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These are the user uploaded subtitles that are being translated: 1 00:00:00,500 --> 00:00:01,266 in this lesson 2 00:00:01,266 --> 00:00:02,066 we're gonna learn about 3 00:00:02,066 --> 00:00:04,066 the two types of chromatic aberration 4 00:00:04,066 --> 00:00:06,633 and how we can apply them here in nuke 5 00:00:07,500 --> 00:00:08,466 so at this point 6 00:00:08,466 --> 00:00:10,000 we are almost through the lens 7 00:00:10,000 --> 00:00:12,166 and we are now hitting the sensor 8 00:00:12,200 --> 00:00:15,366 so let's take a look at why chromatic aberration 9 00:00:15,366 --> 00:00:17,100 happens and well 10 00:00:17,100 --> 00:00:18,966 let's first look at what it is 11 00:00:19,466 --> 00:00:21,666 so here we have a very wide angle shot 12 00:00:21,666 --> 00:00:23,000 and with wide angle lenses 13 00:00:23,000 --> 00:00:26,066 chromatic aberration is usually going to be present 14 00:00:26,400 --> 00:00:29,733 now it's going to be present more towards the edges 15 00:00:29,733 --> 00:00:32,700 or on the edges of Infocus objects 16 00:00:32,700 --> 00:00:34,666 so if I zoom in here on the right 17 00:00:34,666 --> 00:00:36,066 you'll notice that every single 18 00:00:36,066 --> 00:00:40,033 object is surrounded by a purple and a green line 19 00:00:40,200 --> 00:00:42,400 and this is chromatic aberration 20 00:00:42,400 --> 00:00:43,766 because again 21 00:00:43,766 --> 00:00:46,700 the different colors have different wavelengths 22 00:00:46,700 --> 00:00:51,433 so they move or refract through the lens differently 23 00:00:52,266 --> 00:00:55,166 so this type of chromatic aberration is the most common 24 00:00:55,166 --> 00:00:59,400 it's called transversal or lateral chromatic aberration 25 00:00:59,400 --> 00:01:03,100 and it happens when light is hitting the edge of a lens 26 00:01:03,100 --> 00:01:05,266 and gets bent improperly 27 00:01:05,900 --> 00:01:08,866 so here we have an illustration of transversal or 28 00:01:08,866 --> 00:01:11,000 lateral chromatic aberration 29 00:01:11,000 --> 00:01:13,566 and as the light is going through the lens 30 00:01:13,566 --> 00:01:15,200 you can see here that the blue 31 00:01:15,200 --> 00:01:19,400 green and red wavelengths are beginning to be separated 32 00:01:19,400 --> 00:01:21,500 and this happens more and more 33 00:01:21,533 --> 00:01:24,433 the further away from the center it is 34 00:01:25,133 --> 00:01:27,600 so this is usually either a 35 00:01:27,966 --> 00:01:30,000 purple and green fringing 36 00:01:30,000 --> 00:01:33,100 or a red and cyan fringing 37 00:01:33,700 --> 00:01:35,700 and this occurs in almost every single lens 38 00:01:35,700 --> 00:01:37,100 although some lenses 39 00:01:37,133 --> 00:01:39,500 deal with it a little bit better than others 40 00:01:39,733 --> 00:01:40,900 now this is transversal 41 00:01:40,900 --> 00:01:41,766 so this is the 42 00:01:41,766 --> 00:01:42,900 probably the most common 43 00:01:42,900 --> 00:01:45,500 type of chromatic aberration that you're familiar with 44 00:01:45,500 --> 00:01:48,200 there is another type of chromatic aberration called 45 00:01:48,200 --> 00:01:50,200 axial or longitudinal 46 00:01:50,266 --> 00:01:52,666 we can see this a little bit inside of this image 47 00:01:52,666 --> 00:01:53,866 and this appears 48 00:01:53,866 --> 00:01:56,500 usually when we have something very close 49 00:01:56,600 --> 00:01:59,900 very in focus against an out of focus background 50 00:02:00,000 --> 00:02:03,066 and this usually appears as a purple fringe 51 00:02:03,066 --> 00:02:06,000 around an in focus object 52 00:02:06,066 --> 00:02:08,600 and this is actually a rather interesting thing 53 00:02:08,700 --> 00:02:10,800 uh our eyes and the 54 00:02:10,800 --> 00:02:12,800 digital camera sensors we work with 55 00:02:12,800 --> 00:02:14,766 are most sensitive to green light 56 00:02:14,766 --> 00:02:18,300 and so when the focus motor or the focus 57 00:02:18,466 --> 00:02:20,600 tends to um 58 00:02:20,800 --> 00:02:22,066 get in focus 59 00:02:22,066 --> 00:02:24,600 we focus on the green channel first 60 00:02:24,600 --> 00:02:26,333 and that sometimes leaves 61 00:02:26,333 --> 00:02:29,433 the red and blue channel slightly out of focus 62 00:02:30,066 --> 00:02:32,166 so if we jump back to our illustrations here 63 00:02:32,166 --> 00:02:35,566 we can see axial or longitudinal problems 64 00:02:35,566 --> 00:02:37,866 or chromatic aberration happen 65 00:02:37,866 --> 00:02:40,066 because the wavelengths would 66 00:02:40,066 --> 00:02:42,400 or are focusing on the same plane 67 00:02:42,400 --> 00:02:45,600 however they are focusing at different distances 68 00:02:45,766 --> 00:02:47,166 through the sensor 69 00:02:47,166 --> 00:02:51,100 so this happens only on in focus objects 70 00:02:51,133 --> 00:02:53,366 and for the most part lenses 71 00:02:53,400 --> 00:02:54,666 uh can fix this 72 00:02:54,666 --> 00:02:56,800 or if you're paying attention while you're shooting 73 00:02:56,800 --> 00:02:59,533 just slightly changing the focus will 74 00:02:59,533 --> 00:03:01,900 uh tend to bring these closer together 75 00:03:01,900 --> 00:03:04,300 and fix that edge fringing issue 76 00:03:05,000 --> 00:03:05,800 so now let's jump in 77 00:03:05,800 --> 00:03:07,500 and you can take a look at a few different ways 78 00:03:07,500 --> 00:03:08,766 we can apply these 79 00:03:08,866 --> 00:03:10,566 so let's jump into our project 80 00:03:10,566 --> 00:03:13,066 and since these are close to the sensor 81 00:03:13,066 --> 00:03:15,000 uh we'll add them in last 82 00:03:15,400 --> 00:03:17,666 and to do a transversal 83 00:03:17,966 --> 00:03:18,933 chromatic aberation 84 00:03:18,933 --> 00:03:19,666 it's pretty simple 85 00:03:19,666 --> 00:03:21,366 there's a few different ways we can do it 86 00:03:21,366 --> 00:03:23,800 I'm gonna show you one of my normal ways of doing it 87 00:03:23,800 --> 00:03:26,100 and then a slightly more refined way 88 00:03:26,266 --> 00:03:29,333 so one of the easiest ways to do this is to drop in 89 00:03:29,333 --> 00:03:30,466 two shuffle notes 90 00:03:30,466 --> 00:03:31,866 so I'm just gonna shuffle one 91 00:03:31,866 --> 00:03:32,800 shuffle two 92 00:03:33,066 --> 00:03:36,266 and they're both going to be plugged into the same 93 00:03:36,533 --> 00:03:38,466 input our original image 94 00:03:38,866 --> 00:03:40,733 and now what we're doing is we need to separate 95 00:03:40,733 --> 00:03:42,300 our channels and then 96 00:03:42,733 --> 00:03:44,700 transform one of them differently 97 00:03:44,700 --> 00:03:46,200 and then merge them together 98 00:03:46,300 --> 00:03:48,900 so let's say we want to expand 99 00:03:49,000 --> 00:03:50,266 the green channel 100 00:03:50,466 --> 00:03:52,100 so let's go into Shuffle 2 101 00:03:52,100 --> 00:03:53,433 and this will be our 102 00:03:53,733 --> 00:03:55,266 RB channels 103 00:03:55,966 --> 00:03:58,066 so we wanna turn green to black 104 00:03:58,466 --> 00:04:00,133 and then shuffle 1 will be 105 00:04:00,133 --> 00:04:01,633 our green channel 106 00:04:02,500 --> 00:04:03,600 and we wanna turn 107 00:04:03,600 --> 00:04:05,266 red and blue to black 108 00:04:05,533 --> 00:04:07,266 okay so here we have our green channel 109 00:04:07,266 --> 00:04:09,300 and our red and blue channel separated 110 00:04:09,300 --> 00:04:11,200 so now if we merge these together 111 00:04:11,200 --> 00:04:13,000 oops we hit m 112 00:04:13,000 --> 00:04:16,166 and merge these together with an ad mode or A plus 113 00:04:16,166 --> 00:04:18,100 we're gonna get the original image 114 00:04:18,466 --> 00:04:19,366 now what we can do is we 115 00:04:19,366 --> 00:04:21,600 can transform the green channel 116 00:04:21,666 --> 00:04:22,800 and change it 117 00:04:22,800 --> 00:04:23,600 and slightly 118 00:04:23,600 --> 00:04:24,800 offset it from the red 119 00:04:24,800 --> 00:04:25,800 and blue channels 120 00:04:26,000 --> 00:04:26,700 now to see this 121 00:04:26,700 --> 00:04:28,600 we're gonna have to zoom in quite a bit 122 00:04:28,600 --> 00:04:31,033 because we want this to be a subtle effect 123 00:04:31,500 --> 00:04:34,533 so we just need to increase or decrease the scale 124 00:04:34,533 --> 00:04:36,133 now if we increase it by point 1 125 00:04:36,133 --> 00:04:38,100 we're gonna get a very extreme 126 00:04:38,100 --> 00:04:39,566 chromatic aberration 127 00:04:39,566 --> 00:04:40,200 there's probably 128 00:04:40,200 --> 00:04:41,266 not a lens on 129 00:04:41,266 --> 00:04:42,766 earth that uh 130 00:04:42,766 --> 00:04:44,933 messes up our colors this badly 131 00:04:44,933 --> 00:04:46,700 so this is the 132 00:04:46,933 --> 00:04:47,600 can only be a 133 00:04:47,600 --> 00:04:48,966 processing error 134 00:04:49,066 --> 00:04:50,300 error on the terms of 135 00:04:50,300 --> 00:04:51,266 someone else 136 00:04:51,333 --> 00:04:53,100 so let's dial this down 137 00:04:53,166 --> 00:04:56,700 about 100 or 1,000 magnitudes of difference 138 00:04:56,700 --> 00:04:58,066 so let's do a scale 139 00:04:58,066 --> 00:04:59,866 difference of point zero 140 00:04:59,866 --> 00:05:01,466 zero one and now 141 00:05:01,466 --> 00:05:01,966 what we're gonna 142 00:05:01,966 --> 00:05:03,666 get is a very subtle 143 00:05:03,666 --> 00:05:07,100 green and purple chromatic aberration now again 144 00:05:07,100 --> 00:05:08,633 this is going to happen 145 00:05:08,733 --> 00:05:10,200 more on the edges 146 00:05:10,200 --> 00:05:11,100 of our frame 147 00:05:11,100 --> 00:05:11,900 so as we can see here 148 00:05:11,900 --> 00:05:12,766 we can almost 149 00:05:12,766 --> 00:05:13,933 see it right here 150 00:05:13,933 --> 00:05:15,166 but in the center of our frame 151 00:05:15,166 --> 00:05:16,700 we can't see it at all 152 00:05:17,366 --> 00:05:19,700 so we can bump this up a few more 153 00:05:19,700 --> 