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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:13,200 So, Modern Warfare 3's multiplayer end-all has been revealed, and is playable first on PlayStation tomorrow. 3 00:00:13,200 --> 00:00:14,680 But is it any good? 4 00:00:14,680 --> 00:00:17,200 Is Modern Warfare 3's multiplayer and warzone any good? 5 00:00:17,200 --> 00:00:20,680 Today we're going to be tackling that question from my point of view, so feel free to add 6 00:00:20,680 --> 00:00:21,680 to the conversation if you'd like. 7 00:00:21,680 --> 00:00:25,560 If you enjoyed the video, you find it at all insightful, do me a favor and drop a like on it 9 00:00:25,560 --> 00:00:27,280 And if you're new to the channel, consider subscribing to stay up to date with all things 10 00:00:27,280 --> 00:00:28,280 Modern Warfare 3. 11 00:00:28,280 --> 00:00:29,640 We're only just getting started. 12 00:00:29,640 --> 00:00:31,800 We've got a lot of upcoming you won't want to miss. 13 00:00:31,800 --> 00:00:33,400 But for now, let's jump into it. 14 00:00:33,400 --> 00:00:34,400 So let's set some parameters. 15 00:00:34,400 --> 00:00:38,360 First, I want to touch on a few things that are relatively baseline, but then we'll dive 16 00:00:38,360 --> 00:00:41,060 into multiplayer, warzone, and then zombies. 17 00:00:41,060 --> 00:00:42,360 All of this is subjective. 18 00:00:42,360 --> 00:00:46,680 All of this, of course, if I'm brutally honest, I'm also going to forget a million things. 19 00:00:46,680 --> 00:00:49,720 I'm trying to get my thoughts here composed and get this out to you guys before I board 20 00:00:49,720 --> 00:00:53,380 my plane to head back home tonight, but I'm hoping I don't miss too much. 21 00:00:53,380 --> 00:00:55,720 But anyways, first, top level. 22 00:00:55,720 --> 00:00:57,280 It's not Modern Warfare 2. 23 00:00:57,280 --> 00:01:02,400 That's perhaps the biggest thing that I can say that it is fundamentally not Modern Warfare 2. 25 00:01:02,400 --> 00:01:05,820 And for those that follow the channel, you'll know what that statement means to me, someone 26 00:01:05,820 --> 00:01:08,400 who's been hypercritical of the game the entire past year. 27 00:01:08,400 --> 00:01:11,280 Now, the argument that it's just DLC, sure, go ahead. 28 00:01:11,280 --> 00:01:14,420 You can absolutely make that because there is a ton of similarities that I'm sure you 29 00:01:14,420 --> 00:01:15,420 can pick out. 30 00:01:15,420 --> 00:01:19,960 But in terms of gameplay, feel, pacing, loop, all that, it's not Modern Warfare 2. 31 00:01:19,960 --> 00:01:21,680 But let's talk about multiplayer in particular. 32 00:01:21,680 --> 00:01:26,440 I do think that MP this year is just much more fluid than Modern Warfare 2. 33 00:01:26,440 --> 00:01:30,300 And while we're familiar with all these maps and while I'm looking forward to new maps 34 00:01:30,300 --> 00:01:34,620 in the future as well with the seasonal updates to follow, immediately speaking, it felt cool 35 00:01:34,620 --> 00:01:38,860 to play on some of these maps that I loved and have missed out in some cases for 14 years, 36 00:01:38,860 --> 00:01:40,280 as crazy as that sounds. 37 00:01:40,280 --> 00:01:43,760 Back in early August, I also had the opportunity to play Invasion in Karachi at the Sledgehammer 38 00:01:43,760 --> 00:01:46,320 Studios, and I think those played pretty well also. 39 00:01:46,320 --> 00:01:49,720 I don't think that I'll mind as much since we'll have Ground War and it'll only be a 40 00:01:49,720 --> 00:01:53,800 month or so until season one drops and we have brand new maps accompanying all of this, 41 00:01:53,800 --> 00:01:58,720 but the base offering feels like a mixture of new Call of Duty and old, which is a unique 42 00:01:58,720 --> 00:02:00,840 and interesting feeling once you get your hands on it. 43 00:02:00,840 --> 00:02:04,960 Movement, probably one of the biggest marketed items to people like you or I, the ones who 44 00:02:04,960 --> 00:02:08,760 actively seek out additional media for Call of Duty, it to me felt fluid. 45 00:02:08,760 --> 00:02:13,120 Warzone, something still may kind of feel off, maybe that's a bit placebo and I'm just 46 00:02:13,120 --> 00:02:16,080 in my head about that, but multiplayer at least felt fine to me. 47 00:02:16,080 --> 00:02:20,480 I was comparing it to kind of a cross between Vanguard and Modern Warfare 2019's movement. 