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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,250 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2. 00:00:05,250 --> 00:00:08,460 Hello everyone, 2 00:00:08,460 --> 00:00:11,630 in this lecture, we will talk about reference research, 3 00:00:11,630 --> 00:00:13,500 which is the most important task 4 00:00:13,500 --> 00:00:16,500 in character production 5 00:00:16,500 --> 00:00:19,620 Also, I will be talking about a simple tool setup required for 6 00:00:19,620 --> 00:00:21,990 sketching based on the reference, 7 00:00:21,990 --> 00:00:26,940 as well as my tip on this procedure 8 00:00:26,940 --> 00:00:28,800 The process of collecting references 9 00:00:28,800 --> 00:00:32,710 is more important than drawing a stylish character 10 00:00:32,710 --> 00:00:36,220 , using a fancy technique 11 00:00:36,220 --> 00:00:37,780 or using a fancy technique 12 00:00:37,780 --> 00:00:39,430 to create a more complete concept 13 00:00:39,430 --> 00:00:40,900 with the drawing 14 00:00:40,900 --> 00:00:44,040 As I mentioned in the previous lecture, 15 00:00:44,040 --> 00:00:47,590 skills and great techniques 16 00:00:47,590 --> 00:00:50,860 are not very helpful 17 00:00:50,860 --> 00:00:52,160 towards creating an original, 18 00:00:52,160 --> 00:00:53,310 unique 19 00:00:53,310 --> 00:00:54,880 , and persuasive 20 00:00:54,880 --> 00:00:58,240 design 21 00:00:58,240 --> 00:01:01,360 Please remember that 22 00:01:01,360 --> 00:01:04,660 the role of these 23 00:01:04,660 --> 00:01:07,110 is just to make the design stand out 24 00:01:07,110 --> 00:01:09,750 from a commercial perspective 25 00:01:09,750 --> 00:01:11,890 Reference work process, 26 00:01:11,890 --> 00:01:13,070 for instance, 27 00:01:13,070 --> 00:01:14,980 can be thought as if 28 00:01:14,980 --> 00:01:17,980 a detective is collecting 29 00:01:17,980 --> 00:01:20,140 tenacious and logical 30 00:01:20,140 --> 00:01:21,570 ingredients, and so on in order to 31 00:01:21,570 --> 00:01:24,480 solve the problem 32 00:01:24,480 --> 00:01:27,270 When starting the ideas 33 00:01:27,270 --> 00:01:29,010 for a certain character design, 34 00:01:29,010 --> 00:01:32,820 you give shape to the character’s clothes, face, 35 00:01:32,820 --> 00:01:36,840 head shape, etc., in your mind 36 00:01:36,840 --> 00:01:39,970 Then all these design elements 37 00:01:39,970 --> 00:01:41,500 for the character change 38 00:01:41,500 --> 00:01:43,600 with precise reason and 39 00:01:43,600 --> 00:01:46,530 purpose 40 00:01:46,530 --> 00:01:47,780 For example, 41 00:01:48,740 --> 00:01:51,700 the first could be the environment 42 00:01:51,700 --> 00:01:52,260 This refers to 43 00:01:52,900 --> 00:01:57,180 periodic circumstances, 44 00:01:57,180 --> 00:01:59,360 age of the character, 45 00:02:00,450 --> 00:02:02,450 height, size, 46 00:02:02,450 --> 00:02:05,820 personality, habits, 47 00:02:05,820 --> 00:02:07,870 the character’s title 48 00:02:07,870 --> 00:02:09,790 , occupation, 49 00:02:09,790 --> 00:02:11,550 physical state, 50 00:02:11,550 --> 00:02:12,590 and etc 51 00:02:12,590 --> 00:02:15,070 These respond to and are affected by 52 00:02:15,070 --> 00:02:18,750 various reasons and purposes 53 00:02:18,750 --> 00:02:21,820 Also all these elements 54 00:02:21,820 --> 00:02:25,090 are affected by each other 55 00:02:25,090 --> 00:02:28,090 to create systematic connections 56 00:02:28,090 --> 00:02:30,320 The process of collecting references 57 00:02:30,320 --> 00:02:32,300 is the work of collecting data 58 00:02:32,300 --> 00:02:35,050 , which allows visual establishment of 59 00:02:35,050 --> 00:02:38,340 these connections 60 00:02:38,340 --> 00:02:40,550 Now, when seeking for the 61 00:02:41,450 --> 00:02:43,350 reference image, 62 00:02:43,350 --> 00:02:46,300 two reference groups are required 63 00:02:46,300 --> 00:02:49,180 The first is mood, meaning 64 00:02:49,180 --> 00:02:51,900 reference that allows understanding of 65 00:02:51,900 --> 00:02:54,520 the emotions felt when looking at the character 66 00:02:54,520 --> 00:02:56,720 The second is 67 00:02:56,720 --> 00:02:58,470 detail, meaning 68 00:02:58,470 --> 00:03:00,850 references that help with 69 00:03:00,850 --> 00:03:03,640 the design elements of the 70 00:03:03,640 --> 00:03:05,730 character 71 00:03:05,730 --> 00:03:09,090 Simply put, these are 72 00:03:09,090 --> 00:03:12,010 mood board and image board 73 00:03:12,010 --> 00:03:15,260 Mood board can also be 74 00:03:15,260 --> 00:03:18,270 referred to as 75 00:03:18,270 --> 00:03:20,000 inspirational board 76 00:03:20,000 --> 00:03:22,980 This is essentially 77 00:03:22,980 --> 00:03:24,860 the character, or 78 00:03:24,860 --> 00:03:27,940 the first feeling 79 00:03:27,940 --> 00:03:29,730 , and an impression created 80 00:03:29,730 --> 00:03:31,870 when thinking 81 00:03:31,870 --> 00:03:33,730 about the character 82 00:03:33,730 --> 00:03:35,450 For example, 83 00:03:35,450 --> 00:03:37,560 whether the feeling is cold, 84 00:03:37,560 --> 00:03:40,900 dark, or bright, 85 00:03:40,900 --> 00:03:45,410 or look for certain image inspirations 86 00:03:45,410 --> 00:03:48,480 that symbolically arise 87 00:03:48,480 --> 00:03:50,020 from this character 88 00:03:51,040 --> 00:03:53,300 Also, another important 89 00:03:53,300 --> 00:03:55,440 thing when collecting references 90 00:03:56,000 --> 00:03:58,390 is the work of creating a format in which 91 00:03:58,390 --> 00:04:00,290 all the references can be viewed at once 92 00:04:00,290 --> 00:04:01,630 , and an environment where 93 00:04:01,630 --> 00:04:03,680 various visual ideas 94 00:04:03,680 --> 00:04:06,740 can be instantly 95 00:04:06,740 --> 00:04:09,700 implemented 96 00:04:09,700 --> 00:04:11,470 I will briefly show you how 97 00:04:11,470 --> 00:04:14,400 I am composing and using 98 00:04:14,400 --> 00:04:18,020 board images on Photoshop 99 00:04:18,950 --> 00:04:22,720 Although this may differ depending on the artist, 100 00:04:22,720 --> 00:04:26,470 when I collect and view references, 101 00:04:26,470 --> 00:04:28,750 I compile all the references 102 00:04:28,750 --> 00:04:31,400 in one file image board 103 00:04:31,400 --> 00:04:35,330 to view them at the same time, 104 00:04:35,330 --> 00:04:38,020 so that when I open the file 105 00:04:38,020 --> 00:04:40,930 I can look at all the images at the same time 106 00:04:40,930 --> 00:04:42,820 With this in place, 107 00:04:42,820 --> 00:04:46,660 I proceed with my work 108 00:04:46,660 --> 00:04:49,060 These boards are closer to 109 00:04:49,060 --> 00:04:51,460 image boards 110 00:04:51,460 --> 00:04:53,630 On the other hand, 111 00:04:55,040 --> 00:04:57,530 mood boards look more like this 112 00:04:57,530 --> 00:05:00,100 Since there is no explanation on 113 00:05:00,100 --> 00:05:02,530 what character I am 114 00:05:02,530 --> 00:05:03,900 creating, and what production process 115 00:05:03,900 --> 00:05:06,400 is going to be followed, 116 00:05:06,400 --> 00:05:10,820 this feels more like an image board 117 00:05:10,820 --> 00:05:12,600 Image board is, 118 00:05:12,600 --> 00:05:16,260 as I have mentioned earlier, 119 00:05:16,260 --> 00:05:18,010 shape focused 120 00:05:18,010 --> 00:05:20,000 This means that it holds 121 00:05:20,000 --> 00:05:21,810 all the images 122 00:05:21,810 --> 00:05:25,410 required for me to add 123 00:05:25,410 --> 00:05:26,780 a more realistic detail 124 00:05:26,780 --> 00:05:29,090 to the character 125 00:05:29,090 --> 00:05:31,390 that I wish to draw 126 00:05:32,580 --> 00:05:35,620 Also, this reference work should, 127 00:05:35,620 --> 00:05:37,120 if possible 128 00:05:37,120 --> 00:05:40,540 and not restricted by time, 129 00:05:40,540 --> 00:05:42,210 be maximized 130 00:05:42,210 --> 00:05:44,320 If I am drawing the concept 131 00:05:44,320 --> 00:05:48,010 for 2 or 3 days, 132 00:05:48,010 --> 00:05:51,200 think about spending at least a day 133 00:05:51,200 --> 00:05:53,340 on searching for references 134 00:05:53,340 --> 00:05:56,180 In particular, if you happen to 135 00:05:56,180 --> 00:06:01,790 work with historical research or 136 00:06:01,790 --> 00:06:05,180 implementing a realistic shape 137 00:06:05,180 --> 