00:05:20,466 are you again 154 00:05:20,466 --> 00:05:21,300 this is another 155 00:05:21,300 --> 00:05:22,000 effect you need to be 156 00:05:22,000 --> 00:05:23,166 really careful with 157 00:05:23,166 --> 00:05:24,400 I see many people 158 00:05:24,400 --> 00:05:25,933 overdoing this 159 00:05:25,933 --> 00:05:26,933 and pretty much 160 00:05:26,933 --> 00:05:27,766 making chromatic 161 00:05:27,766 --> 00:05:29,166 aberration the movie 162 00:05:29,300 --> 00:05:30,966 and we really want this to be a 163 00:05:30,966 --> 00:05:32,266 subtle effect 164 00:05:32,333 --> 00:05:33,600 even this right here is a little 165 00:05:33,600 --> 00:05:34,400 bit too strong 166 00:05:34,400 --> 00:05:35,933 you can definitely see it 167 00:05:35,933 --> 00:05:38,300 and you're definitely noticing there is a 168 00:05:38,333 --> 00:05:40,500 shift happening that is uh 169 00:05:40,566 --> 00:05:42,166 beyond normal 170 00:05:42,200 --> 00:05:47,200 so I'm gonna bump this back down to maybe point 2 171 00:05:47,266 --> 00:05:47,700 believe that 172 00:05:47,700 --> 00:05:49,033 was giving us a good value 173 00:05:49,166 --> 00:05:50,866 what you want is to create a little 174 00:05:50,866 --> 00:05:52,666 bit more contrast on your edges 175 00:05:52,666 --> 00:05:53,566 and just create a little 176 00:05:53,566 --> 00:05:54,466 bit more color 177 00:05:54,466 --> 00:05:55,766 inside of your shot 178 00:05:55,766 --> 00:05:56,533 so here we can 179 00:05:56,533 --> 00:05:57,500 see we've got a little 180 00:05:57,500 --> 00:05:58,733 bit of green 181 00:05:58,733 --> 00:05:59,366 and a little 182 00:05:59,366 --> 00:06:00,066 bit of purple 183 00:06:00,066 --> 00:06:01,766 fringing okay 184 00:06:01,766 --> 00:06:04,300 so this is looking pretty good as it is 185 00:06:04,533 --> 00:06:04,933 now let's say 186 00:06:04,933 --> 00:06:05,733 you want to do 187 00:06:05,733 --> 00:06:07,766 red and blue fringing well 188 00:06:08,500 --> 00:06:09,300 all you need to do is 189 00:06:09,300 --> 00:06:10,400 switch these channels over 190 00:06:10,400 --> 00:06:10,966 so let's do 191 00:06:10,966 --> 00:06:12,100 red on the left 192 00:06:12,100 --> 00:06:14,066 and then green on the right 193 00:06:14,100 --> 00:06:15,466 and so now the red 194 00:06:15,466 --> 00:06:16,166 and the cyan 195 00:06:16,166 --> 00:06:17,200 channels will be 196 00:06:17,200 --> 00:06:18,266 offset from each other 197 00:06:18,266 --> 00:06:19,100 so in other words 198 00:06:19,100 --> 00:06:20,466 the red and the 199 00:06:20,466 --> 00:06:21,766 green and blue 200 00:06:21,766 --> 00:06:22,900 now of course 201 00:06:22,900 --> 00:06:24,266 we want to update this 202 00:06:24,266 --> 00:06:25,133 so this is our 203 00:06:25,133 --> 00:06:26,500 GB channels 204 00:06:26,500 --> 00:06:27,166 and this is our 205 00:06:27,166 --> 00:06:28,066 red channel 206 00:06:28,300 --> 00:06:30,300 so this is a uh 207 00:06:30,300 --> 00:06:32,100 fast way of doing it in a pinch 208 00:06:32,133 --> 00:06:34,133 if we want a slightly 209 00:06:34,133 --> 00:06:35,800 um more accurate way 210 00:06:35,800 --> 00:06:36,466 we can actually 211 00:06:36,466 --> 00:06:37,666 use God race 212 00:06:37,666 --> 00:06:39,633 so I'm gonna move these over here 213 00:06:40,133 --> 00:06:42,366 and let's just