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These are the user uploaded subtitles that are being translated: # Aurelium Skills message file abilities: farming: bountiful_harvest: name: Bountiful Harvest desc: '{value}% chance to get double drops\n&7 from crops.' info: '{value}% 2x Drops' farmer: name: Farmer desc: 'Earn {value}% more Farming XP.' info: '+{value}% XP' scythe_master: name: Scythe Master desc: 'Increases damage from hoes by {value}%' info: '+{value}% Hoe Damage' geneticist: name: Geneticist desc: 'Increases saturation gain from\n&7 plant-based foods by {value}.' info: '+{value} Saturation' triple_harvest: name: Triple Harvest desc: '{value}% chance to get triple drops from\n&7 crops.' info: '{value}% 3x Drops' foraging: lumberjack: name: Lumberjack desc: '{value}% chance to get double drops\n&7 from logs.' info: '{value}% 2x Drops' forager: name: Forager desc: 'Earn {value}% more Foraging XP.' info: '+{value}% XP' axe_master: name: Axe Master desc: 'Increases damage from axes by {value}%' info: '+{value}% Axe Damage' valor: name: Valor desc: 'Grants +{value} Strength while holding\n&7 an axe' info: '+{value} Strength' shredder: name: Shredder desc: '{value}% chance to deal triple durability\n&7 damage with axes.' info: '{value}% 3x Durability Damage' mining: lucky_miner: name: Lucky Miner desc: '{value}% chance to get double drops\n&7 from ores.' info: '{value}% 2x Drops' miner: name: Miner desc: 'Earn {value}% more Mining XP.' info: '+{value}% XP' pick_master: name: Pick Master desc: 'Deal {value}% more damage with pickaxes.' info: '+{value}% Pickaxe Damage' stamina: name: Stamina desc: 'Grants +{value} Toughness while\n&7 holding a pickaxe' info: '+{value} Toughness' hardened_armor: name: Hardened Armor desc: '{value}% chance to negate durability\n&7 damage on armor.' info: '{value}% No Durability Loss' fishing: lucky_catch: name: Lucky Catch desc: '{value}% added chance to get double drops\n&7 from fishing.' info: '{value}% 2x Drops' fisher: name: Fisher desc: 'Earn {value}% more Fishing XP' info: '+{value}% XP' treasure_hunter: name: Treasure Hunter desc: '{value}% higher chance to get rare loot from fishing.' info: '+{value}% Rare Loot' grappler: name: Grappler desc: 'Hook entities with {value}% more speed.' info: '+{value}% Hook Speed' epic_catch: name: Epic Catch desc: '{value}% added chance to get epic loot\n&7 from fishing.' info: '+{value}% Epic Loot' excavation: metal_detector: name: Metal Detector desc: '{value}% added chance to get rare loot from digging.' info: '+{value}% Rare Loot' excavator: name: Excavator desc: 'Earn {value}% more Excavation XP' info: '+{value}% XP' spade_master: name: Spade Master desc: 'Deal {value}% more damage with shovels.' info: '+{value}% Shovel Damage' bigger_scoop: name: Bigger Scoop desc: '{value}% chance to get triple drops from digging.' info: '{value}% 3x Drops' lucky_spades: name: Lucky Spades desc: '{value}% added chance to get epic loot from digging.' info: '+{value}% Epic Loot' archery: crit_chance: name: Crit Chance desc: '+{value}% chance to deal a critical hit.' info: '+{value}% Crit Chance' archer: name: Archer desc: 'Earn {value}% more Archery XP.' info: '+{value}% XP' bow_master: name: Bow Master desc: 'Deal {value}% more damage with bows.' info: '+{value}% Bow Damage' piercing: name: Piercing desc: '{value}% chance for arrows to\n&7 pierce through mobs.' info: '{value}% Pierce Chance' stun: name: Stun desc: '{value}% chance to decreases enemy\n&7 movement speed by 20% for 2 seconds.' info: '{value}% Stun Chance' defense: shielding: name: Shielding desc: 'Reduce incoming damage by {value}%\n&7 while sneaking.' info: '-{value}% Incoming Dmg Sneaking' defender: name: Defender desc: 'Earn {value}% more Defense XP' info: '+{value}% XP' mob_master: name: Mob Master desc: 'Reduce incoming damage from mobs by {value}%' info: '-{value}% Mob Dmg' immunity: name: Immunity desc: '{value}% chance to completely negate\n&7 an enemy attack.' info: '{value}% Immune' no_debuff: name: No Debuff desc: '{value}% chance to negate a harmful\n&7 potion effect from being applied.' info: '{value}% No Debuff' fighting: crit_damage: name: Crit Damage desc: 'Increases critical hit damage by {value}%' info: '+{value}% Crit Damage' fighter: name: Fighter desc: 'Earn {value}% more Fighting XP' info: '+{value}% XP' sword_master: name: Sword Master desc: 'Deal {value}% more damage with swords.' info: '+{value}% Sword Damage' first_strike: name: First Strike desc: 'Deal {value}% more damage on the first hit.' info: '+{value}% Dmg First Hit' dealt: '&cFirst Strike Dealt!' bleed: name: Bleed desc: '{value}% chance to make the enemy bleed for\n&7 3 bleed ticks, dealing {value_2} damage per tick.' info: '{value}% Chance, {value_2} Damage' enemy_bleeding: '&cEnemy Bleeding!' self_bleeding: '&cYou are bleeding!' stop: '&fThe bleeding has stopped' endurance: anti_hunger: name: Anti Hunger desc: '{value}% chance to stop hunger loss.' info: '{value}% No Hunger Loss' runner: name: Runner desc: 'Earn {value}% more Endurance XP.' info: '+{value}% XP' golden_heal: name: Golden Heal desc: 'Increases regeneration effect\n&7 health gain by {value}%' info: '+{value}% Effect Regen' recovery: name: Recovery desc: 'Increases natural regeneration when\n&7 at less than half health by {value}%' info: '+{value}% Low HP Regen' meal_steal: name: Meal Steal desc: '{value}% chance to steal 1 hunger point\n&7 when attacking a player.' info: '{value}% Hunger Steal' agility: light_fall: name: Light Fall desc: 'Reduces all fall damage by {value}%' info: '-{value}% Fall Damage' jumper: name: Jumper desc: 'Earn {value}% more Agility XP' info: '+{value}% XP' sugar_rush: name: Sugar Rush desc: 'Consumed and splashed speed and jump boost\n&7 potions last {value}% longer.' info: '{value}% Longer Speed' fleeting: name: Fleeting desc: 'Gain +{value}% movement speed when below 20% health' info: '+{value}% Speed' start: '&fYou have gained a fleeting speed boost! &7(+{value}% Speed)' end: '&7Fleeting speed boost has worn off' thunder_fall: name: Thunder Fall desc: 'When sneaking during a fall, you have a {value}% chance\n&7 to deal {value_2}% of the fall damage expected to mobs\n&7 in a 3 block radius' info: '{value}% Chance, {value_2}% Damage' alchemy: alchemist: name: Alchemist desc: 'Potions you brew have a {value}% longer\n&7 duration.' info: '+{value}% Potion Duration' lore: '&a(+{duration})' brewer: name: Brewer desc: 'Earn {value}% more Alchemy XP' info: '+{value}% XP' splasher: name: Splasher desc: 'Potions you splash gain {value}% longer\n&7 duration for each player affected.' info: '+{value}% Duration/Player' lingering: name: Lingering desc: 'Lingering potions naturally decay {value}%\n&7 slower and decay {value_2}% less per affected entity.' info: '-{value}% Natural, -{value_2}% Entity Decay' wise_effect: name: Wise Effect desc: 'Gain {value} Wisdom for every unique active\n&7 potion effect.' info: '+{value} Wisdom/Effect' enchanting: xp_convert: name: XP Convert desc: 'Earn 1 Minecraft experience for every {value}\n&7 skill XP you gain.' info: '1 EXP/{value} Skill XP' enchanter: name: Enchanter desc: 'Earn {value}% more Enchanting XP.' info: '+{value}% XP' xp_warrior: name: XP Warrior desc: 'Mobs you kill have a {value}% chance of\n&7 dropping double experience.' info: '{value}% 2x Mob XP' enchanted_strength: name: Enchanted Strength desc: 'Gain {value} Strength for every unique\n&7 enchantment on the item held.' info: '{value} Strength/Enchant' lucky_table: name: Lucky Table desc: 'Items you enchant using the enchantment\n&7 table have a {value}% chance of upgrading the enchantment\n&7 level by 1 if not max level' info: '{value}% Enchant Upgrade Chance' healing: life_essence: name: Life Essence desc: Instant Health potions heal {value}% more. info: '+{value}% Instant Health' healer: name: Healer desc: Earn {value}% more Healing XP. info: '+{value}% XP' life_steal: name: Life Steal desc: Heal {value}% of the max HP of hostile mobs\n&7 and players you kill. info: 'Steal {value}% HP' golden_heart: name: Golden Heart desc: Damage done to your absorption hearts is\n&7 reduced by {value}% info: '-{value}% Absorption Dmg' revival: name: Revival desc: Gain &c+{value} Health &7and &6+{value_2} Regeneration\n&7 for 30 seconds after respawning. info: '+{value} Health, +{value_2} Regen' message: '&fYou gained a revival bonus for 30 seconds! &f(&c+{value} Health, &6+{value_2} Regeneration&f)' forging: disenchanter: name: Disenchanter desc: Gain {value}% more experience when disenchanting\n&7 items using a grindstone. info: '+{value}% Grindstone EXP' forger: name: Forger desc: Earn {value}% more Forging XP. info: '+{value}% XP' repairing: name: Repairing desc: Repairing items in an anvil using the raw\n&7 material the item was made from repairs\n&7 {value}% more durability. info: '+{value}% Anvil Repair' anvil_master: name: Anvil Master desc: Increases the maximum repair cost of an anvil\n&7 before it is too expensive to {value} experience. info: '{value} Max Cost' skill_mender: name: Skill Mender desc: Gaining skill XP has a {value}% chance to repair\n&7 a held item or worn armor piece with the Mending\n&7 enchantment by 1 durability per 2 skill XP. info: '{value}% Mend Chance' acf: core: permission_denied: '&cI''m sorry, but you do not have permission to perform this command.' permission_denied_parameter: '&cI''m sorry, but you do not have permission to perform this command.' error_generic_logged: '&cAn error occurred. This problem has been logged. Sorry for the inconvenience.' unknown_command: '&cUnknown Command, please type &e/sk help' invalid_syntax: '&eUsage: &e{command} &a{syntax}' error_prefix: '&cError: {message}' error_performing_command: "&cI'm sorry, but there was an error performing this command." info_message: '{message}' please_specify_one_of: '&cError: Please specify one of (&e{valid}&c)' must_be_a_number: '&cError: {num} must be a