48 00:02:20,480 --> 00:02:23,960 It felt a bit more refined than Vanguard, but not to the point of Modern Warfare 2019 49 00:02:23,960 --> 00:02:24,960 where it was genuinely busted. 50 00:02:24,960 --> 00:02:28,760 For those that don't know and aren't aware, slide canceling in Modern Warfare 2019 was 51 00:02:28,760 --> 00:02:30,000 genuinely a game bug. 52 00:02:30,000 --> 00:02:34,280 It wasn't ever meant to be a thing, and it reset your attack sprint in the process, and 53 00:02:34,280 --> 00:02:35,680 why it was the air quote "meta". 54 00:02:35,680 --> 00:02:37,960 It allowed players to zoom around the maps. 55 00:02:37,960 --> 00:02:41,600 The overall fluidity, again, I felt like it was a mix, not necessarily of Vanguard in 56 00:02:41,600 --> 00:02:44,800 this case, but a mix of Modern Warfare 2019 and Modern Warfare 2. 57 00:02:44,800 --> 00:02:49,680 You can tell it's the new engine, and thus feels almost a bit cartoony like Modern Warfare 58 00:02:49,680 --> 00:02:53,160 2, but it's not nearly as restrictive as Modern Warfare 2. 59 00:02:53,160 --> 00:02:57,320 But I wouldn't also quite say it's as free and as over the top and kind of cheesy movement 60 00:02:57,320 --> 00:02:59,160 mechanics as Modern Warfare 2019. 61 00:02:59,160 --> 00:03:03,280 Now, TTK, I'm honestly and surprisingly a big fan of this. 62 00:03:03,280 --> 00:03:07,760 Maybe at times it might even be too slow, but it gives cadence to accurate shots, making 63 00:03:07,760 --> 00:03:11,280 more consistent and accurate shooters the ones who excel in this game, something that 64 00:03:11,280 --> 00:03:16,120 to me indicates more gun skill rather than just who shot first like we have in Modern 65 00:03:16,120 --> 00:03:18,480 Warfare 2, and even to a degree in Modern Warfare 2019. 66 00:03:18,480 --> 00:03:22,040 If there's a guy camping in the corner waiting for me because that's the only way he feels 67 00:03:22,040 --> 00:03:26,760 capable of getting a kill, I will have time to turn on a dime, 180, return fire, maybe 68 00:03:26,760 --> 00:03:29,520 even get that kill to be mine and not die. 69 00:03:29,520 --> 00:03:32,560 Modern Warfare 2019 or Modern Warfare 2, you never have the ability to do that. 70 00:03:32,560 --> 00:03:34,800 It was just a matter of who shot first. 71 00:03:34,800 --> 00:03:39,200 So I'm all for finding that balance with a little bit higher of a TTK that can hopefully 72 00:03:39,200 --> 00:03:41,720 reward players with more accurate shots. 73 00:03:41,720 --> 00:03:45,920 Now, aim assist is one thing that I got asked a lot on stream about, and this was one that 74 00:03:45,920 --> 00:03:51,520 I don't know for sure, but it did kind of feel like it might have been decreased a bit, 75 00:03:51,520 --> 00:03:55,440 which I'd be all for, but I just also don't know for sure. 76 00:03:55,440 --> 00:03:59,340 My settings, I don't think were perfect in regards to how my controller is usually set 77 00:03:59,340 --> 00:04:04,040 up when it comes to my games back home on my own setup versus setting up and then having 78 00:04:04,040 --> 00:04:06,680 to readjust everything to how I normally like it. 79 00:04:06,680 --> 00:04:10,080 I probably missed one or two things here whenever going through all my settings, so it might 80 00:04:10,080 --> 00:04:14,240 just be a product of that, but I also heard a bunch of pros talking about that as well, 81 00:04:14,240 --> 00:04:18,160 where they said it felt also a tad weaker, which again, I'm entirely for. 82 00:04:18,160 --> 00:04:22,520 I play on controller, fully recognize how crazy and out of pocket it's become in Modern 83 00:04:22,520 --> 00:04:26,600 Warfare 2 and Warzone, so I'm totally cool with that being downgraded a bit here with 84 00:04:26,600 --> 00:04:29,480 it, but anyways, that's something that you might want to consider as well. 85 00:04:29,480 --> 00:04:33,480 Honestly, as stupid and gimmicky as it is to say, I'm very happy that we're returning 86 00:04:33,480 --> 00:04:35,280 to air quote "normal." 87 00:04:35,280 --> 00:04:39,360 The minimap with red dots, movement coming back, a perk system that isn't on a time 88 00:04:39,360 --> 00:04:41,600 basis, and so many other things. 