All language subtitles for 06 - Add lights and change their colors in Blender

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These are the user uploaded subtitles that are being translated: 1 00:00:00,005 --> 00:00:02,002 - [Instructor] Now that we've had a really fun time 2 00:00:02,002 --> 00:00:03,006 changing the materials 3 00:00:03,006 --> 00:00:06,000 and adding a bunch of them to our scene, 4 00:00:06,000 --> 00:00:08,009 let's go ahead and add some lights. 5 00:00:08,009 --> 00:00:10,006 First, you're going to want to 6 00:00:10,006 --> 00:00:12,006 come all the way up to the top right 7 00:00:12,006 --> 00:00:15,001 and click on Viewport Shading. 8 00:00:15,001 --> 00:00:19,000 If, for some reason, things look really grainy, 9 00:00:19,000 --> 00:00:21,001 click on the Render Property button. 10 00:00:21,001 --> 00:00:24,004 Looks like the backside of a DSLR, 11 00:00:24,004 --> 00:00:26,008 and scroll up and make sure that 12 00:00:26,008 --> 00:00:29,008 you're using the EEVEE render engine. 13 00:00:29,008 --> 00:00:31,002 Don't worry about cycles. 14 00:00:31,002 --> 00:00:34,009 We'll come back to it a little bit later on in this course. 15 00:00:34,009 --> 00:00:36,009 Right away, you can see that there's a light. 16 00:00:36,009 --> 00:00:40,004 It's right here, and you can go ahead and move it. 17 00:00:40,004 --> 00:00:42,008 It's not particularly interesting, 18 00:00:42,008 --> 00:00:45,009 so go ahead and left click on Add 19 00:00:45,009 --> 00:00:46,009 and come down to Light, 20 00:00:46,009 --> 00:00:49,004 and you'll see there's a whole bunch of options, 21 00:00:49,004 --> 00:00:51,009 like a sun light. 22 00:00:51,009 --> 00:00:55,009 Sunlight doesn't care where you've actually moved it. 23 00:00:55,009 --> 00:01:00,003 It just cares about rotation. 24 00:01:00,003 --> 00:01:04,006 Another light that is really handy is spot. 25 00:01:04,006 --> 00:01:08,002 Spot is a little bit like a sun light, 26 00:01:08,002 --> 00:01:11,008 only it's a bit weaker. 27 00:01:11,008 --> 00:01:16,003 As you can see here, I'm hardly getting anything on here. 28 00:01:16,003 --> 00:01:20,004 Let's go ahead and rotate it 29 00:01:20,004 --> 00:01:25,007 and then move it over, 30 00:01:25,007 --> 00:01:27,006 and this is one of the challenges with spot. 31 00:01:27,006 --> 00:01:30,001 It's kind of neat, but you have to click on 32 00:01:30,001 --> 00:01:33,001 the lighting data down here at the bottom, 33 00:01:33,001 --> 00:01:37,005 and where it says power, just, like, really crank it up. 34 00:01:37,005 --> 00:01:42,000 One cool thing too is you can change the color. 35 00:01:42,000 --> 00:01:44,007 I'll go ahead and make it yellowy, 36 00:01:44,007 --> 00:01:47,005 or maybe actually a bit more bluey. 37 00:01:47,005 --> 00:01:48,009 That way, it'll stand out, 38 00:01:48,009 --> 00:01:51,005 but you really got to crank up the power 39 00:01:51,005 --> 00:01:53,002 to really appreciate anything going on, 40 00:01:53,002 --> 00:01:56,003 and even then, not too much. 41 00:01:56,003 --> 00:01:57,002 There you go. 42 00:01:57,002 --> 00:02:01,006 You can kind of make out what's happening here. 43 00:02:01,006 --> 00:02:05,004 Another light that I love and use quite a bit 44 00:02:05,004 --> 00:02:07,008 is the area light. 45 00:02:07,008 --> 00:02:10,009 Why do I love the area light? 46 00:02:10,009 --> 00:02:15,001 When you're using cycles, it renders very quickly. 47 00:02:15,001 --> 00:02:16,008 It's got a lot of power right away. 48 00:02:16,008 --> 00:02:19,009 You can see how it's quickly changing my scene here. 49 00:02:19,009 --> 00:02:23,003 So I'll just go to, like, kind of a pink. 50 00:02:23,003 --> 00:02:25,002 You can see, at a power of 100, 51 00:02:25,002 --> 00:02:28,004 I'm already affecting a lot of things quickly, 52 00:02:28,004 --> 00:02:30,006 and I can even change the shape 53 00:02:30,006 --> 00:02:33,009 into more of a disc shape if I wanted to. 54 00:02:33,009 --> 00:02:37,005 Most lights have the ability to change their size, 55 00:02:37,005 --> 00:02:38,004 but be careful. 