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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,370 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,410 --> 00:00:07,840 Hello everyone, in this lecture 3 00:00:07,840 --> 00:00:12,350 I will talk about the sketchbook, which you often use 4 00:00:12,350 --> 00:00:17,090 when you think of a concept and do imaging 5 00:00:17,090 --> 00:00:19,210 In the act of sketching, 6 00:00:19,210 --> 00:00:23,370 there are no rules or boundaries 7 00:00:23,370 --> 00:00:26,210 However, there are two 8 00:00:26,210 --> 00:00:29,130 sketch image note types 9 00:00:29,130 --> 00:00:31,980 The first is idea memo 10 00:00:31,980 --> 00:00:34,650 sketch and image, 11 00:00:34,650 --> 00:00:38,410 meaning a sort of performance sketch 12 00:00:38,410 --> 00:00:42,650 Idea sketch focuses on our inner 13 00:00:42,650 --> 00:00:45,350 imaginative inference 14 00:00:45,350 --> 00:00:48,380 and is an image note that can rationalize 15 00:00:48,380 --> 00:00:50,900 this inference 16 00:00:50,900 --> 00:00:56,300 Also, image sketch involves more image design 17 00:00:56,300 --> 00:00:59,390 and takes various images in our mind 18 00:00:59,390 --> 00:01:02,740 to note and experiment 19 00:01:02,740 --> 00:01:06,270 As for the key artist in idea sketching, 20 00:01:06,270 --> 00:01:09,380 the maestro of Renaissance, 21 00:01:09,380 --> 00:01:12,480 Leonardo Da Vinci’s sketchbook, 22 00:01:12,480 --> 00:01:14,240 can be taken as an example 23 00:01:14,240 --> 00:01:17,250 To show you the example, 24 00:01:18,500 --> 00:01:19,230 these 25 00:01:20,160 --> 00:01:24,470 are Leonardo Da Vinci’s sketches 26 00:01:24,470 --> 00:01:28,310 The first thing that attracts our attention 27 00:01:28,310 --> 00:01:32,990 is the various descriptions on the images 28 00:01:35,330 --> 00:01:39,620 Also, there is human anatomy, 29 00:01:39,620 --> 00:01:43,980 information of a particular muscle, 30 00:01:43,980 --> 00:01:51,970 non human and mechanical structure which are apart from the anatomy 31 00:01:51,970 --> 00:01:55,470 ,descriptions on how the machine moves 32 00:01:55,470 --> 00:01:58,780 , and how this machine 33 00:01:58,780 --> 00:02:02,590 would be used The sketch 34 00:02:02,590 --> 00:02:06,500 has these descriptions and details 35 00:02:06,500 --> 00:02:10,750 noted on it 36 00:02:10,750 --> 00:02:13,810 I also like creature images 37 00:02:13,810 --> 00:02:16,900 by movie maestro filmmaker Guillermo del Toro, 38 00:02:16,900 --> 00:02:21,470 which is another good example of a similar sketchbook type 39 00:02:23,140 --> 00:02:27,920 The sketchbook of this director 40 00:02:27,920 --> 00:02:28,770 looks like this 41 00:02:30,270 --> 00:02:32,510 I believe this is 42 00:02:32,510 --> 00:02:34,620 for the production of Hellboy 43 00:02:34,880 --> 00:02:37,660 and it has sketches of 44 00:02:37,660 --> 00:02:40,990 the characters that are 45 00:02:40,990 --> 00:02:43,480 in the movie Hellboy 46 00:02:43,480 --> 00:02:45,710 As you can see, it is very detailed 47 00:02:45,710 --> 00:02:50,760 Besides the character images the sketch has, 48 00:02:50,760 --> 00:02:56,920 the history these characters have, 49 00:02:56,920 --> 00:02:59,390 the stories involved in them, 50 00:02:59,390 --> 00:03:02,480 and other details are noted 51 00:03:02,480 --> 00:03:05,550 with extreme detail in words, 52 00:03:05,550 --> 00:03:08,380 as you can see here 53 00:03:08,380 --> 00:03:14,240 Also, the features of these characters, 54 00:03:14,240 --> 00:03:19,070 and if there is a mechanical manifestation, 55 00:03:19,780 --> 00:03:24,560 how that would be reproduced and used, 56 00:03:24,560 --> 00:03:26,240 how those actions 57 00:03:27,390 --> 00:03:31,170 will be performed in the movie, etc. 58 00:03:32,040 --> 00:03:35,260 The sketch composition 59 00:03:35,260 --> 00:03:38,460 seems to have more details from 60 00:03:38,460 --> 00:03:43,070 an anatomical perspective 61 00:03:44,490 --> 00:03:49,060 So for the characteristics of these two writers, 62 00:03:49,060 --> 00:03:51,110 how it is made, 63 00:03:51,110 --> 00:03:54,670 meaning how things work, is what they 64 00:03:54,670 --> 00:03:56,480 are focused on 65 00:03:56,480 --> 00:04:02,110 In particular, when using design factors for creating 66 00:04:02,110 --> 00:04:07,520 realistic character details, such sketch work is important 67 00:04:07,520 --> 00:04:11,360 To summarize, the sketch composition 68 00:04:11,360 --> 00:04:16,960 looks very much