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Hello everyone
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In today’s lecture, I will add supplementary designs
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to the character sketch from the previous lecture
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, and explain a few design factors
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that makes the sketch more complete
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So, let me continue with the sketch
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I want to add some details to the face,
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and also for this hat section
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Let’s add a different design factor to the satgat area
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If you see here,
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the silhouette helps you
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recognize that this is a hunter,
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but there is a problem
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The problem is that
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if this is a dinosaur hunter,
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there has to be some visual hints
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associated with this
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So, let’s try
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adding this in
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In making face details,
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there are various methods
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You could make the brush smaller,
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so for me at first I would use a large brush
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to get a rough shape and form,
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then move on to the details
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In this, you could make the brush smaller,
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but one of the ways I use it often
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is to copy this,
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create a new canvas,
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then place on top
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And then,
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I would go to image size
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and change this into
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6 time bigger like 6 inches
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I am using inches right now,
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but if you are using cm
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and see that it is only 5cm,
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then dramatically increase it to like 15cm,
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with the resolution kept at 300
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So I like to
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take the face separately
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and enlarging it
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to then add
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details on top of it
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I will add details now,
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after first testing the brush
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The image became too big
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so let me make this smaller
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to around
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this much
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Let me draw
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while looking at the reference again
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For the face of the character,
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take a full reference of a similar character and draw
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After that, you can reshape depending on the concept,
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clothing, or
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characteristics
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specific to this character
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You just have to give a feeling,
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so the drawing does not
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have to be precise
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Just make small touches
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to the shape
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of the eyes,
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and the nose bridge looks slightly different,
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so let me change this as well
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Even for this part,
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because the shadow
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was indicated in the rough sketch,
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I just have to follow
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the existing tone well
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and continue to add details
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This Korean, so Asian faces
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are very difficult to draw
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If it was a black character,
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the detailed tone control
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of the colors can be
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difficult at times, but
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for Asian faces like Koreans,
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in comparison to Western figures, they feel
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very flat
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or have a round like
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feeling
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00:06:04,910 --> 00:06:08,550
So, while Western faces
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00:06:09,640 --> 00:06:10,700
have very precise
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shapes and thus is very easy
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to catch characteristics such as
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the nose that is sticking out or the sunken eyes
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But now,
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for Asian faces
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these details are comparatively weak, so
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you have to be very sensitive
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in identifying the shape form
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when doing the design
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The nose looks too flat, so I want to make it higher
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Drawing the
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nose
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For all the
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dense and difficult shapes, there are so many
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techniques that make these forms
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a lot more simple,
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and one of the
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00:07:57,550 --> 00:07:59,340
main methods is to
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create angular shapes
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I have taken the hand as an example
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where you would add angles like a robot
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when drawing,
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or a lot of people
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would use cylinders
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However, for me
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the cylinders don’t match well
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I know that
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people who use the cylinders well
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are very capable of matching
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the form well,
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but I like very precise details so
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I prefer a more angular,
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robotic shape
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when testing the basic form
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or when adding very
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precise designs
