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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:04,096 A non-standard workflow 2 00:00:05,120 --> 00:00:07,168 Sdx will using configure 3 00:00:07,424 --> 00:00:12,032 And the two refined the two models the base model and the refiner model 4 00:00:12,288 --> 00:00:17,152 Was one of the early workflows was adapted actually from one of the early workflows 5 00:00:18,176 --> 00:00:19,200 What 6 00:00:20,480 --> 00:00:24,576 Someone created this I can't remember exactly who around the time that the 7 00:00:25,344 --> 00:00:27,648 Sdx beta version came out 8 00:00:27,904 --> 00:00:31,488 And I decided to play around with it I created a wide 9 00:00:31,744 --> 00:00:33,280 Which version of 10 00:00:33,536 --> 00:00:34,304 Landscape 11 00:00:35,328 --> 00:00:41,472 And once was supposed to really be working with images that are around 1,024 by 1,024 12 00:00:43,264 --> 00:00:44,288 1 megapixel 13 00:00:45,568 --> 00:00:46,336 This 14 00:00:46,592 --> 00:00:47,616 Extend things quite 15 00:00:48,128 --> 00:00:51,456 Extends to 2 megapixels roughly 2 megapixels 16 00:00:52,224 --> 00:00:54,272 With a landscape design 17 00:00:54,784 --> 00:00:56,320 Nearly two to one landscape 18 00:00:56,576 --> 00:00:57,600 Now with this one 19 00:00:57,856 --> 00:00:58,368 The 20 00:00:58,624 --> 00:00:59,136 What comes 21 00:00:59,392 --> 00:00:59,904 Pretty good 22 00:01:02,720 --> 00:01:04,000 Randomness of the 23 00:01:05,280 --> 00:01:06,304 Hear the prompt is 24 00:01:06,560 --> 00:01:09,120 One which includes a lot of detail 25 00:01:09,888 --> 00:01:13,472 Announce the software to really kind of play around with 26 00:01:13,728 --> 00:01:15,008 The ingredients 27 00:01:15,264 --> 00:01:16,288 To come up with something 28 00:01:16,800 --> 00:01:18,080 Usually involves a woman 29 00:01:18,336 --> 00:01:21,152 And a mirror and a lot of plants and butterflies 30 00:01:22,176 --> 00:01:22,944 Even though 31 00:01:23,200 --> 00:01:24,480 Typically what happens when you 32 00:01:24,736 --> 00:01:27,552 Can you increase the size outside of that sort of 1 m p 33 00:01:29,856 --> 00:01:31,392 Is clever prompt you can actually 34 00:01:31,648 --> 00:01:32,416 Keep get things 35 00:01:34,464 --> 00:01:35,488 It doesn't matter 36 00:01:35,744 --> 00:01:36,768 Weather 37 00:01:37,024 --> 00:01:38,304 What's the prompting and the 38 00:01:38,560 --> 00:01:39,328 Design 39 00:01:39,840 --> 00:01:43,168 Follow the older dogs method of around 1 megapixel 40 00:01:43,680 --> 00:01:44,448 If it works it 41 00:01:44,960 --> 00:01:48,032 Now with this one there are some issues with the outcome 42 00:01:48,288 --> 00:01:49,568 For instance with 43 00:01:49,824 --> 00:01:51,872 At what time are you working at the moment on 44 00:01:52,896 --> 00:01:54,432 Did this particular one which is rendering 45 00:01:54,944 --> 00:01:58,016 And that will produce a refined version here 46 00:01:58,272 --> 00:01:59,040 But this is 47 00:01:59,296 --> 00:02:01,088 Play previous version which was refined 48 00:02:01,600 --> 00:02:03,392 You can see it's kind of completely 49 00:02:05,184 --> 00:02:05,952 The designs 50 00:02:06,208 --> 00:02:07,488 Completely filled everything 51 00:02:08,000 --> 00:02:10,304 In in that 2 megapixel image 52 00:02:10,560 --> 00:02:12,096 Which approximately 2 megapixel image 53 00:02:13,632 --> 00:02:16,960 We've got the mirror we've got lots of Ivy we've got lots of butterflies 54 00:02:17,472 --> 00:02:19,776 As long as things just make