number.' must_be_min_length: '&cError: Must be at least {min} characters long.' must_be_max_length: '&cError: Must be at most {max} characters long.' please_specify_at_most: '&cError: Please specify a value at most {max}.' please_specify_at_least: '&cError: Please specify a value at least {min}.' not_allowed_on_console: '&cError: Console may not execute this command.' could_not_find_player: '&cError: Could not find a player by the name: &e{search}' no_command_matched_search: '&cNo command matched &e{search}.' help_page_information: '&b - Showing page &a{page} &bof &a{totalpages} &b(&e{results}&b results).' help_no_results: '&bError: No more results.' help_header: '&e=== &bShowing help for &a{commandprefix}{command}&e ===' help_format: '&b{commandprefix}{command} &a{parameters} &e{separator} {description}' help_detailed_header: '&e=== &bShowing detailed help for &a{commandprefix}{command}&e ===' help_detailed_command_format: '&b{command} &a{parameters} &e{separator} {description}' help_detailed_parameter_format: '&a{syntaxorname}: &e{description}' help_search_header: '&e=== &bSearch results for &a{commandprefix}{command} {search}&e ===' minecraft: invalid_world: '&cError: That world does not exist.' you_must_be_holding_item: '&cError: You must be holding an item in your main hand.' player_is_vanished_confirm: '&eWarning: &a{vanished} &eis vanished. Do not blow their cover!\n&eTo confirm your action add &a:confirm &eto the end of their name.\n&eEx: {vanished}:confirm' username_too_short: '&cError: Username too short, must be at least three characters.' is_not_a_valid_name: '&cError: &e{name} &cis not a valid username.' multiple_players_match: '&cError: Multiple players matched &b{search} &e({all})&c, please be more specific.' no_player_found_server: '&cNo player matching &e{search} &cis connected to this server.' no_player_found_offline: '&cNo player matching &e{search}&c could be found.' no_player_found: '&cNo player matching &e{search}&c could be found.' location_please_specify_world: '&cError: Please specify world. Example: &eworld:x,y,z.' location_please_specify_xyz: '&cError: Please specify the coordinates x, y, and z. Example: &eworld:x,y,z.' location_console_not_relative: '&cError: Console may not use relative coordinates for location.' action_bar: idle: '&c{hp}/{max_hp}❤ &b{mana}/{max_mana} {mana_unit}' xp: '&c{hp}/{max_hp}❤ &6+{xp_gained} {skill} {xp_unit} &7({current_xp}/{level_xp} {xp_unit}) &b{mana}/{max_mana} {mana_unit}' xp_removed: '&c{hp}/{max_hp}❤ &6-{xp_removed} {skill} {xp_unit} &7({current_xp}/{level_xp} {xp_unit}) &b{mana}/{max_mana} {mana_unit}' maxed: '&c{hp}/{max_hp}❤ &6+{xp_gained} {skill} {xp_unit} &7(MAXED) &b{mana}/{max_mana} {mana_unit}' maxed_removed: '&c{hp}/{max_hp}❤ &6-{xp_removed} {skill} {xp_unit} &7(MAXED) &b{mana}/{max_mana} {mana_unit}' ability: '{message}' boss_bar_xp: '&6{skill} {level} &7({current_xp}/{level_xp} {xp_unit})' boss_bar_maxed: '&6{skill} {level} &7(MAXED)' commands: prefix: '&8[&bSkills&8]&r ' armor: modifier: add: added: '{color}{stat} &7modifier with level &b{value} &7was added to your item' already_exists: '&eAn armor modifier with stat {color}{stat} &ealready exists on your armor! Remove it first with /sk armor modifier remove' lore: '&7{stat}: {color}+{value}' lore_subtract: '&7{stat}: {color}-{value}' remove: does_not_exist: '&eYour item does not have a {color}{stat} &emodifier!' removed: '{color}{stat} &7modifier was removed from your item' list: header: '&fArmor modifiers found:' entry: ' {color}{stat}&f - {value}' removeall: removed: '&7All armor modifiers have been removed from your item' multiplier: add: added: '&b{target} &7multiplier with value &b{value} &7was added to your item' already_exists: '&eAn armor multiplier with target &b{target} &ealready exists on your armor! Remove it first with /sk armor multiplier remove' skill_lore: '&7When worn: &b+{value}% {skill} XP' skill_lore_subtract: '&7When worn: &b-{value}% {skill} XP' global_lore: '&7When worn: &9+{value}% Skill XP' global_lore_subtract: '&7When worn: &9-{value}% Skill XP' remove: does_not_exist: '&eYour item does not have a &b{target} &earmor multiplier!' removed: '&b{target} &7armor multiplier was removed from your item' list: header: '&fArmor multipliers found:' entry: ' &b{target}&f - {value}' removeall: removed: '&7All armor multipliers have been removed from your item' requirement: add: added: '&3{skill}&7 armor requirement with level &b{level}&7 was added to your item' already_exists: '&eItem already has a &3{skill}&e armor requirement! Remove it first with &6/sk armor requirement remove' lore: '&cRequires &3{skill} {level}' remove: does_not_exist: '&eYour item does not have a &3{skill}&e armor requirement!' removed: '&3{skill}&7 armor requirement was removed from your item' list: header: '&fArmor requirements found:' entry: ' &3{skill} &f- &b{level}' removeall: removed: '&7All armor requirements have been removed from your item' equip: '&eYou do not meet