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This character also has
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beards on his cheeks
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Also, I don’t think having the mouth open
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suits the feeling of this character,
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so let’s close his mouth
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Then,
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for this part below the nose,
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a method
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that I use often is this,
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where I make
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a temporary palette,
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use a
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smudge tool
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to neutralize this,
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then use these as middle tone
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highlight,
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and black color, then
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apply these colors
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Another method I use
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is pick up the surrounding, existing tone
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to progress
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with the painting
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I use both these methods,
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and I follow this
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even when working with color
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Some people would take these from the palette
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and individually do the matching,
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but regardless of the method,
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if you are comfortable with doing it,
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it becomes your technique,
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so
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it’s not like
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you have to do it my way
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For me, however,
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from a value control perspective,
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meaning in order to control these tones,
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I like to pick up
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the surrounding tones
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and use them for the painting
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Let’s add white here as well
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Not noise, but transfer
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The direction light
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is coming from the left
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, but from the right on the screen
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I will assume
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the lighting is not very strong
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and just lightly indicate it
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with highlights
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This person seems to be
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slightly chubbier than
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this image
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Then,
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just a bit more
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It could also be because this person has smaller eyes,
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so
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going with sharper eyes
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by making the eyes bigger
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and lifting the eyebrows
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could make it so that the
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face looks smaller
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, and the volume has the potential
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to be adjusted
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The ears would also get some light,
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with the ear on this side being darker
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Because for this character, this part
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below the forehead should be bulging,
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so I will just add a little bit of accent,
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just slightly
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This could be done with a brush, but
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you can select this,
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copy and paste,
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then press Ctrl + U again
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to open up hue saturation
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Making adjustments on here
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is very simple
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like this
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Now here, I will go slightly darker
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it is a very subtle difference,
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just slightly
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Then,
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for this shadow line,
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I will keep the tonality
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while doing the detailed work
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00:16:22,990 --> 00:16:25,290
For this part, draw
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another line to express this
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I am indicating here that
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this is a shadow line
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This became a more
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serious face
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These hunters
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or shooters may have been,
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although
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different case by case,
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a somewhat lonely occupation
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You would have to go to the mountains alone,
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stay in hiding
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without making a sound,
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00:17:40,040 --> 00:17:41,740
so I think this job
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involves a lot of
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00:17:44,080 --> 00:17:46,890
lonely situations, simply put
223
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This job would require living and survive alone
224
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a lot more
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compared to
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other occupations
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So, with a more serious
228
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and no grin on the face
229
00:18:11,230 --> 00:18:14,270
the face just now had a small grin
230
00:18:14,270 --> 00:18:17,350
with a lively kind of
231
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feeling, but let’s get rid of that
232
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It would be good to save here,
233
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but I shall continue without saving,
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even though getting into the habit of saving
235
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is really good
236
00:18:33,350 --> 00:18:34,990
This is just a sample,
237
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a head sample for
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canvas sketches,
239
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but just as an insurance,
240
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because you
241
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never know what will happen
242
00:18:52,380 --> 00:18:55,150
The computer could suddenly shut down, or something like that
243
00:18:55,150 --> 00:18:59,200
Here, I would like to
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00:19:00,390 --> 00:19:03,400
add a funny
245
00:19:05,610 --> 00:19:07,270
design factor,
246
00:19:07,270 --> 00:19:08,390
which is
247
00:19:09,240 --> 00:19:12,680
just a layer on top of this headgear
248