like a 69 00:04:16,960 --> 00:04:19,010 research paper 70 00:04:19,010 --> 00:04:23,340 Also, as an example of image sketching, 71 00:04:26,090 --> 00:04:27,950 as you can see here, 72 00:04:27,950 --> 00:04:31,090 the general performance or shape sample testing sketches, 73 00:04:31,090 --> 00:04:36,300 that we commonly encounter are common 74 00:04:36,300 --> 00:04:40,490 So the composition has a very strong sense of a test 75 00:04:40,490 --> 00:04:44,620 to realize more noticeable and stylish shapes 76 00:04:46,040 --> 00:04:50,390 A key example of a similar sketch composition 77 00:04:50,390 --> 00:04:55,090 would be the one that done by a famous artist, Kim Jung Gi, 78 00:04:55,090 --> 00:04:57,300 or famous Japanese sketchbook artist 79 00:04:57,300 --> 00:05:02,790 Terada Katsuya, cartoonists, 80 00:05:03,190 --> 00:05:06,200 concept designers, 81 00:05:06,200 --> 00:05:08,800 and many more 82 00:05:08,800 --> 00:05:14,040 While I could be closer to this type of composition, 83 00:05:14,040 --> 00:05:17,990 when we talk about drawing 84 00:05:17,990 --> 00:05:21,160 or sketching, then mostly it is on 85 00:05:21,160 --> 00:05:22,350 adding 86 00:05:22,350 --> 00:05:27,480 variations to the shape, 87 00:05:27,480 --> 00:05:33,540 and doing research on it 88 00:05:33,540 --> 00:05:37,690 What we can be curious about is 89 00:05:37,690 --> 00:05:41,080 when we are working either at a company or working as a freelancer 90 00:05:41,080 --> 00:05:45,450 as a concept designer, 91 00:05:45,450 --> 00:05:48,420 what type of sketches do we end up doing more, 92 00:05:48,420 --> 00:05:53,900 or how we could contribute towards the 93 00:05:53,900 --> 00:05:56,460 sketch production, these type of curiosity could be come out 94 00:05:56,460 --> 00:05:59,910 While using a particular line to say 95 00:05:59,910 --> 00:06:03,520 the sketch is good or bad, like 96 00:06:03,520 --> 00:06:07,400 the sketch is good for this particular job, 97 00:06:07,400 --> 00:06:09,900 Or bad for this type of job, etc. 98 00:06:09,900 --> 00:06:12,270 It is not very clear, 99 00:06:12,270 --> 00:06:15,620 but based on necessity, 100 00:06:15,620 --> 00:06:20,980 client, or work progress, it could be different in each case. 101 00:06:20,980 --> 00:06:25,040 If art directors and clients 102 00:06:25,040 --> 00:06:30,160 have a good understanding on visual 103 00:06:30,160 --> 00:06:34,300 image sketches, they can help with the understanding of the idea 104 00:06:34,300 --> 00:06:38,540 of the character 105 00:06:38,540 --> 00:06:44,140 Also, this helps with a production system that requires 106 00:06:44,140 --> 00:06:49,160 for the fast production of various shape ideas. 107 00:06:49,160 --> 00:06:54,570 However, in many cases, 108 00:06:54,570 --> 00:06:58,850 the art directors and clients I have worked with did not draw at all, 109 00:06:58,850 --> 00:07:00,460 did not go to art schools, 110 00:07:00,460 --> 00:07:05,030 and had no talent in that field 111 00:07:05,030 --> 00:07:11,240 These people were either writers 112 00:07:11,240 --> 00:07:14,030 or rather than artistic sense, 113 00:07:15,050 --> 00:07:19,860 , but focused on the management side of things. 114 00:07:19,860 --> 00:07:26,360 For those types, the idea sketch can help a lot in the understanding of 115 00:07:26,360 --> 00:07:32,330 the character, or concept development to them 116 00:07:32,330 --> 00:07:37,840 This is because I am able to explain the shape information 117 00:07:37,840 --> 00:07:41,290 in a more logical manner 118 00:07:41,290 --> 00:07:43,280 based on the sketch 119 00:07:43,280 --> 00:07:48,200 Also, in compiling the sketch, having both of these sketchbooks, 120 00:07:48,200 --> 00:07:52,940 meaning an idea sketchbook 121 00:07:52,940 --> 00:07:55,360 for idea notes 122 00:07:55,360 --> 00:07:59,250 and an image sketchbook through shape research, 123 00:07:59,250 --> 00:08:03,830 if you have both of them together, 124 00:08:03,830 --> 00:08:08,010 it can be very helpful in the design communication with 125 00:08:08,010 --> 00:08:11,280 the client 126 00:08:11,280 --> 00:08:16,490 Also, when forming the sketchbook, it is fine to 127 00:08:16,490 --> 00:08:22,670 organize the ideas inside the head, note, 128 00:08:22,670 --> 00:08:27,210 and create a drawing that only 129 00:08:27,980 --> 00:08:30,060 I am able to understand 130 00:08:30,060 --> 00:08:34,250 Essentially, it is good 131 00:08:34,250 --> 00:08:37,130 to have an ugly sketchbook 132 00:08:37,130 --> 00:08:41,460 Making an ugly drawing here means shapes, shades, 133 00:08:41,460 --> 00:08:44,360 or other unnecessary factors 134 00:08:44,360 --> 00:08:48,830 are not the primary focus when drawing 135 00:08:48,830 --> 00:08:53,100 They say that a truly innovative idea 136 00:08:53,100 --> 00:08:56,930 comes from drawing on a tissue on top of 137 00:08:56,930 --> 00:08:59,490 a restaurant table, right 138 00:08:59,490 --> 00:09:01,850 Such sketches fully 139 00:09:01,850 --> 00:09:06,280 focus on pure idea and logic 140 00:09:06,280 --> 00:09:10,740 Any skills in the drawing are just a frame 141 00:09:10,740 --> 00:09:15,460 It is more important that my thoughts and ideas 142 00:09:15,460 --> 00:09:16,600 in making this character 143 00:09:16,600 --> 00:09:23,050 is recognized well by the viewers 144 00:09:24,230 --> 00:09:30,790 Also when sketching, I recommend that you use paper or sketchbook 145 00:09:31,370 --> 00:09:38,860 with pen or pencil, or other analog methods 146 00:09:39,370 --> 00:09:44,990 While there are great advantages to digital drawing programs, but 147 00:09:44,990 --> 00:09:47,500 there are also big disadvantages 148 00:09:47,500 --> 00:09:51,930 So in programs like Photoshop, 149 00:09:51,930 --> 00:09:56,210 there is a key that I think is the work of the devil, 150 00:09:56,210 --> 00:10:00,270 which is Ctrl+Z, undo 151 00:10:00,270 --> 00:10:04,040 All the lines I create by mistake 152 00:10:04,040 --> 00:10:08,840 or sketches can be deleted in an instant 153 00:10:08,840 --> 00:10:11,100 One thing to note 154 00:10:11,100 --> 00:10:14,380 is that when a bad idea from the past 155 00:10:14,380 --> 00:10:18,060 often becomes very innovative later 156 00:10:18,060 --> 00:10:21,100 For mistakes, spoil 157 00:10:21,100 --> 00:10:26,700 or unsatisfactory ideas, make sure to hold onto them 158 00:10:28,040 --> 00:10:33,260 I will now spend some time with idea sketch note 159 00:10:33,260 --> 00:10:36,870 Before starting the sketch, I will create a situation 160 00:10:36,870 --> 00:10:39,140 and make a related sketch 161 00:10:39,140 --> 00:10:42,850 You can say this is a situation simulation 162 00:10:42,850 --> 00:10:50,300 Let’s say the director or the client reached out to me 163 00:10:50,300 --> 00:10:56,610 And then I received this kind of email 164 00:10:56,610 --> 00:11:01,350 Now this will be direction of a new character production 165 00:11:01,350 --> 00:11:04,090 Direction is like this 166 00:11:04,090 --> 00:11:05,600 First is the world view 167 00:11:05,600 --> 00:11:11,340 In this world view, cretaceous period animals are not extinct 168 00:11:11,830 --> 00:11:17,220 and primitive mankind is coexisting and moving to an era of prosperity 169 00:11:17,220 --> 00:11:25,640 The start of the time period is Joseon Era, around year 1500, 170 00:11:25,640 --> 00:11:31,230 and with the premise that humanity still coexists with dinosaurs, 171 00:11:31,830 --> 00:11:37,930 the character that needs to be created is a carnivorous dinosaur hunter 172 00:11:37,930 --> 00:11:42,280 in the Joseon era, as an example 173 00:11:43,850 --> 00:11:50,710 The actual directing team may receive more detailed 174 00:11:50,710 --> 00:11:56,580 character description directions, 175 00:11:56,580 --> 00:12:00,010 but let’s say that the client giving the directions 176 00:12:00,010 --> 00:12:03,100 trusting the artist’s capabilities 177 00:12:03,100 --> 00:12:05,810 in the character production process 178 00:12:05,810 --> 00:12:08,300 and go from there 179 00:12:10,430 --> 00:12:13,830 First, rotate the canvas, 180 00:12:15,910 --> 00:12:21,030 and let us start with a grey tone 181 00:12:24,110 --> 00:12:25,900 Then next to it, 182 00:12:27,180 --> 00:12:32,040 the message screenshot I made, 183 00:12:32,040 --> 00:12:34,410 I will put this on top 184 00:12:38,220 --> 00:12:42,340 and constantly check up 185 00:12:42,340 --> 00:12:47,560 while coming up with a sketch 186 00:13:01,900 --> 00:13:08,520 When you see the description, you can see that too much of the 187 00:13:08,520 --> 00:13:12,520 character details are merely implied 188 00:13:12,520 --> 00:13:15,080 The most important thing here is 189 00:13:15,080 --> 00:13:20,750 what idea does the client wants 190 00:13:21,480 --> 00:13:28,120 and how much the idea that I come up with 191 00:13:28,120 --> 00:13:31,630 can be synchronized with this, 192 00:13:31,630 --> 00:13:38,030 so I must spend some time to ask various questions first 193 00:13:38,030 --> 