Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,003 --> 00:00:05,002
(lively music)
2
00:00:05,002 --> 00:00:07,008
- [Instructor] So how do you clean up this 3D model
3
00:00:07,008 --> 00:00:10,004
so you can have a proper loop cut?
4
00:00:10,004 --> 00:00:12,008
Let me show you.
5
00:00:12,008 --> 00:00:14,008
Click on edit mode.
6
00:00:14,008 --> 00:00:18,006
And just to confirm, I can do a loop cut,
7
00:00:18,006 --> 00:00:21,005
but it seems to end right here.
8
00:00:21,005 --> 00:00:24,003
And I can do one of these here,
9
00:00:24,003 --> 00:00:26,000
and it ends right in this area.
10
00:00:26,000 --> 00:00:27,005
And I can even put one right here,
11
00:00:27,005 --> 00:00:30,003
and it looks like there's just a gap,
12
00:00:30,003 --> 00:00:33,001
so let's go ahead and fix it.
13
00:00:33,001 --> 00:00:36,007
The problem lies when we were using multiple tools,
14
00:00:36,007 --> 00:00:38,009
we created what's called an Ngon.
15
00:00:38,009 --> 00:00:43,009
We have one, two, three, four, five vertices going on here.
16
00:00:43,009 --> 00:00:46,005
That's a lot and Blender really only likes
17
00:00:46,005 --> 00:00:49,001
a four-sided face.
18
00:00:49,001 --> 00:00:54,000
So one thing I can do is grab this vertices right here
19
00:00:54,000 --> 00:00:56,004
and then shift select this next one over here.
20
00:00:56,004 --> 00:00:58,005
That one will turn white
21
00:00:58,005 --> 00:01:05,000
and come up to mesh, merge, at last.
22
00:01:05,000 --> 00:01:08,004
Now in this case, you do have four,
23
00:01:08,004 --> 00:01:10,002
but we could clean this up a little bit, too.
24
00:01:10,002 --> 00:01:13,007
So let's go ahead and select both of these right here,
25
00:01:13,007 --> 00:01:16,005
just these two on the opposite edges,
26
00:01:16,005 --> 00:01:21,003
and go to mesh, merge, at center.
27
00:01:21,003 --> 00:01:24,004
Now this little vertices.
28
00:01:24,004 --> 00:01:31,001
Mesh, delete, dissolve vertices.
29
00:01:31,001 --> 00:01:43,005
Let's come down here and do the same thing.
30
00:01:43,005 --> 00:01:45,009
Now, this actually looks good
31
00:01:45,009 --> 00:01:48,005
and what I want to do is get rid of this edge right here.
32
00:01:48,005 --> 00:01:53,008
So click on edge, edge, mesh,
33
00:01:53,008 --> 00:01:57,009
delete, dissolve edges.
34
00:01:57,009 --> 00:02:00,008
I can grab these two, as well.
35
00:02:00,008 --> 00:02:07,008
Mesh, delete, dissolve edges.
36
00:02:07,008 --> 00:02:12,004
And now I can do a proper loop cut
37
00:02:12,004 --> 00:02:15,003
or cut all the way around.
38
00:02:15,003 --> 00:02:17,006
Knowing how to clean up your models and fix them
39
00:02:17,006 --> 00:02:21,000
is vital to your 3D modeling workflow.
40
00:02:21,000 --> 00:02:23,002
If you ever see something weird kind of going on
41
00:02:23,002 --> 00:02:26,005
and your tool doesn't seem to be working as expected,
42
00:02:26,005 --> 00:02:30,003
there's probably an Ngon or there's probably a hole.
43
00:02:30,003 --> 00:02:32,002
Knowing how to fix these problems
44
00:02:32,002 --> 00:02:35,000
is going to make you an awesome 3D modeler.
3314
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.