00:19:12,680 --> 00:19:15,790
So in order for the waterproof
249
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to be done more efficiently,
250
00:19:20,010 --> 00:19:22,060
I think
251
00:19:23,680 --> 00:19:26,380
that he would have placed
252
00:19:29,670 --> 00:19:32,780
a leather layer on top
253
00:19:32,780 --> 00:19:34,440
like this
254
00:19:35,300 --> 00:19:39,620
This leather would be from a dinosaur,
255
00:19:39,620 --> 00:19:42,730
which he would have caught previously
256
00:19:43,370 --> 00:19:45,900
What would it be like to have this on top
257
00:19:47,820 --> 00:19:50,330
Let me now look at some dinosaur references
258
00:19:52,430 --> 00:19:53,450
Here
259
00:19:54,440 --> 00:19:55,630
it is
260
00:19:57,770 --> 00:19:59,470
It would be
261
00:20:02,990 --> 00:20:04,010
a sort of reptile like form
262
00:20:04,870 --> 00:20:05,740
Then,
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00:20:15,790 --> 00:20:17,850
here is what to do
264
00:20:20,040 --> 00:20:22,680
There are two methods, one of which is to look at this
265
00:20:22,680 --> 00:20:24,040
and just paint it
266
00:20:24,970 --> 00:20:27,360
You could just paint it and have some circle patterns
267
00:20:28,750 --> 00:20:31,150
to make the dinosaur
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skin texture
269
00:20:31,910 --> 00:20:33,520
Another method here is
270
00:20:34,280 --> 00:20:35,110
to take this
271
00:20:37,740 --> 00:20:38,800
as such
272
00:20:43,040 --> 00:20:44,800
then taking the texture from here
273
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like this
274
00:20:51,050 --> 00:20:54,510
From here, make the level stronger
275
00:20:55,350 --> 00:20:56,770
so that more black is remaining
276
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After that, press select,
277
00:21:01,030 --> 00:21:02,380
and if you press
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similar here, it only catches the black
279
00:21:05,580 --> 00:21:08,400
Since this is selected here again,
280
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copy and paste
281
00:21:12,360 --> 00:21:14,950
to get the black and white
282
00:21:19,660 --> 00:21:21,260
Now you could decorate
283
00:21:22,120 --> 00:21:24,230
this on top like some sort of illusion
284
00:21:24,230 --> 00:21:26,670
I will now use warp
285
00:21:26,830 --> 00:21:28,360
and pull this
286
00:21:32,370 --> 00:21:33,420
to fit the shape
287
00:21:34,670 --> 00:21:35,430
like this
288
00:21:37,770 --> 00:21:41,200
Older photoshops did not have this
289
00:21:41,200 --> 00:21:42,650
warp function
290
00:21:42,650 --> 00:21:45,470
something remotely similar
291
00:21:48,910 --> 00:21:51,560
was just distort,
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00:21:51,910 --> 00:21:55,340
which involved movement
293
00:21:55,560 --> 00:21:57,430
around this much,
294
00:21:57,430 --> 00:22:00,970
but recent photoshops have this warp function
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which is very useful
296
00:22:03,760 --> 00:22:04,270
in these kinds of situations
297
00:22:04,460 --> 00:22:06,060
So here, just do a quick
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00:22:14,260 --> 00:22:15,660
clean up
299
00:22:16,140 --> 00:22:16,680
so that
300
00:22:22,860 --> 00:22:25,800
this matches the other sketch styles
301
00:22:27,500 --> 00:22:31,370
Erase this slightly
302
00:22:31,370 --> 00:22:33,640
and lower the opacity a little bit
303
00:22:37,100 --> 00:22:37,900
like this
304
00:22:39,220 --> 00:22:40,070
then
305
00:22:44,530 --> 00:22:45,670
just
306
00:22:46,830 --> 00:22:48,170
slightly
307
00:22:51,560 --> 00:22:53,930
Then, going back to the brush
308
00:22:55,400 --> 00:22:56,840
on a new layer,
309
00:22:57,960 --> 00:23:00,650
so that the texture on top becomes more vivid
310
00:23:00,650 --> 00:23:02,030
you just lightly
311
00:23:03,720 --> 00:23:05,930
touch this with a brush
312
00:23:10,190 --> 00:23:12,430
Various textures can
313
00:23:13,070 --> 00:23:14,310
be applied on top
314
00:23:15,660 --> 00:23:16,980
very quickly
315
00:23:16,980 --> 00:23:17,830
like this
316
00:23:19,430 --> 00:23:23,110
You could obviously draw this by hand,
317
00:23:24,270 --> 00:23:25,290
but
318
00:23:28,360 --> 00:23:30,730
work is always a
319
00:23:30,730 --> 00:23:32,420
fight against time
320
00:23:34,440 --> 00:23:36,480
You often are given a set amount of time
321
00:23:36,480 --> 00:23:41,790
to have the detail completed
322
00:23:41,790 --> 00:23:43,860
to a certain extent,
323
00:23:46,260 --> 00:23:49,000
so you must consider all ways
324
00:23:49,740 --> 00:23:52,380
to save time if possible
325
00:24:00,790 --> 00:24:02,890
Just the finishing touches here,
326
00:24:09,320 --> 00:24:11,820
and since a lot of the shadow information
327
00:24:12,550 --> 00:24:13,660
is gone now,
328
00:24:14,000 --> 00:24:16,640
I will try and indicate this more
329
00:24:16,640 --> 00:24:16,970
like this
330
00:24:22,310 --> 00:24:24,040
Erase this a little,
331
00:24:24,970 --> 00:24:25,830
and also for this side
332
00:24:40,520 --> 00:24:41,290
like this
333
00:24:42,150 --> 00:24:44,470
Then, since this
334
00:24:44,470 --> 00:24:48,050
reptile like skin
335
00:24:50,110 --> 00:24:55,560
has a sense of glowing under light,
336
00:24:58,760 --> 00:24:59,560
so add
337
00:25:00,480 --> 00:25:02,280
highlights that are a little
338
00:25:06,280 --> 00:25:07,450
stronger than that
339
00:25:10,030 --> 00:25:11,180
for the gat
340
00:25:25,900 --> 00:25:28,330
Now here, if you feel that this
341
00:25:28,330 --> 00:25:29,960
is not enough,
342
00:25:29,960 --> 00:25:30,890
Then,
343
00:25:32,750 --> 00:25:36,240
I could add a very interesting
344
00:25:37,070 --> 00:25:38,030
factor here
345
00:25:38,030 --> 00:25:40,070
If this character
346
00:25:40,070 --> 00:25:41,660
likes to decorate himself, then
347
00:25:41,660 --> 00:25:45,830
I would feel that
348
00:25:48,200 --> 00:25:51,830
he would use the dinosaur feet for decorations
349
00:26:07,050 --> 00:26:08,070
like this
350
00:26:11,020 --> 00:26:11,590
So
351
00:26:17,960 --> 00:26:18,890
like
352
00:26:28,550 --> 00:26:30,700
the feet would be stuffed
353
00:26:33,030 --> 00:26:33,830
and placed here
354
00:26:39,720 --> 00:26:41,010
It could be bigger, and
355
00:26:41,010 --> 00:26:43,670
various dinosaur heads could be added here,
356
00:26:45,100 --> 00:26:46,070
but I think
357
00:26:50,110 --> 00:26:54,670
that the claws look more threatening
358
00:26:57,070 --> 00:26:58,030
So,
359
00:26:59,250 --> 00:27:02,230
I think he would have
360
00:27:02,230 --> 00:27:05,640
added claws on top of his satgat
361
00:27:30,210 --> 00:27:34,250
First blackout the silhouette,
362
00:27:56,070 --> 00:27:58,660
then without
363
00:28:00,520 --> 00:28:03,020
the sketch destroying
364
00:28:04,610 --> 00:28:06,620
the silhouette too much,
365
00:28:06,620 --> 00:28:09,670
if you try these interesting
366
00:28:12,750 --> 00:28:13,830
creative things
367
00:28:16,350 --> 00:28:22,060
you could end up with a more interesting concept
368
00:28:33,180 --> 00:28:33,830
Here too,
369
00:28:38,190 --> 00:28:41,830
blocking the shape first is important
370
00:28:43,180 --> 00:28:45,580
Block it, and add
371
00:28:45,580 --> 00:28:47,400
a sense of lighting,
372
00:28:49,930 --> 00:28:52,680
then use a brush to draw
373
00:28:52,900 --> 00:28:55,560
details on top
374
00:29:32,590 --> 00:29:33,930
Let me quickly
375
00:29:36,230 --> 00:29:38,820
organize the form more
376
00:29:39,850 --> 00:29:41,350
and then continue
377
00:30:22,700 --> 00:30:24,200
I think
378
00:30:33,550 --> 00:30:34,000
it would have
379
00:30:35,080 --> 00:30:37,580
been placed on top like this
380
00:31:04,390 --> 00:31:07,590
I think I have to adjust the warp for this as well
381
00:31:08,040 --> 00:31:11,050
to this size,
382
00:31:21,740 --> 00:31:25,230
and then the claw in the middle could be bigger
383
00:31:46,730 --> 00:31:48,520
Let’s add more highlight
384
00:31:50,030 --> 00:31:53,900
here so that it
385
00:31:55,620 --> 00:31:59,400
matches the value of the hat
386
00:32:09,930 --> 00:32:13,550
Once the face is more or less done,
387
00:32:13,550 --> 00:32:16,390
take this again,
388
00:32:22,760 --> 00:32:26,090
adjust the size here,
389
00:32:28,300 --> 00:32:32,300
set the fill to about 62%
390
00:32:33,390 --> 00:32:34,020
and then
391
00:32:34,020 --> 00:32:37,540
fit it back here
392
00:32:37,540 --> 00:32:40,270
It does not have to fit perfectly
393
00:32:41,680 --> 00:32:43,910
just make adjustments
394
00:32:44,270 --> 00:32:45,510
and if it feels
395
00:32:46,210 --> 00:32:48,040
more or less right,
396
00:32:49,580 --> 00:32:50,920
then stop
397
00:32:53,160 --> 00:32:54,860
around here
398
00:32:56,940 --> 00:32:59,560
and then increase this
399
00:33:13,070 --> 00:33:16,650
The shadow is very strong, so I will suppress this a little
400
00:33:36,040 --> 00:33:37,960
like this
401
00:33:47,910 --> 00:33:52,710
This design gives a hint of how the skin
402
00:33:53,760 --> 00:33:54,440
was pasted
403
00:33:54,440 --> 00:33:56,200
The small design here
404
00:33:58,760 --> 00:34:01,480
shows strands that seem
405
00:34:03,210 --> 00:34:06,790
to be sticking out, suggesting it was added by pulling
406
00:34:07,810 --> 00:34:09,770
Here,
407
00:34:10,730 --> 00:34:13,650
I will show the straw sticking out like this
408
00:34:15,790 --> 00:34:19,240
and add exaggerated indication
409
00:34:21,720 --> 00:34:24,010
to reflect that they are of
410
00:34:25,740 --> 00:34:26,320
different materials
411
00:34:34,790 --> 00:34:37,580
Indicate the difference in texture
412