89 00:04:41,600 --> 00:04:45,520 That stuff, as stupid as it sounds, because it should be just basic Call of Duty stuff 90 00:04:45,520 --> 00:04:50,000 and fundamentals that shouldn't be touched, I'm happy that we have that stuff back again. 91 00:04:50,000 --> 00:04:53,180 I can't believe that some of this stuff went an entire year, and in some cases for things 92 00:04:53,180 --> 00:04:57,360 like red dots on the minimap, two years at that point, I can't believe it was never reverted 93 00:04:57,360 --> 00:05:00,380 back within those main years of those games. 94 00:05:00,380 --> 00:05:01,780 Map voting, I also see as a win. 95 00:05:01,780 --> 00:05:02,780 I love that. 96 00:05:02,780 --> 00:05:06,200 Hopefully, it's something that leads to less disbanding in multiplayer lobbies, the create 97 00:05:06,200 --> 00:05:07,660 a class and perk system. 98 00:05:07,660 --> 00:05:11,220 From hearing behind the scenes stuff of what happened and how they had to readjust this 99 00:05:11,220 --> 00:05:15,200 on a very short timetable, I'm okay with what we got here at this. 100 00:05:15,200 --> 00:05:19,060 I think that it's something that still allows for more air quote "unique" aspect to creating 101 00:05:19,060 --> 00:05:23,000 a class, but it also still feels familiar with the perks and how those are laid out. 102 00:05:23,000 --> 00:05:26,240 The new attachment filter in the gunsmith is something that I think will make it mixing 103 00:05:26,240 --> 00:05:30,760 with detailed stats incredibly comprehensive and very easy to understand, as opposed to 104 00:05:30,760 --> 00:05:35,680 Modern Warfare 2 trying to be comprehensive, but not being very user-friendly in that aspect. 105 00:05:35,680 --> 00:05:37,280 Happy with all that kind of stuff. 106 00:05:37,280 --> 00:05:40,000 Let's talk about some stuff that I definitely think needs to be changed. 107 00:05:40,000 --> 00:05:45,340 The big, big thing to me that I cannot get over and the one that I'm assuming is going 108 00:05:45,340 --> 00:05:46,340 to be changed. 109 00:05:46,340 --> 00:05:50,260 It's one of those things that I don't think that they just had enough information playing in-house. 111 00:05:50,260 --> 00:05:53,840 Once you get it out to the masses, once you start getting a ton of players playing the 112 00:05:53,840 --> 00:05:57,100 game, that's going to give you millions more data points than you could ever have by just 113 00:05:57,100 --> 00:06:01,340 simply testing with QA in-house or by playing with developers in-house. 114 00:06:01,340 --> 00:06:07,700 But battle rage is something that went from a field upgrade in Modern Warfare 2 to now a tactical. 116 00:06:07,700 --> 00:06:10,640 For those that don't know what battle rage is, if you activate it, it's something that 117 00:06:10,640 --> 00:06:15,040 will continuously replenish your health for the duration that it is active. 118 00:06:15,040 --> 00:06:16,960 It's something that doesn't matter if you get shot. 119 00:06:16,960 --> 00:06:20,180 There is no cool down on when that actually starts to regen your health. 120 00:06:20,180 --> 00:06:22,320 The moment you get shot, it regens your health back up. 121 00:06:22,320 --> 00:06:26,320 Whereas previously, I think it's about a five second cool down before your regen starts. 122 00:06:26,320 --> 00:06:28,360 That's kind of like the standard across all Call of Duty games. 123 00:06:28,360 --> 00:06:31,320 It's varied in some, but usually it's around five seconds. 124 00:06:31,320 --> 00:06:35,520 With battle rage, it's something that just immediately starts to regen that health again. 125 00:06:35,520 --> 00:06:39,760 So this, it's now gone from a field upgrade to a tactical. 126 00:06:39,760 --> 00:06:41,640 Something that you can use every single life. 127 00:06:41,640 --> 00:06:44,600 And in some cases, if you have the right vest attached, you'll have two. 128 00:06:44,600 --> 00:06:48,680 Or in some cases, again, you can have that sort of restock style vest that will give 129 00:06:48,680 --> 00:06:52,840 you replenishing of your lethals and tacticals every 25 seconds. 130 00:06:52,840 --> 00:06:57,280 And you'll have it for about 15 seconds or so, 10 or 15, I'd say, for battle rage. 131 00:06:57,280 --> 00:07:02,020 So whenever you activate it, at least once a life, if you have this, it's something that 132 00:07:02,020 --> 00:07:03,960 almost makes you like a super soldier. 