All language subtitles for 29. Watch me color grade (full project) part 1 Color Tab Kolder

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These are the user uploaded subtitles that are being translated: 1 00:00:04,800 --> 00:00:05,100 All right. 2 00:00:05,100 --> 00:00:06,200 So now that we've colored 3 00:00:06,200 --> 00:00:10,200 rated a handful of clips from our main timeline in the previous lessons, 4 00:00:10,200 --> 00:00:13,633 we've created a good amount of looks over here within our gallery that we can 5 00:00:13,633 --> 00:00:17,266 now use to apply to all the individual clips within our timeline here. 6 00:00:17,300 --> 00:00:18,866 So the first thing I'm going to do is apply 7 00:00:18,866 --> 00:00:21,466 the grades that we've created for those individual clips 8 00:00:21,466 --> 00:00:23,233 to the actual clips within the timeline here. 9 00:00:23,233 --> 00:00:26,100 So this is the one that we saved from this clip. 10 00:00:26,100 --> 00:00:30,066 So I'm going to apply it to my node tree here 11 00:00:30,133 --> 00:00:31,933 and I'm going to find the other clips 12 00:00:31,933 --> 00:00:35,666 that I created as well in that separate timeline. 13 00:00:35,733 --> 00:00:37,533 So this is another one right here. 14 00:00:37,533 --> 00:00:41,566 We can apply this grade to it because we saved it in the stills. 15 00:00:41,566 --> 00:00:43,900 So I can very quickly just apply that grade. 16 00:00:43,900 --> 00:00:47,066 Same with this last one over here. 17 00:00:47,133 --> 00:00:48,566 I think this is the grade. Yep. 18 00:00:48,566 --> 00:00:52,266 And we can also apply it to this clip here to Middle Mouse click. 19 00:00:52,266 --> 00:00:56,600 We've applied it very quickly and now that we have a couple of different 20 00:00:56,600 --> 00:01:01,566 looks spread out through our timeline, we can apply those grades to other clips. 21 00:01:01,633 --> 00:01:04,566 So over here next to this actual clip that we calibrated already, 22 00:01:04,566 --> 00:01:07,566 we can see that we have three other clips that are in the same environment. 23 00:01:07,700 --> 00:01:11,700 So in theory, these colors should also look good on those clips as well. 24 00:01:11,900 --> 00:01:14,400 So what we could do is create a new group 25 00:01:14,400 --> 00:01:18,166 with all of the clips that are shot in this same environment 26 00:01:18,266 --> 00:01:21,800 so that we can make adjustments to all of those clips in a similar way. 27 00:01:21,900 --> 00:01:26,266 Now, I personally don't like to create groups in this viewing mode. 28 00:01:26,266 --> 00:01:27,566 I feel like it could be a bit scattered. 29 00:01:27,566 --> 00:01:30,233 So I'll just open up light box over here in the top, right, 30 00:01:30,233 --> 00:01:34,300 and I'll select all of the clips that were shot in the same environment 31 00:01:34,300 --> 00:01:35,300 or that looks similar. 32 00:01:35,300 --> 00:01:39,500 So all these arrow clips, we can just combine all of those. 33 00:01:39,500 --> 00:01:41,400 Maybe there are some other clips that we can add 34 00:01:41,400 --> 00:01:44,400 into this group, like this one here of dance surfing. 35 00:01:44,433 --> 00:01:46,200 I feel like it's pretty similar. 36 00:01:46,200 --> 00:01:48,100 We got some greens, we got the blue sky. 37 00:01:48,100 --> 00:01:51,800 It would probably look good, but we'll leave that separate for now. 38 00:01:51,900 --> 00:01:54,866 So what I'll do is right click on this selection of clips 39 00:01:54,866 --> 00:01:56,933 that I've made and add it into a new group. 40 00:01:56,933 --> 00:02:01,766 I'll call this group Acro Click okay, and let's make some other groups too. 41 00:02:01,766 --> 00:02:04,766 So why don't we make a surfing group to, 42 00:02:04,833 --> 00:02:07,033 uh, surfing ones? 43 00:02:07,033 --> 00:02:09,266 We're pretty similar 44 00:02:09,333 --> 00:02:10,566 underwater. 45 00:02:10,566 --> 00:02:14,100 It's probably going to look a bit different this above water. 46 00:02:14,100 --> 00:02:18,100 One could go with the surfing, surfing, surfing. 47 00:02:18,100 --> 00:02:20,633 This could go surfing. 48 00:02:20,633 --> 00:02:21,100 Let's see. 49 00:02:21,100 --> 00:02:24,300 Is there anything else here? Surf. 50 00:02:24,366 --> 00:02:25,533 Surf. 51 00:02:25,533 --> 00:02:27,533 Cool. 52 00:02:27,533 --> 00:02:29,200 And now a lot of these surf 53 00:02:29,200 --> 00:02:32,200 clips, they are in the same environment. 54 00:02:32,400 --> 00:02:34,333 You know, we're in the ocean, but some of them, 55 00:02:34,333 --> 00:02:36,366 like this one over here, was a different time of day. 56 00:02:36,366 --> 00:02:39,733 So I know that if we apply one node tree to all of these selected clips, 57 00:02:39,966 --> 00:02:41,400 they're not all going to look great. 