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Hello everyone,
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in this lecture, we will talk about reference research,
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which is the most important task
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in character production
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Also, I will be talking about a simple tool setup required for
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sketching based on the reference,
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as well as my tip on this procedure
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The process of collecting references
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is more important than drawing a stylish character
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, using a fancy technique
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or using a fancy technique
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to create a more complete concept
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with the drawing
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As I mentioned in the previous lecture,
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skills and great techniques
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are not very helpful
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towards creating an original,
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unique
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, and persuasive
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design
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Please remember that
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the role of these
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is just to make the design stand out
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from a commercial perspective
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Reference work process,
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for instance,
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can be thought as if
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a detective is collecting
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tenacious and logical
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ingredients, and so on in order to
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solve the problem
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When starting the ideas
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for a certain character design,
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you give shape to the character’s clothes, face,
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head shape, etc., in your mind
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Then all these design elements
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for the character change
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with precise reason and
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purpose
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For example,
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the first could be the environment
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This refers to
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periodic circumstances,
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age of the character,
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height, size,
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personality, habits,
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the character’s title
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, occupation,
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physical state,
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and etc
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These respond to and are affected by
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various reasons and purposes
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Also all these elements
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are affected by each other
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to create systematic connections
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The process of collecting references
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is the work of collecting data
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, which allows visual establishment of
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these connections
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Now, when seeking for the
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reference image,
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two reference groups are required
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The first is mood, meaning
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reference that allows understanding of
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the emotions felt when looking at the character
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The second is
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detail, meaning
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references that help with
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the design elements of the
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character
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Simply put, these are
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mood board and image board
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Mood board can also be
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referred to as
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inspirational board
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This is essentially
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the character, or
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the first feeling
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, and an impression created
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when thinking
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about the character
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For example,
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whether the feeling is cold,
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dark, or bright,
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or look for certain image inspirations
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that symbolically arise
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from this character
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Also, another important
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thing when collecting references
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is the work of creating a format in which
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all the references can be viewed at once
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, and an environment where
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various visual ideas
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can be instantly
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implemented
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I will briefly show you how
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I am composing and using
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board images on Photoshop
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Although this may differ depending on the artist,
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when I collect and view references,
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I compile all the references
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in one file image board
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to view them at the same time,
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so that when I open the file
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I can look at all the images at the same time
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With this in place,
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I proceed with my work
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These boards are closer to
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image boards
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On the other hand,
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mood boards look more like this
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Since there is no explanation on
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what character I am
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creating, and what production process
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is going to be followed,
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this feels more like an image board
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Image board is,
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as I have mentioned earlier,
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shape focused
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This means that it holds
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all the images
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required for me to add
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a more realistic detail
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to the character
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that I wish to draw
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Also, this reference work should,
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if possible
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and not restricted by time,
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be maximized
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If I am drawing the concept
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for 2 or 3 days,
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think about spending at least a day
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on searching for references
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In particular, if you happen to
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work with historical research or
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implementing a realistic shape
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to create the product, it is important to use references
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rather than images drawn from your imagination
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for each scene This means that
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for particular textures,
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feelings,
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color of objects,
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shape structures, sensations of
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various scenes, etc.
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should be made with
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references already materialized
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in the form of
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images
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Therefore, if you receive a request
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for a realistic character concept,
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do not just draw with your head
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This is a philosophy of mine
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that I always remind myself
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Also, once you establish
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such a reference,
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which you can view in one glance,
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when you are talking about this character
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with clients or directors,
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this helps you
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discuss and decide
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specific character
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compositions and feelings in a more direct
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and objective manner
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Now, I will talk about
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a tool I use most often to
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collect references
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whenever I want to
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create something,
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although there are many tools for images,
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I mainly use two tools,
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which are namely
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Snagit
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and PureRef
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The Snagit program
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looks like this
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This is the Snagit tool
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Also,
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the PureRef
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program looks like this
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I use these a lot
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when I compile,
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collect, and capture references
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Let me first explain
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about the Snagit program
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This is one of the programs that I used the most
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before I started using PureRef,
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here is the Snagit tool
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For this tool,
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the advantage is that
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you can use this capture button
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to immediately
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call the image and video
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in the app on
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the snapshot Photoshop in this way
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For example,
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if you searched
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something on Google
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and you were able to find an image,
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when you click the image
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and when you want a specific
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detail on the image,
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you can click the capture button
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, and on display,
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the target line on the screen will appear
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Now, on the image,
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you can select the part
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that you wish to use,
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and then
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capture it
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to directly bring it
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into the Photoshop
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Just like this
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Also, an advantage of Snagit
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is that
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it can snap all the references and bring
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moving animations, etc
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without any screen limitations
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by snapping like this
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Now,
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if I were to talk about
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the disadvantage of Snagit,
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Snagit has
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a very high level of freedom
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when it captures, meaning in the process
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of capturing the monitor,
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but it is essentially capturing
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a part of the entire monitor screen,
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and the resulting files
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of the snap
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are often
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very small in image size
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This is because it directly
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takes a screen shot of the monitor,
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so as you can see here,
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the image resolution is quite low
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So,
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this is used when the images needed
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for the tasks are quickly restructured
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for reference
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without
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consideration of the image quality,
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and you just want to pile these
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up to quickly create
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a reference
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I think that I will be
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using this Snagit tool more often
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for other demonstrations
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in the future
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So this is a program
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that I will often use
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and you will continue to see
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And now,
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the program that
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I have newly started using is
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the PureRef
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It its called as PureRef
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An advantage of PureRef program
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is that
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when we open this
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Let me try and open a new one first
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This is something I have already created
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Close
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and open the PureRef
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Then we can see one black box here
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It is a square box
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So when I open the web
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and find a reference
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that I want to use,
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while in case of Snagit
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we press the capture button to capture a section,
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, but for PureRef
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, you just have to grab the image
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and drag the image on top of the box
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to directly
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bring the image
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Also, you can make
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size adjustments if needed
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This tool is not complicated at all
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So, it is very easy to use,
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and also convenient to organize
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Just like this
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So for instance,
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for the image on the website,
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800 by 800 in this case,
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this can be moved into the program
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as 800 by 800 image
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with no change in size
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This is an advantage of the PureRef
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So since this does not change the image quality,
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even if you make it smaller
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or bigger in the box, the file does not have
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any broken or blurry pixels like jpg,
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jpeg files or jpeg images
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But one disadvantage
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of PureRef is that
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when you keep collecting images like this
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the board size,
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or the file size can become very large sometimes
299
00:14:49,030 --> 00:14:50,310
Also,
300
00:14:51,180 --> 00:14:56,880
another thing is that it does not have
301
00:14:56,880 --> 00:14:58,500
many save options yet
302
00:14:58,500 --> 00:14:59,840
When you export,
303
00:15:01,630 --> 00:15:04,450
you usually save it as a scene
304
00:15:04,450 --> 00:15:06,350
When you click the scene like this,
305
00:15:07,810 --> 00:15:09,630
you can only see png file
306
00:15:09,630 --> 00:15:12,540
It is unfortunate
307
00:15:12,540 --> 00:15:16,870
that there is no save option as a jpeg file
308
00:15:16,870 --> 00:15:19,100
Since this is the case, when
309
00:15:19,100 --> 00:15:22,270
holding and saving many reference images,
310
00:15:22,270 --> 00:15:24,290
the file size can
311
00:15:24,290 --> 00:15:27,610
become very large
312
00:15:29,440 --> 00:15:33,780
So when you open and use this in Photoshop,
313
00:15:33,780 --> 00:15:37,500
this may not be an issue for people with good computers,
314
00:15:37,500 --> 00:15:42,020
but it can occupy a lot of memory
315
00:15:42,020 --> 00:15:47,110
So for me, I use the PureRef program
316
00:15:47,110 --> 00:15:49,120
when I need high quality
317
00:15:50,050 --> 00:15:50,790
images
318
00:15:51,070 --> 00:15:54,270
for particular textures, etc.