00:06:09,120 to create the product, it is important to use references 138 00:06:09,120 --> 00:06:11,810 rather than images drawn from your imagination 139 00:06:11,810 --> 00:06:13,630 for each scene This means that 140 00:06:13,630 --> 00:06:16,070 for particular textures, 141 00:06:16,070 --> 00:06:17,510 feelings, 142 00:06:17,510 --> 00:06:19,510 color of objects, 143 00:06:19,510 --> 00:06:22,690 shape structures, sensations of 144 00:06:22,690 --> 00:06:25,060 various scenes, etc. 145 00:06:25,060 --> 00:06:29,090 should be made with 146 00:06:29,090 --> 00:06:30,810 references already materialized 147 00:06:30,810 --> 00:06:32,380 in the form of 148 00:06:32,380 --> 00:06:34,740 images 149 00:06:34,740 --> 00:06:38,300 Therefore, if you receive a request 150 00:06:38,300 --> 00:06:42,170 for a realistic character concept, 151 00:06:42,170 --> 00:06:44,980 do not just draw with your head 152 00:06:44,980 --> 00:06:49,670 This is a philosophy of mine 153 00:06:49,670 --> 00:06:52,480 that I always remind myself 154 00:06:52,480 --> 00:06:54,560 Also, once you establish 155 00:06:54,560 --> 00:06:55,880 such a reference, 156 00:06:55,880 --> 00:06:58,690 which you can view in one glance, 157 00:06:58,690 --> 00:07:02,080 when you are talking about this character 158 00:07:02,080 --> 00:07:05,940 with clients or directors, 159 00:07:05,940 --> 00:07:08,480 this helps you 160 00:07:08,480 --> 00:07:11,320 discuss and decide 161 00:07:11,320 --> 00:07:13,660 specific character 162 00:07:13,660 --> 00:07:16,620 compositions and feelings in a more direct 163 00:07:16,620 --> 00:07:18,430 and objective manner 164 00:07:18,430 --> 00:07:21,350 Now, I will talk about 165 00:07:22,020 --> 00:07:25,120 a tool I use most often to 166 00:07:25,120 --> 00:07:27,890 collect references 167 00:07:27,890 --> 00:07:29,780 whenever I want to 168 00:07:29,780 --> 00:07:32,450 create something, 169 00:07:33,410 --> 00:07:37,210 although there are many tools for images, 170 00:07:37,210 --> 00:07:42,180 I mainly use two tools, 171 00:07:42,180 --> 00:07:44,390 which are namely 172 00:07:44,390 --> 00:07:48,210 Snagit 173 00:07:48,210 --> 00:07:51,380 and PureRef 174 00:07:51,380 --> 00:07:56,350 The Snagit program 175 00:07:56,350 --> 00:07:58,850 looks like this 176 00:07:58,850 --> 00:08:00,930 This is the Snagit tool 177 00:08:03,560 --> 00:08:04,290 Also, 178 00:08:05,350 --> 00:08:07,010 the PureRef 179 00:08:08,030 --> 00:08:11,010 program looks like this 180 00:08:11,010 --> 00:08:12,260 I use these a lot 181 00:08:13,120 --> 00:08:15,520 when I compile, 182 00:08:15,520 --> 00:08:18,630 collect, and capture references 183 00:08:18,630 --> 00:08:23,270 Let me first explain 184 00:08:23,270 --> 00:08:24,810 about the Snagit program 185 00:08:24,810 --> 00:08:29,920 This is one of the programs that I used the most 186 00:08:29,920 --> 00:08:33,410 before I started using PureRef, 187 00:08:33,410 --> 00:08:34,650 here is the Snagit tool 188 00:08:34,650 --> 00:08:37,150 For this tool, 189 00:08:37,150 --> 00:08:40,640 the advantage is that 190 00:08:40,640 --> 00:08:43,810 you can use this capture button 191 00:08:43,810 --> 00:08:45,700 to immediately 192 00:08:45,700 --> 00:08:48,390 call the image and video 193 00:08:48,390 --> 00:08:50,160 in the app on 194 00:08:50,160 --> 00:08:52,960 the snapshot Photoshop in this way 195 00:08:52,960 --> 00:08:53,940 For example, 196 00:08:55,270 --> 00:08:56,910 if you searched 197 00:08:56,910 --> 00:09:02,830 something on Google 198 00:09:02,830 --> 00:09:06,210 and you were able to find an image, 199 00:09:06,210 --> 00:09:09,540 when you click the image 200 00:09:11,460 --> 00:09:14,530 and when you want a specific 201 00:09:14,530 --> 00:09:16,160 detail on the image, 202 00:09:16,160 --> 00:09:19,970 you can click the capture button 203 00:09:19,970 --> 00:09:21,960 , and on display, 204 00:09:22,820 --> 00:09:24,920 the target line on the screen will appear 205 00:09:24,920 --> 00:09:28,240 Now, on the image, 206 00:09:28,240 --> 00:09:29,320 you can select the part 207 00:09:29,320 --> 00:09:31,620 that you wish to use, 208 00:09:31,620 --> 00:09:32,870 and then 209 00:09:32,870 --> 00:09:34,500 capture it 210 00:09:34,500 --> 00:09:36,350 to directly bring it 211 00:09:36,350 --> 00:09:38,500 into the Photoshop 212 00:09:39,780 --> 00:09:40,640 Just like this 213 00:09:49,660 --> 00:09:52,710 Also, an advantage of Snagit 214 00:09:52,710 --> 00:09:54,430 is that 215 00:09:55,430 --> 00:09:59,910 it can snap all the references and bring 216 00:10:03,730 --> 00:10:05,830 moving animations, etc 217 00:10:05,830 --> 00:10:08,960 without any screen limitations 218 00:10:09,440 --> 00:10:11,910 by snapping like this 219 00:10:13,340 --> 00:10:13,710 Now, 220 00:10:15,680 --> 00:10:19,590 if I were to talk about 221 00:10:19,590 --> 00:10:22,310 the disadvantage of Snagit, 222 00:10:22,310 --> 00:10:23,620 Snagit has 223 00:10:25,150 --> 00:10:28,000 a very high level of freedom 224 00:10:28,000 --> 00:10:30,850 when it captures, meaning in the process 225 00:10:30,850 --> 00:10:32,810 of capturing the monitor, 226 00:10:32,810 --> 00:10:36,230 but it is essentially capturing 227 00:10:36,230 --> 00:10:39,500 a part of the entire monitor screen, 228 00:10:40,440 --> 00:10:43,430 and the resulting files 229 00:10:43,430 --> 00:10:45,600 of the snap 230 00:10:46,880 --> 00:10:49,970 are often 231 00:10:49,970 --> 00:10:52,290 very small in image size 232 00:10:52,290 --> 00:10:54,080 This is because it directly 233 00:10:54,080 --> 00:10:56,640 takes a screen shot of the monitor, 234 00:10:56,640 --> 00:10:58,880 so as you can see here, 235 00:11:01,980 --> 00:11:03,960 the image resolution is quite low 236 00:11:03,960 --> 00:11:06,310 So, 237 00:11:06,310 --> 00:11:10,390 this is used when the images needed 238 00:11:10,390 --> 00:11:12,350 for the tasks are quickly restructured 239 00:11:13,090 --> 00:11:14,920 for reference 240 00:11:14,920 --> 00:11:16,960 without 241 00:11:16,960 --> 00:11:21,250 consideration of the image quality, 242 00:11:22,110 --> 00:11:24,150 and you just want to pile these 243 00:11:24,150 --> 00:11:27,470 up to quickly create 244 00:11:27,470 --> 00:11:31,490 a reference 245 00:11:31,490 --> 00:11:34,790 I think that I will be 246 00:11:34,790 --> 00:11:37,630 using this Snagit tool more often 247 00:11:37,630 --> 00:11:39,970 for other demonstrations 248 00:11:40,320 --> 00:11:43,020 in the future 249 00:11:43,020 --> 00:11:45,430 So this is a program 250 00:11:45,430 --> 00:11:47,420 that I will often use 251 00:11:47,420 --> 00:11:52,510 and you will continue to see 252 00:11:52,900 --> 00:11:55,810 And now, 253 00:11:55,810 --> 00:11:57,860 the program that 254 00:11:57,860 --> 00:11:59,930 I have newly started using is 255 00:11:59,930 --> 00:12:01,950 the PureRef 256 00:12:01,950 --> 00:12:05,780 It its called as PureRef 257 00:12:05,780 --> 00:12:08,100 An advantage of PureRef program 258 00:12:09,030 --> 00:12:10,910 is that 259 00:12:10,910 --> 00:12:14,020 when we open this 260 00:12:14,020 --> 00:12:17,250 Let me try and open a new one first 261 00:12:17,250 --> 00:12:19,460 This is something I have already created 262 00:12:21,450 --> 00:12:22,430 Close 263 00:12:28,740 --> 00:12:31,840 and open the PureRef 264 00:12:31,840 --> 00:12:35,550 Then we can see one black box here 265 00:12:35,550 --> 00:12:37,800 It is a square box 266 00:12:37,800 --> 00:12:40,930 So when I open the web 267 00:12:43,170 --> 00:12:45,350 and find a reference 268 00:12:46,390 --> 00:12:49,280 that I want to use, 269 00:12:49,280 --> 00:12:50,820 while in case of Snagit 270 00:12:50,820 --> 00:12:54,840 we press the capture button to capture a section, 271 00:12:54,840 --> 00:12:57,700 , but for PureRef 272 00:12:59,390 --> 00:13:02,750 , you just have to grab the image 273 00:13:02,750 --> 00:13:06,880 and drag the image on top of the box 274 00:13:06,880 --> 00:13:08,100 to directly 275 00:13:10,110 --> 00:13:13,410 bring the image 276 00:13:15,840 --> 00:13:19,140 Also, you can make 277 00:13:19,140 --> 00:13:22,270 size adjustments if needed 278 00:13:24,320 --> 00:13:27,550 This tool is not complicated at all 279 