133 00:07:03,960 --> 00:07:06,920 It's very hard to kill you if you have this active. 134 00:07:06,920 --> 00:07:09,560 And some of the clips I've seen are just absolutely wild. 135 00:07:09,560 --> 00:07:13,200 Some of the clips that happened to me, some of the ones that I've actually had for myself, 136 00:07:13,200 --> 00:07:17,920 and some of the ones that I've seen come out of COD Next, that needs to be changed for sure. 138 00:07:17,920 --> 00:07:20,680 It was a good joke, guys, but April Fools isn't for another half year here. 139 00:07:20,680 --> 00:07:24,240 The spawns, I definitely think also are pretty horrendous. 140 00:07:24,240 --> 00:07:25,760 Listen, I'll be totally blunt with you. 141 00:07:25,760 --> 00:07:30,280 I think that some of those spawns might be some of the worst we've seen in a long time. 142 00:07:30,280 --> 00:07:34,080 And especially it's weird because it's TDM, kill confirmed, and other modes like that that 143 00:07:34,080 --> 00:07:36,200 I ended up seeing really bad spawns on. 144 00:07:36,200 --> 00:07:39,880 Stuff that it's not usually supposed to be sticky spawns, but instead, whereas we should 145 00:07:39,880 --> 00:07:42,800 be flipping out to the other side of the map, let's take High Rise for example. 146 00:07:42,800 --> 00:07:47,000 TDM and kill confirmed spawns, you could end up being trapped in one of the back rooms 147 00:07:47,000 --> 00:07:49,760 of either side of the office or that cafe. 148 00:07:49,760 --> 00:07:53,600 Doesn't matter which, you can be pushed up into those areas and you'll still spawn there. 149 00:07:53,600 --> 00:07:56,080 So that's something that will definitely take time again. 150 00:07:56,080 --> 00:08:00,720 That is absolutely one of those things that I think will be fixed out here in the very near future. 152 00:08:00,720 --> 00:08:05,560 But again, it comes down to how much data is available whenever you end up giving it to the masses. 154 00:08:05,560 --> 00:08:09,880 In-house versus actually playing with hundreds of thousands, if not millions of players, 155 00:08:09,880 --> 00:08:13,640 you're going to get so much more data on, okay, that's a bad spawn or we need to adjust 156 00:08:13,640 --> 00:08:18,280 this spawn point where alternative locations that aren't as hot on that heat map for where 157 00:08:18,280 --> 00:08:20,120 players are during spawns. 158 00:08:20,120 --> 00:08:21,960 You're going to get so much more information out of that. 159 00:08:21,960 --> 00:08:25,440 So that's something that will definitely be fixed, but right now definitely needs improvement. 160 00:08:25,440 --> 00:08:27,320 Also I'm just going to preemptively throw it out there. 161 00:08:27,320 --> 00:08:30,840 You know, skill-based matchmaking is already going to be a thing, so fingers crossed that 162 00:08:30,840 --> 00:08:33,760 gets toned down, but also not getting my hopes up too much. 163 00:08:33,760 --> 00:08:39,160 And the final like real big thing that I have, I guess you could say gripes with is some of the visibility. 165 00:08:39,160 --> 00:08:40,520 It's just pretty rough at times. 166 00:08:40,520 --> 00:08:44,500 There's no real indicators or if there are, there are diamonds sometimes above players' 167 00:08:44,500 --> 00:08:46,660 heads, but they're not super visible. 168 00:08:46,660 --> 00:08:50,640 There's no full names here it seemed like, but one thing that I was really surprised 169 00:08:50,640 --> 00:08:55,080 that we didn't see is that they had kind of like outlines when we played in August back 170 00:08:55,080 --> 00:08:59,880 at Sledgehammer Studio where it gave a much more clear defined location of where an enemy 171 00:08:59,880 --> 00:09:02,160 is which I guess could be both good or bad. 172 00:09:02,160 --> 00:09:06,720 It could give away your position, but also it makes being able to spot enemies much easier. 173 00:09:06,720 --> 00:09:09,240 Whereas a lot of the times you'll see people blend in very well. 174 00:09:09,240 --> 00:09:12,640 And one thing that you probably don't have to worry about too much this year because Modern 175 00:09:12,640 --> 00:09:16,000 Warfare 2 is coming into Modern Warfare 3 is you're probably going to have some people 176 00:09:16,000 --> 00:09:18,720 that stick out like sore thumbs anyway with the operators they choose. 