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I really enjoyed making things
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but I was getting really tired of making other peopleâs ideas
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and I was getting very cynical about the world of advertising.
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A lot of the work we were doing was
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making TV commercials
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to try to sell products I donât particularly like very much.
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So age 29 I applied to
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the Royal College of Art
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to do a course called Design Products.
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Ron Arad the architect and designer had just taken over
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the professorship of that course
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I was offered a place and started there
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and that introduced me to,
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I guess, the kind of work we still do to this day:
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critical design,
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using design to question technology,
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building a lot of interesting products that
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would do that instead of using the written word,
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using objects and designed artefacts to
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change the way we think about things,
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to encourage to think differently about
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technology and technological products.
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You have a device where the signal comes in
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but then that broadcast you
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a low frequency into the mouth
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and it translated into
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a vibration
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into the inner ear and itâs perceived as
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sound streaming, a streaming sound.
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The possibilities are endless,
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prime ministers could receive secret guidance from their special advisors,
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football coaches could pass tactical instructions to their players
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and no one will ever know.
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Imagine the guy on the stock market,
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if heâs in the theater, if heâs in the cinema, if heâs sleepy in bed, if heâs on the beach
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the stock rumors information about a companies collapsing and so on
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could reach him immediately and he could react to it.
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Iâve started thinking about Mo's project of energy independence
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and Iâve starting looking at the madeiran landscape.
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You canât see it too much throught the way the lens is pointing
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but where Iâm looking I can see these huge cliffsides,
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Madeira is extremely vertical.
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So I started wondering what Mo's project could be in Madeira
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and very quickly came up with this idea of the gravity battery.
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So essentially in a nutshell, the gravity battery,
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itâs a device that works as a storage medium
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so you still use your solar panels or wind turbines,
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any renewable energy generation technique, but that energy
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is generated if itâs sunshine often when people are at work or away from home,
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when they donât need the power.
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The only solution to that right now is to sell it back to the grid,
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so thatâs the owners of the infrastructure,
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and year on year on year theyâve been reducing the price that they buy back for, making it unviable.
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With the gravity battery what we allow people to do is to use this solar energy to lift a mass
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into the air and with a lot of the cliffsides in the madeiran communities that can be
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anything from 10-14 all the way through 500 meters of verticality.
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So the more height you have the more time you have to drop the mass and the more energy you can essentially store.
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So you lift the mass during the daytime and then when you need the energy you come home from work,
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itâs dark, thereâs no sunshine anymore you can release the mass it falls through space,
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via a gearbox, turning a generator to generate electricity.
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Itâs all open source,
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so weâre removing the role of big corporations of large manufacturing plants,
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we're making it quite easy to build, so the current version is using a motorcycle engine
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that we found in a local breakerâs yard, itâs very cheap,
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so weâre appropriating the motorcycle gearbox
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because theyâre very accurate and already made
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and then we just play around with the gearing and play around with the mass,
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play around with the drop speed and we can adapt it to many differents domestic products.
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in Nimes we have coined the term "inhabitability" of a world.
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We say that design can attempt
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to maintain or augment
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the worldâs "inhabitability" for its inhabitants, men and women.
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We interpret the verb "inhabit" on several levels.
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The primary level is obviously material,
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meaning inhabiting a space sheltered from weather conditions, etc. I wonât dwell on this level.
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Then you have inhabitability from a vital perspective,
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where you need to stay healthy,
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so in a way the inhabitability
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of your organic
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and biological body.
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Then we speak of psychosocial inhabitability,
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where you need to live with other inhabitants, men and women,
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and here again it is not always an easy thing to do.
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Lastly there is an ultimate interpretation of inhabitability I sometimes call spiritual or cultural,
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which means: really inhabiting as a human being and not as an animal
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and therefore it is the human beingâs ability to create a cultural world
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that is pleasant to live in, grow in and flourish in,
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and so it is at that level that we interpret inhabitability.
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My name is Laura Pandelle, I work as a designer for an association called La 27e région
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and we define ourselves as laboratory for action-research on French public policy.
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By public policy we mean all the artefacts, services and all the processes that are
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put in place by the public power, i.e. the state and local authorities,
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to help citizenâs lives as citizens.
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This mission dates back to the creation of the association
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which aims at holding surgeries, immersing ourselves in a public facility, which could be a school, a train station, a hospital
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and we live there.
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Our team being made up of sociologists, architects, designers and sometimes artists.
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We live on site and we try and understand what is not working in that public facility
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what the problem is.
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Are there situations when people become aggressive or violent in some facilities,
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are there stressed people or complaints,
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are there tensions between professionals, a lack of understanding, of signage.
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We need to live there, meet with people, spend time with them and ask questions to all local stakeholders
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and then, once weâve made the diagnosis through this experience
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and through our questioning of userâs expertise rather than that of decision-makers,
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we can act, suggest and test some solutions while being on site.
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This table started with a detail.
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I discovered a small metal part
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in the courtyard of my grandparents
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and that metal part was turned
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to give more stability to a specific function.
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So normally you have a metal,
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a metal part that is just straight like that,
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it brings no stability in this direction
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because itâs like a paper, a sheet of paper which is like that
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but a lot of stability in this direction,
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and if you turn it,
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it brings three-dimension, it becomes more stable.
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*Works that Work* is a magazine,
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my background is design and I noticed that I donât read many design magazines,
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for various reasons.
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I think the biggest reason is that they often stay in a bubble,
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theyâre written by designers for designers
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and they exclude a larger public.
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You can really see that the most-specialised magazine becomes the more elitist
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or excluding other public
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and designers think that their work is relevant to wider audience.
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Designers believe that their work can change the world,
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they believe that their work applies to all level of society and different walks of life
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but in practice discussions in design remain very isolated.
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So I wanted to see if there was a possibility to create a publication which was about design but not for designers
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that talks about the virtues,
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that talks about the purpose, that talks more about
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ideas than appearances.
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I have to say that the magazine succeeded for me because my brother reads it and he finds it relevant,
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he finds that
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it doesnât contain jargon, it doesnât talk about how things look like
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but it talks about very simple basic things:
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how you can improve a quality of life on differents places,
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they are very practical things, like how one can solve traffic situations without
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bringing traffic signs,
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really basic things like how
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globalisation happened because of simple
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improvement of logistics.
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When we started *Works that Work*
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it was clear that we wanted to find the most direct way to get to the readers
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to cut anything which is in between
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and also the magazine is really funded by readers not by someone else
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thereâs no external sources of funding.
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*Works that Work* wants to examine often ignored areas of design.
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In the spirit of this aim we also intend to bypass traditional distribution networks
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which typically take the largest part of the cover price,
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as well as control where the publication will be sold and at what price.
