All language subtitles for 05 - Advanced 3D modelling tools in Blender

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish Download
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,005 --> 00:00:01,003 - [Instructor] Now let's look 2 00:00:01,003 --> 00:00:06,003 at how we can mirror our changes from one side to the other. 3 00:00:06,003 --> 00:00:08,005 As you might remember from the previous video, 4 00:00:08,005 --> 00:00:10,007 we turned on X mirroring. 5 00:00:10,007 --> 00:00:13,005 And it generally works for moving tools, 6 00:00:13,005 --> 00:00:15,006 but it starts to fall apart when you go ahead 7 00:00:15,006 --> 00:00:18,009 and start extruding new faces. 8 00:00:18,009 --> 00:00:23,008 So, what we want to do is go to Loop Cut 9 00:00:23,008 --> 00:00:26,001 and hover our mouse right around here 10 00:00:26,001 --> 00:00:28,002 and cut right down the middle. 11 00:00:28,002 --> 00:00:29,005 Now be careful if you move your mouse, 12 00:00:29,005 --> 00:00:30,006 you might add more cuts. 13 00:00:30,006 --> 00:00:35,008 So, just go ahead and hit Enter as soon as you left-click. 14 00:00:35,008 --> 00:00:36,007 There we go. 15 00:00:36,007 --> 00:00:43,005 And so now we have a nice cut all the way down the middle. 16 00:00:43,005 --> 00:00:45,009 Go back to the Move tool 17 00:00:45,009 --> 00:00:49,002 and on the right, click on this little blue wrench, 18 00:00:49,002 --> 00:00:51,007 and then, click on Add Modifier. 19 00:00:51,007 --> 00:00:56,004 Go to Generate and look for a mirror. 20 00:00:56,004 --> 00:00:59,007 And for good measure, click on Clipping. 21 00:00:59,007 --> 00:01:01,004 Now, a few things. 22 00:01:01,004 --> 00:01:03,003 If this doesn't happen 23 00:01:03,003 --> 00:01:05,006 and you see a different kind of mirroring happen, 24 00:01:05,006 --> 00:01:08,004 maybe something like this? 25 00:01:08,004 --> 00:01:14,000 Well, consider changing what axis you are mirroring on. 26 00:01:14,000 --> 00:01:16,002 Maybe you didn't rotate initially 27 00:01:16,002 --> 00:01:20,001 or maybe you were working down the X axis, not the Y, 28 00:01:20,001 --> 00:01:22,009 which happens to be this green color. 29 00:01:22,009 --> 00:01:25,000 It doesn't matter which access you work down, 30 00:01:25,000 --> 00:01:28,004 just make sure you can correctly mirror. 31 00:01:28,004 --> 00:01:30,003 The next thing we need to do is address 32 00:01:30,003 --> 00:01:36,000 all of these overlapping faces that are on this side. 33 00:01:36,000 --> 00:01:39,005 And we're going to need to turn off symmetry 34 00:01:39,005 --> 00:01:41,000 because now the mirror modifier 35 00:01:41,000 --> 00:01:44,001 is going to take care of it for us. 36 00:01:44,001 --> 00:01:47,001 To fix all these overlapping faces, 37 00:01:47,001 --> 00:01:50,007 click on the Wireframe mode. 38 00:01:50,007 --> 00:01:53,006 Click on faces up here, 39 00:01:53,006 --> 00:01:56,003 and then look right down the middle, 40 00:01:56,003 --> 00:01:59,003 left-click and drag a box. 41 00:01:59,003 --> 00:02:01,006 You want to highlight all of these little dots 42 00:02:01,006 --> 00:02:03,008 right down the middle. 43 00:02:03,008 --> 00:02:06,003 See that? 44 00:02:06,003 --> 00:02:10,005 From there, just hit the Delete key on your keyboard. 45 00:02:10,005 --> 00:02:12,006 You'll be greeted by a new menu 46 00:02:12,006 --> 00:02:17,006 and you just want to go ahead and delete faces. 47 00:02:17,006 --> 00:02:20,002 Go ahead and click on Solid mode, 48 00:02:20,002 --> 00:02:24,000 move and let's just go to vertices really quick. 49 00:02:24,000 --> 00:02:25,008 Let's go move our vertices 50 00:02:25,008 --> 00:02:29,006 Look at that. No more overlapping faces. 51 00:02:29,006 --> 00:02:32,005 And to prove that this works really nicely, 52 00:02:32,005 --> 00:02:35,005 I'll go ahead and click on face. 53 00:02:35,005 --> 00:02:38,008 Just click on any random ones here really quick 54 00:02:38,008 --> 00:02:41,005 and just extrude them out. 55 00:02:41,005 --> 00:02:42,009 And look at that. 56 00:02:42,009 --> 00:02:46,002 Our mirroring happens on the other side. 57 00:02:46,002 --> 00:02:48,004 Pretty cool. 58 00:02:48,004 --> 00:02:51,006 The mirror modifier is a really, really handy tool 59 00:02:51,006 --> 00:02:54,004 when you're working in 3D and you want to make sure 60 00:02:54,004 --> 00:03:00,003 that what you're modeling on one side appears on the other. 