177 00:09:18,720 --> 00:09:22,880 But the basic fundamentals of visibility, it still feels like there could be more done 178 00:09:22,880 --> 00:09:28,160 here to this, whether that be full name tags, whether that be much more clearly defined 179 00:09:28,160 --> 00:09:29,560 diamonds above players' heads. 180 00:09:29,560 --> 00:09:31,880 Again, not like what we had in this build. 181 00:09:31,880 --> 00:09:36,080 And also if there's going to be something like outlines or those sort of like shoulder 182 00:09:36,080 --> 00:09:39,960 lights like we had in Black Ops 4, any of that kind of stuff I think could work. 183 00:09:39,960 --> 00:09:42,440 But right now there's still a little bit of work to be done. 184 00:09:42,440 --> 00:09:45,940 But anyways, that's the multiplayer stuff here, both good and bad that I picked up on 185 00:09:45,940 --> 00:09:48,520 here out of my couple of hours of game time. 186 00:09:48,520 --> 00:09:50,200 Warzone, let's talk about that. 187 00:09:50,200 --> 00:09:56,320 Firstly, the map itself, lots of inspiration I think from the prior like best parts of maps. 189 00:09:56,320 --> 00:10:00,360 It seems like they're trying to take what worked elsewhere and then re-add it into this new 190 00:10:00,360 --> 00:10:02,480 amalgamation of what we've seen so far. 191 00:10:02,480 --> 00:10:06,800 And it feels like Verdansk was a heavy inspiration in a lot of the base structure here for this. 192 00:10:06,800 --> 00:10:10,760 I'm not saying that it's trying to be Verdansk, but it seems like there's a lot of areas that 193 00:10:10,760 --> 00:10:14,540 when you look at Verdansk and what people liked, there seems to be a little bit here 194 00:10:14,540 --> 00:10:16,880 that it was that basic inspiration for it. 195 00:10:16,880 --> 00:10:20,680 There also are some cool classic maps I've already found like Countdown and C-Town in 196 00:10:20,680 --> 00:10:22,420 the map, so that's pretty cool. 197 00:10:22,420 --> 00:10:27,120 The overall flow of it, I really only played like three matches or so here, maybe four. 198 00:10:27,120 --> 00:10:31,960 And it really was just I think still tough to discern exactly how the map will flow. 199 00:10:31,960 --> 00:10:37,160 We'll touch on it in just a second that there are still some things with the map that I would like to see done. 201 00:10:37,160 --> 00:10:42,880 But anyways, the map itself, we'd like to have a little bit more time to sort of digest that kind of stuff. 203 00:10:42,080 --> 00:10:47,820 But when we talk about Warzone itself, we did learn of a lot of gameplay changes, major ones at that. 205 00:10:47,820 --> 00:10:52,120 For a quick rundown here, looking at my notes app from whenever we talked with Raven, UI 206 00:10:52,120 --> 00:10:56,520 is going to be updated within Warzone where red dots are going to return on the minimap as well. 208 00:10:56,520 --> 00:11:00,640 So if you fire in a certain area with an unsuppressed weapon, you will show up on that. 209 00:11:00,640 --> 00:11:04,560 There's an updated tack map color, weapon and loot rarity, the colors coming are back 210 00:11:04,560 --> 00:11:05,840 with that, which is great. 211 00:11:05,840 --> 00:11:10,240 I honestly felt like Warzone that we have right now is so drab and lifeless because 212 00:11:10,240 --> 00:11:14,440 there is no sort of indicator that offers that pop of eye-catching color. 213 00:11:14,440 --> 00:11:18,160 I don't know if that's just me and the nerd part of color theory, but that's just something 214 00:11:18,160 --> 00:11:19,760 that's always stuck with me. 215 00:11:19,760 --> 00:11:23,600 Ammo now has dedicated backpack slots for storage, which means that you will not have 216 00:11:23,600 --> 00:11:25,800 to pick up ammo immediately. 217 00:11:25,800 --> 00:11:26,880 You'll be able to pick up everything. 218 00:11:26,880 --> 00:11:29,980 The only ammo you have to pick up is if you want extra stacks of that. 219 00:11:29,980 --> 00:11:31,760 So that's a huge win in my opinion. 220 00:11:31,760 --> 00:11:34,560 The armor on the HUD is now blue once again. 221 00:11:34,560 --> 00:11:38,520 Additional quality of life stuff, 150 HP at base once again. 222 00:11:38,520 --> 00:11:42,440 There's improved faster pacing with circle closing time and size rebalancing. 