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Instead we would like to deepen our relationship with our readers
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and make them partners in this enterprise, we call this social distribution.
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So we have a so-called readers clubs where people will just get stacks of magazine,
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for their friends,
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and in return we can give them the magazine for the price which is normally for the distributors,
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so theyâre getting it for half-price
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so itâ a win-win situation.
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We created the most direct connection with the reader
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and they get rewarded because we bypass all the distribution chain.
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Designers are not just about creating a new object or a new product or a new service,
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itâs thinking about this object in the context of peopleâs life
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with consequences, with problems, with limits, with opportunities with drawbacks
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and the more the designers anticipate those things
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the better it would be because they would
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realign or re-adjust their projects.
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Well, Refugeye is a project I developped internally
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itâs a very simple project, itâs an app
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that works from a smartphone and which enables simplified communication between refugees
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citizens and organisations, charities etc. through pictogrammes.
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The interface is very simple, itâs an interface in which there is a group of pictogrammes, of symbols,
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I can search in lots of different languages, in farsi, english
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cyrillic and russian, you name it.
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And then I can drag the pictogrammes I have chosen onto my phone and they show up in big,
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I can number them in order of priority, I can circle them, crossed them out, write over them.
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And that way, without words,
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I can explain concepts that can be difficult or sensitive, about censorship, fleeing oneâs country
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sexuality, torture etc.
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so quite a lot of concepts that can be difficult and complex to discuss.
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I financed it myself, I conceived it from insights, user-tests etc.
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so I really followed a specific process
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and then I transferred everything to an open-source platform, I freed the project as much as I could
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and to day it is being used by refugees,
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I think they use it on SOS Mediterranee
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and BibliothĂšques sans FrontiĂšres also installed the app alongside their other tools.
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So thatâs how I work, I develop and disseminate something,
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either it gathers interest or doesnât, Iâm just testing things out
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and if it doesnât there are a thousand other projects to develop.
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So thatâs the kind of things Iâm trying to develop increasingly.
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I think I have been a bit of a maverick my whole career,
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Iâve always whether itâs in architecture, not enjoying
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or believing any economic models to which we built
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whether it was commercial projects I was given in industrial design and
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working around these briefs.
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I think Iâve always been
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motivated by the lack of something in the world
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that I felt I should, you know, the need for
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privacy and security are issues that are or have and always will be important.
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But we are at a time where we have more and more
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devices, products and services connected to the internet,
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more organisations connected to the web as well
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and thereâs more personal data being produced and collected
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and right now we are in a position where,
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as users we have little to no control of any of that.
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There is an opportunity I think
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for design to come in and to rebalance some of that,
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to start thinking about how we can design services that empower people.
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So Iâve started IF
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really out of frustration that privacy and security were not being looked at
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in any meaningful way
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in organisations a few years ago,
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now I think the landscape has changed quite considerably,
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I think the political landscape has pushed some of that,
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but more and more when I talk to people about what I do
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rather than them going:
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âwhy would you do thatâ, âwhy is that interestingâ,
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theyâre like âthatâs so important Iâm so glad to find someone whoâs actually looking at thisâ.
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Privacy is a cornerstone of freedom,
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without question the digital era in
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communication technologies will heighten concern
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about the sensitivity of personal information
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that can be collected or disclosed about individual citizens
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and the ever increasing pervasiveness
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of such data collection.
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In any job youâll find some people go too far,
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we speak of aggressive therapy in health
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thatâs a professional act going too far,
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are there similar excesses in design?
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Of course there are, designers are no more perfect than anyone else,
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therefore they are subject to the same temptations.
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The main one being the artistâs temptation,
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the artistâs temptation to be arrogant,
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the temptation to sign their name,
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the temptation to be on the glossy cover of a magazine,
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the temptation to be a celebrity, nothing less.
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This notion
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that great designers can be celebrities
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because they're putting more shit into the world,
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yes, design is for me a very problematic industry.
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What other industry makes celebrities of people
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designing things only a few can afford.
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Designer as an author
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whose
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perspective is just great and should
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do their work out of their genius creativity.
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There is all sorts of myths about designerâs creativity that
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leave the designers interested in people, in field research kind of
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partly out of the picture.
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Itâs not necessarily true for all the designers but
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I think there is a tendency
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for a lot of commercial designers to not be interested in
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actual people but more about their perspective and the myth about people.
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About the dangers related to Design,
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I think it is
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the empowerment of design.
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Well the things that could affect design is design answering to marketing
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or to other types of forces.
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A bit like when you talk about green-washing,
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Iâm wary of design that would be used as human-washing,
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where all of a sudden all companies, even the worst ones, become ethical, social, politically engaged, altruistic, etc.
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And if design colludes with this type of highjacking
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then I think design becomes a weapon to manipulate others.
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Gosh I think design has got a lot of challenges
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because for many organisations they donât even realise that design should be at the table for these meetings, right
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So not only youâre talking about ethics, youâre also talking about design should be here,
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like we have a legitimate reason to be
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in this conversation, as part of this decision.
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So weâre in many places still
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not being considered as important in these companies.
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Having said that,
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when you bring ethics into the conversation
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I think the challenges designers face is that
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technology has been moving incredibly quickly,
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if youâve not been keeping up, yet,
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like you need to start looking at that right now
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because youâve got a lot to learn
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and I think thatâs not meant to sound scary or, like, threatening,
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if this means something to you, you need to dedicate some time to it and you need to
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get talking to people who understand:
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backend systems, how that works,
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get talking to economists about the information economy,
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form some opinions, form some useful opinions anyway
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about that stuff.
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So I think thereâs challenges
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this world has been moving and changing very quickly
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and if youâre not keeping up itâs quite a gap to jump.
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Itâs the only way we can practice responsible design I think
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is through understanding the complexity of the world in which weâre operating.
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The problem with design at the moment it reduces that complexity,
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it simplifies it and makes it banal,
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because it has this very very simple goal of making good products.
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Define good is the problem,
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design better is the problem
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and I think this is the problem with design,
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itâs got a very naive view of what itâs good and what is preferable.
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We use these two words often but do we really know what they mean?
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Morality focuses on absolute right and wrong,
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it defines what is forbidden, encouraged or permitted.
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Of course, it always depends on the era and social context,
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for example, Christian morality was not the same in the 11th century or the 20th century
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and varied between European countries.
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Ethics is the fundamental thought behind what it means to act well
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for you and for others.
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This means that ethics does not say what is right or wrong,
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rather, it shows you the road you should take to live better.