58 00:02:41,400 --> 00:02:42,833 We're still going to have to make adjustments. 59 00:02:42,833 --> 00:02:46,200 But creating groups gives you a bit of a head start. 60 00:02:46,266 --> 00:02:46,766 So that's right. 61 00:02:46,766 --> 00:02:51,966 Click over here, Add into a new group, let's call this one surf 62 00:02:52,033 --> 00:02:54,800 and let's create one more for the dirt biking, 63 00:02:54,800 --> 00:02:58,333 because I think the dirt biking clips are actually very similar. 64 00:02:58,433 --> 00:03:01,600 A lot of them, this one isn't because it wasn't shot log. 65 00:03:01,700 --> 00:03:05,533 It was shot with the original picture profile that comes with the phone. 66 00:03:05,633 --> 00:03:07,733 It wasn't with a third party app. 67 00:03:07,733 --> 00:03:09,433 This is another dirt bike clip. 68 00:03:09,433 --> 00:03:12,233 Let's see if there's anything else here. 69 00:03:12,300 --> 00:03:14,566 Those clips look very similar, 70 00:03:14,566 --> 00:03:18,700 of course, so I'll just create a new group with that as well. 71 00:03:18,766 --> 00:03:21,733 Out into new group, we'll call this one 72 00:03:21,733 --> 00:03:25,266 DB four Dirt Bike and let's close LightBox. 73 00:03:25,300 --> 00:03:27,300 So I've created this ACRO group, 74 00:03:27,300 --> 00:03:31,133 but my node tree is only on the clip level of one of our clips here. 75 00:03:31,200 --> 00:03:35,666 So what I can do is just disable this whole node tree by hitting command D 76 00:03:35,733 --> 00:03:38,400 and let's go to group posts clip over here 77 00:03:38,400 --> 00:03:41,600 and apply that same node tree over here. 78 00:03:41,700 --> 00:03:44,800 So now if we go into our other clips, 79 00:03:44,800 --> 00:03:47,800 we have that same look applied. 80 00:03:47,900 --> 00:03:49,400 Now in a lot of situations. 81 00:03:49,400 --> 00:03:52,266 This might be enough. We might be good to go from here. 82 00:03:52,266 --> 00:03:57,166 But in this case, I would say these colors don't look perfect. 83 00:03:57,266 --> 00:03:57,800 I don't know what 84 00:03:57,800 --> 00:04:01,633 that is, but it looks like we're having some issues over here. 85 00:04:01,733 --> 00:04:05,700 So I think really the only thing that I would want to share 86 00:04:05,766 --> 00:04:08,433 between all of these clips is the light itself. 87 00:04:08,433 --> 00:04:09,733 But then all the other adjustments 88 00:04:09,733 --> 00:04:11,900 that we've made, like isolating the grass over here 89 00:04:11,900 --> 00:04:13,966 or the skin tones in this particular image, 90 00:04:13,966 --> 00:04:16,766 it doesn't make sense to copy those over to the other clips 91 00:04:16,766 --> 00:04:20,600 because each clip has different subjects, their position differently. 92 00:04:20,700 --> 00:04:23,100 Those adjustments just don't make sense to the other clips. 93 00:04:23,100 --> 00:04:26,933 So it's really just the light that we want to share between all of these clips. 94 00:04:27,066 --> 00:04:30,800 Now, because this is a smaller timeline and there's only a handful of clips 95 00:04:30,800 --> 00:04:32,366 within each location, It's 96 00:04:32,366 --> 00:04:36,500 not that necessary to work in the group pre and post node tree areas. 97 00:04:36,600 --> 00:04:39,566 So let's not worry about that for this group of clips. 98 00:04:39,566 --> 00:04:43,433 So let's just delete this from the group posts clip over here, 99 00:04:43,433 --> 00:04:45,666 head back to just the clip level. 100 00:04:45,666 --> 00:04:49,233 Let's enable everything 101 00:04:49,300 --> 00:04:51,600 and let's just apply the grade from this clip to the other ones 102 00:04:51,600 --> 00:04:55,800 by middle Mouse clicking on them so we can do that. 103 00:04:55,866 --> 00:04:59,566 I applied this to the clip level and now we can make individual adjustments. 104 00:04:59,666 --> 00:05:04,233 So first of all, I feel like the grass looks a little bit funky to me. 105 00:05:04,300 --> 00:05:08,733 I think that's in this node right here, so I could turn that on and off. 106 00:05:08,800 --> 00:05:13,000 We could see how it's affected my skin tone right here. 107 00:05:13,066 --> 00:05:14,800 So we're going to want to make some changes to that. 108 00:05:14,800 --> 00:05:17,800 So it's going to reset that node 109 00:05:18,000 --> 00:05:22,200 and let's see if there's anything else here that needs a bit of work. 110 00:05:22,266 --> 00:05:25,133 I feel like it's mainly just the Greens, so we're going to want to isolate 111 00:05:25,133 --> 00:05:28,600 those greens and let's also see what these windows here are doing. 112 00:05:28,600 --> 00:05:32,000 So we're brightening up the sky here, darkening the bottom. 