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So, Modern Warfare 3's multiplayer end-all has been revealed, and is playable first on PlayStation tomorrow.
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But is it any good?
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Is Modern Warfare 3's multiplayer and warzone any good?
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Today we're going to be tackling that question from my point of view, so feel free to add
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to the conversation if you'd like.
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If you enjoyed the video, you find it at all insightful, do me a favor and drop a like on it
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And if you're new to the channel, consider subscribing to stay up to date with all things
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Modern Warfare 3.
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We're only just getting started.
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We've got a lot of upcoming you won't want to miss.
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But for now, let's jump into it.
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So let's set some parameters.
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First, I want to touch on a few things that are relatively baseline, but then we'll dive
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into multiplayer, warzone, and then zombies.
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All of this is subjective.
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All of this, of course, if I'm brutally honest, I'm also going to forget a million things.
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I'm trying to get my thoughts here composed and get this out to you guys before I board
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my plane to head back home tonight, but I'm hoping I don't miss too much.
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But anyways, first, top level.
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It's not Modern Warfare 2.
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That's perhaps the biggest thing that I can say that it is fundamentally not Modern Warfare 2.
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And for those that follow the channel, you'll know what that statement means to me, someone
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who's been hypercritical of the game the entire past year.
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Now, the argument that it's just DLC, sure, go ahead.
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You can absolutely make that because there is a ton of similarities that I'm sure you
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can pick out.
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But in terms of gameplay, feel, pacing, loop, all that, it's not Modern Warfare 2.
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But let's talk about multiplayer in particular.
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I do think that MP this year is just much more fluid than Modern Warfare 2.
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And while we're familiar with all these maps and while I'm looking forward to new maps
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in the future as well with the seasonal updates to follow, immediately speaking, it felt cool
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to play on some of these maps that I loved and have missed out in some cases for 14 years,
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as crazy as that sounds.
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Back in early August, I also had the opportunity to play Invasion in Karachi at the Sledgehammer
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Studios, and I think those played pretty well also.
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I don't think that I'll mind as much since we'll have Ground War and it'll only be a
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month or so until season one drops and we have brand new maps accompanying all of this,
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but the base offering feels like a mixture of new Call of Duty and old, which is a unique
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and interesting feeling once you get your hands on it.
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Movement, probably one of the biggest marketed items to people like you or I, the ones who
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actively seek out additional media for Call of Duty, it to me felt fluid.
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Warzone, something still may kind of feel off, maybe that's a bit placebo and I'm just
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in my head about that, but multiplayer at least felt fine to me.
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I was comparing it to kind of a cross between Vanguard and Modern Warfare 2019's movement.
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It felt a bit more refined than Vanguard, but not to the point of Modern Warfare 2019
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where it was genuinely busted.
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For those that don't know and aren't aware, slide canceling in Modern Warfare 2019 was
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genuinely a game bug.
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It wasn't ever meant to be a thing, and it reset your attack sprint in the process, and
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why it was the air quote "meta".
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It allowed players to zoom around the maps.
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The overall fluidity, again, I felt like it was a mix, not necessarily of Vanguard in
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this case, but a mix of Modern Warfare 2019 and Modern Warfare 2.
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You can tell it's the new engine, and thus feels almost a bit cartoony like Modern Warfare
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2, but it's not nearly as restrictive as Modern Warfare 2.
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But I wouldn't also quite say it's as free and as over the top and kind of cheesy movement
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mechanics as Modern Warfare 2019.
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Now, TTK, I'm honestly and surprisingly a big fan of this.
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Maybe at times it might even be too slow, but it gives cadence to accurate shots, making
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more consistent and accurate shooters the ones who excel in this game, something that
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to me indicates more gun skill rather than just who shot first like we have in Modern
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Warfare 2, and even to a degree in Modern Warfare 2019.
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If there's a guy camping in the corner waiting for me because that's the only way he feels
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capable of getting a kill, I will have time to turn on a dime, 180, return fire, maybe
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even get that kill to be mine and not die.