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There are three main theories to explain an âethicalâ act:
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Virtue ethics, says that if man has virtuous characteristics such as honesty, wisdom or courage,
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he will have good intentions and so will act in an âethicalâ way.
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Deontology focuses on the conduct that should be followed for an action to be âethicalâ,
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independent of its consequences.
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For example, medical deontology obliges doctors to treat all sick patients
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whoever they may be.
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Consequentialism determines whether an act is âethicalâ by evaluating its consequences.
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It judges actions based on their observable results
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rather than on the intention of the actor
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which would be more difficult to know or to prove.
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It is sometimes difficult to distinguish ethics from morality
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as the two are intrinsically linked.
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We can say that ethics tends to be universal
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but is constantly reinterpreting what is the best way to live
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for you and others.
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00:20:56,242 --> 00:20:59,003
Morality defines a group of rules and norms
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which are only relevant to an individual or social group at a given moment.
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First and foremost I think of Ethics as a process,
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I think itâs a process by which we
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we sort come to understand the way the world ought to be.
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So I think science tells us this is the way things are in the world,
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I think Ethics tells us this is the way things ought to be.
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And so I think it has a lot of resonances with design,
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but I think design tells us what we can do even what we want to do
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but it doesnât tell us what we must do and I think this is the unique
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purview of Ethics.
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On the question of âgoodâ, we know that a computer programme is a good one,
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because a good programme is a programme
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that correctly executes its code,
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doesnât bug,
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works smoothly.
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However if we had to define a âgoodâ programme from an ethical perspective
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what would it be?
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What would be the criteria for this
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and how would we evaluate those criteria?
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Would a good programme,
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a good software, a good app
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help increase the well-being of humans?
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And what would the criteria for this well-being, in which cases?
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What would be the criteria from a technical perspective
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to increase
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well-being, open-mindedness, creativity, userâs autonomy?
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So my first question was âcan Ethics be computable?â
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and at some point it was more⊠so I did a project about autonomous vehicles
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where I was trying to find,
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I was confronting different vehicles to the trolley dilemma,
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some kind of trolley dilemma.
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So if the car is confronted to a car crash
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thereâs not really a proper solution to it.
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Letâs say you have to choose between 3 people or 2 people,
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so which Ethics you have to apply to them?
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And here it was more a design question
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because you have to ask what kind of ethics you are going to implement in this car
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and who is going to decide for which ethics should be inside this car,
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knowing that this car will work for
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a lot of different people with different cultures and so on.
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And after even the problem was more complicated, letâs say if this car
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is manufactured, letâs say by BMW,
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as a car with ethics that work well in Germany
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but BMW exports a lot of their cars, letâs say in China
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so all the ethics will adapt to a context like China.
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So this was for autonomous vehicles but
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if we look at products as a whole it was more like
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how something as subjective as ethics can be
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implemented into a generally manufactured good
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00:24:34,467 --> 00:24:36,468
and how it can adapt to different contexts.
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Eventually I think that in all these tendencies related to design
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there is something thatâs very potent
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and thatâs the need that leads companies to that stage.
379
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The role of the designer is to follow or influence this tendency,
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certainly not to be submitted to it.
381
00:24:51,255 --> 00:24:55,337
So each time we have been led down a particular path
382
00:24:55,338 --> 00:24:59,018
we have always tried, not to change path and create a rupture,
383
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but to say ok, you think thatâs the need
384
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but if we push things this way, are you ready to go there or not.
385
00:25:07,082 --> 00:25:09,043
What I find amazing is that
386
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over the last 3-4 years the profession has changed completely,
387
00:25:11,205 --> 00:25:14,106
our teams have changed completely
388
00:25:14,210 --> 00:25:21,092
because if you want to do good design in an organisation whatever its sector or its size,
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I think you need to have
390
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this ability to deal with services, UX, architecture, training,
391
00:25:30,217 --> 00:25:35,158
to work with the cultural side of companies, the economic side of cultural institutions
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and to be a lot more global.
393
00:25:37,197 --> 00:25:40,344
Itâs a huge opportunity because we find ourselves at certain levels
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00:25:41,359 --> 00:25:44,360
of responsibility on projects that are exactly what we were looking for.
395
00:25:44,948 --> 00:25:47,337
If you look historically at the role of design,
396
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design is a service-based discipline
397
00:25:52,092 --> 00:25:55,512
and thatâs why designers do where the money is coming from,
398
00:25:56,221 --> 00:25:58,598
if someone hires them to do whatever theyâll do it.
399
00:25:59,140 --> 00:26:02,727
And very often itâs to stimulate business,
400
00:26:03,186 --> 00:26:04,888
itâs to stimulate economy,
401
00:26:05,730 --> 00:26:11,695
and lot of ideas like designers can potentially have
402
00:26:14,823 --> 00:26:18,076
they can bring social change but in practice
403
00:26:18,702 --> 00:26:21,037
theyâre hired to sell more stuff,
404
00:26:23,344 --> 00:26:24,624
to increase consumerism.
405
00:26:26,263 --> 00:26:28,670
Most of designers who work on new products,
406
00:26:29,462 --> 00:26:32,757
theyâre not bringing something new but they try to increase sales of something new,
407
00:26:32,966 --> 00:26:37,020
theyâre bringing, you know, psychological obsolescence of objects is built into objects.
408
00:26:37,137 --> 00:26:38,873
The reason why we need
409
00:26:39,639 --> 00:26:43,852
new cars, new shoes, new clothes to make you feel like the old one is inadequate
410
00:26:44,352 --> 00:26:45,478
which is often not the case,
411
00:26:45,854 --> 00:26:49,107
like you donât really need to replace everything all the time.
412
00:26:54,863 --> 00:26:58,505
The idea that technology improves our lives,
413
00:27:01,286 --> 00:27:03,872
Iâve mentioned this point a little while ago but,
414
00:27:04,482 --> 00:27:06,207
design is really at the heart of that.
415
00:27:06,583 --> 00:27:09,169
So if I work for a company and Iâm developing a new product,
416
00:27:09,262 --> 00:27:12,047
that product will be better than the previous version
417
00:27:13,418 --> 00:27:17,052
and the lifestyle that I will have as a result of owning this product will be
418
00:27:17,761 --> 00:27:21,181
a more pleasurable lifestyle than the one I would have if I didnât own this product.
419
00:27:21,775 --> 00:27:25,256
So it becomes impossible for anybody developing a new product
420
00:27:25,477 --> 00:27:31,300
to say this product is gonna be great but it could go wrong in these ways.