00:34:41,510 --> 00:34:43,470
here as well
413
00:34:45,290 --> 00:34:50,350
The hat now looks really heavy,
414
00:34:51,740 --> 00:34:53,770
and this is something that will
415
00:34:53,770 --> 00:34:55,390
be dealt with when making
416
00:34:57,090 --> 00:35:01,260
future variations, so
417
00:35:02,250 --> 00:35:03,080
for now
418
00:35:07,690 --> 00:35:09,240
we will keep it somewhat like this
419
00:35:15,730 --> 00:35:19,790
For this part, make this clothing area
420
00:35:21,990 --> 00:35:25,320
and tailor it
421
00:35:42,720 --> 00:35:44,300
to the previous texture feeling
422
00:36:01,650 --> 00:36:03,660
This is one way of
423
00:36:06,480 --> 00:36:08,270
doing this, and there
424
00:36:10,570 --> 00:36:11,470
are many more
425
00:36:13,450 --> 00:36:16,230
Here, go to images, adjust, then
426
00:36:17,160 --> 00:36:20,680
when I click this button
427
00:36:21,640 --> 00:36:22,510
called
428
00:36:23,590 --> 00:36:24,790
Threshold
429
00:36:24,790 --> 00:36:26,190
it makes this
430
00:36:28,360 --> 00:36:30,770
completely black and white
431
00:36:30,770 --> 00:36:31,970
so now there is just
432
00:36:31,970 --> 00:36:34,730
black and white left
433
00:36:36,110 --> 00:36:37,290
when you do this
434
00:36:37,290 --> 00:36:38,260
Let me show you
435
00:36:38,260 --> 00:36:39,690
Just black and white are left
436
00:36:41,000 --> 00:36:44,620
Here, you can adjust the amount of black and white like this,
437
00:36:47,560 --> 00:36:50,290
so when you want a cleaner structure
438
00:36:50,290 --> 00:36:51,200
this is what you would do
439
00:36:51,200 --> 00:36:52,270
If you see, it is completely
440
00:36:54,510 --> 00:36:55,400
black and white
441
00:36:57,700 --> 00:36:59,530
But for me, I
442
00:36:59,530 --> 00:37:02,700
see that the grey areas have a sense of detail too,
443
00:37:03,130 --> 00:37:06,380
so let me also use this part Now, I will just select white
444
00:37:07,750 --> 00:37:09,960
with similar, and
445
00:37:09,960 --> 00:37:12,040
then take this as a texture
446
00:37:15,790 --> 00:37:17,450
to apply
447
00:37:29,270 --> 00:37:30,060
Cut this,
448
00:37:36,680 --> 00:37:37,900
cut here,
449
00:37:40,280 --> 00:37:42,760
then here again
450
00:37:59,930 --> 00:38:02,190
Then, we could try various ways
451
00:38:07,690 --> 00:38:12,580
so that we can get to the details
452
00:38:13,550 --> 00:38:15,110
a little more
453
00:38:16,330 --> 00:38:17,600
with this
454
00:38:17,600 --> 00:38:19,690
Then, copy,
455
00:38:20,550 --> 00:38:25,480
and then with the unfilled detail,
456
00:38:30,370 --> 00:38:32,490
you can combine it
457
00:38:32,790 --> 00:38:33,740
like this
458
00:38:40,230 --> 00:38:45,670
Then, I think that this detail
459
00:38:45,670 --> 00:38:48,970
would look good coming down from one side
460
00:38:48,970 --> 00:38:52,520
of the dress Now here,
461
00:38:57,990 --> 00:39:01,800
add the shape, and then
462
00:39:02,600 --> 00:39:04,690
I also use this a lot
463
00:39:04,690 --> 00:39:07,000
This is called the stamp,
464
00:39:07,000 --> 00:39:09,500
where I press stamp
465
00:39:09,500 --> 00:39:11,310
and then the Alt key
466
00:39:11,310 --> 00:39:14,090
I want to fill this part,
467
00:39:14,090 --> 00:39:18,280
and I could fill it like this
468
00:39:18,280 --> 00:39:19,700
by copying it again
469
00:39:19,700 --> 00:39:22,060
and placing it here, but
470
00:39:22,060 --> 00:39:25,420
in order to make it more natural
471
00:39:25,420 --> 00:39:29,290
I can press Alt, hold this part,
472
00:39:31,530 --> 00:39:34,410
then drag it like this,
473
00:39:34,410 --> 00:39:37,550
and you can see that an arrow comes up
474
00:39:37,550 --> 00:39:39,340
The arrow is following,
475
00:39:39,580 --> 00:39:41,770
and the brush
476
00:39:42,970 --> 00:39:44,810
enters an exact copy of this section
477
00:39:45,000 --> 00:39:46,570
So click here,
478
00:39:47,400 --> 00:39:49,800
then here, and here again,
479
00:39:53,210 --> 00:39:55,310
so quickly
480
00:39:56,650 --> 00:39:59,110
you can create texturing
481
00:39:59,110 --> 00:40:00,390
in a more natural way
482
00:40:07,500 --> 00:40:09,190
Add texture,
483
00:40:09,190 --> 00:40:11,990
and since this is a very wide surface
484
00:40:14,030 --> 00:40:16,610
instead of simply adding highlights here,
485
00:40:19,150 --> 00:40:24,910
take the texture again,
486
00:40:27,850 --> 00:40:30,500
select black, similar,
487
00:40:32,180 --> 00:40:34,350
then copy and paste
488
00:40:37,830 --> 00:40:42,610
Make it so that this really feels
489
00:40:42,610 --> 00:40:45,130
like a dinosaur skin with bulging
490
00:41:08,650 --> 00:41:10,140
like this
491
00:41:13,480 --> 00:41:18,060
After that, go back to this layer
492
00:41:20,010 --> 00:41:21,530
and for this part, I think this
493
00:41:21,530 --> 00:41:23,430
light value
494
00:41:23,720 --> 00:41:24,720
would fit well
495
00:41:24,720 --> 00:41:27,680
So, I would repaint using this value
496
00:41:28,100 --> 00:41:47,490
in order to make the details here look clearer
497
00:41:47,490 --> 00:41:50,830
The coloring is done in this way
498
00:41:50,830 --> 00:41:54,990
you have to think about establishing the color
499
00:41:54,990 --> 00:41:57,570
in terms of the lighting
500
00:41:57,570 --> 00:42:00,190
How the lighting comes from which direction, for instance
501
00:42:02,370 --> 00:42:05,690
This would not feel flabby like regular clothing,
502
00:42:05,690 --> 00:42:06,350
but
503
00:42:08,910 --> 00:42:11,340
a small amount of shadow information
504
00:42:12,680 --> 00:42:16,120
that would allow the viewers
505
00:42:16,120 --> 00:42:20,050
to see the thickness of the leather
506
00:42:20,050 --> 00:42:23,020
could be a good detail to add
507
00:42:27,590 --> 00:42:29,520
So, with small wrinkles,
508
00:42:32,480 --> 00:42:38,480
if the leather is worn and is dropping down like this,
509
00:42:38,480 --> 00:42:40,010
there could be a sort of
510
00:42:40,010 --> 00:42:42,600
wrinkled effect here, so
511
00:42:43,110 --> 00:42:44,390
if you can
512
00:42:46,250 --> 00:42:48,070
indicate this
513
00:42:49,130 --> 00:42:51,150
it would look more realistic
514
00:43:10,420 --> 00:43:14,830
This character now
515
00:43:18,150 --> 00:43:21,900
has one side of his clothing made out of
516
00:43:22,150 --> 00:43:27,240
dinosaur skin
517
00:43:46,670 --> 00:43:50,690
Now, let me add more details to the hand
518
00:44:30,950 --> 00:44:34,000
When seeing the silhouette, this area looks too bulging,
519
00:44:34,000 --> 00:44:35,900
so I think I have to press this side down
520
00:44:36,950 --> 00:44:39,720
If the values become too similar
521
00:44:39,720 --> 00:44:42,090
the eyes tend to move towards that direction,
522
00:44:43,020 --> 00:44:45,260
so it is important to think about the flow of the eyes
523
00:44:50,440 --> 00:44:51,850
when doing the adjustment
524
00:44:53,220 --> 00:44:55,240
Bring this back again,
525
00:44:58,800 --> 00:45:02,600
and draw this line more with shadow
526
00:45:03,340 --> 00:45:07,270
so that viewers can recognize that this is the strap
527
00:45:10,610 --> 00:45:11,590
for the bag
528
00:45:11,960 --> 00:45:26,190
A little more on this side
529
00:45:29,320 --> 00:45:32,620
When I see this reference, I see that
530
00:45:34,900 --> 00:45:37,670
the silhouette is sticking out further
531
00:45:41,990 --> 00:45:45,610
with this more scattered when falling down
532
00:45:48,250 --> 00:45:50,910
It does not have to all be like that
533
00:45:50,910 --> 00:45:53,580
and I will just do this for some sections
534
00:45:53,580 --> 00:45:55,500
and break the design,
535
00:45:55,500 --> 00:45:57,450
because this whole thing
536
00:45:57,450 --> 00:45:59,900
feels like some sort of a panel,
537
00:45:59,900 --> 00:46:00,730
so I want to
538
00:46:07,630 --> 00:46:10,320
add lines that break
539
00:46:11,250 --> 00:46:12,910
this a little bit
540
00:46:15,780 --> 00:46:17,320
I will continue to break this,
541
00:46:18,500 --> 00:46:20,870
but since breaking this too thin
542
00:46:20,870 --> 00:46:23,290
would shift the focus of the eyes
543
00:46:23,290 --> 00:46:26,350
to another area
544
00:46:28,580 --> 00:46:32,430
so I would have to divide this well
545
00:46:33,510 --> 00:46:37,030
with some lines having points added to them
546
00:46:38,760 --> 00:46:41,390
and other lines spread out more
547
00:46:47,210 --> 00:46:50,790
so that this bag is more noticeable
548
00:46:57,750 --> 00:46:58,790
For the hand,
549
00:47:00,270 --> 00:47:01,710
let me try
550
00:47:02,280 --> 00:47:03,660
adding details again
551
00:47:09,000 --> 00:47:11,440
I could take a separate canvas to do this,
552
00:47:11,440 --> 00:47:14,120
but if you don’t have much time, take this,
553
00:47:14,120 --> 00:47:15,980
copy,
554
00:47:15,980 --> 00:47:17,450
physically enlarge it
555
00:47:19,890 --> 00:47:22,250
and just draw on top
556
00:47:24,100 --> 00:47:24,850
An important thing
557
00:47:26,270 --> 00:47:26,790
here
558
00:47:28,300 --> 00:47:29,010
is that you sometimes
559
00:47:29,010 --> 00:47:30,190
merge unconsciously
560
00:47:30,190 --> 00:47:33,830
If you do that, this is what the final design product would look like,
561
00:47:33,830 --> 00:47:37,770
so be careful with it
562
00:47:42,310 --> 00:47:44,070
I always recommend that
563
00:47:44,360 --> 00:47:45,030
you save
564
00:47:46,030 --> 00:47:47,030
when doing your work
565
00:47:53,380 --> 00:47:55,370
Let’s describe the details on the hand
566
00:48:02,890 --> 00:48:03,890
more, while
567
00:48:23,110 --> 00:48:26,630
thinking about the structure well
568
00:48:35,080 --> 00:48:40,240
For the body drawing, there isn’t a way around it
569
00:48:40,240 --> 00:48:43,350