00:13:27,550 --> 00:13:32,160 So, it is very easy to use, 280 00:13:32,160 --> 00:13:33,700 and also convenient to organize 281 00:13:36,670 --> 00:13:38,080 Just like this 282 00:13:44,240 --> 00:13:46,910 So for instance, 283 00:13:48,350 --> 00:13:50,400 for the image on the website, 284 00:13:50,400 --> 00:13:53,160 800 by 800 in this case, 285 00:13:53,160 --> 00:13:55,390 this can be moved into the program 286 00:13:55,390 --> 00:13:58,990 as 800 by 800 image 287 00:13:58,990 --> 00:14:02,830 with no change in size 288 00:14:02,830 --> 00:14:06,870 This is an advantage of the PureRef 289 00:14:06,870 --> 00:14:11,300 So since this does not change the image quality, 290 00:14:11,300 --> 00:14:14,910 even if you make it smaller 291 00:14:14,910 --> 00:14:20,130 or bigger in the box, the file does not have 292 00:14:20,130 --> 00:14:23,380 any broken or blurry pixels like jpg, 293 00:14:23,380 --> 00:14:27,040 jpeg files or jpeg images 294 00:14:31,070 --> 00:14:34,940 But one disadvantage 295 00:14:34,940 --> 00:14:38,620 of PureRef is that 296 00:14:38,620 --> 00:14:41,600 when you keep collecting images like this 297 00:14:43,040 --> 00:14:45,960 the board size, 298 00:14:45,960 --> 00:14:49,030 or the file size can become very large sometimes 299 00:14:49,030 --> 00:14:50,310 Also, 300 00:14:51,180 --> 00:14:56,880 another thing is that it does not have 301 00:14:56,880 --> 00:14:58,500 many save options yet 302 00:14:58,500 --> 00:14:59,840 When you export, 303 00:15:01,630 --> 00:15:04,450 you usually save it as a scene 304 00:15:04,450 --> 00:15:06,350 When you click the scene like this, 305 00:15:07,810 --> 00:15:09,630 you can only see png file 306 00:15:09,630 --> 00:15:12,540 It is unfortunate 307 00:15:12,540 --> 00:15:16,870 that there is no save option as a jpeg file 308 00:15:16,870 --> 00:15:19,100 Since this is the case, when 309 00:15:19,100 --> 00:15:22,270 holding and saving many reference images, 310 00:15:22,270 --> 00:15:24,290 the file size can 311 00:15:24,290 --> 00:15:27,610 become very large 312 00:15:29,440 --> 00:15:33,780 So when you open and use this in Photoshop, 313 00:15:33,780 --> 00:15:37,500 this may not be an issue for people with good computers, 314 00:15:37,500 --> 00:15:42,020 but it can occupy a lot of memory 315 00:15:42,020 --> 00:15:47,110 So for me, I use the PureRef program 316 00:15:47,110 --> 00:15:49,120 when I need high quality 317 00:15:50,050 --> 00:15:50,790 images 318 00:15:51,070 --> 00:15:54,270 for particular textures, etc. 319 00:15:56,550 --> 00:15:58,160 , and I drag the image directly 320 00:15:58,160 --> 00:16:00,990 from the internet in the original, 321 00:16:00,990 --> 00:16:05,630 A high quality form 322 00:16:05,630 --> 00:16:08,130 for me to use 323 00:16:09,250 --> 00:16:10,610 So for example, 324 00:16:10,610 --> 00:16:11,590 when I open 325 00:16:17,090 --> 00:16:20,640 the PureRef file like this, 326 00:16:20,640 --> 00:16:23,490 you can see the images displayed 327 00:16:25,890 --> 00:16:29,730 Now, when you save the image 328 00:16:31,190 --> 00:16:31,840 you go from 329 00:16:32,920 --> 00:16:35,070 export to scene 330 00:16:36,490 --> 00:16:37,250 If you 331 00:16:39,140 --> 00:16:45,310 set the file name to moodX2 like this and save, 332 00:16:45,310 --> 00:16:47,200 there is now 333 00:16:47,200 --> 00:16:49,330 an option to select the 334 00:16:49,330 --> 00:16:50,870 desired quality 335 00:16:50,870 --> 00:16:52,060 In here, 336 00:16:52,060 --> 00:16:54,310 You can lower the quality 337 00:16:54,310 --> 00:16:56,920 When I see it, even when I 338 00:16:56,920 --> 00:17:00,070 lower the quality, when I reopen the file after saving, 339 00:17:00,070 --> 00:17:02,630 I couldn’t see very significant 340 00:17:03,390 --> 00:17:06,570 changes in the file quality 341 00:17:06,570 --> 00:17:07,620 So, 342 00:17:07,620 --> 00:17:11,550 if you don’t want the file size to be too large, 343 00:17:11,550 --> 00:17:14,400 you can just lower the quality bar 344 00:17:14,400 --> 00:17:16,660 before exporting 345 00:17:16,660 --> 00:17:20,090 or you could lower the pixel 346 00:17:21,120 --> 00:17:23,010 values of the height 347 00:17:23,010 --> 00:17:25,120 and the width as well 348 00:17:25,120 --> 00:17:28,570 when saving 349 00:17:28,570 --> 00:17:31,300 to reduce the file size 350 00:17:32,610 --> 00:17:37,470 Another advantage of PureRef is that 351 00:17:37,470 --> 00:17:40,670 when you click an image 352 00:17:40,670 --> 00:17:43,040 and then double click it, 353 00:17:43,040 --> 00:17:45,350 you can enlarge the image 354 00:17:46,950 --> 00:17:50,240 You can zoom in on the image like this 355 00:17:52,000 --> 00:17:55,970 and if you see here, 356 00:17:55,970 --> 00:17:59,110 when you use the mouse wheel, 357 00:17:59,110 --> 00:18:02,270 you can adjust 358 00:18:03,520 --> 00:18:05,730 the image size to become 359 00:18:06,910 --> 00:18:08,320 larger or smaller 360 00:18:09,760 --> 00:18:10,580 When you 361 00:18:12,960 --> 00:18:16,130 click the right mouse button like this, 362 00:18:16,130 --> 00:18:17,430 you are able to 363 00:18:17,430 --> 00:18:20,450 move the entire window 364 00:18:20,450 --> 00:18:24,170 Here, what we call the canvas, 365 00:18:24,170 --> 00:18:26,770 is the slightly bright grey box 366 00:18:26,770 --> 00:18:28,510 When you save the file, 367 00:18:28,510 --> 00:18:32,830 you are saving this box 368 00:18:32,830 --> 00:18:37,350 If you want to optimize the box a little more, 369 00:18:37,350 --> 00:18:39,460 move to the canvas here 370 00:18:39,460 --> 00:18:41,950 and press optimize, 371 00:18:41,950 --> 00:18:47,420 then you will be able to see that the images 372 00:18:47,420 --> 00:18:50,720 are optimized with the right sizes 373 00:18:50,720 --> 00:18:52,830 and fitted inside the border 374 00:18:56,830 --> 00:19:00,020 That concludes the discussion about 375 00:19:00,020 --> 00:19:02,880 the reference data, collection type 376 00:19:02,880 --> 00:19:05,220 and basic tools 377 00:19:07,120 --> 00:19:11,980 Now we will talk about the basic settings 378 00:19:11,980 --> 00:19:14,110 for the sketch work 379 00:19:16,250 --> 00:19:20,900 Now before using the paint 380 00:19:20,900 --> 00:19:24,070 on a program, a lot of artists 381 00:19:24,070 --> 00:19:28,440 miss this detail 382 00:19:28,440 --> 00:19:32,220 in Photoshop, you are able to adjust 383 00:19:32,220 --> 00:19:39,550 the strength of the brush to a certain extent in the brush tool 384 00:19:39,550 --> 00:19:42,790 Mechanically, however, 385 00:19:42,790 --> 00:19:49,560 you must adjust brush strength 386 00:19:49,560 --> 00:19:53,090 and have a more ideal Photoshop brush setting 387 00:19:53,090 --> 00:19:57,840 accompanied by 388 00:19:57,840 --> 00:20:01,220 mechanical brush adjustment 389 00:20:01,220 --> 00:20:03,570 to create a good synergy 390 00:20:03,570 --> 00:20:06,430 effect between the two 391 00:20:07,390 --> 00:20:09,870 So for the mechanical adjustment 392 00:20:09,870 --> 00:20:12,850 of the brush, although all of you may know this, one method 393 00:20:12,850 --> 00:20:14,590 you could use 394 00:20:14,590 --> 00:20:17,060 if you are using Cintiq 395 00:20:17,060 --> 00:20:19,660 or Wacom tablet, 396 00:20:21,470 --> 00:20:24,320 when you go to the 397 00:20:25,570 --> 00:20:27,930 Wacom control panel 398 00:20:27,930 --> 00:20:31,620 and move to pen setting 399 00:20:33,670 --> 00:20:37,760 , you can see the settings of the brush 400 00:20:37,760 --> 00:20:43,360 When you see this column called tip feel, 401 00:20:43,360 --> 00:20:46,300 you can see soft and firm 402 00:20:46,300 --> 00:20:52,010 Firm has a more stronger feel 403 00:20:52,010 --> 00:20:54,560 and soft is more smooth, 404 00:20:54,560 --> 00:20:58,290 meaning this is related to force 405 00:20:58,290 --> 00:21:00,490 So it is an adjustment 406 00:21:00,490 --> 00:21:03,610 of the force with 407 00:21:03,610 --> 00:21:07,330 when the brush is pressed 408 00:21:07,330 --> 00:21:10,030 When I go to firm, 409 00:21:10,030 --> 00:21:12,170 even if I press the tip 410 00:21:12,170 --> 00:21:14,000 the line coming from the brush 411 00:21:14,000 --> 00:21:15,640 becomes very thin 412 00:21:15,640 --> 00:21:19,950 You can see