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# Aurelium Skills message file
abilities:
farming:
bountiful_harvest:
name: Bountiful Harvest
desc: '{value}% chance to get double drops\n&7 from crops.'
info: '{value}% 2x Drops'
farmer:
name: Farmer
desc: 'Earn {value}% more Farming XP.'
info: '+{value}% XP'
scythe_master:
name: Scythe Master
desc: 'Increases damage from hoes by {value}%'
info: '+{value}% Hoe Damage'
geneticist:
name: Geneticist
desc: 'Increases saturation gain from\n&7 plant-based foods by {value}.'
info: '+{value} Saturation'
triple_harvest:
name: Triple Harvest
desc: '{value}% chance to get triple drops from\n&7 crops.'
info: '{value}% 3x Drops'
foraging:
lumberjack:
name: Lumberjack
desc: '{value}% chance to get double drops\n&7 from logs.'
info: '{value}% 2x Drops'
forager:
name: Forager
desc: 'Earn {value}% more Foraging XP.'
info: '+{value}% XP'
axe_master:
name: Axe Master
desc: 'Increases damage from axes by {value}%'
info: '+{value}% Axe Damage'
valor:
name: Valor
desc: 'Grants +{value} Strength while holding\n&7 an axe'
info: '+{value} Strength'
shredder:
name: Shredder
desc: '{value}% chance to deal triple durability\n&7 damage with axes.'
info: '{value}% 3x Durability Damage'
mining:
lucky_miner:
name: Lucky Miner
desc: '{value}% chance to get double drops\n&7 from ores.'
info: '{value}% 2x Drops'
miner:
name: Miner
desc: 'Earn {value}% more Mining XP.'
info: '+{value}% XP'
pick_master:
name: Pick Master
desc: 'Deal {value}% more damage with pickaxes.'
info: '+{value}% Pickaxe Damage'
stamina:
name: Stamina
desc: 'Grants +{value} Toughness while\n&7 holding a pickaxe'
info: '+{value} Toughness'
hardened_armor:
name: Hardened Armor
desc: '{value}% chance to negate durability\n&7 damage on armor.'
info: '{value}% No Durability Loss'
fishing:
lucky_catch:
name: Lucky Catch
desc: '{value}% added chance to get double drops\n&7 from fishing.'
info: '{value}% 2x Drops'
fisher:
name: Fisher
desc: 'Earn {value}% more Fishing XP'
info: '+{value}% XP'
treasure_hunter:
name: Treasure Hunter
desc: '{value}% higher chance to get rare loot from fishing.'
info: '+{value}% Rare Loot'
grappler:
name: Grappler
desc: 'Hook entities with {value}% more speed.'
info: '+{value}% Hook Speed'
epic_catch:
name: Epic Catch
desc: '{value}% added chance to get epic loot\n&7 from fishing.'
info: '+{value}% Epic Loot'
excavation:
metal_detector:
name: Metal Detector
desc: '{value}% added chance to get rare loot from digging.'
info: '+{value}% Rare Loot'
excavator:
name: Excavator
desc: 'Earn {value}% more Excavation XP'
info: '+{value}% XP'
spade_master:
name: Spade Master
desc: 'Deal {value}% more damage with shovels.'
info: '+{value}% Shovel Damage'
bigger_scoop:
name: Bigger Scoop
desc: '{value}% chance to get triple drops from digging.'
info: '{value}% 3x Drops'
lucky_spades:
name: Lucky Spades
desc: '{value}% added chance to get epic loot from digging.'
info: '+{value}% Epic Loot'
archery:
crit_chance:
name: Crit Chance
desc: '+{value}% chance to deal a critical hit.'
info: '+{value}% Crit Chance'
archer:
name: Archer
desc: 'Earn {value}% more Archery XP.'
info: '+{value}% XP'
bow_master:
name: Bow Master
desc: 'Deal {value}% more damage with bows.'
info: '+{value}% Bow Damage'
piercing:
name: Piercing
desc: '{value}% chance for arrows to\n&7 pierce through mobs.'
info: '{value}% Pierce Chance'
stun:
name: Stun
desc: '{value}% chance to decreases enemy\n&7 movement speed by 20% for 2 seconds.'
info: '{value}% Stun Chance'
defense:
shielding:
name: Shielding
desc: 'Reduce incoming damage by {value}%\n&7 while sneaking.'
info: '-{value}% Incoming Dmg Sneaking'
defender:
name: Defender
desc: 'Earn {value}% more Defense XP'
info: '+{value}% XP'
mob_master:
name: Mob Master
desc: 'Reduce incoming damage from mobs by {value}%'
info: '-{value}% Mob Dmg'
immunity:
name: Immunity
desc: '{value}% chance to completely negate\n&7 an enemy attack.'
info: '{value}% Immune'
no_debuff:
name: No Debuff
desc: '{value}% chance to negate a harmful\n&7 potion effect from being applied.'
info: '{value}% No Debuff'
fighting:
crit_damage:
name: Crit Damage
desc: 'Increases critical hit damage by {value}%'
info: '+{value}% Crit Damage'
fighter:
name: Fighter
desc: 'Earn {value}% more Fighting XP'
info: '+{value}% XP'
sword_master:
name: Sword Master
desc: 'Deal {value}% more damage with swords.'
info: '+{value}% Sword Damage'
first_strike:
name: First Strike
desc: 'Deal {value}% more damage on the first hit.'
info: '+{value}% Dmg First Hit'
dealt: '&cFirst Strike Dealt!'
bleed:
name: Bleed
desc: '{value}% chance to make the enemy bleed for\n&7 3 bleed ticks, dealing {value_2} damage per tick.'
info: '{value}% Chance, {value_2} Damage'
enemy_bleeding: '&cEnemy Bleeding!'
self_bleeding: '&cYou are bleeding!'