223 00:11:42,440 --> 00:11:44,880 The gas mask can now be equipped manually. 224 00:11:44,880 --> 00:11:47,640 Tier gas grenades can now be countered with a gas mask. 225 00:11:47,640 --> 00:11:50,880 Players will always have a pistol when they go in the water, which is definitely nice. 226 00:11:50,880 --> 00:11:55,160 I hated having to take a pistol or have a clash that always had a pistol just in case. 227 00:11:55,160 --> 00:11:57,480 That's not going to allow us to see a free passive source. 228 00:11:57,480 --> 00:11:59,400 We're going to see a couple of new perks introduced. 229 00:11:59,400 --> 00:12:01,640 Shrouded drops a smoke grenade when downed. 230 00:12:01,640 --> 00:12:04,760 Irradiated allows you to move faster and take less damage in the gas. 231 00:12:04,760 --> 00:12:07,260 And Resolute increases movement speed when damaged. 232 00:12:07,260 --> 00:12:12,440 An additional change to an existing perk is that Ghost now requires movement to end up activating. 234 00:12:12,440 --> 00:12:14,360 So I'm a fan of all of that kind of stuff. 235 00:12:14,360 --> 00:12:16,460 That and sniper one shots being back. 236 00:12:16,460 --> 00:12:17,800 Nice little preview here at this. 237 00:12:17,800 --> 00:12:21,440 Obviously we didn't really get a whole ton of hands on time, but it kind of felt like 238 00:12:21,440 --> 00:12:27,220 again a mixture of this now new movement system, this new fluidity, but also it still did feel 239 00:12:27,220 --> 00:12:32,600 like there was kind of a base of that modern warfare 2 feel where I'll say it now, even 240 00:12:32,600 --> 00:12:38,460 though I've adjusted quite a bit since the game launched, Warzone 2 still does feel a bit clunky. 242 00:12:38,460 --> 00:12:42,540 I don't know again if it was just sort of placebo effected in my head, but it didn't 243 00:12:42,540 --> 00:12:46,660 necessarily feel as fluid as modern warfare 3, but it definitely felt better. 244 00:12:46,660 --> 00:12:48,880 I will tell you that 100% it felt better. 245 00:12:48,880 --> 00:12:52,240 If you are somebody that likes that fluid movement, it just still felt like there could 246 00:12:52,240 --> 00:12:54,860 be a little bit done for it. 247 00:12:54,860 --> 00:12:58,060 Also Oh, one thing I forgot to mention is that the stim boosts are back as well. 248 00:12:58,060 --> 00:13:00,860 So if you do that, you're going to be zooming around the map again. 249 00:13:00,860 --> 00:13:04,040 Now that said, there is absolutely some stuff that could use some work. 250 00:13:04,040 --> 00:13:07,020 One thing that carries over from multiplayer is battle rage. 251 00:13:07,020 --> 00:13:08,240 That's still insane. 252 00:13:08,240 --> 00:13:12,540 I pulled off way too many clips and too many kills with that active that I should not have. 253 00:13:12,540 --> 00:13:14,060 So nerf that. 254 00:13:14,060 --> 00:13:15,060 Definitely hope we see that. 255 00:13:15,060 --> 00:13:18,020 But I also think the map itself could be built out quite a bit more. 256 00:13:18,020 --> 00:13:21,220 There felt like there was a lot of open and dead space here at this. 257 00:13:21,220 --> 00:13:25,180 And I don't know if that's because the map's still in alpha, the mode's still in alpha, 258 00:13:25,180 --> 00:13:28,400 or if it's something that that's going to be the final thing. 259 00:13:28,400 --> 00:13:30,220 And we're going to have a lot of open fields. 260 00:13:30,220 --> 00:13:34,760 Granted, Al-Mazra is still a lot of open space right now, but it seems like when you're trying 261 00:13:34,760 --> 00:13:39,380 to make the whole thing a more urban feeling, it feels weird to have so much open space, 262 00:13:39,380 --> 00:13:40,540 if that makes sense. 263 00:13:40,540 --> 00:13:44,620 So I don't know if we'll see that expanded upon, but that's one thing that I do kind of hope. 265 00:13:44,620 --> 00:13:47,340 The build that we had also didn't let us create custom classes. 266 00:13:47,340 --> 00:13:50,520 So I'm hoping that's not an indication of a launch date like we had last year. 267 00:13:50,520 --> 00:13:53,300 We didn't have custom classes, but I can't imagine that's the case. 268 00:13:53,300 --> 00:13:55,620 Ultimately, I'm kind of impartial on Warzone right now. 269 00:13:55,620 --> 00:13:58,180 Again, only having like three to four matches. 