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Modern Warfare 2019 or Modern Warfare 2, you never have the ability to do that.
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It was just a matter of who shot first.
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So I'm all for finding that balance with a little bit higher of a TTK that can hopefully
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reward players with more accurate shots.
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Now, aim assist is one thing that I got asked a lot on stream about, and this was one that
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I don't know for sure, but it did kind of feel like it might have been decreased a bit,
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which I'd be all for, but I just also don't know for sure.
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My settings, I don't think were perfect in regards to how my controller is usually set
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up when it comes to my games back home on my own setup versus setting up and then having
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to readjust everything to how I normally like it.
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I probably missed one or two things here whenever going through all my settings, so it might
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just be a product of that, but I also heard a bunch of pros talking about that as well,
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where they said it felt also a tad weaker, which again, I'm entirely for.
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I play on controller, fully recognize how crazy and out of pocket it's become in Modern
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Warfare 2 and Warzone, so I'm totally cool with that being downgraded a bit here with
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it, but anyways, that's something that you might want to consider as well.
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Honestly, as stupid and gimmicky as it is to say, I'm very happy that we're returning
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to air quote "normal."
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The minimap with red dots, movement coming back, a perk system that isn't on a time
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basis, and so many other things.
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That stuff, as stupid as it sounds, because it should be just basic Call of Duty stuff
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and fundamentals that shouldn't be touched, I'm happy that we have that stuff back again.
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I can't believe that some of this stuff went an entire year, and in some cases for things
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like red dots on the minimap, two years at that point, I can't believe it was never reverted
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back within those main years of those games.
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Map voting, I also see as a win.
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I love that.
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Hopefully, it's something that leads to less disbanding in multiplayer lobbies, the create
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a class and perk system.
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From hearing behind the scenes stuff of what happened and how they had to readjust this
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on a very short timetable, I'm okay with what we got here at this.
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I think that it's something that still allows for more air quote "unique" aspect to creating
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a class, but it also still feels familiar with the perks and how those are laid out.
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The new attachment filter in the gunsmith is something that I think will make it mixing
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with detailed stats incredibly comprehensive and very easy to understand, as opposed to
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Modern Warfare 2 trying to be comprehensive, but not being very user-friendly in that aspect.
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Happy with all that kind of stuff.
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Let's talk about some stuff that I definitely think needs to be changed.
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The big, big thing to me that I cannot get over and the one that I'm assuming is going
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to be changed.
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It's one of those things that I don't think that they just had enough information playing in-house.
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Once you get it out to the masses, once you start getting a ton of players playing the
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game, that's going to give you millions more data points than you could ever have by just
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simply testing with QA in-house or by playing with developers in-house.
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But battle rage is something that went from a field upgrade in Modern Warfare 2 to now a tactical.
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For those that don't know what battle rage is, if you activate it, it's something that
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will continuously replenish your health for the duration that it is active.
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It's something that doesn't matter if you get shot.
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There is no cool down on when that actually starts to regen your health.
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The moment you get shot, it regens your health back up.
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Whereas previously, I think it's about a five second cool down before your regen starts.
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That's kind of like the standard across all Call of Duty games.
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It's varied in some, but usually it's around five seconds.
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With battle rage, it's something that just immediately starts to regen that health again.
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So this, it's now gone from a field upgrade to a tactical.
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Something that you can use every single life.
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And in some cases, if you have the right vest attached, you'll have two.
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Or in some cases, again, you can have that sort of restock style vest that will give
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you replenishing of your lethals and tacticals every 25 seconds.
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And you'll have it for about 15 seconds or so, 10 or 15, I'd say, for battle rage.
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So whenever you activate it, at least once a life, if you have this, it's something that
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almost makes you like a super soldier.
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It's very hard to kill you if you have this active.
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And some of the clips I've seen are just absolutely wild.
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Some of the clips that happened to me, some of the ones that I've actually had for myself,
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and some of the ones that I've seen come out of COD Next, that needs to be changed for sure.