61 00:03:00,003 --> 00:03:01,005 Now, there's a couple other tools 62 00:03:01,005 --> 00:03:05,002 I want to discuss really quick. 63 00:03:05,002 --> 00:03:11,009 Let's go ahead and click right about here. 64 00:03:11,009 --> 00:03:14,002 There we go. Just this face right here. 65 00:03:14,002 --> 00:03:17,007 And we can click on Inset Faces. 66 00:03:17,007 --> 00:03:20,005 At first you might say, "Wait, what's going on here?" 67 00:03:20,005 --> 00:03:22,008 If I left click and drag, 68 00:03:22,008 --> 00:03:27,009 you can see it adds like a little face within a face. 69 00:03:27,009 --> 00:03:32,001 From here, I can move up and down. 70 00:03:32,001 --> 00:03:33,001 Now admittedly, I don't like 71 00:03:33,001 --> 00:03:34,009 this little triangle situation happening, 72 00:03:34,009 --> 00:03:39,002 so I'm actually going to Control + Z that. 73 00:03:39,002 --> 00:03:42,003 And maybe I'll just inset back here. 74 00:03:42,003 --> 00:03:45,004 They can be like engines, right? 75 00:03:45,004 --> 00:03:48,000 So right there, just click on that one right here, 76 00:03:48,000 --> 00:03:53,004 inset face, just grab and drag this in. 77 00:03:53,004 --> 00:03:55,003 And actually what I can do now 78 00:03:55,003 --> 00:04:00,005 is click on Extrude and extrude inwards, 79 00:04:00,005 --> 00:04:04,001 and then scale that a little bit. 80 00:04:04,001 --> 00:04:05,000 There we go. 81 00:04:05,000 --> 00:04:10,001 Now you've got an engine of sorts going on. 82 00:04:10,001 --> 00:04:13,001 Another cool tool that you can use is a beveling, 83 00:04:13,001 --> 00:04:14,002 and I love beveling. 84 00:04:14,002 --> 00:04:17,007 So, let's go ahead and come up here and click on Edge. 85 00:04:17,007 --> 00:04:20,001 And one thing that you can do 86 00:04:20,001 --> 00:04:30,008 is hold down Shift and select a bunch of different edges. 87 00:04:30,008 --> 00:04:33,003 There we go. 88 00:04:33,003 --> 00:04:36,005 And then click on Bevel, 89 00:04:36,005 --> 00:04:40,002 and just left click and drag this. 90 00:04:40,002 --> 00:04:42,007 Hey, that looks pretty cool. 91 00:04:42,007 --> 00:04:44,009 Let's do that again. 92 00:04:44,009 --> 00:04:48,000 Let's grab this area over here. 93 00:04:48,000 --> 00:04:51,009 You want to grab these edges. 94 00:04:51,009 --> 00:04:55,007 And hold down Shift to drag this box 95 00:04:55,007 --> 00:04:58,008 and select all these edges. 96 00:04:58,008 --> 00:05:02,001 I actually think I want to try 97 00:05:02,001 --> 00:05:08,002 to grab a few more of these here. 98 00:05:08,002 --> 00:05:11,004 Just want to try to grab all of these kind of hard edges 99 00:05:11,004 --> 00:05:14,004 and then just drag a bevel. 100 00:05:14,004 --> 00:05:15,002 Now, I got to be careful. 101 00:05:15,002 --> 00:05:16,009 It starts to get a little weird back here. 102 00:05:16,009 --> 00:05:22,002 So, let me undo that and just grab these edges too. 103 00:05:22,002 --> 00:05:24,001 There we go. 104 00:05:24,001 --> 00:05:28,003 Now, let's just drag a bevel. 105 00:05:28,003 --> 00:05:29,008 And beveling, as you can imagine, 106 00:05:29,008 --> 00:05:33,007 allows you to get a nice kind of corner going on here. 107 00:05:33,007 --> 00:05:35,000 But be careful. 108 00:05:35,000 --> 00:05:37,006 Once you do a bevel, if you do it again, 109 00:05:37,006 --> 00:05:39,006 it bevels your bevel. 110 00:05:39,006 --> 00:05:41,004 I know it's kind of weird, but just be aware. 111 00:05:41,004 --> 00:05:44,000 Once you do the tool once, 112 00:05:44,000 --> 00:05:46,009 these options and everything, they disappear. 113 00:05:46,009 --> 00:05:47,008 'Cause if you do it again, 114 00:05:47,008 --> 00:05:51,002 it's like doing the tool on top of itself twice. 115 00:05:51,002 --> 00:05:52,004 So, I'm going to undo that. 116 00:05:52,004 --> 00:05:54,008 You'll see my options disappear, but that's okay. 117 00:05:54,008 --> 00:05:58,008 At least I was able to get the bevel where I wanted it. 118 00:05:58,008 --> 00:06:03,005 Between beveling, insetting faces, extruding loop cutting, 119 00:06:03,005 --> 00:06:05,000 and the mirror modifier? 120 00:06:05,000 --> 00:06:08,004 You're sure to make a really awesome spaceship. 121 00:06:08,004 --> 00:06:09,009 Go ahead and take some time, 122 00:06:09,009 --> 00:06:13,000 and see what you can do with your newfound tools. 9201

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.