00:13:40,700 To ask these questions, 194 00:13:40,700 --> 00:13:43,970 I would make the sketch, 195 00:13:43,970 --> 00:13:47,500 note the various questions I have, 196 00:13:47,500 --> 00:13:50,430 and share them with the client 197 00:13:50,430 --> 00:13:54,010 alongside my idea sketch, then the two parties 198 00:13:54,010 --> 00:13:56,380 will be able to communicate 199 00:13:56,380 --> 00:13:59,470 through such process 200 00:13:59,470 --> 00:14:04,000 As I mentioned in the previous lecture, 201 00:14:04,000 --> 00:14:10,840 this process feels more like a detective investigating 202 00:14:10,840 --> 00:14:15,530 where you talk to the client 203 00:14:15,530 --> 00:14:18,500 and ask the visual descriptions of the person 204 00:14:18,500 --> 00:14:22,220 or various other questions 205 00:14:22,220 --> 00:14:29,120 One thing you can find out when looking at the memo sent by the client 206 00:14:29,120 --> 00:14:34,000 is that this is a humanoid character 207 00:14:34,000 --> 00:14:41,600 So a Korean carnivorous dinosaur hunter character 208 00:14:41,600 --> 00:14:46,300 is essentially humanoid - I would 209 00:14:46,300 --> 00:14:50,620 most likely be drawing a human 210 00:14:51,820 --> 00:14:53,380 Let’s draw the human like this, 211 00:14:58,140 --> 00:15:00,540 and for these sketches, 212 00:15:00,540 --> 00:15:02,850 you don't need to 213 00:15:06,050 --> 00:15:06,750 draw a very 214 00:15:07,780 --> 00:15:09,310 well made 215 00:15:10,820 --> 00:15:13,090 character 216 00:15:14,370 --> 00:15:18,090 I have drawn a human shape like this 217 00:15:18,090 --> 00:15:23,840 As this person is Korean, just add an indication of a topknot 218 00:15:26,880 --> 00:15:31,170 Then, it may have a beard as it is a hunter 219 00:15:32,450 --> 00:15:34,620 so add beard indication 220 00:15:35,790 --> 00:15:41,890 It is a hunter, particularly a dinosaur hunter, 221 00:15:41,890 --> 00:15:48,470 so certain equipment would be required 222 00:15:48,470 --> 00:15:53,930 Then you think about what equipment could be used 223 00:15:56,480 --> 00:15:59,650 Bows like this, 224 00:16:01,070 --> 00:16:04,550 or as the time is the 1500s 225 00:16:04,550 --> 00:16:07,230 there could be rifles 226 00:16:07,230 --> 00:16:11,040 draw a rifle So 227 00:16:12,130 --> 00:16:14,720 What type of weapon would this be 228 00:16:17,490 --> 00:16:21,660 We can look up references about this 229 00:16:21,660 --> 00:16:22,940 In the 1500s 230 00:16:24,900 --> 00:16:28,640 what weapons were used at that time 231 00:16:28,640 --> 00:16:31,900 and what ingredients were used to make them 232 00:16:31,900 --> 00:16:34,040 There were probably various types of rifles 233 00:16:34,380 --> 00:16:35,330 Then, 234 00:16:35,870 --> 00:16:38,500 you could ask for references 235 00:16:38,500 --> 00:16:42,030 of the rifles, for instance 236 00:16:42,030 --> 00:16:44,420 to the client Then, 237 00:16:44,420 --> 00:16:46,980 a Korean would probably 238 00:16:48,290 --> 00:16:49,740 wear Korean clothings 239 00:16:49,740 --> 00:16:52,130 This clothing, 240 00:16:54,500 --> 00:16:58,980 could also be different depending on the season 241 00:17:00,860 --> 00:17:03,360 So do we need winter clothes, 242 00:17:04,740 --> 00:17:07,520 autumn clothes, 243 00:17:09,090 --> 00:17:10,560 summer clothes, 244 00:17:11,520 --> 00:17:15,250 light, summer 245 00:17:15,250 --> 00:17:17,700 clothing, 246 00:17:17,700 --> 00:17:22,930 and also whether the hunting is done every season 247 00:17:22,930 --> 00:17:24,320 or on particular period 248 00:17:25,660 --> 00:17:28,450 So just like this, 249 00:17:28,450 --> 00:17:31,250 note everything that comes to your mind 250 00:17:31,250 --> 00:17:36,320 Do we need large, 251 00:17:36,320 --> 00:17:39,680 sizable equipment or is it relatively small 252 00:17:39,680 --> 00:17:41,980 Is a short knife used 253 00:17:43,740 --> 00:17:47,230 Small equipment like short knife 254 00:17:47,230 --> 00:17:50,140 or small pistol, for instance 255 00:17:50,140 --> 00:17:52,130 Now for the pistol you can ask 256 00:17:56,370 --> 00:17:57,280 if pistols use 257 00:17:59,010 --> 00:18:04,240 gunpowder would have existed 258 00:18:04,240 --> 00:18:07,070 at this time 259 00:18:08,780 --> 00:18:11,400 Then, the straw shoes 260 00:18:13,730 --> 00:18:17,220 What kind of shape 261 00:18:18,880 --> 00:18:22,590 would the straw shoes have to be 262 00:18:22,590 --> 00:18:26,110 Is this a straw shoe or fur boot 263 00:18:26,110 --> 00:18:29,340 You could look for