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It was a good joke, guys, but April Fools isn't for another half year here.
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The spawns, I definitely think also are pretty horrendous.
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Listen, I'll be totally blunt with you.
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I think that some of those spawns might be some of the worst we've seen in a long time.
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And especially it's weird because it's TDM, kill confirmed, and other modes like that that
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I ended up seeing really bad spawns on.
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Stuff that it's not usually supposed to be sticky spawns, but instead, whereas we should
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be flipping out to the other side of the map, let's take High Rise for example.
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TDM and kill confirmed spawns, you could end up being trapped in one of the back rooms
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of either side of the office or that cafe.
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Doesn't matter which, you can be pushed up into those areas and you'll still spawn there.
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So that's something that will definitely take time again.
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That is absolutely one of those things that I think will be fixed out here in the very near future.
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But again, it comes down to how much data is available whenever you end up giving it to the masses.
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In-house versus actually playing with hundreds of thousands, if not millions of players,
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you're going to get so much more data on, okay, that's a bad spawn or we need to adjust
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this spawn point where alternative locations that aren't as hot on that heat map for where
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players are during spawns.
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You're going to get so much more information out of that.
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So that's something that will definitely be fixed, but right now definitely needs improvement.
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Also I'm just going to preemptively throw it out there.
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You know, skill-based matchmaking is already going to be a thing, so fingers crossed that
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gets toned down, but also not getting my hopes up too much.
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And the final like real big thing that I have, I guess you could say gripes with is some of the visibility.
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It's just pretty rough at times.
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There's no real indicators or if there are, there are diamonds sometimes above players'
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heads, but they're not super visible.
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There's no full names here it seemed like, but one thing that I was really surprised
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that we didn't see is that they had kind of like outlines when we played in August back
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at Sledgehammer Studio where it gave a much more clear defined location of where an enemy
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is which I guess could be both good or bad.
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It could give away your position, but also it makes being able to spot enemies much easier.
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Whereas a lot of the times you'll see people blend in very well.
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And one thing that you probably don't have to worry about too much this year because Modern
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Warfare 2 is coming into Modern Warfare 3 is you're probably going to have some people
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that stick out like sore thumbs anyway with the operators they choose.
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But the basic fundamentals of visibility, it still feels like there could be more done
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here to this, whether that be full name tags, whether that be much more clearly defined
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diamonds above players' heads.
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Again, not like what we had in this build.
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And also if there's going to be something like outlines or those sort of like shoulder
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lights like we had in Black Ops 4, any of that kind of stuff I think could work.
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But right now there's still a little bit of work to be done.
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But anyways, that's the multiplayer stuff here, both good and bad that I picked up on
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here out of my couple of hours of game time.
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Warzone, let's talk about that.
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Firstly, the map itself, lots of inspiration I think from the prior like best parts of maps.
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It seems like they're trying to take what worked elsewhere and then re-add it into this new
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amalgamation of what we've seen so far.
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And it feels like Verdansk was a heavy inspiration in a lot of the base structure here for this.
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I'm not saying that it's trying to be Verdansk, but it seems like there's a lot of areas that
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when you look at Verdansk and what people liked, there seems to be a little bit here
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that it was that basic inspiration for it.
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There also are some cool classic maps I've already found like Countdown and C-Town in
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the map, so that's pretty cool.
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The overall flow of it, I really only played like three matches or so here, maybe four.
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And it really was just I think still tough to discern exactly how the map will flow.
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We'll touch on it in just a second that there are still some things with the map that I would like to see done.
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But anyways, the map itself, we'd like to have a little bit more time to sort of digest that kind of stuff.
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But when we talk about Warzone itself, we did learn of a lot of gameplay changes, major ones at that.
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For a quick rundown here, looking at my notes app from whenever we talked with Raven, UI
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is going to be updated within Warzone where red dots are going to return on the minimap as well.
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So if you fire in a certain area with an unsuppressed weapon, you will show up on that.
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There's an updated tack map color, weapon and loot rarity, the colors coming are back
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with that, which is great.