113 00:05:32,100 --> 00:05:32,833 That's all fine. 114 00:05:32,833 --> 00:05:34,766 That's pretty minor skin tones. 115 00:05:34,766 --> 00:05:36,566 Let's turn that on and off. 116 00:05:36,566 --> 00:05:38,533 See what that looks like. 117 00:05:38,533 --> 00:05:42,700 Shift A allows us to see our skin tones, vectors, scope shows 118 00:05:42,700 --> 00:05:47,400 the skin tones are looking pretty good, so I feel good about that. 119 00:05:47,466 --> 00:05:48,766 But let's refine that selection. 120 00:05:48,766 --> 00:05:58,000 So it's just on the skin tones and not on everything else. 121 00:05:58,100 --> 00:05:59,966 I could probably track 122 00:05:59,966 --> 00:06:03,833 that as well if I wanted to, 123 00:06:03,900 --> 00:06:05,600 but so far 124 00:06:05,600 --> 00:06:09,166 skin tones don't look that bad, so that's not really an issue. 125 00:06:09,166 --> 00:06:12,000 I think the only issue in this clip is the Greens here. 126 00:06:12,000 --> 00:06:15,866 So let's head over to our parallel mixture nodes here. 127 00:06:15,866 --> 00:06:17,633 Let's go to this first one. 128 00:06:17,633 --> 00:06:21,333 Let's create a selection of the grass shift or shift. 129 00:06:21,333 --> 00:06:25,633 H And I do not want my jacket in this, 130 00:06:25,800 --> 00:06:30,033 so I'll hit that minus 131 00:06:30,100 --> 00:06:34,800 too much. 132 00:06:34,866 --> 00:06:37,266 I'm just going to restart that. 133 00:06:37,266 --> 00:06:39,100 Let's try this again. 134 00:06:39,100 --> 00:06:42,100 Just selecting the grass area over here 135 00:06:42,266 --> 00:06:45,300 and I'm probably just going to have to use a window to just 136 00:06:45,300 --> 00:06:48,300 select the grass. 137 00:06:48,566 --> 00:06:51,566 So first of all, 138 00:06:51,700 --> 00:06:54,700 I'll make a window for this bottom area over here 139 00:06:54,700 --> 00:06:59,500 because this stays in the frame the entire time it's closed the gallery 140 00:06:59,566 --> 00:07:00,700 and it's okay to 141 00:07:00,700 --> 00:07:04,500 also include the greens that are in the 142 00:07:04,566 --> 00:07:07,900 in the blanket as well. 143 00:07:08,000 --> 00:07:10,200 So let's feather 144 00:07:10,200 --> 00:07:13,200 that a little bit and the outside 145 00:07:13,233 --> 00:07:16,233 command see to track it. 146 00:07:16,400 --> 00:07:22,333 Let's go to our tracker track backwards. 147 00:07:22,433 --> 00:07:24,033 Cool. 148 00:07:24,033 --> 00:07:26,466 Shift A to show us what's going on here. 149 00:07:26,466 --> 00:07:29,800 And we're also going to want to effect these greens over here as well. 150 00:07:29,800 --> 00:07:33,266 So we'll create another window for those as well. 151 00:07:33,266 --> 00:07:36,266 But for now, let's see what we can do to these Greens. 152 00:07:36,266 --> 00:07:38,666 So let's change the tint a little bit. 153 00:07:38,666 --> 00:07:40,800 That's usually how I like to do it. 154 00:07:40,800 --> 00:07:44,433 You can also use the curves as well. 155 00:07:44,500 --> 00:07:46,900 Modify the colors in there too. 156 00:07:46,900 --> 00:07:49,900 That's a bit too much. 157 00:07:49,900 --> 00:07:53,900 I really only want to be affecting the greens. 158 00:07:54,000 --> 00:07:57,066 So in this case, yes, I think let's use the curves for this actually. 159 00:07:57,066 --> 00:08:00,833 So we'll go to hue versus hue. 160 00:08:00,900 --> 00:08:03,900 Let's select this color range here. 161 00:08:04,100 --> 00:08:06,000 So it's about that area. 162 00:08:06,000 --> 00:08:07,700 I'll expand this a tiny bit. 163 00:08:07,700 --> 00:08:10,566 Let's move this down. 164 00:08:10,566 --> 00:08:13,266 That looks good to me. 165 00:08:13,266 --> 00:08:14,633 Let's turn that on and off. 166 00:08:14,633 --> 00:08:19,200 Command D Okay, My might be even a little bit too green now. 167 00:08:19,400 --> 00:08:21,733 We want it to be minimal. 168 00:08:21,733 --> 00:08:24,200 We don't want to push things too much. 169 00:08:24,200 --> 00:08:26,866 That looks way better to me. 170 00:08:26,866 --> 00:08:28,700 So this is before. This is after. 171 00:08:28,700 --> 00:08:34,333 We're just fixing those greens, making them look a bit more realistic. 172 00:08:34,433 --> 00:08:37,433 Now we're going want to do the same thing to the background over here. 173 00:08:37,466 --> 00:08:40,033 Shift A 174 00:08:40,033 --> 00:08:44,033 and let's apply another window here. 175 00:08:44,100 --> 00:08:50,233 You probably use a circle 176 00:08:50,333 --> 00:08:52,200 and I want to just focus in 177 00:08:52,200 --> 00:09:06,133 on that green area over there. 