references on these 264 00:18:29,340 --> 00:18:34,240 So if the equipment is to be transported, 265 00:18:36,660 --> 00:18:40,670 we would need bags of some sort, and what I can think of is 266 00:18:40,670 --> 00:18:43,450 that to carry things at that time 267 00:18:43,450 --> 00:18:46,680 They would have probably used A frames carrier like this 268 00:18:46,680 --> 00:18:51,230 Now we need references for the A frame carrier 269 00:18:52,650 --> 00:18:56,510 Also, I drew a human like this, and I can ask 270 00:18:57,310 --> 00:19:00,130 whether this character 271 00:19:03,100 --> 00:19:05,380 is a man or a woman 272 00:19:05,380 --> 00:19:09,790 Also if this is a hunter 273 00:19:09,790 --> 00:19:14,430 and they stay in the mountains for a long time, 274 00:19:15,360 --> 00:19:22,050 with the A frame carrier here like this, there would be things on the top of it 275 00:19:22,050 --> 00:19:28,350 We could ask what these objects could be 276 00:19:28,350 --> 00:19:35,940 So such as blankets, or plates stacked inside the blankets, 277 00:19:37,180 --> 00:19:44,830 along with a spoon that would complete a camping set 278 00:19:44,830 --> 00:19:47,290 Then if the hunting goes on for a long time 279 00:19:47,290 --> 00:19:51,970 there could be some sort of bag 280 00:19:53,820 --> 00:19:58,170 to carry bullets or gunpowder around 281 00:19:58,170 --> 00:20:03,870 Now we can think about references on 282 00:20:07,010 --> 00:20:09,210 during this time, what material 283 00:20:09,210 --> 00:20:15,370 did they use to create these bags to carry stuff around 284 00:20:15,370 --> 00:20:18,850 You could look for references on this now 285 00:20:19,840 --> 00:20:23,140 There could also be food here 286 00:20:23,140 --> 00:20:27,390 Dry food, like dried 287 00:20:27,390 --> 00:20:31,490 meat blocks, 288 00:20:34,750 --> 00:20:37,220 stuff like that Then the container to store it 289 00:20:38,590 --> 00:20:42,110 You just note everything like this 290 00:20:45,390 --> 00:20:48,110 What else could be there 291 00:20:48,110 --> 00:20:49,890 If it is Hanbok, 292 00:20:58,140 --> 00:21:01,670 what class would this be related to 293 00:21:01,670 --> 00:21:04,960 Is it commoner clothing 294 00:21:06,400 --> 00:21:10,660 or clothing received by 295 00:21:13,120 --> 00:21:16,130 some sort of aristocrat, 296 00:21:18,430 --> 00:21:23,330 or could it be clothing 297 00:21:25,150 --> 00:21:29,340 coming from military logistics 298 00:21:29,340 --> 00:21:30,300 like armor 299 00:21:34,240 --> 00:21:38,660 Because to hunt large dinosaurs 300 00:21:40,210 --> 00:21:43,520 you would need some sort of protective equipment 301 00:21:44,160 --> 00:21:48,830 Now how heavy could the armor be 302 00:21:48,830 --> 00:21:51,420 to be feasible enough to wear around 303 00:21:51,420 --> 00:21:54,910 that could be a question 304 00:21:54,910 --> 00:21:58,270 As such, you note 305 00:21:58,270 --> 00:22:03,200 as much information as possible that can be of references 306 00:22:05,010 --> 00:22:10,290 Also, if there is protective clothing 307 00:22:10,290 --> 00:22:12,590 would protection needed on the head as well 308 00:22:12,590 --> 00:22:18,470 So some sort of helmet, now if this helmet 309 00:22:18,470 --> 00:22:21,540 was made by hand, what material 310 00:22:24,220 --> 00:22:28,410 would it have been made with, made out of straw, 311 00:22:28,410 --> 00:22:30,400 made out of wood, etc 312 00:22:32,420 --> 00:22:36,100 Now, I would collect 313 00:22:38,530 --> 00:22:42,720 references on helmets during the Joseon era 314 00:22:43,900 --> 00:22:46,660 Then the person’s skin, 315 00:22:47,940 --> 00:22:48,990 and the skin condition. 316 00:22:54,270 --> 00:23:01,270 Should it be dark, or because of the tough hunting, 317 00:23:01,270 --> 00:23:02,300 is it 318 00:23:04,060 --> 00:23:06,580 skin with a lot of fatigue, 319 00:23:06,580 --> 00:23:09,730 or are there wounds on the face 320 00:23:13,090 --> 00:23:13,820 of 321 00:23:15,360 --> 00:23:18,820 some sort 322 00:23:22,500 --> 00:23:25,250 you could discuss this with the client 323 00:23:25,250 --> 00:23:30,340 Keep collecting references like this, 324 00:23:30,340 --> 00:23:31,870 and information 325 00:23:33,220 --> 00:23:34,710 What else could be there 326 00:23:35,960 --> 00:23:38,150 Going back to the equipment again, 327 00:23:38,150 --> 00:23:41,280 I think about nets 328 00:23:41,280 --> 00:23:44,810 To capture the dinosaurs or for other uses 329 00:23:44,810 --> 00:23:51,170 there could be a need