421
00:27:37,656 --> 00:27:40,326
When I was working at Google in the US
422
00:27:40,747 --> 00:27:44,376
I had this realisation that
423
00:27:44,992 --> 00:27:48,124
there is more technology in my life than ever before
424
00:27:49,292 --> 00:27:53,171
but for some reason it felt harder to do all the things I wanted to do with myself.
425
00:27:53,512 --> 00:27:57,008
I felt like there was something fundamentally off in that situation
426
00:27:57,413 --> 00:27:59,824
because if technology is for anything
427
00:28:00,261 --> 00:28:03,725
it seems like itâs for helping us live better, do the things you want to do better
428
00:28:04,006 --> 00:28:06,510
achieve our goals, live by our values.
429
00:28:06,725 --> 00:28:10,139
Iâm thinking of Bruno Latour, who was describing
430
00:28:10,769 --> 00:28:16,611
several ways in which technical objects prescribe our behaviour.
431
00:28:17,737 --> 00:28:20,736
You have the objects that force you, that will force you to act as do the underground turnstiles,
432
00:28:21,825 --> 00:28:26,788
you have the objects that will persuade us to act like speed cameras on roads
433
00:28:27,372 --> 00:28:32,961
and the objects that will seduce us or influence our behaviour without any rational reason.
434
00:28:33,670 --> 00:28:43,054
For instance a road that is straight for kilometers on end will incite us to drive faster,
435
00:28:44,271 --> 00:28:47,475
this is not a rational influence on our behaviour.
436
00:28:48,143 --> 00:28:49,894
You can see now Iâve no hands on the wheel,
437
00:28:51,354 --> 00:28:54,232
so it does not require a constant nag or anything like that.
438
00:28:54,816 --> 00:28:57,028
Like if you go to a secondary school right now,
439
00:28:58,236 --> 00:29:02,031
everyone out of lessons is like this,
440
00:29:02,708 --> 00:29:03,825
and scrolling,
441
00:29:04,659 --> 00:29:07,676
and the endorphins people experience from
442
00:29:08,079 --> 00:29:10,582
the rush of likes they get for a selfie.
443
00:29:10,583 --> 00:29:16,129
I mean Iâm being really critical and also Iâm broadbrush about it
444
00:29:16,755 --> 00:29:18,214
but someone designed that
445
00:29:18,715 --> 00:29:20,967
and someone designed the experience that theyâre going through,
446
00:29:21,301 --> 00:29:23,178
someone designed the likes.
447
00:29:23,845 --> 00:29:29,493
And they have been in board meetings, and presentations and user research sessions,
448
00:29:29,976 --> 00:29:32,353
understanding the effect that has on people
449
00:29:33,354 --> 00:29:37,192
but yet thatâs the kind of design work weâre pushing out right now.
450
00:29:38,046 --> 00:29:40,965
In the politicalâŠ
451
00:29:41,634 --> 00:29:44,115
in the political situation we find ourselves in right now,
452
00:29:44,741 --> 00:29:49,496
I think it would be wrong for designers to continue,
453
00:29:50,079 --> 00:29:53,666
designing experiences for digital solipsism,
454
00:29:53,667 --> 00:29:58,613
this idea that we are alone in the world with our piece of technology and we have no impact.
455
00:29:58,963 --> 00:29:59,586
For instance
456
00:30:01,925 --> 00:30:04,755
in infinite newsfeed like on Twitter or Facebook,
457
00:30:06,362 --> 00:30:09,923
what the psychological mechanism there is the same that is used with slot machines.
458
00:30:09,924 --> 00:30:11,959
Itâs a kind of randomising of the reward,
459
00:30:14,048 --> 00:30:18,233
because if you think about an infinite feed itâs just a constant never ending stream of rewards to be had,
460
00:30:19,216 --> 00:30:20,443
informational rewards
461
00:30:22,153 --> 00:30:26,698
and when you scroll down, pull down the refresh, youâre sort of pulling the lever on a slot machine.
462
00:30:41,714 --> 00:30:45,176
Basically by sort of privileging our impulses over our intentions,
463
00:30:46,177 --> 00:30:48,329
things like infinite feeds,
464
00:30:49,507 --> 00:30:53,101
they select for us a certain set of impulsive reactions
465
00:30:53,351 --> 00:30:55,270
and I think in politics outrage is a huge one.
466
00:30:55,895 --> 00:30:59,816
But of course they are others that are eventually positive like I think the feeling of awe
467
00:31:00,567 --> 00:31:02,838
or cuteness, or cute kitty photos,
468
00:31:06,364 --> 00:31:09,450
but I think itâs not the question will we be outraged or will we be
469
00:31:10,702 --> 00:31:11,911
having experiences of awe.
470
00:31:12,287 --> 00:31:16,708
Itâs more about like will those be moving us towards what you want to be moved towards.
471
00:31:16,958 --> 00:31:23,274
Will they, as Aldous Huxley put it, helping us be irrational in a reasonable way.
472
00:31:23,631 --> 00:31:26,515
Is the system fundamentally on our side is the question ultimately.
473
00:31:41,723 --> 00:31:45,075
Actually right now Iâm working on projects that are totally
474
00:31:45,778 --> 00:31:47,790
against my own ethical,
475
00:31:50,199 --> 00:31:51,200
what I studied before.
476
00:31:53,453 --> 00:31:59,626
One of the recent projects I had to work on was a robot delivering pizza,
477
00:32:00,137 --> 00:32:02,629
in Pizza Hut+ in Shanghai.
478
00:32:05,973 --> 00:32:09,469
You develop this robot or you participate in its development,
479
00:32:09,470 --> 00:32:11,930
you know it will affect a lot of people,
480
00:32:11,931 --> 00:32:16,684
a lot of people in China cannot afford to have good studies
481
00:32:16,935 --> 00:32:19,146
and they rely on
482
00:32:20,521 --> 00:32:23,316
to feed their families, on small jobs such as waiter.
483
00:32:23,691 --> 00:32:25,985
And you know that this robot,
484
00:32:26,687 --> 00:32:31,532
when it will go on the market it will make people lose a lot of jobs
485
00:32:32,784 --> 00:32:35,870
but then if I don't do it myself I don't get a salary.
486
00:32:40,041 --> 00:32:43,039
And thatâs why itâs an important thing about ethics,
487
00:32:43,040 --> 00:32:45,964
a lot of designers speak about ethics,
488
00:32:47,840 --> 00:32:50,984
sure maybe they have some kind of ethical belief and so on but
489
00:32:52,553 --> 00:32:57,642
how far are you going to sacrifice yourself to really apply your own ethical belief,
490
00:32:58,351 --> 00:33:01,062
and thatâs I think a big issue in the design field.
