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These are the user uploaded subtitles that are being translated: 1 00:00:00,400 --> 00:00:01,166 in this lesson 2 00:00:01,166 --> 00:00:02,900 we're gonna learn about the different types 3 00:00:02,900 --> 00:00:05,533 of astigmatisms we can have in our lens 4 00:00:05,533 --> 00:00:08,366 as well as how to apply it inside of nuke 5 00:00:08,566 --> 00:00:11,100 so as we're moving through the lens again 6 00:00:11,200 --> 00:00:13,000 the light is being bent 7 00:00:13,000 --> 00:00:18,200 distorted and uh sort of blurred in certain ways 8 00:00:18,200 --> 00:00:21,200 and another way that the light can be distorted or 9 00:00:21,200 --> 00:00:24,466 uh aberated or changed is astigmatism 10 00:00:24,566 --> 00:00:27,333 so take a look at a breakdown of astigmatism 11 00:00:27,333 --> 00:00:29,000 and I'm not going to read you the 12 00:00:29,000 --> 00:00:31,466 uh technical document because it is 13 00:00:31,500 --> 00:00:32,466 uh mind numbing 14 00:00:32,466 --> 00:00:35,700 but this is the basic look of astigmatism 15 00:00:35,733 --> 00:00:36,566 we have a point 16 00:00:36,566 --> 00:00:39,766 and again we can imagine this as a bright white light 17 00:00:39,766 --> 00:00:41,766 and it's going through our lens 18 00:00:42,166 --> 00:00:42,933 now it's going through our 19 00:00:42,933 --> 00:00:45,333 lands on essentially two planes 20 00:00:45,333 --> 00:00:48,233 this red plane is the tangental plane 21 00:00:48,333 --> 00:00:51,900 and this blue plane is the sagittal plane 22 00:00:52,133 --> 00:00:56,200 now all this means is that a point of light 23 00:00:56,200 --> 00:00:58,833 horizontally and vertically 24 00:00:59,000 --> 00:01:02,500 can be in focus in different areas 25 00:01:02,500 --> 00:01:06,400 so the horizontal aspect of that light can focus 26 00:01:06,533 --> 00:01:09,066 in front of or behind 27 00:01:09,300 --> 00:01:10,900 the vertical component 28 00:01:11,200 --> 00:01:11,966 now in our case 29 00:01:11,966 --> 00:01:13,600 we're working with circles 30 00:01:13,600 --> 00:01:15,066 so in our case 31 00:01:15,200 --> 00:01:16,400 the circles 32 00:01:17,333 --> 00:01:18,666 can take one of two forms 33 00:01:18,666 --> 00:01:21,000 so I'm gonna jump over to an image from 34 00:01:21,166 --> 00:01:24,400 uh uh website I found in my research 35 00:01:25,333 --> 00:01:27,066 at tooth walker dot org 36 00:01:27,066 --> 00:01:29,200 and here he has very great picture 37 00:01:29,200 --> 00:01:31,800 showing astigmatism as we're gonna see it 38 00:01:32,100 --> 00:01:33,100 and again I'm gonna 39 00:01:33,100 --> 00:01:35,000 provide these references at the end of the course 40 00:01:35,000 --> 00:01:37,600 so you can take a look at these uh wonderful 41 00:01:37,600 --> 00:01:40,333 uh pages talking more about these effects 42 00:01:40,333 --> 00:01:42,366 so here we have a 43 00:01:42,366 --> 00:01:44,400 image with no astigmatism 44 00:01:44,400 --> 00:01:46,400 so it or the 45 00:01:46,466 --> 00:01:49,000 uh radial raise or the sagittal raise 46 00:01:49,000 --> 00:01:51,700 the ones coming out of our circle 47 00:01:51,933 --> 00:01:54,333 are resolving in the exact same plane 48 00:01:54,333 --> 00:01:56,400 or resolving at the exact same point 49 00:01:56,400 --> 00:01:58,066 as our 10 gentle rays 50 00:01:58,066 --> 00:02:01,266 or the rays that are surrounding are going in a circle 51 00:02:01,300 --> 00:02:02,433 in our lens 52 00:02:03,066 --> 00:02:05,933 however if we have a sagittal focus 53 00:02:05,933 --> 00:02:07,300 then some of