178 00:09:06,233 --> 00:09:06,633 But of course 179 00:09:06,633 --> 00:09:10,300 I do not want to get that jacket in there at all. 180 00:09:10,400 --> 00:09:11,500 I so that looks good. 181 00:09:11,500 --> 00:09:13,300 But we've only affected the grass here. 182 00:09:13,300 --> 00:09:17,766 We can see that the grass back here is still not looking too good. 183 00:09:17,833 --> 00:09:21,866 So what I'll do is grab another one of these nodes here in the parallel 184 00:09:21,866 --> 00:09:26,833 mixture area and let's use this to select just that range over there. 185 00:09:26,833 --> 00:09:30,500 So I'll grab the qualifier. 186 00:09:30,600 --> 00:09:32,600 Let's try to make that selection right there. 187 00:09:32,600 --> 00:09:34,600 I do not want to select my jacket. 188 00:09:34,600 --> 00:09:36,600 Perfect. Much better. 189 00:09:36,600 --> 00:09:37,633 That's a much better selection. 190 00:09:37,633 --> 00:09:42,233 So now I can use a window to refine 191 00:09:42,233 --> 00:09:46,000 that selection. Now 192 00:09:46,066 --> 00:09:47,400 enable it. 193 00:09:47,400 --> 00:09:52,500 And I'm going to want to select this area over here 194 00:09:52,566 --> 00:09:55,900 and I do not want to select the rocks. 195 00:09:55,966 --> 00:10:00,400 Let's feather this out a bit. 196 00:10:00,500 --> 00:10:03,900 That should do the trick and we can track it if we need to. 197 00:10:03,900 --> 00:10:05,633 But this is a stationary shot, 198 00:10:05,633 --> 00:10:07,600 so just scrubbing through, there's no need to track it. 199 00:10:07,600 --> 00:10:12,366 I can see that we are affecting just the range that we want 200 00:10:12,433 --> 00:10:13,800 and things aren't moving that much. 201 00:10:13,800 --> 00:10:20,433 So now what I can do is change the tint. 202 00:10:20,500 --> 00:10:21,333 Nice. 203 00:10:21,333 --> 00:10:26,766 So much better command d turn that on off Looks way better in my opinion. 204 00:10:26,766 --> 00:10:29,766 Looks like both of these grass layers turn them on and off. 205 00:10:29,866 --> 00:10:30,200 Cool. 206 00:10:30,200 --> 00:10:35,500 We've managed to select just the grass to make it look a lot more realistic. 207 00:10:35,500 --> 00:10:37,966 Skin tones. Everything else looks good in this. 208 00:10:37,966 --> 00:10:41,533 I'm not too fussed about the skin tones. 209 00:10:41,633 --> 00:10:42,833 Let's zoom in here. 210 00:10:42,833 --> 00:10:46,500 Looks like we might be losing a bit of color in the forehead right here. 211 00:10:46,566 --> 00:10:47,700 Just for a second. 212 00:10:47,700 --> 00:10:50,300 I'm not worried about that, though. 213 00:10:50,300 --> 00:10:55,466 That looks good. 214 00:10:55,533 --> 00:10:55,800 Cool. 215 00:10:55,800 --> 00:10:58,566 So I would say that this clip is pretty much complete. 216 00:10:58,566 --> 00:10:59,733 I feel good about it. 217 00:10:59,733 --> 00:11:02,833 What we could do is compare both of these clips here. 218 00:11:03,000 --> 00:11:05,533 Now, select selected clips over here. 219 00:11:05,533 --> 00:11:09,400 So now we're looking at both of these clips side by side. 220 00:11:09,466 --> 00:11:12,433 And I would say that they look pretty good. 221 00:11:12,433 --> 00:11:15,300 I think the sky in this clip is a little bit brighter than this one. 222 00:11:15,300 --> 00:11:19,866 So I can very easily go over here, select the sky, 223 00:11:19,866 --> 00:11:25,300 maybe increase the exposure on the sky as well a little bit more. 224 00:11:25,300 --> 00:11:28,000 If I wanted to, we could see it's affecting my knees here. 225 00:11:28,000 --> 00:11:30,633 So if I wanted to, I can cut myself out. 226 00:11:30,633 --> 00:11:32,666 But it's minor. 227 00:11:32,666 --> 00:11:34,400 I'm down to just leave it. 228 00:11:34,400 --> 00:11:37,600 Yeah, I think those those two clips side by side, they look pretty good together. 229 00:11:37,666 --> 00:11:41,400 Now we can move on to the next clip next to this one over here. 230 00:11:41,466 --> 00:11:44,500 So we have this third one and let's just apply 231 00:11:44,500 --> 00:11:47,700 what we got over here by Middle Mouse clicking right away. 232 00:11:47,700 --> 00:11:48,533 That looks pretty good. 233 00:11:48,533 --> 00:11:54,233 We can see that the window that we created up here looks a bit too dark. 234 00:11:54,300 --> 00:11:56,033 Let's turn that on and off. 235 00:11:56,033 --> 00:11:59,500 I'll just reset this window node here 236 00:11:59,566 --> 00:12:02,200 and this top one over here, bottom one. 237 00:12:02,200 --> 00:12:04,833 Let's reset that one as well. 238 00:12:04,833 --> 00:12:06,633 And I think this whole scene 239 00:12:06,633 --> 00:12:09,633 could probably be brightened up a bit. 240 00:12:09,866 --> 00:12:14,400 And I think the sky might be a bit too dark, maybe a bit too saturated, too. 241 00:12:14,400 --> 00:12:17,800 So let's see what this node here is doing. 