stop: '&fThe bleeding has stopped'
endurance:
anti_hunger:
name: Anti Hunger
desc: '{value}% chance to stop hunger loss.'
info: '{value}% No Hunger Loss'
runner:
name: Runner
desc: 'Earn {value}% more Endurance XP.'
info: '+{value}% XP'
golden_heal:
name: Golden Heal
desc: 'Increases regeneration effect\n&7 health gain by {value}%'
info: '+{value}% Effect Regen'
recovery:
name: Recovery
desc: 'Increases natural regeneration when\n&7 at less than half health by {value}%'
info: '+{value}% Low HP Regen'
meal_steal:
name: Meal Steal
desc: '{value}% chance to steal 1 hunger point\n&7 when attacking a player.'
info: '{value}% Hunger Steal'
agility:
light_fall:
name: Light Fall
desc: 'Reduces all fall damage by {value}%'
info: '-{value}% Fall Damage'
jumper:
name: Jumper
desc: 'Earn {value}% more Agility XP'
info: '+{value}% XP'
sugar_rush:
name: Sugar Rush
desc: 'Consumed and splashed speed and jump boost\n&7 potions last {value}% longer.'
info: '{value}% Longer Speed'
fleeting:
name: Fleeting
desc: 'Gain +{value}% movement speed when below 20% health'
info: '+{value}% Speed'
start: '&fYou have gained a fleeting speed boost! &7(+{value}% Speed)'
end: '&7Fleeting speed boost has worn off'
thunder_fall:
name: Thunder Fall
desc: 'When sneaking during a fall, you have a {value}% chance\n&7 to deal {value_2}% of the fall damage expected to mobs\n&7 in a 3 block radius'
info: '{value}% Chance, {value_2}% Damage'
alchemy:
alchemist:
name: Alchemist
desc: 'Potions you brew have a {value}% longer\n&7 duration.'
info: '+{value}% Potion Duration'
lore: '&a(+{duration})'
brewer:
name: Brewer
desc: 'Earn {value}% more Alchemy XP'
info: '+{value}% XP'
splasher:
name: Splasher
desc: 'Potions you splash gain {value}% longer\n&7 duration for each player affected.'
info: '+{value}% Duration/Player'
lingering:
name: Lingering
desc: 'Lingering potions naturally decay {value}%\n&7 slower and decay {value_2}% less per affected entity.'
info: '-{value}% Natural, -{value_2}% Entity Decay'
wise_effect:
name: Wise Effect
desc: 'Gain {value} Wisdom for every unique active\n&7 potion effect.'
info: '+{value} Wisdom/Effect'
enchanting:
xp_convert:
name: XP Convert
desc: 'Earn 1 Minecraft experience for every {value}\n&7 skill XP you gain.'
info: '1 EXP/{value} Skill XP'
enchanter:
name: Enchanter
desc: 'Earn {value}% more Enchanting XP.'
info: '+{value}% XP'
xp_warrior:
name: XP Warrior
desc: 'Mobs you kill have a {value}% chance of\n&7 dropping double experience.'
info: '{value}% 2x Mob XP'
enchanted_strength:
name: Enchanted Strength
desc: 'Gain {value} Strength for every unique\n&7 enchantment on the item held.'
info: '{value} Strength/Enchant'
lucky_table:
name: Lucky Table
desc: 'Items you enchant using the enchantment\n&7 table have a {value}% chance of upgrading the enchantment\n&7 level by 1 if not max level'
info: '{value}% Enchant Upgrade Chance'
healing:
life_essence:
name: Life Essence
desc: Instant Health potions heal {value}% more.
info: '+{value}% Instant Health'
healer:
name: Healer
desc: Earn {value}% more Healing XP.
info: '+{value}% XP'
life_steal:
name: Life Steal
desc: Heal {value}% of the max HP of hostile mobs\n&7 and players you kill.
info: 'Steal {value}% HP'
golden_heart:
name: Golden Heart
desc: Damage done to your absorption hearts is\n&7 reduced by {value}%
info: '-{value}% Absorption Dmg'
revival:
name: Revival
desc: Gain &c+{value} Health &7and &6+{value_2} Regeneration\n&7 for 30 seconds after respawning.
info: '+{value} Health, +{value_2} Regen'
message: '&fYou gained a revival bonus for 30 seconds! &f(&c+{value} Health, &6+{value_2} Regeneration&f)'
forging:
disenchanter:
name: Disenchanter
desc: Gain {value}% more experience when disenchanting\n&7 items using a grindstone.
info: '+{value}% Grindstone EXP'
forger:
name: Forger
desc: Earn {value}% more Forging XP.
info: '+{value}% XP'
repairing:
name: Repairing
desc: Repairing items in an anvil using the raw\n&7 material the item was made from repairs\n&7 {value}% more durability.
info: '+{value}% Anvil Repair'
anvil_master:
name: Anvil Master
desc: Increases the maximum repair cost of an anvil\n&7 before it is too expensive to {value} experience.
info: '{value} Max Cost'
skill_mender:
name: Skill Mender
desc: Gaining skill XP has a {value}% chance to repair\n&7 a held item or worn armor piece with the Mending\n&7 enchantment by 1 durability per 2 skill XP.
info: '{value}% Mend Chance'
acf:
core:
permission_denied: '&cI''m sorry, but you do not have permission to perform this command.'
permission_denied_parameter: '&cI''m sorry, but you do not have permission to perform this command.'
error_generic_logged: '&cAn error occurred. This problem has been logged. Sorry for the inconvenience.'
unknown_command: '&cUnknown Command, please type &e/sk help'
invalid_syntax: '&eUsage: &e{command} &a{syntax}'
error_prefix: '&cError: {message}'
error_performing_command: "&cI'm sorry, but there was an error performing this command."
