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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,700 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,700 --> 00:00:06,480 Hello everyone 3 00:00:06,480 --> 00:00:10,900 In today’s lecture, I will add supplementary designs 4 00:00:10,900 --> 00:00:14,610 to the character sketch from the previous lecture 5 00:00:14,610 --> 00:00:18,180 , and explain a few design factors 6 00:00:18,180 --> 00:00:22,530 that makes the sketch more complete 7 00:00:23,550 --> 00:00:27,840 So, let me continue with the sketch 8 00:00:31,490 --> 00:00:36,640 I want to add some details to the face, 9 00:00:36,640 --> 00:00:43,440 and also for this hat section 10 00:00:43,440 --> 00:00:48,470 Let’s add a different design factor to the satgat area 11 00:00:48,470 --> 00:00:49,630 If you see here, 12 00:00:51,810 --> 00:00:54,220 the silhouette helps you 13 00:00:54,220 --> 00:00:58,210 recognize that this is a hunter, 14 00:00:58,210 --> 00:00:59,920 but there is a problem 15 00:00:59,920 --> 00:01:03,290 The problem is that 16 00:01:03,290 --> 00:01:05,410 if this is a dinosaur hunter, 17 00:01:05,410 --> 00:01:08,270 there has to be some visual hints 18 00:01:08,270 --> 00:01:09,980 associated with this 19 00:01:09,980 --> 00:01:12,320 So, let’s try 20 00:01:12,320 --> 00:01:15,010 adding this in 21 00:01:16,490 --> 00:01:18,910 In making face details, 22 00:01:18,910 --> 00:01:21,150 there are various methods 23 00:01:21,150 --> 00:01:23,840 You could make the brush smaller, 24 00:01:25,020 --> 00:01:27,040 so for me at first I would use a large brush 25 00:01:27,040 --> 00:01:31,100 to get a rough shape and form, 26 00:01:31,100 --> 00:01:33,260 then move on to the details 27 00:01:33,260 --> 00:01:37,710 In this, you could make the brush smaller, 28 00:01:37,710 --> 00:01:41,060 but one of the ways I use it often 29 00:01:41,060 --> 00:01:46,680 is to copy this, 30 00:01:46,680 --> 00:01:48,960 create a new canvas, 31 00:01:50,180 --> 00:01:51,330 then place on top 32 00:01:51,330 --> 00:01:53,120 And then, 33 00:01:54,630 --> 00:01:56,580 I would go to image size 34 00:01:56,580 --> 00:01:58,670 and change this into 35 00:01:58,670 --> 00:02:00,710 6 time bigger like 6 inches 36 00:02:00,710 --> 00:02:02,660 I am using inches right now, 37 00:02:02,660 --> 00:02:04,160 but if you are using cm 38 00:02:05,530 --> 00:02:08,220 and see that it is only 5cm, 39 00:02:08,220 --> 00:02:11,780 then dramatically increase it to like 15cm, 40 00:02:13,920 --> 00:02:17,020 with the resolution kept at 300 41 00:02:17,020 --> 00:02:17,950 So I like to 42 00:02:20,370 --> 00:02:25,120 take the face separately 43 00:02:25,530 --> 00:02:28,930 and enlarging it 44 00:02:28,930 --> 00:02:30,400 to then add 45 00:02:30,400 --> 00:02:35,360 details on top of it 46 00:02:38,980 --> 00:02:40,350 I will add details now, 47 00:02:40,350 --> 00:02:42,040 after first testing the brush 48 00:02:43,320 --> 00:02:44,820 The image became too big 49 00:02:44,820 --> 00:02:47,420 so let me make this smaller 50 00:02:50,830 --> 00:02:51,850 to around 51 00:02:52,910 --> 00:02:53,910 this much 52 00:03:05,070 --> 00:03:07,760 Let me draw 53 00:03:10,440 --> 00:03:12,070 while looking at the reference again 54 00:03:18,570 --> 00:03:22,230 For the face of the character, 55 00:03:22,950 --> 00:03:26,000 take a full reference of a similar character and draw 56 00:03:26,000 --> 00:03:29,170 After that, you can reshape depending on the concept, 57 00:03:29,170 --> 00:03:31,430 clothing, or 58 00:03:32,330 --> 00:03:33,800 characteristics 59 00:03:34,190 --> 00:03:39,730 specific to this character 60 00:03:39,730 --> 00:03:42,890 You just have to give a feeling, 61 00:03:42,890 --> 00:03:46,310 so the drawing does not 62 00:03:47,790 --> 00:03:49,900 have to be precise 63 00:03:54,310 --> 00:03:56,910 Just make small touches 64 00:03:59,370 --> 00:04:01,130 to the shape 65 00:04:03,690 --> 00:04:04,430 of the eyes, 66 00:04:08,260 --> 00:04:12,680 and the nose bridge looks slightly different, 67 00:04:12,680 --> 00:04:14,630 so let me change this as well 68 00:04:39,630 --> 00:04:41,230 Even for this part, 69 00:04:44,030 --> 00:04:47,840 because the shadow 70 00:04:47,840 --> 00:04:51,160 was indicated in the rough sketch, 71 00:04:53,160 --> 00:04:55,790 I just have to follow 72 00:04:57,130 --> 00:05:02,630 the existing tone well 73 00:05:04,270 --> 00:05:06,190 and continue to add details 74 00:05:25,450 --> 00:05:29,760 This Korean, so Asian faces 75 00:05:29,760 --> 00:05:31,620 are very difficult to draw 76 00:05:31,620 --> 00:05:34,830 If it was a black character, 77 00:05:34,830 --> 00:05:38,990 the detailed tone control 78 00:05:38,990 --> 00:05:41,250 of the colors can be 79 00:05:41,930 --> 00:05:43,420 difficult at times, but 80 00:05:43,420 --> 00:05:47,680 for Asian faces like Koreans, 81 00:05:50,030 --> 00:05:55,560 in comparison to Western figures, they feel 82 00:05:56,520 --> 00:05:59,010 very flat 83 00:05:59,010 --> 00:06:02,730 or have a round like 84 00:06:03,340 --> 00:06:04,910 feeling 85 00:06:04,910 --> 00:06:08,550 So, while Western faces 86 00:06:09,640 --> 00:06:10,700 have very precise 87 00:06:15,510 --> 00:06:17,760 shapes and thus is very easy 88 00:06:20,780 --> 00:06:23,150 to catch characteristics such as 89 00:06:23,150 --> 00:06:26,270 the nose that is sticking out or the sunken eyes 90 00:06:26,270 --> 00:06:26,740 But now, 91 00:06:27,720 --> 00:06:29,340 for Asian faces 92 00:06:31,000 --> 00:06:34,890 these details are comparatively weak, so 93 00:06:38,350 --> 00:06:40,700 you have to be very sensitive 94 00:06:40,700 --> 00:06:45,610 in identifying the shape form 95 00:06:46,460 --> 00:06:47,630 when doing the design 96 00:06:51,690 --> 00:06:57,550 The nose looks too flat, so I want to make it higher 97 00:07:24,010 --> 00:07:25,900 Drawing the 98 00:07:31,650 --> 00:07:32,110 nose 99 00:07:37,360 --> 00:07:39,780 For all the 100 00:07:39,780 --> 00:07:42,950 dense and difficult shapes, there are so many 101 00:07:47,230 --> 00:07:53,740 techniques that make these forms 102 00:07:53,740 --> 00:07:55,620 a lot more simple, 103 00:07:55,620 --> 00:07:57,550 and one of the 104 00:07:57,550 --> 00:07:59,340 main methods is to 105 00:08:02,060 --> 00:08:04,060 create angular shapes 106 00:08:04,060 --> 00:08:08,750 I have taken the hand as an example 107 00:08:10,810 --> 00:08:12,910 where you would add angles like a robot 108 00:08:17,270 --> 00:08:18,250 when drawing, 109 00:08:19,060 --> 00:08:21,140 or a lot of people 110 00:08:21,140 --> 00:08:21,810 would use cylinders 111 00:08:21,810 --> 00:08:23,800 However, for me 112 00:08:24,680 --> 00:08:26,290 the cylinders don’t match well 113 00:08:27,560 --> 00:08:28,540 I know that 114 00:08:28,540 --> 00:08:30,100 people who use the cylinders well 115 00:08:30,450 --> 00:08:34,570 are very capable of matching 116 00:08:34,570 --> 00:08:35,310 the form well, 117 00:08:36,970 --> 00:08:40,810 but I like very precise details so 118 00:08:40,810 --> 00:08:44,590 I prefer a more angular, 119 00:08:45,000 --> 00:08:46,760 robotic shape 120 00:08:46,760 --> 00:08:50,490 when testing the basic form 121 00:08:50,490 --> 00:08:54,120 or when adding very 122 00:08:55,270 --> 00:08:56,810 precise designs 123 00:09:05,870 --> 00:09:08,480 This character also has 124 00:09:08,480 --> 00:09:09,610 beards on his cheeks 125 00:09:12,760 --> 00:09:15,230 Also, I don’t think having the mouth open 126 00:09:15,750 --> 00:09:19,600 suits the feeling of this character, 127 00:09:19,600 --> 00:09:21,510 so let’s close his mouth 128 00:09:21,510 --> 00:09:22,350 Then, 129 00:09:49,580 --> 00:09:51,750 for this part below the nose, 130 00:09:52,590 --> 00:09:53,480 a method 131 00:09:55,720 --> 00:09:59,980 that I use often is this, 132 00:10:02,650 --> 00:10:04,040 where I make 133 00:10:07,350 --> 00:10:09,690 a temporary palette, 134 00:10:09,690 --> 00:10:10,410 use a 135 00:10:11,210 --> 00:10:12,390 smudge tool 136 00:10:13,190 --> 00:10:14,850 to neutralize this, 137 00:10:14,850 --> 00:10:16,200 then use these as middle tone 138 00:10:16,520 --> 00:10:17,610 highlight, 139 00:10:17,610 --> 00:10:19,530 and black color, then 140 00:10:19,530 --> 00:10:21,360 apply these colors 141 00:10:21,360 --> 00:10:23,880 Another method I use 142 00:10:23,880 --> 00:10:27,430 is pick up the surrounding, existing tone 143 00:10:30,280 --> 00:10:31,820 to progress 144 00:10:32,330 --> 00:10:35,870 with the painting 145 00:10:35,870 --> 00:10:38,410 I use both these methods, 146 00:10:41,390 --> 00:10:42,990 and I follow this 147 00:10:43,310 --> 00:10:44,980 even when working with color 148 00:10:45,820 --> 00:10:50,670 Some people would take these from the palette 149 00:10:50,990 --> 00:10:53,480 and individually do the matching, 150 00:11:00,230 --> 00:11:01,870 but regardless of the method, 151 00:11:01,870 --> 00:11:04,710 if you are comfortable with doing it, 152 00:11:05,290 --> 00:11:08,200 it becomes