270 00:13:58,180 --> 00:14:03,060 It feels like I need more time to digest this and also a little bit more to just think on it. 272 00:14:03,060 --> 00:14:06,120 The other thing is that Raven is attempting to cook again, which is definitely nice because 273 00:14:06,120 --> 00:14:11,140 it's nice to see these strides forward rather than this past entire year has been covering 274 00:14:11,140 --> 00:14:16,440 tracks and going backwards, getting to where we essentially were at the end of Warzone 1. 276 00:14:16,440 --> 00:14:19,280 So to be able to now push forward again is definitely nice. 277 00:14:19,280 --> 00:14:22,660 Now zombies, the final thing that I want to touch on here with this, well, this one, it's 278 00:14:22,660 --> 00:14:25,340 going to be a really niche game mode, I think. 279 00:14:25,340 --> 00:14:26,600 Now okay, here's the thing. 280 00:14:26,600 --> 00:14:32,440 If you go in with zero, and I mean zero expectation for zombies, if you're a round-based fan and 281 00:14:32,440 --> 00:14:35,500 you have any expectation, you're probably not going to like it. 282 00:14:35,500 --> 00:14:38,100 But if you have zero expectation, you might like it. 283 00:14:38,100 --> 00:14:43,840 If you're a DMZ fan and you go in with zero expectation that'll be exactly like DMZ, you'll like it. 285 00:14:43,840 --> 00:14:49,080 But again, I think if you have any sort of preconception of what this will be, you won't like it too much. 287 00:14:49,080 --> 00:14:52,860 It's not zombies, it's not DMZ, it's kind of a strange mashup of both. 288 00:14:52,860 --> 00:14:57,740 If you look at it for what it is, which if we're being realistic is probably a filler, 289 00:14:57,740 --> 00:15:02,400 gap year mode that got added and kind of got lucky that Outbreak kind of already existed, 290 00:15:02,400 --> 00:15:07,140 that they could build off the backbone of DMZ, and this is just going to be the best 291 00:15:07,140 --> 00:15:11,860 of what they had in like an 18-month developmental period, well, that's what you have. 292 00:15:11,860 --> 00:15:16,540 If you go in with that mindset and understanding of the circumstances around it, it's not a bad mode at all. 294 00:15:16,540 --> 00:15:19,580 But other than that, I think it may fall short of plenty of people's expectations. 295 00:15:19,580 --> 00:15:23,060 If you're going in thinking it's going to be zombies like you knew, it's not. 296 00:15:23,060 --> 00:15:27,140 I mean, even the trailer says, "Forget what you know," because it is so different. 297 00:15:27,140 --> 00:15:30,780 But it does have the capacity to be fun, it does have the capacity for replayability, 298 00:15:30,780 --> 00:15:35,360 it's just a very different zombies mode, if that makes sense. 299 00:15:35,360 --> 00:15:39,080 But again, good or bad is entirely on how you approach it. 300 00:15:39,080 --> 00:15:43,160 That's going to entirely dictate, I think, what you get out of that game mode. 301 00:15:43,160 --> 00:15:47,760 But that said, that is the mode that we've talked about, but the big question is, should 302 00:15:47,760 --> 00:15:50,200 you pay for this, air quote, DLC? 303 00:15:50,200 --> 00:15:54,440 Listen, I certainly understand the argument because every game from here on out is going 304 00:15:54,440 --> 00:15:58,240 to be built on the same unified engine now, so it's certainly going to be much harder 305 00:15:58,240 --> 00:15:59,880 to distinguish one from another. 306 00:15:59,880 --> 00:16:04,700 Absolutely, this looks, may feel like a DLC to a lot of players, but if you find a campaign, 307 00:16:04,700 --> 00:16:08,740 a refined multiplayer with a year of new content to follow, and a new experience for zombies 308 00:16:08,740 --> 00:16:10,740 worth it, sure thing, buy it. 309 00:16:10,740 --> 00:16:12,140 If not, don't. 310 00:16:12,140 --> 00:16:13,500 Trust me, I don't care. 311 00:16:13,500 --> 00:16:16,960 I don't want to tell you guys what to do, I'm just here to give you guys the information 312 00:16:16,960 --> 00:16:20,780 and give you an understanding of what you have on offer here upcoming. 313 00:16:20,780 --> 00:16:25,540 If I'm just basing this on COD Next, MP felt fluid and smooth, Warzone felt refined, still 314 00:16:25,540 --> 00:16:28,380 would like to see a bit done with that, but it steps in the right direction. 