info_message: '{message}'
please_specify_one_of: '&cError: Please specify one of (&e{valid}&c)'
must_be_a_number: '&cError: {num} must be a number.'
must_be_min_length: '&cError: Must be at least {min} characters long.'
must_be_max_length: '&cError: Must be at most {max} characters long.'
please_specify_at_most: '&cError: Please specify a value at most {max}.'
please_specify_at_least: '&cError: Please specify a value at least {min}.'
not_allowed_on_console: '&cError: Console may not execute this command.'
could_not_find_player: '&cError: Could not find a player by the name: &e{search}'
no_command_matched_search: '&cNo command matched &e{search}.'
help_page_information: '&b - Showing page &a{page} &bof &a{totalpages} &b(&e{results}&b results).'
help_no_results: '&bError: No more results.'
help_header: '&e=== &bShowing help for &a{commandprefix}{command}&e ==='
help_format: '&b{commandprefix}{command} &a{parameters} &e{separator} {description}'
help_detailed_header: '&e=== &bShowing detailed help for &a{commandprefix}{command}&e ==='
help_detailed_command_format: '&b{command} &a{parameters} &e{separator} {description}'
help_detailed_parameter_format: '&a{syntaxorname}: &e{description}'
help_search_header: '&e=== &bSearch results for &a{commandprefix}{command} {search}&e ==='
minecraft:
invalid_world: '&cError: That world does not exist.'
you_must_be_holding_item: '&cError: You must be holding an item in your main hand.'
player_is_vanished_confirm: '&eWarning: &a{vanished} &eis vanished. Do not blow their cover!\n&eTo confirm your action add &a:confirm &eto the end of their name.\n&eEx: {vanished}:confirm'
username_too_short: '&cError: Username too short, must be at least three characters.'
is_not_a_valid_name: '&cError: &e{name} &cis not a valid username.'
multiple_players_match: '&cError: Multiple players matched &b{search} &e({all})&c, please be more specific.'
no_player_found_server: '&cNo player matching &e{search} &cis connected to this server.'
no_player_found_offline: '&cNo player matching &e{search}&c could be found.'
no_player_found: '&cNo player matching &e{search}&c could be found.'
location_please_specify_world: '&cError: Please specify world. Example: &eworld:x,y,z.'
location_please_specify_xyz: '&cError: Please specify the coordinates x, y, and z. Example: &eworld:x,y,z.'
location_console_not_relative: '&cError: Console may not use relative coordinates for location.'
action_bar:
idle: '&c{hp}/{max_hp}❤ &b{mana}/{max_mana} {mana_unit}'
xp: '&c{hp}/{max_hp}❤ &6+{xp_gained} {skill} {xp_unit} &7({current_xp}/{level_xp} {xp_unit}) &b{mana}/{max_mana} {mana_unit}'
xp_removed: '&c{hp}/{max_hp}❤ &6-{xp_removed} {skill} {xp_unit} &7({current_xp}/{level_xp} {xp_unit}) &b{mana}/{max_mana} {mana_unit}'
maxed: '&c{hp}/{max_hp}❤ &6+{xp_gained} {skill} {xp_unit} &7(MAXED) &b{mana}/{max_mana} {mana_unit}'
maxed_removed: '&c{hp}/{max_hp}❤ &6-{xp_removed} {skill} {xp_unit} &7(MAXED) &b{mana}/{max_mana} {mana_unit}'
ability: '{message}'
boss_bar_xp: '&6{skill} {level} &7({current_xp}/{level_xp} {xp_unit})'
boss_bar_maxed: '&6{skill} {level} &7(MAXED)'
commands:
prefix: '&8[&bSkills&8]&r '
armor:
modifier:
add:
added: '{color}{stat} &7modifier with level &b{value} &7was added to your item'
already_exists: '&eAn armor modifier with stat {color}{stat} &ealready exists on your armor! Remove it first with /sk armor modifier remove'
lore: '&7{stat}: {color}+{value}'
lore_subtract: '&7{stat}: {color}-{value}'
remove:
does_not_exist: '&eYour item does not have a {color}{stat} &emodifier!'
removed: '{color}{stat} &7modifier was removed from your item'
list:
header: '&fArmor modifiers found:'
entry: ' {color}{stat}&f - {value}'
removeall:
removed: '&7All armor modifiers have been removed from your item'
multiplier:
add:
added: '&b{target} &7multiplier with value &b{value} &7was added to your item'
already_exists: '&eAn armor multiplier with target &b{target} &ealready exists on your armor! Remove it first with /sk armor multiplier remove'
skill_lore: '&7When worn: &b+{value}% {skill} XP'
skill_lore_subtract: '&7When worn: &b-{value}% {skill} XP'
global_lore: '&7When worn: &9+{value}% Skill XP'
global_lore_subtract: '&7When worn: &9-{value}% Skill XP'
remove:
does_not_exist: '&eYour item does not have a &b{target} &earmor multiplier!'
removed: '&b{target} &7armor multiplier was removed from your item'
list:
header: '&fArmor multipliers found:'
entry: ' &b{target}&f - {value}'
removeall:
removed: '&7All armor multipliers have been removed from your item'
requirement:
add:
added: '&3{skill}&7 armor requirement with level &b{level}&7 was added to your item'
already_exists: '&eItem already has a &3{skill}&e armor requirement! Remove it first with &6/sk armor requirement remove'
lore: '&cRequires &3{skill} {level}'
remove:
does_not_exist: '&eYour item does not have a &3{skill}&e armor requirement!'
removed: '&3{skill}&7 armor requirement was removed from your item'
list:
header: '&fArmor requirements found:'
entry: ' &3{skill} &f- &b{level}'
removeall:
removed: '&7All armor requirements have been removed from your item'
equip: '&eYou do not meet the requirements to equip this item: {requirements}'
entry: '&b{skill} {level}&7, '
backup:
load:
confirm: '&cLoading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action'
loading: '&fLoading backup...'