if you continue to draw and practice a lot,
570
00:48:44,520 --> 00:48:45,780
then
571
00:48:46,700 --> 00:48:52,480
you would gain some visual sense where
572
00:48:52,480 --> 00:48:56,420
you go ‘oh, this muscle bends like this here
573
00:48:56,420 --> 00:48:59,660
and with the lighting, this muscle
574
00:49:00,140 --> 00:49:03,330
would look like this shape’
575
00:49:03,330 --> 00:49:06,550
and notice this more than before,
576
00:49:06,550 --> 00:49:10,420
so just draw as much as you can
577
00:49:12,710 --> 00:49:16,400
and practice by applying to the character
578
00:49:25,570 --> 00:49:27,900
Another important thing here
579
00:49:28,910 --> 00:49:29,900
are famous paintings,
580
00:49:32,020 --> 00:49:34,390
like old master drawings,
581
00:49:34,390 --> 00:49:38,760
where if those master paintings
582
00:49:41,320 --> 00:49:44,530
have great details for
583
00:49:45,910 --> 00:49:47,190
hands, etc
584
00:49:47,190 --> 00:49:51,060
you can practice by trying to copy it
585
00:49:53,040 --> 00:49:56,730
Copying that kind of drawing also results in learning
586
00:49:56,730 --> 00:49:57,740
a lot of things
587
00:49:58,700 --> 00:50:01,450
How did they
588
00:50:01,450 --> 00:50:10,510
describe the light in this type of lighting, with what kind of brush thickness
589
00:50:13,340 --> 00:50:15,470
I will also describe the tendon
590
00:50:25,140 --> 00:50:28,490
I like this kind of brush touches
591
00:50:28,490 --> 00:50:34,290
I have practiced and viewed a lot of references
592
00:50:34,290 --> 00:50:38,300
of works by impressionist artists
593
00:50:41,750 --> 00:50:44,940
There was John Singer Sargent,
594
00:50:46,960 --> 00:50:48,720
and other contemporary
595
00:50:50,830 --> 00:50:54,320
impressionist artists such as
596
00:50:54,320 --> 00:50:58,100
Monet or Degas
597
00:51:05,090 --> 00:51:13,810
How they used lighting to paint
598
00:51:13,810 --> 00:51:21,200
physical details with simplified palettes
599
00:51:21,200 --> 00:51:22,200
You can see
600
00:51:23,060 --> 00:51:27,460
all the brush markings
601
00:51:29,810 --> 00:51:32,980
when you look at the details of their works
602
00:51:32,980 --> 00:51:39,300
Try following those brush markings to
603
00:51:39,300 --> 00:51:45,460
practice painting - it would be very helpful
604
00:51:45,460 --> 00:51:49,480
The hand is more or less done with this,
605
00:51:49,480 --> 00:51:50,240
and I will again
606
00:51:52,660 --> 00:51:54,420
lower the opacity,
607
00:52:01,790 --> 00:52:04,460
and once the size is adjusted
608
00:52:05,680 --> 00:52:09,800
the hand is big here so I should make it smaller like this
609
00:52:09,800 --> 00:52:15,280
This looks small enough, so
610
00:52:15,280 --> 00:52:16,300
place it like this,
611
00:52:17,130 --> 00:52:20,210
and then increase the opacity again Then with that
612
00:52:21,550 --> 00:52:22,540
the hand is added
613
00:52:28,400 --> 00:52:30,740
He is holding the belt like this,
614
00:52:36,430 --> 00:52:40,460
and so iI will indicate the texture here as well
615
00:52:57,140 --> 00:52:59,890
I will have to add more shadows here
616
00:53:06,230 --> 00:53:08,370
This is a very dangerous design,
617
00:53:08,370 --> 00:53:10,730
honestly speaking, because this
618
00:53:10,730 --> 00:53:12,630
can break the realistic
619
00:53:12,630 --> 00:53:14,060
illusion,
620
00:53:16,050 --> 00:53:20,690
but I thought trying this out
621
00:53:20,690 --> 00:53:23,020
would be good so I added it
622
00:53:26,030 --> 00:53:29,840
If this is too distinct, it could ruin the character
623
00:53:30,830 --> 00:53:35,680
I feel that if I showed this to the director or the lead,
624
00:53:35,680 --> 00:53:38,470
or the client, I think that they
625
00:53:38,470 --> 00:53:41,580
definitely could tell me to get rid of it
626
00:53:41,580 --> 00:53:45,290
Of course, this depends on the director, but
627
00:53:45,290 --> 00:53:46,960
since we
628
00:53:51,060 --> 00:53:53,230
are working
629
00:53:53,230 --> 00:53:56,310
for hire, if
630
00:53:58,290 --> 00:54:01,200
clients or other people
631
00:54:01,200 --> 00:54:06,560
request changes, we always have to be prepared However,
632
00:54:06,560 --> 00:54:09,940
if you don’t recognize or try this at all in the development
633
00:54:09,940 --> 00:54:12,430
stages, or if
634
00:54:12,430 --> 00:54:15,750
the direction of the design is not very smooth for you,
635
00:54:15,750 --> 00:54:17,780
then where is the fun in that
636
00:54:19,820 --> 00:54:21,100
So, just try adding this,
637
00:54:21,100 --> 00:54:26,960
and if they say it doesn’t look that great,
638
00:54:26,960 --> 00:54:31,760
then just take it out
639
00:54:34,160 --> 00:54:38,190
Or, if you have strong faith that this detail
640
00:54:38,190 --> 00:54:41,390
is crucial for the overall design,
641
00:54:41,390 --> 00:54:46,100
then you can logically explain
642
00:54:47,150 --> 00:54:48,940
why this design should be included
643
00:54:50,830 --> 00:54:54,390
with manners
644
00:54:55,180 --> 00:55:00,140
With this explanation, you could
645
00:55:01,720 --> 00:55:05,170
at times lead designers or clients,
646
00:55:06,750 --> 00:55:08,300
which adds some responsibility
647
00:55:08,300 --> 00:55:09,680
to the design
648
00:55:12,880 --> 00:55:17,810
Always be open minded,
649
00:55:17,810 --> 00:55:19,700
open mind always
650
00:55:20,660 --> 00:55:29,780
For all requests that are pursued by the client,
651
00:55:29,780 --> 00:55:35,190
you listen to it and put it in action
652
00:55:35,190 --> 00:55:38,060
having this type of mindset is very important
653
00:55:42,060 --> 00:55:48,980
I will discuss props in a separate lecture
654
00:55:48,980 --> 00:55:55,120
so I will just simply indicate the props
655
00:55:55,120 --> 00:55:58,560
this prop design is also a very crucial
656
00:55:58,560 --> 00:56:00,750
factor in composing the character,
657
00:56:01,900 --> 00:56:04,300
so I do not want to
658
00:56:06,030 --> 00:56:09,460
touch the details of it just yet
659
00:56:17,250 --> 00:56:19,980
Indicate the straw shoes like this,
660
00:56:23,250 --> 00:56:25,360
and even though I would like to add more details here,
661
00:56:27,220 --> 00:56:33,350
since this part is the one with the most important detail,
662
00:56:33,350 --> 00:56:36,020
I have spent more time on this area
663
00:56:49,170 --> 00:56:51,410
So the big flow,
664
00:56:54,710 --> 00:56:59,660
meaning as it was for our previous designs, is
665
00:56:59,660 --> 00:57:05,080
the overall flow going along smoothly
666
00:57:05,080 --> 00:57:07,540
You have to continue to check up on this
667
00:57:10,860 --> 00:57:15,400
Here, this is already the third design that came up,
668
00:57:15,400 --> 00:57:17,940
and this part became somewhat heavy so
669
00:57:17,940 --> 00:57:20,430
how to maintain this balance
670
00:57:22,500 --> 00:57:24,880
whether you would do something like this
671
00:57:25,490 --> 00:57:28,590
or do this here,
672
00:57:30,640 --> 00:57:33,580
make the eyes go in this direction,
673
00:57:33,580 --> 00:57:35,760
then pass by this area
674
00:57:35,760 --> 00:57:37,060
to move to this area,
675
00:57:37,060 --> 00:57:41,670
and go back to the design here
676
00:57:41,670 --> 00:57:45,000
to see if you would make this dropdown
677
00:57:45,000 --> 00:57:48,060
Think about all of these things
678
00:57:48,060 --> 00:57:52,180
Right now, as I am doing the design,
679
00:57:52,180 --> 00:57:55,060
I think this chest area now has a lot of
680
00:57:55,060 --> 00:57:56,770
small details, and so it is grabbing
681
00:57:56,770 --> 00:57:59,600
the visual attention
682
00:57:59,600 --> 00:58:06,740
To match the balance here, I think that
683
00:58:07,280 --> 00:58:08,690
here you would
684
00:58:08,690 --> 00:58:11,090
need a little bit of difference
685
00:58:11,090 --> 00:58:13,390
from a design
686
00:58:13,390 --> 00:58:15,120
perspective
687
00:58:17,700 --> 00:58:21,330
So that something
688
00:58:22,860 --> 00:58:26,820
catches the eyes a little more,
689
00:58:26,820 --> 00:58:29,710
you could just break this part as such
690
00:58:29,710 --> 00:58:30,860
in a simple way
691
00:58:32,460 --> 00:58:38,380
You could emphasize a particular form
692
00:58:38,380 --> 00:58:40,820
and break it
693
00:58:40,820 --> 00:58:43,540
Or if you want this to be stronger,
694
00:58:43,540 --> 00:58:44,680
you would again
695
00:58:44,680 --> 00:58:45,940
add
696
00:58:48,040 --> 00:58:50,370
other designs here
697
00:58:50,370 --> 00:58:54,570
that do not look overly excessive
698
00:58:54,570 --> 00:58:56,340
I think having a sort of net
699
00:59:00,880 --> 00:59:03,760
installed here could be nice
700
00:59:03,760 --> 00:59:05,870
So a sort of net here
701
00:59:05,870 --> 00:59:07,720
is somewhat functional,
702
00:59:07,720 --> 00:59:09,500
but it could have rocks here
703
00:59:09,500 --> 00:59:12,300
so that this does not blow with the wind
704
00:59:12,300 --> 00:59:17,230
You could think about designs like this
705
00:59:19,120 --> 00:59:23,630
Let me just indicate this to see what it looks like
706
00:59:27,090 --> 00:59:29,620
I’ll turn this off for now,
707
00:59:30,320 --> 00:59:31,890
and see if this
708
00:59:38,220 --> 00:59:39,810
is balanced,
709
00:59:39,810 --> 00:59:42,640
and check that the flow of the eyes
710
00:59:44,750 --> 00:59:45,900
is going properly
711
00:59:45,900 --> 00:59:52,160
So with the eyes, you go from here
712
00:59:52,160 --> 00:59:53,870
to here
713
00:59:53,870 --> 00:59:56,430
like this
714
00:59:59,780 --> 01:00:04,830
and feel the overall flow
715
01:00:04,830 --> 01:00:07,570
Do you just want to go very simple
716
01:00:08,850 --> 01:00:09,940
Or
717
01:00:13,040 --> 01:00:15,660