56 00:02:38,004 --> 00:02:42,004 The bigger a light is, the less power it's going to have. 57 00:02:42,004 --> 00:02:45,000 So just keep that in mind. 58 00:02:45,000 --> 00:02:48,008 There's only so much power per square meter here, 59 00:02:48,008 --> 00:02:52,005 so if I had a very tiny little surface, 60 00:02:52,005 --> 00:02:57,000 I'd have a very powerful light. 61 00:02:57,000 --> 00:03:02,001 Let's go ahead and click on Add, Mesh, Plane, 62 00:03:02,001 --> 00:03:04,000 and it's really hard to see, 63 00:03:04,000 --> 00:03:06,005 so you can click on scale over here 64 00:03:06,005 --> 00:03:08,007 and just go ahead and scale it. 65 00:03:08,007 --> 00:03:13,000 To do so, put your mouse right around that middle circle, 66 00:03:13,000 --> 00:03:15,004 left click, and drag it. 67 00:03:15,004 --> 00:03:17,005 Now, the middle circle is a little hard to see, 68 00:03:17,005 --> 00:03:19,007 so if you can't see it for any reason, 69 00:03:19,007 --> 00:03:22,004 you can also hit the N button on your keyboard, 70 00:03:22,004 --> 00:03:24,001 N for numbers, 71 00:03:24,001 --> 00:03:28,003 and you can see here, I scaled it to size of 42. 72 00:03:28,003 --> 00:03:32,003 You can actually left click and drag these down, 73 00:03:32,003 --> 00:03:33,009 and then type in 50. 74 00:03:33,009 --> 00:03:38,007 So, left click, drag my mouse down, type in 50. 75 00:03:38,007 --> 00:03:40,005 There we go. 76 00:03:40,005 --> 00:03:43,004 I can either move this in here 77 00:03:43,004 --> 00:03:46,004 or I can hit the N key to hide that again. 78 00:03:46,004 --> 00:03:47,008 Really useful little menu. 79 00:03:47,008 --> 00:03:49,005 I mentioned it before, 80 00:03:49,005 --> 00:03:51,000 and you're going to go ahead and poke at it 81 00:03:51,000 --> 00:03:51,009 every once in a while. 82 00:03:51,009 --> 00:03:55,004 So, good shortcut to know, N. 83 00:03:55,004 --> 00:03:58,007 Now that I have a floor, I can really start to appreciate 84 00:03:58,007 --> 00:04:01,006 some of the lighting of what's going on here, 85 00:04:01,006 --> 00:04:03,002 and you can see how shadowing 86 00:04:03,002 --> 00:04:06,006 is really getting quickly affected. 87 00:04:06,006 --> 00:04:08,003 Most lights inside of EEVEE 88 00:04:08,003 --> 00:04:11,001 also have some shadow properties. 89 00:04:11,001 --> 00:04:12,008 I'll allow you to play with them 90 00:04:12,008 --> 00:04:16,004 and give you some extra little tricks that you can use. 91 00:04:16,004 --> 00:04:17,004 While we're at it, 92 00:04:17,004 --> 00:04:20,004 if you go up to the Camera Properties tab, 93 00:04:20,004 --> 00:04:24,003 you'll see some tools that are quite useful here, 94 00:04:24,003 --> 00:04:26,006 such as ambient occlusion, 95 00:04:26,006 --> 00:04:29,009 which can give you a little bit more of an edge, 96 00:04:29,009 --> 00:04:32,003 especially inside of EEVEE. 97 00:04:32,003 --> 00:04:37,006 Let's come back to our lighting data. 98 00:04:37,006 --> 00:04:39,007 I'm going to go ahead and click on my sun, 99 00:04:39,007 --> 00:04:43,005 and I can see that I don't have too many properties here, 100 00:04:43,005 --> 00:04:44,008 and it has a strength of one, 101 00:04:44,008 --> 00:04:47,008 but remember that is the strength of the sun. 102 00:04:47,008 --> 00:04:49,008 So you can get some kind of cool lighting effects 103 00:04:49,008 --> 00:04:51,007 depending on what you want to do, 104 00:04:51,007 --> 00:04:56,002 and change the angle if you want something really soft 105 00:04:56,002 --> 00:05:02,001 or if you want something really hard. 106 00:05:02,001 --> 00:05:03,002 All right, so now that you have 107 00:05:03,002 --> 00:05:05,006 a good familiarity with lighting, 108 00:05:05,006 --> 00:05:07,002 go ahead and add some more lights 109 00:05:07,002 --> 00:05:11,000 and see what interesting scenes you can come up with. 8300

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