your technique, 153 00:11:08,200 --> 00:11:08,580 so 154 00:11:10,600 --> 00:11:12,310 it’s not like 155 00:11:12,310 --> 00:11:15,930 you have to do it my way 156 00:11:15,930 --> 00:11:17,100 For me, however, 157 00:11:19,340 --> 00:11:21,990 from a value control perspective, 158 00:11:22,410 --> 00:11:25,120 meaning in order to control these tones, 159 00:11:25,490 --> 00:11:27,750 I like to pick up 160 00:11:28,810 --> 00:11:33,320 the surrounding tones 161 00:11:33,320 --> 00:11:35,850 and use them for the painting 162 00:11:39,310 --> 00:11:41,670 Let’s add white here as well 163 00:11:44,140 --> 00:11:45,740 Not noise, but transfer 164 00:11:58,240 --> 00:11:59,550 The direction light 165 00:11:59,550 --> 00:12:03,470 is coming from the left 166 00:12:04,390 --> 00:12:06,220 , but from the right on the screen 167 00:12:07,550 --> 00:12:08,810 I will assume 168 00:12:11,180 --> 00:12:13,610 the lighting is not very strong 169 00:12:13,610 --> 00:12:17,510 and just lightly indicate it 170 00:12:17,960 --> 00:12:37,820 with highlights 171 00:12:37,820 --> 00:12:40,190 This person seems to be 172 00:12:40,750 --> 00:12:43,270 slightly chubbier than 173 00:12:44,270 --> 00:12:46,320 this image 174 00:12:49,000 --> 00:12:49,960 Then, 175 00:12:50,210 --> 00:12:51,110 just a bit more 176 00:13:01,730 --> 00:13:04,110 It could also be because this person has smaller eyes, 177 00:13:04,110 --> 00:13:06,040 so 178 00:13:06,040 --> 00:13:12,180 going with sharper eyes 179 00:13:12,180 --> 00:13:13,230 by making the eyes bigger 180 00:13:36,200 --> 00:13:39,080 and lifting the eyebrows 181 00:14:19,530 --> 00:14:22,440 could make it so that the 182 00:14:23,850 --> 00:14:26,600 face looks smaller 183 00:14:30,830 --> 00:14:32,700 , and the volume has the potential 184 00:14:32,700 --> 00:14:34,160 to be adjusted 185 00:14:47,820 --> 00:14:52,490 The ears would also get some light, 186 00:14:55,320 --> 00:15:10,440 with the ear on this side being darker 187 00:15:13,030 --> 00:15:15,560 Because for this character, this part 188 00:15:17,680 --> 00:15:19,700 below the forehead should be bulging, 189 00:15:19,700 --> 00:15:22,860 so I will just add a little bit of accent, 190 00:15:23,830 --> 00:15:24,750 just slightly 191 00:15:27,800 --> 00:15:31,660 This could be done with a brush, but 192 00:15:32,930 --> 00:15:36,410 you can select this, 193 00:15:36,410 --> 00:15:37,710 copy and paste, 194 00:15:39,210 --> 00:15:42,440 then press Ctrl + U again 195 00:15:42,440 --> 00:15:43,510 to open up hue saturation 196 00:15:43,510 --> 00:15:46,060 Making adjustments on here 197 00:15:47,750 --> 00:15:49,100 is very simple 198 00:15:49,100 --> 00:15:49,830 like this 199 00:15:55,210 --> 00:15:59,090 Now here, I will go slightly darker 200 00:15:59,090 --> 00:16:00,490 it is a very subtle difference, 201 00:16:04,490 --> 00:16:06,410 just slightly 202 00:16:06,870 --> 00:16:07,750 Then, 203 00:16:08,230 --> 00:16:11,410 for this shadow line, 204 00:16:12,260 --> 00:16:15,110 I will keep the tonality 205 00:16:18,350 --> 00:16:20,940 while doing the detailed work 206 00:16:22,990 --> 00:16:25,290 For this part, draw 207 00:16:30,770 --> 00:16:33,880 another line to express this 208 00:16:33,880 --> 00:16:39,210 I am indicating here that 209 00:16:44,110 --> 00:16:47,660 this is a shadow line 210 00:17:09,230 --> 00:17:11,080 This became a more 211 00:17:12,430 --> 00:17:13,870 serious face 212 00:17:16,840 --> 00:17:20,750 These hunters 213 00:17:20,750 --> 00:17:22,440 or shooters may have been, 214 00:17:25,220 --> 00:17:25,750 although 215 00:17:25,750 --> 00:17:26,600 different case by case, 216 00:17:26,600 --> 00:17:29,160 a somewhat lonely occupation 217 00:17:29,160 --> 00:17:33,070 You would have to go to the mountains alone, 218 00:17:33,550 --> 00:17:36,230 stay in hiding 219 00:17:36,910 --> 00:17:39,310 without making a sound, 220 00:17:40,040 --> 00:17:41,740 so I think this job 221 00:17:41,740 --> 00:17:44,080 involves a lot of 222 00:17:44,080 --> 00:17:46,890 lonely situations, simply put 223 00:17:51,140 --> 00:17:53,580 This job would require living and survive alone 224 00:17:55,430 --> 00:17:57,070 a lot more 225 00:17:57,540 --> 00:17:59,370 compared to 226 00:18:00,750 --> 00:18:02,410 other occupations 227 00:18:06,790 --> 00:18:09,310 So, with a more serious 228 00:18:09,310 --> 00:18:11,230 and no grin on the face 229 00:18:11,230 --> 00:18:14,270 the face just now had a small grin 230 00:18:14,270 --> 00:18:17,350 with a lively kind of 231 00:18:17,350 --> 00:18:21,450 feeling, but let’s get rid of that 232 00:18:22,760 --> 00:18:24,930 It would be good to save here, 233 00:18:25,810 --> 00:18:27,270 but I shall continue without saving, 234 00:18:27,270 --> 00:18:30,470 even though getting into the habit of saving 235 00:18:30,470 --> 00:18:31,750 is really good 236 00:18:33,350 --> 00:18:34,990 This is just a sample, 237 00:18:39,470 --> 00:18:41,070 a head sample for 238 00:18:42,270 --> 00:18:44,070 canvas sketches, 239 00:18:44,910 --> 00:18:46,430 but just as an insurance, 240 00:18:46,430 --> 00:18:47,880 because you 241 00:18:49,580 --> 00:18:52,380 never know what will happen 242 00:18:52,380 --> 00:18:55,150 The computer could suddenly shut down, or something like that 243 00:18:55,150 --> 00:18:59,200 Here, I would like to 244 00:19:00,390 --> 00:19:03,400 add a funny 245 00:19:05,610 --> 00:19:07,270 design factor, 246 00:19:07,270 --> 00:19:08,390 which is 247 00:19:09,240 --> 00:19:12,680 just a layer on top of this headgear 248 00:19:12,680 --> 00:19:15,790 So in order for the waterproof 249 00:19:15,790 --> 00:19:18,570 to be done more efficiently, 250 00:19:20,010 --> 00:19:22,060 I think 251 00:19:23,680 --> 00:19:26,380 that he would have placed 252 00:19:29,670 --> 00:19:32,780 a leather layer on top 253 00:19:32,780 --> 00:19:34,440 like this 254 00:19:35,300 --> 00:19:39,620 This leather would be from a dinosaur, 255 00:19:39,620 --> 00:19:42,730 which he would have caught previously 256 00:19:43,370 --> 00:19:45,900 What would it be like to have this on top 257 00:19:47,820 --> 00:19:50,330 Let me now look at some dinosaur references 258 00:19:52,430 --> 00:19:53,450 Here 259 00:19:54,440 --> 00:19:55,630 it is 260 00:19:57,770 --> 00:19:59,470 It would be 261 00:20:02,990 --> 00:20:04,010 a sort of reptile like form 262 00:20:04,870 --> 00:20:05,740 Then, 263 00:20:15,790 --> 00:20:17,850 here is what to do 264 00:20:20,040 --> 00:20:22,680 There are two methods, one of which is to look at this 265 00:20:22,680 --> 00:20:24,040 and just paint it 266 00:20:24,970 --> 00:20:27,360 You could just paint it and have some circle patterns 267 00:20:28,750 --> 00:20:31,150 to make the dinosaur 268 00:20:31,150 --> 00:20:31,910 skin texture 269 00:20:31,910 --> 00:20:33,520 Another method here is 270 00:20:34,280 --> 00:20:35,110 to take this 271 00:20:37,740 --> 00:20:38,800 as such 272 00:20:43,040 --> 00:20:44,800 then taking the texture from here 273 00:20:44,800 --> 00:20:45,800 like this 274 00:20:51,050 --> 00:20:54,510 From here, make the level stronger 275 00:20:55,350 --> 00:20:56,770 so that more black is remaining 276 00:20:56,770 --> 00:20:59,110 After that, press select, 277 00:21:01,030 --> 00:21:02,380 and if you press 278 00:21:02,380 --> 00:21:04,780 similar here, it only catches the black 279 00:21:05,580 --> 00:21:08,400 Since this is selected here again, 280 00:21:08,400 --> 00:21:09,940 copy and paste 281 00:21:12,360 --> 00:21:14,950 to get the black and white 282 00:21:19,660 --> 00:21:21,260 Now you could decorate 283 00:21:22,120 --> 00:21:24,230 this on top like some sort of illusion 284 00:21:24,230 --> 00:21:26,670 I will now use warp 285 00:21:26,830 --> 00:21:28,360 and pull this 286 00:21:32,370 --> 00:21:33,420 to fit the shape 287 00:21:34,670 --> 00:21:35,430 like this 288 00:21:37,770 --> 00:21:41,200 Older photoshops did not have this 289 00:21:41,200 --> 00:21:42,650 warp function 290 00:21:42,650 --> 00:21:45,470 something remotely similar 291 00:21:48,910 --> 00:21:51,560 was just distort, 292 00:21:51,910 --> 00:21:55,340 which involved movement 293 00:21:55,560 --> 00:21:57,430 around this much, 294 00:21:57,430 --> 00:22:00,970 but recent photoshops have this warp function 295 00:22:02,470 --> 00:22:03,760 which is very useful 296 00:22:03,760 --> 00:22:04,270 in these kinds of situations 297 00:22:04,460 --> 00:22:06,060 So here, just do a quick 298 00:22:14,260 --> 00:22:15,660 clean up 299 00:22:16,140 --> 00:22:16,680 so that 300 00:22:22,860 --> 00:22:25,800 this matches the other sketch styles 301 00:22:27,500 --> 00:22:31,370 Erase this slightly 302 00:22:31,370 --> 00:22:33,640 and lower the opacity a little bit 303 00:22:37,100 --> 00:22:37,900 like this 304 00:22:39,220 --> 00:22:40,070 then 305 00:22:44,530 --> 00:22:45,670 just 306 00:22:46,830 --> 00:22:48,170 slightly 307 00:22:51,560 --> 00:22:53,930 Then, going back to the brush 308 00:22:55,400 --> 00:22:56,840 on a new layer, 309 