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- [Instructor] Now that we've had a really fun time
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changing the materials
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and adding a bunch of them to our scene,
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let's go ahead and add some lights.
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First, you're going to want to
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come all the way up to the top right
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and click on Viewport Shading.
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If, for some reason, things look really grainy,
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click on the Render Property button.
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Looks like the backside of a DSLR,
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and scroll up and make sure that
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you're using the EEVEE render engine.
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Don't worry about cycles.
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We'll come back to it a little bit later on in this course.
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Right away, you can see that there's a light.
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It's right here, and you can go ahead and move it.
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It's not particularly interesting,
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so go ahead and left click on Add
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and come down to Light,
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and you'll see there's a whole bunch of options,
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like a sun light.
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Sunlight doesn't care where you've actually moved it.
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It just cares about rotation.
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Another light that is really handy is spot.
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Spot is a little bit like a sun light,
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only it's a bit weaker.
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As you can see here, I'm hardly getting anything on here.
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Let's go ahead and rotate it
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and then move it over,
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and this is one of the challenges with spot.
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It's kind of neat, but you have to click on
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the lighting data down here at the bottom,
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and where it says power, just, like, really crank it up.
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One cool thing too is you can change the color.
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I'll go ahead and make it yellowy,
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or maybe actually a bit more bluey.
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That way, it'll stand out,
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but you really got to crank up the power
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to really appreciate anything going on,
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and even then, not too much.
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There you go.
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You can kind of make out what's happening here.
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Another light that I love and use quite a bit
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is the area light.
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Why do I love the area light?
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When you're using cycles, it renders very quickly.
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It's got a lot of power right away.
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You can see how it's quickly changing my scene here.
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So I'll just go to, like, kind of a pink.
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You can see, at a power of 100,
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I'm already affecting a lot of things quickly,
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and I can even change the shape
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into more of a disc shape if I wanted to.
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Most lights have the ability to change their size,
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but be careful.
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The bigger a light is, the less power it's going to have.
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So just keep that in mind.
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There's only so much power per square meter here,
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so if I had a very tiny little surface,
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I'd have a very powerful light.
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Let's go ahead and click on Add, Mesh, Plane,
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and it's really hard to see,
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so you can click on scale over here
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and just go ahead and scale it.
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To do so, put your mouse right around that middle circle,
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left click, and drag it.
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Now, the middle circle is a little hard to see,
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so if you can't see it for any reason,
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you can also hit the N button on your keyboard,
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N for numbers,
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and you can see here, I scaled it to size of 42.
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You can actually left click and drag these down,
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and then type in 50.
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So, left click, drag my mouse down, type in 50.
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There we go.
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I can either move this in here
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or I can hit the N key to hide that again.
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Really useful little menu.
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I mentioned it before,
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and you're going to go ahead and poke at it
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every once in a while.
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So, good shortcut to know, N.
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Now that I have a floor, I can really start to appreciate
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some of the lighting of what's going on here,
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and you can see how shadowing
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is really getting quickly affected.
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Most lights inside of EEVEE
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also have some shadow properties.
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I'll allow you to play with them
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and give you some extra little tricks that you can use.
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While we're at it,
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if you go up to the Camera Properties tab,
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you'll see some tools that are quite useful here,
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such as ambient occlusion,
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which can give you a little bit more of an edge,
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especially inside of EEVEE.
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Let's come back to our lighting data.
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I'm going to go ahead and click on my sun,
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and I can see that I don't have too many properties here,
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and it has a strength of one,
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but remember that is the strength of the sun.
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So you can get some kind of cool lighting effects
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depending on what you want to do,
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and change the angle if you want something really soft
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or if you want something really hard.
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All right, so now that you have
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a good familiarity with lighting,
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go ahead and add some more lights
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and see what interesting scenes you can come up with.
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