All language subtitles for 3. SDXL ControlNet Depth Map

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,072 So let's see how we can work with 2 00:00:03,584 --> 00:00:04,864 Control nest for 3 00:00:05,120 --> 00:00:05,632 Next map 4 00:00:06,144 --> 00:00:12,288 So we've got the document open here and I've put in a new image and I've put in a new 5 00:00:14,592 --> 00:00:17,152 Laying down balls of solid glistening gold 6 00:00:17,664 --> 00:00:18,944 Full luxurious beard 7 00:00:19,456 --> 00:00:20,736 Beautiful surrounding 8 00:00:20,992 --> 00:00:24,832 And then we've got a wild card or dynamic prompt for window light 9 00:00:25,088 --> 00:00:26,624 What's all sunset or City 10 00:00:27,392 --> 00:00:30,208 So one of those should be chosen it should be an interesting outcome 11 00:00:32,000 --> 00:00:36,352 That one of the things that we need to do when working like this is we need to change the 12 00:00:37,376 --> 00:00:40,960 The candy to a depth map or whatever else was here 13 00:00:41,984 --> 00:00:43,008 How do we do that 14 00:00:43,264 --> 00:00:48,896 What festival let me just change this guy to spline so we can see what's happening 15 00:00:50,432 --> 00:00:51,968 We can see that this guy here 16 00:00:52,224 --> 00:00:52,736 Play 17 00:00:53,760 --> 00:00:57,344 Is connected to a number of spots the image here 18 00:00:57,856 --> 00:01:00,928 And we also connected to the image down here and also to this image 19 00:01:01,184 --> 00:01:03,232 So what we can do is just to delete that 20 00:01:03,744 --> 00:01:06,304 And we can restore it so we can double click 21 00:01:07,072 --> 00:01:09,376 Actually let's right click add node 22 00:01:09,888 --> 00:01:11,936 And we want to go to the preprocessors 23 00:01:13,472 --> 00:01:17,568 Normal depth map which is basically short for normal or 24 00:01:17,824 --> 00:01:18,336 What's the depth 25 00:01:18,848 --> 00:01:21,664 We want to choose one of the depth maps here so I'm going to choose 26 00:01:23,200 --> 00:01:23,968 We can choose 27 00:01:24,736 --> 00:01:25,504 This guy here 28 00:01:26,016 --> 00:01:29,856 And then we connected up as follows we connect up this guy to 29 00:01:31,648 --> 00:01:33,696 Connect to Output to image 30 00:01:36,512 --> 00:01:39,328 And we connect the output obviously to the control net 31 00:01:45,728 --> 00:01:48,800 And that allows us to work with the image 32 00:01:49,056 --> 00:01:49,824 To the 33 00:01:50,336 --> 00:01:53,664 Process of the preprocessor that produces the image here 34 00:01:53,920 --> 00:01:54,944 And then we output 35 00:01:55,968 --> 00:01:57,760 Create an image to the control net 36 00:01:58,016 --> 00:02:04,160 And that's that's the step you take whenever changing any type of control net so if you wanted to use another type of 37 00:02:04,416 --> 00:02:04,928 Control net 38 00:02:05,440 --> 00:02:08,000 You would use exactly that same process 39 00:02:08,256 --> 00:02:09,280 Now when you try to run 40 00:02:09,536 --> 00:02:15,424 Control net it may begin to download a file it may need to download 10 41 00:02:15,680 --> 00:02:16,960 And that might take a bit of time 42 00:02:17,216 --> 00:02:20,544 And sometimes it might need to you might need to restart 43 00:02:20,800 --> 00:02:23,104 What's the the software and then let 44 00:02:23,360 --> 00:02:27,712 Download that those sometimes fatty large files that it needs to process 45 00:02:31,808 --> 00:02:35,648 Will run a couple of prompts and we'll see what happens with the 46 00:02:35,904 --> 00:02:37,184 Play with the depth 47 00:02:37,696 --> 00:02:38,720 We can see that 48 00:02:39,488 --> 00:02:40,000 Using 49 00:02:40,256 --> 00:02:42,048 Play artificial intelligence to 50 00:02:42,560 --> 00:02:45,888 Figuring out what is where inside of the diagram 51 00:02:46,144 --> 00:02:47,936 Now the prompt is a bit of a 52 00:02:48,448 --> 00:02:51,520 Prompt is a bit of a wild one so it may 53 00:02:52,032 --> 00:02:54,848 Reduce the result which is a little bit unexpected 54 00:02:55,360 --> 00:02:56,896 When I did this 55 00:02:57,152 --> 00:02:58,432 With the 56 00:02:59,456 --> 00:03:01,248 Completely get rid of this ball here 57 00:03:01,760 --> 00:03:07,136 And it did some somewhat confusing things when it came to the to the bricks at the front and it didn't 58 00:03:07,648 --> 00:03:09,952 Reproduce the brick exactly as I wanted to 59 00:03:10,464 --> 00:03:12,768 And here we've got the the result I think 60 00:03:17,376 --> 00:03:23,520 It wasn't sure what to do with that so it 61 00:03:23,776 --> 00:03:24,800 Add it into a guy's arm 62 00:03:25,056 --> 00:03:26,848 I can see what is trying to do 63 00:03:29,152 --> 00:03:33,248 When it runs the second time it might produce maybe a slightly better result 64 00:03:33,504 --> 00:03:34,784 I don't know let's see what happens 65 00:03:36,576 --> 00:03:41,440 And that's what we got the second time around so obviously it's not good enough detail 66 00:03:41,952 --> 00:03:48,096 At the front desk really know what to do and it's kind of guessing away maybe increasing the strength there might be a little bit better 67 00:03:48,352 --> 00:03:51,168 But it's following the prompt reasonably well and 68 00:03:51,424 --> 00:03:52,192 I think 69 00:03:53,472 --> 00:03:54,496 Probably 70 00:03:54,752 --> 00:03:58,336 This one is not the ideal one for this particular 71 00:03:59,872 --> 00:04:00,640 Control map 72 00:04:00,896 --> 00:04:03,712 It's probably not the ideal one for this particular subject matter 73 00:04:06,272 --> 00:04:08,320 And I did a reasonably decent job 74 00:04:08,576 --> 00:04:14,720 So remember you may need to download some files the first time you run one of these one of these control 75 00:04:15,232 --> 00:04:17,024 One of these new 76 00:04:17,280 --> 00:04:18,303 Preprocessors 77 00:04:18,815 --> 00:04:21,375 Let's just go ahead and maybe give 78 00:04:21,631 --> 00:04:22,143 What color 79 00:04:22,655 --> 00:04:23,423 Choose 80 00:04:25,727 --> 00:04:31,871 Will share this one with you as well but remember I think this is actually more than one choice for which node you could use 81 00:04:32,895 --> 00:04:34,431 Other types of death 82 00:04:34,687 --> 00:04:36,479 Depth map that you can choose to use 83 00:04:36,991 --> 00:04:39,295 I'll share this one with you 84 00:04:39,807 --> 00:04:43,135 And you should be ready and good to go with depth maps 6411

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