242 00:12:17,866 --> 00:12:20,566 Doesn't look like it's doing much, so I'm going to reset it. 243 00:12:20,566 --> 00:12:25,033 Let's go to our primaries over here and let's just brighten things up a bit 244 00:12:25,133 --> 00:12:30,400 so I could just grab the offset, bring it up 245 00:12:30,466 --> 00:12:32,500 a tiny bit now. 246 00:12:32,500 --> 00:12:36,200 Looks much better to me, gives it a bit more life. 247 00:12:36,300 --> 00:12:38,300 Now let's go ahead and select the sky. 248 00:12:38,300 --> 00:12:40,866 So with the qualifiers selected, 249 00:12:40,866 --> 00:12:47,366 let's go over here, make sure that split screen is turned off 250 00:12:47,433 --> 00:12:48,166 and we want to make sure 251 00:12:48,166 --> 00:12:51,166 that qualifier down here is selected. 252 00:12:51,233 --> 00:12:55,300 Now shift A to show me what I'm selecting 253 00:12:55,366 --> 00:12:59,866 and if I was to calibrate it like this, we'd get a lot of artifacting. 254 00:12:59,866 --> 00:13:01,933 Those are all leftover artifacts, 255 00:13:01,933 --> 00:13:06,200 but what we could do is just go here to clean black, 256 00:13:06,300 --> 00:13:10,600 bring that up a tiny bit and clean white 257 00:13:10,666 --> 00:13:12,300 so we can get a very specific selection 258 00:13:12,300 --> 00:13:20,066 on just the sky. 259 00:13:20,133 --> 00:13:21,433 Yeah, it looks good to me. 260 00:13:21,433 --> 00:13:24,833 Shift eight and turn that off so now we can make changes to just the sky. 261 00:13:24,833 --> 00:13:30,466 So maybe we bring down the saturation actually here in our primaries 262 00:13:30,566 --> 00:13:33,800 just a tiny bit 263 00:13:33,900 --> 00:13:34,766 and it is pretty dark. 264 00:13:34,766 --> 00:13:38,300 So why don't we brighten it up a tiny bit too? 265 00:13:38,400 --> 00:13:38,733 I think it's 266 00:13:38,733 --> 00:13:41,733 because we were using an NDI on the phone, 267 00:13:41,866 --> 00:13:46,733 but we could see that we have a bit of Artifacting left over here. 268 00:13:46,800 --> 00:13:48,933 Those are the parts of the image that have not been affected. 269 00:13:48,933 --> 00:13:53,433 So shift aid to turn that back on, let's go back to our qualifier. 270 00:13:53,500 --> 00:13:56,233 I'll click the plus over there and just add 271 00:13:56,233 --> 00:13:59,233 that in. 272 00:13:59,266 --> 00:14:02,233 Add this in over here to 273 00:14:02,233 --> 00:14:05,233 just to broaden our selection, make sure that we're 274 00:14:05,300 --> 00:14:08,566 selecting all of the sky 275 00:14:08,666 --> 00:14:09,766 color range. 276 00:14:09,766 --> 00:14:13,233 So up there, too, we're going to get a bit of the hair in that, 277 00:14:13,233 --> 00:14:16,100 but that's totally fine. The hair's black. 278 00:14:16,100 --> 00:14:18,900 We're barely even going to notice anything cool shift 279 00:14:18,900 --> 00:14:21,900 a nice wee refiner selection 280 00:14:21,900 --> 00:14:25,866 so that we're not getting any more of that Artifacting left now skin tones. 281 00:14:25,866 --> 00:14:27,466 Let's see what's going on with our skin tones. 282 00:14:27,466 --> 00:14:28,966 So let's head over to the skin tones. 283 00:14:28,966 --> 00:14:32,600 Note over here Shift A or shift H to isolate them. 284 00:14:32,600 --> 00:14:34,033 Let's take a look at our vector scope. 285 00:14:34,033 --> 00:14:35,733 It looks like we're pretty dialed, 286 00:14:35,733 --> 00:14:39,400 but things do look pretty orange to me, which is fine. 287 00:14:39,466 --> 00:14:40,900 Which is fine. 288 00:14:40,900 --> 00:14:43,800 I'm just going to refine the selection a bit more. 289 00:14:43,800 --> 00:14:48,166 Let's add a bit more of the skin, 290 00:14:48,266 --> 00:14:50,466 kind of everything, really. 291 00:14:50,466 --> 00:14:56,000 And let's see what we could do here to make things look a bit more realistic. 292 00:14:56,100 --> 00:14:58,133 The sun was hitting 293 00:14:58,133 --> 00:15:00,366 the subject here, so it's fine. 294 00:15:00,366 --> 00:15:04,000 I'm going to play around with these sliders a tiny bit just to see 295 00:15:04,066 --> 00:15:06,733 if we can make things look a little better. 296 00:15:06,733 --> 00:15:11,033 So we could see we're bringing down the intensity of the skin tones. 297 00:15:11,100 --> 00:15:14,033 So before if we look at the vector scope, this is what it was originally. 298 00:15:14,033 --> 00:15:15,600 It was a bit longer just like that. 299 00:15:15,600 --> 00:15:18,466 So that just shows it was more saturated. 300 00:15:18,466 --> 00:15:21,166 And the change that we just made, we brought those colors 301 00:15:21,166 --> 00:15:24,433 down closer to the center of the vector scope here, 302 00:15:24,533 --> 00:15:26,666 just making them a little bit less intense. 