the rays 54 00:02:07,300 --> 00:02:09,666 or the rays coming out of our center 55 00:02:09,666 --> 00:02:12,666 are going to be blurry or not in focus 56 00:02:13,100 --> 00:02:14,500 and on the other side 57 00:02:14,500 --> 00:02:18,100 we have tangental focus where the rays or the 58 00:02:18,133 --> 00:02:21,066 points of light that are going around our lens 59 00:02:21,066 --> 00:02:22,200 are in focus 60 00:02:22,600 --> 00:02:24,866 excuse me going out of our lens are in focus 61 00:02:24,866 --> 00:02:25,566 but the race 62 00:02:25,566 --> 00:02:27,466 surrounding or circling 63 00:02:27,533 --> 00:02:29,466 our lands are not in focus 64 00:02:29,733 --> 00:02:31,766 now that was a lot of confusing words 65 00:02:31,766 --> 00:02:33,266 and confusing terminology 66 00:02:33,266 --> 00:02:34,400 so let's jump in the nuke 67 00:02:34,400 --> 00:02:36,766 and take a quick look at how we can add this in 68 00:02:36,766 --> 00:02:38,433 and it's actually quite simple 69 00:02:38,500 --> 00:02:40,233 so here we are back in nuke 70 00:02:40,366 --> 00:02:43,400 and let's just add in our directional blur so hit tab 71 00:02:43,400 --> 00:02:44,700 type in der blur 72 00:02:44,966 --> 00:02:46,466 and this directional blur 73 00:02:46,466 --> 00:02:47,966 allows us to do both 74 00:02:47,966 --> 00:02:49,166 uh sagittal 75 00:02:49,166 --> 00:02:50,500 and tangental 76 00:02:50,700 --> 00:02:53,366 in nuke the sagittal focus or 77 00:02:53,400 --> 00:02:54,866 unfocusing where 78 00:02:54,866 --> 00:02:57,766 the rays that are coming out of the center are blurred 79 00:02:57,766 --> 00:02:59,233 is just called a zoom 80 00:02:59,266 --> 00:03:01,466 so just by adding in this directional 81 00:03:01,500 --> 00:03:02,300 blur wrapper 82 00:03:02,300 --> 00:03:05,133 we have added a slight astigmatism 83 00:03:05,133 --> 00:03:06,433 to our image 84 00:03:06,500 --> 00:03:08,266 now you're probably not going to 85 00:03:08,266 --> 00:03:09,733 read that the directional blur 86 00:03:09,733 --> 00:03:12,166 is actually introducing astigmatisms 87 00:03:12,166 --> 00:03:13,066 but that is 88 00:03:13,066 --> 00:03:14,566 essentially what we are doing 89 00:03:14,566 --> 00:03:16,366 by adding a zoom 90 00:03:17,700 --> 00:03:19,566 and one of the things about astigmatisms 91 00:03:19,566 --> 00:03:21,966 that's interesting is that the center is 92 00:03:21,966 --> 00:03:23,366 as with most of these 93 00:03:23,700 --> 00:03:25,000 optical aberrations 94 00:03:25,000 --> 00:03:26,500 the least affected 95 00:03:26,533 --> 00:03:28,866 and we can see that even with our zoom 96 00:03:29,466 --> 00:03:31,066 as long as we put the 97 00:03:31,066 --> 00:03:33,300 blur centre in the correct area here 98 00:03:33,300 --> 00:03:34,533 so this is again 99 00:03:34,533 --> 00:03:36,733 going to be 1280 divided by 2 100 00:03:36,733 --> 00:03:38,966 or our frame divided by two 101 00:03:38,966 --> 00:03:39,766 there we go 102 00:03:39,766 --> 00:03:42,400 so again this is going to affect 103 00:03:42,400 --> 00:03:46,800 the centre less than the outside so 104 00:03:46,800 --> 00:03:50,000 we can add that kind of quick astigmatism using a zoom 105 00:03:50,000 --> 00:03:50,500 now of course 106 00:03:50,500 --> 00:03:53,100 it's easy to blur this far too much and 107 00:03:53,166 --> 00:03:55,266 add an extreme astigmatism 108 00:03:55,266 --> 00:03:58,033 and so we wanna be careful not to do that 109 00:03:58,900 --> 00:04:01,533 but as long as we leave this on a lower value 110 00:04:01,533 --> 00:04:05,200 we're gonna get a nice slight