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in this lesson
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we're gonna learn about vignetteing
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both mechanical and optical or natural
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so here we have our camera image again
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now if light is coming through the camera directly
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straight on
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it has nothing in the way
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so all of it hits the sensor
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however depending on the shape of the camera
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the shape of the lens
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and whether or not we have a lens hood
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or any filters on the front
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greatly affects how the vignetteing will appear
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now the first kind of vignetteing happens when
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the lens hood or the lens is improperly mounted
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and that is
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literally light is being blocked by a physical object
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so let's jump in a new
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can see how we can do this
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so I've opened up 0
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3 underscore begin
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and I should know right here at the beginning
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that you can do this really in any application
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I'm just going to be showing how to do this in nuke
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and we can see here we've just got a very basic setup
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we've imported our background sky
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a foreground
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merged them together
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and then I've cropped it
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in this case
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we decided to use a 3D render because it is
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completely free of any optical aberrations
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so we can see these applied
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using a sort of a blank canvas
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now you can use any footage
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any photograph
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really any kind of image you want to follow along
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or of course
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you can take a look at these files
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and follow along with this sequence okay
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so the first thing we have is a mechanical vignette
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and this is really easy
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let's just drop in a roto node
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and let's just grab something like the ellipse
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and drag it out
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and I'm gonna hold shift to create a circle shape
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because most lens hoods
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well I should say circular lens hoods are circle shaped
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drop that in there
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and let's change our roto color to black
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so I'm gonna jump over the shape
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and let's call this our mechanical
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uh vignette here we go
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and all we need to do is merge this over our crop
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so I'm gonna select the mechanical vignette roto shift
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select the uh
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layer or the import
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and here we have our merge
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and this will essentially show us
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the vignette
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now we're not seeing it
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and that's because we're
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not sending out an alpha channel
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so let's jump over here
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back to our vignette
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and make sure we're sending out a solid alpha
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and let's invert it
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now this is essentially a mechanical vignette
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what happens is that something is literally
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just physically blocking the light
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and really you're not gonna see this in the field
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and you probably shouldn't apply this to your comps
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this means that something catastrophically
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wrong happened while you were shooting
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that you were literally
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something was blocking all the light
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and we can make this a little bit nicer
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by giving a little bit of a feather here
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but in the end
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we are still just blocking the light
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and so we get this kind of an effect
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so again this is a mechanical vignette
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and it's very rare to see this in the wild
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what's more common is the natural
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or the optical vignette
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so I'm gonna hit spacebar to return to this
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and I'm just going to
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break these off
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I'm just going to uh
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cut them and move them over
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so we can take a look at an optical vignette
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and an optical vignette
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if we take a look at the physics of this
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happens uh when light hits at an angle
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so this light
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uh will partially be
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a mechanical vignette
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for this area here
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where the light is literally being blocked
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but light that comes in from the edges of our lenses
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will actually lose more power
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then the light that goes through the center of our lens
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so you can see here
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the thickness
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of our lenses on the exterior
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edges are much wider
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and so that can cause
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more loss of energy
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and that will give us a nice
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softer vignette
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so again we could drop in a roto node here in nuke
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so when I hit the O key again and again
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just drop in an
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ellipse tell
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I'm gonna give it a more
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oops a more natural shape
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if I hit 0 to turn my overlays back on
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something like that
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and gonna come in here and again
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do the exact same thing
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give it a black shape invert it
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shift hit m
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and merge it over
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and we should see
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as long as we go back and fix this alpha
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is a similar thing
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but now let's
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really feather this out
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so let's give this a
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ridiculously high feather
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and we can of course pull this back just a little bit
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we do not want to
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be able to see black at any point
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so we might even need to bump up the
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the feather to something like 300
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and what this is gonna give us is
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just a little bit of soft fall off along our edges
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so let's take a look at this
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and we can see that it is very
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subtle effect
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uh it's not something that you should
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uh be able to
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see or be able to
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um visibly see
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unless you're going for a really
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old film look
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because most cameras
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have only a very
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subtle vignette
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now this is a simple vignette
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I prefer to really
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uh give it a slightly
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more complex one
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so another way to generate a
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nice vignette is to drop in a few
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radial notes
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so let's drop in a radial
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and take a look at this
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and this is just
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again sort of an
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ellipse shape
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so what we can do is we
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can take this
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and let's just make it a
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big shape here
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alright something like that
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copy paste that
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and on this new one
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let's change
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the shape again
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and all we're doing is
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layering uh
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complexity or
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layering inconsistencies
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and so this is gonna give us
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slightly more natural look
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so just duplicate this again
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let's move it over
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scale this one up a little
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scale it out
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and again vignettes
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are kind of
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unique to each kind of lens
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so you can of course
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take a picture with
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your lens and
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other flat surface like a
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white background or a
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green screen
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to see what kind of vignette
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your lens is giving you
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but in this case
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I'm just going to
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create a nice
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replica okay
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so here we have a
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few radials
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sort of on top of each other
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giving us some
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interesting fall off here
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and now again
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all we need to do is merge it
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so I'm just gonna grab this merge
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and instead of
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the overstate
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let's actually
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use a multiply
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let's go over to multiply
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and we can see
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that's a little bit much
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but luckily
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in our merge
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we have our mix
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so we can of course
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dial that back
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however we want
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and so again
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this just gives us a little
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bit more of a natural
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uh fall off
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our natural
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vignetteing
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and some vignettes
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uh or some lenses will actually
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add a hotspot in
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the center um
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but this is usually at very
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low aperture
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so if your lens is
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completely wide open
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you may get some hotspots
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and we can actually do that by
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changing this from multiply to overlay
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and what we're gonna
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get is a slightly brighter
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interior so
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you'll see here
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it's a very
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again a very
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subtle effect
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but the edges
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have darkened
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and the inside of
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our lens has brightened up a little
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a little bit again
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this mostly happens
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at very low aperture
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so if you know
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you're wanting to go for a
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very wide open look
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you can keep this on overlay
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which will brighten up the center
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or change it to multiply
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for a purely
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darkening of a vignette
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so vignettes are
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the first stop on
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our road to getting
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realistic camera
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effects that is
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of course when
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the light is actually either a
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mechanically blocked by something
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usually a lens hood
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that is too large
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for the lens
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or be the natural light fall off
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that happens
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on the edges
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of our lenses
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so you can apply that in a
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few different ways
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so in the next lesson
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let's take a look
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at filter flare
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or reflectional flares
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and how we can create those
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inside of nuke
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