the requirements to equip this item: {requirements}' entry: '&b{skill} {level}&7, ' backup: load: confirm: '&cLoading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action' loading: '&fLoading backup...' loaded: '&aSuccessfully loaded backup' error: '&cError loading backup: {error}' must_be_yaml: '&eFile must be a .yml file!' file_not_found: '&eA backup of this file name does not exist in the backups folder!' save: saving: '&fSaving backup...' saved: '&fBacked up {type} data as {file}' error: '&cError backing up {type} data! See error in console/below for details' claimitems: no_items: '&eYou have no items to claim' item: give: sender: '&fGave &b{amount}x {key} &fto {player}' receiver: '&fYou were given &b{amount}x {key}' modifier: add: added: '{color}{stat} &7modifier with level &b{value} &7was added to your item' already_exists: '&eAn item modifier with stat {color}{stat} &ealready exists on your armor! Remove it first with /sk item modifier remove' lore: '&7{stat}: {color}+{value}' lore_subtract: '&7{stat}: {color}-{value}' remove: does_not_exist: '&eYour item does not have a {color}{stat} &emodifier!' removed: '{color}{stat} &7modifier was removed from your item' list: header: '&fItem modifiers found:' entry: ' {color}{stat}&f - {value}' removeall: removed: '&7All item modifiers have been removed from your item' multiplier: add: added: '&b{target} &7multiplier with value &b{value} &7was added to your item' already_exists: '&eAn item multiplier with target &b{target} &ealready exists on your item! Remove it first with /sk item multiplier remove' skill_lore: '&7When held: &b+{value}% {skill} XP' skill_lore_subtract: '&7When held: &b-{value}% {skill} XP' global_lore: '&7When held: &9+{value}% Skill XP' global_lore_subtract: '&7When held: &9-{value}% Skill XP' remove: does_not_exist: '&eYour item does not have a &b{target} &eitem multiplier!' removed: '&b{target} &7item multiplier was removed from your item' list: header: '&fItem multipliers found:' entry: ' &b{target}&f - {value}' removeall: removed: '&7All item multipliers have been removed from your item' register: registered: '&fRegistered held item to key {key}' already_registered: '&eThere is already an item registered to key &f{key}&e, use &f/skills item unregister &eto unregister it first' no_spaces: '&eItem key cannot contain spaces!' requirement: add: added: '&3{skill}&7 item requirement with level &b{level}&7 was added to your item' already_exists: '&eItem already has a &3{skill}&e item requirement! Remove it first with &6/sk item requirement remove' lore: '&cRequires &3{skill} {level}' remove: does_not_exist: '&eYour item does not have a &3{skill}&e item requirement!' removed: '&3{skill}&7 item requirement was removed from your item' list: header: '&fItem requirements found:' entry: ' &3{skill} &f- &b{level}' removeall: removed: '&7All item requirements have been removed from your item' use: '&eYou do not meet the requirements to use this item: {requirements}' entry: '&b{skill} {level}&7, ' unregister: unregistered: '&fUnregistered item with key {key}' not_registered: '&eThere is no item registered with key {key}' lang: set: '&7Language set to &b{lang}' not_found: '&eLanguage not found!' mana: display: '&fYour {mana_unit}: &b{current}/{max}' display_other: '&f{mana_unit} of {player}: &b{current}/{max}' add: '&7Added &b{amount} {mana_unit} &7to player &6{player}' remove: '&7Removed &b{amount} {mana_unit} &7from player &6{player}' set: '&7Set player &6{player} &7to &b{amount} {mana_unit}' at_least_zero: '&e{mana_unit} must be at least zero!' console_specify_player: '&eConsole must specify a player!' modifier: add: added: '{color}{stat} &7modifier level &b{value} &7with name &f{name} &7added to player &6{player}' already_exists: '&eModifier with name {name} already exists on player &6{player}&e! Remove it with &6/sk modifier remove {player} {name}' remove: not_found: '&eModifier {name} not found for player &6{player}' removed: '&7Modifier &f{name} &7removed from player &6{player}' list: all_stats_header: '&7Stat modifiers for player &6{player}:' all_stats_entry: ' &f{name} - {color}{stat} &fLevel &6{value}' one_stat_header: '&7Stat modifiers ({color}{stat}&7) for player &6{player}:' one_stat_entry: ' &f{name} - {color}{stat} &fLevel &6{value}' players_only: '&eOnly players can list their own modifiers! Try specifying a player' removeall: removed_all_stats: '&7Removed &b{num} &7stat modifiers from player &6{player}' removed_one_stat: '&7Removed &b{num} {color}{stat} &7modifiers from player &6{player}' players_only: '&eOnly players can remove their own modifiers! Try specifying a player' multiplier: global: Global list: '&fGlobal XP multiplier for &6{player}&f: &b{multiplier}x / +{percent}%' skill_entry: '&b{skill} &fXP multiplier: &b{multiplier}x / +{percent}%' players_only: '&eOnly players can list their own multiplier! Specify a player!' profile: skills: 'Aurelium Skills profile for &6{name}:\n&7UUID: &f{uuid}\n&7Skills:{skill_entries}' skill_entry: '\n &3{skill} &7- Level: &f{level}&7, XP: &f{xp}' stats: 'Aurelium Skills stats profile for &6{name}:\n&7UUID: &f{uuid}\n&7Stats:{stat_entries}' stat_entry: '\n &3{stat} &7- Total Level: &f{total_level}&7, Base Level: &f{base_level}&7, Modified Level: &f{modified_level}' rank: header: '&b&lYour Skill Rankings' power: '&ePower &7(All Skills): &f#{rank} of {total}' entry: '&b{skill}&7: &f#{rank} of {total}' reload: '&aConfig reloaded!' save: already_saving: '&eData is already saving!' mysql_not_enabled: '&eMySQL was not enabled at server startup, saving to file instead!' saved: '&aSkill data saved!' skill: reset: reset_all: '&7All Skills set to level &b1 &7for player &6{player}' reset_skill: '&7Skill &b{skill} &7set to level &b1 &7for player &6{player}' setall: at_least_one: '&eLevel must be at least 1!' set: '&7All skills set to level &b{level} &7for player &6{player}' setlevel: at_least_one: '&eLevel must be at least 1!' set: '&7Skill &b{skill} &7set to level &b{level} &7for player &6{player}' toggle: enabled: '&aYour skills action bar has been enabled' disabled: '&cYour skills action bar has been disabled' not_enabled: '&eSkills action bar is not enabled on this server!' top: power_entry: '&f{rank}. &b{player} &f- {level}' power_header: '&f--==&b&lAll Skills Leaderboard&f==--' power_header_page: '&f--==&b&lAll Skills Leaderboard &f(Page {page})==--' skill_header: '&f--==&b&l{skill} Leaderboard&f==--' skill_header_page: '&f--==&b&l{skill} Leaderboard &f(Page {page})==--' skill_entry: '&f{rank}. &b{player} &f- {level}' average_header: '&f--==&b&lSkill Average Leaderboard&f==--' average_header_page: '&f--==&b&lSkill Average Leaderboard &f(Page {page})==--' average_entry: '&f{rank}. &b{player} &f- {level}' usage: '&eUsage: &a/sk top &f &7or &a/sk top &f[skill] ' transfer: success: '&aSuccessfully transferred player data from &7{from} &ato &7{to}' error: '&cThere was an error transferring player data. Check console for errors.' updateleaderboards: already_updating: '&eLeaderboard is already updating!' updated: '&aLeaderboard updated!' version: '&fYou are on Aurelium Skills version &b{current_version}&f. The latest version is &b{latest_version}' xp: add: '&7Added &b{amount} {skill} &7XP to player &7{player}' set: '&7Set &b{skill} &7XP for player &7{player} &7to {amount}' remove: '&7Removed &b{amount} {skill} &7XP from player &6{player}' unknown_skill: '&eUnknown skill!' no_profile: '&ePlayer does not have a skills profile. Please try rejoining the game or restarting the server.' leveler: title: '&a{skill} Level Up' subtitle: '&6{old} ➜ {new}' level_up: '&3&m----------------------------------------\n&r &3Skill Level Up! &b&l{skill} &8{old}➜&3&l{new}\n \n &bRewards:{stat_level}{ability_unlock}{ability_level_up}{mana_ability_unlock}{mana_ability_level_up}{money_reward}\n&3&m----------------------------------------' stat_level: '\n {color}+{num}{symbol} {stat}' ability_unlock: '\n &aAbility Unlock! &6&l{ability} &7has been unlocked' ability_level_up: '\n &aAbility Level Up! &6&l{ability} &7is now level &6{level}' mana_ability_unlock: '\n &dMana Ability Unlock! &9&l{mana_ability} &7has been unlocked' mana_ability_level_up: '\n &dMana Ability Level Up! &9&l{mana_ability} &7is now level &6{level}' money_reward: '\n &a${amount}' unclaimed_item: '&cYou have unclaimed items because your inventory was full, use &e/skills claimitems &cto claim them' menus: common: close: '&cClose' level: '&7Level: &e{level}' progress_to_level: '&7Progress to Level {level}: &e{percent}%\n &7{current_xp}/{level_xp} {xp_unit}' max_level: '&6MAX LEVEL' ability_levels: '\n&7Ability Levels:\n {ability_1}\n {ability_2}\n {ability_3}\n {ability_4}\n {ability_5}\n ' ability_level_entry: '&6{ability} {level} &8({info})' ability_level_entry_locked: '&8&m{ability}' stats_leveled: '\n&7Stats Leveled: {stats}' mana_ability: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Duration: &a{duration}s &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n ' skills_menu: skills_menu_title: Your Skills your_skills: '&bYour Skills - &6{player}' your_skills_desc: '&7Upgrade Skills by doing various tasks\n&7to unlock valuable stat boosts,\n&7abilities, and more!' your_skills_hover: '&eHover over a Skill for more information!' your_skills_click: '&eClick on a Skill to view level progression!' skill_click: '&eClick to view Level Progression!' skill_locked: '&cYou do no have permission to view this skill!' stats: '&bStats' stats_desc: '&7Earn stat buffs by leveling up skills' stats_click: '&eClick to learn more or view your stats' level_progression_menu: level_progression_menu_title: '{skill} Levels - Page {page}' your_ranking: '&6Your Skill Ranking' rank_out_of: '&fYou are ranked &6{rank}&f out of {total} players' rank_percent: '&fYou are in the top &6{percent}%&f of players' back: '&aGo Back' back_click: '&7Back to {menu_name} Menu' next_page: '&6Next Page' next_page_click: '&eClick to go to next