here that I am pressing it, 413 00:21:19,950 --> 00:21:23,410 but the bar does not move a lot 414 00:21:23,410 --> 00:21:25,940 And when I go to soft, 415 00:21:25,940 --> 00:21:29,850 the pressure sensitivity becomes very high so even if I 416 00:21:29,850 --> 00:21:33,640 press very lightly, the pressure 417 00:21:33,640 --> 00:21:36,680 just jumps all the way 418 00:21:36,680 --> 00:21:38,440 to the maximum 419 00:21:39,180 --> 00:21:40,490 on the right 420 00:21:40,490 --> 00:21:42,900 In this state, when you draw the brush 421 00:21:42,900 --> 00:21:44,750 you can just lightly press 422 00:21:44,750 --> 00:21:49,740 to draw a very thick brush 423 00:21:49,740 --> 00:21:51,700 So most people 424 00:21:51,700 --> 00:21:53,930 just keep it as normal 425 00:21:53,930 --> 00:21:55,780 in the middle, 426 00:21:55,780 --> 00:22:01,160 but this can be different 427 00:22:01,160 --> 00:22:02,900 with by each artist depending 428 00:22:02,900 --> 00:22:04,440 on the strength 429 00:22:04,440 --> 00:22:07,240 of their hands 430 00:22:07,240 --> 00:22:12,490 Those with very heavy and strong hands 431 00:22:12,490 --> 00:22:15,830 sometimes unconsciously press very hard 432 00:22:15,830 --> 00:22:18,730 Those people could lower this slightly 433 00:22:20,070 --> 00:22:22,620 to make the adjustment 434 00:22:22,620 --> 00:22:26,640 Personally, I leave it somewhere between the middle and soft 435 00:22:26,640 --> 00:22:31,330 for faster sketching 436 00:22:31,330 --> 00:22:36,390 , so that I can reduce the amount of force on my wrist 437 00:22:36,390 --> 00:22:37,770 This is how I set it 438 00:22:40,250 --> 00:22:44,130 The option that I focus on the most 439 00:22:44,130 --> 00:22:47,280 is this tip feel column 440 00:22:47,280 --> 00:22:50,950 The others like eraser and 441 00:22:50,950 --> 00:22:53,750 calibrate are also important 442 00:22:53,750 --> 00:22:59,970 When you have the calibrate setting, the arrow and brush 443 00:22:59,970 --> 00:23:04,360 have a more precise alignment 444 00:23:04,360 --> 00:23:08,130 in the tip following 445 00:23:08,130 --> 00:23:13,100 I don’t calibrate this too often, 446 00:23:13,100 --> 00:23:16,800 but I focus a lot on the tip feel 447 00:23:25,030 --> 00:23:29,600 So we have looked at the Wacom setting here 448 00:23:32,290 --> 00:23:37,130 Now, to paint something, 449 00:23:37,130 --> 00:23:39,930 we are going to need a canvas 450 00:23:39,930 --> 00:23:43,110 Let me open the canvas now 451 00:23:48,220 --> 00:23:51,110 For the canvas, 452 00:23:51,110 --> 00:23:57,460 I go for the U.S. Paper normal paper 453 00:23:57,460 --> 00:24:00,260 , which is the default canvas 454 00:24:00,530 --> 00:24:02,880 I use Letter most often, which is 455 00:24:06,950 --> 00:24:11,520 3.5 x 11 inches, so the paper size 456 00:24:11,520 --> 00:24:20,180 that you would print out from a printer 457 00:24:20,180 --> 00:24:24,150 Since I work a lot in the U.S 458 00:24:24,150 --> 00:24:29,180 I set it in inches I know that in Korea 459 00:24:29,180 --> 00:24:33,000 centimeter is used more often so you 460 00:24:33,000 --> 00:24:35,140 can change this into centimeters if you prefer it 461 00:24:35,140 --> 00:24:38,710 I personally use inches more often 462 00:24:38,710 --> 00:24:42,660 So with the letter size 463 00:24:44,070 --> 00:24:47,500 and resolution 300 464 00:24:47,500 --> 00:24:49,240 I always use 300 for this 465 00:24:49,240 --> 00:24:53,850 There are people who go to lower numbers 466 00:24:53,850 --> 00:24:55,460 , but for me it is 300 467 00:24:55,460 --> 00:24:59,310 300 resolution essentially 468 00:24:59,310 --> 00:25:03,760 means there are 300 pixels per inch square 469 00:25:03,760 --> 00:25:07,290 So when you set this as 300 pixels 470 00:25:07,290 --> 00:25:09,700 like this, 471 00:25:09,700 --> 00:25:15,520 when you print an image 472 00:25:15,520 --> 00:25:19,750 or enlarge the view on the screen 473 00:25:19,750 --> 00:25:23,330 there aren’t any 474 00:25:23,330 --> 00:25:28,200 blurry or 475 00:25:28,200 --> 00:25:32,310 pixels visible in the colors 476 00:25:32,310 --> 00:25:34,720 to a point where 477 00:25:37,300 --> 00:25:43,830 it could be very concerning, 478 00:25:43,830 --> 00:25:46,750 so I just stick to 300 479 00:25:46,750 --> 00:25:49,320 You may use higher values 480 00:25:49,320 --> 00:25:55,510 , but if this is too high, it could cause a lag in the brush 481 00:25:55,510 --> 00:25:57,940 So when you draw the line, 482 00:25:57,940 --> 00:26:00,240 it takes time for the brush to follow the movement 483 00:26:00,240 --> 00:26:05,350 This is because if the resolution is higher, the computer 484 00:26:05,350 --> 00:26:08,670 has to process more information, 485 00:26:08,670 --> 00:26:10,630 and thus the speed becomes slower 486 00:26:12,360 --> 00:26:14,530 So we open like this 487 00:26:14,530 --> 00:26:16,840 When we draw characters 488 00:26:16,840 --> 00:26:17,700 , we just leave this 489 00:26:18,950 --> 00:26:20,740 in a vertical 490 00:26:20,740 --> 00:26:23,240 rectangle, 491 00:26:23,240 --> 00:26:26,170 but we sometimes change this into landscape 492 00:26:26,170 --> 00:26:30,340 This is how you would make that change 493 00:26:37,200 --> 00:26:40,900 Also, when I do my sketches, 494 00:26:40,900 --> 00:26:43,200 I often use this crop tool 495 00:26:44,550 --> 00:26:45,380 to make it smaller 496 00:26:49,670 --> 00:26:53,120 and smaller like this 497 00:26:54,500 --> 00:26:55,650 when I am 498 00:26:58,340 --> 00:27:01,570 working on the designs 499 00:27:01,570 --> 00:27:03,880 Because when you do this, 500 00:27:05,430 --> 00:27:11,520 you can make your drawings in a space 501 00:27:11,520 --> 00:27:15,560 with less number of pixels 502 00:27:15,560 --> 00:27:17,700 When you 503 00:27:19,010 --> 00:27:21,560 crop like this 504 00:27:21,560 --> 00:27:25,160 and draw on a smaller surface, the advantage is that 505 00:27:26,690 --> 00:27:31,270 the sketch process can become faster 506 00:27:31,270 --> 00:27:37,280 The way this works is that while the pixel per inch is 300, 507 00:27:37,280 --> 00:27:41,340 when you reduce the size like this, 508 00:27:41,340 --> 00:27:44,850 the pixel per inch value would become smaller 509 00:27:44,850 --> 00:27:48,860 This way, the number of pixels 510 00:27:48,860 --> 00:27:49,950 painted by the brush 511 00:27:52,310 --> 00:27:55,650 is lowered 512 00:27:55,650 --> 00:27:56,860 So for example, 513 00:27:58,900 --> 00:28:03,340 If I were to paint on 300 pixels, 514 00:28:03,340 --> 00:28:04,050 then 515 00:28:05,590 --> 00:28:07,130 one swipe like this 516 00:28:08,440 --> 00:28:11,830 would fill 300 pixels 517 00:28:11,830 --> 00:28:13,690 But if I were to use a smaller 518 00:28:15,030 --> 00:28:17,500 canvas like this, then 519 00:28:17,500 --> 00:28:20,020 without filling all 300, but with 520 00:28:20,020 --> 00:28:24,670 either 150 pixels 521 00:28:26,070 --> 00:28:28,480 or even 100 pixels, 522 00:28:28,480 --> 00:28:32,110 the brush still can fill everything 523 00:28:32,110 --> 00:28:35,040 So the time it takes for the full pixel 524 00:28:35,040 --> 00:28:37,940 to be filled can be reduced 525 00:28:37,940 --> 00:28:41,400 This could be a minor difference, but it is advantageous 526 00:28:41,400 --> 00:28:44,890 Also, when you draw like this, 527 00:28:44,890 --> 00:28:49,840 it can also reduce lagging 528 00:28:49,840 --> 00:28:53,250 So I tend to make these small crops 529 00:28:53,250 --> 00:28:58,490 when I need to make faster sketches 530 00:29:04,560 --> 00:29:08,600 Also, when I set the canvas, 531 00:29:12,670 --> 00:29:13,430 I select Grey 532 00:29:14,490 --> 00:29:17,530 I like to start from a Grey screen 533 00:29:19,130 --> 00:29:23,000 There aren’t special reasons behind this, 534 00:29:23,000 --> 00:29:28,720 but it is just for my eyes 535 00:29:28,720 --> 00:29:29,130 If I were to 536 00:29:30,910 --> 00:29:34,110 continue drawing on 537 00:29:34,110 --> 00:29:36,430 a very bright white canvas 538 00:29:36,430 --> 00:29:38,950 for long hours or make sketches, 539 00:29:38,950 --> 00:29:43,330 this could be very tiring for my eyes 540 00:29:43,330 --> 00:29:45,490 So for me, when I 541 00:29:45,490 --> 00:29:48,130 set this as neutral color 542 00:29:48,130 --> 00:29:51,160 I am able to reduce fatigue on my eyes 543 00:29:51,160 --> 00:29:52,220 Also, 544 00:29:53,710 --> 00:29:57,150 when I make black and white sketches or 545 00:29:57,150 --> 00:30:00,220 directly draw highlights, 546 00:30:00,220 --> 00:30:03,320 this could be very useful at times 547 00:30:03,320 --> 00:30:08,280 So the effect is as if 548 00:30:09,870 --> 00:30:11,990 I am drawing on a tone paper 549 00:30:13,240 --> 00:30:16,540 If I am drawing shapes or forms, 550 00:30:18,040 --> 00:30:20,410 even if I add one form highlight, 551 00:30:22,830 --> 00:30:26,040 the Grey background allows 552 00:30:26,040 --> 00:30:27,210 me to see the effects 553 00:30:28,600 --> 00:30:29,210 more 554 00:30:30,780 --> 00:30:33,280 directly, so that’s why 555 00:30:33,280 --> 00:30:36,260 I prefer using this 556 00:30:36,260 --> 00:30:39,560 I have seen people using colors other than Grey 557 00:30:39,560 --> 00:30:41,790 They would pick fancier colors that 558 00:30:44,090 --> 00:30:46,750 are comfortable for their eyes 559 00:30:48,470 --> 00:30:51,840 such as orange or blue shades 560 00:30:53,680 --> 00:30:57,450 and change it on a daily basis 561 00:30:57,450 --> 00:30:59,390 depending on their drawing 562 00:31:02,670 --> 00:31:04,310 rhythm and would 563 00:31:04,310 --> 00:31:06,540 choose colors 564 00:31:06,540 --> 00:31:08,110 accordingly 565 00:31:13,070 --> 00:31:16,010 Now, I should talk about 566 00:31:18,030 --> 00:31:20,970 the Photoshop window 567 00:31:22,410 --> 00:31:24,960 for a bit 568 00:31:24,960 --> 00:31:27,730 My window is set in this way 569 00:31:27,730 --> 00:31:29,320 The navigator is on the top 570 00:31:30,370 --> 00:31:32,270 The navigator is for 571 00:31:32,890 --> 00:31:36,410 a live update, so 572 00:31:38,190 --> 00:31:38,670 if I 573 00:31:39,600 --> 00:31:42,470 drew something, 574 00:31:47,180 --> 00:31:50,800 I could directly 575 00:31:50,800 --> 00:31:55,170 use the zoom option to look at the 576 00:31:55,170 --> 00:31:56,860 composition and zoom 577 00:31:56,860 --> 00:31:59,650 in and out, 578 00:31:59,650 --> 00:32:01,150 but the navigation allows 579 00:32:01,150 --> 00:32:04,080 instant check up because the entire image 580 00:32:04,080 --> 00:32:05,850 is small enough for me to view at once 581 00:32:05,850 --> 00:32:08,320 Check up of composition, etc. 582 00:32:08,320 --> 00:32:10,600 can all be seen at once 583 00:32:10,600 --> 00:32:13,060 as a whole inside the navigator, 584 00:32:13,060 --> 00:32:14,920 so that’s why I put the 585 00:32:14,920 --> 00:32:17,160 navigator window 586 00:32:17,160 --> 00:32:19,040 on top like this 587 00:32:19,040 --> 00:32:23,060 Then I placed the swatch directly below it 588 00:32:23,060 --> 00:32:28,590 This swatch is Visibone2, and I use this a lot 589 00:32:28,590 --> 00:32:30,480 One of the reasons is 590 00:32:31,630 --> 00:32:34,320 that when you see this 591 00:32:40,010 --> 00:32:41,450 and I 592 00:32:51,850 --> 00:32:54,900 open the Visibone2 like this, 593 00:32:54,900 --> 00:32:56,240 you can see colors 594 00:32:58,160 --> 00:33:00,520 that seem very familiar 595 00:33:00,520 --> 00:33:01,540 to you 596 00:33:01,540 --> 00:33:04,300 This is the color wheel color 597 00:33:05,320 --> 00:33:08,660 Although this is not a precise color wheel, 598 00:33:08,660 --> 00:33:14,050 this can become a good reference 599 00:33:14,050 --> 00:33:16,750 when you want to make a color comparison 600 00:33:16,750 --> 00:33:19,200 So that’s how I set it 601 00:33:19,200 --> 00:33:20,330 From here, 602 00:33:21,830 --> 00:33:23,260 I can pick colors 603 00:33:23,260 --> 00:33:26,670 and directly 604 00:33:26,670 --> 00:33:28,720 mix or use 605 00:33:30,440 --> 00:33:34,520 with the way this set up 606 00:33:34,520 --> 00:33:38,110 Another important thing here 607 00:33:38,110 --> 00:33:40,510 is that I set the history window below it 608 00:33:40,510 --> 00:33:44,220 I often use the history in this way 609 00:33:44,220 --> 00:33:46,220 If I happen to 610 00:33:47,270 --> 00:33:49,550 make a mistake, 611 00:33:51,630 --> 00:33:56,400 I could directly delete this 612 00:33:57,320 --> 00:33:59,050 with Ctrl+Z, 613 00:33:59,050 --> 00:34:01,430 but sometimes If I want 614 00:34:01,430 --> 00:34:03,980 to undo multiple actions, 615 00:34:03,980 --> 00:34:05,610 I can directly 616 00:34:05,610 --> 00:34:08,720 move to the history 617 00:34:08,720 --> 00:34:09,070 and with a few clicks 618 00:34:10,370 --> 00:34:15,560 , I can delete them 619 00:34:15,560 --> 00:34:17,900 or return to 620 00:34:17,900 --> 00:34:19,130 the previous versions 621 00:34:20,560 --> 00:34:26,000 You could just press Ctrl+Z, 622 00:34:26,860 --> 00:34:31,250 but this way could save time 623 00:34:31,250 --> 00:34:34,650 when you are working with multiple layers 624 00:34:34,650 --> 00:34:37,380 and can make the review process faster 625 00:34:37,380 --> 00:34:40,690 I can quickly review 626 00:34:40,690 --> 00:34:44,260 where I had problems 627 00:34:44,260 --> 00:34:45,740 with the history set up this way 628 00:34:45,740 --> 00:34:48,590 This is actions, 629 00:34:49,380 --> 00:34:53,710 and here are the number keys 630 00:34:53,710 --> 00:34:55,860 I added it 631 00:34:55,860 --> 00:35:00,160 when I first installed Photoshop 632 00:35:00,160 --> 00:35:02,090 I haven’t used the action keys 633 00:35:02,090 --> 00:35:05,010 much afterward, however 634 00:35:05,010 --> 00:35:07,240 This action key setting is 635 00:35:07,610 --> 00:35:09,480 a short cut tool 636 00:35:09,480 --> 00:35:10,610 that creates short cuts 637 00:35:10,610 --> 00:35:13,480 that the artists want 638 00:35:14,760 --> 00:35:16,970 This is the record button 639 00:35:16,970 --> 00:35:18,640 This is the play button 640 00:35:18,640 --> 00:35:21,420 When you press the record button, 641 00:35:23,630 --> 00:35:26,160 that is for an action, 642 00:35:26,160 --> 00:35:30,170 or an action on the select tool 643 00:35:30,170 --> 00:35:33,710 So press the button, 644 00:35:33,710 --> 00:35:37,160 take a certain action, 645 00:35:37,160 --> 00:35:39,270 then stop 646 00:35:39,270 --> 00:35:44,270 So pressing this option 647 00:35:44,270 --> 00:35:45,770 saves 648 00:35:47,280 --> 00:35:51,130 the commands I have performed 649 00:35:51,130 --> 00:35:55,690 on the canvas 650 00:35:55,690 --> 00:35:58,960 and the corresponding keys 651 00:35:58,960 --> 00:36:01,610 can also be 652 00:36:01,610 --> 00:36:03,370 saved alongside it 653 00:36:03,370 --> 00:36:06,010 Then, if you press certain key, it automatically 654 00:36:06,010 --> 00:36:08,190 performs that action 655 00:36:08,190 --> 00:36:10,440 For me, I mainly use 656 00:36:13,810 --> 00:36:16,970 two action keys, one 657 00:36:18,340 --> 00:36:21,870 for the fill action 658 00:36:21,870 --> 00:36:24,780 and the other 659 00:36:25,610 --> 00:36:28,410 for the flip option 660 00:36:28,410 --> 00:36:31,620 I am not using a lot of action keys 661 00:36:31,620 --> 00:36:33,990 But if more complicated 662 00:36:33,990 --> 00:36:34,700 Photoshop 663 00:36:38,250 --> 00:36:40,880 tasks are required, 664 00:36:40,880 --> 00:36:42,240 such as when certain 665 00:36:42,240 --> 00:36:44,750 textiles have to 666 00:36:44,750 --> 00:36:46,250 be created, 667 00:36:46,250 --> 00:36:48,730 I may set more complicated 668 00:36:48,730 --> 00:36:51,780 action keys and use them 669 00:36:51,780 --> 00:36:56,000 But when I am just making sketches or paintings 670 00:36:56,000 --> 00:36:58,730 I don’t really set up 671 00:36:58,730 --> 00:37:00,750 many action keys 672 00:37:00,750 --> 00:37:03,950 But setting them like this 673 00:37:03,950 --> 00:37:07,500 divides the sketches into sections, 674 00:37:07,500 --> 00:37:09,040 where for instance 675 00:37:10,720 --> 00:37:13,000 if I have to fill something 676 00:37:13,000 --> 00:37:16,460 I can save time of 677 00:37:16,460 --> 00:37:21,550 going to the option 678 00:37:21,550 --> 00:37:23,080 and pressing transfer 679 00:37:23,080 --> 00:37:27,220 This is just 0.01 seconds or like 1 to 2 seconds of difference, 680 00:37:27,220 --> 00:37:29,420 but by reducing this 681 00:37:29,420 --> 00:37:34,190 , you can significantly reduce the work time 682 00:37:34,190 --> 00:37:36,400 