disconnect them for now 214 00:06:42,366 --> 00:06:43,466 and let's hit tab 215 00:06:43,466 --> 00:06:44,166 and drop in 216 00:06:44,166 --> 00:06:45,400 our God rays 217 00:06:45,666 --> 00:06:46,533 now what this does 218 00:06:46,533 --> 00:06:48,066 is it takes the 219 00:06:48,066 --> 00:06:48,866 current image 220 00:06:48,866 --> 00:06:49,733 and then whatever we 221 00:06:49,733 --> 00:06:50,400 apply to it 222 00:06:50,400 --> 00:06:52,433 or whatever transform we apply 223 00:06:52,466 --> 00:06:54,333 it does um a 224 00:06:54,333 --> 00:06:55,366 few copies and then 225 00:06:55,366 --> 00:06:56,900 blends between them 226 00:06:56,900 --> 00:06:58,400 so this is actually a nice way to 227 00:06:58,400 --> 00:07:00,566 get a soft chromatic aberration 228 00:07:00,566 --> 00:07:01,933 so if we wanna begin with 229 00:07:01,933 --> 00:07:02,900 our green one 230 00:07:02,966 --> 00:07:03,933 let's drop down to 231 00:07:03,933 --> 00:07:05,466 RGB and let's 232 00:07:05,466 --> 00:07:06,600 isolate the green 233 00:07:06,600 --> 00:07:07,766 and let's scale this up 234 00:07:07,766 --> 00:07:08,600 a little bit 235 00:07:08,900 --> 00:07:09,733 again it's very 236 00:07:09,733 --> 00:07:10,933 easy to go overboard 237 00:07:10,933 --> 00:07:11,966 so let's start 238 00:07:11,966 --> 00:07:13,500 at a very low 239 00:07:13,500 --> 00:07:15,400 value now again 240 00:07:15,400 --> 00:07:16,933 we might need to increase this 241 00:07:16,933 --> 00:07:18,066 until we see it 242 00:07:18,166 --> 00:07:19,100 there we go 243 00:07:19,300 --> 00:07:19,900 and we might wanna 244 00:07:19,900 --> 00:07:21,200 pull that back a little 245 00:07:21,300 --> 00:07:21,966 and as you can see 246 00:07:21,966 --> 00:07:24,800 this gives us a slightly softer chromatic aberration 247 00:07:24,800 --> 00:07:26,366 and it is more of an 248 00:07:26,366 --> 00:07:27,733 additive mode 249 00:07:27,733 --> 00:07:28,100 you can see 250 00:07:28,100 --> 00:07:29,500 it's very subtle 251 00:07:29,500 --> 00:07:31,433 uh even around the edges 252 00:07:31,666 --> 00:07:33,100 so this is a nice way 253 00:07:33,100 --> 00:07:33,866 and a and a 254 00:07:33,866 --> 00:07:35,466 very node uh 255 00:07:35,600 --> 00:07:36,933 not intensive way 256 00:07:36,933 --> 00:07:37,966 of giving us 257 00:07:37,966 --> 00:07:40,066 this nice chromatic aberration 258 00:07:40,333 --> 00:07:42,300 and we can actually do this multiple times 259 00:07:42,300 --> 00:07:43,866 if we wanna say let's 260 00:07:43,866 --> 00:07:44,466 let's do the 261 00:07:44,466 --> 00:07:45,433 red channel 262 00:07:45,500 --> 00:07:46,400 instead of the green channel 263 00:07:46,400 --> 00:07:47,000 so we have an 264 00:07:47,000 --> 00:07:48,300 outer fringe of red 265 00:07:48,400 --> 00:07:48,900 and let's say 266 00:07:48,900 --> 00:07:49,966 we want a heavier 267 00:07:49,966 --> 00:07:51,633 inner fringe of blue 268 00:07:51,766 --> 00:07:53,533 we can add another God rays 269 00:07:53,533 --> 00:07:54,466 and this time 270 00:07:54,466 --> 00:07:55,066 just change 271 00:07:55,066 --> 00:07:56,000 the blue channel 272 00:07:56,066 --> 00:07:57,500 let's go back to our RGB 273 00:07:57,733 --> 00:07:58,866 switch it over to blue 274 00:07:58,866 --> 00:08:00,533 and now let's just scale it down 