319
00:15:56,550 --> 00:15:58,160
, and I drag the image directly
320
00:15:58,160 --> 00:16:00,990
from the internet in the original,
321
00:16:00,990 --> 00:16:05,630
A high quality form
322
00:16:05,630 --> 00:16:08,130
for me to use
323
00:16:09,250 --> 00:16:10,610
So for example,
324
00:16:10,610 --> 00:16:11,590
when I open
325
00:16:17,090 --> 00:16:20,640
the PureRef file like this,
326
00:16:20,640 --> 00:16:23,490
you can see the images displayed
327
00:16:25,890 --> 00:16:29,730
Now, when you save the image
328
00:16:31,190 --> 00:16:31,840
you go from
329
00:16:32,920 --> 00:16:35,070
export to scene
330
00:16:36,490 --> 00:16:37,250
If you
331
00:16:39,140 --> 00:16:45,310
set the file name to moodX2 like this and save,
332
00:16:45,310 --> 00:16:47,200
there is now
333
00:16:47,200 --> 00:16:49,330
an option to select the
334
00:16:49,330 --> 00:16:50,870
desired quality
335
00:16:50,870 --> 00:16:52,060
In here,
336
00:16:52,060 --> 00:16:54,310
You can lower the quality
337
00:16:54,310 --> 00:16:56,920
When I see it, even when I
338
00:16:56,920 --> 00:17:00,070
lower the quality, when I reopen the file after saving,
339
00:17:00,070 --> 00:17:02,630
I couldn’t see very significant
340
00:17:03,390 --> 00:17:06,570
changes in the file quality
341
00:17:06,570 --> 00:17:07,620
So,
342
00:17:07,620 --> 00:17:11,550
if you don’t want the file size to be too large,
343
00:17:11,550 --> 00:17:14,400
you can just lower the quality bar
344
00:17:14,400 --> 00:17:16,660
before exporting
345
00:17:16,660 --> 00:17:20,090
or you could lower the pixel
346
00:17:21,120 --> 00:17:23,010
values of the height
347
00:17:23,010 --> 00:17:25,120
and the width as well
348
00:17:25,120 --> 00:17:28,570
when saving
349
00:17:28,570 --> 00:17:31,300
to reduce the file size
350
00:17:32,610 --> 00:17:37,470
Another advantage of PureRef is that
351
00:17:37,470 --> 00:17:40,670
when you click an image
352
00:17:40,670 --> 00:17:43,040
and then double click it,
353
00:17:43,040 --> 00:17:45,350
you can enlarge the image
354
00:17:46,950 --> 00:17:50,240
You can zoom in on the image like this
355
00:17:52,000 --> 00:17:55,970
and if you see here,
356
00:17:55,970 --> 00:17:59,110
when you use the mouse wheel,
357
00:17:59,110 --> 00:18:02,270
you can adjust
358
00:18:03,520 --> 00:18:05,730
the image size to become
359
00:18:06,910 --> 00:18:08,320
larger or smaller
360
00:18:09,760 --> 00:18:10,580
When you
361
00:18:12,960 --> 00:18:16,130
click the right mouse button like this,
362
00:18:16,130 --> 00:18:17,430
you are able to
363
00:18:17,430 --> 00:18:20,450
move the entire window
364
00:18:20,450 --> 00:18:24,170
Here, what we call the canvas,
365
00:18:24,170 --> 00:18:26,770
is the slightly bright grey box
366
00:18:26,770 --> 00:18:28,510
When you save the file,
367
00:18:28,510 --> 00:18:32,830
you are saving this box
368
00:18:32,830 --> 00:18:37,350
If you want to optimize the box a little more,
369
00:18:37,350 --> 00:18:39,460
move to the canvas here
370
00:18:39,460 --> 00:18:41,950
and press optimize,
371
00:18:41,950 --> 00:18:47,420
then you will be able to see that the images
372
00:18:47,420 --> 00:18:50,720
are optimized with the right sizes
373
00:18:50,720 --> 00:18:52,830
and fitted inside the border
374
00:18:56,830 --> 00:19:00,020
That concludes the discussion about
375
00:19:00,020 --> 00:19:02,880
the reference data, collection type
376
00:19:02,880 --> 00:19:05,220
and basic tools
377
00:19:07,120 --> 00:19:11,980
Now we will talk about the basic settings
378
00:19:11,980 --> 00:19:14,110
for the sketch work
379
00:19:16,250 --> 00:19:20,900
Now before using the paint
380
00:19:20,900 --> 00:19:24,070
on a program, a lot of artists
381
00:19:24,070 --> 00:19:28,440
miss this detail
382
00:19:28,440 --> 00:19:32,220
in Photoshop, you are able to adjust
383
00:19:32,220 --> 00:19:39,550
the strength of the brush to a certain extent in the brush tool
384
00:19:39,550 --> 00:19:42,790
Mechanically, however,
385
00:19:42,790 --> 00:19:49,560
you must adjust brush strength
386
00:19:49,560 --> 00:19:53,090
and have a more ideal Photoshop brush setting
387
00:19:53,090 --> 00:19:57,840
accompanied by
388
00:19:57,840 --> 00:20:01,220
mechanical brush adjustment
389
00:20:01,220 --> 00:20:03,570
to create a good synergy
390
00:20:03,570 --> 00:20:06,430
effect between the two
391
00:20:07,390 --> 00:20:09,870
So for the mechanical adjustment
392
00:20:09,870 --> 00:20:12,850
of the brush, although all of you may know this, one method
393
00:20:12,850 --> 00:20:14,590
you could use
394
00:20:14,590 --> 00:20:17,060
if you are using Cintiq
395
00:20:17,060 --> 00:20:19,660
or Wacom tablet,
396
00:20:21,470 --> 00:20:24,320
when you go to the
397
00:20:25,570 --> 00:20:27,930
Wacom control panel
398
00:20:27,930 --> 00:20:31,620
and move to pen setting
399
00:20:33,670 --> 00:20:37,760
, you can see the settings of the brush
400
00:20:37,760 --> 00:20:43,360
When you see this column called tip feel,
401
00:20:43,360 --> 00:20:46,300
you can see soft and firm
402
00:20:46,300 --> 00:20:52,010
Firm has a more stronger feel
403
00:20:52,010 --> 00:20:54,560
and soft is more smooth,
404
00:20:54,560 --> 00:20:58,290
meaning this is related to force
405
00:20:58,290 --> 00:21:00,490
So it is an adjustment
406
00:21:00,490 --> 00:21:03,610
of the force with
407
00:21:03,610 --> 00:21:07,330
when the brush is pressed
408
00:21:07,330 --> 00:21:10,030
When I go to firm,
409
00:21:10,030 --> 00:21:12,170
even if I press the tip
410
00:21:12,170 --> 00:21:14,000
the line coming from the brush
411
00:21:14,000 --> 00:21:15,640
becomes very thin
412
00:21:15,640 --> 00:21:19,950
You can see here that I am pressing it,
413
00:21:19,950 --> 00:21:23,410
but the bar does not move a lot
414
00:21:23,410 --> 00:21:25,940
And when I go to soft,
415
00:21:25,940 --> 00:21:29,850
the pressure sensitivity becomes very high so even if I
416
00:21:29,850 --> 00:21:33,640
press very lightly, the pressure
417
00:21:33,640 --> 00:21:36,680
just jumps all the way
418
00:21:36,680 --> 00:21:38,440
to the maximum
419
00:21:39,180 --> 00:21:40,490
on the right
420
00:21:40,490 --> 00:21:42,900
In this state, when you draw the brush
421
00:21:42,900 --> 00:21:44,750
you can just lightly press
422
00:21:44,750 --> 00:21:49,740
to draw a very thick brush
423
00:21:49,740 --> 00:21:51,700
So most people
424
00:21:51,700 --> 00:21:53,930
just keep it as normal
425
00:21:53,930 --> 00:21:55,780
in the middle,
426
00:21:55,780 --> 00:22:01,160
but this can be different
427
00:22:01,160 --> 00:22:02,900
with by each artist depending
428
00:22:02,900 --> 00:22:04,440
on the strength
429
00:22:04,440 --> 00:22:07,240
of their hands
430
00:22:07,240 --> 00:22:12,490
Those with very heavy and strong hands
431
00:22:12,490 --> 00:22:15,830
sometimes unconsciously press very hard
432
00:22:15,830 --> 00:22:18,730
Those people could lower this slightly
433
00:22:20,070 --> 00:22:22,620
to make the adjustment
434
00:22:22,620 --> 00:22:26,640
Personally, I leave it somewhere between the middle and soft
435
00:22:26,640 --> 00:22:31,330
for faster sketching
436
00:22:31,330 --> 00:22:36,390
, so that I can reduce the amount of force on my wrist
437
00:22:36,390 --> 00:22:37,770