sense 55 00:02:21,312 --> 00:02:25,920 And you can cram things into a prompt sometimes you can go beyond that sort of 1 megapixel 56 00:02:26,944 --> 00:02:27,712 A limit 57 00:02:27,968 --> 00:02:30,528 And you can actually get some pretty decent outcomes 58 00:02:31,040 --> 00:02:35,392 This one is pretty good I think one area where we had a little bit of a problem was 59 00:02:35,648 --> 00:02:37,696 I think the woman the woman looks good 60 00:02:42,816 --> 00:02:44,608 The women 61 00:02:44,864 --> 00:02:46,912 Often have long necks I'm not sure why 62 00:02:47,424 --> 00:02:48,704 And the prompt 63 00:02:48,960 --> 00:02:50,496 How to prompt actually contains long neck 64 00:02:51,264 --> 00:02:53,056 Another thing that it did was to 65 00:02:53,568 --> 00:02:56,896 Stop with the hand not really 66 00:02:59,712 --> 00:03:00,736 What's happening with the 67 00:03:00,992 --> 00:03:02,528 So she's behind the mirror 68 00:03:02,784 --> 00:03:03,296 She's supposed to 69 00:03:03,552 --> 00:03:04,832 What kind of coming out of the mirror 70 00:03:05,344 --> 00:03:06,368 And it's sort of 71 00:03:06,624 --> 00:03:07,392 The render 72 00:03:07,648 --> 00:03:09,696 Add step 28 73 00:03:10,464 --> 00:03:13,536 And I think actually this is the the 74 00:03:13,792 --> 00:03:16,608 Refined version is stopped rendering it to step 23 75 00:03:17,120 --> 00:03:19,680 And the Hand wasn't quite well formed 76 00:03:20,192 --> 00:03:25,568 In this type of situation what you might want to do is to increase the number of steps because I can sometimes give it an opportunity 77 00:03:26,080 --> 00:03:26,848 Talk to fix any problems 78 00:03:27,104 --> 00:03:30,176 There are other ways of dealing with problems like this for instance you 79 00:03:30,688 --> 00:03:32,992 This one you could easily going to photoshop and just 80 00:03:33,504 --> 00:03:35,552 Copy some of the Ivy and just cover that 81 00:03:35,808 --> 00:03:36,832 That wouldn't be a problem 82 00:03:37,600 --> 00:03:39,392 The other thing you could do we can use 83 00:03:40,416 --> 00:03:42,720 A type of model or type of 84 00:03:43,488 --> 00:03:44,768 Scheme known as an em 85 00:03:45,024 --> 00:03:46,048 Which can sometimes 86 00:03:46,816 --> 00:03:47,328 What tack 87 00:03:47,840 --> 00:03:49,120 Difficult issues 88 00:03:50,912 --> 00:03:51,680 For instance 89 00:03:53,984 --> 00:03:55,264 Bad looking hands 90 00:03:57,568 --> 00:03:58,848 And in fact I have put 91 00:03:59,104 --> 00:04:00,128 The prompts here 92 00:04:00,384 --> 00:04:01,408 Sometimes work 93 00:04:01,920 --> 00:04:03,968 And I find that the prompt 94 00:04:04,480 --> 00:04:07,040 What disgusting in the negative prompt 95 00:04:07,296 --> 00:04:08,064 Area 96 00:04:09,600 --> 00:04:10,112 Weird 97 00:04:10,368 --> 00:04:15,488 Those are sometimes very very helpful prompts because they just seem to tell the 98 00:04:17,791 --> 00:04:19,327 Don't don't have anything that looks 99 00:04:19,583 --> 00:04:20,095 Looks weird 100 00:04:20,351 --> 00:04:21,375 Anything that looks strange 101 00:04:21,631 --> 00:04:24,191 And it seems sometimes to solve problems 102 00:04:24,447 --> 00:04:29,311 Now in this particular design I'm trying to work with something that's fairly surrealistic 103 00:04:29,823 --> 00:04:30,591 So I don't want 104 00:04:30,847 --> 00:04:31,871 What's the prompts 105 00:04:32,383 --> 00:04:33,919 And then the negative prom 106 00:04:38,015 --> 00:04:39,551 Emit anything 107 00:04:39,807 --> 00:04:43,135 That might be surrealistic so weird might not