00:22:57,960 --> 00:23:00,650 so that the texture on top becomes more vivid 310 00:23:00,650 --> 00:23:02,030 you just lightly 311 00:23:03,720 --> 00:23:05,930 touch this with a brush 312 00:23:10,190 --> 00:23:12,430 Various textures can 313 00:23:13,070 --> 00:23:14,310 be applied on top 314 00:23:15,660 --> 00:23:16,980 very quickly 315 00:23:16,980 --> 00:23:17,830 like this 316 00:23:19,430 --> 00:23:23,110 You could obviously draw this by hand, 317 00:23:24,270 --> 00:23:25,290 but 318 00:23:28,360 --> 00:23:30,730 work is always a 319 00:23:30,730 --> 00:23:32,420 fight against time 320 00:23:34,440 --> 00:23:36,480 You often are given a set amount of time 321 00:23:36,480 --> 00:23:41,790 to have the detail completed 322 00:23:41,790 --> 00:23:43,860 to a certain extent, 323 00:23:46,260 --> 00:23:49,000 so you must consider all ways 324 00:23:49,740 --> 00:23:52,380 to save time if possible 325 00:24:00,790 --> 00:24:02,890 Just the finishing touches here, 326 00:24:09,320 --> 00:24:11,820 and since a lot of the shadow information 327 00:24:12,550 --> 00:24:13,660 is gone now, 328 00:24:14,000 --> 00:24:16,640 I will try and indicate this more 329 00:24:16,640 --> 00:24:16,970 like this 330 00:24:22,310 --> 00:24:24,040 Erase this a little, 331 00:24:24,970 --> 00:24:25,830 and also for this side 332 00:24:40,520 --> 00:24:41,290 like this 333 00:24:42,150 --> 00:24:44,470 Then, since this 334 00:24:44,470 --> 00:24:48,050 reptile like skin 335 00:24:50,110 --> 00:24:55,560 has a sense of glowing under light, 336 00:24:58,760 --> 00:24:59,560 so add 337 00:25:00,480 --> 00:25:02,280 highlights that are a little 338 00:25:06,280 --> 00:25:07,450 stronger than that 339 00:25:10,030 --> 00:25:11,180 for the gat 340 00:25:25,900 --> 00:25:28,330 Now here, if you feel that this 341 00:25:28,330 --> 00:25:29,960 is not enough, 342 00:25:29,960 --> 00:25:30,890 Then, 343 00:25:32,750 --> 00:25:36,240 I could add a very interesting 344 00:25:37,070 --> 00:25:38,030 factor here 345 00:25:38,030 --> 00:25:40,070 If this character 346 00:25:40,070 --> 00:25:41,660 likes to decorate himself, then 347 00:25:41,660 --> 00:25:45,830 I would feel that 348 00:25:48,200 --> 00:25:51,830 he would use the dinosaur feet for decorations 349 00:26:07,050 --> 00:26:08,070 like this 350 00:26:11,020 --> 00:26:11,590 So 351 00:26:17,960 --> 00:26:18,890 like 352 00:26:28,550 --> 00:26:30,700 the feet would be stuffed 353 00:26:33,030 --> 00:26:33,830 and placed here 354 00:26:39,720 --> 00:26:41,010 It could be bigger, and 355 00:26:41,010 --> 00:26:43,670 various dinosaur heads could be added here, 356 00:26:45,100 --> 00:26:46,070 but I think 357 00:26:50,110 --> 00:26:54,670 that the claws look more threatening 358 00:26:57,070 --> 00:26:58,030 So, 359 00:26:59,250 --> 00:27:02,230 I think he would have 360 00:27:02,230 --> 00:27:05,640 added claws on top of his satgat 361 00:27:30,210 --> 00:27:34,250 First blackout the silhouette, 362 00:27:56,070 --> 00:27:58,660 then without 363 00:28:00,520 --> 00:28:03,020 the sketch destroying 364 00:28:04,610 --> 00:28:06,620 the silhouette too much, 365 00:28:06,620 --> 00:28:09,670 if you try these interesting 366 00:28:12,750 --> 00:28:13,830 creative things 367 00:28:16,350 --> 00:28:22,060 you could end up with a more interesting concept 368 00:28:33,180 --> 00:28:33,830 Here too, 369 00:28:38,190 --> 00:28:41,830 blocking the shape first is important 370 00:28:43,180 --> 00:28:45,580 Block it, and add 371 00:28:45,580 --> 00:28:47,400 a sense of lighting, 372 00:28:49,930 --> 00:28:52,680 then use a brush to draw 373 00:28:52,900 --> 00:28:55,560 details on top 374 00:29:32,590 --> 00:29:33,930 Let me quickly 375 00:29:36,230 --> 00:29:38,820 organize the form more 376 00:29:39,850 --> 00:29:41,350 and then continue 377 00:30:22,700 --> 00:30:24,200 I think 378 00:30:33,550 --> 00:30:34,000 it would have 379 00:30:35,080 --> 00:30:37,580 been placed on top like this 380 00:31:04,390 --> 00:31:07,590 I think I have to adjust the warp for this as well 381 00:31:08,040 --> 00:31:11,050 to this size, 382 00:31:21,740 --> 00:31:25,230 and then the claw in the middle could be bigger 383 00:31:46,730 --> 00:31:48,520 Let’s add more highlight 384 00:31:50,030 --> 00:31:53,900 here so that it 385 00:31:55,620 --> 00:31:59,400 matches the value of the hat 386 00:32:09,930 --> 00:32:13,550 Once the face is more or less done, 387 00:32:13,550 --> 00:32:16,390 take this again, 388 00:32:22,760 --> 00:32:26,090 adjust the size here, 389 00:32:28,300 --> 00:32:32,300 set the fill to about 62% 390 00:32:33,390 --> 00:32:34,020 and then 391 00:32:34,020 --> 00:32:37,540 fit it back here 392 00:32:37,540 --> 00:32:40,270 It does not have to fit perfectly 393 00:32:41,680 --> 00:32:43,910 just make adjustments 394 00:32:44,270 --> 00:32:45,510 and if it feels 395 00:32:46,210 --> 00:32:48,040 more or less right, 396 00:32:49,580 --> 00:32:50,920 then stop 397 00:32:53,160 --> 00:32:54,860 around here 398 00:32:56,940 --> 00:32:59,560 and then increase this 399 00:33:13,070 --> 00:33:16,650 The shadow is very strong, so I will suppress this a little 400 00:33:36,040 --> 00:33:37,960 like this 401 00:33:47,910 --> 00:33:52,710 This design gives a hint of how the skin 402 00:33:53,760 --> 00:33:54,440 was pasted 403 00:33:54,440 --> 00:33:56,200 The small design here 404 00:33:58,760 --> 00:34:01,480 shows strands that seem 405 00:34:03,210 --> 00:34:06,790 to be sticking out, suggesting it was added by pulling 406 00:34:07,810 --> 00:34:09,770 Here, 407 00:34:10,730 --> 00:34:13,650 I will show the straw sticking out like this 408 00:34:15,790 --> 00:34:19,240 and add exaggerated indication 409 00:34:21,720 --> 00:34:24,010 to reflect that they are of 410 00:34:25,740 --> 00:34:26,320 different materials 411 00:34:34,790 --> 00:34:37,580 Indicate the difference in texture 412 00:34:41,510 --> 00:34:43,470 here as well 413 00:34:45,290 --> 00:34:50,350 The hat now looks really heavy, 414 00:34:51,740 --> 00:34:53,770 and this is something that will 415 00:34:53,770 --> 00:34:55,390 be dealt with when making 416 00:34:57,090 --> 00:35:01,260 future variations, so 417 00:35:02,250 --> 00:35:03,080 for now 418 00:35:07,690 --> 00:35:09,240 we will keep it somewhat like this 419 00:35:15,730 --> 00:35:19,790 For this part, make this clothing area 420 00:35:21,990 --> 00:35:25,320 and tailor it 421 00:35:42,720 --> 00:35:44,300 to the previous texture feeling 422 00:36:01,650 --> 00:36:03,660 This is one way of 423 00:36:06,480 --> 00:36:08,270 doing this, and there 424 00:36:10,570 --> 00:36:11,470 are many more 425 00:36:13,450 --> 00:36:16,230 Here, go to images, adjust, then 426 00:36:17,160 --> 00:36:20,680 when I click this button 427 00:36:21,640 --> 00:36:22,510 called 428 00:36:23,590 --> 00:36:24,790 Threshold 429 00:36:24,790 --> 00:36:26,190 it makes this 430 00:36:28,360 --> 00:36:30,770 completely black and white 431 00:36:30,770 --> 00:36:31,970 so now there is just 432 00:36:31,970 --> 00:36:34,730 black and white left 433 00:36:36,110 --> 00:36:37,290 when you do this 434 00:36:37,290 --> 00:36:38,260 Let me show you 435 00:36:38,260 --> 00:36:39,690 Just black and white are left 436 00:36:41,000 --> 00:36:44,620 Here, you can adjust the amount of black and white like this, 437 00:36:47,560 --> 00:36:50,290 so when you want a cleaner structure 438 00:36:50,290 --> 00:36:51,200 this is what you would do 439 00:36:51,200 --> 00:36:52,270 If you see, it is completely 440 00:36:54,510 --> 00:36:55,400 black and white 441 00:36:57,700 --> 00:36:59,530 But for me, I 442 00:36:59,530 --> 00:37:02,700 see that the grey areas have a sense of detail too, 443 00:37:03,130 --> 00:37:06,380 so let me also use this part Now, I will just select white 444 00:37:07,750 --> 00:37:09,960 with similar, and 445 00:37:09,960 --> 00:37:12,040 then take this as a texture 446 00:37:15,790 --> 00:37:17,450 to apply 447 00:37:29,270 --> 00:37:30,060 Cut this, 448 00:37:36,680 --> 00:37:37,900 cut here, 449 00:37:40,280 --> 00:37:42,760 then here again 450 00:37:59,930 --> 00:38:02,190 Then, we could try various ways 451 00:38:07,690 --> 00:38:12,580 so that we can get to the details 452 00:38:13,550 --> 00:38:15,110 a little more 453 00:38:16,330 --> 00:38:17,600 with this 454 00:38:17,600 --> 00:38:19,690 Then, copy, 455 00:38:20,550 --> 00:38:25,480 and then with the unfilled detail, 456 00:38:30,370 --> 00:38:32,490 you can combine it 457 00:38:32,790 --> 00:38:33,740 like this 458 00:38:40,230 --> 00:38:45,670 Then, I think that this detail 459 00:38:45,670 --> 00:38:48,970 would look good coming down from one side 460 00:38:48,970 --> 00:38:52,520 of the dress Now here, 461 00:38:57,990 --> 00:39:01,800 add the shape, and then 462 00:39:02,600 --> 00:39:04,690 I also use this a lot 463 00:39:04,690 --> 00:39:07,000 This is called the stamp, 464 00:39:07,000 --> 00:39:09,500 where I press stamp 465 00:39:09,500 --> 00:39:11,310 and then the Alt key 466 00:39:11,310 --> 