This does accumulate over the course of the task 683 00:37:36,400 --> 00:37:39,580 So instead of going back and forth with the option keys, 684 00:37:39,580 --> 00:37:41,870 I could just set the action key 685 00:37:42,990 --> 00:37:45,070 and use it 686 00:37:45,320 --> 00:37:45,870 in 687 00:37:47,560 --> 00:37:49,010 this way 688 00:37:50,060 --> 00:37:52,710 The most important tool 689 00:37:52,710 --> 00:37:54,720 for sketching and painting 690 00:37:54,720 --> 00:37:58,380 would be the brush tool 691 00:37:58,380 --> 00:38:06,000 Different artists will have varying settings for the brush tool 692 00:38:10,910 --> 00:38:14,680 I will now briefly explain 693 00:38:14,680 --> 00:38:16,920 the brush option 694 00:38:16,920 --> 00:38:19,960 Since many artists have 695 00:38:19,960 --> 00:38:23,320 personally adjusted brush settings, 696 00:38:23,320 --> 00:38:28,210 I can’t say that a particular brush setting 697 00:38:28,210 --> 00:38:30,960 is the most ideal 698 00:38:30,960 --> 00:38:33,490 However, I can talk about how I generally 699 00:38:33,490 --> 00:38:39,410 set my brushes for when I do sketches 700 00:38:39,410 --> 00:38:42,970 or paintings 701 00:38:44,310 --> 00:38:47,090 You might be disappointed by this, 702 00:38:47,090 --> 00:38:52,530 but I don’t have a large scale 703 00:38:52,530 --> 00:38:55,460 library of brush 704 00:38:57,080 --> 00:38:58,650 customization 705 00:38:58,650 --> 00:38:59,830 I tend to 706 00:39:02,230 --> 00:39:05,620 use very simple brushes, 707 00:39:05,620 --> 00:39:09,110 and these brush shapes 708 00:39:09,110 --> 00:39:14,040 are default brushes that are already on Photoshop 709 00:39:14,810 --> 00:39:15,700 Starting with 710 00:39:18,680 --> 00:39:20,730 the brush tip, 711 00:39:22,130 --> 00:39:27,310 the brush tip I use often is No.23, 712 00:39:27,310 --> 00:39:32,430 and I check shape dynamic 713 00:39:32,430 --> 00:39:34,460 Then I also check 714 00:39:34,460 --> 00:39:37,380 texture 715 00:39:37,380 --> 00:39:40,960 and smoothing 716 00:39:40,960 --> 00:39:41,230 Also, 717 00:39:43,570 --> 00:39:44,670 I often check 718 00:39:44,670 --> 00:39:47,840 transfer and use it 719 00:39:47,840 --> 00:39:52,950 So when I press transfer you can see 720 00:39:52,950 --> 00:39:56,210 that the ends of the brush become smoother 721 00:39:57,150 --> 00:39:57,810 Also, 722 00:39:58,420 --> 00:40:03,030 I select transfer 723 00:40:03,030 --> 00:40:06,300 when I want to express smooth lines 724 00:40:06,300 --> 00:40:08,440 Shape dynamics 725 00:40:10,040 --> 00:40:11,270 are basic 726 00:40:11,270 --> 00:40:12,510 I have turned everything else off, 727 00:40:12,510 --> 00:40:17,880 with the minimum diameter 31% 728 00:40:19,480 --> 00:40:22,870 with slight variations back and forth, 729 00:40:24,660 --> 00:40:28,410 but I don’t have a fixed percentage 730 00:40:31,480 --> 00:40:32,280 Now, 731 00:40:33,880 --> 00:40:35,220 the texture 732 00:40:38,010 --> 00:40:39,480 I think 733 00:40:40,790 --> 00:40:43,610 the texture that I use most often 734 00:40:44,660 --> 00:40:48,150 is known as paper texture 735 00:40:48,150 --> 00:40:49,920 as you can see here 736 00:40:49,920 --> 00:40:52,110 Or I may enter canvas texture 737 00:40:53,460 --> 00:40:54,000 and use it 738 00:40:55,020 --> 00:40:58,100 as you can see here 739 00:40:59,380 --> 00:41:03,090 The reason why I choose this texture and use it 740 00:41:03,090 --> 00:41:04,960 is very simple 741 00:41:04,960 --> 00:41:06,580 It is because 742 00:41:08,210 --> 00:41:09,450 I really like 743 00:41:10,370 --> 00:41:13,170 the rough, pencil like 744 00:41:13,170 --> 00:41:16,370 feeling where the tip 745 00:41:16,370 --> 00:41:20,250 is slightly splitting 746 00:41:20,250 --> 00:41:23,010 I was an artist that 747 00:41:23,010 --> 00:41:25,840 originally used a lot of 748 00:41:25,840 --> 00:41:27,190 analog tools 749 00:41:27,190 --> 00:41:32,690 I have used a lot of pencils or colored pencils 750 00:41:35,190 --> 00:41:36,790 in the past, 751 00:41:36,790 --> 00:41:40,850 so I set and use the brush 752 00:41:40,850 --> 00:41:42,420 in a similar fashion 753 00:41:43,760 --> 00:41:47,960 From my perspective, I have 754 00:41:47,960 --> 00:41:50,270 already seen a lot of 755 00:41:50,270 --> 00:41:53,800 people online with good source of 756 00:41:53,800 --> 00:41:58,540 pencil, colored pencil, and 757 00:41:58,540 --> 00:42:00,080 crayon like textures 758 00:42:00,080 --> 00:42:01,150 Also, 759 00:42:01,150 --> 00:42:02,990 I think you could enter 760 00:42:02,990 --> 00:42:06,550 good pencil texture 761 00:42:06,550 --> 00:42:10,450 or brush textures 762 00:42:10,450 --> 00:42:12,390 using such 763 00:42:12,390 --> 00:42:16,990 Sources, so you can use them 764 00:42:16,990 --> 00:42:18,260 For me, I have 765 00:42:20,690 --> 00:42:22,410 set it this way because 766 00:42:22,410 --> 00:42:24,420 I like this texture 767 00:42:26,220 --> 00:42:29,320 For the scale, 768 00:42:29,320 --> 00:42:32,620 increasing the scale becomes very rough, 769 00:42:32,620 --> 00:42:35,730 and lowering it becomes very detailed 770 00:42:35,730 --> 00:42:37,700 I don’t normally have it this large 771 00:42:37,700 --> 00:42:40,100 This is probably how 772 00:42:40,470 --> 00:42:42,390 I would normally set it 773 00:42:42,390 --> 00:42:46,160 Also, I adjust the shape diameter 774 00:42:46,160 --> 00:42:50,100 slightly depending on how large or 775 00:42:51,530 --> 00:42:55,730 small I have set the texture 776 00:42:55,730 --> 00:42:56,610 I am talking 777 00:42:56,610 --> 00:42:57,590 about the tip itself 778 00:42:59,190 --> 00:43:01,150 Because, 779 00:43:01,150 --> 00:43:05,780 if I have the brush too small, 780 00:43:05,780 --> 00:43:07,420 the result would be very thick 781 00:43:07,420 --> 00:43:08,980 Even with this setting 782 00:43:08,980 --> 00:43:10,290 when I zoom in 783 00:43:10,290 --> 00:43:13,200 you will be able to see that 784 00:43:13,200 --> 00:43:14,770 it is quite thick 785 00:43:14,770 --> 00:43:15,440 But if you were 786 00:43:16,830 --> 00:43:18,450 to make the texture larger, 787 00:43:18,450 --> 00:43:21,090 it would split 788 00:43:21,090 --> 00:43:21,810 Then, 789 00:43:25,010 --> 00:43:28,910 after seeing the splitting I slightly increased the diameter, 790 00:43:32,050 --> 00:43:36,530 meaning this minimal diameter 791 00:43:36,530 --> 00:43:39,280 So I will lower the 792 00:43:39,280 --> 00:43:40,660 diameter 793 00:43:41,810 --> 00:43:43,410 if the texture is too small 794 00:43:43,410 --> 00:43:47,450 and increase the diameter if the texture is large 795 00:43:47,450 --> 00:43:50,100 so that appropriate amount of 796 00:43:50,100 --> 00:43:51,510 splitting occurs 797 00:43:54,490 --> 00:43:56,110 Then about the brightness, 798 00:43:56,110 --> 00:43:57,300 this 799 00:43:58,120 --> 00:43:58,640 is 800 00:43:59,890 --> 00:44:04,310 the thickness setting of the brush 801 00:44:04,310 --> 00:44:08,530 I am using -1 right now, 802 00:44:08,530 --> 00:44:12,820 with contrast also -1. 