or do you want a sense of flow
718
01:00:17,810 --> 01:00:19,760
This is too apparent
719
01:00:19,760 --> 01:00:22,480
from far away, so I will also press this down
720
01:00:25,260 --> 01:00:26,740
a little bit
721
01:00:29,260 --> 01:00:33,560
So, when you are adding any form or design,
722
01:00:33,560 --> 01:00:37,060
it is good if you have very clear reasoning behind it
723
01:00:37,060 --> 01:00:43,660
There are always purposes in place
724
01:00:43,660 --> 01:00:49,010
if during the designing you just randomly add
725
01:00:49,010 --> 01:00:50,800
details here
726
01:00:50,800 --> 01:00:52,260
and there
727
01:00:52,260 --> 01:00:53,190
and all over,
728
01:00:53,190 --> 01:00:56,910
then there is no more flow of the eyes
729
01:00:56,910 --> 01:00:58,770
When this happens,
730
01:00:59,220 --> 01:01:00,310
to the human eye,
731
01:01:00,310 --> 01:01:04,640
this feels too chaotic
732
01:01:04,640 --> 01:01:06,590
and complex
733
01:01:06,590 --> 01:01:09,420
Even if a lot of designs are in place,
734
01:01:09,420 --> 01:01:12,120
if the designs are organized in some sort of order,
735
01:01:12,120 --> 01:01:17,550
regardless of how much you would add from here
736
01:01:18,350 --> 01:01:20,460
as long as that order is maintained
737
01:01:23,150 --> 01:01:25,970
it would still
738
01:01:26,860 --> 01:01:28,910
look good visually
739
01:01:30,450 --> 01:01:33,990
Concept designer is simply put,
740
01:01:33,990 --> 01:01:37,260
someone who brings order to the design
741
01:01:47,280 --> 01:01:49,750
Here I think
742
01:01:52,200 --> 01:01:54,980
there could be a stronger silhouette,
743
01:01:54,980 --> 01:01:56,370
or shadow information
744
01:01:59,410 --> 01:02:02,520
The feet could be further apart here
745
01:02:02,520 --> 01:02:04,800
The feet are heavily lacking detail,
746
01:02:04,800 --> 01:02:07,380
but we can just work
747
01:02:08,430 --> 01:02:10,100
on this later
748
01:02:10,100 --> 01:02:11,820
so just keep it like this
749
01:02:16,270 --> 01:02:20,080
I will also make this a bit
750
01:02:20,080 --> 01:02:21,580
brighter
751
01:02:33,100 --> 01:02:34,640
like this,
752
01:02:35,250 --> 01:02:36,590
and from here
753
01:02:37,610 --> 01:02:39,730
I will talk
754
01:02:41,230 --> 01:02:45,010
about the two designs I do often
755
01:02:45,420 --> 01:02:46,510
in order to
756
01:02:48,850 --> 01:02:54,320
make this sketch stand out a bit more
757
01:02:54,320 --> 01:02:56,940
Now, let’s say that this is the sketch done
758
01:02:56,940 --> 01:03:00,640
you could just present it in this way
759
01:03:00,640 --> 01:03:04,070
However, if you want to emphasize this character
760
01:03:04,070 --> 01:03:07,950
and add clothing that puts more emphasis,
761
01:03:07,950 --> 01:03:10,060
then you would
762
01:03:13,230 --> 01:03:15,180
first take this character
763
01:03:18,540 --> 01:03:20,600
I know that
764
01:03:22,100 --> 01:03:27,440
some people who do elaborate details use masking
765
01:03:27,440 --> 01:03:29,870
tool
766
01:03:29,870 --> 01:03:33,970
to make a very clean masking
767
01:03:33,970 --> 01:03:36,160
from when they first draw the character
768
01:03:36,160 --> 01:03:40,690
This here is the masking tool,
769
01:03:40,690 --> 01:03:42,030
so this becomes red,
770
01:03:43,860 --> 01:03:45,550
and when you
771
01:03:45,550 --> 01:03:48,870
turn this off, then
772
01:03:48,870 --> 01:03:50,930
this part is selected
773
01:03:52,660 --> 01:04:01,420
So, those people who draw in a very sensitive way do this masking
774
01:04:02,830 --> 01:04:04,340
like this
775
01:04:07,470 --> 01:04:12,210
almost all in pencil
776
01:04:12,210 --> 01:04:16,210
When you do this with pencil compared to the brush,
777
01:04:17,970 --> 01:04:20,190
as I have mentioned before,
778
01:04:20,190 --> 01:04:24,270
the pencil fills the pixels,
779
01:04:25,460 --> 01:04:28,900
so when you do this
780
01:04:28,900 --> 01:04:30,960
it is filled here
781
01:04:30,960 --> 01:04:32,660
and then when you fill again
782
01:04:33,500 --> 01:04:35,160
then turn masking off,
783
01:04:35,160 --> 01:04:38,580
then this part becomes perfectly clear
784
01:04:38,580 --> 01:04:41,420
However, if you were to use a normal brush
785
01:04:41,420 --> 01:04:43,670
to do the masking,
786
01:04:43,670 --> 01:04:44,370
the problem
787
01:04:45,680 --> 01:04:48,690
is, as you can see,
788
01:04:53,520 --> 01:04:54,590
that
789
01:04:57,580 --> 01:04:58,770
a sort of gradation is formed
790
01:04:59,790 --> 01:05:01,810
Then, when you select,
791
01:05:01,810 --> 01:05:04,830
the gradation is created
792
01:05:04,830 --> 01:05:07,960
Here, it just looks like pixels, but
793
01:05:07,960 --> 01:05:12,140
when you erase this or copy it to somewhere else,
794
01:05:12,140 --> 01:05:14,070
you will be able to see this phenomenon
795
01:05:14,070 --> 01:05:16,870
of rather blurry
796
01:05:16,870 --> 01:05:20,530
details forming
797
01:05:21,460 --> 01:05:23,060
Therefore,
798
01:05:26,640 --> 01:05:29,710
when you are doing masking, you can either use a pencil
799
01:05:29,710 --> 01:05:33,010
or do them one by one
800
01:05:33,010 --> 01:05:36,850
using the selecting tool in
801
01:05:36,850 --> 01:05:41,030
excruciating detail, but
802
01:05:41,030 --> 01:05:43,340
this would take a lot of time
803
01:05:43,340 --> 01:05:47,440
Those people with a lot of pensions could do this,
804
01:05:47,760 --> 01:05:49,970
and those with a lot of time could also do this
805
01:05:54,410 --> 01:05:57,300
For this detail, I will just go as it is,
806
01:05:57,300 --> 01:05:59,310
although I am not fully satisfied
807
01:06:01,410 --> 01:06:02,770
I will add
808
01:06:09,780 --> 01:06:13,570
some lighting information
809
01:06:13,570 --> 01:06:16,340
so that I can confirm something is here
810
01:06:26,730 --> 01:06:27,740
Add the lighting
811
01:06:29,510 --> 01:06:31,250
like this,
812
01:06:40,660 --> 01:06:43,190
and then a bigger highlight at the back here
813
01:06:43,190 --> 01:06:45,940
For this highlight, making
814
01:06:56,430 --> 01:06:59,760
this into a dinosaur teeth shape
815
01:06:59,760 --> 01:07:03,150
would also look cool, but let’s just
816
01:07:04,080 --> 01:07:05,360
do this for now
817
01:07:09,100 --> 01:07:12,020
Let’s try doing just a few details like this
818
01:07:12,020 --> 01:07:15,760
with claw-like figures
819
01:07:17,330 --> 01:07:21,840
You always end up getting very greedy when drawing,
820
01:07:21,840 --> 01:07:24,400
and sometimes you have to suppress that The most important thing is
821
01:07:25,570 --> 01:07:29,010
to complete this on time, and no matter how good my product is
822
01:07:32,920 --> 01:07:37,260
,if I am not able to meet the deadline, there could be problems
823
01:07:46,610 --> 01:07:49,070
This is done
824
01:07:49,940 --> 01:07:51,090
And now
825
01:07:52,950 --> 01:07:55,310
I will share a few very important
826
01:07:55,660 --> 01:07:57,390
points
827
01:07:57,390 --> 01:08:00,150
I can’t say that this is extremely important
828
01:08:00,150 --> 01:08:02,940
or that it is critical in terms of its
829
01:08:02,940 --> 01:08:08,460
importance in design,
830
01:08:08,460 --> 01:08:14,540
but there are a few methods that can make the
831
01:08:14,540 --> 01:08:19,090
flat atmosphere of my design
832
01:08:19,090 --> 01:08:24,430
more dimensional, and with a greater sense of realism
833
01:08:25,910 --> 01:08:26,770
The first is
834
01:08:28,740 --> 01:08:33,040
let me clean this up a bit first
835
01:08:33,710 --> 01:08:34,640
It’s clear
836
01:08:48,850 --> 01:08:49,810
Now,
837
01:08:51,930 --> 01:08:55,760
press this Alt key and then press
838
01:08:55,760 --> 01:08:59,950
the layer to select the entire thing
839
01:09:02,000 --> 01:09:03,440
like this
840
01:09:03,440 --> 01:09:05,210
Now, you can check for
841
01:09:05,210 --> 01:09:06,930
dirty, un-erased lines
842
01:09:08,130 --> 01:09:12,590
in the surrounding or any foreign substances
843
01:09:14,380 --> 01:09:18,080
It is important to check for this
844
01:09:18,080 --> 01:09:22,190
Now, add one layer, take this back,
845
01:09:22,190 --> 01:09:23,790
then shadow
846
01:09:24,180 --> 01:09:27,050
I will try to draw shadows that make this character
847
01:09:27,050 --> 01:09:29,150
look more dimensional
848
01:09:29,150 --> 01:09:32,470
There are various ways to draw shadows
849
01:09:32,470 --> 01:09:35,880
You could
850
01:09:35,880 --> 01:09:37,810
just make a
851
01:09:39,220 --> 01:09:41,070
very simple drawing like this
852
01:09:41,720 --> 01:09:45,040
This is the most conventional way,
853
01:09:45,040 --> 01:09:47,470
and I also
854
01:09:49,460 --> 01:09:50,720
like to do this often
855
01:09:50,720 --> 01:09:54,600
Just do it like this, and
856
01:09:54,600 --> 01:09:54,940
you
857
01:09:54,940 --> 01:09:56,280
could consider this done
858
01:09:56,280 --> 01:09:59,550
But, there is another method I use,
859
01:09:59,550 --> 01:10:00,590
which is to
860
01:10:03,560 --> 01:10:06,660
copy the entire thing,
861
01:10:06,660 --> 01:10:10,260
go to hue saturation again, which I like,
862
01:10:11,180 --> 01:10:12,180
and then
863
01:10:13,870 --> 01:10:18,620
make the lightness of this to completely black
864
01:10:18,620 --> 01:10:20,430
and make this into a silhouette
865
01:10:20,810 --> 01:10:23,900
Put this silhouette at the back,
866
01:10:23,900 --> 01:10:26,100
transfer this again,
867
01:10:27,260 --> 01:10:28,140
then here
868
01:10:31,220 --> 01:10:33,420
press distort
869
01:10:34,610 --> 01:10:37,660
Which way would the lighting go
870
01:10:37,660 --> 01:10:39,730
This looks about right
871
01:10:41,550 --> 01:10:43,540
Then like this,
872
01:10:45,100 --> 01:10:46,640
you can make the shadow
873