491
00:33:01,392 --> 00:33:04,917
Perhaps the canonical example here is the bench
492
00:33:06,442 --> 00:33:11,823
that is supposed to prevent people living on the streets to sleep on.
493
00:33:12,891 --> 00:33:17,078
When I did this project about designers and ethnography
494
00:33:18,371 --> 00:33:22,709
I interviewed a designer working for the public transport company in Paris
495
00:33:23,459 --> 00:33:25,586
and he told that âyeah I had to design that bench,
496
00:33:26,212 --> 00:33:29,340
I was asked to design a bench on which people could not sleep
497
00:33:30,049 --> 00:33:32,468
so the're wouldn't be bums on the benchesâ.
498
00:33:32,941 --> 00:33:37,223
Ok thatâs kind of tricky in terms of your ethics,
499
00:33:37,737 --> 00:33:38,558
what do you think about that?
500
00:33:38,559 --> 00:33:40,682
âSo yeah well I had two options either
501
00:33:41,894 --> 00:33:44,272
I did it or I was just firedâ.
502
00:33:44,814 --> 00:33:48,901
Thatâs the kind of boundary or extreme limit
503
00:33:48,902 --> 00:33:52,037
in which where do designers sit,
504
00:33:52,280 --> 00:33:55,742
can they exert their strategic perspective
505
00:33:56,367 --> 00:33:58,797
or are they just not allowed to do much more than
506
00:33:59,866 --> 00:34:02,206
saying yes ok Iâm gonna do this bench.
507
00:34:02,957 --> 00:34:05,880
Itâs a hard choice, again like itâs easier for me now,
508
00:34:07,336 --> 00:34:10,339
of course in the beginning itâs more difficult because youâre more dependent,
509
00:34:10,340 --> 00:34:13,634
we have enough work now so I can be more selective.
510
00:34:14,302 --> 00:34:18,505
In the beginning I was lucky that
511
00:34:19,892 --> 00:34:23,144
weâre coming from cultural sector where there is less difficult choices,
512
00:34:24,771 --> 00:34:29,150
now over time I can make these choices now after 15 or 17 years of working
513
00:34:29,483 --> 00:34:32,487
because you built a position to be in this place.
514
00:34:33,196 --> 00:34:36,532
I think every choice you make kind of comes back to you sooner or later,
515
00:34:36,908 --> 00:34:40,119
if you engage with some kind of strange product
516
00:34:40,870 --> 00:34:44,332
it will come back to you as well, youâll get more of it, the simple principle is that,
517
00:34:44,749 --> 00:34:46,209
whatever you do you get more of it.
518
00:34:46,709 --> 00:34:48,294
So if you start doing something you donât agree with it
519
00:34:48,294 --> 00:34:51,902
youâll probably get more of the same questions to do it again and again
520
00:34:51,903 --> 00:34:55,369
and people become experts in doing this kind of things.
521
00:34:55,676 --> 00:34:57,136
Then there is also the whole process
522
00:34:57,720 --> 00:35:00,800
of taking a step back and of being able to say no
523
00:35:01,432 --> 00:35:06,479
or to reformulate commissions that we judge non ethical
524
00:35:06,896 --> 00:35:10,108
or contradictory, or not helpful to citizens.
525
00:35:11,067 --> 00:35:13,736
And when thatâs the case Iâd say each designer will know
526
00:35:14,237 --> 00:35:18,241
where they position themselves between their economic survival
527
00:35:19,266 --> 00:35:21,744
and their desire to⊠or rather their professional activism,
528
00:35:21,994 --> 00:35:26,207
and whether they will focus more on the commissioner or on the user.
529
00:35:41,252 --> 00:35:44,684
Design so often happens in this vaccuum,
530
00:35:45,143 --> 00:35:48,146
where we spend all of our time thinking about form,
531
00:35:48,563 --> 00:35:52,191
materiality, of function, of how we interact with a thing
532
00:35:52,192 --> 00:35:55,611
but always almost in this bubble.
533
00:35:56,529 --> 00:35:59,949
We think about very really rarely whatâs outside of this bubble
534
00:36:00,324 --> 00:36:03,202
about the real lives, about the real systems in which people live
535
00:36:04,453 --> 00:36:06,956
and as a consequence this is where problems lie.
536
00:36:08,124 --> 00:36:11,919
Because we have to think about the world in which our products exist
537
00:36:12,253 --> 00:36:15,381
and there is as much complexity that we can possibly cope with
538
00:36:16,132 --> 00:36:18,094
because theyâre incredibly complicated.
539
00:36:19,886 --> 00:36:22,471
And I came across this very recently this exact problem
540
00:36:23,681 --> 00:36:24,724
in a conversation with
541
00:36:25,892 --> 00:36:31,022
probably one of the most talented designers I know, product designers,
542
00:36:31,814 --> 00:36:34,013
heâs been practicing for a small company in London
543
00:36:35,193 --> 00:36:37,695
since we graduated from the RCA, we were in the same year.
544
00:36:38,321 --> 00:36:44,535
Heâs just taken a job at Amazon as a kind of higher product designer
545
00:36:45,411 --> 00:36:49,457
and I was just talking with him about this idea of ethics and responsibility
546
00:36:49,458 --> 00:36:51,209
because Iâm slightly
547
00:36:52,835 --> 00:36:56,088
concerned about some of the things Amazon is currently doing.
548
00:36:56,195 --> 00:36:57,119
Alexa,
549
00:36:58,841 --> 00:37:00,218
would you lie to me?
550
00:37:01,467 --> 00:37:03,158
I always try to tell the truth,
551
00:37:03,679 --> 00:37:07,516
Iâm not always right but I will never intentionally lie to you or anyone else
552
00:37:09,101 --> 00:37:11,536
For him he was shocked that I could be questioning
553
00:37:12,188 --> 00:37:13,487
the value of what he's doing.
554
00:37:13,940 --> 00:37:17,360
He thinks heâs contributing amazing things to the world
555
00:37:17,361 --> 00:37:19,237
but heâs thinking on this scale,
556
00:37:20,196 --> 00:37:22,698
heâs thinking about the beautiful products that he makes
557
00:37:23,074 --> 00:37:25,433
and this is the danger within design.
558
00:37:33,628 --> 00:37:35,253
If you rethink things from the bottom
559
00:37:35,628 --> 00:37:38,256
then you could completely do something different
560
00:37:38,756 --> 00:37:40,091
and the magazine is at the,
561
00:37:41,175 --> 00:37:43,993
the financing, the distribution, the production, everything
562
00:37:45,513 --> 00:37:47,224
it felt like ok if weâre doing a new magazine,
563
00:37:47,515 --> 00:37:51,560
we don't have to inherit any existing old platforms or plans,
564
00:37:51,852 --> 00:37:53,095
we can just do it from scratch.