00:39:14,090 I want to fill this part, 467 00:39:14,090 --> 00:39:18,280 and I could fill it like this 468 00:39:18,280 --> 00:39:19,700 by copying it again 469 00:39:19,700 --> 00:39:22,060 and placing it here, but 470 00:39:22,060 --> 00:39:25,420 in order to make it more natural 471 00:39:25,420 --> 00:39:29,290 I can press Alt, hold this part, 472 00:39:31,530 --> 00:39:34,410 then drag it like this, 473 00:39:34,410 --> 00:39:37,550 and you can see that an arrow comes up 474 00:39:37,550 --> 00:39:39,340 The arrow is following, 475 00:39:39,580 --> 00:39:41,770 and the brush 476 00:39:42,970 --> 00:39:44,810 enters an exact copy of this section 477 00:39:45,000 --> 00:39:46,570 So click here, 478 00:39:47,400 --> 00:39:49,800 then here, and here again, 479 00:39:53,210 --> 00:39:55,310 so quickly 480 00:39:56,650 --> 00:39:59,110 you can create texturing 481 00:39:59,110 --> 00:40:00,390 in a more natural way 482 00:40:07,500 --> 00:40:09,190 Add texture, 483 00:40:09,190 --> 00:40:11,990 and since this is a very wide surface 484 00:40:14,030 --> 00:40:16,610 instead of simply adding highlights here, 485 00:40:19,150 --> 00:40:24,910 take the texture again, 486 00:40:27,850 --> 00:40:30,500 select black, similar, 487 00:40:32,180 --> 00:40:34,350 then copy and paste 488 00:40:37,830 --> 00:40:42,610 Make it so that this really feels 489 00:40:42,610 --> 00:40:45,130 like a dinosaur skin with bulging 490 00:41:08,650 --> 00:41:10,140 like this 491 00:41:13,480 --> 00:41:18,060 After that, go back to this layer 492 00:41:20,010 --> 00:41:21,530 and for this part, I think this 493 00:41:21,530 --> 00:41:23,430 light value 494 00:41:23,720 --> 00:41:24,720 would fit well 495 00:41:24,720 --> 00:41:27,680 So, I would repaint using this value 496 00:41:28,100 --> 00:41:47,490 in order to make the details here look clearer 497 00:41:47,490 --> 00:41:50,830 The coloring is done in this way 498 00:41:50,830 --> 00:41:54,990 you have to think about establishing the color 499 00:41:54,990 --> 00:41:57,570 in terms of the lighting 500 00:41:57,570 --> 00:42:00,190 How the lighting comes from which direction, for instance 501 00:42:02,370 --> 00:42:05,690 This would not feel flabby like regular clothing, 502 00:42:05,690 --> 00:42:06,350 but 503 00:42:08,910 --> 00:42:11,340 a small amount of shadow information 504 00:42:12,680 --> 00:42:16,120 that would allow the viewers 505 00:42:16,120 --> 00:42:20,050 to see the thickness of the leather 506 00:42:20,050 --> 00:42:23,020 could be a good detail to add 507 00:42:27,590 --> 00:42:29,520 So, with small wrinkles, 508 00:42:32,480 --> 00:42:38,480 if the leather is worn and is dropping down like this, 509 00:42:38,480 --> 00:42:40,010 there could be a sort of 510 00:42:40,010 --> 00:42:42,600 wrinkled effect here, so 511 00:42:43,110 --> 00:42:44,390 if you can 512 00:42:46,250 --> 00:42:48,070 indicate this 513 00:42:49,130 --> 00:42:51,150 it would look more realistic 514 00:43:10,420 --> 00:43:14,830 This character now 515 00:43:18,150 --> 00:43:21,900 has one side of his clothing made out of 516 00:43:22,150 --> 00:43:27,240 dinosaur skin 517 00:43:46,670 --> 00:43:50,690 Now, let me add more details to the hand 518 00:44:30,950 --> 00:44:34,000 When seeing the silhouette, this area looks too bulging, 519 00:44:34,000 --> 00:44:35,900 so I think I have to press this side down 520 00:44:36,950 --> 00:44:39,720 If the values become too similar 521 00:44:39,720 --> 00:44:42,090 the eyes tend to move towards that direction, 522 00:44:43,020 --> 00:44:45,260 so it is important to think about the flow of the eyes 523 00:44:50,440 --> 00:44:51,850 when doing the adjustment 524 00:44:53,220 --> 00:44:55,240 Bring this back again, 525 00:44:58,800 --> 00:45:02,600 and draw this line more with shadow 526 00:45:03,340 --> 00:45:07,270 so that viewers can recognize that this is the strap 527 00:45:10,610 --> 00:45:11,590 for the bag 528 00:45:11,960 --> 00:45:26,190 A little more on this side 529 00:45:29,320 --> 00:45:32,620 When I see this reference, I see that 530 00:45:34,900 --> 00:45:37,670 the silhouette is sticking out further 531 00:45:41,990 --> 00:45:45,610 with this more scattered when falling down 532 00:45:48,250 --> 00:45:50,910 It does not have to all be like that 533 00:45:50,910 --> 00:45:53,580 and I will just do this for some sections 534 00:45:53,580 --> 00:45:55,500 and break the design, 535 00:45:55,500 --> 00:45:57,450 because this whole thing 536 00:45:57,450 --> 00:45:59,900 feels like some sort of a panel, 537 00:45:59,900 --> 00:46:00,730 so I want to 538 00:46:07,630 --> 00:46:10,320 add lines that break 539 00:46:11,250 --> 00:46:12,910 this a little bit 540 00:46:15,780 --> 00:46:17,320 I will continue to break this, 541 00:46:18,500 --> 00:46:20,870 but since breaking this too thin 542 00:46:20,870 --> 00:46:23,290 would shift the focus of the eyes 543 00:46:23,290 --> 00:46:26,350 to another area 544 00:46:28,580 --> 00:46:32,430 so I would have to divide this well 545 00:46:33,510 --> 00:46:37,030 with some lines having points added to them 546 00:46:38,760 --> 00:46:41,390 and other lines spread out more 547 00:46:47,210 --> 00:46:50,790 so that this bag is more noticeable 548 00:46:57,750 --> 00:46:58,790 For the hand, 549 00:47:00,270 --> 00:47:01,710 let me try 550 00:47:02,280 --> 00:47:03,660 adding details again 551 00:47:09,000 --> 00:47:11,440 I could take a separate canvas to do this, 552 00:47:11,440 --> 00:47:14,120 but if you don’t have much time, take this, 553 00:47:14,120 --> 00:47:15,980 copy, 554 00:47:15,980 --> 00:47:17,450 physically enlarge it 555 00:47:19,890 --> 00:47:22,250 and just draw on top 556 00:47:24,100 --> 00:47:24,850 An important thing 557 00:47:26,270 --> 00:47:26,790 here 558 00:47:28,300 --> 00:47:29,010 is that you sometimes 559 00:47:29,010 --> 00:47:30,190 merge unconsciously 560 00:47:30,190 --> 00:47:33,830 If you do that, this is what the final design product would look like, 561 00:47:33,830 --> 00:47:37,770 so be careful with it 562 00:47:42,310 --> 00:47:44,070 I always recommend that 563 00:47:44,360 --> 00:47:45,030 you save 564 00:47:46,030 --> 00:47:47,030 when doing your work 565 00:47:53,380 --> 00:47:55,370 Let’s describe the details on the hand 566 00:48:02,890 --> 00:48:03,890 more, while 567 00:48:23,110 --> 00:48:26,630 thinking about the structure well 568 00:48:35,080 --> 00:48:40,240 For the body drawing, there isn’t a way around it 569 00:48:40,240 --> 00:48:43,350 if you continue to draw and practice a lot, 570 00:48:44,520 --> 00:48:45,780 then 571 00:48:46,700 --> 00:48:52,480 you would gain some visual sense where 572 00:48:52,480 --> 00:48:56,420 you go ‘oh, this muscle bends like this here 573 00:48:56,420 --> 00:48:59,660 and with the lighting, this muscle 574 00:49:00,140 --> 00:49:03,330 would look like this shape’ 575 00:49:03,330 --> 00:49:06,550 and notice this more than before, 576 00:49:06,550 --> 00:49:10,420 so just draw as much as you can 577 00:49:12,710 --> 00:49:16,400 and practice by applying to the character 578 00:49:25,570 --> 00:49:27,900 Another important thing here 579 00:49:28,910 --> 00:49:29,900 are famous paintings, 580 00:49:32,020 --> 00:49:34,390 like old master drawings, 581 00:49:34,390 --> 00:49:38,760 where if those master paintings 582 00:49:41,320 --> 00:49:44,530 have great details for 583 00:49:45,910 --> 00:49:47,190 hands, etc 584 00:49:47,190 --> 00:49:51,060 you can practice by trying to copy it 585 00:49:53,040 --> 00:49:56,730 Copying that kind of drawing also results in learning 586 00:49:56,730 --> 00:49:57,740 a lot of things 587 00:49:58,700 --> 00:50:01,450 How did they 588 00:50:01,450 --> 00:50:10,510 describe the light in this type of lighting, with what kind of brush thickness 589 00:50:13,340 --> 00:50:15,470 I will also describe the tendon 590 00:50:25,140 --> 00:50:28,490 I like this kind of brush touches 591 00:50:28,490 --> 00:50:34,290 I have practiced and viewed a lot of references 592 00:50:34,290 --> 00:50:38,300 of works by impressionist artists 593 00:50:41,750 --> 00:50:44,940 There was John Singer Sargent, 594 00:50:46,960 --> 00:50:48,720 and other contemporary 595 00:50:50,830 --> 00:50:54,320 impressionist artists such as 596 00:50:54,320 --> 00:50:58,100 Monet or Degas 597 00:51:05,090 --> 00:51:13,810 How they used lighting to paint 598 00:51:13,810 --> 00:51:21,200 physical details with simplified palettes 599 00:51:21,200 --> 00:51:22,200 You can see 600 00:51:23,060 --> 00:51:27,460 all the brush markings 601 00:51:29,810 --> 00:51:32,980 when you look at the details of their works 602 00:51:32,980 --> 00:51:39,300 Try following those brush markings to 603 00:51:39,300 --> 00:51:45,460 practice painting - it would be very helpful 604 00:51:45,460 --> 00:51:49,480 The hand is more or less done with this, 605 00:51:49,480 --> 00:51:50,240 and I will again 606 00:51:52,660 --> 00:51:54,420 lower the opacity, 607 00:52:01,790 --> 00:52:04,460 and once the size is adjusted 608 