01:10:47,950 --> 01:10:49,550
and indicate it as such
874
01:10:55,510 --> 01:10:57,050
Do this,
875
01:10:57,050 --> 01:10:57,810
and then
876
01:10:58,830 --> 01:11:01,680
for the dirty parts
877
01:11:01,680 --> 01:11:03,440
or parts that don’t fit, you
878
01:11:05,140 --> 01:11:06,580
could just erase it
879
01:11:08,660 --> 01:11:13,070
From here, then move to the filter,
880
01:11:13,070 --> 01:11:13,940
and
881
01:11:15,500 --> 01:11:17,740
add a slight blur
882
01:11:17,740 --> 01:11:20,400
I often use Gaussian blur here,
883
01:11:21,970 --> 01:11:23,770
and the Gaussian blur
884
01:11:25,730 --> 01:11:28,090
allows using this arrow
885
01:11:28,090 --> 01:11:30,060
to adjust the amount of blur applied
886
01:11:31,180 --> 01:11:33,740
Make this slightly blur
887
01:11:34,860 --> 01:11:39,790
Then, select this, deselect
888
01:11:41,690 --> 01:11:46,550
by pressing Alt + H
889
01:11:46,550 --> 01:11:48,920
So deselect essentially means hiding,
890
01:11:48,920 --> 01:11:52,220
so this selection becomes hidden
891
01:11:52,220 --> 01:11:56,110
with the selected effects still maintained
892
01:11:57,940 --> 01:11:59,180
Here,
893
01:11:59,180 --> 01:12:01,420
do this, and
894
01:12:09,200 --> 01:12:10,770
then slightly disperse
895
01:12:14,370 --> 01:12:17,360
the shadow towards the back
896
01:12:24,530 --> 01:12:26,450
Let me try and extend the shadow now
897
01:12:34,780 --> 01:12:39,730
The light is in fact too extreme right now,
898
01:12:40,050 --> 01:12:43,380
but just know that this type of method exists,
899
01:12:43,380 --> 01:12:47,540
and I use this method a lot
900
01:12:48,560 --> 01:12:52,850
Because of the position in which the character is standing,
901
01:12:52,850 --> 01:12:56,240
this could be less effective,
902
01:12:58,130 --> 01:13:00,620
but adding shadows like this
903
01:13:00,620 --> 01:13:01,710
could be very good,
904
01:13:04,250 --> 01:13:06,450
and this is one of the functions
905
01:13:15,470 --> 01:13:18,270
Now, once the shadow is done
906
01:13:18,270 --> 01:13:21,840
what other factor can give the character
907
01:13:21,840 --> 01:13:25,240
a more dimensional feeling
908
01:13:25,240 --> 01:13:27,700
It is the background
909
01:13:27,700 --> 01:13:28,820
I will try
910
01:13:30,700 --> 01:13:33,140
to create a background here,
911
01:13:34,440 --> 01:13:38,210
and there is no set rule for this or anything
912
01:13:38,210 --> 01:13:40,720
But the way I do it usually
913
01:13:44,240 --> 01:13:47,100
is to make a small painting,
914
01:13:47,100 --> 01:13:47,950
then
915
01:13:53,070 --> 01:13:54,700
spread this using the smudge tool,
916
01:13:55,730 --> 01:14:01,640
select and cut the sides of this,
917
01:14:01,640 --> 01:14:02,540
and then
918
01:14:09,460 --> 01:14:11,250
make this whole
919
01:14:12,110 --> 01:14:12,660
thing bigger
920
01:14:14,930 --> 01:14:16,460
So just adjust it
921
01:14:20,880 --> 01:14:21,550
like this,
922
01:14:24,800 --> 01:14:27,380
then lower the opacity a little
923
01:14:28,020 --> 01:14:30,990
I am doing this because it was too thick before
924
01:14:31,220 --> 01:14:32,340
Then,
925
01:14:32,500 --> 01:14:34,350
for this part,
926
01:14:39,500 --> 01:14:40,180
again,
927
01:14:42,410 --> 01:14:43,090
white
928
01:14:45,100 --> 01:14:48,110
Open this up again,
929
01:14:48,110 --> 01:14:49,490
cut both sides -
930
01:14:52,860 --> 01:14:57,080
Oh, I have used the wrong layer Then now I can go to the history
931
01:14:57,080 --> 01:14:57,870
and organize
932
01:14:58,960 --> 01:15:00,820
this again
933
01:15:02,120 --> 01:15:03,690
The history layer is very important
934
01:15:03,690 --> 01:15:07,090
I just made a mistake
935
01:15:07,090 --> 01:15:09,260
of drawing on the shadow
936
01:15:10,290 --> 01:15:15,530
Without the history,
937
01:15:15,530 --> 01:15:16,680
I would have to do Ctrl + Z,
938
01:15:16,680 --> 01:15:18,800
but there is a range of Ctrl + Z
939
01:15:20,660 --> 01:15:22,990
in terms of its deleting function,
940
01:15:22,990 --> 01:15:27,190
so once it goes beyond that range, you can’t revert back
941
01:15:27,190 --> 01:15:30,480
So, making this type of history
942
01:15:30,480 --> 01:15:33,370
allows you to press the history and instantly
943
01:15:34,490 --> 01:15:35,900
go back in time
944
01:15:37,620 --> 01:15:43,380
Here, I think going front is better,
945
01:15:48,780 --> 01:15:50,120
so I will try and match
946
01:15:50,120 --> 01:15:51,980
the value for the
947
01:15:52,270 --> 01:15:52,910
shoes
948
01:16:00,340 --> 01:16:01,100
around this much
949
01:16:03,180 --> 01:16:05,840
This shoe is too dark,
950
01:16:06,340 --> 01:16:09,870
so let me try and brighten this
951
01:16:20,940 --> 01:16:21,740
Then
952
01:16:23,120 --> 01:16:24,290
also this part,
953
01:16:24,290 --> 01:16:26,380
I would have to brighten it
954
01:16:29,790 --> 01:16:31,790
This time, I will use levels
955
01:16:34,740 --> 01:16:35,340
to add it,
956
01:16:37,900 --> 01:16:41,670
and since this line became too straight
957
01:16:41,670 --> 01:16:44,910
I will add a slight curve here,
958
01:16:45,330 --> 01:16:50,290
so that it has a bit more structure
959
01:16:51,860 --> 01:16:54,160
Also here,
960
01:17:00,110 --> 01:17:03,380
I think I have to give more lighting information
961
01:17:12,980 --> 01:17:15,820
Add highlight to the bag as well,
962
01:17:18,160 --> 01:17:19,820
but not too excessively
963
01:17:20,940 --> 01:17:25,070
You have to be very careful when adding these highlights
964
01:17:25,070 --> 01:17:29,380
If you do this
965
01:17:29,380 --> 01:17:31,570
too excessively,
966
01:17:33,390 --> 01:17:39,440
it gives a feeling of a setup
967
01:17:39,440 --> 01:17:42,400
like pieces cut with knives
968
01:17:42,400 --> 01:17:45,360
or with scissors for instance, so
969
01:17:47,310 --> 01:17:51,390
when you add highlights here,
970
01:17:51,390 --> 01:17:53,650
really put a lot of thought into it,
971
01:17:57,040 --> 01:18:00,450
and reflect your thinking in all the highlights
972
01:18:01,450 --> 01:18:02,320
added
973
01:18:06,630 --> 01:18:10,150
When you see on the web for instance,
974
01:18:10,150 --> 01:18:14,480
you can often see concept artists who love highlights
975
01:18:14,480 --> 01:18:17,600
and made pieces
976
01:18:17,600 --> 01:18:21,050
with an excessive amount of them
977
01:18:21,050 --> 01:18:23,540
When you see those pieces,
978
01:18:23,700 --> 01:18:24,720
you think that
979
01:18:25,710 --> 01:18:29,520
the composition of the piece is really good, but
980
01:18:29,520 --> 01:18:32,110
the eyes are shifted
981
01:18:32,110 --> 01:18:34,730
completely towards the powerful highlights
982
01:18:34,730 --> 01:18:36,720
For example, if I were to do this here,
983
01:18:37,740 --> 01:18:38,700
then
984
01:18:42,610 --> 01:18:45,940
this dimensional feeling completely goes away
985
01:18:45,940 --> 01:18:50,340
For such bright highlights,
986
01:18:50,340 --> 01:18:53,030
use them with extreme caution,
987
01:18:53,030 --> 01:18:57,300
or make sure to refer to the reference
988
01:18:57,900 --> 01:18:58,670
for highlights
989
01:19:01,240 --> 01:19:02,220
You have to think of
990
01:19:03,280 --> 01:19:10,610
cutting something with a very sharp knife without a ruler
991
01:19:11,860 --> 01:19:12,880
when adding
992
01:19:15,120 --> 01:19:16,180
highlights
993
01:19:19,020 --> 01:19:21,420
Always be extremely careful
994
01:19:27,550 --> 01:19:31,360
Also, check what the overall atmosphere is
995
01:19:31,360 --> 01:19:34,350
whenever you are adding the highlight
996
01:19:42,060 --> 01:19:44,660
Let me make this brighter
997
01:19:47,660 --> 01:19:52,270
as the focal point has to go higher
998
01:19:52,270 --> 01:19:54,100
For the upper area,
999
01:19:55,250 --> 01:19:58,470
I will overall
1000
01:19:58,470 --> 01:20:02,290
make the area brighter by using brighten
1001
01:20:09,970 --> 01:20:10,740
like this
1002
01:20:16,780 --> 01:20:18,990
This would make it so that the eyes
1003
01:20:18,990 --> 01:20:20,280
start from the top
1004
01:20:20,280 --> 01:20:23,400
and the attention starts from the top
1005
01:20:23,400 --> 01:20:24,820
due to this adjustment
1006
01:20:26,540 --> 01:20:28,700
We can’t start from the bottom, because
1007
01:20:28,700 --> 01:20:32,750
without this here, the problem is
1008
01:20:32,750 --> 01:20:34,080
if the eyes go down,
1009
01:20:34,080 --> 01:20:36,180
this is the bright area
1010
01:20:36,180 --> 01:20:38,190
with the shoe
1011
01:20:38,190 --> 01:20:39,760
here
1012
01:20:39,760 --> 01:20:43,570
But, if the upper area
1013
01:20:43,570 --> 01:20:45,530
becomes brighter,
1014
01:20:45,530 --> 01:20:50,100
now the eyes start to read from the top,
1015
01:20:50,100 --> 01:20:53,620
then flow through the character and drop all the way down
1016
01:20:54,380 --> 01:20:55,410
like this
1017
01:20:58,260 --> 01:21:01,550
Now here, if you want to
1018
01:21:01,550 --> 01:21:03,380
give a more realistic effect,
1019
01:21:03,380 --> 01:21:06,800
then you can now add a background
1020
01:21:06,800 --> 01:21:10,210
I am going to add a background here,
1021
01:21:10,210 --> 01:21:16,200
and there are really many ways to do it
1022
01:21:16,200 --> 01:21:20,430
Some concept designers
1023
01:21:20,430 --> 01:21:23,090
could add it in this way
1024
01:21:24,980 --> 01:21:26,430
I am sure you have seen this a lot,
1025
01:21:26,430 --> 01:21:28,820
where you add this sort of graphic
1026
01:21:30,260 --> 01:21:32,580
design so that
1027
01:21:35,500 --> 01:21:40,660
this becomes more clear
1028
01:21:42,400 --> 01:21:43,920
this is used often
1029
01:21:44,210 --> 01:21:45,360
But,
1030
01:21:46,740 --> 01:21:48,500
I will try
1031