275 00:08:00,533 --> 00:08:01,333 a little bit 276 00:08:01,500 --> 00:08:02,533 so let's say 277 00:08:02,533 --> 00:08:03,400 maybe point 278 00:08:03,400 --> 00:08:05,900 nine nine okay 279 00:08:05,900 --> 00:08:07,333 and now we have a 280 00:08:07,333 --> 00:08:08,133 very subtle 281 00:08:08,133 --> 00:08:09,666 but very nice looking 282 00:08:09,766 --> 00:08:11,100 red to yellow 283 00:08:11,133 --> 00:08:13,300 and then purple to blue 284 00:08:13,300 --> 00:08:14,866 chromatic aberration 285 00:08:15,066 --> 00:08:15,900 so as you can see 286 00:08:15,900 --> 00:08:17,166 using these different techniques 287 00:08:17,166 --> 00:08:20,200 you can create a lot of different variations 288 00:08:20,400 --> 00:08:22,433 for these transversal 289 00:08:22,966 --> 00:08:24,566 chromatic aberrations 290 00:08:25,900 --> 00:08:28,700 so play around with these again uh 291 00:08:29,166 --> 00:08:30,100 when we first add them 292 00:08:30,100 --> 00:08:32,600 it's gonna be fun to overdrive these but again 293 00:08:32,600 --> 00:08:35,500 this is needs to be a subtle effect or it's really 294 00:08:35,533 --> 00:08:38,433 uh going to begin breaking uh your cop 295 00:08:40,066 --> 00:08:41,633 so to add a 296 00:08:41,700 --> 00:08:43,733 uh the other kind the axial 297 00:08:43,733 --> 00:08:46,866 we just need to essentially find out what is in focus 298 00:08:46,866 --> 00:08:47,866 and then blur 299 00:08:47,866 --> 00:08:50,766 the red and blue channels of whatever is in focus 300 00:08:51,200 --> 00:08:53,133 now since we already have an alpha channel in here 301 00:08:53,133 --> 00:08:54,300 let's take a look at this 302 00:08:54,300 --> 00:08:55,700 okay alpha channel 303 00:08:55,933 --> 00:08:57,066 uh looks pretty good 304 00:08:57,066 --> 00:08:58,300 we've got some clouds in here 305 00:08:58,300 --> 00:08:59,600 that's a little strange 306 00:08:59,733 --> 00:09:01,500 uh let's take a look at that 307 00:09:01,500 --> 00:09:03,633 oh let's take a look at that in a second 308 00:09:04,133 --> 00:09:06,166 for now we can add in an axial 309 00:09:06,166 --> 00:09:08,933 chromatic aberration by just mimicking nature 310 00:09:08,933 --> 00:09:11,500 so if nature blurs just the 311 00:09:11,566 --> 00:09:13,100 um red and blue channels 312 00:09:13,100 --> 00:09:14,266 we can do the same 313 00:09:14,300 --> 00:09:15,800 so let's turn off the green channel 314 00:09:15,800 --> 00:09:18,166 and just introduce a little bit of a 315 00:09:18,333 --> 00:09:19,966 red blue blur 316 00:09:20,100 --> 00:09:22,500 and you can see we begin to create that purple 317 00:09:22,700 --> 00:09:24,666 fringing around our object 318 00:09:24,666 --> 00:09:25,533 now of course 319 00:09:25,533 --> 00:09:28,666 this can quickly get into 70s photo territory 320 00:09:28,666 --> 00:09:30,866 so we again need to be careful with this 321 00:09:30,933 --> 00:09:34,000 and this does have a tendency to turn highlights or 322 00:09:34,000 --> 00:09:35,800 HDR areas pink 323 00:09:35,866 --> 00:09:39,433 which is not exactly a great thing 324 00:09:39,600 --> 00:09:42,666 currently we are just blurring the entire spectrum 325 00:09:42,800 --> 00:09:44,933 so instead of blurring everything 326 00:09:44,933 --> 00:09:48,033 let's just blur the edges of our alpha 327 