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I'm sure you've probably noticed when you're using a web map that as you zoom in,
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the amount of information that's included on the map changes.
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I find this kind of a fascinating thing is that the people that
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designed these web maps had to make those decisions about,
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well, at this zoom level,
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what do we include?
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What's important to people? And what do we leave out?
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Then sometimes, it's useful to compare
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different web mapping services like say Google Maps,
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versus Esri's maps, just to see what kind of differences they made.
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Some decisions will be made by one company that are different from another,
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and I'm just curious in terms of map design.
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What the thought process was that they went through,
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what's the resulting map looks like.
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So, let's just have a quick look at this.
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So, in terms of scale and annotation,
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here we're looking at a map at Level 7,
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and so you can see things like they've got states labeled,
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some towns or cities I should say Pittsburgh,
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major bodies of water and so on.
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If we go in, this is actually a screenshot so this is Zoom Level 11.
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We're now seeing smaller towns,
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sort of more roads,
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more detail being added,
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and if we zoom in again,
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this is Level 17 we can see a lot more detail.
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So, we're actually getting things like paths through Central Park,
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individually street labels, you see
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there as well as building footprints, all kinds of things.
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So, different levels of detail at different scales.
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If we zoom in even more,
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you'll see here that we have more building footprints.
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These are probably bits of vegetation.
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It's been a long time since I've been to Central Park,
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I don't remember, contour lines,
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and so it's just useful to kind of have a look at this, look at the annotation,
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what design decisions were made,
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how this relates to scale and web mapping in particular.
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When looking at web maps,
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it's interesting to look at
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the different design decisions that were made for different base maps.
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So, for example here, this is Esri's default base map
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which is known as the topographic one that's what they call it,
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and so you can see the style, the design,
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the type of content that's their versus a different base map from Esri.
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This one is called Streets.
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So, it has a very different look to it,
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I think I'm assuming that the emphasis here was on navigation.
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So, the streets were more prominent.
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There's less detail in some ways,
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although we do have things like outlines of trees and there are building footprints,
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but they're a little more subtle than the other one perhaps.
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This is a different base map.
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This is called The Open Street Map version which is different again.
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It has very different style choices as well as the type of content that's included.
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We can have a satellite image as our base map with no annotation whatsoever.
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Then there's another version of the base map with
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some annotation but I'm assuming the reason that there's not
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much is that they don't want it to get in the way of you
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being able to visually interpret the image itself.
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So, that's just a quick way of looking at,
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I think I've probably done this a lot through these different segments,
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but I'm always trying to encourage you to think about,
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well, what does somebody else do?
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Why they do it that way?
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Do I like it? Is this something that would change?
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Just be more critical in
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a good way about what it is that you're looking at in terms of different maps.
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When you're creating your own maps,
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whether they're through ArcGIS online, or through ArcMap.
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You can set the scale at which different features become visible or invisible,
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pretty much in the same way that you would with
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a web map that you've seen the choices that someone else has made.
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So, for example here in ArcGIS online,
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or AGOL for short,
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you can set the scale visibility ranges they would call it.
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So, if you click on the little three circles here,
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you'll see that you can say
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Set Visibility Range and then there's a slider here for this particular.
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So, this is for the volcanoes feature class,
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and you can say that it's only visible when you zoom
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in to a certain scale or it becomes invisible,
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and you zoom out to a certain scale,
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and so that's very useful in terms of
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controlling the amount of information that somebody sees at a particular map scale.
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You can do this in ArcMap as well.
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You can set the scale range if you go under layer properties here,
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and you'll see "Don't show layer when zoomed out beyond," in this case 1-1,000,000.
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You could set it to be beyond 1-10 million,
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so these can be whatever you want.
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I'm just using these as examples and the idea
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is that you're again you're trying to control
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the amount of information that somebody sees.
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So you don't overwhelm them with
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too much information at a particular map scale that's really not that appropriate for it.
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So for example, if you're asking why set visibility range?
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Well, I like this example,
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I made this one, is that as I said, okay,
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I'm going to make it so that you can see
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every river and creek that's in this data set for the entire United States,
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and say, okay, here's a map of all the water routes in the United States,
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and of course it's completely useless.
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It's just this big blue blob at this map scale.
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So, what we should be doing is setting
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the visibility range or the zoom layering is another term that's used for this,
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so that at this map scale,
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you would not be able to see all of these features,
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because it's really not useful.
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It's not helping anybody to see them at this map scale.
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But if we set it so that they do become visible when we zoom in,
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then of course this would be completely appropriate as you can see
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the individual features at a scale where it's appropriate,
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where it's like, okay,
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yeah, it makes sense to me.
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It's not one big blue blob. That's all it really is.
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It is useful, it's a design question or decision that you have to make
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when you're making digital maps or ones
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that are going to be seen by people at different scales.
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There's an interesting relationship between symbology and map scale.
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Something that comes up when we're talking
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about this is that when you draw a line on a map,
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it's probably going to be wider or thicker than it really represents on the ground.
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A rule of thumb,
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this goes for printed maps more than ones on screen,
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but I imagine it's pretty much the same.
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So, when you're printing a map,
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anything thinner than 0.5 millimeters,
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half a millimeter is not going to print very well.
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So, that's why I think this rule of thumb has come up the way it has,
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is that if you have a line that's that thin,
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so half a millimeter wide,
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which is suppose things you're going to get.
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Let's just put it that way. Then at a scale of 1-50,000,
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that represents 25,000 millimeters on the ground which is actually 25 meters.
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If that's a road or a sidewalk or something like that, you think, okay,
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well, actually, if it's a road,
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it's not too bad, 25 meters.
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If it's a sidewalk, there are very few sidewalks that are 25 meters wide.
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But if you take that same thickness of line,
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0.5 millimeters, and put it on a map at 1-250,000,
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that same thickness of line now represents 125 meters across,
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and at 1-10 million,
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it's 5,000 meters across.
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Now, this may seem like I'm kind of being a bit ridiculous,
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but just think about it for a second.
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Let's say if you have that thin,
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thin line that you're using to represent say a road on a map of,
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this would be at that scale sort of maybe half of the United States or something,
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is that you're saying that that road is five kilometers wide.
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Not long, wide.
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Which of course is ridiculous.
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But I'm just trying to point out that there is
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this kind of design decision that's made is that there's
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an exaggeration of features that has to be made in order to
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symbolize them correctly when you're simplifying and
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generalizing the real-world to put it on a map,
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compromises are going to have to be made.
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So, this is just a way of kind of pointing that out that there's
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a relationship between the size of the symbol and the map scale.
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Scale also affects how things are represented.
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So, here we have a map of I would call this a regional scale,
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where we can see Philadelphia,
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New York, and so on.
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At this map scale,
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these are being shown as white circles with a black ring around it.
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Now, if I zoomed in and still showed
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that same symbol for those things at a larger map scale,
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now would be kind of ridiculous, wouldn't it?
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That makes no sense. So, the way that
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a real world object is symbolized will be related to scale.
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So, here you'll see that this is Washington,
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this makes a little more sense,
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is that we're now basically showing Washington as an area as opposed to a point.
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So, if we're zoomed out,
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an entire city might be shown as
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just one point symbol with a little circle, when we zoom in,
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we may decide to change that to an area
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and of course here it's actually shown as a very large area,
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and we might perhaps have a polygon,
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say for the city limits or something like that,
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shade that in order to be able to show where that actual city's located.
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Okay. So, that's just a way of relating scale to symbology
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which can change especially when you're using
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digital maps and web maps or interactive dynamic kind of maps.15473
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