All language subtitles for 08 - Solution N-Gons in Blender

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,003 --> 00:00:05,002 (lively music) 2 00:00:05,002 --> 00:00:07,008 - [Instructor] So how do you clean up this 3D model 3 00:00:07,008 --> 00:00:10,004 so you can have a proper loop cut? 4 00:00:10,004 --> 00:00:12,008 Let me show you. 5 00:00:12,008 --> 00:00:14,008 Click on edit mode. 6 00:00:14,008 --> 00:00:18,006 And just to confirm, I can do a loop cut, 7 00:00:18,006 --> 00:00:21,005 but it seems to end right here. 8 00:00:21,005 --> 00:00:24,003 And I can do one of these here, 9 00:00:24,003 --> 00:00:26,000 and it ends right in this area. 10 00:00:26,000 --> 00:00:27,005 And I can even put one right here, 11 00:00:27,005 --> 00:00:30,003 and it looks like there's just a gap, 12 00:00:30,003 --> 00:00:33,001 so let's go ahead and fix it. 13 00:00:33,001 --> 00:00:36,007 The problem lies when we were using multiple tools, 14 00:00:36,007 --> 00:00:38,009 we created what's called an Ngon. 15 00:00:38,009 --> 00:00:43,009 We have one, two, three, four, five vertices going on here. 16 00:00:43,009 --> 00:00:46,005 That's a lot and Blender really only likes 17 00:00:46,005 --> 00:00:49,001 a four-sided face. 18 00:00:49,001 --> 00:00:54,000 So one thing I can do is grab this vertices right here 19 00:00:54,000 --> 00:00:56,004 and then shift select this next one over here. 20 00:00:56,004 --> 00:00:58,005 That one will turn white 21 00:00:58,005 --> 00:01:05,000 and come up to mesh, merge, at last. 22 00:01:05,000 --> 00:01:08,004 Now in this case, you do have four, 23 00:01:08,004 --> 00:01:10,002 but we could clean this up a little bit, too. 24 00:01:10,002 --> 00:01:13,007 So let's go ahead and select both of these right here, 25 00:01:13,007 --> 00:01:16,005 just these two on the opposite edges, 26 00:01:16,005 --> 00:01:21,003 and go to mesh, merge, at center. 27 00:01:21,003 --> 00:01:24,004 Now this little vertices. 28 00:01:24,004 --> 00:01:31,001 Mesh, delete, dissolve vertices. 29 00:01:31,001 --> 00:01:43,005 Let's come down here and do the same thing. 30 00:01:43,005 --> 00:01:45,009 Now, this actually looks good 31 00:01:45,009 --> 00:01:48,005 and what I want to do is get rid of this edge right here. 32 00:01:48,005 --> 00:01:53,008 So click on edge, edge, mesh, 33 00:01:53,008 --> 00:01:57,009 delete, dissolve edges. 34 00:01:57,009 --> 00:02:00,008 I can grab these two, as well. 35 00:02:00,008 --> 00:02:07,008 Mesh, delete, dissolve edges. 36 00:02:07,008 --> 00:02:12,004 And now I can do a proper loop cut 37 00:02:12,004 --> 00:02:15,003 or cut all the way around. 38 00:02:15,003 --> 00:02:17,006 Knowing how to clean up your models and fix them 39 00:02:17,006 --> 00:02:21,000 is vital to your 3D modeling workflow. 40 00:02:21,000 --> 00:02:23,002 If you ever see something weird kind of going on 41 00:02:23,002 --> 00:02:26,005 and your tool doesn't seem to be working as expected, 42 00:02:26,005 --> 00:02:30,003 there's probably an Ngon or there's probably a hole. 43 00:02:30,003 --> 00:02:32,002 Knowing how to fix these problems 44 00:02:32,002 --> 00:02:35,000 is going to make you an awesome 3D modeler. 3314

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