00:09:48,733 --> 00:09:50,866 so I'm just gonna drop in a 328 00:09:50,933 --> 00:09:51,866 let's say uh 329 00:09:51,866 --> 00:09:53,600 detect edges node 330 00:09:53,800 --> 00:09:56,400 alright let's grab an edge detect node 331 00:09:56,933 --> 00:09:58,333 and let's plug this in first 332 00:09:58,333 --> 00:09:59,666 so we can uh 333 00:09:59,700 --> 00:10:01,900 get the edges of our alpha channel 334 00:10:01,966 --> 00:10:04,300 and this is gonna give us the edges of our RGB 335 00:10:04,700 --> 00:10:06,033 switch this over to alpha 336 00:10:06,166 --> 00:10:08,433 and it should give us the edges to our alpha 337 00:10:09,000 --> 00:10:10,866 however we still have our clouds in here 338 00:10:10,866 --> 00:10:12,733 and we still have some highlights in here 339 00:10:12,733 --> 00:10:14,266 that's a rather odd 340 00:10:14,266 --> 00:10:16,466 so let's find out where we're adding those in 341 00:10:16,466 --> 00:10:19,500 because I think that's probably not supposed to be 342 00:10:19,766 --> 00:10:21,433 so here is our alpha 343 00:10:21,900 --> 00:10:24,900 let's dial it down just so we can see if there's any 344 00:10:24,900 --> 00:10:26,066 bumps in it 345 00:10:26,133 --> 00:10:27,233 so to speak 346 00:10:27,366 --> 00:10:28,700 let's go down 347 00:10:29,400 --> 00:10:30,733 our flares are not adding it 348 00:10:30,733 --> 00:10:32,100 I have a feeling we're 349 00:10:32,400 --> 00:10:35,966 adding it right here where our diffraction is 350 00:10:36,000 --> 00:10:38,200 so right now we're modifying the alpha channel 351 00:10:38,200 --> 00:10:40,466 which we almost never wanna do when doing 352 00:10:40,466 --> 00:10:42,266 RGB operations 353 00:10:42,300 --> 00:10:43,566 so let's go to our two 354 00:10:43,566 --> 00:10:45,966 our two diffraction merges 355 00:10:45,966 --> 00:10:48,500 and just disable outputting the alpha channel 356 00:10:49,066 --> 00:10:50,766 and we need to do that on both of these 357 00:10:50,766 --> 00:10:54,400 and now our alpha channel is back to its pristine state 358 00:10:55,366 --> 00:10:58,500 okay so now our edge detect should correctly grab 359 00:10:58,500 --> 00:10:59,500 the alpha channel 360 00:10:59,500 --> 00:11:00,600 there we go 361 00:11:00,966 --> 00:11:03,500 and now all we need to do is blur 362 00:11:03,933 --> 00:11:05,166 the alpha channel 363 00:11:06,000 --> 00:11:09,133 alright so it's blur based off of that 364 00:11:09,133 --> 00:11:10,800 and now we can see we only 365 00:11:10,800 --> 00:11:12,400 have that fringing 366 00:11:12,800 --> 00:11:13,566 we actually need to 367 00:11:13,566 --> 00:11:14,900 instead of connecting our 368 00:11:15,000 --> 00:11:16,266 blur into this 369 00:11:16,266 --> 00:11:18,133 we need to connect its mask port 370 00:11:18,133 --> 00:11:20,900 so that we only have fringing around the edges 371 00:11:20,933 --> 00:11:22,100 so now our highlights 372 00:11:22,100 --> 00:11:24,100 are maintaining their current 373 00:11:24,400 --> 00:11:26,066 um beautiful status 374 00:11:26,066 --> 00:11:27,366 and our edges 375 00:11:27,466 --> 00:11:29,400 now have this slight 376 00:11:29,400 --> 00:11:31,400 slight axial 377 00:11:31,400 --> 00:11:33,433 chromatic aberration going on 378 00:11:33,766 --> 00:11:35,300 this is easier to see up here 379 00:11:35,300 --> 00:11:36,300 near the top 380 00:11:36,300 --> 00:11:39,366 just have a little bit of that purple fringing 381 00:11:39,366 --> 00:11:40,633 that is common 382 00:11:40,700 --> 00:11:42,700 uh with that system 383 00:11:42,800 --> 00:11:44,200 now the axial 384 00:11:44,200 --> 00:11:45,166 chromatic aberration 385 00:11:45,166 --> 00:11:46,200 as I said earlier 386 00:11:46,200 --> 00:11:48,800 is really only going to be seen if 387 00:11:48,800 --> 00:11:50,333 you're very close to a subject 388 00:11:50,333 --> 00:11:52,500 and you're very sharp in focus 389 00:11:52,800 --> 00:11:54,833 and the focus cannot 390 00:11:55,166 --> 00:11:56,966 um or the depth of field 391 00:11:56,966 --> 00:11:58,666 or the depth of focus is so 392 00:11:58,666 --> 00:12:01,800 razor thin that the different channels can actually 393 00:12:01,900 --> 00:12:03,266 separate from each other 394 00:12:03,266 --> 00:12:04,200 so in this case 395 00:12:04,200 --> 00:12:04,666 we're actually 396 00:12:04,666 --> 00:12:06,100 not gonna have a lot of 397 00:12:06,666 --> 00:12:08,100 axial aberration 398 00:12:08,100 --> 00:12:10,400 so we can go back and bump that down 399 00:12:10,466 --> 00:12:11,866 but it is an important 400 00:12:11,866 --> 00:12:13,900 aberration to keep in mind 401 00:12:13,900 --> 00:12:15,866 uh uh because it definitely can 402 00:12:15,866 --> 00:12:17,900 add credence and realism 403 00:12:17,900 --> 00:12:20,400 to things like macro shots and 404 00:12:20,400 --> 00:12:23,400 uh smaller images that we want to 405 00:12:23,400 --> 00:12:24,966 add a little bit of that 406 00:12:25,066 --> 00:12:27,566 uh axial chromatic aberration into 407 00:12:28,066 --> 00:12:29,133 okay great so 408 00:12:29,133 --> 00:12:30,500 try different channels 409 00:12:30,500 --> 00:12:31,766 uh see what happens if you add 410 00:12:31,766 --> 00:12:33,300 chromatic aberration with uh 411 00:12:33,300 --> 00:12:35,166 yellow and purple or 412 00:12:35,166 --> 00:12:37,433 uh blue and um 413 00:12:38,000 --> 00:12:39,066 blue and yellow 414 00:12:39,100 --> 00:12:41,366 and see what these different looks 415 00:12:41,366 --> 00:12:42,133 uh look like 416 00:12:42,133 --> 00:12:44,300 because each lens will create sort of 417 00:12:44,300 --> 00:12:46,600 a unique chromatic aberration 418 00:12:47,200 --> 00:12:48,100 so in this lesson 419 00:12:48,100 --> 00:12:50,766 we took a quick look at how we can create both 420 00:12:50,766 --> 00:12:53,266 the transversal aberration 421 00:12:53,266 --> 00:12:55,566 which is aberration where the color spectrums 422 00:12:55,566 --> 00:12:57,766 spread out along the sensor 423 00:12:57,766 --> 00:12:59,100 and the axial 424 00:12:59,333 --> 00:13:00,300 chromatic aberration 425 00:13:00,300 --> 00:13:02,900 where the color spectrum actually spreads out 426 00:13:02,900 --> 00:13:05,033 into the sensor 427 00:13:05,466 --> 00:13:07,600 so let's close out our talks on 428 00:13:07,600 --> 00:13:08,900 optical collaborations 429 00:13:08,900 --> 00:13:10,700 and real world camera effects 430 00:13:10,700 --> 00:13:12,133 by going into the sensor 431 00:13:12,133 --> 00:13:13,800 and taking a look at film grain 432 00:13:13,800 --> 00:13:14,933 in the next lesson 28461

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