This is how I set it
438
00:22:40,250 --> 00:22:44,130
The option that I focus on the most
439
00:22:44,130 --> 00:22:47,280
is this tip feel column
440
00:22:47,280 --> 00:22:50,950
The others like eraser and
441
00:22:50,950 --> 00:22:53,750
calibrate are also important
442
00:22:53,750 --> 00:22:59,970
When you have the calibrate setting, the arrow and brush
443
00:22:59,970 --> 00:23:04,360
have a more precise alignment
444
00:23:04,360 --> 00:23:08,130
in the tip following
445
00:23:08,130 --> 00:23:13,100
I don’t calibrate this too often,
446
00:23:13,100 --> 00:23:16,800
but I focus a lot on the tip feel
447
00:23:25,030 --> 00:23:29,600
So we have looked at the Wacom setting here
448
00:23:32,290 --> 00:23:37,130
Now, to paint something,
449
00:23:37,130 --> 00:23:39,930
we are going to need a canvas
450
00:23:39,930 --> 00:23:43,110
Let me open the canvas now
451
00:23:48,220 --> 00:23:51,110
For the canvas,
452
00:23:51,110 --> 00:23:57,460
I go for the U.S. Paper normal paper
453
00:23:57,460 --> 00:24:00,260
, which is the default canvas
454
00:24:00,530 --> 00:24:02,880
I use Letter most often, which is
455
00:24:06,950 --> 00:24:11,520
3.5 x 11 inches, so the paper size
456
00:24:11,520 --> 00:24:20,180
that you would print out from a printer
457
00:24:20,180 --> 00:24:24,150
Since I work a lot in the U.S
458
00:24:24,150 --> 00:24:29,180
I set it in inches I know that in Korea
459
00:24:29,180 --> 00:24:33,000
centimeter is used more often so you
460
00:24:33,000 --> 00:24:35,140
can change this into centimeters if you prefer it
461
00:24:35,140 --> 00:24:38,710
I personally use inches more often
462
00:24:38,710 --> 00:24:42,660
So with the letter size
463
00:24:44,070 --> 00:24:47,500
and resolution 300
464
00:24:47,500 --> 00:24:49,240
I always use 300 for this
465
00:24:49,240 --> 00:24:53,850
There are people who go to lower numbers
466
00:24:53,850 --> 00:24:55,460
, but for me it is 300
467
00:24:55,460 --> 00:24:59,310
300 resolution essentially
468
00:24:59,310 --> 00:25:03,760
means there are 300 pixels per inch square
469
00:25:03,760 --> 00:25:07,290
So when you set this as 300 pixels
470
00:25:07,290 --> 00:25:09,700
like this,
471
00:25:09,700 --> 00:25:15,520
when you print an image
472
00:25:15,520 --> 00:25:19,750
or enlarge the view on the screen
473
00:25:19,750 --> 00:25:23,330
there aren’t any
474
00:25:23,330 --> 00:25:28,200
blurry or
475
00:25:28,200 --> 00:25:32,310
pixels visible in the colors
476
00:25:32,310 --> 00:25:34,720
to a point where
477
00:25:37,300 --> 00:25:43,830
it could be very concerning,
478
00:25:43,830 --> 00:25:46,750
so I just stick to 300
479
00:25:46,750 --> 00:25:49,320
You may use higher values
480
00:25:49,320 --> 00:25:55,510
, but if this is too high, it could cause a lag in the brush
481
00:25:55,510 --> 00:25:57,940
So when you draw the line,
482
00:25:57,940 --> 00:26:00,240
it takes time for the brush to follow the movement
483
00:26:00,240 --> 00:26:05,350
This is because if the resolution is higher, the computer
484
00:26:05,350 --> 00:26:08,670
has to process more information,
485
00:26:08,670 --> 00:26:10,630
and thus the speed becomes slower
486
00:26:12,360 --> 00:26:14,530
So we open like this
487
00:26:14,530 --> 00:26:16,840
When we draw characters
488
00:26:16,840 --> 00:26:17,700
, we just leave this
489
00:26:18,950 --> 00:26:20,740
in a vertical
490
00:26:20,740 --> 00:26:23,240
rectangle,
491
00:26:23,240 --> 00:26:26,170
but we sometimes change this into landscape
492
00:26:26,170 --> 00:26:30,340
This is how you would make that change
493
00:26:37,200 --> 00:26:40,900
Also, when I do my sketches,
494
00:26:40,900 --> 00:26:43,200
I often use this crop tool
495
00:26:44,550 --> 00:26:45,380
to make it smaller
496
00:26:49,670 --> 00:26:53,120
and smaller like this
497
00:26:54,500 --> 00:26:55,650
when I am
498
00:26:58,340 --> 00:27:01,570
working on the designs
499
00:27:01,570 --> 00:27:03,880
Because when you do this,
500
00:27:05,430 --> 00:27:11,520
you can make your drawings in a space
501
00:27:11,520 --> 00:27:15,560
with less number of pixels
502
00:27:15,560 --> 00:27:17,700
When you
503
00:27:19,010 --> 00:27:21,560
crop like this
504
00:27:21,560 --> 00:27:25,160
and draw on a smaller surface, the advantage is that
505
00:27:26,690 --> 00:27:31,270
the sketch process can become faster
506
00:27:31,270 --> 00:27:37,280
The way this works is that while the pixel per inch is 300,
507
00:27:37,280 --> 00:27:41,340
when you reduce the size like this,
508
00:27:41,340 --> 00:27:44,850
the pixel per inch value would become smaller
509
00:27:44,850 --> 00:27:48,860
This way, the number of pixels
510
00:27:48,860 --> 00:27:49,950
painted by the brush
511
00:27:52,310 --> 00:27:55,650
is lowered
512
00:27:55,650 --> 00:27:56,860
So for example,
513
00:27:58,900 --> 00:28:03,340
If I were to paint on 300 pixels,
514
00:28:03,340 --> 00:28:04,050
then
515
00:28:05,590 --> 00:28:07,130
one swipe like this
516
00:28:08,440 --> 00:28:11,830
would fill 300 pixels
517
00:28:11,830 --> 00:28:13,690
But if I were to use a smaller
518
00:28:15,030 --> 00:28:17,500
canvas like this, then
519
00:28:17,500 --> 00:28:20,020
without filling all 300, but with
520
00:28:20,020 --> 00:28:24,670
either 150 pixels
521
00:28:26,070 --> 00:28:28,480
or even 100 pixels,
522
00:28:28,480 --> 00:28:32,110
the brush still can fill everything
523
00:28:32,110 --> 00:28:35,040
So the time it takes for the full pixel
524
00:28:35,040 --> 00:28:37,940
to be filled can be reduced
525
00:28:37,940 --> 00:28:41,400
This could be a minor difference, but it is advantageous
526
00:28:41,400 --> 00:28:44,890
Also, when you draw like this,
527
00:28:44,890 --> 00:28:49,840
it can also reduce lagging
528
00:28:49,840 --> 00:28:53,250
So I tend to make these small crops
529
00:28:53,250 --> 00:28:58,490
when I need to make faster sketches
530
00:29:04,560 --> 00:29:08,600
Also, when I set the canvas,
531
00:29:12,670 --> 00:29:13,430
I select Grey
532
00:29:14,490 --> 00:29:17,530
I like to start from a Grey screen
533
00:29:19,130 --> 00:29:23,000
There aren’t special reasons behind this,
534
00:29:23,000 --> 00:29:28,720
but it is just for my eyes
535
00:29:28,720 --> 00:29:29,130
If I were to
536
00:29:30,910 --> 00:29:34,110
continue drawing on
537
00:29:34,110 --> 00:29:36,430
a very bright white canvas
538
00:29:36,430 --> 00:29:38,950
for long hours or make sketches,
539
00:29:38,950 --> 00:29:43,330
this could be very tiring for my eyes
540
00:29:43,330 --> 00:29:45,490
So for me, when I
541
00:29:45,490 --> 00:29:48,130
set this as neutral color
542
00:29:48,130 --> 00:29:51,160
I am able to reduce fatigue on my eyes
543
00:29:51,160 --> 00:29:52,220
Also,
544
00:29:53,710 --> 00:29:57,150
when I make black and white sketches or
545
00:29:57,150 --> 00:30:00,220
directly draw highlights,
546
00:30:00,220 --> 00:30:03,320
this could be very useful at times
547
00:30:03,320 --> 00:30:08,280
So the effect is as if
548
00:30:09,870 --> 00:30:11,990
I am drawing on a tone paper
549
00:30:13,240 --> 00:30:16,540
If I am drawing shapes or forms,
550
00:30:18,040 --> 00:30:20,410
even if I add one form highlight,
551
00:30:22,830 --> 00:30:26,040
the Grey background allows
552
00:30:26,040 --> 00:30:27,210