565
00:37:54,182 --> 00:37:56,176
I find itâs very important
566
00:37:56,181 --> 00:38:00,736
to make designers understand the value of the humanities and social sciences
567
00:38:01,570 --> 00:38:04,907
by showing for instance that if you look at history
568
00:38:05,950 --> 00:38:08,096
of technologies for instance, of this sort of products
569
00:38:08,619 --> 00:38:10,955
it can show you that things have been different in the past.
570
00:38:11,247 --> 00:38:14,542
So by using this understanding what has been different in the past
571
00:38:15,042 --> 00:38:19,964
itâs a way to make designers aware that things should be different in the future
572
00:38:20,172 --> 00:38:23,551
and that you can maybe adapt more ethical choices.
573
00:38:23,801 --> 00:38:24,760
So thatâs for history,
574
00:38:25,032 --> 00:38:27,972
anthropology, it shows that in different cultures,
575
00:38:28,431 --> 00:38:30,786
in different places, in different territories in the world,
576
00:38:31,126 --> 00:38:34,838
there are different ways to live and by showing that
577
00:38:35,646 --> 00:38:40,485
thatâs also a way to question a design brief, question product, question existing services.
578
00:38:40,841 --> 00:38:43,654
So I take this kind of example of history:
579
00:38:44,405 --> 00:38:45,937
how things have been different in the past,
580
00:38:46,365 --> 00:38:48,808
anthropology: how things are different elsewhere,
581
00:38:49,243 --> 00:38:52,413
as a way, well, as a sort of metaphor
582
00:38:53,497 --> 00:38:55,583
to think about how design education should
583
00:38:56,042 --> 00:39:00,880
open mindset and not necessarily make designers
584
00:39:01,127 --> 00:39:04,008
answer to the client question in a way
585
00:39:04,884 --> 00:39:06,483
it would be a sort of status quo.
586
00:39:07,470 --> 00:39:10,447
We need to have like an open mind if you want
587
00:39:11,057 --> 00:39:13,917
to live in a more habitable near-future world.
588
00:39:24,195 --> 00:39:25,904
We do need I believe
589
00:39:26,614 --> 00:39:30,242
more organizations to start talking about and opening up
590
00:39:30,618 --> 00:39:33,454
some of the patterns that they are exploring and creating,
591
00:39:33,746 --> 00:39:38,250
because weâve got a window of opportunity right now to come up with some ethical patterns
592
00:39:38,542 --> 00:39:41,420
whether that be about privacy or security or transparency
593
00:39:41,921 --> 00:39:44,965
for people, for generations to come to copy.
594
00:39:45,883 --> 00:39:49,720
Like if you think about a payment window for credit card on an online service
595
00:39:50,137 --> 00:39:56,811
you never really see a different version of that, and if I ask you right now to design me a credit card service
596
00:39:57,103 --> 00:40:00,398
youâll picture the one you used last week and kind of copy that.
597
00:40:00,981 --> 00:40:03,150
Designers are really good at copying each other
598
00:40:03,734 --> 00:40:07,530
but when it comes to ethics I donât think weâve got any blueprints to copy.
599
00:40:08,322 --> 00:40:11,951
So I think we have a window of opportunity, a very exciting opportunity,
600
00:40:12,326 --> 00:40:15,496
to make some of these patterns and guidelines for people to follow
601
00:40:15,996 --> 00:40:19,041
so I think thatâs a really big challenge because without these patterns,
602
00:40:19,375 --> 00:40:22,086
itâs more expensive, itâs more time-consuming
603
00:40:23,337 --> 00:40:25,172
to bring ethics into your work
604
00:40:25,423 --> 00:40:26,924
and that doesn't mean you shouldn't do it
605
00:40:27,258 --> 00:40:29,176
but itâs just that the barriers are there
606
00:40:29,718 --> 00:40:31,637
and thereâs more obstacles to get past.
607
00:40:33,200 --> 00:40:36,725
And I think that the more difficult the context
608
00:40:37,351 --> 00:40:41,023
the more resistant to a critical approach to design
609
00:40:41,355 --> 00:40:42,648
the more interesting it is.
610
00:40:43,399 --> 00:40:46,694
Because if you manage to influence a large company
611
00:40:46,902 --> 00:40:49,655
which is very difficult to negotiate,
612
00:40:50,114 --> 00:40:55,077
if you manage to influence them 1% or 2% in the first year,
613
00:40:55,744 --> 00:40:57,496
in five years time youâve done that much,
614
00:40:58,164 --> 00:41:02,001
thatâs huge, and you feel that with a little bit of influence
615
00:41:02,001 --> 00:41:05,212
you can do a lot to a big outfit so I find this interesting.
616
00:41:06,213 --> 00:41:09,008
So what happens if design starts to happen locally
617
00:41:09,009 --> 00:41:12,094
the way weâre talking about consuming energy locally.
618
00:41:13,012 --> 00:41:16,281
So this is the principle in the gravity battery, the energy being something local,
619
00:41:16,724 --> 00:41:19,727
being through the wall, so you can see the energy that youâre consuming
620
00:41:20,227 --> 00:41:23,314
but also to design a product that can be done locally.
621
00:41:23,689 --> 00:41:25,930
So local manufacturers, local skills,
622
00:41:26,734 --> 00:41:28,861
using local crafts people perhaps,
623
00:41:30,779 --> 00:41:33,365
itâs very much the whole idea of open source hardware
624
00:41:34,116 --> 00:41:35,074
of sharing knowledge,
625
00:41:35,075 --> 00:41:38,621
a lot of the maker labs or maker spaces are talking about this stuff.
626
00:41:39,121 --> 00:41:41,499
You know I think thereâs a number of things designers can do,
627
00:41:42,666 --> 00:41:45,085
one of the first thing is kind of just awareness
628
00:41:45,169 --> 00:41:46,879
that there is a problem.
629
00:41:47,755 --> 00:41:50,925
Thereâs is a lot of optimism in the tech industry,
630
00:41:50,926 --> 00:41:52,398
a lot of it is well justified,
631
00:41:53,010 --> 00:41:54,220
but a lot of it is I think
632
00:41:56,055 --> 00:41:58,307
not as sensitive to
633
00:41:59,037 --> 00:42:02,019
what in economic terms you can called externalities of the design.
634
00:42:02,645 --> 00:42:05,481
So things like distraction would be one of these things
635
00:42:06,941 --> 00:42:08,234
whether thatâs a minor annoyance or
636
00:42:09,485 --> 00:42:12,571
a habit that you develop over time that keeps you from being able to reach your goals.