303 00:15:26,666 --> 00:15:30,966 But we can see that we've also created that like little purple edge there too. 304 00:15:30,966 --> 00:15:34,466 So let's see what that looks like when we turn. 305 00:15:34,466 --> 00:15:37,633 Highlight off 306 00:15:37,733 --> 00:15:38,500 so we could see 307 00:15:38,500 --> 00:15:42,100 we have a bit of that purple fringing on the edges there. 308 00:15:42,166 --> 00:15:45,666 Another thing that we should do is actually just blur out the edge 309 00:15:45,700 --> 00:15:47,800 a tiny bit too, 310 00:15:47,800 --> 00:15:51,100 so that our adjustments don't look as obvious. 311 00:15:51,200 --> 00:15:53,066 Tiny bit there. 312 00:15:53,066 --> 00:15:56,966 I think I brought down our skin tones way too much. 313 00:15:57,033 --> 00:16:00,800 It's okay for it to be a bit more on the orange side. 314 00:16:00,900 --> 00:16:04,866 Just I wanted to bring it down a tad, 315 00:16:04,933 --> 00:16:08,566 a slight amount. 316 00:16:08,666 --> 00:16:11,100 If I zoom in, we can see the difference it makes. 317 00:16:11,100 --> 00:16:14,100 This is original. This is afterwards. 318 00:16:14,133 --> 00:16:15,900 We can see things are looking a bit pink too. 319 00:16:15,900 --> 00:16:21,466 So why don't we bring the tint down a tiny bit to 320 00:16:21,566 --> 00:16:27,400 not too much cool. 321 00:16:27,400 --> 00:16:30,766 And that just makes the skin tones look a bit more realistic. 322 00:16:30,866 --> 00:16:34,566 It's a pretty simple, simple one. 323 00:16:34,633 --> 00:16:34,900 If we 324 00:16:34,900 --> 00:16:38,933 compare it to the previous clip over here, we've got a split screen. 325 00:16:39,000 --> 00:16:41,400 It's like the clips. 326 00:16:41,400 --> 00:16:42,700 I would say that those are pretty good. 327 00:16:42,700 --> 00:16:46,633 Obviously, the sky in this clip is white, but that's just because of the angle 328 00:16:46,633 --> 00:16:47,566 of the camera. 329 00:16:47,566 --> 00:16:50,166 With this one, we're looking straight up at the sky. 330 00:16:50,166 --> 00:16:51,733 I want it to be blue. 331 00:16:51,733 --> 00:16:54,200 I want to show that blue color in. 332 00:16:54,200 --> 00:16:57,633 And I guess one thing that I'm not liking right now 333 00:16:57,633 --> 00:17:01,000 is I feel like Chelsea's face and skin is a bit too dark. 334 00:17:01,000 --> 00:17:02,700 So let's go to skin tones. 335 00:17:02,700 --> 00:17:06,533 Just bring it up a tiny bit 336 00:17:06,600 --> 00:17:09,600 and scrape because we've made that skin tone selection. 337 00:17:09,600 --> 00:17:13,100 We could just very quickly and easily make any adjustments that we want to. 338 00:17:13,100 --> 00:17:15,200 Just that clip 339 00:17:15,266 --> 00:17:16,833 looks good to me. 340 00:17:16,833 --> 00:17:19,033 Let's turn that on and off. Yeah, much better. 341 00:17:19,033 --> 00:17:20,333 I like that a lot more. 342 00:17:20,333 --> 00:17:23,166 Gives it a bit more pop, so I'm stoked with that. 343 00:17:23,166 --> 00:17:26,466 So already we've gone through three clips over here 344 00:17:26,466 --> 00:17:30,666 and let's apply that same grade to this clip over here. 345 00:17:30,733 --> 00:17:33,433 Now we need to remember that this is a fusion clip over here. 346 00:17:33,433 --> 00:17:36,500 So we are working with the transition here. 347 00:17:36,500 --> 00:17:40,133 So we're going from one environment to another environment. 348 00:17:40,200 --> 00:17:42,900 Thankfully, both of these environments are fairly 349 00:17:42,900 --> 00:17:47,000 similar, and I already know that the light that we have applied 350 00:17:47,066 --> 00:17:51,466 to the previous scene is going to work well with this next scene as well. 351 00:17:51,566 --> 00:17:53,700 So let's just apply it. 352 00:17:53,700 --> 00:17:57,400 But we can see that this image here, 353 00:17:57,466 --> 00:18:02,066 this clip of Chelsea and me in this grass field, it's lit differently. 354 00:18:02,066 --> 00:18:05,233 It's like different lighting, the quality isn't as good. 355 00:18:05,333 --> 00:18:06,533 It's darker. 356 00:18:06,533 --> 00:18:10,166 I would say that this this is like where the phone wasn't performing as well, 357 00:18:10,166 --> 00:18:12,500 but I still wanted to use this clip a lot, obviously, 358 00:18:12,500 --> 00:18:14,466 because it was perfect for this transition. 359 00:18:14,466 --> 00:18:17,766 So I still use it, but let's see what this looks like 360 00:18:17,766 --> 00:18:21,133 so I can apply any of these to this 361 00:18:21,233 --> 00:18:21,900 Right off the bat. 362 00:18:21,900 --> 00:18:24,100 Looks pretty intense to me. 363 00:18:24,100 --> 00:18:26,800 Let's see what these selections are here. 364 00:18:26,800 --> 00:18:29,100 We don't need this one over here. 365 00:18:29,100 --> 00:18:30,166 So we're going to reset this. 366 00:18:30,166 --> 00:18:34,433 We're also going to reset this one. 367 00:18:34,500 --> 00:18:36,933 And yeah, things are looking pretty intense. 