astigmatism in our image 111 00:04:05,500 --> 00:04:07,966 now if we wanna flip to the other type of astigmatism 112 00:04:07,966 --> 00:04:10,000 the tangental astigmatism 113 00:04:10,000 --> 00:04:12,700 all we need to do is change over to a radio blur 114 00:04:12,933 --> 00:04:15,000 and that is going to essentially spin 115 00:04:15,000 --> 00:04:18,800 and blur our pixels around the center point now 116 00:04:18,800 --> 00:04:21,566 the length is gonna change quite heavily between a zoom 117 00:04:21,566 --> 00:04:22,366 and a radial 118 00:04:22,366 --> 00:04:23,266 so we're gonna need to 119 00:04:23,266 --> 00:04:26,500 pull this radial down quite a bit before we 120 00:04:26,733 --> 00:04:30,333 I have a successful astigmatism because again 121 00:04:30,333 --> 00:04:33,166 it's very easy to overdrive this value 122 00:04:33,166 --> 00:04:34,500 as you can see here 123 00:04:36,266 --> 00:04:39,266 so I'm gonna leave this on a much lower blur length 124 00:04:39,266 --> 00:04:41,033 now when we use the directional blur 125 00:04:41,200 --> 00:04:43,133 uh we're gonna have to be careful because 126 00:04:43,133 --> 00:04:45,133 uh doing a radio blur 127 00:04:45,133 --> 00:04:48,533 will introduce some corners if we have a heavy 128 00:04:48,533 --> 00:04:49,766 astigmatism 129 00:04:49,933 --> 00:04:52,166 so if we increase this blur length 130 00:04:52,166 --> 00:04:54,033 you'll notice we begin 131 00:04:54,166 --> 00:04:56,766 uh showing outside of our frame so again 132 00:04:56,766 --> 00:04:57,900 we'll either have to 133 00:04:57,933 --> 00:05:00,600 uh scale up to hide that or crop down 134 00:05:00,900 --> 00:05:02,200 and I'm gonna just 135 00:05:02,200 --> 00:05:04,666 reduce this blur length by quite a bit 136 00:05:05,366 --> 00:05:09,900 again most lenses have a very slight astigmatisms 137 00:05:09,900 --> 00:05:13,766 so they're not gonna be too expressive or too extreme 138 00:05:13,766 --> 00:05:16,633 but we can add this in if we want 139 00:05:16,900 --> 00:05:19,466 so this is going to be our let's see 140 00:05:19,466 --> 00:05:20,266 this is our radio 141 00:05:20,266 --> 00:05:22,800 so this is our tangental 142 00:05:23,066 --> 00:05:24,633 uh stigmatism 143 00:05:25,766 --> 00:05:27,400 which is much easier to say 144 00:05:27,400 --> 00:05:30,300 or much more difficult to say than our radial blur 145 00:05:30,500 --> 00:05:32,966 and we can also add in the sagittal astigmatism 146 00:05:32,966 --> 00:05:35,200 by just dropping in another directional blur 147 00:05:35,200 --> 00:05:37,033 and keeping it on zoom 148 00:05:37,266 --> 00:05:37,966 now both of these 149 00:05:37,966 --> 00:05:40,366 are going to soften our image quite a bit 150 00:05:40,366 --> 00:05:41,900 so you're gonna need to uh 151 00:05:41,900 --> 00:05:44,233 be careful with this and really decide 152 00:05:44,266 --> 00:05:46,500 how much astigmatism you really wanna 153 00:05:46,500 --> 00:05:48,066 add into your image 154 00:05:48,166 --> 00:05:49,133 because again 155 00:05:49,133 --> 00:05:52,633 it is going to soften almost your entire image 156 00:05:53,000 --> 00:05:55,066 and whenever we drop in this directional blur 157 00:05:55,066 --> 00:05:57,000 we will of course need to 158 00:05:57,000 --> 00:05:59,433 correctly set the blur center 159 00:06:00,133 --> 00:06:02,266 okay so that is a quick look 160 00:06:02,266 --> 00:06:05,000 at how we can add astigmatism or astigmatic 161 00:06:05,000 --> 00:06:08,266 distortions into our image here inside of nuke 11404

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