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in this lesson
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we're gonna learn about
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the two types of chromatic aberration
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and how we can apply them here in nuke
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so at this point
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we are almost through the lens
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and we are now hitting the sensor
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so let's take a look at why chromatic aberration
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happens and well
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let's first look at what it is
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so here we have a very wide angle shot
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and with wide angle lenses
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chromatic aberration is usually going to be present
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now it's going to be present more towards the edges
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or on the edges of Infocus objects
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so if I zoom in here on the right
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you'll notice that every single
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object is surrounded by a purple and a green line
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and this is chromatic aberration
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because again
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the different colors have different wavelengths
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so they move or refract through the lens differently
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so this type of chromatic aberration is the most common
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it's called transversal or lateral chromatic aberration
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and it happens when light is hitting the edge of a lens
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and gets bent improperly
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so here we have an illustration of transversal or
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lateral chromatic aberration
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and as the light is going through the lens
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you can see here that the blue
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green and red wavelengths are beginning to be separated
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and this happens more and more
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the further away from the center it is
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so this is usually either a
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purple and green fringing
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or a red and cyan fringing
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and this occurs in almost every single lens
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although some lenses
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deal with it a little bit better than others
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now this is transversal
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so this is the
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probably the most common
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type of chromatic aberration that you're familiar with
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there is another type of chromatic aberration called
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axial or longitudinal
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we can see this a little bit inside of this image
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and this appears
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usually when we have something very close
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very in focus against an out of focus background
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and this usually appears as a purple fringe
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around an in focus object
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and this is actually a rather interesting thing
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uh our eyes and the
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digital camera sensors we work with
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are most sensitive to green light
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and so when the focus motor or the focus
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tends to um
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get in focus
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we focus on the green channel first
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and that sometimes leaves
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the red and blue channel slightly out of focus
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so if we jump back to our illustrations here
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we can see axial or longitudinal problems
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or chromatic aberration happen
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because the wavelengths would
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or are focusing on the same plane
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however they are focusing at different distances
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through the sensor
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so this happens only on in focus objects
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and for the most part lenses
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uh can fix this
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or if you're paying attention while you're shooting
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just slightly changing the focus will
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uh tend to bring these closer together
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and fix that edge fringing issue
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so now let's jump in
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and you can take a look at a few different ways
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we can apply these
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so let's jump into our project
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and since these are close to the sensor
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uh we'll add them in last
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and to do a transversal
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chromatic aberation
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it's pretty simple
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there's a few different ways we can do it
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I'm gonna show you one of my normal ways of doing it
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and then a slightly more refined way
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so one of the easiest ways to do this is to drop in
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two shuffle notes
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so I'm just gonna shuffle one
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shuffle two
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and they're both going to be plugged into the same
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input our original image
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and now what we're doing is we need to separate
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our channels and then
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transform one of them differently
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and then merge them together
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so let's say we want to expand
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the green channel
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so let's go into Shuffle 2
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and this will be our
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RB channels
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so we wanna turn green to black
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and then shuffle 1 will be
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our green channel
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and we wanna turn
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red and blue to black
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okay so here we have our green channel
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and our red and blue channel separated
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so now if we merge these together
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oops we hit m
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and merge these together with an ad mode or A plus
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we're gonna get the original image
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now what we can do is we
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can transform the green channel
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and change it
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and slightly
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offset it from the red
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and blue channels
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now to see this
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we're gonna have to zoom in quite a bit
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because we want this to be a subtle effect
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so we just need to increase or decrease the scale
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now if we increase it by point 1
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we're gonna get a very extreme
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chromatic aberration
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there's probably
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not a lens on
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earth that uh
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messes up our colors this badly
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so this is the
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can only be a
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processing error
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error on the terms of
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someone else
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so let's dial this down
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about 100 or 1,000 magnitudes of difference
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so let's do a scale
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difference of point zero
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zero one and now
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what we're gonna
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get is a very subtle
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green and purple chromatic aberration now again
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this is going to happen
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more on the edges
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of our frame
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so as we can see here
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we can almost
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see it right here
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but in the center of our frame
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we can't see it at all
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so we can bump this up a few more
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are you again
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this is another
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effect you need to be
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really careful with
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I see many people
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overdoing this
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and pretty much
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making chromatic
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aberration the movie
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and we really want this to be a
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subtle effect
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even this right here is a little
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bit too strong
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you can definitely see it
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and you're definitely noticing there is a
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shift happening that is uh
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beyond normal
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so I'm gonna bump this back down to maybe point 2
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believe that
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was giving us a good value
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what you want is to create a little
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bit more contrast on your edges
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and just create a little
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bit more color
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inside of your shot
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so here we can
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see we've got a little
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bit of green
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and a little
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bit of purple
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fringing okay
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so this is looking pretty good as it is
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now let's say
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you want to do
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red and blue fringing well
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all you need to do is
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switch these channels over
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so let's do
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red on the left
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and then green on the right
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and so now the red
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and the cyan
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channels will be
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offset from each other
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so in other words
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the red and the
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green and blue
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now of course
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we want to update this
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so this is our
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GB channels
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and this is our
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red channel
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so this is a uh
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fast way of doing it in a pinch
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if we want a slightly
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um more accurate way
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we can actually
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use God race
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so I'm gonna move these over here
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and let's just disconnect them for now
