All language subtitles for 06 - Add details with Boolean

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,003 --> 00:00:02,007 - [Instructor] One handy modifier that we should cover 2 00:00:02,007 --> 00:00:04,007 is the Boolean modifier. 3 00:00:04,007 --> 00:00:07,002 Let me show you. 4 00:00:07,002 --> 00:00:09,004 If you're not already in object mode, 5 00:00:09,004 --> 00:00:11,007 go into object mode 6 00:00:11,007 --> 00:00:15,006 and let's go ahead and add a new 3D mesh. 7 00:00:15,006 --> 00:00:19,008 In this case, I'll go ahead and add a UV sphere, 8 00:00:19,008 --> 00:00:21,000 click on UV sphere, 9 00:00:21,000 --> 00:00:25,006 and I'm going to drop these segments down to say eight. 10 00:00:25,006 --> 00:00:29,000 And down here under rings, let's go to four. 11 00:00:29,000 --> 00:00:31,006 There we go. That looks pretty good. 12 00:00:31,006 --> 00:00:34,001 Go ahead and drop that down here. 13 00:00:34,001 --> 00:00:36,004 I'm going to move this somewhere back here. 14 00:00:36,004 --> 00:00:38,007 I don't want to move it on the X though, 15 00:00:38,007 --> 00:00:45,003 just kind of back here and let's scale it in just a tad. 16 00:00:45,003 --> 00:00:48,005 Finally, move it up. 17 00:00:48,005 --> 00:00:52,008 Now let's go ahead and Boolean. 18 00:00:52,008 --> 00:00:55,002 With my spaceship here, 19 00:00:55,002 --> 00:00:59,001 I'm going to left-click on it and go to add modifier 20 00:00:59,001 --> 00:01:03,002 and I'm going to go to generate Boolean. 21 00:01:03,002 --> 00:01:05,008 Let's open this up a little bit to get some real estate. 22 00:01:05,008 --> 00:01:09,008 Scroll down and you'll see I have a few options, 23 00:01:09,008 --> 00:01:12,005 but notably a little eyedropper right here. 24 00:01:12,005 --> 00:01:17,006 I'm going to click on it and hover over my sphere. 25 00:01:17,006 --> 00:01:21,006 Now, I can actually come up to my outliner 26 00:01:21,006 --> 00:01:26,001 and turn off the sphere's visibility. 27 00:01:26,001 --> 00:01:27,000 And look at what happened. 28 00:01:27,000 --> 00:01:31,004 I've cut a hole right into my mesh. 29 00:01:31,004 --> 00:01:33,007 That's because I'm using difference. 30 00:01:33,007 --> 00:01:36,001 I could also use intersect 31 00:01:36,001 --> 00:01:38,004 and just get the data of these two areas 32 00:01:38,004 --> 00:01:40,005 where they intersect. 33 00:01:40,005 --> 00:01:44,007 I can go to union where I bring them together. 34 00:01:44,007 --> 00:01:48,001 Or again, right back down to difference. 35 00:01:48,001 --> 00:01:51,002 And you might be asking, why is there a hole? 36 00:01:51,002 --> 00:01:52,009 It's actually at the bottom of this mesh 37 00:01:52,009 --> 00:01:54,006 I realize that there is a hole, 38 00:01:54,006 --> 00:01:56,008 and that's a common problem with Booleans. 39 00:01:56,008 --> 00:02:00,000 If you have a hole anywhere else, 40 00:02:00,000 --> 00:02:01,003 it will make a hole for you. 41 00:02:01,003 --> 00:02:04,003 So let's go ahead and actually go to vertices mode, 42 00:02:04,003 --> 00:02:07,002 inside of edit mode of the spaceship 43 00:02:07,002 --> 00:02:09,008 and I just want to drag these vertices 44 00:02:09,008 --> 00:02:13,009 and just drag them to the right. 45 00:02:13,009 --> 00:02:16,000 Because I have clipping and merge on, 46 00:02:16,000 --> 00:02:19,005 I can't go any further than zero zero. 47 00:02:19,005 --> 00:02:21,004 And let's come up here to the top and you'll see 48 00:02:21,004 --> 00:02:24,004 that there's the tiniest little hole here too. 49 00:02:24,004 --> 00:02:28,001 So what we want to do is left click 50 00:02:28,001 --> 00:02:33,003 and hold down Shift and drag a little box. 51 00:02:33,003 --> 00:02:36,005 Shove these over. 52 00:02:36,005 --> 00:02:37,004 You know, for good measure, 53 00:02:37,004 --> 00:02:39,000 let's just check some of these others out 54 00:02:39,000 --> 00:02:40,003 and make sure that we can make this 55 00:02:40,003 --> 00:02:43,007 as watertight as possible. 56 00:02:43,007 --> 00:02:45,003 That's a phrase that you'll hear often. 57 00:02:45,003 --> 00:02:50,009 That basically indicates having no holes in the mesh. 58 00:02:50,009 --> 00:02:53,004 All right. 59 00:02:53,004 --> 00:02:56,008 Now I'm going to go back into object mode. 60 00:02:56,008 --> 00:03:01,003 And look at that, instead of cutting out a hole, 61 00:03:01,003 --> 00:03:04,007 it actually carved out like a chunk. 62 00:03:04,007 --> 00:03:06,000 I can come back up here 63 00:03:06,000 --> 00:03:08,005 and turn the visibility of my sphere on, 64 00:03:08,005 --> 00:03:10,003 but of course it's going to be a little hard to see 65 00:03:10,003 --> 00:03:12,000 what I'm carving out. 66 00:03:12,000 --> 00:03:16,001 So I like to click on this little object properties 67 00:03:16,001 --> 00:03:17,004 and scroll down a little bit. 68 00:03:17,004 --> 00:03:22,006 And where it says visibility, viewport display, 69 00:03:22,006 --> 00:03:27,000 there it is, display as bounds. 70 00:03:27,000 --> 00:03:30,001 You could also display as wire if you want, 71 00:03:30,001 --> 00:03:32,003 whichever you'd like. 72 00:03:32,003 --> 00:03:34,004 Now I can move up the sphere 73 00:03:34,004 --> 00:03:39,008 and see how it carves it out in real time. 74 00:03:39,008 --> 00:03:42,007 The Boolean modifier is a really, really handy modifier 75 00:03:42,007 --> 00:03:44,007 'cause it allows you to quickly merge 76 00:03:44,007 --> 00:03:47,004 a bunch of different shapes into your object. 77 00:03:47,004 --> 00:03:49,007 But beware if there's any hole 78 00:03:49,007 --> 00:03:51,006 and if it's not watertight, 79 00:03:51,006 --> 00:03:54,002 your Boolean will also rip out a hole. 80 00:03:54,002 --> 00:03:55,007 But if it is watertight, 81 00:03:55,007 --> 00:03:58,005 it's going to make this nice little carving. 82 00:03:58,005 --> 00:04:00,002 You could use this to say, 83 00:04:00,002 --> 00:04:02,008 carve out a new engine at the back 84 00:04:02,008 --> 00:04:07,001 or add like a little area for say a cockpit. 85 00:04:07,001 --> 00:04:08,007 So go ahead and play with Boolean 86 00:04:08,007 --> 00:04:10,008 and see what interesting shapes you can add 87 00:04:10,008 --> 00:04:12,000 to your newfound spaceship. 6591

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