01:21:52,560 --> 01:21:54,000
this
1032
01:21:54,510 --> 01:21:56,620
First, I will
1033
01:21:56,620 --> 01:21:58,290
select this,
1034
01:22:02,160 --> 01:22:03,920
and then clean up the surrounding
1035
01:22:03,920 --> 01:22:05,940
for the background
1036
01:22:10,670 --> 01:22:11,500
First,
1037
01:22:14,700 --> 01:22:17,070
I will find for references of backgrounds
1038
01:22:19,530 --> 01:22:23,180
that could be used here
1039
01:22:26,100 --> 01:22:29,670
Any background is honestly fine,
1040
01:22:29,670 --> 01:22:32,210
but you want to avoid
1041
01:22:32,210 --> 01:22:36,910
designs that can damage the design of
1042
01:22:36,910 --> 01:22:38,530
the character
1043
01:22:38,530 --> 01:22:41,250
So, the image should be light and
1044
01:22:41,250 --> 01:22:46,550
be able to support the feeling of
1045
01:22:46,550 --> 01:22:50,660
the character in a compositional
1046
01:22:53,520 --> 01:22:55,440
manner
1047
01:22:57,150 --> 01:22:58,700
Now from here,
1048
01:23:03,650 --> 01:23:05,330
let’s try using this
1049
01:23:09,940 --> 01:23:14,740
Just as I have done with the dinosaur skin texture,
1050
01:23:17,490 --> 01:23:21,810
I will increase the level and the chroma as much as possible,
1051
01:23:23,090 --> 01:23:27,150
make this blackout again,
1052
01:23:31,520 --> 01:23:32,750
then similar
1053
01:23:32,750 --> 01:23:38,100
Pressing similar makes the computer
1054
01:23:38,100 --> 01:23:40,970
select all the colors similar
1055
01:23:40,970 --> 01:23:44,270
to this selected black color
1056
01:23:44,270 --> 01:23:46,610
Now, copy and paste
1057
01:23:48,730 --> 01:23:52,420
to obtain the image of the tree
1058
01:23:52,420 --> 01:23:53,580
Now, I can
1059
01:23:58,360 --> 01:24:00,050
place this at the back,
1060
01:24:01,680 --> 01:24:04,380
then pull it
1061
01:24:10,670 --> 01:24:15,380
so that the background feels more like a forest
1062
01:24:18,780 --> 01:24:19,380
Then,
1063
01:24:22,390 --> 01:24:24,590
let me lower the fill,
1064
01:24:31,340 --> 01:24:32,820
and then
1065
01:24:37,260 --> 01:24:40,970
press the gradation tool here,
1066
01:24:40,970 --> 01:24:44,150
press masking,
1067
01:24:46,700 --> 01:24:47,860
erase this
1068
01:24:53,300 --> 01:24:54,030
part
1069
01:24:58,060 --> 01:24:59,020
like this,
1070
01:25:00,500 --> 01:25:04,910
then flat,
1071
01:25:07,810 --> 01:25:09,610
go to filter,
1072
01:25:09,610 --> 01:25:11,730
and blur again,
1073
01:25:13,520 --> 01:25:15,220
so adding
1074
01:25:15,220 --> 01:25:17,010
more Gaussian blur
1075
01:25:28,620 --> 01:25:30,090
Here I think
1076
01:25:37,520 --> 01:25:40,690
the tree texture at the back
1077
01:25:40,690 --> 01:25:43,820
is too strong
1078
01:25:43,820 --> 01:25:45,550
that it sort of swallows the character
1079
01:25:45,550 --> 01:25:48,810
Because the noise is too high,
1080
01:25:49,300 --> 01:25:52,110
I will go back to
1081
01:25:53,870 --> 01:25:55,880
blur, then Gaussian blur,
1082
01:25:55,880 --> 01:25:59,980
and make the blurring a bit stronger
1083
01:26:07,430 --> 01:26:09,080
For the ground,
1084
01:26:10,360 --> 01:26:13,520
you can do a similar
1085
01:26:15,660 --> 01:26:17,070
way to what I have done
1086
01:26:17,070 --> 01:26:18,130
Like this
1087
01:26:21,700 --> 01:26:25,870
I think we could try using this as the ground
1088
01:26:26,930 --> 01:26:28,850
or this texture
1089
01:26:31,290 --> 01:26:32,240
Here,
1090
01:26:35,470 --> 01:26:36,590
there is water present,
1091
01:26:39,250 --> 01:26:42,670
but also for this we could
1092
01:26:42,670 --> 01:26:44,240
make this
1093
01:26:46,320 --> 01:26:47,340
stronger
1094
01:26:48,210 --> 01:26:50,510
and then
1095
01:26:54,960 --> 01:26:58,100
press similar to
1096
01:27:00,560 --> 01:27:01,900
try and just take the
1097
01:27:03,280 --> 01:27:11,500
rocks if possible
1098
01:27:15,520 --> 01:27:16,620
Yes, this looks
1099
01:27:18,130 --> 01:27:18,700
okay
1100
01:27:22,260 --> 01:27:26,700
Now, it would be good
1101
01:27:26,700 --> 01:27:30,190
to put this behind the shadow,
1102
01:27:30,190 --> 01:27:31,920
so place it as such
1103
01:27:35,810 --> 01:27:39,760
So, without the water, it just feels as if
1104
01:27:43,000 --> 01:27:46,700
the character is standing on some rocks
1105
01:27:49,130 --> 01:27:52,750
Or with this, you could
1106
01:28:01,230 --> 01:28:04,780
try this again
1107
01:28:06,380 --> 01:28:10,450
Go to layer, just flat, then
1108
01:28:10,770 --> 01:28:11,310
here,
1109
01:28:19,020 --> 01:28:22,900
I think the value
1110
01:28:25,940 --> 01:28:28,190
has to be slightly thicker
1111
01:28:30,290 --> 01:28:30,990
a little more
1112
01:28:36,270 --> 01:28:37,140
like this
1113
01:28:39,790 --> 01:28:40,910
A bit thicker
1114
01:29:01,110 --> 01:29:04,360
I am not getting the rock value
1115
01:29:04,360 --> 01:29:06,470
so let me try and go darker
1116
01:29:06,470 --> 01:29:07,310
a little bit
1117
01:29:23,950 --> 01:29:24,880
From here,
1118
01:29:27,940 --> 01:29:34,230
I will try to temporarily erase the forms here
1119
01:29:46,160 --> 01:29:49,180
It kind of feels like the character is on snow,
1120
01:29:49,180 --> 01:29:50,740
possibly because of the clothing
1121
01:29:52,850 --> 01:29:54,320
After this,
1122
01:29:54,800 --> 01:29:56,720
you can’t end it here
1123
01:29:56,720 --> 01:30:00,050
I guess you could, but
1124
01:30:02,630 --> 01:30:04,820
one more thing I want to do is
1125
01:30:09,480 --> 01:30:11,110
add another layer
1126
01:30:11,110 --> 01:30:14,370
on top of this character
1127
01:30:14,370 --> 01:30:14,860
Then,
1128
01:30:16,270 --> 01:30:22,190
from here use the smudging tool to
1129
01:30:30,450 --> 01:30:31,390
do this
1130
01:30:32,560 --> 01:30:33,710
After that,
1131
01:30:36,980 --> 01:30:39,280
from the top here,
1132
01:30:39,280 --> 01:30:41,580
this gives a very subtle sensation
1133
01:30:49,230 --> 01:30:52,300
of the light
1134
01:30:53,300 --> 01:30:53,900
coming in
1135
01:31:08,110 --> 01:31:11,950
Also for here,
1136
01:31:17,650 --> 01:31:19,470
I will just select this part,
1137
01:31:20,550 --> 01:31:22,160
and go with a slightly different method
1138
01:31:22,160 --> 01:31:22,990
for this
1139
01:31:24,880 --> 01:31:26,330
do this
1140
01:31:26,330 --> 01:31:28,400
go to select,
1141
01:31:30,580 --> 01:31:33,490
then Gaussian blur
1142
01:31:34,720 --> 01:31:38,040
I could just do the smudging as I have done before with the hands,
1143
01:31:38,040 --> 01:31:41,240
but if you want a smoother gradation
1144
01:31:41,240 --> 01:31:42,260
this
1145
01:31:44,140 --> 01:31:46,580
Gaussian blur tool
1146
01:31:46,580 --> 01:31:49,230
is also very effective
1147
01:31:49,230 --> 01:31:52,720
Then, go to overlay,
1148
01:31:58,320 --> 01:32:00,800
and then control the lighting here a bit more
1149
01:32:00,800 --> 01:32:01,650
so that the floor
1150
01:32:02,800 --> 01:32:04,240
is visible on the ground
1151
01:32:14,800 --> 01:32:16,900
Now, visually,
1152
01:32:16,900 --> 01:32:19,550
I think this part looks too dark,
1153
01:32:19,550 --> 01:32:24,370
so let me try making this a bit brighter
1154
01:32:35,880 --> 01:32:37,070
I will
1155
01:32:39,570 --> 01:32:40,850
press this down
1156
01:32:44,580 --> 01:32:45,580
just a little bit
1157
01:32:46,580 --> 01:32:51,220
I think the gun area could also go slightly brighter
1158
01:33:04,140 --> 01:33:09,150
Now, the sketch is more or less completed,
1159
01:33:09,150 --> 01:33:10,780
and the most important thing here is
1160
01:33:10,780 --> 01:33:15,770
to try and check up again
1161
01:33:15,770 --> 01:33:22,800
Is the ratio or the flow of the various designs appropriate
1162
01:33:22,800 --> 01:33:25,850
Look at the navigator and continue to do the check up
1163
01:33:25,850 --> 01:33:26,960
Right now,
1164
01:33:29,100 --> 01:33:31,040
there are various ways to perform this check up
1165
01:33:31,040 --> 01:33:34,630
You could copy this
1166
01:33:34,630 --> 01:33:37,740
and try and flip the entire thing
1167
01:33:37,740 --> 01:33:43,020
Or, you could look at this upside down
1168
01:33:44,300 --> 01:33:46,380
What I am noticing right now
1169
01:33:48,340 --> 01:33:50,930
is that for this pose, the face
1170
01:33:50,930 --> 01:33:51,910
is probably too big
1171
01:33:51,910 --> 01:33:56,180
So now, I think I should make the face
1172
01:33:56,180 --> 01:34:01,040
a bit smaller to make it fit better
1173
01:34:02,100 --> 01:34:03,380
in terms of the ratio
1174
01:34:07,470 --> 01:34:10,800
I think this proportion is good
1175
01:34:26,160 --> 01:34:29,200
Just clear this part
1176
01:34:32,530 --> 01:34:34,530
When you are doing this part of the work,
1177
01:34:34,530 --> 01:34:37,030
it is good to delete all backgrounds
1178
01:34:37,030 --> 01:34:40,230
and turn off all layers
1179
01:34:40,230 --> 01:34:41,840
before starting
1180
01:34:41,840 --> 01:34:44,400
You can avoid doing these small things
1181
01:34:52,310 --> 01:35:00,530
Find all ways in which you can be efficient with time
1182
01:35:03,180 --> 01:35:06,480
and do the modification and editing
1183
01:35:19,420 --> 01:35:21,010
A bit more like this
1184
01:35:43,690 --> 01:35:47,300
So, we have completed the black and white full body
1185
01:35:47,300 --> 01:35:50,300
character costume and head,
1186
01:35:50,300 --> 01:35:53,240
along with the background touch
1187
01:35:53,240 --> 01:35:55,780
In the next lecture, I will talk about
1188
01:35:55,780 --> 01:35:57,680
designing props
1189
01:35:57,680 --> 01:35:59,810
for the characters
1190
01:35:59,810 --> 01:36:03,620
Thank you for joining me for such a long time
1191
01:36:03,620 --> 01:36:04,940
This concludes the lecture
73514
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