for some type of net equipment 330 00:23:52,700 --> 00:23:56,540 Then with the weapons I now think about 331 00:23:56,540 --> 00:24:00,060 how with the rifles 332 00:24:01,180 --> 00:24:05,230 developed at the time, things like 333 00:24:07,460 --> 00:24:11,740 the Chongtong cannon could have existed, 334 00:24:13,220 --> 00:24:18,710 to go against the large animals such cannons may have been used 335 00:24:18,710 --> 00:24:20,160 It could have to be portable, 336 00:24:23,200 --> 00:24:24,190 of course 337 00:24:24,930 --> 00:24:30,400 Now let's look at the proficiency of the character, 338 00:24:30,400 --> 00:24:36,280 meaning how experienced the character is with hunting 339 00:24:36,280 --> 00:24:37,660 Is this person a veteran 340 00:24:41,530 --> 00:24:46,270 or a newbie beginner 341 00:24:46,270 --> 00:24:51,460 or a new hunter that is trying hunting for the first time 342 00:24:53,570 --> 00:24:56,290 I have to imagine and 343 00:24:56,290 --> 00:25:00,330 think about the capabilities of the character 344 00:25:00,330 --> 00:25:02,600 like this 345 00:25:02,600 --> 00:25:06,150 What else could we think about 346 00:25:06,150 --> 00:25:10,120 Whether this character hunts alone, or 347 00:25:11,550 --> 00:25:17,120 if there is other interactive, meaning 348 00:25:17,120 --> 00:25:19,870 another character with which it can communicate 349 00:25:20,690 --> 00:25:23,810 If they hunt alone, that’s fine, but 350 00:25:23,810 --> 00:25:28,670 I think there could be a sub character 351 00:25:28,670 --> 00:25:32,790 that goes with the character 352 00:25:32,790 --> 00:25:38,460 So if there is a companion, 353 00:25:38,460 --> 00:25:41,350 if there is a human companion that hunts together, 354 00:25:41,350 --> 00:25:47,740 what kind of companion could this be 355 00:25:47,740 --> 00:25:51,810 Is this companion a friend of the character, 356 00:25:52,770 --> 00:25:57,020 or the same blood like 357 00:25:57,020 --> 00:25:58,050 a daughter, 358 00:26:01,410 --> 00:26:06,220 or just a boy that this character encountered 359 00:26:06,220 --> 00:26:08,740 that is interested in hunting 360 00:26:09,950 --> 00:26:13,980 or other companions 361 00:26:18,880 --> 00:26:22,460 Also, does this character work alone 362 00:26:22,460 --> 00:26:27,650 or is there a team like a faction 363 00:26:34,980 --> 00:26:40,450 If so, what kind of group is the faction 364 00:26:42,870 --> 00:26:46,440 are they aristocrats, or 365 00:26:46,440 --> 00:26:50,900 did the country assign 366 00:26:50,900 --> 00:26:55,020 the character as a common hunter, for instance 367 00:26:55,020 --> 00:26:57,290 You could think about that as well 368 00:26:57,290 --> 00:27:01,290 Based on that, the gears 369 00:27:02,140 --> 00:27:05,820 that the character can carry around, 370 00:27:05,820 --> 00:27:10,430 or the clothing could be changed slightly 371 00:27:12,770 --> 00:27:14,270 Also, the age of the character. 372 00:27:15,170 --> 00:27:17,500 Age would be also important 373 00:27:17,500 --> 00:27:22,740 Are they in their 20s, or 40s, 374 00:27:22,740 --> 00:27:27,260 or are they a real veteran in their 50s 375 00:27:29,380 --> 00:27:30,910 with a sense of aging 376 00:27:32,690 --> 00:27:35,970 In summary, what we are doing is this 377 00:27:35,970 --> 00:27:40,360 For all the character backgrounds I am curious about, 378 00:27:40,360 --> 00:27:43,900 questions on the necessary details of the character, 379 00:27:43,900 --> 00:27:48,810 or the type of equipment or clothing design 380 00:27:50,220 --> 00:27:53,060 that the character is likely to have, 381 00:27:53,640 --> 00:27:58,050 I freely write everything down 382 00:27:58,050 --> 00:28:01,540 So with these symbolized images 383 00:28:02,560 --> 00:28:05,120 for indication, 384 00:28:05,120 --> 00:28:07,680 we now think about 385 00:28:07,680 --> 00:28:12,220 what would make this character look like a hunter 386 00:28:12,220 --> 00:28:15,060 would that be a certain equipment, 387 00:28:15,060 --> 00:28:17,920 a particular clothing design, or 388 00:28:19,320 --> 00:28:26,240 a particular type of weapon 389 00:28:26,240 --> 00:28:30,730 that makes the character look like a hunter 390 00:28:30,730 --> 00:28:33,640 Also, why did they become a hunter 391 00:28:33,640 --> 00:28:37,790 This is more of a question 392 00:28:37,790 --> 00:28:40,790 related to the story 393 00:28:40,790 --> 00:28:43,890 Is the hunter doing the hunting 394 00:28:43,890 --> 00:28:46,800 for their own survival, 395 00:28:46,800 --> 