be a negative 108 00:04:43,647 --> 00:04:45,695 Prompt that I really should have there because 109 00:04:48,511 --> 00:04:49,279 In a port 110 00:04:51,327 --> 00:04:52,607 Coming out of a window 111 00:04:52,863 --> 00:04:53,631 Coming out of a mere 112 00:04:54,143 --> 00:04:56,703 It's weird and you don't want to restrict the 113 00:04:59,007 --> 00:04:59,775 The creative 114 00:05:00,287 --> 00:05:02,591 A element within the the software 115 00:05:03,103 --> 00:05:04,383 The prompting needs to be careful 116 00:05:04,639 --> 00:05:05,663 Now this particular 117 00:05:07,967 --> 00:05:10,527 Is one which uses a very unusual 118 00:05:11,807 --> 00:05:15,135 It uses an unusual unusual process 119 00:05:15,391 --> 00:05:16,159 We start off 120 00:05:16,671 --> 00:05:18,463 A case sampler for the 121 00:05:18,975 --> 00:05:22,559 Base model and then we have another case sampler for the refined model 122 00:05:23,071 --> 00:05:24,607 So it's actually taking 123 00:05:25,887 --> 00:05:27,935 Base model and then it's sort of like putting it 124 00:05:28,447 --> 00:05:31,007 Into a similar process for the refined model 125 00:05:31,263 --> 00:05:32,543 This is non-standard 126 00:05:33,055 --> 00:05:33,567 But 127 00:05:33,823 --> 00:05:36,127 Wanted to do was to give you this particular 128 00:05:39,455 --> 00:05:42,783 Even though it's not really how we should be using 129 00:05:43,039 --> 00:05:44,319 St XL 130 00:05:44,575 --> 00:05:48,415 The theory behind it is that you use the 131 00:05:50,975 --> 00:05:55,071 Models in a very specific way with a base model doing most of the work 132 00:05:55,327 --> 00:05:57,631 And then the refiner model doing a tiny amount of work 133 00:05:58,143 --> 00:06:00,703 This is a an unusual setup which 134 00:06:02,239 --> 00:06:05,823 I found produce reasonably good results most of the time 135 00:06:06,079 --> 00:06:11,455 The entire process is taking a long time and that's because I've got my software for recording 136 00:06:12,479 --> 00:06:13,759 Running in the background 137 00:06:14,015 --> 00:06:15,039 And also 138 00:06:15,295 --> 00:06:18,367 This is a very long image if you're working with something like 139 00:06:18,623 --> 00:06:19,647 Like a 8 GB 140 00:06:20,159 --> 00:06:23,999 Graphics cards graphics card with 8 GB of RAM 141 00:06:25,023 --> 00:06:26,815 Is it going to start struggling 142 00:06:27,071 --> 00:06:28,607 Beyond that one megapixel 143 00:06:29,887 --> 00:06:33,727 So what happens in that situation is that you will get a bottleneck and the bottleneck 144 00:06:34,495 --> 00:06:36,031 Can actually occur with a case samp 145 00:06:36,287 --> 00:06:37,311 Most of the time 146 00:06:37,567 --> 00:06:38,847 Did the bottom like a curse with 147 00:06:39,103 --> 00:06:40,383 Vae decoder 148 00:06:42,431 --> 00:06:43,199 Variational 149 00:06:44,223 --> 00:06:45,503 Encoder decoder 150 00:06:46,015 --> 00:06:47,295 And that can produce 151 00:06:47,551 --> 00:06:50,367 Long delays when your vram is exhausted 152 00:06:50,879 --> 00:06:54,975 But if you have a very large image like this like the 2000 153 00:06:56,255 --> 00:06:58,303 You can actually get very slow case sample 154 00:06:59,071 --> 00:07:00,863 Iterations the step 155 00:07:01,119 --> 00:07:02,143 What's the refrigerator iterations 156 00:07:03,935 --> 00:07:05,983 This iterations can run very very slowly 157 00:07:06,751 --> 00:07:10,079 If your vram is exhausted which is why what happened here 158 00:07:10,335 --> 00:07:12,895 Now if you have a very powerful