00:52:05,680 --> 00:52:09,800 the hand is big here so I should make it smaller like this 609 00:52:09,800 --> 00:52:15,280 This looks small enough, so 610 00:52:15,280 --> 00:52:16,300 place it like this, 611 00:52:17,130 --> 00:52:20,210 and then increase the opacity again Then with that 612 00:52:21,550 --> 00:52:22,540 the hand is added 613 00:52:28,400 --> 00:52:30,740 He is holding the belt like this, 614 00:52:36,430 --> 00:52:40,460 and so iI will indicate the texture here as well 615 00:52:57,140 --> 00:52:59,890 I will have to add more shadows here 616 00:53:06,230 --> 00:53:08,370 This is a very dangerous design, 617 00:53:08,370 --> 00:53:10,730 honestly speaking, because this 618 00:53:10,730 --> 00:53:12,630 can break the realistic 619 00:53:12,630 --> 00:53:14,060 illusion, 620 00:53:16,050 --> 00:53:20,690 but I thought trying this out 621 00:53:20,690 --> 00:53:23,020 would be good so I added it 622 00:53:26,030 --> 00:53:29,840 If this is too distinct, it could ruin the character 623 00:53:30,830 --> 00:53:35,680 I feel that if I showed this to the director or the lead, 624 00:53:35,680 --> 00:53:38,470 or the client, I think that they 625 00:53:38,470 --> 00:53:41,580 definitely could tell me to get rid of it 626 00:53:41,580 --> 00:53:45,290 Of course, this depends on the director, but 627 00:53:45,290 --> 00:53:46,960 since we 628 00:53:51,060 --> 00:53:53,230 are working 629 00:53:53,230 --> 00:53:56,310 for hire, if 630 00:53:58,290 --> 00:54:01,200 clients or other people 631 00:54:01,200 --> 00:54:06,560 request changes, we always have to be prepared However, 632 00:54:06,560 --> 00:54:09,940 if you don’t recognize or try this at all in the development 633 00:54:09,940 --> 00:54:12,430 stages, or if 634 00:54:12,430 --> 00:54:15,750 the direction of the design is not very smooth for you, 635 00:54:15,750 --> 00:54:17,780 then where is the fun in that 636 00:54:19,820 --> 00:54:21,100 So, just try adding this, 637 00:54:21,100 --> 00:54:26,960 and if they say it doesn’t look that great, 638 00:54:26,960 --> 00:54:31,760 then just take it out 639 00:54:34,160 --> 00:54:38,190 Or, if you have strong faith that this detail 640 00:54:38,190 --> 00:54:41,390 is crucial for the overall design, 641 00:54:41,390 --> 00:54:46,100 then you can logically explain 642 00:54:47,150 --> 00:54:48,940 why this design should be included 643 00:54:50,830 --> 00:54:54,390 with manners 644 00:54:55,180 --> 00:55:00,140 With this explanation, you could 645 00:55:01,720 --> 00:55:05,170 at times lead designers or clients, 646 00:55:06,750 --> 00:55:08,300 which adds some responsibility 647 00:55:08,300 --> 00:55:09,680 to the design 648 00:55:12,880 --> 00:55:17,810 Always be open minded, 649 00:55:17,810 --> 00:55:19,700 open mind always 650 00:55:20,660 --> 00:55:29,780 For all requests that are pursued by the client, 651 00:55:29,780 --> 00:55:35,190 you listen to it and put it in action 652 00:55:35,190 --> 00:55:38,060 having this type of mindset is very important 653 00:55:42,060 --> 00:55:48,980 I will discuss props in a separate lecture 654 00:55:48,980 --> 00:55:55,120 so I will just simply indicate the props 655 00:55:55,120 --> 00:55:58,560 this prop design is also a very crucial 656 00:55:58,560 --> 00:56:00,750 factor in composing the character, 657 00:56:01,900 --> 00:56:04,300 so I do not want to 658 00:56:06,030 --> 00:56:09,460 touch the details of it just yet 659 00:56:17,250 --> 00:56:19,980 Indicate the straw shoes like this, 660 00:56:23,250 --> 00:56:25,360 and even though I would like to add more details here, 661 00:56:27,220 --> 00:56:33,350 since this part is the one with the most important detail, 662 00:56:33,350 --> 00:56:36,020 I have spent more time on this area 663 00:56:49,170 --> 00:56:51,410 So the big flow, 664 00:56:54,710 --> 00:56:59,660 meaning as it was for our previous designs, is 665 00:56:59,660 --> 00:57:05,080 the overall flow going along smoothly 666 00:57:05,080 --> 00:57:07,540 You have to continue to check up on this 667 00:57:10,860 --> 00:57:15,400 Here, this is already the third design that came up, 668 00:57:15,400 --> 00:57:17,940 and this part became somewhat heavy so 669 00:57:17,940 --> 00:57:20,430 how to maintain this balance 670 00:57:22,500 --> 00:57:24,880 whether you would do something like this 671 00:57:25,490 --> 00:57:28,590 or do this here, 672 00:57:30,640 --> 00:57:33,580 make the eyes go in this direction, 673 00:57:33,580 --> 00:57:35,760 then pass by this area 674 00:57:35,760 --> 00:57:37,060 to move to this area, 675 00:57:37,060 --> 00:57:41,670 and go back to the design here 676 00:57:41,670 --> 00:57:45,000 to see if you would make this dropdown 677 00:57:45,000 --> 00:57:48,060 Think about all of these things 678 00:57:48,060 --> 00:57:52,180 Right now, as I am doing the design, 679 00:57:52,180 --> 00:57:55,060 I think this chest area now has a lot of 680 00:57:55,060 --> 00:57:56,770 small details, and so it is grabbing 681 00:57:56,770 --> 00:57:59,600 the visual attention 682 00:57:59,600 --> 00:58:06,740 To match the balance here, I think that 683 00:58:07,280 --> 00:58:08,690 here you would 684 00:58:08,690 --> 00:58:11,090 need a little bit of difference 685 00:58:11,090 --> 00:58:13,390 from a design 686 00:58:13,390 --> 00:58:15,120 perspective 687 00:58:17,700 --> 00:58:21,330 So that something 688 00:58:22,860 --> 00:58:26,820 catches the eyes a little more, 689 00:58:26,820 --> 00:58:29,710 you could just break this part as such 690 00:58:29,710 --> 00:58:30,860 in a simple way 691 00:58:32,460 --> 00:58:38,380 You could emphasize a particular form 692 00:58:38,380 --> 00:58:40,820 and break it 693 00:58:40,820 --> 00:58:43,540 Or if you want this to be stronger, 694 00:58:43,540 --> 00:58:44,680 you would again 695 00:58:44,680 --> 00:58:45,940 add 696 00:58:48,040 --> 00:58:50,370 other designs here 697 00:58:50,370 --> 00:58:54,570 that do not look overly excessive 698 00:58:54,570 --> 00:58:56,340 I think having a sort of net 699 00:59:00,880 --> 00:59:03,760 installed here could be nice 700 00:59:03,760 --> 00:59:05,870 So a sort of net here 701 00:59:05,870 --> 00:59:07,720 is somewhat functional, 702 00:59:07,720 --> 00:59:09,500 but it could have rocks here 703 00:59:09,500 --> 00:59:12,300 so that this does not blow with the wind 704 00:59:12,300 --> 00:59:17,230 You could think about designs like this 705 00:59:19,120 --> 00:59:23,630 Let me just indicate this to see what it looks like 706 00:59:27,090 --> 00:59:29,620 I’ll turn this off for now, 707 00:59:30,320 --> 00:59:31,890 and see if this 708 00:59:38,220 --> 00:59:39,810 is balanced, 709 00:59:39,810 --> 00:59:42,640 and check that the flow of the eyes 710 00:59:44,750 --> 00:59:45,900 is going properly 711 00:59:45,900 --> 00:59:52,160 So with the eyes, you go from here 712 00:59:52,160 --> 00:59:53,870 to here 713 00:59:53,870 --> 00:59:56,430 like this 714 00:59:59,780 --> 01:00:04,830 and feel the overall flow 715 01:00:04,830 --> 01:00:07,570 Do you just want to go very simple 716 01:00:08,850 --> 01:00:09,940 Or 717 01:00:13,040 --> 01:00:15,660 or do you want a sense of flow 718 01:00:17,810 --> 01:00:19,760 This is too apparent 719 01:00:19,760 --> 01:00:22,480 from far away, so I will also press this down 720 01:00:25,260 --> 01:00:26,740 a little bit 721 01:00:29,260 --> 01:00:33,560 So, when you are adding any form or design, 722 01:00:33,560 --> 01:00:37,060 it is good if you have very clear reasoning behind it 723 01:00:37,060 --> 01:00:43,660 There are always purposes in place 724 01:00:43,660 --> 01:00:49,010 if during the designing you just randomly add 725 01:00:49,010 --> 01:00:50,800 details here 726 01:00:50,800 --> 01:00:52,260 and there 727 01:00:52,260 --> 01:00:53,190 and all over, 728 01:00:53,190 --> 01:00:56,910 then there is no more flow of the eyes 729 01:00:56,910 --> 01:00:58,770 When this happens, 730 01:00:59,220 --> 01:01:00,310 to the human eye, 731 01:01:00,310 --> 01:01:04,640 this feels too chaotic 732 01:01:04,640 --> 01:01:06,590 and complex 733 01:01:06,590 --> 01:01:09,420 Even if a lot of designs are in place, 734 01:01:09,420 --> 01:01:12,120 if the designs are organized in some sort of order, 735 01:01:12,120 --> 01:01:17,550 regardless of how much you would add from here 736 01:01:18,350 --> 01:01:20,460 as long as that order is maintained 737 01:01:23,150 --> 01:01:25,970 it would still 738 01:01:26,860 --> 01:01:28,910 look good visually 739 01:01:30,450 --> 01:01:33,990 Concept designer is simply put, 740 01:01:33,990 --> 01:01:37,260 someone who brings order to the design 741 01:01:47,280 --> 01:01:49,750 Here I think 742 01:01:52,200 --> 01:01:54,980 there could be a stronger silhouette, 743 01:01:54,980 --> 01:01:56,370 or shadow information 744 01:01:59,410 --> 01:02:02,520 The feet could be further apart here 745 01:02:02,520 --> 01:02:04,800 The feet are heavily lacking detail, 746 01:02:04,800 --> 01:02:07,380 but we can just work 747 01:02:08,430 --> 01:02:10,100 