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All right.
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So now that we've colored
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rated a handful of clips from our main
timeline in the previous lessons,
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we've created a good amount of looks
over here within our gallery that we can
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now use to apply to all the individual
clips within our timeline here.
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So the first thing I'm going to do
is apply
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the grades that we've created
for those individual clips
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to the actual clips
within the timeline here.
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So this is the one that we saved
from this clip.
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So I'm going to apply it to my node
tree here
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and I'm going to find the other clips
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that I created as well
in that separate timeline.
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So this is another one right here.
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We can apply this grade to it
because we saved it in the stills.
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So I can very quickly
just apply that grade.
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Same with this last one over here.
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I think this is the grade. Yep.
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And we can also apply it to this clip
here to Middle Mouse click.
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We've applied it very quickly
and now that we have a couple of different
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looks spread out through our timeline,
we can apply those grades to other clips.
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So over here next to this actual clip
that we calibrated already,
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we can see that we have three other clips
that are in the same environment.
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So in theory, these colors should also
look good on those clips as well.
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So what we could do is create a new group
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with all of the clips
that are shot in this same environment
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so that we can make adjustments
to all of those clips in a similar way.
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Now, I personally don't like
to create groups in this viewing mode.
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I feel like it could be a bit scattered.
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So I'll just open up light box
over here in the top, right,
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and I'll select all of the clips
that were shot in the same environment
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or that looks similar.
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So all these arrow clips,
we can just combine all of those.
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Maybe there are some other clips
that we can add
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into this group,
like this one here of dance surfing.
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I feel like it's pretty similar.
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We got some greens, we got the blue sky.
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It would probably look good,
but we'll leave that separate for now.
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So what I'll do is right
click on this selection of clips
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that I've made
and add it into a new group.
40
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I'll call this group Acro Click okay,
and let's make some other groups too.
41
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So why don't we make a surfing group to,
42
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uh, surfing ones?
43
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We're pretty similar
44
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underwater.
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It's probably going to look a bit
different this above water.
46
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One could go with the surfing,
surfing, surfing.
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This could go surfing.
48
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Let's see.
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Is there anything else here? Surf.
50
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Surf.
51
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Cool.
52
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And now a lot of these surf
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clips, they are in the same environment.
54
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You know, we're in the ocean,
but some of them,
55
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like this one over
here, was a different time of day.
56
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So I know that if we apply one node tree
to all of these selected clips,
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they're not all going to look great.
58
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We're still going
to have to make adjustments.
59
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But creating groups
gives you a bit of a head start.
60
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So that's right.
61
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Click over here, Add into a new group,
let's call this one surf
62
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and let's create
one more for the dirt biking,
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because I think the dirt biking clips
are actually very similar.
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A lot of them,
this one isn't because it wasn't shot log.
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It was shot with the original picture
profile that comes with the phone.
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It wasn't with a third party app.
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This is another dirt bike clip.
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Let's see if there's anything else here.
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Those clips look very similar,
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of course, so I'll just create a new group
with that as well.
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Out into new group, we'll call this one
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DB four Dirt
Bike and let's close LightBox.
73
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So I've created this ACRO group,
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but my node tree is only on the clip
level of one of our clips here.
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So what I can do is just disable
this whole node tree by hitting command D
76
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and let's go to group posts clip over here
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and apply that same node tree over here.
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So now if we go into our other clips,
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we have that same look applied.
80
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Now in a lot of situations.
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This might be enough.
We might be good to go from here.
82
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But in this case, I would say
these colors don't look perfect.
83
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I don't know what
84
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that is, but it looks like
we're having some issues over here.
85
00:04:01,733 --> 00:04:05,700
So I think really
the only thing that I would want to share
86
00:04:05,766 --> 00:04:08,433
between
all of these clips is the light itself.
87
00:04:08,433 --> 00:04:09,733
But then all the other adjustments
88
00:04:09,733 --> 00:04:11,900
that we've made, like
isolating the grass over here
89
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or the skin tones
in this particular image,
90
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it doesn't make sense to copy
those over to the other clips
91
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because each clip has different subjects,
their position differently.
92
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Those adjustments
just don't make sense to the other clips.
93
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So it's really just the light that we want
to share between all of these clips.
94
00:04:27,066 --> 00:04:30,800
Now, because this is a smaller timeline
and there's only a handful of clips
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within each location, It's
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not that necessary to work in the group
pre and post node tree areas.
97
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So let's not worry about that
for this group of clips.
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So let's just delete this
from the group posts clip over here,
99
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head back to just the clip level.
100
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Let's enable everything
101
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and let's just apply the grade
from this clip to the other ones
102
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by middle Mouse clicking on them
so we can do that.
103
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I applied this to the clip level and now
we can make individual adjustments.
104
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So first of all, I feel like the grass
looks a little bit funky to me.
105
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I think that's in this node right here,
so I could turn that on and off.
106
00:05:08,800 --> 00:05:13,000
We could see how it's affected
my skin tone right here.
107
00:05:13,066 --> 00:05:14,800
So we're going
to want to make some changes to that.
108
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So it's going to reset that node
109
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and let's see if there's anything else
here that needs a bit of work.
110
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I feel like it's mainly just the Greens,
so we're going to want to isolate
111
00:05:25,133 --> 00:05:28,600
those greens and let's also see
what these windows here are doing.
112
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So we're brightening up the sky
here, darkening the bottom.
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That's all fine.
114
00:05:32,833 --> 00:05:34,766
That's pretty minor skin tones.
115
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Let's turn that on and off.
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See what that looks like.