637
00:42:13,447 --> 00:42:16,951
The reason designers don't really see this itâs we don't measure them,
638
00:42:17,409 --> 00:42:20,454
itâs kind of like pollution was in the environmental movement.
639
00:42:21,121 --> 00:42:22,706
We knew that stuff was getting dumped into rivers,
640
00:42:22,915 --> 00:42:25,918
we knew there was some kind of harm to the environment
641
00:42:27,253 --> 00:42:29,046
but it wasn't until we started measuring it and quantifying it
642
00:42:29,588 --> 00:42:31,048
then we could actually talk about it and hold
643
00:42:32,341 --> 00:42:33,553
the people doing the polluting to account.
644
00:42:34,301 --> 00:42:35,553
And I think itâs a similar situation here
645
00:42:35,761 --> 00:42:40,599
where we kind have a vague notion that there is something wrong
646
00:42:40,933 --> 00:42:43,185
in a deep way with distraction
647
00:42:43,644 --> 00:42:45,354
and the way in which we get habituated into
647
00:42:47,315 --> 00:42:49,487
being how we don't want to be.
648
00:42:50,317 --> 00:42:52,903
But I think weâre still at the very beginning
649
00:42:53,571 --> 00:42:55,030
of figuring out how to talk about that and measure it,
650
00:42:55,197 --> 00:42:56,282
but I think once we do
651
00:42:57,199 --> 00:42:59,827
I think the goal ought to be doing for
652
00:43:00,661 --> 00:43:03,414
our mental environment what we did for the physical environment
653
00:43:03,539 --> 00:43:04,748
with the environmental movement.
654
00:43:06,000 --> 00:43:07,960
So I think that involves then
655
00:43:08,586 --> 00:43:11,422
new responsibilities on the part of companies and designers
656
00:43:12,256 --> 00:43:16,239
to not just measure the value that theyâre getting
657
00:43:17,136 --> 00:43:19,096
but the value theyâre giving to people but then also
658
00:43:19,972 --> 00:43:23,267
the potential harms or negative effect that the design is causing.
659
00:43:24,602 --> 00:43:25,477
At first sight
660
00:43:25,728 --> 00:43:29,023
there doesn't seem to be much relationship between farming and industry,
661
00:43:29,523 --> 00:43:30,941
but industry produces pollution,
662
00:43:31,275 --> 00:43:32,518
and pollution affects crops,
663
00:43:33,444 --> 00:43:36,655
so a change in industry affects farming by pollution.
664
00:43:37,364 --> 00:43:41,452
The man-made world consists of a whole complex of subtle relationships like that
665
00:43:42,202 --> 00:43:43,203
change one thing
666
00:43:43,495 --> 00:43:45,998
and it sets up a slow and complicated chain reaction.
667
00:43:47,166 --> 00:43:50,210
Understanding is really, is in a way the key,
668
00:43:50,919 --> 00:43:52,348
like if you understand things,
669
00:43:53,005 --> 00:43:54,465
you respect things,
670
00:43:54,965 --> 00:43:56,383
and if you respect things then,
671
00:44:00,804 --> 00:44:02,039
you take care about things
672
00:44:03,807 --> 00:44:07,019
and then everything's not fine
673
00:44:07,686 --> 00:44:08,472
but better.
674
00:44:09,146 --> 00:44:11,148
Virtuous ethics revolve around the qualities
675
00:44:12,024 --> 00:44:14,068
that a good designer
676
00:44:14,735 --> 00:44:16,820
should integrate
677
00:44:18,864 --> 00:44:20,366
should control or
678
00:44:22,451 --> 00:44:23,410
should apply
679
00:44:24,244 --> 00:44:25,663
in order to do a good job,
680
00:44:26,206 --> 00:44:31,126
except of course the virtue of professional competence and mastering design practice,
681
00:44:32,044 --> 00:44:33,045
these are important
682
00:44:33,629 --> 00:44:35,214
but not sufficient.
683
00:44:36,340 --> 00:44:39,385
I have difficulty framing recommendations for others,
684
00:44:39,843 --> 00:44:41,804
again itâs the same with any piece of advice,
685
00:44:42,346 --> 00:44:45,683
I think the best piece of advice is like to be sceptical of other peopleâs advice
686
00:44:46,308 --> 00:44:50,229
because I think nowadays thereâs too much information available everywhere
687
00:44:50,688 --> 00:44:52,606
and everyone is providing clear-cut answers
688
00:44:53,023 --> 00:44:55,943
like how to do things, thereâs books on how to do that how to do this.
689
00:44:56,610 --> 00:44:59,697
You can see ten tips to improve whatever,
690
00:45:00,531 --> 00:45:03,450
from your sex life to your design skills to whatever,
691
00:45:04,076 --> 00:45:07,287
I think people should stop paying attention to these things
692
00:45:07,579 --> 00:45:09,415
and start paying attention to themselves.
693
00:45:10,416 --> 00:45:12,292
So I think developing sceptical attitude
694
00:45:12,418 --> 00:45:15,254
towards other peopleâs advice because itâs not relevant
695
00:45:15,379 --> 00:45:16,171
is a key.
696
00:45:16,559 --> 00:45:18,382
The main quality, which has been there since the beginning
697
00:45:18,383 --> 00:45:21,969
and stayed throughout all the various steps Sismo has been undergoing is dialogue.
698
00:45:23,762 --> 00:45:25,215
And even more tomorrow
699
00:45:27,808 --> 00:45:31,145
with all these tools for everyone which keep isolating us,
700
00:45:31,483 --> 00:45:34,773
the role of the designer is to create dialogue, thatâs the only thing that works.
701
00:45:35,357 --> 00:45:38,444
The more people the more we need to talk,
702
00:45:39,445 --> 00:45:41,947
to hear each other, to learn to argue with each other
703
00:45:44,423 --> 00:45:47,786
and the role of a project is sometimes to simply create a dialogue.
704
00:45:48,078 --> 00:45:48,746
Itâs not the result,
705
00:45:49,037 --> 00:45:50,873
itâs what type of dialogue I managed to create
706
00:45:51,248 --> 00:45:53,041
around this project
707
00:45:54,293 --> 00:45:58,380
and I think that the value of dialogue is rising compared to the value of production.
708
00:45:59,381 --> 00:46:02,092
We went from
709
00:46:02,885 --> 00:46:06,180
the value of design, i.e. the number of parts you will be selling at the end,
710
00:46:06,472 --> 00:46:08,932
I think that tomorrow the value of design will be
711
00:46:10,225 --> 00:46:14,730
how important was the dialogue you managed to create,
712
00:46:15,022 --> 00:46:17,441
between how many stakeholders,
713
00:46:17,733 --> 00:46:20,569
with which social and cultural differences,
714
00:46:20,986 --> 00:46:24,948
on what proportion of land.