on this later 748 01:02:10,100 --> 01:02:11,820 so just keep it like this 749 01:02:16,270 --> 01:02:20,080 I will also make this a bit 750 01:02:20,080 --> 01:02:21,580 brighter 751 01:02:33,100 --> 01:02:34,640 like this, 752 01:02:35,250 --> 01:02:36,590 and from here 753 01:02:37,610 --> 01:02:39,730 I will talk 754 01:02:41,230 --> 01:02:45,010 about the two designs I do often 755 01:02:45,420 --> 01:02:46,510 in order to 756 01:02:48,850 --> 01:02:54,320 make this sketch stand out a bit more 757 01:02:54,320 --> 01:02:56,940 Now, let’s say that this is the sketch done 758 01:02:56,940 --> 01:03:00,640 you could just present it in this way 759 01:03:00,640 --> 01:03:04,070 However, if you want to emphasize this character 760 01:03:04,070 --> 01:03:07,950 and add clothing that puts more emphasis, 761 01:03:07,950 --> 01:03:10,060 then you would 762 01:03:13,230 --> 01:03:15,180 first take this character 763 01:03:18,540 --> 01:03:20,600 I know that 764 01:03:22,100 --> 01:03:27,440 some people who do elaborate details use masking 765 01:03:27,440 --> 01:03:29,870 tool 766 01:03:29,870 --> 01:03:33,970 to make a very clean masking 767 01:03:33,970 --> 01:03:36,160 from when they first draw the character 768 01:03:36,160 --> 01:03:40,690 This here is the masking tool, 769 01:03:40,690 --> 01:03:42,030 so this becomes red, 770 01:03:43,860 --> 01:03:45,550 and when you 771 01:03:45,550 --> 01:03:48,870 turn this off, then 772 01:03:48,870 --> 01:03:50,930 this part is selected 773 01:03:52,660 --> 01:04:01,420 So, those people who draw in a very sensitive way do this masking 774 01:04:02,830 --> 01:04:04,340 like this 775 01:04:07,470 --> 01:04:12,210 almost all in pencil 776 01:04:12,210 --> 01:04:16,210 When you do this with pencil compared to the brush, 777 01:04:17,970 --> 01:04:20,190 as I have mentioned before, 778 01:04:20,190 --> 01:04:24,270 the pencil fills the pixels, 779 01:04:25,460 --> 01:04:28,900 so when you do this 780 01:04:28,900 --> 01:04:30,960 it is filled here 781 01:04:30,960 --> 01:04:32,660 and then when you fill again 782 01:04:33,500 --> 01:04:35,160 then turn masking off, 783 01:04:35,160 --> 01:04:38,580 then this part becomes perfectly clear 784 01:04:38,580 --> 01:04:41,420 However, if you were to use a normal brush 785 01:04:41,420 --> 01:04:43,670 to do the masking, 786 01:04:43,670 --> 01:04:44,370 the problem 787 01:04:45,680 --> 01:04:48,690 is, as you can see, 788 01:04:53,520 --> 01:04:54,590 that 789 01:04:57,580 --> 01:04:58,770 a sort of gradation is formed 790 01:04:59,790 --> 01:05:01,810 Then, when you select, 791 01:05:01,810 --> 01:05:04,830 the gradation is created 792 01:05:04,830 --> 01:05:07,960 Here, it just looks like pixels, but 793 01:05:07,960 --> 01:05:12,140 when you erase this or copy it to somewhere else, 794 01:05:12,140 --> 01:05:14,070 you will be able to see this phenomenon 795 01:05:14,070 --> 01:05:16,870 of rather blurry 796 01:05:16,870 --> 01:05:20,530 details forming 797 01:05:21,460 --> 01:05:23,060 Therefore, 798 01:05:26,640 --> 01:05:29,710 when you are doing masking, you can either use a pencil 799 01:05:29,710 --> 01:05:33,010 or do them one by one 800 01:05:33,010 --> 01:05:36,850 using the selecting tool in 801 01:05:36,850 --> 01:05:41,030 excruciating detail, but 802 01:05:41,030 --> 01:05:43,340 this would take a lot of time 803 01:05:43,340 --> 01:05:47,440 Those people with a lot of pensions could do this, 804 01:05:47,760 --> 01:05:49,970 and those with a lot of time could also do this 805 01:05:54,410 --> 01:05:57,300 For this detail, I will just go as it is, 806 01:05:57,300 --> 01:05:59,310 although I am not fully satisfied 807 01:06:01,410 --> 01:06:02,770 I will add 808 01:06:09,780 --> 01:06:13,570 some lighting information 809 01:06:13,570 --> 01:06:16,340 so that I can confirm something is here 810 01:06:26,730 --> 01:06:27,740 Add the lighting 811 01:06:29,510 --> 01:06:31,250 like this, 812 01:06:40,660 --> 01:06:43,190 and then a bigger highlight at the back here 813 01:06:43,190 --> 01:06:45,940 For this highlight, making 814 01:06:56,430 --> 01:06:59,760 this into a dinosaur teeth shape 815 01:06:59,760 --> 01:07:03,150 would also look cool, but let’s just 816 01:07:04,080 --> 01:07:05,360 do this for now 817 01:07:09,100 --> 01:07:12,020 Let’s try doing just a few details like this 818 01:07:12,020 --> 01:07:15,760 with claw-like figures 819 01:07:17,330 --> 01:07:21,840 You always end up getting very greedy when drawing, 820 01:07:21,840 --> 01:07:24,400 and sometimes you have to suppress that The most important thing is 821 01:07:25,570 --> 01:07:29,010 to complete this on time, and no matter how good my product is 822 01:07:32,920 --> 01:07:37,260 ,if I am not able to meet the deadline, there could be problems 823 01:07:46,610 --> 01:07:49,070 This is done 824 01:07:49,940 --> 01:07:51,090 And now 825 01:07:52,950 --> 01:07:55,310 I will share a few very important 826 01:07:55,660 --> 01:07:57,390 points 827 01:07:57,390 --> 01:08:00,150 I can’t say that this is extremely important 828 01:08:00,150 --> 01:08:02,940 or that it is critical in terms of its 829 01:08:02,940 --> 01:08:08,460 importance in design, 830 01:08:08,460 --> 01:08:14,540 but there are a few methods that can make the 831 01:08:14,540 --> 01:08:19,090 flat atmosphere of my design 832 01:08:19,090 --> 01:08:24,430 more dimensional, and with a greater sense of realism 833 01:08:25,910 --> 01:08:26,770 The first is 834 01:08:28,740 --> 01:08:33,040 let me clean this up a bit first 835 01:08:33,710 --> 01:08:34,640 It’s clear 836 01:08:48,850 --> 01:08:49,810 Now, 837 01:08:51,930 --> 01:08:55,760 press this Alt key and then press 838 01:08:55,760 --> 01:08:59,950 the layer to select the entire thing 839 01:09:02,000 --> 01:09:03,440 like this 840 01:09:03,440 --> 01:09:05,210 Now, you can check for 841 01:09:05,210 --> 01:09:06,930 dirty, un-erased lines 842 01:09:08,130 --> 01:09:12,590 in the surrounding or any foreign substances 843 01:09:14,380 --> 01:09:18,080 It is important to check for this 844 01:09:18,080 --> 01:09:22,190 Now, add one layer, take this back, 845 01:09:22,190 --> 01:09:23,790 then shadow 846 01:09:24,180 --> 01:09:27,050 I will try to draw shadows that make this character 847 01:09:27,050 --> 01:09:29,150 look more dimensional 848 01:09:29,150 --> 01:09:32,470 There are various ways to draw shadows 849 01:09:32,470 --> 01:09:35,880 You could 850 01:09:35,880 --> 01:09:37,810 just make a 851 01:09:39,220 --> 01:09:41,070 very simple drawing like this 852 01:09:41,720 --> 01:09:45,040 This is the most conventional way, 853 01:09:45,040 --> 01:09:47,470 and I also 854 01:09:49,460 --> 01:09:50,720 like to do this often 855 01:09:50,720 --> 01:09:54,600 Just do it like this, and 856 01:09:54,600 --> 01:09:54,940 you 857 01:09:54,940 --> 01:09:56,280 could consider this done 858 01:09:56,280 --> 01:09:59,550 But, there is another method I use, 859 01:09:59,550 --> 01:10:00,590 which is to 860 01:10:03,560 --> 01:10:06,660 copy the entire thing, 861 01:10:06,660 --> 01:10:10,260 go to hue saturation again, which I like, 862 01:10:11,180 --> 01:10:12,180 and then 863 01:10:13,870 --> 01:10:18,620 make the lightness of this to completely black 864 01:10:18,620 --> 01:10:20,430 and make this into a silhouette 865 01:10:20,810 --> 01:10:23,900 Put this silhouette at the back, 866 01:10:23,900 --> 01:10:26,100 transfer this again, 867 01:10:27,260 --> 01:10:28,140 then here 868 01:10:31,220 --> 01:10:33,420 press distort 869 01:10:34,610 --> 01:10:37,660 Which way would the lighting go 870 01:10:37,660 --> 01:10:39,730 This looks about right 871 01:10:41,550 --> 01:10:43,540 Then like this, 872 01:10:45,100 --> 01:10:46,640 you can make the shadow 873 01:10:47,950 --> 01:10:49,550 and indicate it as such 874 01:10:55,510 --> 01:10:57,050 Do this, 875 01:10:57,050 --> 01:10:57,810 and then 876 01:10:58,830 --> 01:11:01,680 for the dirty parts 877 01:11:01,680 --> 01:11:03,440 or parts that don’t fit, you 878 01:11:05,140 --> 01:11:06,580 could just erase it 879 01:11:08,660 --> 01:11:13,070 From here, then move to the filter, 880 01:11:13,070 --> 01:11:13,940 and 881 01:11:15,500 --> 01:11:17,740 add a slight blur 882 01:11:17,740 --> 01:11:20,400 I often use Gaussian blur here, 883 01:11:21,970 --> 01:11:23,770 and the Gaussian blur 884 01:11:25,730 --> 01:11:28,090 allows using this arrow 885 01:11:28,090 --> 01:11:30,060 to adjust the amount of blur applied 886 01:11:31,180 --> 01:11:33,740 Make this slightly blur 887 01:11:34,860 --> 01:11:39,790 Then, select this, deselect 888 01:11:41,690 --> 01:11:46,550 by pressing Alt + H 889 01:11:46,550 --> 01:11:48,920 So deselect essentially means hiding, 890 01:11:48,920 --> 01:11:52,220 so this selection becomes hidden 891 01:11:52,220 --> 01:11:56,110 with the selected effects still maintained 892 01:11:57,940 --> 01:11:59,180 Here, 893 01:11:59,180 --> 01:12:01,420 do this, and 894 01:12:09,200 --> 01:12:10,770 then slightly disperse 895 