315 00:16:28,380 --> 00:16:33,880 I didn't leave this event wondering how the hell so much was off the mark like I did last year. 317 00:16:33,880 --> 00:16:35,360 Last year, I was disappointed from the get-go. 318 00:16:35,360 --> 00:16:37,800 This time, I'm actually looking forward to playing the beta here again. 319 00:16:37,800 --> 00:16:42,360 I'm looking forward to jumping in, seeing how it plays on PS5, on my PC, and my personal 320 00:16:42,360 --> 00:16:45,160 rig, and then finally getting into the main year of support. 321 00:16:45,160 --> 00:16:47,340 Will I like it five months down the road? 322 00:16:47,340 --> 00:16:50,960 Who knows, but right now, I'm at least more optimistic than I was last year, and that's 323 00:16:50,960 --> 00:16:56,440 something that, as somebody who has been so disappointed this past year, I'm taking that as a win. 325 00:16:56,440 --> 00:17:01,080 But living how I felt, this game is the game that we should have had a year ago. 326 00:17:01,080 --> 00:17:02,940 Does it warrant your second dose of $70? 327 00:17:02,940 --> 00:17:04,900 Again, that's entirely up to you. 328 00:17:04,900 --> 00:17:08,340 But when I tell you this is the game that myself and many others pitched with our feedback 329 00:17:08,340 --> 00:17:13,160 to Infinity Ward that was entirely ignored for a whole year, I mean it. 330 00:17:13,160 --> 00:17:16,700 Every major aspect of this multiplayer is something that was pitched from February to 331 00:17:16,700 --> 00:17:20,860 September at some point during that window of the last year leading up to Modern Warfare 332 00:17:20,860 --> 00:17:23,780 2, but never made it for whatever reason Infinity Ward would pull out. 333 00:17:23,780 --> 00:17:26,340 End of the day, play it, don't play it. 334 00:17:26,340 --> 00:17:30,100 It's free to play on PlayStation as of later this weekend and same on PC and Xbox as of 335 00:17:30,100 --> 00:17:32,480 next weekend, so at least get your hands on. 336 00:17:32,480 --> 00:17:36,300 You have nothing to lose, especially in that free to play period, other than just like 337 00:17:36,300 --> 00:17:38,240 maybe an hour of play time if you don't like it. 338 00:17:38,240 --> 00:17:40,280 But otherwise, maybe you fall in love with it. 339 00:17:40,280 --> 00:17:41,280 Who knows? 340 00:17:41,280 --> 00:17:44,640 But for the gameplay itself, I didn't leave Next tremendously disappointed, which again, 341 00:17:44,640 --> 00:17:48,000 I said, especially based off this past year, it's an absolute win. 342 00:17:48,000 --> 00:17:50,760 So that said, that's my feedback here on this. 343 00:17:50,760 --> 00:17:51,760 Do I think it's good? 344 00:17:51,760 --> 00:17:54,020 I think it's very good steps in the right direction. 345 00:17:54,020 --> 00:17:55,020 Is it perfect? 346 00:17:55,020 --> 00:17:56,020 Absolutely not. 347 00:17:56,020 --> 00:17:59,760 But that said, that's my first impressions, feedback, and everything here with Modern 348 00:17:59,760 --> 00:18:02,560 Warfare 3, multiplayer, Warzone, and Zombies. 349 00:18:02,560 --> 00:18:04,160 So that's what we're going to call it. 350 00:18:04,160 --> 00:18:05,160 That's where we're going to wrap everything up. 351 00:18:05,160 --> 00:18:06,160 Let me know your thoughts down below. 352 00:18:06,160 --> 00:18:07,160 What do you guys think here of this? 353 00:18:07,160 --> 00:18:10,580 Are you looking forward to Modern Warfare 3, multiplayer, Warzone, or Zombies? 354 00:18:10,580 --> 00:18:11,580 Anything you'd like to add to the conversation? 355 00:18:11,580 --> 00:18:13,080 Whatever the case, drop your thoughts down below. 356 00:18:13,080 --> 00:18:16,660 But if you enjoyed the video, you find it at all insightful, do me a favor and drop a like on it. 358 00:18:16,660 --> 00:18:18,880 And if you're new to the channel, consider subscribing to stay updated with all things 359 00:18:18,880 --> 00:18:20,920 Modern Warfare 3 in any capacity. 360 00:18:20,920 --> 00:18:22,200 We've got so much upcoming. 361 00:18:22,200 --> 00:18:24,000 But for now, thanks so much for watching. 362 00:18:24,000 --> 00:18:25,000 Mine has been Espresso. 363 00:18:25,000 --> 00:18:45,420 See you later, take care, and peace. 36222

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