loaded: '&aSuccessfully loaded backup'
error: '&cError loading backup: {error}'
must_be_yaml: '&eFile must be a .yml file!'
file_not_found: '&eA backup of this file name does not exist in the backups folder!'
save:
saving: '&fSaving backup...'
saved: '&fBacked up {type} data as {file}'
error: '&cError backing up {type} data! See error in console/below for details'
claimitems:
no_items: '&eYou have no items to claim'
item:
give:
sender: '&fGave &b{amount}x {key} &fto {player}'
receiver: '&fYou were given &b{amount}x {key}'
modifier:
add:
added: '{color}{stat} &7modifier with level &b{value} &7was added to your item'
already_exists: '&eAn item modifier with stat {color}{stat} &ealready exists on your armor! Remove it first with /sk item modifier remove'
lore: '&7{stat}: {color}+{value}'
lore_subtract: '&7{stat}: {color}-{value}'
remove:
does_not_exist: '&eYour item does not have a {color}{stat} &emodifier!'
removed: '{color}{stat} &7modifier was removed from your item'
list:
header: '&fItem modifiers found:'
entry: ' {color}{stat}&f - {value}'
removeall:
removed: '&7All item modifiers have been removed from your item'
multiplier:
add:
added: '&b{target} &7multiplier with value &b{value} &7was added to your item'
already_exists: '&eAn item multiplier with target &b{target} &ealready exists on your item! Remove it first with /sk item multiplier remove'
skill_lore: '&7When held: &b+{value}% {skill} XP'
skill_lore_subtract: '&7When held: &b-{value}% {skill} XP'
global_lore: '&7When held: &9+{value}% Skill XP'
global_lore_subtract: '&7When held: &9-{value}% Skill XP'
remove:
does_not_exist: '&eYour item does not have a &b{target} &eitem multiplier!'
removed: '&b{target} &7item multiplier was removed from your item'
list:
header: '&fItem multipliers found:'
entry: ' &b{target}&f - {value}'
removeall:
removed: '&7All item multipliers have been removed from your item'
register:
registered: '&fRegistered held item to key {key}'
already_registered: '&eThere is already an item registered to key &f{key}&e, use &f/skills item unregister &eto unregister it first'
no_spaces: '&eItem key cannot contain spaces!'
requirement:
add:
added: '&3{skill}&7 item requirement with level &b{level}&7 was added to your item'
already_exists: '&eItem already has a &3{skill}&e item requirement! Remove it first with &6/sk item requirement remove'
lore: '&cRequires &3{skill} {level}'
remove:
does_not_exist: '&eYour item does not have a &3{skill}&e item requirement!'
removed: '&3{skill}&7 item requirement was removed from your item'
list:
header: '&fItem requirements found:'
entry: ' &3{skill} &f- &b{level}'
removeall:
removed: '&7All item requirements have been removed from your item'
use: '&eYou do not meet the requirements to use this item: {requirements}'
entry: '&b{skill} {level}&7, '
unregister:
unregistered: '&fUnregistered item with key {key}'
not_registered: '&eThere is no item registered with key {key}'
lang:
set: '&7Language set to &b{lang}'
not_found: '&eLanguage not found!'
mana:
display: '&fYour {mana_unit}: &b{current}/{max}'
display_other: '&f{mana_unit} of {player}: &b{current}/{max}'
add: '&7Added &b{amount} {mana_unit} &7to player &6{player}'
remove: '&7Removed &b{amount} {mana_unit} &7from player &6{player}'
set: '&7Set player &6{player} &7to &b{amount} {mana_unit}'
at_least_zero: '&e{mana_unit} must be at least zero!'
console_specify_player: '&eConsole must specify a player!'
modifier:
add:
added: '{color}{stat} &7modifier level &b{value} &7with name &f{name} &7added to player &6{player}'
already_exists: '&eModifier with name {name} already exists on player &6{player}&e! Remove it with &6/sk modifier remove {player} {name}'
remove:
not_found: '&eModifier {name} not found for player &6{player}'
removed: '&7Modifier &f{name} &7removed from player &6{player}'
list:
all_stats_header: '&7Stat modifiers for player &6{player}:'
all_stats_entry: ' &f{name} - {color}{stat} &fLevel &6{value}'
one_stat_header: '&7Stat modifiers ({color}{stat}&7) for player &6{player}:'
one_stat_entry: ' &f{name} - {color}{stat} &fLevel &6{value}'
players_only: '&eOnly players can list their own modifiers! Try specifying a player'
removeall:
removed_all_stats: '&7Removed &b{num} &7stat modifiers from player &6{player}'
removed_one_stat: '&7Removed &b{num} {color}{stat} &7modifiers from player &6{player}'
players_only: '&eOnly players can remove their own modifiers! Try specifying a player'
multiplier:
global: Global
list: '&fGlobal XP multiplier for &6{player}&f: &b{multiplier}x / +{percent}%'
skill_entry: '&b{skill} &fXP multiplier: &b{multiplier}x / +{percent}%'
players_only: '&eOnly players can list their own multiplier! Specify a player!'
profile:
skills: 'Aurelium Skills profile for &6{name}:\n&7UUID: &f{uuid}\n&7Skills:{skill_entries}'
skill_entry: '\n &3{skill} &7- Level: &f{level}&7, XP: &f{xp}'
stats: 'Aurelium Skills stats profile for &6{name}:\n&7UUID: &f{uuid}\n&7Stats:{stat_entries}'
stat_entry: '\n &3{stat} &7- Total Level: &f{total_level}&7, Base Level: &f{base_level}&7, Modified Level: &f{modified_level}'
rank:
header: '&b&lYour Skill Rankings'
power: '&ePower &7(All Skills): &f#{rank} of {total}'
entry: '&b{skill}&7: &f#{rank} of {total}'
reload: '&aConfig reloaded!'