368 00:18:36,933 --> 00:18:38,233 So let's go to our light. 369 00:18:38,233 --> 00:18:41,500 Let's bring down the output a lot. 370 00:18:41,600 --> 00:18:49,600 I'm thinking maybe like point two or so, 371 00:18:49,700 --> 00:18:51,900 we can see we're getting a little bit of artifacting here. 372 00:18:51,900 --> 00:18:56,366 I think that that is from the care that we used with infusion. 373 00:18:56,366 --> 00:18:58,766 So I would probably want to go back in there 374 00:18:58,766 --> 00:19:01,333 and refine my key a little bit more just to make sure 375 00:19:01,333 --> 00:19:04,333 that none of this artifacting is spilling through. 376 00:19:04,500 --> 00:19:06,900 It wasn't as evident before because there was no color grade. 377 00:19:06,900 --> 00:19:09,566 That's one thing that you're going to want to be mindful 378 00:19:09,566 --> 00:19:12,600 of whenever you're doing Any kind of fusion work 379 00:19:12,666 --> 00:19:13,133 is to 380 00:19:13,133 --> 00:19:17,100 actually apply the grade first, which we have the ability to do. 381 00:19:17,100 --> 00:19:22,466 So up here, we can actually add grades, we can add LUTS over 382 00:19:22,500 --> 00:19:23,700 top of our preview over here 383 00:19:23,700 --> 00:19:26,700 so that we can get like a final output to see what things look like. 384 00:19:26,933 --> 00:19:28,733 But even in this clip, without the grade, 385 00:19:28,733 --> 00:19:32,266 we can see that we are still getting a bit of artifacting over here. 386 00:19:32,266 --> 00:19:35,533 And adding a color grade to this just accentuates it even more 387 00:19:35,533 --> 00:19:38,533 and makes that even more obvious. 388 00:19:38,666 --> 00:19:40,733 So the more time that you spend on 389 00:19:40,733 --> 00:19:43,900 your keying, the better of a result you will get. 390 00:19:44,000 --> 00:19:46,833 So the second clip looks good to me. 391 00:19:46,833 --> 00:19:50,100 I would say things look a little bit too pink for me, 392 00:19:50,166 --> 00:19:51,966 so why don't we go into our primaries? 393 00:19:51,966 --> 00:19:57,500 Let's try to fix this, bring that down just a tiny bit. 394 00:19:57,600 --> 00:20:01,666 Literally the smallest amount. 395 00:20:01,766 --> 00:20:03,866 And let's go back 396 00:20:03,866 --> 00:20:08,800 into our first clip. 397 00:20:08,900 --> 00:20:11,700 And over here we can see 398 00:20:11,700 --> 00:20:13,500 the mask wasn't the cleanest. 399 00:20:13,500 --> 00:20:15,066 It was not the cleanest mask. 400 00:20:15,066 --> 00:20:16,800 So I could go back into my fusion clip 401 00:20:16,800 --> 00:20:21,000 and make some fixes on that transition as well. 402 00:20:21,066 --> 00:20:26,133 Now, this is a perfect example 403 00:20:26,133 --> 00:20:29,866 of where we would want to keyframe our grade, right? 404 00:20:29,966 --> 00:20:34,133 So I'll open up my keyframe editor over here 405 00:20:34,200 --> 00:20:37,966 just so I'm ready to make any changes in case I want to. 406 00:20:38,033 --> 00:20:39,733 And I'll just extend this over here. 407 00:20:39,733 --> 00:20:42,333 So in case I wants to, you know, keyframe 408 00:20:42,333 --> 00:20:46,333 the grade from this area to this area, I can 409 00:20:46,433 --> 00:20:51,666 I do like the way that things look in the second scene here, 410 00:20:51,733 --> 00:20:53,400 the first one, things look a bit off. 411 00:20:53,400 --> 00:20:57,900 So what I'll do is I'll set keyframes at this point in my timeline here. 412 00:20:58,033 --> 00:21:01,500 So just add a dynamic keyframe over here to all. 413 00:21:01,566 --> 00:21:06,300 So from this point forwards, I'm happy with those grades, but anything 414 00:21:06,366 --> 00:21:07,500 before this. 415 00:21:07,500 --> 00:21:12,033 So maybe like actually up to here, I'll add another static keyframe 416 00:21:12,100 --> 00:21:15,500 and I'll add another dynamic keyframe here. 417 00:21:15,600 --> 00:21:19,433 It's what's going on over here that I would want changed. 418 00:21:19,500 --> 00:21:24,600 So probably I'll just move this over here. 419 00:21:24,666 --> 00:21:29,100 So everything from about here 420 00:21:29,166 --> 00:21:35,866 to this point here, 421 00:21:35,966 --> 00:21:38,766 so now I can go ahead, make any of the changes 422 00:21:38,766 --> 00:21:42,800 that I want at this stage in my timeline. 423 00:21:42,900 --> 00:21:46,200 So let's play around with the primaries first. 