me to see the effects
553
00:30:28,600 --> 00:30:29,210
more
554
00:30:30,780 --> 00:30:33,280
directly, so that’s why
555
00:30:33,280 --> 00:30:36,260
I prefer using this
556
00:30:36,260 --> 00:30:39,560
I have seen people using colors other than Grey
557
00:30:39,560 --> 00:30:41,790
They would pick fancier colors that
558
00:30:44,090 --> 00:30:46,750
are comfortable for their eyes
559
00:30:48,470 --> 00:30:51,840
such as orange or blue shades
560
00:30:53,680 --> 00:30:57,450
and change it on a daily basis
561
00:30:57,450 --> 00:30:59,390
depending on their drawing
562
00:31:02,670 --> 00:31:04,310
rhythm and would
563
00:31:04,310 --> 00:31:06,540
choose colors
564
00:31:06,540 --> 00:31:08,110
accordingly
565
00:31:13,070 --> 00:31:16,010
Now, I should talk about
566
00:31:18,030 --> 00:31:20,970
the Photoshop window
567
00:31:22,410 --> 00:31:24,960
for a bit
568
00:31:24,960 --> 00:31:27,730
My window is set in this way
569
00:31:27,730 --> 00:31:29,320
The navigator is on the top
570
00:31:30,370 --> 00:31:32,270
The navigator is for
571
00:31:32,890 --> 00:31:36,410
a live update, so
572
00:31:38,190 --> 00:31:38,670
if I
573
00:31:39,600 --> 00:31:42,470
drew something,
574
00:31:47,180 --> 00:31:50,800
I could directly
575
00:31:50,800 --> 00:31:55,170
use the zoom option to look at the
576
00:31:55,170 --> 00:31:56,860
composition and zoom
577
00:31:56,860 --> 00:31:59,650
in and out,
578
00:31:59,650 --> 00:32:01,150
but the navigation allows
579
00:32:01,150 --> 00:32:04,080
instant check up because the entire image
580
00:32:04,080 --> 00:32:05,850
is small enough for me to view at once
581
00:32:05,850 --> 00:32:08,320
Check up of composition, etc.
582
00:32:08,320 --> 00:32:10,600
can all be seen at once
583
00:32:10,600 --> 00:32:13,060
as a whole inside the navigator,
584
00:32:13,060 --> 00:32:14,920
so that’s why I put the
585
00:32:14,920 --> 00:32:17,160
navigator window
586
00:32:17,160 --> 00:32:19,040
on top like this
587
00:32:19,040 --> 00:32:23,060
Then I placed the swatch directly below it
588
00:32:23,060 --> 00:32:28,590
This swatch is Visibone2, and I use this a lot
589
00:32:28,590 --> 00:32:30,480
One of the reasons is
590
00:32:31,630 --> 00:32:34,320
that when you see this
591
00:32:40,010 --> 00:32:41,450
and I
592
00:32:51,850 --> 00:32:54,900
open the Visibone2 like this,
593
00:32:54,900 --> 00:32:56,240
you can see colors
594
00:32:58,160 --> 00:33:00,520
that seem very familiar
595
00:33:00,520 --> 00:33:01,540
to you
596
00:33:01,540 --> 00:33:04,300
This is the color wheel color
597
00:33:05,320 --> 00:33:08,660
Although this is not a precise color wheel,
598
00:33:08,660 --> 00:33:14,050
this can become a good reference
599
00:33:14,050 --> 00:33:16,750
when you want to make a color comparison
600
00:33:16,750 --> 00:33:19,200
So that’s how I set it
601
00:33:19,200 --> 00:33:20,330
From here,
602
00:33:21,830 --> 00:33:23,260
I can pick colors
603
00:33:23,260 --> 00:33:26,670
and directly
604
00:33:26,670 --> 00:33:28,720
mix or use
605
00:33:30,440 --> 00:33:34,520
with the way this set up
606
00:33:34,520 --> 00:33:38,110
Another important thing here
607
00:33:38,110 --> 00:33:40,510
is that I set the history window below it
608
00:33:40,510 --> 00:33:44,220
I often use the history in this way
609
00:33:44,220 --> 00:33:46,220
If I happen to
610
00:33:47,270 --> 00:33:49,550
make a mistake,
611
00:33:51,630 --> 00:33:56,400
I could directly delete this
612
00:33:57,320 --> 00:33:59,050
with Ctrl+Z,
613
00:33:59,050 --> 00:34:01,430
but sometimes If I want
614
00:34:01,430 --> 00:34:03,980
to undo multiple actions,
615
00:34:03,980 --> 00:34:05,610
I can directly
616
00:34:05,610 --> 00:34:08,720
move to the history
617
00:34:08,720 --> 00:34:09,070
and with a few clicks
618
00:34:10,370 --> 00:34:15,560
, I can delete them
619
00:34:15,560 --> 00:34:17,900
or return to
620
00:34:17,900 --> 00:34:19,130
the previous versions
621
00:34:20,560 --> 00:34:26,000
You could just press Ctrl+Z,
622
00:34:26,860 --> 00:34:31,250
but this way could save time
623
00:34:31,250 --> 00:34:34,650
when you are working with multiple layers
624
00:34:34,650 --> 00:34:37,380
and can make the review process faster
625
00:34:37,380 --> 00:34:40,690
I can quickly review
626
00:34:40,690 --> 00:34:44,260
where I had problems
627
00:34:44,260 --> 00:34:45,740
with the history set up this way
628
00:34:45,740 --> 00:34:48,590
This is actions,
629
00:34:49,380 --> 00:34:53,710
and here are the number keys
630
00:34:53,710 --> 00:34:55,860
I added it
631
00:34:55,860 --> 00:35:00,160
when I first installed Photoshop
632
00:35:00,160 --> 00:35:02,090
I haven’t used the action keys
633
00:35:02,090 --> 00:35:05,010
much afterward, however
634
00:35:05,010 --> 00:35:07,240
This action key setting is
635
00:35:07,610 --> 00:35:09,480
a short cut tool
636
00:35:09,480 --> 00:35:10,610
that creates short cuts
637
00:35:10,610 --> 00:35:13,480
that the artists want
638
00:35:14,760 --> 00:35:16,970
This is the record button
639
00:35:16,970 --> 00:35:18,640
This is the play button
640
00:35:18,640 --> 00:35:21,420
When you press the record button,
641
00:35:23,630 --> 00:35:26,160
that is for an action,
642
00:35:26,160 --> 00:35:30,170
or an action on the select tool
643
00:35:30,170 --> 00:35:33,710
So press the button,
644
00:35:33,710 --> 00:35:37,160
take a certain action,
645
00:35:37,160 --> 00:35:39,270
then stop
646
00:35:39,270 --> 00:35:44,270
So pressing this option
647
00:35:44,270 --> 00:35:45,770
saves
648
00:35:47,280 --> 00:35:51,130
the commands I have performed
649
00:35:51,130 --> 00:35:55,690
on the canvas
650
00:35:55,690 --> 00:35:58,960
and the corresponding keys
651
00:35:58,960 --> 00:36:01,610
can also be
652
00:36:01,610 --> 00:36:03,370
saved alongside it
653
00:36:03,370 --> 00:36:06,010
Then, if you press certain key, it automatically
654
00:36:06,010 --> 00:36:08,190
performs that action
655
00:36:08,190 --> 00:36:10,440
For me, I mainly use
656
00:36:13,810 --> 00:36:16,970
two action keys, one
657
00:36:18,340 --> 00:36:21,870
for the fill action
658
00:36:21,870 --> 00:36:24,780
and the other
659
00:36:25,610 --> 00:36:28,410
for the flip option
660
00:36:28,410 --> 00:36:31,620
I am not using a lot of action keys
661
00:36:31,620 --> 00:36:33,990
But if more complicated
662
00:36:33,990 --> 00:36:34,700
Photoshop
663
00:36:38,250 --> 00:36:40,880
tasks are required,
664
00:36:40,880 --> 00:36:42,240
such as when certain
665
00:36:42,240 --> 00:36:44,750
textiles have to
666
00:36:44,750 --> 00:36:46,250
be created,
667
00:36:46,250 --> 00:36:48,730
I may set more complicated
668
00:36:48,730 --> 00:36:51,780
action keys and use them
669
00:36:51,780 --> 00:36:56,000
But when I am just making sketches or paintings
670
00:36:56,000 --> 00:36:58,730
I don’t really set up
671
00:36:58,730 --> 00:37:00,750
many action keys
672
00:37:00,750 --> 00:37:03,950
But setting them like this
673
00:37:03,950 --> 00:37:07,500
divides the sketches into sections,
674
00:37:07,500 --> 00:37:09,040
where for instance
675
00:37:10,720 --> 00:37:13,000
if I have to fill something
676
00:37:13,000 --> 00:37:16,460
I can save time of
677
00:37:16,460 --> 00:37:21,550
going to the option
678
00:37:21,550 --> 00:37:23,080