save:
already_saving: '&eData is already saving!'
mysql_not_enabled: '&eMySQL was not enabled at server startup, saving to file instead!'
saved: '&aSkill data saved!'
skill:
reset:
reset_all: '&7All Skills set to level &b1 &7for player &6{player}'
reset_skill: '&7Skill &b{skill} &7set to level &b1 &7for player &6{player}'
setall:
at_least_one: '&eLevel must be at least 1!'
set: '&7All skills set to level &b{level} &7for player &6{player}'
setlevel:
at_least_one: '&eLevel must be at least 1!'
set: '&7Skill &b{skill} &7set to level &b{level} &7for player &6{player}'
toggle:
enabled: '&aYour skills action bar has been enabled'
disabled: '&cYour skills action bar has been disabled'
not_enabled: '&eSkills action bar is not enabled on this server!'
top:
power_entry: '&f{rank}. &b{player} &f- {level}'
power_header: '&f--==&b&lAll Skills Leaderboard&f==--'
power_header_page: '&f--==&b&lAll Skills Leaderboard &f(Page {page})==--'
skill_header: '&f--==&b&l{skill} Leaderboard&f==--'
skill_header_page: '&f--==&b&l{skill} Leaderboard &f(Page {page})==--'
skill_entry: '&f{rank}. &b{player} &f- {level}'
average_header: '&f--==&b&lSkill Average Leaderboard&f==--'
average_header_page: '&f--==&b&lSkill Average Leaderboard &f(Page {page})==--'
average_entry: '&f{rank}. &b{player} &f- {level}'
usage: '&eUsage: &a/sk top &f &7or &a/sk top &f[skill] '
transfer:
success: '&aSuccessfully transferred player data from &7{from} &ato &7{to}'
error: '&cThere was an error transferring player data. Check console for errors.'
updateleaderboards:
already_updating: '&eLeaderboard is already updating!'
updated: '&aLeaderboard updated!'
version: '&fYou are on Aurelium Skills version &b{current_version}&f. The latest version is &b{latest_version}'
xp:
add: '&7Added &b{amount} {skill} &7XP to player &7{player}'
set: '&7Set &b{skill} &7XP for player &7{player} &7to {amount}'
remove: '&7Removed &b{amount} {skill} &7XP from player &6{player}'
unknown_skill: '&eUnknown skill!'
no_profile: '&ePlayer does not have a skills profile. Please try rejoining the game or restarting the server.'
leveler:
title: '&a{skill} Level Up'
subtitle: '&6{old} ➜ {new}'
level_up: '&3&m----------------------------------------\n&r &3Skill Level Up! &b&l{skill} &8{old}➜&3&l{new}\n \n &bRewards:{stat_level}{ability_unlock}{ability_level_up}{mana_ability_unlock}{mana_ability_level_up}{money_reward}\n&3&m----------------------------------------'
stat_level: '\n {color}+{num}{symbol} {stat}'
ability_unlock: '\n &aAbility Unlock! &6&l{ability} &7has been unlocked'
ability_level_up: '\n &aAbility Level Up! &6&l{ability} &7is now level &6{level}'
mana_ability_unlock: '\n &dMana Ability Unlock! &9&l{mana_ability} &7has been unlocked'
mana_ability_level_up: '\n &dMana Ability Level Up! &9&l{mana_ability} &7is now level &6{level}'
money_reward: '\n &a${amount}'
unclaimed_item: '&cYou have unclaimed items because your inventory was full, use &e/skills claimitems &cto claim them'
menus:
common:
close: '&cClose'
level: '&7Level: &e{level}'
progress_to_level: '&7Progress to Level {level}: &e{percent}%\n &7{current_xp}/{level_xp} {xp_unit}'
max_level: '&6MAX LEVEL'
ability_levels: '\n&7Ability Levels:\n {ability_1}\n {ability_2}\n {ability_3}\n {ability_4}\n {ability_5}\n '
ability_level_entry: '&6{ability} {level} &8({info})'
ability_level_entry_locked: '&8&m{ability}'
stats_leveled: '\n&7Stats Leveled: {stats}'
mana_ability: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Duration: &a{duration}s &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n '
skills_menu:
skills_menu_title: Your Skills
your_skills: '&bYour Skills - &6{player}'
your_skills_desc: '&7Upgrade Skills by doing various tasks\n&7to unlock valuable stat boosts,\n&7abilities, and more!'
your_skills_hover: '&eHover over a Skill for more information!'
your_skills_click: '&eClick on a Skill to view level progression!'
skill_click: '&eClick to view Level Progression!'
skill_locked: '&cYou do no have permission to view this skill!'
stats: '&bStats'
stats_desc: '&7Earn stat buffs by leveling up skills'
stats_click: '&eClick to learn more or view your stats'
level_progression_menu:
level_progression_menu_title: '{skill} Levels - Page {page}'
your_ranking: '&6Your Skill Ranking'
rank_out_of: '&fYou are ranked &6{rank}&f out of {total} players'
rank_percent: '&fYou are in the top &6{percent}%&f of players'
back: '&aGo Back'
back_click: '&7Back to {menu_name} Menu'
next_page: '&6Next Page'
next_page_click: '&eClick to go to next page'
previous_page: '&6Previous Page'
previous_page_click: '&eClick to go to previous page'
level_unlocked: '&aLevel {level}'
level_in_progress: '&eLevel {level}'
level_locked: '&cLevel {level}'
level_number: '&7Level &f{level}'
unlocked: '&aUNLOCKED'
in_progress: '&eIN PROGRESS'
locked: '&cLOCKED'
rewards: '&7Rewards:{rewards}'
rewards_entry: '\n {color}+{num} {symbol} {stat}'
money_reward: '\n &a${amount}'
ability_unlock: '\n&6{ability} &a&lAbility Unlock\n&7 {desc}\n '
ability_level: '\n&6{ability} {level}\n&7 {desc}\n '
mana_ability_unlock: '\n&9{mana_ability} &d&lMana Ability Unlock\n&7 {desc}\n '
mana_ability_level: '\n&9{mana_ability} {level}\n&7 {desc}\n '
progress: '&7Progress: &e{percent}%\n &7{current_xp}/{level_xp} {xp_unit}'
leaderboard_click: '&eClick to view the {skill} leaderboard'
sources: '&aXP Sources'
sources_desc: '&7The sources menu shows all the ways you\n&7can earn XP in a skill, as well as how much\n&7XP each source gives.'