424 00:21:46,200 --> 00:21:49,000 I feel like I could probably warm things up a bit. 425 00:21:49,000 --> 00:21:51,533 Let's go into our primaries here. 426 00:21:51,533 --> 00:21:55,133 I think it's a bit too cool. 427 00:21:55,200 --> 00:21:57,600 I just want things up a tiny bit. 428 00:21:57,600 --> 00:22:12,400 Tiny bit 429 00:22:12,466 --> 00:22:14,000 that looks good to me. 430 00:22:14,000 --> 00:22:16,333 And keep in mind, this is a very fast clip. 431 00:22:16,333 --> 00:22:18,666 We only see it for about a second. 432 00:22:18,666 --> 00:22:22,500 But of course we want to make sure that it matches with the other clips. 433 00:22:22,500 --> 00:22:25,500 So I'm going to select this other clip here before it. 434 00:22:25,666 --> 00:22:27,366 And I just want to split screen. 435 00:22:27,366 --> 00:22:29,200 Take a look at things. 436 00:22:29,266 --> 00:22:32,133 Now, obviously, the grass is a much different color. 437 00:22:32,133 --> 00:22:34,700 It's a lot yellower. So let's try to fix that. 438 00:22:34,700 --> 00:22:38,433 I'm not too sure how well that's going to work. 439 00:22:38,500 --> 00:22:42,433 So I'm going to go over to my parallel mixture nodes. 440 00:22:42,533 --> 00:22:47,000 I'm going to make a selection of my grass 441 00:22:47,100 --> 00:22:49,966 and I take off split screen view 442 00:22:49,966 --> 00:22:52,366 and enable the qualifier. 443 00:22:52,366 --> 00:22:55,366 Let's select the grass over here, shift a 444 00:22:55,400 --> 00:22:58,733 right to make sure that I have my picker here selected. 445 00:22:58,800 --> 00:23:00,366 Shift a second. 446 00:23:00,366 --> 00:23:04,700 Select just the grass and I do not want to get any of the skin tones. 447 00:23:04,700 --> 00:23:07,100 I really want just the grass. 448 00:23:07,100 --> 00:23:09,566 So let's refine the selection. 449 00:23:09,566 --> 00:23:10,900 Let's change the hue. 450 00:23:10,900 --> 00:23:17,033 I do not want any of that. 451 00:23:17,100 --> 00:23:19,133 I really want just the grass. 452 00:23:19,133 --> 00:23:22,600 It's clean, black, a bit 453 00:23:22,666 --> 00:23:26,000 clean, white, nice, 454 00:23:26,100 --> 00:23:29,800 blurring things out a teensy bit cool. 455 00:23:29,800 --> 00:23:33,066 That's that's a good selection of the grass there. 456 00:23:33,133 --> 00:23:35,433 And shift a to turn that off 457 00:23:35,433 --> 00:23:39,733 Turn off highlight and let me try to 458 00:23:39,733 --> 00:23:43,600 just bring the tint of the grass down a tiny bit, just a teensy bit. 459 00:23:43,600 --> 00:23:44,700 That looks good already. 460 00:23:44,700 --> 00:23:45,800 That looks better to me. 461 00:23:45,800 --> 00:23:49,200 The check split screen 462 00:23:49,266 --> 00:23:50,666 and select this clip here. 463 00:23:50,666 --> 00:23:52,100 Much better, much better. 464 00:23:52,100 --> 00:23:55,500 So with that note, selected commands, turn it on and off. 465 00:23:55,500 --> 00:23:57,200 Yeah, way better, Way better. 466 00:23:57,200 --> 00:24:01,433 I'm really liking that and I'm happy with the tones of everything else. 467 00:24:01,433 --> 00:24:05,166 I know this isn't the most exciting shot, 468 00:24:05,233 --> 00:24:06,833 you know, in terms of composition 469 00:24:06,833 --> 00:24:11,133 and stuff, but the reason I used it was because she kicked the camera there 470 00:24:11,200 --> 00:24:13,133 and we move into our 471 00:24:13,133 --> 00:24:16,800 next environment over here. 472 00:24:16,866 --> 00:24:21,633 I do not know why it is showing me the edge over here in split screen view. 473 00:24:21,800 --> 00:24:23,600 I've actually never had that happen before. 474 00:24:23,600 --> 00:24:24,800 That's interesting. Cool. 475 00:24:24,800 --> 00:24:28,533 But when I'm not in split screen view, it doesn't show me that so 476 00:24:28,600 --> 00:24:32,133 might be a bit of a glitch or something, 477 00:24:32,200 --> 00:24:32,866 but cool. Yeah. 478 00:24:32,866 --> 00:24:35,300 I feel really good about those greens now. 479 00:24:35,300 --> 00:24:38,733 And yeah, this shot looks pretty good to me. 480 00:24:38,800 --> 00:24:43,133 I think what I would do is probably just go back into fusion, 481 00:24:43,200 --> 00:24:49,000 play around with the delta here even more at this stage and just really pay 482 00:24:49,000 --> 00:24:53,966 attention to the artifacting over here to make sure that I'm eliminating it. 483 00:24:53,966 --> 00:24:57,166 There's none of that remaining because obviously 484 00:24:57,166 --> 00:25:00,500 once we have applied the color grade, it just intensifies. 485 00:25:00,500 --> 00:25:03,033 It makes it very evident. So playing around with the delta here, 486 00:25:03,033 --> 00:25:07,900 just to remove any of that last artifacting. 487 00:25:07,966 --> 00:25:09,433 But yeah, that looks good to me. 40460

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