715
00:46:25,324 --> 00:46:27,366
I would say inquisitiveness, first,
716
00:46:27,367 --> 00:46:30,913
remembering that we are
717
00:46:31,455 --> 00:46:33,165
an experimental subject
718
00:46:34,291 --> 00:46:38,086
which might have disappeared in a few decades
719
00:46:38,879 --> 00:46:40,923
and therefore you must really enjoy yourself,
720
00:46:41,256 --> 00:46:43,258
test ideas and be bold enough
721
00:46:43,842 --> 00:46:47,930
to mix methodologies and approaches.
722
00:46:48,430 --> 00:46:52,267
Thatâs it, professional inquisitiveness
723
00:46:52,810 --> 00:46:55,938
and the ability to work with non-designers,
724
00:46:56,772 --> 00:46:59,358
itâs a very important
725
00:46:59,595 --> 00:47:00,564
virtue.
726
00:47:01,026 --> 00:47:02,569
I think honesty,
727
00:47:04,071 --> 00:47:05,038
now I feel Iâm not.
728
00:47:05,489 --> 00:47:08,742
For example Iâm working on projects that are against my own ethics,
729
00:47:09,076 --> 00:47:13,080
so I don't want to go to designer conferences to speak about my research
730
00:47:14,289 --> 00:47:15,165
because I don't feelâŠ
731
00:47:16,041 --> 00:47:18,752
It was right to speak about it at the time I was doing it
732
00:47:18,919 --> 00:47:20,629
but now I don't feel itâs right to speak about it
733
00:47:20,630 --> 00:47:24,258
when Iâm actually doing the opposite of
734
00:47:24,716 --> 00:47:26,110
what I believe.
735
00:47:26,635 --> 00:47:29,680
On the blog weâve got
736
00:47:30,889 --> 00:47:35,185
itâs almost a manifesto but Philippe Starck features in one of our challenges,
737
00:47:36,353 --> 00:47:38,730
itâs to get rid of vacuous design bullshit.
738
00:47:39,648 --> 00:47:43,485
So Philippe Starck talks about the Juicy Salif lemon squeezer as,
739
00:47:45,195 --> 00:47:47,618
this juicy salif lemon squeezer is meant to,
740
00:47:48,365 --> 00:47:51,076
itâs not to squeeze lemon, itâs to start conversations.
741
00:47:52,619 --> 00:47:53,287
This is the line.
742
00:47:54,329 --> 00:47:58,333
Itâs a lemon squeezer I don't know what kind of conversations heâs expecting or hoping
743
00:47:59,209 --> 00:48:02,110
to start with that particular object.
744
00:48:03,171 --> 00:48:05,549
So I don't know if this is the most important virtue
745
00:48:05,924 --> 00:48:08,176
but itâs one that is really important to me right now.
746
00:48:08,886 --> 00:48:12,097
I think designers who are interested in ethics
747
00:48:12,514 --> 00:48:13,640
and who are
748
00:48:14,391 --> 00:48:16,518
wanting to better their practice,
749
00:48:16,810 --> 00:48:21,815
the virtue you should have or you could learn is to be open.
750
00:48:22,900 --> 00:48:27,279
I think we have so much to thank open source communities
751
00:48:27,863 --> 00:48:31,700
that have built so many of the infrastructures we rely on
752
00:48:32,326 --> 00:48:33,201
but also,
753
00:48:34,161 --> 00:48:36,038
really right now,
754
00:48:36,330 --> 00:48:38,415
to bring ethics into digital products
755
00:48:38,790 --> 00:48:41,585
which is my world of ethics, itâs really digital,
756
00:48:42,669 --> 00:48:44,546
there is so much work to be done
757
00:48:45,464 --> 00:48:46,256
if we
758
00:48:47,215 --> 00:48:49,801
do brilliant work and make it closed,
759
00:48:51,511 --> 00:48:52,433
it will have
760
00:48:53,430 --> 00:48:57,768
a limited effect on any design we see around us.
761
00:49:01,396 --> 00:49:03,357
I mean I suppose one of the most important virtues for a designer
762
00:49:03,358 --> 00:49:05,025
to cultivate will be care,
763
00:49:05,026 --> 00:49:05,979
care for the user.
764
00:49:06,360 --> 00:49:10,113
Because you know you can be the best designer in the world technically
765
00:49:10,447 --> 00:49:15,076
but if you don't care about the person youâre designing it for,
766
00:49:15,077 --> 00:49:16,477
their life and their success,
767
00:49:18,830 --> 00:49:21,291
your really effective design
768
00:49:21,458 --> 00:49:24,169
might be effective in the wrong direction, it could make their life worse.
769
00:49:25,212 --> 00:49:26,546
I think of ethics,
770
00:49:28,048 --> 00:49:31,051
a lot of people thinks of ethics as a brake pedal on innovation,
771
00:49:31,385 --> 00:49:34,564
they say itâs just another box to tick on a document,
772
00:49:34,565 --> 00:49:35,514
itâs an other committee,
773
00:49:36,181 --> 00:49:39,101
but I think of it less as a brake pedal and more as a steering wheel
774
00:49:41,520 --> 00:49:43,605
and if not an accelerator even sometimes.
775
00:49:44,564 --> 00:49:47,359
You know itâs like a tree I just try to grow
776
00:49:48,318 --> 00:49:50,320
and as more as I grow,
777
00:49:50,779 --> 00:49:53,198
the more space I take but not for nothing,
778
00:49:54,533 --> 00:49:57,536
I take more space also to cover other things.
779
00:49:59,121 --> 00:50:00,497
Itâs pretty much like
780
00:50:01,456 --> 00:50:02,582
in nature in the end.
781
00:50:09,943 --> 00:50:14,943
technical direction and development
Sylvain Julé
art direction and graphic design
Clément Le Tulle-Neyret
782
00:50:14,944 --> 00:50:19,944
direction, production and animation
Gauthier Roussilhe
translation
Elise Leclerc
783
00:50:19,945 --> 00:50:24,944
audio post-production and mix
Miroslav Pilon
voiceover
Victoria Stephens
music curation
Sébastien Robert
784
00:50:24,945 --> 00:50:29,944
music
S.A.M. - *Baby I'm Sorry, Alone In A Crowd, Two Hearts In Doubt* - DJ Sports - *Phases Of Winds, The Secret Jog Life* - Trux - *Aziol*
785
00:50:29,945 --> 00:50:32,944
Thank you for your time.68147