803 00:44:12,820 --> 00:44:14,030 For the depth, 804 00:44:15,860 --> 00:44:19,580 as I like this splitting form, 805 00:44:19,580 --> 00:44:20,720 when I can see that occurring 806 00:44:22,640 --> 00:44:25,420 on the line, I leave it as it is 807 00:44:25,420 --> 00:44:27,570 Right now, it is set at 10% 808 00:44:28,720 --> 00:44:31,720 Now this is transfer that I use most often 809 00:44:31,720 --> 00:44:33,730 This is the option 810 00:44:33,730 --> 00:44:35,190 to split the two 811 00:44:37,970 --> 00:44:38,830 ends 812 00:44:43,250 --> 00:44:46,250 This bar doesn’t actually 813 00:44:47,280 --> 00:44:49,350 show a lot of difference on screen 814 00:44:49,350 --> 00:44:50,730 Increasing this 815 00:44:50,730 --> 00:44:52,430 makes the texture 816 00:44:54,100 --> 00:44:58,830 more distinct 817 00:44:58,830 --> 00:44:59,470 Then, 818 00:44:59,890 --> 00:45:01,490 decreasing the percentage 819 00:45:02,900 --> 00:45:03,920 creates a 820 00:45:05,710 --> 00:45:09,170 smoother brush 821 00:45:09,170 --> 00:45:11,350 texture 822 00:45:13,910 --> 00:45:16,110 This is the minimum 823 00:45:16,110 --> 00:45:18,970 This is about 824 00:45:18,970 --> 00:45:21,810 the amount of fade in 825 00:45:23,310 --> 00:45:25,930 or transparency you want 826 00:45:25,930 --> 00:45:30,480 at the brush tip ends 827 00:45:30,480 --> 00:45:33,110 This is essentially a transparency setting 828 00:45:33,110 --> 00:45:36,020 For me, I just draw it, 829 00:45:36,020 --> 00:45:40,440 see it on the monitor, 830 00:45:40,440 --> 00:45:41,980 and go by feeling 831 00:45:41,980 --> 00:45:45,330 of what would be the right setting 832 00:45:45,330 --> 00:45:50,070 For smoothing, I do not know too much about it 833 00:45:50,070 --> 00:45:53,470 I believe that it is an option 834 00:45:53,470 --> 00:45:55,640 that has to do with 835 00:45:55,640 --> 00:45:58,990 distributing the softness 836 00:45:59,860 --> 00:46:06,510 at the edges of the lines 837 00:46:06,510 --> 00:46:09,030 which is not very noticeable 838 00:46:09,030 --> 00:46:10,670 on screen 839 00:46:12,010 --> 00:46:15,510 But I don’t think turning this 840 00:46:15,510 --> 00:46:19,380 on or off makes a huge difference 841 00:46:21,350 --> 00:46:24,460 So the brush check points I consider 842 00:46:24,460 --> 00:46:28,110 most important are 843 00:46:28,110 --> 00:46:31,330 shape dynamic, texture, 844 00:46:31,330 --> 00:46:33,840 and transfer 845 00:46:35,220 --> 00:46:38,190 Another tool 846 00:46:38,190 --> 00:46:39,510 that I 847 00:46:40,790 --> 00:46:41,500 use 848 00:46:43,090 --> 00:46:44,980 very often 849 00:46:45,810 --> 00:46:47,830 is this smear 850 00:46:47,830 --> 00:46:50,390 finger tool 851 00:46:50,390 --> 00:46:55,990 It is called the hand smear brush option 852 00:46:55,990 --> 00:46:59,170 Before I talk about 853 00:46:59,170 --> 00:47:00,840 when I often use this, 854 00:47:01,420 --> 00:47:04,040 you can see that I have 855 00:47:04,040 --> 00:47:09,250 checked transfer and scattering on the interface 856 00:47:09,250 --> 00:47:11,610 The transfer makes 857 00:47:11,610 --> 00:47:15,650 the edges smoother, 858 00:47:15,650 --> 00:47:17,650 and for the scattering, 859 00:47:21,460 --> 00:47:25,330 this rectangle drawing 860 00:47:26,150 --> 00:47:27,120 for instance 861 00:47:30,670 --> 00:47:32,660 is pushed like this 862 00:47:34,280 --> 00:47:37,370 without the 863 00:47:37,370 --> 00:47:38,900 scattering 864 00:47:38,900 --> 00:47:40,860 The image is pushed like this 865 00:47:42,100 --> 00:47:45,520 I have set the strength to 50% 866 00:47:45,520 --> 00:47:48,660 ,but I believe that the default value 867 00:47:49,460 --> 00:47:50,760 is lower than this 868 00:47:50,760 --> 00:47:52,980 For me, I set 869 00:47:52,980 --> 00:47:54,770 it as 50% 870 00:47:54,770 --> 00:47:56,760 So with this pushed effect, 871 00:47:56,760 --> 00:47:59,110 when I increase the scattering 872 00:47:59,110 --> 00:48:01,990 just slightly, 873 00:48:01,990 --> 00:48:03,250 it causes dispersion 874 00:48:03,250 --> 00:48:04,460 So then you can have 875 00:48:05,960 --> 00:48:08,690 a dispersing effect like this 876 00:48:11,440 --> 00:48:12,370 This option is 877 00:48:12,930 --> 00:48:15,760 used often where 878 00:48:15,760 --> 00:48:19,340 two surfaces of different colors 879 00:48:21,160 --> 00:48:22,480 are sketched 880 00:48:22,480 --> 00:48:25,300 and you want 881 00:48:25,780 --> 00:48:27,700 the point of contact 882 00:48:28,870 --> 00:48:32,660 of these surfaces to be 883 00:48:33,710 --> 00:48:35,180 smoother 884 00:48:35,180 --> 00:48:37,920 This helps the creation of the gradations 885 00:48:37,920 --> 00:48:39,980 easier 886 00:48:42,130 --> 00:48:45,870 To show the transfer option 887 00:48:49,040 --> 00:48:50,210 as I talked about 888 00:48:50,210 --> 00:48:51,890 earlier, 889 00:48:51,890 --> 00:48:53,870 with the two surfaces here like this, 890 00:48:55,160 --> 00:48:57,330 turning on the transfer 891 00:48:57,330 --> 00:48:59,440 can give a similar effect 892 00:48:59,440 --> 00:49:00,370 This allows 893 00:49:03,410 --> 00:49:05,090 the smoothing 894 00:49:06,500 --> 00:49:07,310 This is slightly 895 00:49:08,910 --> 00:49:11,980 different from the hand tool 896 00:49:15,540 --> 00:49:16,690 in that it gives 897 00:49:20,400 --> 00:49:24,240 a rougher texture feel 898 00:49:24,240 --> 00:49:27,090 The hand tool gives a 899 00:49:27,090 --> 00:49:29,470 smoother feel, 900 00:49:29,470 --> 00:49:32,980 and this is different 901 00:49:33,620 --> 00:49:38,290 Now, I will talk about the pencil line tool, 902 00:49:39,760 --> 00:49:42,420 although I personally 903 00:49:42,420 --> 00:49:44,830 don’t use this very often 904 00:49:46,110 --> 00:49:50,120 When you press and hold at the brush 905 00:49:50,120 --> 00:49:51,680 you can see the option 906 00:49:51,680 --> 00:49:53,040 where 907 00:49:53,040 --> 00:49:55,950 there is a pencil tool 908 00:50:02,530 --> 00:50:04,530 The pencil tool 909 00:50:08,690 --> 00:50:11,410 isn’t often used 910 00:50:12,530 --> 00:50:14,310 when I make 911 00:50:14,310 --> 00:50:15,940 drawings 912 00:50:15,940 --> 00:50:17,810 or when I am 913 00:50:19,600 --> 00:50:22,160 doing sketches 914 00:50:22,160 --> 00:50:23,380 However, 915 00:50:24,990 --> 00:50:30,060 I use this most often 916 00:50:30,060 --> 00:50:34,210 when I have to make 917 00:50:34,210 --> 00:50:35,920 hard surface sketches 918 00:50:37,250 --> 00:50:39,750 to express certain 919 00:50:39,750 --> 00:50:42,060 hard surfaces 920 00:50:44,530 --> 00:50:46,830 So when I point, 921 00:50:46,830 --> 00:50:48,370 the two points 922 00:50:49,940 --> 00:50:53,990 are connected like this 923 00:50:53,990 --> 00:50:56,530 to effectively maintain 924 00:50:58,510 --> 00:51:02,360 a very clean straight line, 925 00:51:03,750 --> 00:51:06,030 so this could be used 926 00:51:07,600 --> 00:51:11,370 for expressions of buildings, 927 00:51:11,370 --> 00:51:14,480 or hard surfaces such as weapons 928 00:51:21,390 --> 00:51:25,260 or vehicles 929 00:51:26,770 --> 00:51:28,780 essentially this would be used for 930 00:51:30,220 --> 00:51:35,350 mechanic like sketches where 931 00:51:35,350 --> 00:51:38,130 clean lines are required 932 00:51:39,760 --> 00:51:43,120 Also, when I do the pencil settings 933 00:51:43,950 --> 00:51:48,110 I add some shape dynamic and texture 934 00:51:48,110 --> 00:51:50,000 For the texture, 935 00:51:50,220 --> 00:51:52,810 I use the option that 936 00:51:52,810 --> 00:51:54,800 adds a relatively rough texture 937 00:51:54,800 --> 00:51:56,850 that somewhat breaks 938 00:51:56,850 --> 00:51:59,340 the lines 939 00:52:00,750 --> 00:52:02,850 The dynamics are as such, 940 00:52:02,850 --> 00:52:05,300 and you may or may 941 00:52:05,300 --> 00:52:07,660 not use angle jitter 942 00:52:07,660 --> 00:52:08,110 I personally 943 00:52:09,110 --> 00:52:11,790 set it at 944 00:52:11,790 --> 00:52:13,770 10% and use it 945 00:52:13,770 --> 00:52:16,390 The feature of this pencil line is that 946 00:52:16,390 --> 00:52:18,700 when I zoom in on this, 947 00:52:18,700 --> 00:52:21,140 when you see 948 00:52:21,680 --> 00:52:22,790 in case of 949 00:52:23,660 --> 00:52:25,980 the brush 950 00:52:25,980 --> 00:52:28,270 it is foggy like this 951 00:52:28,270 --> 00:52:31,890 It does not matter how much I magnify this 952 00:52:35,380 --> 00:52:37,840 Can you see it It is very cloudy 953 00:52:37,840 --> 00:52:41,490 But the pencil appears opaque 954 00:52:41,490 --> 00:52:42,850 Essentially, it completely 955 00:52:42,850 --> 00:52:44,910 colors the entire pixel 956 00:52:45,870 --> 00:52:47,410 Also, 957 00:52:48,580 --> 00:52:53,490 The brush can also be used for 958 00:52:53,490 --> 00:52:55,360 hard surface drawings 959 00:52:55,360 --> 00:52:57,440 The problem 960 00:52:57,440 --> 00:52:58,540 is that 961 00:53:02,290 --> 00:53:05,120 when you are drawing 962 00:53:05,120 --> 00:53:07,280 dense, mechanical drawings, 963 00:53:07,810 --> 00:53:11,250 it can give a very messy sensation 964 00:53:11,250 --> 00:53:14,420 So I use pencil lines 965 00:53:15,710 --> 00:53:18,290 to make those parts 966 00:53:20,780 --> 00:53:24,530 look a lot clearer 967 00:53:27,570 --> 00:53:28,270 To conclude, 968 00:53:30,440 --> 00:53:32,980 I will talk about 969 00:53:32,980 --> 00:53:35,760 what I do to 970 00:53:36,550 --> 00:53:41,400 calibrate the hand with the brain, 971 00:53:42,860 --> 00:53:46,770 so when I want to organize my