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A non-standard workflow
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Sdx will using configure
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And the two refined the two models the base model and the refiner model
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Was one of the early workflows was adapted actually from one of the early workflows
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What
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Someone created this I can't remember exactly who around the time that the
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Sdx beta version came out
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And I decided to play around with it I created a wide
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Which version of
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Landscape
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And once was supposed to really be working with images that are around 1,024 by 1,024
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1 megapixel
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This
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Extend things quite
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Extends to 2 megapixels roughly 2 megapixels
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With a landscape design
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Nearly two to one landscape
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Now with this one
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The
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What comes
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Pretty good
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Randomness of the
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Hear the prompt is
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One which includes a lot of detail
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Announce the software to really kind of play around with
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The ingredients
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To come up with something
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Usually involves a woman
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And a mirror and a lot of plants and butterflies
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Even though
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Typically what happens when you
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Can you increase the size outside of that sort of 1 m p
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Is clever prompt you can actually
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Keep get things
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It doesn't matter
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Weather
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What's the prompting and the
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Design
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Follow the older dogs method of around 1 megapixel
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If it works it
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Now with this one there are some issues with the outcome
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For instance with
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At what time are you working at the moment on
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Did this particular one which is rendering
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And that will produce a refined version here
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But this is
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Play previous version which was refined
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You can see it's kind of completely
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The designs
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Completely filled everything
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In in that 2 megapixel image
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Which approximately 2 megapixel image
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We've got the mirror we've got lots of Ivy we've got lots of butterflies
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As long as things just make sense
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And you can cram things into a prompt sometimes you can go beyond that sort of 1 megapixel
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A limit
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And you can actually get some pretty decent outcomes
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This one is pretty good I think one area where we had a little bit of a problem was
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I think the woman the woman looks good
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The women
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Often have long necks I'm not sure why
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And the prompt
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How to prompt actually contains long neck
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Another thing that it did was to
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Stop with the hand not really
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What's happening with the
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So she's behind the mirror
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She's supposed to
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What kind of coming out of the mirror
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And it's sort of
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The render
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Add step 28
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And I think actually this is the the
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Refined version is stopped rendering it to step 23
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And the Hand wasn't quite well formed
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In this type of situation what you might want to do is to increase the number of steps because I can sometimes give it an opportunity
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Talk to fix any problems
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There are other ways of dealing with problems like this for instance you
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This one you could easily going to photoshop and just
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Copy some of the Ivy and just cover that
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That wouldn't be a problem
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The other thing you could do we can use
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A type of model or type of
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Scheme known as an em
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Which can sometimes
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What tack
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Difficult issues
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For instance
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Bad looking hands
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And in fact I have put
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The prompts here
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Sometimes work
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And I find that the prompt
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What disgusting in the negative prompt
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Area
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Weird
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Those are sometimes very very helpful prompts because they just seem to tell the
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Don't don't have anything that looks
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Looks weird
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Anything that looks strange
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And it seems sometimes to solve problems
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Now in this particular design I'm trying to work with something that's fairly surrealistic
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So I don't want
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What's the prompts
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And then the negative prom
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Emit anything
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That might be surrealistic so weird might not be a negative
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Prompt that I really should have there because
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In a port
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Coming out of a window
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Coming out of a mere
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It's weird and you don't want to restrict the
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The creative
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A element within the the software
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The prompting needs to be careful
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Now this particular
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Is one which uses a very unusual
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It uses an unusual unusual process
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We start off
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A case sampler for the
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Base model and then we have another case sampler for the refined model
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So it's actually taking
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Base model and then it's sort of like putting it
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Into a similar process for the refined model
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This is non-standard
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But
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Wanted to do was to give you this particular
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Even though it's not really how we should be using
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St XL
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The theory behind it is that you use the
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Models in a very specific way with a base model doing most of the work
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And then the refiner model doing a tiny amount of work
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This is a an unusual setup which
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I found produce reasonably good results most of the time
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The entire process is taking a long time and that's because I've got my software for recording
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Running in the background
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And also
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This is a very long image if you're working with something like
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Like a 8 GB
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Graphics cards graphics card with 8 GB of RAM
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Is it going to start struggling
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Beyond that one megapixel
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So what happens in that situation is that you will get a bottleneck and the bottleneck
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Can actually occur with a case samp
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Most of the time
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Did the bottom like a curse with
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Vae decoder
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Variational
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Encoder decoder
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And that can produce
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Long delays when your vram is exhausted
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But if you have a very large image like this like the 2000
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You can actually get very slow case sample
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Iterations the step
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What's the refrigerator iterations
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This iterations can run very very slowly
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If your vram is exhausted which is why what happened here
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Now if you have a very powerful graphics card
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What I like you to do is to
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I'll include this particular
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Ask him and maybe what you might want to do is just to use it for inspiration
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We're not supposed to go beyond one megapixel really we're not supposed to
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In this particular design
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Goes beyond one megapixel
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Will it rain is supposed to use the refiner model with the same sampler
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As as the base model
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And this particular
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So it's it's a rule break
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This game is one
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I just want to
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Shave this with you
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Play get you to think in terms of
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You know where can I break the rules
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We know how it's supposed to work we're supposed to do
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Do most of the work with the with the base model
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And then
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With a base model here and then we work
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Quit the refin
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I also like
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The fact with
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Refiner the bass here
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As easy as it is to follow it is breaking the rules
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We're using the same sampler for the bass
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For the output
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The design is something similar to automatically 11:11
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Maybe not the best
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What's idea
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But maybe a good idea I don't know
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Is a very low D noise level here which
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Is allowing us to retain much of the detail from the original image
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Not in the in the final
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Image with the ref
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I actually like this and when I came across this image when I was planning this lecture
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I thought to myself you don't have forgotten about this
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I forgot about this somewhat unusual scheme
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And the way that it just seemed to work
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In many ways
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What's a lot better than the
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Which was supposed to use
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So I don't want you to have this
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Play around with it
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See how it differs from the schemes were supposed to use
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And maybe
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Maybe playoff it a little bit I like the idea of getting ideas from other users
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And sometimes being a little bit surprised by the results
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So this one is going to be available for you I think I will have a similar prompt or the same prompt
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We'll see what we can get
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