page' previous_page: '&6Previous Page' previous_page_click: '&eClick to go to previous page' level_unlocked: '&aLevel {level}' level_in_progress: '&eLevel {level}' level_locked: '&cLevel {level}' level_number: '&7Level &f{level}' unlocked: '&aUNLOCKED' in_progress: '&eIN PROGRESS' locked: '&cLOCKED' rewards: '&7Rewards:{rewards}' rewards_entry: '\n {color}+{num} {symbol} {stat}' money_reward: '\n &a${amount}' ability_unlock: '\n&6{ability} &a&lAbility Unlock\n&7 {desc}\n ' ability_level: '\n&6{ability} {level}\n&7 {desc}\n ' mana_ability_unlock: '\n&9{mana_ability} &d&lMana Ability Unlock\n&7 {desc}\n ' mana_ability_level: '\n&9{mana_ability} {level}\n&7 {desc}\n ' progress: '&7Progress: &e{percent}%\n &7{current_xp}/{level_xp} {xp_unit}' leaderboard_click: '&eClick to view the {skill} leaderboard' sources: '&aXP Sources' sources_desc: '&7The sources menu shows all the ways you\n&7can earn XP in a skill, as well as how much\n&7XP each source gives.' sources_click: '&eClick to view {skill} sources' abilities: '&cAbilities' abilities_desc: '&bAbilities &7are passive perks you unlock and\n&7upgrade as you level up skills.\n&dMana Abilities &7are a special type of ability\n&7that requires activation and consumes mana.' abilities_click: '&eClick to view {skill} abilities' stats_menu: stats_menu_title: Your Stats player_stat_entry: ' {color}{symbol} {stat} &f{level}' skills: '\n&7Skills: &f{skills}' your_level: '&7Your Level: {color}{level}' attack_damage: '&4+{value}% Attack Damage' hp: '&c+{value} ❤' saturated_regen: '&6+{value} Saturated Regen' full_hunger_regen: '&6+{value} Full Hunger Regen' almost_full_hunger_regen: '&6+{value} Almost Full Hunger Regen' mana_regen: '&b+{value} Mana/s Regen' luck: '&2+{value} Luck' double_drop_chance: '&2Double Drop Chance: {value}%' xp_gain: '&9+{value}% {xp_unit} Gain' anvil_cost_reduction: '&9Anvil Cost Reduction: {value}%' max_mana: '&9Max Mana: {value}' incoming_damage: '&5-{value}% Incoming Damage' unclaimed_items: unclaimed_items_title: 'Claim Items' inventory_full: '&eYou do not have enough space in your inventory to claim that item' click_to_claim: '&eClick to claim!' leaderboard: leaderboard_title: '{skill} Leaderboard' player_entry: '&e{place}. &6{player}' skill_level: '&7Level: &f{level}' sources: sources_title: '{skill} XP Sources ({current_page}/{total_pages})' sorter: '&bSort XP Sources' sort_type: '&7{selected}{type_name}\n' selected: '&f> ' descending: 'Highest to Lowest' ascending: 'Lowest to Highest' alphabetical: 'Name (A-Z)' reverse_alphabetical: 'Name (Z-A)' sort_click: '&eClick to cycle sort type' source_name: '&f{name}' source_xp: '&7XP: &a{xp}' source_xp_rate: '&7XP: &a{xp}/{unit}' multiplied_xp: '\n\n&fMultiplied XP: &a{xp}' multiplied_xp_rate: '\n\n&fMultiplied XP: &a{xp}/{unit}' multiplied_desc: '\n&7&oThis is the XP you will actually earn\n&7&obased on your current XP multipliers' abilities: abilities_title: '{skill} Abilities' locked_desc: '&fDescription:\n &7{desc}' unlocked_at: '&7Unlocked at &3{skill} {level}' your_ability_level: '&fYour Level: &b{level}' your_ability_level_maxed: '&fYour Level: &b{level} &6(MAXED)' unlocked_desc: '&fNext upgrade at &3{skill} {level}&f\n &7{desc}' unlocked_desc_maxed: '&fDescription:\n &7{desc}' desc_upgrade_value: '&7{current}&8→{next}&7' mana_abilities: replenish: name: Replenish desc: '&7Replants crops automatically for \n&7 {value} seconds. &e[Right click hoe and\n&e break crop to activate]' raise: '&7You raise your hoe' lower: '&7You lower your hoe' start: '&6Replenish Activated! &7(-{mana} {mana_unit})' end: '&7Replenish has worn off' treecapitator: name: Treecapitator desc: '&7Breaks entire trees instantly for \n&7 {value} seconds. &e[Right click axe and\n&e break log to activate]' raise: '&7You raise your axe' lower: '&7You lower your axe' start: '&6Treecapitator Activated! &7(-{mana} {mana_unit})' end: '&7Treecapitator has worn off' speed_mine: name: Speed Mine desc: '&7Gives Haste {haste_level} for {value} seconds.\n&e [Right click pickaxe and mine\n&e block to activate]' raise: '&7You raise your pickaxe' lower: '&7You lower your pickaxe' start: '&6Speed Mine Activated! &7(-{mana} {mana_unit})' end: '&7Speed Mine has worn off' absorption: name: Absorption desc: 'Incoming damage will decrease mana\n&7 by 2x Minecraft damage instead of your\n&7 health for {value} seconds. Mana will not\n&7 regenerate while Absorption is active.\n &e[Left click shield and take damage to activate]' raise: '&7You raise your shield' lower: '&7You lower your shield' start: '&6Absorption Activated! &7(-{mana} {mana_unit})' end: '&7Absorption has worn off' terraform: name: Terraform desc: 'Break blocks instantly in a 4 block radius\n&7 in the same layer when digging for {value} seconds. You\n&7 must use a shovel and extra blocks broken must be\n&7 the same type and in a single connected vein.