thoughts 972 00:53:49,170 --> 00:53:50,790 There could be many ways 973 00:53:50,790 --> 00:53:52,760 You could meditate, 974 00:53:52,760 --> 00:53:53,680 or imagine 975 00:53:56,940 --> 00:54:00,520 the drawings inside of your head 976 00:54:01,650 --> 00:54:04,180 and try and draw it 977 00:54:06,700 --> 00:54:07,730 on a particular 978 00:54:09,770 --> 00:54:11,400 surface, etc. 979 00:54:11,400 --> 00:54:15,310 This could be helpful in organizing 980 00:54:15,310 --> 00:54:17,900 However, if I had to 981 00:54:17,900 --> 00:54:22,040 quickly make multiple sketches, 982 00:54:24,350 --> 00:54:28,790 when I have to immediately start drawing on 983 00:54:28,790 --> 00:54:32,070 this empty canvas, 984 00:54:32,070 --> 00:54:32,880 If I were to start 985 00:54:34,900 --> 00:54:39,770 drawing when the hand and the brain are not 986 00:54:39,770 --> 00:54:41,680 very organized, 987 00:54:41,680 --> 00:54:44,500 there are times when my hands don’t move well 988 00:54:45,060 --> 00:54:48,680 even if the image I want to draw is in my head 989 00:54:48,680 --> 00:54:53,260 This is what I do when that happens 990 00:54:53,260 --> 00:54:54,980 In essence, 991 00:54:54,980 --> 00:54:56,020 it involves 992 00:54:56,020 --> 00:54:57,490 drawing a wave 993 00:55:00,450 --> 00:55:02,030 like this 994 00:55:04,500 --> 00:55:06,860 You could go from top to bottom 995 00:55:08,050 --> 00:55:09,010 or from left 996 00:55:11,130 --> 00:55:13,140 to right 997 00:55:16,620 --> 00:55:18,960 This is 998 00:55:18,960 --> 00:55:20,420 practicing moving your hands, 999 00:55:26,340 --> 00:55:27,860 and it is 1000 00:55:29,000 --> 00:55:29,650 a 1001 00:55:29,650 --> 00:55:31,950 practice 1002 00:55:31,950 --> 00:55:36,820 that is often done for oil paintings or charcoal 1003 00:55:36,820 --> 00:55:38,890 work, etc. 1004 00:55:38,890 --> 00:55:41,680 So there is a lot of 1005 00:55:41,680 --> 00:55:43,600 training involving holding the sharp edge of the charcoal 1006 00:55:45,230 --> 00:55:46,280 and drawing lines 1007 00:55:47,890 --> 00:55:49,780 going from top 1008 00:55:49,780 --> 00:55:52,240 to bottom 1009 00:55:52,240 --> 00:55:55,250 When I was in college, when I had 1010 00:55:55,850 --> 00:55:59,890 to draw figures or quickly 1011 00:56:00,390 --> 00:56:03,890 draw croquis figures 1012 00:56:04,560 --> 00:56:06,510 I did a lot of practice with lines 1013 00:56:07,370 --> 00:56:09,420 using the charcoal 1014 00:56:09,920 --> 00:56:13,870 This is applicable in cases, 1015 00:56:15,340 --> 00:56:16,910 if 1016 00:56:21,390 --> 00:56:23,470 if there is a leg like this 1017 00:56:23,470 --> 00:56:24,660 belonging to a character 1018 00:56:26,380 --> 00:56:27,810 While this may be 1019 00:56:29,620 --> 00:56:31,150 enough to express 1020 00:56:32,270 --> 00:56:34,520 a leg 1021 00:56:34,520 --> 00:56:35,380 but there can be 1022 00:56:37,840 --> 00:56:41,010 many ways to add shadows 1023 00:56:42,580 --> 00:56:43,920 Just like this 1024 00:56:46,970 --> 00:56:49,970 You could add shapes in this way, 1025 00:56:51,260 --> 00:56:56,470 but you could also do it with lines 1026 00:56:56,470 --> 00:56:58,320 Just like 1027 00:56:58,990 --> 00:57:00,050 this 1028 00:57:09,810 --> 00:57:11,570 So when you express 1029 00:57:14,100 --> 00:57:16,330 it with lines 1030 00:57:16,330 --> 00:57:18,930 you can create more 1031 00:57:19,220 --> 00:57:22,040 perspective to 1032 00:57:22,040 --> 00:57:24,080 the drawing 1033 00:57:24,080 --> 00:57:27,950 The lines allow you to feel the form more 1034 00:57:31,040 --> 00:57:34,030 When adding coloring, 1035 00:57:34,510 --> 00:57:37,460 if you would want to add forms, 1036 00:57:37,460 --> 00:57:40,240 such line 1037 00:57:42,670 --> 00:57:45,110 techniques are often used 1038 00:57:46,190 --> 00:57:46,800 Then, 1039 00:57:48,880 --> 00:57:50,170 If you draw 1040 00:57:52,150 --> 00:57:52,890 like this, 1041 00:57:52,890 --> 00:57:54,820 there is a more 1042 00:57:57,490 --> 00:57:58,950 artistic effect 1043 00:58:04,190 --> 00:58:06,320 artistic effect 1044 00:58:07,570 --> 00:58:08,410 compared to when 1045 00:58:09,430 --> 00:58:11,990 the shadows 1046 00:58:19,190 --> 00:58:22,260 were expressed in a flatter way 1047 00:58:25,680 --> 00:58:28,850 So I like to do this line practice 1048 00:58:29,540 --> 00:58:30,480 from time to time 1049 00:58:30,770 --> 00:58:34,400 I would do it 1050 00:58:34,400 --> 00:58:36,280 until the shapes of the 1051 00:58:36,280 --> 00:58:38,840 lines become more organized 1052 00:58:38,840 --> 00:58:42,360 This is my way of warming up 1053 00:58:43,730 --> 00:58:44,820 Or, another 1054 00:58:46,870 --> 00:58:50,650 author I know 1055 00:58:52,230 --> 00:58:53,560 does this 1056 00:58:57,810 --> 00:58:59,990 It’s called maze drawing, 1057 00:59:00,530 --> 00:59:03,060 where you draw a circle 1058 00:59:03,510 --> 00:59:05,170 and 1059 00:59:06,310 --> 00:59:08,150 you try 1060 00:59:08,150 --> 00:59:10,150 to draw smaller 1061 00:59:10,150 --> 00:59:11,860 circles inside that are as 1062 00:59:13,450 --> 00:59:16,330 close to the first circle as possible 1063 00:59:19,070 --> 00:59:20,970 without coming in contact 1064 00:59:20,970 --> 00:59:22,250 while maintaining a constant 1065 00:59:23,590 --> 00:59:25,810 speed This ends up looking 1066 00:59:25,810 --> 00:59:27,370 like onion rings 1067 00:59:28,740 --> 00:59:33,460 When drawing this, one thing to note 1068 00:59:33,460 --> 00:59:34,570 is not to apply force 1069 00:59:35,460 --> 00:59:39,330 on the wrist 1070 00:59:39,330 --> 00:59:44,260 But feel the shoulder, as well as 1071 00:59:46,180 --> 00:59:49,080 all muscles on the upper 1072 00:59:49,080 --> 00:59:51,110 and lower arms 1073 00:59:53,250 --> 00:59:56,290 while drawing 1074 00:59:58,160 --> 01:00:02,990 This is because people who use Cintiq like myself, 1075 01:00:04,840 --> 01:00:07,620 when drawing details, 1076 01:00:08,770 --> 01:00:12,490 they use wrist 1077 01:00:12,490 --> 01:00:14,090 a lot 1078 01:00:14,090 --> 01:00:17,570 So cross hatching sketches, 1079 01:00:18,230 --> 01:00:20,160 in particular, 1080 01:00:20,160 --> 01:00:21,950 could be where the 1081 01:00:22,600 --> 01:00:23,640 wrist is used a lot 1082 01:00:23,640 --> 01:00:24,890 This 1083 01:00:24,890 --> 01:00:27,430 accumulates a lot of 1084 01:00:27,430 --> 01:00:29,950 fatigue on the wrist easily 1085 01:00:29,950 --> 01:00:30,300 Also, 1086 01:00:32,620 --> 01:00:33,480 the best posture 1087 01:00:35,060 --> 01:00:36,090 I recommend 1088 01:00:36,090 --> 01:00:36,970 is where the entire 1089 01:00:38,180 --> 01:00:41,700 hand is used 1090 01:00:45,220 --> 01:00:46,290 for drawing 1091 01:00:48,040 --> 01:00:49,800 When you use the entire hand 1092 01:00:51,140 --> 01:00:51,850 you can create 1093 01:00:54,150 --> 01:00:56,260 more comfortable lines 1094 01:00:57,480 --> 01:01:00,040 The lines will also become more precise, 1095 01:01:00,040 --> 01:01:02,870 compared to when you use your wrist 1096 01:01:02,870 --> 01:01:05,070 The wrist is used a lot for 1097 01:01:05,070 --> 01:01:06,570 smaller details, 1098 01:01:06,570 --> 01:01:08,670 but if you can draw in a posture 1099 01:01:08,670 --> 01:01:10,980 where you feel the shoulder more 1100 01:01:10,980 --> 01:01:11,810 it would be useful 1101 01:01:13,350 --> 01:01:15,720 when you are drawing bigger 1102 01:01:15,720 --> 01:01:17,890 character gesture shapes 1103 01:01:17,890 --> 01:01:20,810 for example 1104 01:01:37,480 --> 01:01:40,360 As such, it would be good to try and draw 1105 01:01:41,870 --> 01:01:42,980 while being conscious about the shoulder 1106 01:01:46,060 --> 01:01:48,620 This concludes the discussion on mood board production, 1107 01:01:48,620 --> 01:01:52,730 tool introduction, 1108 01:01:52,730 --> 01:01:53,320 and 1109 01:01:54,360 --> 01:01:57,050 basic tool settings on 1110 01:01:57,050 --> 01:01:58,700 Photoshop 1111 01:01:58,700 --> 01:02:00,190 The next lecture 1112 01:02:00,190 --> 01:02:04,330 will discuss sketch composition and ways to 1113 01:02:04,330 --> 01:02:05,380 utilize the sketchbook 1114 01:02:05,380 --> 01:02:06,300 That is it for today 1115 01:02:06,300 --> 01:02:07,080 Thank you 66876

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