sources_click: '&eClick to view {skill} sources'
abilities: '&cAbilities'
abilities_desc: '&bAbilities &7are passive perks you unlock and\n&7upgrade as you level up skills.\n&dMana Abilities &7are a special type of ability\n&7that requires activation and consumes mana.'
abilities_click: '&eClick to view {skill} abilities'
stats_menu:
stats_menu_title: Your Stats
player_stat_entry: ' {color}{symbol} {stat} &f{level}'
skills: '\n&7Skills: &f{skills}'
your_level: '&7Your Level: {color}{level}'
attack_damage: '&4+{value}% Attack Damage'
hp: '&c+{value} ❤'
saturated_regen: '&6+{value} Saturated Regen'
full_hunger_regen: '&6+{value} Full Hunger Regen'
almost_full_hunger_regen: '&6+{value} Almost Full Hunger Regen'
mana_regen: '&b+{value} Mana/s Regen'
luck: '&2+{value} Luck'
double_drop_chance: '&2Double Drop Chance: {value}%'
xp_gain: '&9+{value}% {xp_unit} Gain'
anvil_cost_reduction: '&9Anvil Cost Reduction: {value}%'
max_mana: '&9Max Mana: {value}'
incoming_damage: '&5-{value}% Incoming Damage'
unclaimed_items:
unclaimed_items_title: 'Claim Items'
inventory_full: '&eYou do not have enough space in your inventory to claim that item'
click_to_claim: '&eClick to claim!'
leaderboard:
leaderboard_title: '{skill} Leaderboard'
player_entry: '&e{place}. &6{player}'
skill_level: '&7Level: &f{level}'
sources:
sources_title: '{skill} XP Sources ({current_page}/{total_pages})'
sorter: '&bSort XP Sources'
sort_type: '&7{selected}{type_name}\n'
selected: '&f> '
descending: 'Highest to Lowest'
ascending: 'Lowest to Highest'
alphabetical: 'Name (A-Z)'
reverse_alphabetical: 'Name (Z-A)'
sort_click: '&eClick to cycle sort type'
source_name: '&f{name}'
source_xp: '&7XP: &a{xp}'
source_xp_rate: '&7XP: &a{xp}/{unit}'
multiplied_xp: '\n\n&fMultiplied XP: &a{xp}'
multiplied_xp_rate: '\n\n&fMultiplied XP: &a{xp}/{unit}'
multiplied_desc: '\n&7&oThis is the XP you will actually earn\n&7&obased on your current XP multipliers'
abilities:
abilities_title: '{skill} Abilities'
locked_desc: '&fDescription:\n &7{desc}'
unlocked_at: '&7Unlocked at &3{skill} {level}'
your_ability_level: '&fYour Level: &b{level}'
your_ability_level_maxed: '&fYour Level: &b{level} &6(MAXED)'
unlocked_desc: '&fNext upgrade at &3{skill} {level}&f\n &7{desc}'
unlocked_desc_maxed: '&fDescription:\n &7{desc}'
desc_upgrade_value: '&7{current}&8→{next}&7'
mana_abilities:
replenish:
name: Replenish
desc: '&7Replants crops automatically for \n&7 {value} seconds. &e[Right click hoe and\n&e break crop to activate]'
raise: '&7You raise your hoe'
lower: '&7You lower your hoe'
start: '&6Replenish Activated! &7(-{mana} {mana_unit})'
end: '&7Replenish has worn off'
treecapitator:
name: Treecapitator
desc: '&7Breaks entire trees instantly for \n&7 {value} seconds. &e[Right click axe and\n&e break log to activate]'
raise: '&7You raise your axe'
lower: '&7You lower your axe'
start: '&6Treecapitator Activated! &7(-{mana} {mana_unit})'
end: '&7Treecapitator has worn off'
speed_mine:
name: Speed Mine
desc: '&7Gives Haste {haste_level} for {value} seconds.\n&e [Right click pickaxe and mine\n&e block to activate]'
raise: '&7You raise your pickaxe'
lower: '&7You lower your pickaxe'
start: '&6Speed Mine Activated! &7(-{mana} {mana_unit})'
end: '&7Speed Mine has worn off'
absorption:
name: Absorption
desc: 'Incoming damage will decrease mana\n&7 by 2x Minecraft damage instead of your\n&7 health for {value} seconds. Mana will not\n&7 regenerate while Absorption is active.\n &e[Left click shield and take damage to activate]'
raise: '&7You raise your shield'
lower: '&7You lower your shield'
start: '&6Absorption Activated! &7(-{mana} {mana_unit})'
end: '&7Absorption has worn off'
terraform:
name: Terraform
desc: 'Break blocks instantly in a 4 block radius\n&7 in the same layer when digging for {value} seconds. You\n&7 must use a shovel and extra blocks broken must be\n&7 the same type and in a single connected vein.\n&7 &e[Right click shovel and dig block to activate]'
raise: '&7You raise your shovel'
lower: '&7You lower your shovel'
start: '&6Terraform Activated! &7(-{mana} {mana_unit})'
end: '&7Terraform has worn off'
sharp_hook:
name: Sharp Hook
desc: 'Deal {value} damage to a hooked entity\n&7 when left clicking with a fishing rod'
use: '&6Used Sharp Hook! &7(-{mana} {mana_unit})'
menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Damage: &c{value} &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n '
charged_shot:
name: Charged Shot