01:12:14,370 --> 01:12:17,360 the shadow towards the back 896 01:12:24,530 --> 01:12:26,450 Let me try and extend the shadow now 897 01:12:34,780 --> 01:12:39,730 The light is in fact too extreme right now, 898 01:12:40,050 --> 01:12:43,380 but just know that this type of method exists, 899 01:12:43,380 --> 01:12:47,540 and I use this method a lot 900 01:12:48,560 --> 01:12:52,850 Because of the position in which the character is standing, 901 01:12:52,850 --> 01:12:56,240 this could be less effective, 902 01:12:58,130 --> 01:13:00,620 but adding shadows like this 903 01:13:00,620 --> 01:13:01,710 could be very good, 904 01:13:04,250 --> 01:13:06,450 and this is one of the functions 905 01:13:15,470 --> 01:13:18,270 Now, once the shadow is done 906 01:13:18,270 --> 01:13:21,840 what other factor can give the character 907 01:13:21,840 --> 01:13:25,240 a more dimensional feeling 908 01:13:25,240 --> 01:13:27,700 It is the background 909 01:13:27,700 --> 01:13:28,820 I will try 910 01:13:30,700 --> 01:13:33,140 to create a background here, 911 01:13:34,440 --> 01:13:38,210 and there is no set rule for this or anything 912 01:13:38,210 --> 01:13:40,720 But the way I do it usually 913 01:13:44,240 --> 01:13:47,100 is to make a small painting, 914 01:13:47,100 --> 01:13:47,950 then 915 01:13:53,070 --> 01:13:54,700 spread this using the smudge tool, 916 01:13:55,730 --> 01:14:01,640 select and cut the sides of this, 917 01:14:01,640 --> 01:14:02,540 and then 918 01:14:09,460 --> 01:14:11,250 make this whole 919 01:14:12,110 --> 01:14:12,660 thing bigger 920 01:14:14,930 --> 01:14:16,460 So just adjust it 921 01:14:20,880 --> 01:14:21,550 like this, 922 01:14:24,800 --> 01:14:27,380 then lower the opacity a little 923 01:14:28,020 --> 01:14:30,990 I am doing this because it was too thick before 924 01:14:31,220 --> 01:14:32,340 Then, 925 01:14:32,500 --> 01:14:34,350 for this part, 926 01:14:39,500 --> 01:14:40,180 again, 927 01:14:42,410 --> 01:14:43,090 white 928 01:14:45,100 --> 01:14:48,110 Open this up again, 929 01:14:48,110 --> 01:14:49,490 cut both sides - 930 01:14:52,860 --> 01:14:57,080 Oh, I have used the wrong layer Then now I can go to the history 931 01:14:57,080 --> 01:14:57,870 and organize 932 01:14:58,960 --> 01:15:00,820 this again 933 01:15:02,120 --> 01:15:03,690 The history layer is very important 934 01:15:03,690 --> 01:15:07,090 I just made a mistake 935 01:15:07,090 --> 01:15:09,260 of drawing on the shadow 936 01:15:10,290 --> 01:15:15,530 Without the history, 937 01:15:15,530 --> 01:15:16,680 I would have to do Ctrl + Z, 938 01:15:16,680 --> 01:15:18,800 but there is a range of Ctrl + Z 939 01:15:20,660 --> 01:15:22,990 in terms of its deleting function, 940 01:15:22,990 --> 01:15:27,190 so once it goes beyond that range, you can’t revert back 941 01:15:27,190 --> 01:15:30,480 So, making this type of history 942 01:15:30,480 --> 01:15:33,370 allows you to press the history and instantly 943 01:15:34,490 --> 01:15:35,900 go back in time 944 01:15:37,620 --> 01:15:43,380 Here, I think going front is better, 945 01:15:48,780 --> 01:15:50,120 so I will try and match 946 01:15:50,120 --> 01:15:51,980 the value for the 947 01:15:52,270 --> 01:15:52,910 shoes 948 01:16:00,340 --> 01:16:01,100 around this much 949 01:16:03,180 --> 01:16:05,840 This shoe is too dark, 950 01:16:06,340 --> 01:16:09,870 so let me try and brighten this 951 01:16:20,940 --> 01:16:21,740 Then 952 01:16:23,120 --> 01:16:24,290 also this part, 953 01:16:24,290 --> 01:16:26,380 I would have to brighten it 954 01:16:29,790 --> 01:16:31,790 This time, I will use levels 955 01:16:34,740 --> 01:16:35,340 to add it, 956 01:16:37,900 --> 01:16:41,670 and since this line became too straight 957 01:16:41,670 --> 01:16:44,910 I will add a slight curve here, 958 01:16:45,330 --> 01:16:50,290 so that it has a bit more structure 959 01:16:51,860 --> 01:16:54,160 Also here, 960 01:17:00,110 --> 01:17:03,380 I think I have to give more lighting information 961 01:17:12,980 --> 01:17:15,820 Add highlight to the bag as well, 962 01:17:18,160 --> 01:17:19,820 but not too excessively 963 01:17:20,940 --> 01:17:25,070 You have to be very careful when adding these highlights 964 01:17:25,070 --> 01:17:29,380 If you do this 965 01:17:29,380 --> 01:17:31,570 too excessively, 966 01:17:33,390 --> 01:17:39,440 it gives a feeling of a setup 967 01:17:39,440 --> 01:17:42,400 like pieces cut with knives 968 01:17:42,400 --> 01:17:45,360 or with scissors for instance, so 969 01:17:47,310 --> 01:17:51,390 when you add highlights here, 970 01:17:51,390 --> 01:17:53,650 really put a lot of thought into it, 971 01:17:57,040 --> 01:18:00,450 and reflect your thinking in all the highlights 972 01:18:01,450 --> 01:18:02,320 added 973 01:18:06,630 --> 01:18:10,150 When you see on the web for instance, 974 01:18:10,150 --> 01:18:14,480 you can often see concept artists who love highlights 975 01:18:14,480 --> 01:18:17,600 and made pieces 976 01:18:17,600 --> 01:18:21,050 with an excessive amount of them 977 01:18:21,050 --> 01:18:23,540 When you see those pieces, 978 01:18:23,700 --> 01:18:24,720 you think that 979 01:18:25,710 --> 01:18:29,520 the composition of the piece is really good, but 980 01:18:29,520 --> 01:18:32,110 the eyes are shifted 981 01:18:32,110 --> 01:18:34,730 completely towards the powerful highlights 982 01:18:34,730 --> 01:18:36,720 For example, if I were to do this here, 983 01:18:37,740 --> 01:18:38,700 then 984 01:18:42,610 --> 01:18:45,940 this dimensional feeling completely goes away 985 01:18:45,940 --> 01:18:50,340 For such bright highlights, 986 01:18:50,340 --> 01:18:53,030 use them with extreme caution, 987 01:18:53,030 --> 01:18:57,300 or make sure to refer to the reference 988 01:18:57,900 --> 01:18:58,670 for highlights 989 01:19:01,240 --> 01:19:02,220 You have to think of 990 01:19:03,280 --> 01:19:10,610 cutting something with a very sharp knife without a ruler 991 01:19:11,860 --> 01:19:12,880 when adding 992 01:19:15,120 --> 01:19:16,180 highlights 993 01:19:19,020 --> 01:19:21,420 Always be extremely careful 994 01:19:27,550 --> 01:19:31,360 Also, check what the overall atmosphere is 995 01:19:31,360 --> 01:19:34,350 whenever you are adding the highlight 996 01:19:42,060 --> 01:19:44,660 Let me make this brighter 997 01:19:47,660 --> 01:19:52,270 as the focal point has to go higher 998 01:19:52,270 --> 01:19:54,100 For the upper area, 999 01:19:55,250 --> 01:19:58,470 I will overall 1000 01:19:58,470 --> 01:20:02,290 make the area brighter by using brighten 1001 01:20:09,970 --> 01:20:10,740 like this 1002 01:20:16,780 --> 01:20:18,990 This would make it so that the eyes 1003 01:20:18,990 --> 01:20:20,280 start from the top 1004 01:20:20,280 --> 01:20:23,400 and the attention starts from the top 1005 01:20:23,400 --> 01:20:24,820 due to this adjustment 1006 01:20:26,540 --> 01:20:28,700 We can’t start from the bottom, because 1007 01:20:28,700 --> 01:20:32,750 without this here, the problem is 1008 01:20:32,750 --> 01:20:34,080 if the eyes go down, 1009 01:20:34,080 --> 01:20:36,180 this is the bright area 1010 01:20:36,180 --> 01:20:38,190 with the shoe 1011 01:20:38,190 --> 01:20:39,760 here 1012 01:20:39,760 --> 01:20:43,570 But, if the upper area 1013 01:20:43,570 --> 01:20:45,530 becomes brighter, 1014 01:20:45,530 --> 01:20:50,100 now the eyes start to read from the top, 1015 01:20:50,100 --> 01:20:53,620 then flow through the character and drop all the way down 1016 01:20:54,380 --> 01:20:55,410 like this 1017 01:20:58,260 --> 01:21:01,550 Now here, if you want to 1018 01:21:01,550 --> 01:21:03,380 give a more realistic effect, 1019 01:21:03,380 --> 01:21:06,800 then you can now add a background 1020 01:21:06,800 --> 01:21:10,210 I am going to add a background here, 1021 01:21:10,210 --> 01:21:16,200 and there are really many ways to do it 1022 01:21:16,200 --> 01:21:20,430 Some concept designers 1023 01:21:20,430 --> 01:21:23,090 could add it in this way 1024 01:21:24,980 --> 01:21:26,430 I am sure you have seen this a lot, 1025 01:21:26,430 --> 01:21:28,820 where you add this sort of graphic 1026 01:21:30,260 --> 01:21:32,580 design so that 1027 01:21:35,500 --> 01:21:40,660 this becomes more clear 1028 01:21:42,400 --> 01:21:43,920 this is used often 1029 01:21:44,210 --> 01:21:45,360 But, 1030 01:21:46,740 --> 01:21:48,500 I will try 1031 01:21:52,560 --> 01:21:54,000 this 1032 01:21:54,510 --> 01:21:56,620 First, I will 1033 01:21:56,620 --> 01:21:58,290 select this, 1034 01:22:02,160 --> 01:22:03,920 and then clean up the surrounding 1035 01:22:03,920 --> 01:22:05,940 for the background 1036 01:22:10,670 --> 01:22:11,500 First, 1037 01:22:14,700 --> 01:22:17,070 I will find for references of backgrounds 1038 01:22:19,530 --> 01:22:23,180 that could be used here 1039 01:22:26,100 --> 01:22:29,670 Any background is honestly fine, 1040 01:22:29,670 --> 01:22:32,210 but you want to avoid 1041 01:22:32,210 --> 01:22:36,910 designs that can damage the design of 1042 