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and let's hit tab
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and drop in
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our God rays
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now what this does
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is it takes the
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current image
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and then whatever we
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apply to it
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or whatever transform we apply
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it does um a
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few copies and then
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blends between them
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so this is actually a nice way to
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get a soft chromatic aberration
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so if we wanna begin with
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our green one
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let's drop down to
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RGB and let's
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isolate the green
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and let's scale this up
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a little bit
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again it's very
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easy to go overboard
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so let's start
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at a very low
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value now again
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we might need to increase this
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until we see it
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there we go
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and we might wanna
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pull that back a little
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and as you can see
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this gives us a slightly softer chromatic aberration
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and it is more of an
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additive mode
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you can see
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it's very subtle
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uh even around the edges
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so this is a nice way
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and a and a
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very node uh
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not intensive way
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of giving us
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this nice chromatic aberration
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and we can actually do this multiple times
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if we wanna say let's
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let's do the
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red channel
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instead of the green channel
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so we have an
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outer fringe of red
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and let's say
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we want a heavier
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inner fringe of blue
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we can add another God rays
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and this time
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just change
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the blue channel
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let's go back to our RGB
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switch it over to blue
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and now let's just scale it down
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a little bit
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so let's say
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maybe point
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nine nine okay
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and now we have a
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very subtle
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but very nice looking
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red to yellow
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and then purple to blue
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chromatic aberration
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so as you can see
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using these different techniques
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you can create a lot of different variations
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for these transversal
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chromatic aberrations
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so play around with these again uh
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when we first add them
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it's gonna be fun to overdrive these but again
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this is needs to be a subtle effect or it's really
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uh going to begin breaking uh your cop
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so to add a
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uh the other kind the axial
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we just need to essentially find out what is in focus
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and then blur
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the red and blue channels of whatever is in focus
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now since we already have an alpha channel in here
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let's take a look at this
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okay alpha channel
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uh looks pretty good
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we've got some clouds in here
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that's a little strange
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uh let's take a look at that
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oh let's take a look at that in a second
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for now we can add in an axial
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chromatic aberration by just mimicking nature
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so if nature blurs just the
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um red and blue channels
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we can do the same
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so let's turn off the green channel
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and just introduce a little bit of a
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red blue blur
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and you can see we begin to create that purple
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fringing around our object
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now of course
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this can quickly get into 70s photo territory
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so we again need to be careful with this
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and this does have a tendency to turn highlights or
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HDR areas pink
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which is not exactly a great thing
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currently we are just blurring the entire spectrum
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so instead of blurring everything
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let's just blur the edges of our alpha
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so I'm just gonna drop in a
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let's say uh
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detect edges node
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alright let's grab an edge detect node
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and let's plug this in first
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so we can uh
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get the edges of our alpha channel
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and this is gonna give us the edges of our RGB
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switch this over to alpha
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and it should give us the edges to our alpha
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however we still have our clouds in here
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and we still have some highlights in here
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that's a rather odd
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so let's find out where we're adding those in
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because I think that's probably not supposed to be
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so here is our alpha
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let's dial it down just so we can see if there's any
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bumps in it
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so to speak
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let's go down
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our flares are not adding it
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I have a feeling we're
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adding it right here where our diffraction is
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so right now we're modifying the alpha channel
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which we almost never wanna do when doing
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RGB operations
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so let's go to our two
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our two diffraction merges
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and just disable outputting the alpha channel
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and we need to do that on both of these
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and now our alpha channel is back to its pristine state
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okay so now our edge detect should correctly grab
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the alpha channel
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there we go
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and now all we need to do is blur
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the alpha channel
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alright so it's blur based off of that
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and now we can see we only
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have that fringing
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we actually need to
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instead of connecting our
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blur into this
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we need to connect its mask port
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so that we only have fringing around the edges
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so now our highlights
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are maintaining their current
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um beautiful status
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and our edges
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now have this slight
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slight axial
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chromatic aberration going on
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this is easier to see up here
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near the top
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just have a little bit of that purple fringing
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that is common
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uh with that system
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now the axial
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chromatic aberration
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as I said earlier
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is really only going to be seen if
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you're very close to a subject
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and you're very sharp in focus
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and the focus cannot
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um or the depth of field
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or the depth of focus is so
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razor thin that the different channels can actually
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separate from each other
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so in this case
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we're actually
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not gonna have a lot of
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axial aberration
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so we can go back and bump that down
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but it is an important
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aberration to keep in mind
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uh uh because it definitely can
402
00:12:15,866 --> 00:12:17,900
add credence and realism
403
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to things like macro shots and
404
00:12:20,400 --> 00:12:23,400
uh smaller images that we want to
405
00:12:23,400 --> 00:12:24,966
add a little bit of that
406
00:12:25,066 --> 00:12:27,566
uh axial chromatic aberration into
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okay great so
408
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try different channels
409
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uh see what happens if you add
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chromatic aberration with uh
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yellow and purple or
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uh blue and um
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blue and yellow
414
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and see what these different looks
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uh look like
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because each lens will create sort of
417
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a unique chromatic aberration
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so in this lesson
419
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we took a quick look at how we can create both
420
00:12:50,766 --> 00:12:53,266
the transversal aberration
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which is aberration where the color spectrums
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spread out along the sensor
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and the axial
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chromatic aberration
425
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where the color spectrum actually spreads out
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into the sensor
427
00:13:05,466 --> 00:13:07,600
so let's close out our talks on
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optical collaborations
429
00:13:08,900 --> 00:13:10,700
and real world camera effects
430
00:13:10,700 --> 00:13:12,133
by going into the sensor
431
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and taking a look at film grain
432
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in the next lesson
28461
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