desc: 'Arrows you shoot will deal more damage\n&7 based on how far the bow was pulled back,\n&7 consuming mana in the process. Does {value}% more\n&7 damage per mana consumed. &e[Left click\n&e a bow to toggle charged shot mode]'
enable: '&7Charged shot mode is now enabled'
disable: '&7Charged shot mode is now disabled'
shoot: '&6Used Charged Shot! &d+{percent}% DMG &7(-{mana} {mana_unit})'
menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Damage: &c+{value}% / Mana &7Max Mana Cost: &b{mana_cost}\n '
lightning_blade:
name: Lightning Blade
desc: Increases attack speed by {value}% for {duration} seconds.\n&e [Right click sword and attack mob to activate]
raise: '&7You ready your sword'
lower: '&7You lower your sword'
start: '&6Lightning Blade Activated! &7(-{mana} {mana_unit})'
end: '&7Lightning Blade has worn off'
menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Attack Speed: &c+{value}% &7Duration: &a{duration}s\n &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n '
not_ready: '&cAbility not ready! &7({cooldown}s)'
not_enough_mana: '&eNot enough mana! &7({mana} {mana_unit} required, you have {current_mana}/{max_mana})'
rewards:
item:
default_menu_message: '\n {display_name}'
default_menu_message_multiple: '\n {display_name} {amount}x'
default_chat_message: '\n {display_name}'
default_chat_message_multiple: '\n {display_name} {amount}x'
skills:
farming:
name: Farming
desc: '&7Harvest crops to earn Farming {xp_unit}'
foraging:
name: Foraging
desc: '&7Cut trees to earn Foraging {xp_unit}'
mining:
name: Mining
desc: '&7Mine stone and ores to earn Mining {xp_unit}'
fishing:
name: Fishing
desc: '&7Catch fish to earn Fishing {xp_unit}'
excavation:
name: Excavation
desc: '&7Dig with a shovel to earn Excavation {xp_unit}'
archery:
name: Archery
desc: '&7Shoot mobs and players with a bow to\n&7earn Archery {xp_unit}'
defense:
name: Defense
desc: '&7Take damage from entities to earn Defense {xp_unit}'
fighting:
name: Fighting
desc: '&7Fight mobs with melee weapons to earn\n&7Fighting {xp_unit}'
endurance:
name: Endurance
desc: '&7Walk and run to earn Endurance {xp_unit}'
agility:
name: Agility
desc: '&7Jump and take fall damage to earn\n&7Agility {xp_unit}'
alchemy:
name: Alchemy
desc: '&7Brew potions to earn Alchemy {xp_unit}'
enchanting:
name: Enchanting
desc: '&7Enchant items and books to earn\n&7Enchanting {xp_unit}'
sorcery:
name: Sorcery
desc: '&7Use mana abilities to earn Sorcery {xp_unit}'
healing:
name: Healing
desc: '&7Drink and splash potions to earn\n&7Healing {xp_unit}'
forging:
name: Forging
desc: '&7Combine and apply books in an anvil to\n&7earn Forging {xp_unit}'
sources:
farming:
wheat: Wheat
potato: Potato
carrot: Carrot
beetroot: Beetroot
nether_wart: Nether Wart
pumpkin: Pumpkin
melon: Melon
sugar_cane: Sugar Cane
bamboo: Bamboo
cocoa: Cocoa
cactus: Cactus
brown_mushroom: Brown Mushroom
red_mushroom: Red Mushroom
kelp: Kelp
sea_pickle: Sea Pickles
sweet_berry_bush: Sweet Berries
glow_berries: Glow Berries
torchflower: Torchflower
pitcher_plant: Pitcher Plant
foraging:
oak_log: Oak Log
spruce_log: Spruce Log
birch_log: Birch Log
jungle_log: Jungle Log
acacia_log: Acacia Log
dark_oak_log: Dark Oak Log
oak_leaves: Oak Leaves
spruce_leaves: Spruce Leaves
birch_leaves: Birch Leaves
jungle_leaves: Jungle Leaves
acacia_leaves: Acacia Leaves
dark_oak_leaves: Dark Oak Leaves
crimson_stem: Crimson Stem
warped_stem: Warped Stem
nether_wart_block: Nether Wart Block
warped_wart_block: Warped Wart Block
moss_block: Moss Block
moss_carpet: Moss Carpet
azalea: Azalea
flowering_azalea: Flowering Azalea
azalea_leaves: Azalea Leaves
flowering_azalea_leaves: Flowering Azalea Leaves
mangrove_log: Mangrove Log
mangrove_leaves: Mangrove Leaves
mangrove_roots: Mangrove Roots
cherry_log: Cherry Log
cherry_leaves: Cherry Leaves
pink_petals: Pink Petals
mining:
stone: Stone
cobblestone: Cobblestone
andesite: Andesite
diorite: Diorite
granite: Granite
coal_ore: Coal Ore
nether_quartz_ore: Nether Quartz Ore
iron_ore: Iron Ore
lapis_ore: Lapis Ore
redstone_ore: Redstone Ore
gold_ore: Gold Ore
diamond_ore: Diamond Ore
emerald_ore: Emerald Ore
terracotta: Terracotta
white_terracotta: White Terracotta
orange_terracotta: Orange Terracotta
yellow_terracotta: Yellow Terracotta
light_gray_terracotta: Light Gray Terrcotta
brown_terracotta: Brown Terrcotta
red_terracotta: Red Terracotta
netherrack: Netherrack
blackstone: Blackstone
basalt: Basalt
magma_block: Magma Block
nether_gold_ore: Nether Gold Ore