graphics card 159 00:07:13,151 --> 00:07:14,943 What I like you to do is to 160 00:07:16,223 --> 00:07:17,759 I'll include this particular 161 00:07:18,015 --> 00:07:22,111 Ask him and maybe what you might want to do is just to use it for inspiration 162 00:07:22,623 --> 00:07:27,743 We're not supposed to go beyond one megapixel really we're not supposed to 163 00:07:28,255 --> 00:07:30,047 In this particular design 164 00:07:30,303 --> 00:07:32,095 Goes beyond one megapixel 165 00:07:32,607 --> 00:07:36,703 Will it rain is supposed to use the refiner model with the same sampler 166 00:07:37,215 --> 00:07:39,263 As as the base model 167 00:07:39,519 --> 00:07:41,311 And this particular 168 00:07:43,615 --> 00:07:45,151 So it's it's a rule break 169 00:07:45,407 --> 00:07:46,687 This game is one 170 00:07:46,943 --> 00:07:47,967 I just want to 171 00:07:48,223 --> 00:07:49,503 Shave this with you 172 00:07:49,759 --> 00:07:51,295 Play get you to think in terms of 173 00:07:52,063 --> 00:07:53,599 You know where can I break the rules 174 00:07:53,855 --> 00:07:56,671 We know how it's supposed to work we're supposed to do 175 00:07:56,927 --> 00:07:59,743 Do most of the work with the with the base model 176 00:07:59,999 --> 00:08:00,767 And then 177 00:08:01,023 --> 00:08:03,327 With a base model here and then we work 178 00:08:03,583 --> 00:08:04,607 Quit the refin 179 00:08:05,119 --> 00:08:06,143 I also like 180 00:08:06,399 --> 00:08:08,191 The fact with 181 00:08:11,263 --> 00:08:13,055 Refiner the bass here 182 00:08:16,127 --> 00:08:18,943 As easy as it is to follow it is breaking the rules 183 00:08:19,199 --> 00:08:21,759 We're using the same sampler for the bass 184 00:08:22,527 --> 00:08:25,087 For the output 185 00:08:26,111 --> 00:08:30,207 The design is something similar to automatically 11:11 186 00:08:31,231 --> 00:08:32,767 Maybe not the best 187 00:08:33,023 --> 00:08:33,791 What's idea 188 00:08:34,303 --> 00:08:36,095 But maybe a good idea I don't know 189 00:08:36,351 --> 00:08:38,655 Is a very low D noise level here which 190 00:08:39,167 --> 00:08:43,007 Is allowing us to retain much of the detail from the original image 191 00:08:44,543 --> 00:08:46,079 Not in the in the final 192 00:08:46,335 --> 00:08:47,359 Image with the ref 193 00:08:48,383 --> 00:08:52,479 I actually like this and when I came across this image when I was planning this lecture 194 00:08:53,247 --> 00:08:55,295 I thought to myself you don't have forgotten about this 195 00:08:55,551 --> 00:08:58,623 I forgot about this somewhat unusual scheme 196 00:08:58,879 --> 00:09:00,671 And the way that it just seemed to work 197 00:09:01,695 --> 00:09:02,975 In many ways 198 00:09:03,231 --> 00:09:04,767 What's a lot better than the 199 00:09:06,047 --> 00:09:07,071 Which was supposed to use 200 00:09:07,583 --> 00:09:09,119 So I don't want you to have this 201 00:09:09,887 --> 00:09:10,655 Play around with it 202 00:09:11,167 --> 00:09:13,983 See how it differs from the schemes were supposed to use 203 00:09:14,495 --> 00:09:15,775 And maybe 204 00:09:16,543 --> 00:09:21,151 Maybe playoff it a little bit I like the idea of getting ideas from other users 205 00:09:21,407 --> 00:09:23,711 And sometimes being a little bit surprised by the results 206 00:09:24,479 --> 00:09:30,111 So this one is going to be available for you I think I will have a similar prompt or the same prompt 207 00:09:32,671 --> 00:09:33,695 We'll see what we can get 14238

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