and pressing transfer
679
00:37:23,080 --> 00:37:27,220
This is just 0.01 seconds or like 1 to 2 seconds of difference,
680
00:37:27,220 --> 00:37:29,420
but by reducing this
681
00:37:29,420 --> 00:37:34,190
, you can significantly reduce the work time
682
00:37:34,190 --> 00:37:36,400
This does accumulate over the course of the task
683
00:37:36,400 --> 00:37:39,580
So instead of going back and forth with the option keys,
684
00:37:39,580 --> 00:37:41,870
I could just set the action key
685
00:37:42,990 --> 00:37:45,070
and use it
686
00:37:45,320 --> 00:37:45,870
in
687
00:37:47,560 --> 00:37:49,010
this way
688
00:37:50,060 --> 00:37:52,710
The most important tool
689
00:37:52,710 --> 00:37:54,720
for sketching and painting
690
00:37:54,720 --> 00:37:58,380
would be the brush tool
691
00:37:58,380 --> 00:38:06,000
Different artists will have varying settings for the brush tool
692
00:38:10,910 --> 00:38:14,680
I will now briefly explain
693
00:38:14,680 --> 00:38:16,920
the brush option
694
00:38:16,920 --> 00:38:19,960
Since many artists have
695
00:38:19,960 --> 00:38:23,320
personally adjusted brush settings,
696
00:38:23,320 --> 00:38:28,210
I can’t say that a particular brush setting
697
00:38:28,210 --> 00:38:30,960
is the most ideal
698
00:38:30,960 --> 00:38:33,490
However, I can talk about how I generally
699
00:38:33,490 --> 00:38:39,410
set my brushes for when I do sketches
700
00:38:39,410 --> 00:38:42,970
or paintings
701
00:38:44,310 --> 00:38:47,090
You might be disappointed by this,
702
00:38:47,090 --> 00:38:52,530
but I don’t have a large scale
703
00:38:52,530 --> 00:38:55,460
library of brush
704
00:38:57,080 --> 00:38:58,650
customization
705
00:38:58,650 --> 00:38:59,830
I tend to
706
00:39:02,230 --> 00:39:05,620
use very simple brushes,
707
00:39:05,620 --> 00:39:09,110
and these brush shapes
708
00:39:09,110 --> 00:39:14,040
are default brushes that are already on Photoshop
709
00:39:14,810 --> 00:39:15,700
Starting with
710
00:39:18,680 --> 00:39:20,730
the brush tip,
711
00:39:22,130 --> 00:39:27,310
the brush tip I use often is No.23,
712
00:39:27,310 --> 00:39:32,430
and I check shape dynamic
713
00:39:32,430 --> 00:39:34,460
Then I also check
714
00:39:34,460 --> 00:39:37,380
texture
715
00:39:37,380 --> 00:39:40,960
and smoothing
716
00:39:40,960 --> 00:39:41,230
Also,
717
00:39:43,570 --> 00:39:44,670
I often check
718
00:39:44,670 --> 00:39:47,840
transfer and use it
719
00:39:47,840 --> 00:39:52,950
So when I press transfer you can see
720
00:39:52,950 --> 00:39:56,210
that the ends of the brush become smoother
721
00:39:57,150 --> 00:39:57,810
Also,
722
00:39:58,420 --> 00:40:03,030
I select transfer
723
00:40:03,030 --> 00:40:06,300
when I want to express smooth lines
724
00:40:06,300 --> 00:40:08,440
Shape dynamics
725
00:40:10,040 --> 00:40:11,270
are basic
726
00:40:11,270 --> 00:40:12,510
I have turned everything else off,
727
00:40:12,510 --> 00:40:17,880
with the minimum diameter 31%
728
00:40:19,480 --> 00:40:22,870
with slight variations back and forth,
729
00:40:24,660 --> 00:40:28,410
but I don’t have a fixed percentage
730
00:40:31,480 --> 00:40:32,280
Now,
731
00:40:33,880 --> 00:40:35,220
the texture
732
00:40:38,010 --> 00:40:39,480
I think
733
00:40:40,790 --> 00:40:43,610
the texture that I use most often
734
00:40:44,660 --> 00:40:48,150
is known as paper texture
735
00:40:48,150 --> 00:40:49,920
as you can see here
736
00:40:49,920 --> 00:40:52,110
Or I may enter canvas texture
737
00:40:53,460 --> 00:40:54,000
and use it
738
00:40:55,020 --> 00:40:58,100
as you can see here
739
00:40:59,380 --> 00:41:03,090
The reason why I choose this texture and use it
740
00:41:03,090 --> 00:41:04,960
is very simple
741
00:41:04,960 --> 00:41:06,580
It is because
742
00:41:08,210 --> 00:41:09,450
I really like
743
00:41:10,370 --> 00:41:13,170
the rough, pencil like
744
00:41:13,170 --> 00:41:16,370
feeling where the tip
745
00:41:16,370 --> 00:41:20,250
is slightly splitting
746
00:41:20,250 --> 00:41:23,010
I was an artist that
747
00:41:23,010 --> 00:41:25,840
originally used a lot of
748
00:41:25,840 --> 00:41:27,190
analog tools
749
00:41:27,190 --> 00:41:32,690
I have used a lot of pencils or colored pencils
750
00:41:35,190 --> 00:41:36,790
in the past,
751
00:41:36,790 --> 00:41:40,850
so I set and use the brush
752
00:41:40,850 --> 00:41:42,420
in a similar fashion
753
00:41:43,760 --> 00:41:47,960
From my perspective, I have
754
00:41:47,960 --> 00:41:50,270
already seen a lot of
755
00:41:50,270 --> 00:41:53,800
people online with good source of
756
00:41:53,800 --> 00:41:58,540
pencil, colored pencil, and
757
00:41:58,540 --> 00:42:00,080
crayon like textures
758
00:42:00,080 --> 00:42:01,150
Also,
759
00:42:01,150 --> 00:42:02,990
I think you could enter
760
00:42:02,990 --> 00:42:06,550
good pencil texture
761
00:42:06,550 --> 00:42:10,450
or brush textures
762
00:42:10,450 --> 00:42:12,390
using such
763
00:42:12,390 --> 00:42:16,990
Sources, so you can use them
764
00:42:16,990 --> 00:42:18,260
For me, I have
765
00:42:20,690 --> 00:42:22,410
set it this way because
766
00:42:22,410 --> 00:42:24,420
I like this texture
767
00:42:26,220 --> 00:42:29,320
For the scale,
768
00:42:29,320 --> 00:42:32,620
increasing the scale becomes very rough,
769
00:42:32,620 --> 00:42:35,730
and lowering it becomes very detailed
770
00:42:35,730 --> 00:42:37,700
I don’t normally have it this large
771
00:42:37,700 --> 00:42:40,100
This is probably how
772
00:42:40,470 --> 00:42:42,390
I would normally set it
773
00:42:42,390 --> 00:42:46,160
Also, I adjust the shape diameter
774
00:42:46,160 --> 00:42:50,100
slightly depending on how large or
775
00:42:51,530 --> 00:42:55,730
small I have set the texture
776
00:42:55,730 --> 00:42:56,610
I am talking
777
00:42:56,610 --> 00:42:57,590
about the tip itself
778
00:42:59,190 --> 00:43:01,150
Because,
779
00:43:01,150 --> 00:43:05,780
if I have the brush too small,
780
00:43:05,780 --> 00:43:07,420
the result would be very thick
781
00:43:07,420 --> 00:43:08,980
Even with this setting
782
00:43:08,980 --> 00:43:10,290
when I zoom in
783
00:43:10,290 --> 00:43:13,200
you will be able to see that
784
00:43:13,200 --> 00:43:14,770
it is quite thick
785
00:43:14,770 --> 00:43:15,440
But if you were
786
00:43:16,830 --> 00:43:18,450
to make the texture larger,
787
00:43:18,450 --> 00:43:21,090
it would split
788
00:43:21,090 --> 00:43:21,810
Then,
789
00:43:25,010 --> 00:43:28,910
after seeing the splitting I slightly increased the diameter,
790
00:43:32,050 --> 00:43:36,530
meaning this minimal diameter
791
00:43:36,530 --> 00:43:39,280
So I will lower the
792
00:43:39,280 --> 00:43:40,660
diameter
793
00:43:41,810 --> 00:43:43,410
if the texture is too small
794
00:43:43,410 --> 00:43:47,450
and increase the diameter if the texture is large
795
00:43:47,450 --> 00:43:50,100
so that appropriate amount of
796
00:43:50,100 --> 00:43:51,510
splitting occurs
797
00:43:54,490 --> 00:43:56,110
Then about the brightness,
798
00:43:56,110 --> 00:43:57,300
this
799
00:43:58,120 --> 00:43:58,640
is
800
00:43:59,890 --> 00:44:04,310
the thickness setting of the brush
801
00:44:04,310 --> 00:44:08,530
I am using -1 right now,
802
00:44:08,530 --> 00:44:12,820
with contrast also -1.