00:28:51,290 or are they doing it as a job 396 00:28:51,290 --> 00:28:55,750 assigned or ordered by a 397 00:28:55,750 --> 00:28:58,660 particular person or group 398 00:28:59,550 --> 00:29:04,130 For example, the superiors ordered the hunting of the final dinosaur, 399 00:29:04,130 --> 00:29:08,330 so they are heading out for the hunt 400 00:29:08,330 --> 00:29:11,340 This kind of process can take place 401 00:29:11,340 --> 00:29:16,700 Also, what group is the character a part of 402 00:29:16,700 --> 00:29:23,620 meaning is the character a part of a commoner group 403 00:29:23,620 --> 00:29:28,500 or a member of a professional group 404 00:29:28,500 --> 00:29:30,100 That’s another thing to wonder 405 00:29:30,100 --> 00:29:33,340 Moreover, what weapons or equipment 406 00:29:33,340 --> 00:29:38,110 would be efficient in hunting large animals 407 00:29:38,110 --> 00:29:40,160 is another point of consideration 408 00:29:40,160 --> 00:29:45,100 We did write down things like Chongtong cannons and 409 00:29:45,100 --> 00:29:47,730 rifles, bows could be also a candidate 410 00:29:47,730 --> 00:29:50,480 Let me write down bows 411 00:29:50,480 --> 00:29:53,200 We might also need references for bows 412 00:29:53,200 --> 00:29:57,220 Another thing I wrote down 413 00:29:57,220 --> 00:30:02,180 are the expected clothing material depending on the season 414 00:30:02,180 --> 00:30:06,340 It is also good to write down the feeling of the character 415 00:30:06,340 --> 00:30:09,530 So talking about the first impression, 416 00:30:09,530 --> 00:30:12,520 we now close our eyes and try to imagine 417 00:30:12,520 --> 00:30:20,220 what would a dinosaur hunter in the Joseon era in the 1500s be like 418 00:30:20,220 --> 00:30:23,400 is it a lonely hunter 419 00:30:23,400 --> 00:30:27,190 or is it someone who is a part of a group 420 00:30:27,190 --> 00:30:31,830 and moves around while enjoying hunting 421 00:30:31,830 --> 00:30:36,900 Another thing to think about 422 00:30:42,520 --> 00:30:44,480 I also wrote down physical 423 00:30:44,480 --> 00:30:46,940 characteristics like gender, age, and height 424 00:30:48,430 --> 00:30:51,420 Then thought about a sub character as well 425 00:30:51,420 --> 00:30:54,780 The sub character may or may not exist, 426 00:30:54,780 --> 00:31:00,280 but as it could be a good connecting medium 427 00:31:00,280 --> 00:31:03,550 to help with understanding the story, 428 00:31:03,550 --> 00:31:08,610 I wrote it down as a suggestion 429 00:31:08,610 --> 00:31:13,900 For example, the story could be like where 430 00:31:13,900 --> 00:31:17,450 it is a daughter going out on a hunt 431 00:31:17,450 --> 00:31:19,220 instead of her father 432 00:31:19,220 --> 00:31:23,850 So just write all the ideas that come to your mind 433 00:31:23,850 --> 00:31:25,570 into the sketch 434 00:31:27,210 --> 00:31:30,850 After such a sketch is completed, 435 00:31:31,520 --> 00:31:36,740 note all the queries that you have and ask the client 436 00:31:36,740 --> 00:31:41,010 in the form of an email or through a meeting 437 00:31:41,010 --> 00:31:45,600 For an email, you would note all the questions you have in the mail, 438 00:31:45,600 --> 00:31:49,090 then send it to the client 439 00:31:49,090 --> 00:31:53,670 and obtain as much 440 00:31:53,670 --> 00:31:57,890 information as possible 441 00:31:57,890 --> 00:32:03,450 Or you could give a pitch while showing the sketch, 442 00:32:03,450 --> 00:32:07,080 but the problem is that this is a sketch for me 443 00:32:07,080 --> 00:32:10,180 So it is catered to me in terms of 444 00:32:11,260 --> 00:32:14,560 what is needed to express the details 445 00:32:14,560 --> 00:32:17,720 of the hunter and finding references for them 446 00:32:17,720 --> 00:32:20,790 In discussing with the client, 447 00:32:20,790 --> 00:32:25,150 what is the most effective research, 448 00:32:26,020 --> 00:32:30,610 or do I have to materialize the designs 449 00:32:30,610 --> 00:32:34,140 for the equipment used by the character 450 00:32:34,140 --> 00:32:36,950 So I could create a list that 451 00:32:38,500 --> 00:32:39,780 is related to the 452 00:32:40,940 --> 00:32:41,340 So, 453 00:32:42,340 --> 00:32:46,080 discussion process 454 00:32:46,080 --> 00:32:48,670 As that is the purpose, 455 00:32:50,660 --> 00:32:53,280 the sketch 456 00:32:53,280 --> 00:32:56,260 that would be used for pitching is 457 00:32:56,260 --> 00:33:00,130 created later with this as the base 458 00:33:00,130 --> 00:33:03,940 I will show