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I honestly felt like Warzone that we have right now is so drab and lifeless because
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there is no sort of indicator that offers that pop of eye-catching color.
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I don't know if that's just me and the nerd part of color theory, but that's just something
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that's always stuck with me.
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Ammo now has dedicated backpack slots for storage, which means that you will not have
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to pick up ammo immediately.
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You'll be able to pick up everything.
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The only ammo you have to pick up is if you want extra stacks of that.
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So that's a huge win in my opinion.
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The armor on the HUD is now blue once again.
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Additional quality of life stuff, 150 HP at base once again.
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There's improved faster pacing with circle closing time and size rebalancing.
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The gas mask can now be equipped manually.
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Tier gas grenades can now be countered with a gas mask.
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Players will always have a pistol when they go in the water, which is definitely nice.
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I hated having to take a pistol or have a clash that always had a pistol just in case.
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That's not going to allow us to see a free passive source.
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We're going to see a couple of new perks introduced.
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Shrouded drops a smoke grenade when downed.
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Irradiated allows you to move faster and take less damage in the gas.
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And Resolute increases movement speed when damaged.
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An additional change to an existing perk is that Ghost now requires movement to end up activating.
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So I'm a fan of all of that kind of stuff.
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That and sniper one shots being back.
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Nice little preview here at this.
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Obviously we didn't really get a whole ton of hands on time, but it kind of felt like
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again a mixture of this now new movement system, this new fluidity, but also it still did feel
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like there was kind of a base of that modern warfare 2 feel where I'll say it now, even
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though I've adjusted quite a bit since the game launched, Warzone 2 still does feel a bit clunky.
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I don't know again if it was just sort of placebo effected in my head, but it didn't
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necessarily feel as fluid as modern warfare 3, but it definitely felt better.
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I will tell you that 100% it felt better.
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If you are somebody that likes that fluid movement, it just still felt like there could
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be a little bit done for it.
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Also Oh, one thing I forgot to mention is that the stim boosts are back as well.
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So if you do that, you're going to be zooming around the map again.
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Now that said, there is absolutely some stuff that could use some work.
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One thing that carries over from multiplayer is battle rage.
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That's still insane.
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I pulled off way too many clips and too many kills with that active that I should not have.
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So nerf that.
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Definitely hope we see that.
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But I also think the map itself could be built out quite a bit more.
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There felt like there was a lot of open and dead space here at this.
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And I don't know if that's because the map's still in alpha, the mode's still in alpha,
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or if it's something that that's going to be the final thing.
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And we're going to have a lot of open fields.
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Granted, Al-Mazra is still a lot of open space right now, but it seems like when you're trying
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to make the whole thing a more urban feeling, it feels weird to have so much open space,
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if that makes sense.
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So I don't know if we'll see that expanded upon, but that's one thing that I do kind of hope.
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The build that we had also didn't let us create custom classes.
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So I'm hoping that's not an indication of a launch date like we had last year.
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We didn't have custom classes, but I can't imagine that's the case.
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Ultimately, I'm kind of impartial on Warzone right now.
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Again, only having like three to four matches.
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It feels like I need more time to digest this and also a little bit more to just think on it.
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The other thing is that Raven is attempting to cook again, which is definitely nice because
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it's nice to see these strides forward rather than this past entire year has been covering
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tracks and going backwards, getting to where we essentially were at the end of Warzone 1.
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So to be able to now push forward again is definitely nice.
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Now zombies, the final thing that I want to touch on here with this, well, this one, it's
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going to be a really niche game mode, I think.
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Now okay, here's the thing.
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If you go in with zero, and I mean zero expectation for zombies, if you're a round-based fan and
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you have any expectation, you're probably not going to like it.
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But if you have zero expectation, you might like it.
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If you're a DMZ fan and you go in with zero expectation that'll be exactly like DMZ, you'll like it.
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But again, I think if you have any sort of preconception of what this will be, you won't like it too much.
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It's not zombies, it's not DMZ, it's kind of a strange mashup of both.