01:22:36,910 --> 01:22:38,530 the character 1043 01:22:38,530 --> 01:22:41,250 So, the image should be light and 1044 01:22:41,250 --> 01:22:46,550 be able to support the feeling of 1045 01:22:46,550 --> 01:22:50,660 the character in a compositional 1046 01:22:53,520 --> 01:22:55,440 manner 1047 01:22:57,150 --> 01:22:58,700 Now from here, 1048 01:23:03,650 --> 01:23:05,330 let’s try using this 1049 01:23:09,940 --> 01:23:14,740 Just as I have done with the dinosaur skin texture, 1050 01:23:17,490 --> 01:23:21,810 I will increase the level and the chroma as much as possible, 1051 01:23:23,090 --> 01:23:27,150 make this blackout again, 1052 01:23:31,520 --> 01:23:32,750 then similar 1053 01:23:32,750 --> 01:23:38,100 Pressing similar makes the computer 1054 01:23:38,100 --> 01:23:40,970 select all the colors similar 1055 01:23:40,970 --> 01:23:44,270 to this selected black color 1056 01:23:44,270 --> 01:23:46,610 Now, copy and paste 1057 01:23:48,730 --> 01:23:52,420 to obtain the image of the tree 1058 01:23:52,420 --> 01:23:53,580 Now, I can 1059 01:23:58,360 --> 01:24:00,050 place this at the back, 1060 01:24:01,680 --> 01:24:04,380 then pull it 1061 01:24:10,670 --> 01:24:15,380 so that the background feels more like a forest 1062 01:24:18,780 --> 01:24:19,380 Then, 1063 01:24:22,390 --> 01:24:24,590 let me lower the fill, 1064 01:24:31,340 --> 01:24:32,820 and then 1065 01:24:37,260 --> 01:24:40,970 press the gradation tool here, 1066 01:24:40,970 --> 01:24:44,150 press masking, 1067 01:24:46,700 --> 01:24:47,860 erase this 1068 01:24:53,300 --> 01:24:54,030 part 1069 01:24:58,060 --> 01:24:59,020 like this, 1070 01:25:00,500 --> 01:25:04,910 then flat, 1071 01:25:07,810 --> 01:25:09,610 go to filter, 1072 01:25:09,610 --> 01:25:11,730 and blur again, 1073 01:25:13,520 --> 01:25:15,220 so adding 1074 01:25:15,220 --> 01:25:17,010 more Gaussian blur 1075 01:25:28,620 --> 01:25:30,090 Here I think 1076 01:25:37,520 --> 01:25:40,690 the tree texture at the back 1077 01:25:40,690 --> 01:25:43,820 is too strong 1078 01:25:43,820 --> 01:25:45,550 that it sort of swallows the character 1079 01:25:45,550 --> 01:25:48,810 Because the noise is too high, 1080 01:25:49,300 --> 01:25:52,110 I will go back to 1081 01:25:53,870 --> 01:25:55,880 blur, then Gaussian blur, 1082 01:25:55,880 --> 01:25:59,980 and make the blurring a bit stronger 1083 01:26:07,430 --> 01:26:09,080 For the ground, 1084 01:26:10,360 --> 01:26:13,520 you can do a similar 1085 01:26:15,660 --> 01:26:17,070 way to what I have done 1086 01:26:17,070 --> 01:26:18,130 Like this 1087 01:26:21,700 --> 01:26:25,870 I think we could try using this as the ground 1088 01:26:26,930 --> 01:26:28,850 or this texture 1089 01:26:31,290 --> 01:26:32,240 Here, 1090 01:26:35,470 --> 01:26:36,590 there is water present, 1091 01:26:39,250 --> 01:26:42,670 but also for this we could 1092 01:26:42,670 --> 01:26:44,240 make this 1093 01:26:46,320 --> 01:26:47,340 stronger 1094 01:26:48,210 --> 01:26:50,510 and then 1095 01:26:54,960 --> 01:26:58,100 press similar to 1096 01:27:00,560 --> 01:27:01,900 try and just take the 1097 01:27:03,280 --> 01:27:11,500 rocks if possible 1098 01:27:15,520 --> 01:27:16,620 Yes, this looks 1099 01:27:18,130 --> 01:27:18,700 okay 1100 01:27:22,260 --> 01:27:26,700 Now, it would be good 1101 01:27:26,700 --> 01:27:30,190 to put this behind the shadow, 1102 01:27:30,190 --> 01:27:31,920 so place it as such 1103 01:27:35,810 --> 01:27:39,760 So, without the water, it just feels as if 1104 01:27:43,000 --> 01:27:46,700 the character is standing on some rocks 1105 01:27:49,130 --> 01:27:52,750 Or with this, you could 1106 01:28:01,230 --> 01:28:04,780 try this again 1107 01:28:06,380 --> 01:28:10,450 Go to layer, just flat, then 1108 01:28:10,770 --> 01:28:11,310 here, 1109 01:28:19,020 --> 01:28:22,900 I think the value 1110 01:28:25,940 --> 01:28:28,190 has to be slightly thicker 1111 01:28:30,290 --> 01:28:30,990 a little more 1112 01:28:36,270 --> 01:28:37,140 like this 1113 01:28:39,790 --> 01:28:40,910 A bit thicker 1114 01:29:01,110 --> 01:29:04,360 I am not getting the rock value 1115 01:29:04,360 --> 01:29:06,470 so let me try and go darker 1116 01:29:06,470 --> 01:29:07,310 a little bit 1117 01:29:23,950 --> 01:29:24,880 From here, 1118 01:29:27,940 --> 01:29:34,230 I will try to temporarily erase the forms here 1119 01:29:46,160 --> 01:29:49,180 It kind of feels like the character is on snow, 1120 01:29:49,180 --> 01:29:50,740 possibly because of the clothing 1121 01:29:52,850 --> 01:29:54,320 After this, 1122 01:29:54,800 --> 01:29:56,720 you can’t end it here 1123 01:29:56,720 --> 01:30:00,050 I guess you could, but 1124 01:30:02,630 --> 01:30:04,820 one more thing I want to do is 1125 01:30:09,480 --> 01:30:11,110 add another layer 1126 01:30:11,110 --> 01:30:14,370 on top of this character 1127 01:30:14,370 --> 01:30:14,860 Then, 1128 01:30:16,270 --> 01:30:22,190 from here use the smudging tool to 1129 01:30:30,450 --> 01:30:31,390 do this 1130 01:30:32,560 --> 01:30:33,710 After that, 1131 01:30:36,980 --> 01:30:39,280 from the top here, 1132 01:30:39,280 --> 01:30:41,580 this gives a very subtle sensation 1133 01:30:49,230 --> 01:30:52,300 of the light 1134 01:30:53,300 --> 01:30:53,900 coming in 1135 01:31:08,110 --> 01:31:11,950 Also for here, 1136 01:31:17,650 --> 01:31:19,470 I will just select this part, 1137 01:31:20,550 --> 01:31:22,160 and go with a slightly different method 1138 01:31:22,160 --> 01:31:22,990 for this 1139 01:31:24,880 --> 01:31:26,330 do this 1140 01:31:26,330 --> 01:31:28,400 go to select, 1141 01:31:30,580 --> 01:31:33,490 then Gaussian blur 1142 01:31:34,720 --> 01:31:38,040 I could just do the smudging as I have done before with the hands, 1143 01:31:38,040 --> 01:31:41,240 but if you want a smoother gradation 1144 01:31:41,240 --> 01:31:42,260 this 1145 01:31:44,140 --> 01:31:46,580 Gaussian blur tool 1146 01:31:46,580 --> 01:31:49,230 is also very effective 1147 01:31:49,230 --> 01:31:52,720 Then, go to overlay, 1148 01:31:58,320 --> 01:32:00,800 and then control the lighting here a bit more 1149 01:32:00,800 --> 01:32:01,650 so that the floor 1150 01:32:02,800 --> 01:32:04,240 is visible on the ground 1151 01:32:14,800 --> 01:32:16,900 Now, visually, 1152 01:32:16,900 --> 01:32:19,550 I think this part looks too dark, 1153 01:32:19,550 --> 01:32:24,370 so let me try making this a bit brighter 1154 01:32:35,880 --> 01:32:37,070 I will 1155 01:32:39,570 --> 01:32:40,850 press this down 1156 01:32:44,580 --> 01:32:45,580 just a little bit 1157 01:32:46,580 --> 01:32:51,220 I think the gun area could also go slightly brighter 1158 01:33:04,140 --> 01:33:09,150 Now, the sketch is more or less completed, 1159 01:33:09,150 --> 01:33:10,780 and the most important thing here is 1160 01:33:10,780 --> 01:33:15,770 to try and check up again 1161 01:33:15,770 --> 01:33:22,800 Is the ratio or the flow of the various designs appropriate 1162 01:33:22,800 --> 01:33:25,850 Look at the navigator and continue to do the check up 1163 01:33:25,850 --> 01:33:26,960 Right now, 1164 01:33:29,100 --> 01:33:31,040 there are various ways to perform this check up 1165 01:33:31,040 --> 01:33:34,630 You could copy this 1166 01:33:34,630 --> 01:33:37,740 and try and flip the entire thing 1167 01:33:37,740 --> 01:33:43,020 Or, you could look at this upside down 1168 01:33:44,300 --> 01:33:46,380 What I am noticing right now 1169 01:33:48,340 --> 01:33:50,930 is that for this pose, the face 1170 01:33:50,930 --> 01:33:51,910 is probably too big 1171 01:33:51,910 --> 01:33:56,180 So now, I think I should make the face 1172 01:33:56,180 --> 01:34:01,040 a bit smaller to make it fit better 1173 01:34:02,100 --> 01:34:03,380 in terms of the ratio 1174 01:34:07,470 --> 01:34:10,800 I think this proportion is good 1175 01:34:26,160 --> 01:34:29,200 Just clear this part 1176 01:34:32,530 --> 01:34:34,530 When you are doing this part of the work, 1177 01:34:34,530 --> 01:34:37,030 it is good to delete all backgrounds 1178 01:34:37,030 --> 01:34:40,230 and turn off all layers 1179 01:34:40,230 --> 01:34:41,840 before starting 1180 01:34:41,840 --> 01:34:44,400 You can avoid doing these small things 1181 01:34:52,310 --> 01:35:00,530 Find all ways in which you can be efficient with time 1182 01:35:03,180 --> 01:35:06,480 and do the modification and editing 1183 01:35:19,420 --> 01:35:21,010 A bit more like this 1184 01:35:43,690 --> 01:35:47,300 So, we have completed the black and white full body 1185 01:35:47,300 --> 01:35:50,300 character costume and head, 1186 01:35:50,300 --> 01:35:53,240 along with the background touch 1187 01:35:53,240 --> 01:35:55,780 In the next lecture, I will talk about 1188 01:35:55,780 --> 01:35:57,680 designing props 1189 01:35:57,680 --> 01:35:59,810 for the characters 1190 01:35:59,810 --> 01:36:03,620 Thank you for joining me for such a long time 1191 01:36:03,620 --> 01:36:04,940 This concludes the lecture 73514

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