803
00:44:12,820 --> 00:44:14,030
For the depth,
804
00:44:15,860 --> 00:44:19,580
as I like this splitting form,
805
00:44:19,580 --> 00:44:20,720
when I can see that occurring
806
00:44:22,640 --> 00:44:25,420
on the line, I leave it as it is
807
00:44:25,420 --> 00:44:27,570
Right now, it is set at 10%
808
00:44:28,720 --> 00:44:31,720
Now this is transfer that I use most often
809
00:44:31,720 --> 00:44:33,730
This is the option
810
00:44:33,730 --> 00:44:35,190
to split the two
811
00:44:37,970 --> 00:44:38,830
ends
812
00:44:43,250 --> 00:44:46,250
This bar doesn’t actually
813
00:44:47,280 --> 00:44:49,350
show a lot of difference on screen
814
00:44:49,350 --> 00:44:50,730
Increasing this
815
00:44:50,730 --> 00:44:52,430
makes the texture
816
00:44:54,100 --> 00:44:58,830
more distinct
817
00:44:58,830 --> 00:44:59,470
Then,
818
00:44:59,890 --> 00:45:01,490
decreasing the percentage
819
00:45:02,900 --> 00:45:03,920
creates a
820
00:45:05,710 --> 00:45:09,170
smoother brush
821
00:45:09,170 --> 00:45:11,350
texture
822
00:45:13,910 --> 00:45:16,110
This is the minimum
823
00:45:16,110 --> 00:45:18,970
This is about
824
00:45:18,970 --> 00:45:21,810
the amount of fade in
825
00:45:23,310 --> 00:45:25,930
or transparency you want
826
00:45:25,930 --> 00:45:30,480
at the brush tip ends
827
00:45:30,480 --> 00:45:33,110
This is essentially a transparency setting
828
00:45:33,110 --> 00:45:36,020
For me, I just draw it,
829
00:45:36,020 --> 00:45:40,440
see it on the monitor,
830
00:45:40,440 --> 00:45:41,980
and go by feeling
831
00:45:41,980 --> 00:45:45,330
of what would be the right setting
832
00:45:45,330 --> 00:45:50,070
For smoothing, I do not know too much about it
833
00:45:50,070 --> 00:45:53,470
I believe that it is an option
834
00:45:53,470 --> 00:45:55,640
that has to do with
835
00:45:55,640 --> 00:45:58,990
distributing the softness
836
00:45:59,860 --> 00:46:06,510
at the edges of the lines
837
00:46:06,510 --> 00:46:09,030
which is not very noticeable
838
00:46:09,030 --> 00:46:10,670
on screen
839
00:46:12,010 --> 00:46:15,510
But I don’t think turning this
840
00:46:15,510 --> 00:46:19,380
on or off makes a huge difference
841
00:46:21,350 --> 00:46:24,460
So the brush check points I consider
842
00:46:24,460 --> 00:46:28,110
most important are
843
00:46:28,110 --> 00:46:31,330
shape dynamic, texture,
844
00:46:31,330 --> 00:46:33,840
and transfer
845
00:46:35,220 --> 00:46:38,190
Another tool
846
00:46:38,190 --> 00:46:39,510
that I
847
00:46:40,790 --> 00:46:41,500
use
848
00:46:43,090 --> 00:46:44,980
very often
849
00:46:45,810 --> 00:46:47,830
is this smear
850
00:46:47,830 --> 00:46:50,390
finger tool
851
00:46:50,390 --> 00:46:55,990
It is called the hand smear brush option
852
00:46:55,990 --> 00:46:59,170
Before I talk about
853
00:46:59,170 --> 00:47:00,840
when I often use this,
854
00:47:01,420 --> 00:47:04,040
you can see that I have
855
00:47:04,040 --> 00:47:09,250
checked transfer and scattering on the interface
856
00:47:09,250 --> 00:47:11,610
The transfer makes
857
00:47:11,610 --> 00:47:15,650
the edges smoother,
858
00:47:15,650 --> 00:47:17,650
and for the scattering,
859
00:47:21,460 --> 00:47:25,330
this rectangle drawing
860
00:47:26,150 --> 00:47:27,120
for instance
861
00:47:30,670 --> 00:47:32,660
is pushed like this
862
00:47:34,280 --> 00:47:37,370
without the
863
00:47:37,370 --> 00:47:38,900
scattering
864
00:47:38,900 --> 00:47:40,860
The image is pushed like this
865
00:47:42,100 --> 00:47:45,520
I have set the strength to 50%
866
00:47:45,520 --> 00:47:48,660
,but I believe that the default value
867
00:47:49,460 --> 00:47:50,760
is lower than this
868
00:47:50,760 --> 00:47:52,980
For me, I set
869
00:47:52,980 --> 00:47:54,770
it as 50%
870
00:47:54,770 --> 00:47:56,760
So with this pushed effect,
871
00:47:56,760 --> 00:47:59,110
when I increase the scattering
872
00:47:59,110 --> 00:48:01,990
just slightly,
873
00:48:01,990 --> 00:48:03,250
it causes dispersion
874
00:48:03,250 --> 00:48:04,460
So then you can have
875
00:48:05,960 --> 00:48:08,690
a dispersing effect like this
876
00:48:11,440 --> 00:48:12,370
This option is
877
00:48:12,930 --> 00:48:15,760
used often where
878
00:48:15,760 --> 00:48:19,340
two surfaces of different colors
879
00:48:21,160 --> 00:48:22,480
are sketched
880
00:48:22,480 --> 00:48:25,300
and you want
881
00:48:25,780 --> 00:48:27,700
the point of contact
882
00:48:28,870 --> 00:48:32,660
of these surfaces to be
883
00:48:33,710 --> 00:48:35,180
smoother
884
00:48:35,180 --> 00:48:37,920
This helps the creation of the gradations
885
00:48:37,920 --> 00:48:39,980
easier
886
00:48:42,130 --> 00:48:45,870
To show the transfer option
887
00:48:49,040 --> 00:48:50,210
as I talked about
888
00:48:50,210 --> 00:48:51,890
earlier,
889
00:48:51,890 --> 00:48:53,870
with the two surfaces here like this,
890
00:48:55,160 --> 00:48:57,330
turning on the transfer
891
00:48:57,330 --> 00:48:59,440
can give a similar effect
892
00:48:59,440 --> 00:49:00,370
This allows
893
00:49:03,410 --> 00:49:05,090
the smoothing
894
00:49:06,500 --> 00:49:07,310
This is slightly
895
00:49:08,910 --> 00:49:11,980
different from the hand tool
896
00:49:15,540 --> 00:49:16,690
in that it gives
897
00:49:20,400 --> 00:49:24,240
a rougher texture feel
898
00:49:24,240 --> 00:49:27,090
The hand tool gives a
899
00:49:27,090 --> 00:49:29,470
smoother feel,
900
00:49:29,470 --> 00:49:32,980
and this is different
901
00:49:33,620 --> 00:49:38,290
Now, I will talk about the pencil line tool,
902
00:49:39,760 --> 00:49:42,420
although I personally
903
00:49:42,420 --> 00:49:44,830