ancient_debris: Ancient Debris
end_stone: End Stone
obsidian: Obsidian
deepslate: Deepslate
copper_ore: Copper Ore
tuff: Tuff
calcite: Calcite
smooth_basalt: Smooth Basalt
amethyst_block: Amethyst Block
amethyst_cluster: Amethyst Cluster
deepslate_coal_ore: Deepslate Coal Ore
deepslate_iron_ore: Deepslate Iron Ore
deepslate_copper_ore: Deepslate Copper Ore
deepslate_gold_ore: Deepslate Gold Ore
deepslate_redstone_ore: Deepslate Redstone Ore
deepslate_lapis_ore: Deepslate Lapis Ore
deepslate_emerald_ore: Deepslate Emerald Ore
deepslate_diamond_ore: Deepslate Diamond Ore
dripstone_block: Dripstone Block
ice: Ice
packed_ice: Packed Ice
blue_ice: Blue Ice
reinforced_deepslate: Reinforced Deepslate
fishing:
cod: Cod
salmon: Salmon
tropical_fish: Tropical Fish
pufferfish: Pufferfish
treasure: Treasure Items
junk: Junk Items
rare: Rare Loot
epic: Epic Loot
excavation:
dirt: Dirt
grass_block: Grass Block
sand: Sand
gravel: Gravel
mycelium: Mycelium
clay: Clay
soul_sand: Soul Sand
coarse_dirt: Coarse Dirt
podzol: Podzol
soul_soil: Soul Soil
red_sand: Red Sand
rooted_dirt: Rooted Dirt
mud: Mud
muddy_mangrove_roots: Muddy Mangrove Roots
mobs:
player: Player
bat: Bat
cat: Cat
chicken: Chicken
cod: Cod
cow: Cow
donkey: Donkey
fox: Fox
giant: Giant
horse: Horse
mooshroom: Mooshroom
mule: Mule
ocelot: Ocelot
parrot: Parrot
pig: Pig
rabbit: Rabbit
salmon: Salmon
sheep: Sheep
skeleton_horse: Skeleton Horse
snow_golem: Snow Golem
squid: Squid
strider: Strider
tropical_fish: Tropical Fish
turtle: Turtle
villager: Villager
wandering_trader: Wandering Trader
bee: Bee
cave_spider: Cave Spider
dolphin: Dolphin
enderman: Enderman
iron_golem: Iron Golem
llama: Llama
piglin: Piglin
panda: Panda
polar_bear: Polar Bear
pufferfish: Pufferfish
spider: Spider
wolf: Wolf
zombified_piglin: Zombified Piglin
blaze: Blaze
creeper: Creeper
drowned: Drowned
elder_guardian: Elder Guardian
endermite: Endermite
evoker: Evoker
ghast: Ghast
guardian: Guardian
hoglin: Hoglin
husk: Husk
illusioner: Illusioner
magma_cube: Magma Cube
phantom: Phantom
piglin_brute: Piglin Brute
pillager: Pillager
ravager: Ravager
shulker: Shulker
silverfish: Silverfish
skeleton: Skeleton
slime: Slime
stray: Stray
vex: Vex
vindicator: Vindicator
witch: Witch
wither_skeleton: Wither Skeleton
zoglin: Zoglin
zombie: Zombie
zombie_villager: Zombie Villager
ender_dragon: Ender Dragon
wither: Wither
axolotl: Axolotl
glow_squid: Glow Squid
goat: Goat
allay: Allay
frog: Frog
tadpole: Tadpole
warden: Warden
camel: Camel
sniffer: Sniffer
defense:
mob_damage: Damage from Mobs
player_damage: Damage from Players
endurance:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
agility:
jump_per_100: Jumping
fall_damage: Taking Fall Damage
alchemy:
awkward: Awkward Potion
regular: Regular Potion
extended: Extended Duration Potion
upgraded: Upgraded Potion
splash: Splash Potion
lingering: Lingering Potion
enchanting:
weapon_per_level: Weapon
armor_per_level: Armor
tool_per_level: Tool
book_per_level: Book
sorcery:
mana_ability_use: Using Mana Abilities
sculk: Sculk
sculk_vein: Sculk Vein
sculk_sensor: Sculk Sensor
sculk_catalyst: Sculk Catalyst
sculk_shrieker: Sculk Shrieker
healing:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
golden_apple: Golden Apple
enchanted_golden_apple: Enchanted Golden Apple
forging:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Damage
meter: Meter
100_jumps: 100 Jumps
mana: Mana Consumed
combine_level: Anvil Cost XP
grindstone_level: Level of Enchant on Item
enchant_level: Level of Enchant Received
stats:
strength:
name: Strength
desc: '&7Strength increases your attack damage\n&7with various different weapons'
color: '&4'
symbol: '➽'
health:
name: Health
desc: '&7Health increases the amount of {hp_unit} you\n&7have, allowing you to last longer in\n&7fights'
color: '&c'
symbol: '❤'
regeneration:
name: Regeneration
desc: '&7Regeneration increases how fast you\n&7recover both health and mana'
color: '&6'
symbol: '❥'
luck:
name: Luck
desc: '&7Luck increases your chances of getting\n&7rare loot from mobs, fishing, and more'
color: '&2'
symbol: '☘'
wisdom:
name: Wisdom
desc: '&7Wisdom increases your max mana, increases\n&7experience gain, and decreases anvil costs'
color: '&9'
symbol: '✿'
toughness:
name: Toughness
desc: '&7Toughness increases the amount of\n&7damage reduced from enemy attacks'
color: '&5'
symbol: '✦'
units:
mana: Mana
hp: HP
xp: XP
file_version: 3044706
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