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These are the user uploaded subtitles that are being translated: 1 00:00:04,966 --> 00:00:06,833 for week two's homework assignment 2 00:00:06,900 --> 00:00:08,533 you will have two options 3 00:00:08,533 --> 00:00:11,400 option 1 will be using this landscape footage 4 00:00:11,533 --> 00:00:14,633 and the plan is for you to 5 00:00:14,933 --> 00:00:15,800 use this footage 6 00:00:15,800 --> 00:00:19,066 and based on what we Learned with the camera tracker 7 00:00:19,133 --> 00:00:20,800 to solve for a camera 8 00:00:20,866 --> 00:00:23,133 which we did um in the earlier video 9 00:00:23,133 --> 00:00:25,800 so I want you to use the camera tracker node 10 00:00:25,800 --> 00:00:27,666 and solve for a camera 11 00:00:27,933 --> 00:00:29,366 and using that camera 12 00:00:29,366 --> 00:00:33,500 I would like for you to use the um 13 00:00:34,100 --> 00:00:39,100 use one of the point clouds to generate a verticy 14 00:00:39,733 --> 00:00:41,633 to generate an axis node 15 00:00:42,100 --> 00:00:44,333 and uh using that access note 16 00:00:44,333 --> 00:00:47,033 I would like for you to use that to 17 00:00:47,200 --> 00:00:49,300 along with the reconcile 3 d note 18 00:00:49,533 --> 00:00:51,700 to output a x 19 00:00:51,700 --> 00:00:52,600 y z coordinate 20 00:00:52,600 --> 00:00:53,266 I'm sorry x 21 00:00:53,266 --> 00:00:54,166 y coordinate 22 00:00:54,266 --> 00:00:55,566 and from there 23 00:00:55,566 --> 00:00:58,133 I would like you to use the data 24 00:00:58,133 --> 00:01:01,500 the 2D position datas from that to either 25 00:01:01,733 --> 00:01:04,400 apply volume raise to your footage 26 00:01:04,533 --> 00:01:07,433 so have it have something that looks like this 27 00:01:07,766 --> 00:01:09,700 using volume rays or 28 00:01:09,933 --> 00:01:13,233 use the Reconsaw 3D data to um 29 00:01:13,333 --> 00:01:16,933 apply a lens flare to the plate here 30 00:01:16,933 --> 00:01:18,400 so the option is yours 31 00:01:18,400 --> 00:01:21,800 I will provide the link for the Flair Factory gizmo 32 00:01:21,800 --> 00:01:25,166 that's available on Wikipedia for you to do a um 33 00:01:25,166 --> 00:01:26,900 variety of flares in there 34 00:01:26,966 --> 00:01:30,166 or you're welcome to use nukes regular flare node 35 00:01:30,266 --> 00:01:33,000 um to apply the lens flare to it 36 00:01:33,100 --> 00:01:35,000 and the um the other option 37 00:01:35,000 --> 00:01:37,766 like I mentioned would be the volume raise 38 00:01:38,066 --> 00:01:41,366 and um apply volume raise to the footage here 39 00:01:41,366 --> 00:01:43,566 um it's really up to you which one you wanna do 40 00:01:43,566 --> 00:01:45,066 you're welcome to do both um 41 00:01:45,066 --> 00:01:47,566 volume raise and flair on the comp 42 00:01:47,566 --> 00:01:50,766 um feel free to also play with grading as well 43 00:01:50,766 --> 00:01:51,700 so in this case 44 00:01:51,700 --> 00:01:53,033 what I've done is 45 00:01:53,166 --> 00:01:54,766 taken our raw render 46 00:01:54,800 --> 00:01:56,700 done a little bit of um 47 00:01:56,700 --> 00:01:58,500 color correction on there as well 48 00:01:58,500 --> 00:02:02,166 so feel free to apply any kind of grading 49 00:02:02,933 --> 00:02:05,933 so the scene looks different than what we started from 50 00:02:05,933 --> 00:02:07,566 so here we've gone a little bit cooler 51 00:02:07,566 --> 00:02:09,166 cast to this footage 52 00:02:09,166 --> 00:02:10,900 so the option is yours 53 00:02:10,966 --> 00:02:12,066 um and again 54 00:02:12,066 --> 00:02:13,266 with the flare as well too 55 00:02:13,266 --> 00:02:14,366 I've taken the flare 56 00:02:14,366 --> 00:02:17,100 I've done a little bit of color correction to it and 57 00:02:17,166 --> 00:02:18,700 plus that on the um 58 00:02:18,700 --> 00:02:19,800 footage as well 59 00:02:19,800 --> 00:02:22,166 so main uh main idea 60 00:02:22,166 --> 00:02:25,133 for this assignment is to use what we learn to do 61 00:02:25,133 --> 00:02:26,633 a camera tracker 62 00:02:26,733 --> 00:02:27,966 and we would like to 63 00:02:27,966 --> 00:02:30,566 for you to solve for a 3D camera 64 00:02:30,700 --> 00:02:33,000 and then output and access 65 00:02:33,166 --> 00:02:36,100 from the point cloud in the camera tracker 66 00:02:36,100 --> 00:02:39,233 and use the access to solve 67 00:02:39,300 --> 00:02:41,100 a reconcile 3D node 68 00:02:41,100 --> 00:02:43,133 so that we could have x 69 00:02:43,133 --> 00:02:44,133 y coordinates 70 00:02:44,133 --> 00:02:45,800 and it really doesn't matter what 71 00:02:45,800 --> 00:02:47,766 area you select based on your point cloud 72 00:02:47,766 --> 00:02:48,300 in this case 73 00:02:48,300 --> 00:02:49,700 I pick something that 74 00:02:49,700 --> 00:02:50,866 gives us a good 75 00:02:51,000 --> 00:02:52,733 good sense of like volume shadow 76 00:02:52,733 --> 00:02:55,366 so you have this silhouetting happening here and 77 00:02:55,400 --> 00:02:57,066 volume rays poking through 78 00:02:57,133 --> 00:02:58,500 and same with the uh 79 00:02:58,500 --> 00:02:59,533 flare note as well 80 00:02:59,533 --> 00:03:01,666 so the position doesn't really matter 81 00:03:01,666 --> 00:03:02,066 you're welcome 82 00:03:02,066 --> 00:03:04,400 to put your flare or volume rays on the left 83 00:03:04,400 --> 00:03:06,100 on the distant mountains 84 00:03:06,133 --> 00:03:07,933 um somewhere in the middle of frame 85 00:03:07,933 --> 00:03:09,466 feel free to experiment with that 86 00:03:09,466 --> 00:03:12,500 but that is option 1 for your homework assignment 87 00:03:14,533 --> 00:03:16,200 option 2 for this week's homework 88 00:03:16,200 --> 00:03:19,033 assignment is using the um 89 00:03:19,133 --> 00:03:21,700 3D renders of the Zilla and 90 00:03:21,733 --> 00:03:23,300 3D City renders 91 00:03:23,300 --> 00:03:25,066 and based on what we 92 00:03:25,066 --> 00:03:26,600 looked at with the vector blur note 93 00:03:26,600 --> 00:03:28,266 I would like for you to 94 00:03:28,500 --> 00:03:32,033 set up the vector blur node using the velocity renders 95 00:03:32,400 --> 00:03:34,566 for our renders here and apply 96 00:03:34,566 --> 00:03:36,366 proper vector blur to your 97 00:03:36,733 --> 00:03:38,066 to your renders here 98 00:03:38,333 --> 00:03:40,866 based on what we did in this 99 00:03:40,966 --> 00:03:42,066 in the lectures 100 00:03:42,066 --> 00:03:43,500 I'd like for you to 101 00:03:43,566 --> 00:03:45,966 make sure you're properly passing through 102 00:03:46,200 --> 00:03:48,300 velocity data in um 103 00:03:48,300 --> 00:03:50,200 your merge operation where your city 104 00:03:50,200 --> 00:03:51,666 and Zilla renders meet 105 00:03:51,800 --> 00:03:54,400 and um I want you to make sure that 106 00:03:54,500 --> 00:03:55,966 you do any proper 107 00:03:56,333 --> 00:04:00,433 clamping to the velocity pass along with making sure 108 00:04:00,566 --> 00:04:02,133 you have the um 109 00:04:02,133 --> 00:04:04,466 proper settings selected in your vector blur 110 00:04:04,466 --> 00:04:06,800 like Normalizing Soft Lines 111 00:04:06,900 --> 00:04:08,366 and Motion Blur amount 112 00:04:08,366 --> 00:04:09,766 and then selecting 113 00:04:09,766 --> 00:04:12,700 the proper velocity pass in your vector Blur node 114 00:04:12,900 --> 00:04:15,666 and filtering out the channels just so you affect the 115 00:04:15,666 --> 00:04:17,200 RGBA and from there 116 00:04:17,200 --> 00:04:20,900 I would like for you to apply vector blur and um 117 00:04:22,500 --> 00:04:23,400 go through and check 118 00:04:23,400 --> 00:04:25,933 to make sure that it's behaving correctly 119 00:04:25,933 --> 00:04:29,300 and correct for any issues that you see so that 120 00:04:29,600 --> 00:04:32,900 throughout the frame range you can um 121 00:04:32,900 --> 00:04:36,033 you're getting proper motion blur without any issues 122 00:04:36,133 --> 00:04:38,133 um so feel free to um 123 00:04:38,133 --> 00:04:39,733 look at the vector blur video again 124 00:04:39,733 --> 00:04:41,366 for refresher on the 125 00:04:41,400 --> 00:04:44,600 on the setup for the vector blur and this scene but um 126 00:04:44,600 --> 00:04:47,466 that would be option 2 for your homework assignment 127 00:04:47,566 --> 00:04:49,300 um it's it's up to you 128 00:04:49,300 --> 00:04:50,400 you're welcome to do both 129 00:04:50,400 --> 00:04:53,500 both options of the camera tracker 130 00:04:53,566 --> 00:04:57,333 uh and also the vector blur if you like to um 131 00:04:57,333 --> 00:04:58,266 tackle both 132 00:04:58,266 --> 00:05:00,833 both aspects of this week's assignments 133 00:05:00,900 --> 00:05:02,000 thank you so much 9233

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