that later separately 459 00:33:05,450 --> 00:33:10,480 In making the idea sketch memo 460 00:33:10,480 --> 00:33:13,630 ,taking notes, the 461 00:33:16,030 --> 00:33:18,660 easiest method is to 462 00:33:18,660 --> 00:33:23,870 follow 5W1H in 463 00:33:23,870 --> 00:33:28,580 making the memo 464 00:33:28,580 --> 00:33:32,350 So, keep asking questions of who, what, how, why, when, where 465 00:33:32,790 --> 00:33:36,380 related to the character 466 00:33:37,630 --> 00:33:42,450 In this way, within all the abilities of the character, 467 00:33:42,450 --> 00:33:43,970 now we start writing down 468 00:33:43,970 --> 00:33:46,820 the clothes the character can wear, 469 00:33:46,820 --> 00:33:52,030 or the equipment that this character can use 470 00:33:52,900 --> 00:33:58,330 As such, the ideas in my head 471 00:33:58,330 --> 00:34:00,580 become more specific through the memo 472 00:34:00,580 --> 00:34:03,840 and the information is used for 473 00:34:03,840 --> 00:34:08,000 discussion with the client to form 474 00:34:08,000 --> 00:34:11,950 a specific visual listing for the hunter 475 00:34:11,950 --> 00:34:15,740 Then, the process of 476 00:34:16,220 --> 00:34:21,020 finding references for the list in books, online, or in magazines 477 00:34:21,020 --> 00:34:25,150 is started 478 00:34:25,150 --> 00:34:29,700 After that, when all the references are found, 479 00:34:30,420 --> 00:34:34,530 this is essentially the mood board image 480 00:34:35,000 --> 00:34:39,740 and image board image that I talked about before 481 00:34:39,740 --> 00:34:41,980 From the idea sketch, 482 00:34:42,690 --> 00:34:45,380 those things are interfered 483 00:34:45,380 --> 00:34:49,580 and used in the process of finding for references 484 00:34:49,580 --> 00:34:52,750 After the reference process is completed, 485 00:34:52,750 --> 00:34:55,870 now we start the real sketching 486 00:34:56,900 --> 00:35:01,630 which would be used for the pitching 487 00:35:01,630 --> 00:35:06,660 Now, I will give you all 488 00:35:07,100 --> 00:35:11,680 a fun, interesting task 489 00:35:11,680 --> 00:35:16,610 Assume that you got an email 490 00:35:16,610 --> 00:35:20,610 from a director 491 00:35:20,610 --> 00:35:24,610 or a client 492 00:35:24,610 --> 00:35:28,420 You saw this message 493 00:35:28,420 --> 00:35:34,110 Now, for the places circled here, 494 00:35:34,110 --> 00:35:37,850 use your imagination to fill that space 495 00:35:37,850 --> 00:35:42,490 The world view is that the OO of the OO period are not extinct 496 00:35:42,490 --> 00:35:49,310 and primitive mankind is coexisting and moving to an era of prosperity 497 00:35:49,310 --> 00:35:52,890 The start of the time period is around year OO, 498 00:35:52,890 --> 00:35:57,050 and with the premise that humanity is 499 00:35:57,050 --> 00:35:59,450 coexisting with OO in OO, 500 00:35:59,450 --> 00:36:04,000 we need production of OO professional OO character in the OO era 501 00:36:04,000 --> 00:36:09,750 I have left spaces here like this, so try and fill this out 502 00:36:09,750 --> 00:36:10,590 then 503 00:36:12,510 --> 00:36:19,230 with the imaginary task you have wrote down, 504 00:36:19,230 --> 00:36:23,010 draw a figure based on 505 00:36:24,610 --> 00:36:27,140 a character, 506 00:36:27,660 --> 00:36:31,010 then just like I did, 507 00:36:31,010 --> 00:36:33,310 use your imagination 508 00:36:33,310 --> 00:36:36,510 to the fullest 509 00:36:36,510 --> 00:36:38,820 and write down as many 510 00:36:39,160 --> 00:36:41,820 memos as possible 511 00:36:42,540 --> 00:36:43,170 as 512 00:36:44,480 --> 00:36:47,990 a form of training 513 00:36:47,990 --> 00:36:49,310 Also, use this 514 00:36:49,700 --> 00:36:53,150 for the production of various characters 515 00:36:53,150 --> 00:36:58,880 or if you want to create a character in your imagination 516 00:36:59,710 --> 00:37:02,240 Try creating a note, 517 00:37:02,240 --> 00:37:03,260 image note, 518 00:37:03,840 --> 00:37:07,550 an idea note for yourself 519 00:37:09,280 --> 00:37:11,650 To conclude, this lecture 520 00:37:11,650 --> 00:37:15,500 talked about the first step of character development, 521 00:37:15,500 --> 00:37:17,790 idea sketch 522 00:37:18,580 --> 00:37:23,240 In the next lecture, we will try using the mood board to 523 00:37:23,240 --> 00:37:26,680 sketch the bust of the character 524 00:37:26,680 --> 00:37:27,590 That is it for today 525 00:37:27,590 --> 00:37:28,350 Thank you 36453

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