don’t use this very often
904
00:49:46,110 --> 00:49:50,120
When you press and hold at the brush
905
00:49:50,120 --> 00:49:51,680
you can see the option
906
00:49:51,680 --> 00:49:53,040
where
907
00:49:53,040 --> 00:49:55,950
there is a pencil tool
908
00:50:02,530 --> 00:50:04,530
The pencil tool
909
00:50:08,690 --> 00:50:11,410
isn’t often used
910
00:50:12,530 --> 00:50:14,310
when I make
911
00:50:14,310 --> 00:50:15,940
drawings
912
00:50:15,940 --> 00:50:17,810
or when I am
913
00:50:19,600 --> 00:50:22,160
doing sketches
914
00:50:22,160 --> 00:50:23,380
However,
915
00:50:24,990 --> 00:50:30,060
I use this most often
916
00:50:30,060 --> 00:50:34,210
when I have to make
917
00:50:34,210 --> 00:50:35,920
hard surface sketches
918
00:50:37,250 --> 00:50:39,750
to express certain
919
00:50:39,750 --> 00:50:42,060
hard surfaces
920
00:50:44,530 --> 00:50:46,830
So when I point,
921
00:50:46,830 --> 00:50:48,370
the two points
922
00:50:49,940 --> 00:50:53,990
are connected like this
923
00:50:53,990 --> 00:50:56,530
to effectively maintain
924
00:50:58,510 --> 00:51:02,360
a very clean straight line,
925
00:51:03,750 --> 00:51:06,030
so this could be used
926
00:51:07,600 --> 00:51:11,370
for expressions of buildings,
927
00:51:11,370 --> 00:51:14,480
or hard surfaces such as weapons
928
00:51:21,390 --> 00:51:25,260
or vehicles
929
00:51:26,770 --> 00:51:28,780
essentially this would be used for
930
00:51:30,220 --> 00:51:35,350
mechanic like sketches where
931
00:51:35,350 --> 00:51:38,130
clean lines are required
932
00:51:39,760 --> 00:51:43,120
Also, when I do the pencil settings
933
00:51:43,950 --> 00:51:48,110
I add some shape dynamic and texture
934
00:51:48,110 --> 00:51:50,000
For the texture,
935
00:51:50,220 --> 00:51:52,810
I use the option that
936
00:51:52,810 --> 00:51:54,800
adds a relatively rough texture
937
00:51:54,800 --> 00:51:56,850
that somewhat breaks
938
00:51:56,850 --> 00:51:59,340
the lines
939
00:52:00,750 --> 00:52:02,850
The dynamics are as such,
940
00:52:02,850 --> 00:52:05,300
and you may or may
941
00:52:05,300 --> 00:52:07,660
not use angle jitter
942
00:52:07,660 --> 00:52:08,110
I personally
943
00:52:09,110 --> 00:52:11,790
set it at
944
00:52:11,790 --> 00:52:13,770
10% and use it
945
00:52:13,770 --> 00:52:16,390
The feature of this pencil line is that
946
00:52:16,390 --> 00:52:18,700
when I zoom in on this,
947
00:52:18,700 --> 00:52:21,140
when you see
948
00:52:21,680 --> 00:52:22,790
in case of
949
00:52:23,660 --> 00:52:25,980
the brush
950
00:52:25,980 --> 00:52:28,270
it is foggy like this
951
00:52:28,270 --> 00:52:31,890
It does not matter how much I magnify this
952
00:52:35,380 --> 00:52:37,840
Can you see it It is very cloudy
953
00:52:37,840 --> 00:52:41,490
But the pencil appears opaque
954
00:52:41,490 --> 00:52:42,850
Essentially, it completely
955
00:52:42,850 --> 00:52:44,910
colors the entire pixel
956
00:52:45,870 --> 00:52:47,410
Also,
957
00:52:48,580 --> 00:52:53,490
The brush can also be used for
958
00:52:53,490 --> 00:52:55,360
hard surface drawings
959
00:52:55,360 --> 00:52:57,440
The problem
960
00:52:57,440 --> 00:52:58,540
is that
961
00:53:02,290 --> 00:53:05,120
when you are drawing
962
00:53:05,120 --> 00:53:07,280
dense, mechanical drawings,
963
00:53:07,810 --> 00:53:11,250
it can give a very messy sensation
964
00:53:11,250 --> 00:53:14,420
So I use pencil lines
965
00:53:15,710 --> 00:53:18,290
to make those parts
966
00:53:20,780 --> 00:53:24,530
look a lot clearer
967
00:53:27,570 --> 00:53:28,270
To conclude,
968
00:53:30,440 --> 00:53:32,980
I will talk about
969
00:53:32,980 --> 00:53:35,760
what I do to
970
00:53:36,550 --> 00:53:41,400
calibrate the hand with the brain,
971
00:53:42,860 --> 00:53:46,770
so when I want to organize my thoughts
972
00:53:49,170 --> 00:53:50,790
There could be many ways
973
00:53:50,790 --> 00:53:52,760
You could meditate,
974
00:53:52,760 --> 00:53:53,680
or imagine
975
00:53:56,940 --> 00:54:00,520
the drawings inside of your head
976
00:54:01,650 --> 00:54:04,180
and try and draw it
977
00:54:06,700 --> 00:54:07,730
on a particular
978
00:54:09,770 --> 00:54:11,400
surface, etc.
979
00:54:11,400 --> 00:54:15,310
This could be helpful in organizing
980
00:54:15,310 --> 00:54:17,900
However, if I had to
981
00:54:17,900 --> 00:54:22,040
quickly make multiple sketches,
982
00:54:24,350 --> 00:54:28,790
when I have to immediately start drawing on
983
00:54:28,790 --> 00:54:32,070
this empty canvas,
984
00:54:32,070 --> 00:54:32,880
If I were to start
985
00:54:34,900 --> 00:54:39,770
drawing when the hand and the brain are not
986
00:54:39,770 --> 00:54:41,680
very organized,
987
00:54:41,680 --> 00:54:44,500
there are times when my hands don’t move well
988
00:54:45,060 --> 00:54:48,680
even if the image I want to draw is in my head
989
00:54:48,680 --> 00:54:53,260
This is what I do when that happens
990
00:54:53,260 --> 00:54:54,980
In essence,
991
00:54:54,980 --> 00:54:56,020
it involves
992
00:54:56,020 --> 00:54:57,490
drawing a wave
993
00:55:00,450 --> 00:55:02,030
like this
994
00:55:04,500 --> 00:55:06,860
You could go from top to bottom
995
00:55:08,050 --> 00:55:09,010
or from left
996
00:55:11,130 --> 00:55:13,140
to right
997
00:55:16,620 --> 00:55:18,960
This is
998
00:55:18,960 --> 00:55:20,420
practicing moving your hands,
999
00:55:26,340 --> 00:55:27,860
and it is
1000
00:55:29,000 --> 00:55:29,650
a
1001
00:55:29,650 --> 00:55:31,950
practice
1002
00:55:31,950 --> 00:55:36,820
that is often done for oil paintings or charcoal
1003
00:55:36,820 --> 00:55:38,890
work, etc.