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If you look at it for what it is, which if we're being realistic is probably a filler,
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gap year mode that got added and kind of got lucky that Outbreak kind of already existed,
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that they could build off the backbone of DMZ, and this is just going to be the best
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of what they had in like an 18-month developmental period, well, that's what you have.
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If you go in with that mindset and understanding of the circumstances around it, it's not a bad mode at all.
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But other than that, I think it may fall short of plenty of people's expectations.
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If you're going in thinking it's going to be zombies like you knew, it's not.
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I mean, even the trailer says, "Forget what you know," because it is so different.
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But it does have the capacity to be fun, it does have the capacity for replayability,
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it's just a very different zombies mode, if that makes sense.
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But again, good or bad is entirely on how you approach it.
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That's going to entirely dictate, I think, what you get out of that game mode.
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But that said, that is the mode that we've talked about, but the big question is, should
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you pay for this, air quote, DLC?
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Listen, I certainly understand the argument because every game from here on out is going
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to be built on the same unified engine now, so it's certainly going to be much harder
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to distinguish one from another.
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Absolutely, this looks, may feel like a DLC to a lot of players, but if you find a campaign,
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a refined multiplayer with a year of new content to follow, and a new experience for zombies
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worth it, sure thing, buy it.
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If not, don't.
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Trust me, I don't care.
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I don't want to tell you guys what to do, I'm just here to give you guys the information
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and give you an understanding of what you have on offer here upcoming.
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If I'm just basing this on COD Next, MP felt fluid and smooth, Warzone felt refined, still
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would like to see a bit done with that, but it steps in the right direction.
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I didn't leave this event wondering how the hell so much was off the mark like I did last year.
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Last year, I was disappointed from the get-go.
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This time, I'm actually looking forward to playing the beta here again.
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I'm looking forward to jumping in, seeing how it plays on PS5, on my PC, and my personal
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rig, and then finally getting into the main year of support.
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Will I like it five months down the road?
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Who knows, but right now, I'm at least more optimistic than I was last year, and that's
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something that, as somebody who has been so disappointed this past year, I'm taking that as a win.
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But living how I felt, this game is the game that we should have had a year ago.
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Does it warrant your second dose of $70?
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Again, that's entirely up to you.
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But when I tell you this is the game that myself and many others pitched with our feedback
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to Infinity Ward that was entirely ignored for a whole year, I mean it.
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Every major aspect of this multiplayer is something that was pitched from February to
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September at some point during that window of the last year leading up to Modern Warfare
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2, but never made it for whatever reason Infinity Ward would pull out.
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End of the day, play it, don't play it.
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It's free to play on PlayStation as of later this weekend and same on PC and Xbox as of
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next weekend, so at least get your hands on.
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You have nothing to lose, especially in that free to play period, other than just like
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maybe an hour of play time if you don't like it.
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But otherwise, maybe you fall in love with it.
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Who knows?
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But for the gameplay itself, I didn't leave Next tremendously disappointed, which again,
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I said, especially based off this past year, it's an absolute win.
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So that said, that's my feedback here on this.
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Do I think it's good?
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I think it's very good steps in the right direction.
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Is it perfect?
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Absolutely not.
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But that said, that's my first impressions, feedback, and everything here with Modern
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Warfare 3, multiplayer, Warzone, and Zombies.
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So that's what we're going to call it.
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That's where we're going to wrap everything up.
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Let me know your thoughts down below.
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What do you guys think here of this?
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Are you looking forward to Modern Warfare 3, multiplayer, Warzone, or Zombies?
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Anything you'd like to add to the conversation?
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Whatever the case, drop your thoughts down below.
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But if you enjoyed the video, you find it at all insightful, do me a favor and drop a like on it.
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And if you're new to the channel, consider subscribing to stay updated with all things
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Modern Warfare 3 in any capacity.
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We've got so much upcoming.
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But for now, thanks so much for watching.
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Mine has been Espresso.
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See you later, take care, and peace.
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