\n&7 &e[Right click shovel and dig block to activate]' raise: '&7You raise your shovel' lower: '&7You lower your shovel' start: '&6Terraform Activated! &7(-{mana} {mana_unit})' end: '&7Terraform has worn off' sharp_hook: name: Sharp Hook desc: 'Deal {value} damage to a hooked entity\n&7 when left clicking with a fishing rod' use: '&6Used Sharp Hook! &7(-{mana} {mana_unit})' menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Damage: &c{value} &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n ' charged_shot: name: Charged Shot desc: 'Arrows you shoot will deal more damage\n&7 based on how far the bow was pulled back,\n&7 consuming mana in the process. Does {value}% more\n&7 damage per mana consumed. &e[Left click\n&e a bow to toggle charged shot mode]' enable: '&7Charged shot mode is now enabled' disable: '&7Charged shot mode is now disabled' shoot: '&6Used Charged Shot! &d+{percent}% DMG &7(-{mana} {mana_unit})' menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Damage: &c+{value}% / Mana &7Max Mana Cost: &b{mana_cost}\n ' lightning_blade: name: Lightning Blade desc: Increases attack speed by {value}% for {duration} seconds.\n&e [Right click sword and attack mob to activate] raise: '&7You ready your sword' lower: '&7You lower your sword' start: '&6Lightning Blade Activated! &7(-{mana} {mana_unit})' end: '&7Lightning Blade has worn off' menu: '\n&d&lMana Ability &9{mana_ability} {level}\n &7Attack Speed: &c+{value}% &7Duration: &a{duration}s\n &7Mana Cost: &b{mana_cost} &7Cooldown: &e{cooldown}s\n ' not_ready: '&cAbility not ready! &7({cooldown}s)' not_enough_mana: '&eNot enough mana! &7({mana} {mana_unit} required, you have {current_mana}/{max_mana})' rewards: item: default_menu_message: '\n {display_name}' default_menu_message_multiple: '\n {display_name} {amount}x' default_chat_message: '\n {display_name}' default_chat_message_multiple: '\n {display_name} {amount}x' skills: farming: name: Farming desc: '&7Harvest crops to earn Farming {xp_unit}' foraging: name: Foraging desc: '&7Cut trees to earn Foraging {xp_unit}' mining: name: Mining desc: '&7Mine stone and ores to earn Mining {xp_unit}' fishing: name: Fishing desc: '&7Catch fish to earn Fishing {xp_unit}' excavation: name: Excavation desc: '&7Dig with a shovel to earn Excavation {xp_unit}' archery: name: Archery desc: '&7Shoot mobs and players with a bow to\n&7earn Archery {xp_unit}' defense: name: Defense desc: '&7Take damage from entities to earn Defense {xp_unit}' fighting: name: Fighting desc: '&7Fight mobs with melee weapons to earn\n&7Fighting {xp_unit}' endurance: name: Endurance desc: '&7Walk and run to earn Endurance {xp_unit}' agility: name: Agility desc: '&7Jump and take fall damage to earn\n&7Agility {xp_unit}' alchemy: name: Alchemy desc: '&7Brew potions to earn Alchemy {xp_unit}' enchanting: name: Enchanting desc: '&7Enchant items and books to earn\n&7Enchanting {xp_unit}' sorcery: name: Sorcery desc: '&7Use mana abilities to earn Sorcery {xp_unit}' healing: name: Healing desc: '&7Drink and splash potions to earn\n&7Healing {xp_unit}' forging: name: Forging desc: '&7Combine and apply books in an anvil to\n&7earn Forging {xp_unit}' sources: farming: wheat: Wheat potato: Potato carrot: Carrot beetroot: Beetroot nether_wart: Nether Wart pumpkin: Pumpkin melon: Melon sugar_cane: Sugar Cane bamboo: Bamboo cocoa: Cocoa cactus: Cactus brown_mushroom: Brown Mushroom red_mushroom: Red Mushroom kelp: Kelp sea_pickle: Sea Pickles sweet_berry_bush: Sweet Berries glow_berries: Glow Berries torchflower: Torchflower pitcher_plant: Pitcher Plant foraging: oak_log: Oak Log spruce_log: Spruce Log birch_log: Birch Log jungle_log: Jungle Log acacia_log: Acacia Log dark_oak_log: Dark Oak Log oak_leaves: Oak Leaves spruce_leaves: Spruce Leaves birch_leaves: Birch Leaves jungle_leaves: Jungle Leaves acacia_leaves: Acacia Leaves dark_oak_leaves: Dark Oak Leaves crimson_stem: Crimson Stem warped_stem: Warped Stem nether_wart_block: Nether Wart Block warped_wart_block: Warped Wart Block moss_block: Moss Block moss_carpet: Moss Carpet azalea: Azalea flowering_azalea: Flowering Azalea azalea_leaves: Azalea Leaves flowering_azalea_leaves: Flowering Azalea Leaves mangrove_log: Mangrove Log mangrove_leaves: Mangrove Leaves mangrove_roots: Mangrove Roots cherry_log: Cherry Log cherry_leaves: Cherry Leaves pink_petals: Pink Petals mining: stone: Stone cobblestone: Cobblestone andesite: Andesite diorite: Diorite granite: Granite coal_ore: Coal Ore nether_quartz_ore: Nether Quartz Ore iron_ore: Iron Ore lapis_ore: Lapis Ore redstone_ore: Redstone Ore gold_ore: Gold Ore diamond_ore: Diamond Ore emerald_ore: Emerald Ore terracotta: Terracotta white_terracotta: White Terracotta orange_terracotta: Orange Terracotta yellow_terracotta: Yellow Terracotta light_gray_terracotta: Light Gray Terrcotta brown_terracotta: Brown Terrcotta red_terracotta: Red Terracotta netherrack: Netherrack blackstone: Blackstone basalt: Basalt magma_block: Magma Block nether_gold_ore: Nether Gold Ore ancient_debris: Ancient Debris end_stone: End Stone obsidian: Obsidian