1004
00:55:38,890 --> 00:55:41,680
So there is a lot of
1005
00:55:41,680 --> 00:55:43,600
training involving holding the sharp edge of the charcoal
1006
00:55:45,230 --> 00:55:46,280
and drawing lines
1007
00:55:47,890 --> 00:55:49,780
going from top
1008
00:55:49,780 --> 00:55:52,240
to bottom
1009
00:55:52,240 --> 00:55:55,250
When I was in college, when I had
1010
00:55:55,850 --> 00:55:59,890
to draw figures or quickly
1011
00:56:00,390 --> 00:56:03,890
draw croquis figures
1012
00:56:04,560 --> 00:56:06,510
I did a lot of practice with lines
1013
00:56:07,370 --> 00:56:09,420
using the charcoal
1014
00:56:09,920 --> 00:56:13,870
This is applicable in cases,
1015
00:56:15,340 --> 00:56:16,910
if
1016
00:56:21,390 --> 00:56:23,470
if there is a leg like this
1017
00:56:23,470 --> 00:56:24,660
belonging to a character
1018
00:56:26,380 --> 00:56:27,810
While this may be
1019
00:56:29,620 --> 00:56:31,150
enough to express
1020
00:56:32,270 --> 00:56:34,520
a leg
1021
00:56:34,520 --> 00:56:35,380
but there can be
1022
00:56:37,840 --> 00:56:41,010
many ways to add shadows
1023
00:56:42,580 --> 00:56:43,920
Just like this
1024
00:56:46,970 --> 00:56:49,970
You could add shapes in this way,
1025
00:56:51,260 --> 00:56:56,470
but you could also do it with lines
1026
00:56:56,470 --> 00:56:58,320
Just like
1027
00:56:58,990 --> 00:57:00,050
this
1028
00:57:09,810 --> 00:57:11,570
So when you express
1029
00:57:14,100 --> 00:57:16,330
it with lines
1030
00:57:16,330 --> 00:57:18,930
you can create more
1031
00:57:19,220 --> 00:57:22,040
perspective to
1032
00:57:22,040 --> 00:57:24,080
the drawing
1033
00:57:24,080 --> 00:57:27,950
The lines allow you to feel the form more
1034
00:57:31,040 --> 00:57:34,030
When adding coloring,
1035
00:57:34,510 --> 00:57:37,460
if you would want to add forms,
1036
00:57:37,460 --> 00:57:40,240
such line
1037
00:57:42,670 --> 00:57:45,110
techniques are often used
1038
00:57:46,190 --> 00:57:46,800
Then,
1039
00:57:48,880 --> 00:57:50,170
If you draw
1040
00:57:52,150 --> 00:57:52,890
like this,
1041
00:57:52,890 --> 00:57:54,820
there is a more
1042
00:57:57,490 --> 00:57:58,950
artistic effect
1043
00:58:04,190 --> 00:58:06,320
artistic effect
1044
00:58:07,570 --> 00:58:08,410
compared to when
1045
00:58:09,430 --> 00:58:11,990
the shadows
1046
00:58:19,190 --> 00:58:22,260
were expressed in a flatter way
1047
00:58:25,680 --> 00:58:28,850
So I like to do this line practice
1048
00:58:29,540 --> 00:58:30,480
from time to time
1049
00:58:30,770 --> 00:58:34,400
I would do it
1050
00:58:34,400 --> 00:58:36,280
until the shapes of the
1051
00:58:36,280 --> 00:58:38,840
lines become more organized
1052
00:58:38,840 --> 00:58:42,360
This is my way of warming up
1053
00:58:43,730 --> 00:58:44,820
Or, another
1054
00:58:46,870 --> 00:58:50,650
author I know
1055
00:58:52,230 --> 00:58:53,560
does this
1056
00:58:57,810 --> 00:58:59,990
It’s called maze drawing,
1057
00:59:00,530 --> 00:59:03,060
where you draw a circle
1058
00:59:03,510 --> 00:59:05,170
and
1059
00:59:06,310 --> 00:59:08,150
you try
1060
00:59:08,150 --> 00:59:10,150
to draw smaller
1061
00:59:10,150 --> 00:59:11,860
circles inside that are as
1062
00:59:13,450 --> 00:59:16,330
close to the first circle as possible
1063
00:59:19,070 --> 00:59:20,970
without coming in contact
1064
00:59:20,970 --> 00:59:22,250
while maintaining a constant
1065
00:59:23,590 --> 00:59:25,810
speed This ends up looking
1066
00:59:25,810 --> 00:59:27,370
like onion rings
1067
00:59:28,740 --> 00:59:33,460
When drawing this, one thing to note
1068
00:59:33,460 --> 00:59:34,570
is not to apply force
1069
00:59:35,460 --> 00:59:39,330
on the wrist
1070
00:59:39,330 --> 00:59:44,260
But feel the shoulder, as well as
1071
00:59:46,180 --> 00:59:49,080
all muscles on the upper
1072
00:59:49,080 --> 00:59:51,110
and lower arms
1073
00:59:53,250 --> 00:59:56,290
while drawing
1074
00:59:58,160 --> 01:00:02,990
This is because people who use Cintiq like myself,
1075
01:00:04,840 --> 01:00:07,620
when drawing details,
1076
01:00:08,770 --> 01:00:12,490
they use wrist
1077
01:00:12,490 --> 01:00:14,090
a lot
1078
01:00:14,090 --> 01:00:17,570
So cross hatching sketches,
1079
01:00:18,230 --> 01:00:20,160
in particular,
1080
01:00:20,160 --> 01:00:21,950
could be where the
1081
01:00:22,600 --> 01:00:23,640
wrist is used a lot
1082
01:00:23,640 --> 01:00:24,890
This
1083
01:00:24,890 --> 01:00:27,430
accumulates a lot of
1084
01:00:27,430 --> 01:00:29,950
fatigue on the wrist easily
1085
01:00:29,950 --> 01:00:30,300
Also,
1086
01:00:32,620 --> 01:00:33,480
the best posture
1087
01:00:35,060 --> 01:00:36,090
I recommend
1088
01:00:36,090 --> 01:00:36,970
is where the entire
1089
01:00:38,180 --> 01:00:41,700
hand is used
1090
01:00:45,220 --> 01:00:46,290
for drawing
1091
01:00:48,040 --> 01:00:49,800
When you use the entire hand
1092
01:00:51,140 --> 01:00:51,850
you can create
1093
01:00:54,150 --> 01:00:56,260
more comfortable lines
1094
01:00:57,480 --> 01:01:00,040
The lines will also become more precise,
1095
01:01:00,040 --> 01:01:02,870
compared to when you use your wrist
1096
01:01:02,870 --> 01:01:05,070
The wrist is used a lot for
1097
01:01:05,070 --> 01:01:06,570
smaller details,
1098
01:01:06,570 --> 01:01:08,670
but if you can draw in a posture
1099
01:01:08,670 --> 01:01:10,980
where you feel the shoulder more
1100
01:01:10,980 --> 01:01:11,810
it would be useful
1101
01:01:13,350 --> 01:01:15,720
when you are drawing bigger
1102
01:01:15,720 --> 01:01:17,890
character gesture shapes
1103
01:01:17,890 --> 01:01:20,810
for example
1104
01:01:37,480 --> 01:01:40,360
As such, it would be good to try and draw
1105
01:01:41,870 --> 01:01:42,980
while being conscious about the shoulder
1106
01:01:46,060 --> 01:01:48,620
This concludes the discussion on mood board production,
1107
01:01:48,620 --> 01:01:52,730
tool introduction,
1108
01:01:52,730 --> 01:01:53,320
and
1109
01:01:54,360 --> 01:01:57,050
basic tool settings on
1110
01:01:57,050 --> 01:01:58,700
Photoshop
1111
01:01:58,700 --> 01:02:00,190
The next lecture
1112
01:02:00,190 --> 01:02:04,330
will discuss sketch composition and ways to
1113
01:02:04,330 --> 01:02:05,380
utilize the sketchbook
1114
01:02:05,380 --> 01:02:06,300
That is it for today
1115
01:02:06,300 --> 01:02:07,080
Thank you
66876
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