deepslate: Deepslate copper_ore: Copper Ore tuff: Tuff calcite: Calcite smooth_basalt: Smooth Basalt amethyst_block: Amethyst Block amethyst_cluster: Amethyst Cluster deepslate_coal_ore: Deepslate Coal Ore deepslate_iron_ore: Deepslate Iron Ore deepslate_copper_ore: Deepslate Copper Ore deepslate_gold_ore: Deepslate Gold Ore deepslate_redstone_ore: Deepslate Redstone Ore deepslate_lapis_ore: Deepslate Lapis Ore deepslate_emerald_ore: Deepslate Emerald Ore deepslate_diamond_ore: Deepslate Diamond Ore dripstone_block: Dripstone Block ice: Ice packed_ice: Packed Ice blue_ice: Blue Ice reinforced_deepslate: Reinforced Deepslate fishing: cod: Cod salmon: Salmon tropical_fish: Tropical Fish pufferfish: Pufferfish treasure: Treasure Items junk: Junk Items rare: Rare Loot epic: Epic Loot excavation: dirt: Dirt grass_block: Grass Block sand: Sand gravel: Gravel mycelium: Mycelium clay: Clay soul_sand: Soul Sand coarse_dirt: Coarse Dirt podzol: Podzol soul_soil: Soul Soil red_sand: Red Sand rooted_dirt: Rooted Dirt mud: Mud muddy_mangrove_roots: Muddy Mangrove Roots mobs: player: Player bat: Bat cat: Cat chicken: Chicken cod: Cod cow: Cow donkey: Donkey fox: Fox giant: Giant horse: Horse mooshroom: Mooshroom mule: Mule ocelot: Ocelot parrot: Parrot pig: Pig rabbit: Rabbit salmon: Salmon sheep: Sheep skeleton_horse: Skeleton Horse snow_golem: Snow Golem squid: Squid strider: Strider tropical_fish: Tropical Fish turtle: Turtle villager: Villager wandering_trader: Wandering Trader bee: Bee cave_spider: Cave Spider dolphin: Dolphin enderman: Enderman iron_golem: Iron Golem llama: Llama piglin: Piglin panda: Panda polar_bear: Polar Bear pufferfish: Pufferfish spider: Spider wolf: Wolf zombified_piglin: Zombified Piglin blaze: Blaze creeper: Creeper drowned: Drowned elder_guardian: Elder Guardian endermite: Endermite evoker: Evoker ghast: Ghast guardian: Guardian hoglin: Hoglin husk: Husk illusioner: Illusioner magma_cube: Magma Cube phantom: Phantom piglin_brute: Piglin Brute pillager: Pillager ravager: Ravager shulker: Shulker silverfish: Silverfish skeleton: Skeleton slime: Slime stray: Stray vex: Vex vindicator: Vindicator witch: Witch wither_skeleton: Wither Skeleton zoglin: Zoglin zombie: Zombie zombie_villager: Zombie Villager ender_dragon: Ender Dragon wither: Wither axolotl: Axolotl glow_squid: Glow Squid goat: Goat allay: Allay frog: Frog tadpole: Tadpole warden: Warden camel: Camel sniffer: Sniffer defense: mob_damage: Damage from Mobs player_damage: Damage from Players endurance: walk_per_meter: Walking sprint_per_meter: Sprinting swim_per_meter: Swimming agility: jump_per_100: Jumping fall_damage: Taking Fall Damage alchemy: awkward: Awkward Potion regular: Regular Potion extended: Extended Duration Potion upgraded: Upgraded Potion splash: Splash Potion lingering: Lingering Potion enchanting: weapon_per_level: Weapon armor_per_level: Armor tool_per_level: Tool book_per_level: Book sorcery: mana_ability_use: Using Mana Abilities sculk: Sculk sculk_vein: Sculk Vein sculk_sensor: Sculk Sensor sculk_catalyst: Sculk Catalyst sculk_shrieker: Sculk Shrieker healing: drink_regular: Drink Regular Potion drink_extended: Drink Extended Duration Potion drink_upgraded: Drink Upgraded Potion splash_regular: Splash Regular Potion splash_extended: Splash Extended Duration Potion splash_upgraded: Splash Upgraded Potion lingering_regular: Use Regular Lingering Potion lingering_extended: Use Extended Duration Lingering Potion lingering_upgraded: Use Upgraded Lingering Potion golden_apple: Golden Apple enchanted_golden_apple: Enchanted Golden Apple forging: combine_books_per_level: Combine Enchanted Books combine_weapon_per_level: Combine Weapon with Book combine_armor_per_level: Combine Armor with Book combine_tool_per_level: Combine Tool with Book grindstone_per_level: Disenchant Item with Grindstone units: damage: Damage meter: Meter 100_jumps: 100 Jumps mana: Mana Consumed combine_level: Anvil Cost XP grindstone_level: Level of Enchant on Item enchant_level: Level of Enchant Received stats: strength: name: Strength desc: '&7Strength increases your attack damage\n&7with various different weapons' color: '&4' symbol: '➽' health: name: Health desc: '&7Health increases the amount of {hp_unit} you\n&7have, allowing you to last longer in\n&7fights' color: '&c' symbol: '❤' regeneration: name: Regeneration desc: '&7Regeneration increases how fast you\n&7recover both health and mana' color: '&6' symbol: '❥' luck: name: Luck desc: '&7Luck increases your chances of getting\n&7rare loot from mobs, fishing, and more' color: '&2' symbol: '☘' wisdom: name: Wisdom desc: '&7Wisdom increases your max mana, increases\n&7experience gain, and decreases anvil costs' color: '&9' symbol: '✿' toughness: name: Toughness desc: '&7Toughness increases the amount of\n&7damage reduced from enemy attacks' color: '&5' symbol: '✦' units: mana: Mana hp: HP xp: XP file_version: 3044706

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