117
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Shift A allows us to see our skin tones,
vectors, scope shows
118
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the skin tones are looking pretty good,
so I feel good about that.
119
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But let's refine that selection.
120
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So it's just on the skin tones
and not on everything else.
121
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I could probably track
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that as well if I wanted to,
123
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but so far
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skin tones don't look that bad,
so that's not really an issue.
125
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I think the only issue in this clip
is the Greens here.
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So let's head over to our parallel
mixture nodes here.
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Let's go to this first one.
128
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Let's create
a selection of the grass shift or shift.
129
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H And I do not want my jacket in this,
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so I'll hit that minus
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too much.
132
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I'm just going to restart that.
133
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Let's try this again.
134
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Just selecting the grass area over here
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and I'm probably
just going to have to use a window to just
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select the grass.
137
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So first of all,
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I'll make a window for this bottom area
over here
139
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because this stays in the frame
the entire time it's closed the gallery
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and it's okay to
141
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also include the greens that are in the
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in the blanket as well.
143
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So let's feather
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that a little bit and the outside
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command see to track it.
146
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Let's go to our tracker track backwards.
147
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Cool.
148
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Shift A to show us what's going on here.
149
00:07:26,466 --> 00:07:29,800
And we're also going to want to effect
these greens over here as well.
150
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So we'll create another window
for those as well.
151
00:07:33,266 --> 00:07:36,266
But for now,
let's see what we can do to these Greens.
152
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So let's change the tint a little bit.
153
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That's usually how I like to do it.
154
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You can also use the curves as well.
155
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Modify the colors in there too.
156
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That's a bit too much.
157
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I really only want
to be affecting the greens.
158
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So in this case, yes, I think
let's use the curves for this actually.
159
00:07:57,066 --> 00:08:00,833
So we'll go to hue versus hue.
160
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Let's select this color range here.
161
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So it's about that area.
162
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I'll expand this a tiny bit.
163
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Let's move this down.
164
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That looks good to me.
165
00:08:13,266 --> 00:08:14,633
Let's turn that on and off.
166
00:08:14,633 --> 00:08:19,200
Command D Okay, My
might be even a little bit too green now.
167
00:08:19,400 --> 00:08:21,733
We want it to be minimal.
168
00:08:21,733 --> 00:08:24,200
We don't want to push things too much.
169
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That looks way better to me.
170
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So this is before. This is after.
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We're just fixing those greens,
making them look a bit more realistic.
172
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Now we're going want to do the same thing
to the background over here.
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Shift A
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and let's apply another window here.
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You probably use a circle
176
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and I want to just focus in
177
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on that green area over there.
178
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But of course
179
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I do not want to get that jacket in there
at all.
180
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I so that looks good.
181
00:09:11,500 --> 00:09:13,300
But we've only affected the grass here.
182
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We can see that the grass back here
is still not looking too good.
183
00:09:17,833 --> 00:09:21,866
So what I'll do is grab another
one of these nodes here in the parallel
184
00:09:21,866 --> 00:09:26,833
mixture area and let's use this to select
just that range over there.
185
00:09:26,833 --> 00:09:30,500
So I'll grab the qualifier.
186
00:09:30,600 --> 00:09:32,600
Let's try to make that selection
right there.
187
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I do not want to select my jacket.
188
00:09:34,600 --> 00:09:36,600
Perfect. Much better.
189
00:09:36,600 --> 00:09:37,633
That's a much better selection.
190
00:09:37,633 --> 00:09:42,233
So now I can use a window to refine
191
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that selection. Now
192
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enable it.
193
00:09:47,400 --> 00:09:52,500
And I'm going to want
to select this area over here
194
00:09:52,566 --> 00:09:55,900
and I do not want to select the rocks.
195
00:09:55,966 --> 00:10:00,400
Let's feather this out a bit.
196
00:10:00,500 --> 00:10:03,900
That should do the trick
and we can track it if we need to.
197
00:10:03,900 --> 00:10:05,633
But this is a stationary shot,
198
00:10:05,633 --> 00:10:07,600
so just scrubbing through, there's
no need to track it.
199
00:10:07,600 --> 00:10:12,366
I can see that we are affecting
just the range that we want
200
00:10:12,433 --> 00:10:13,800
and things aren't moving that much.
201
00:10:13,800 --> 00:10:20,433
So now what I can do is change the tint.
202
00:10:20,500 --> 00:10:21,333
Nice.
203
00:10:21,333 --> 00:10:26,766
So much better command d turn that on off
Looks way better in my opinion.
204
00:10:26,766 --> 00:10:29,766
Looks like both of these grass layers
turn them on and off.
205
00:10:29,866 --> 00:10:30,200
Cool.
206
00:10:30,200 --> 00:10:35,500
We've managed to select just the grass
to make it look a lot more realistic.
207
00:10:35,500 --> 00:10:37,966
Skin tones.
Everything else looks good in this.
208
00:10:37,966 --> 00:10:41,533
I'm not too fussed about the skin tones.
209
00:10:41,633 --> 00:10:42,833
Let's zoom in here.
210
00:10:42,833 --> 00:10:46,500
Looks like we might be losing
a bit of color in the forehead right here.
211
00:10:46,566 --> 00:10:47,700
Just for a second.
212
00:10:47,700 --> 00:10:50,300
I'm not worried about that, though.
213
00:10:50,300 --> 00:10:55,466
That looks good.
214
00:10:55,533 --> 00:10:55,800
Cool.
215
00:10:55,800 --> 00:10:58,566
So I would say
that this clip is pretty much complete.
216
00:10:58,566 --> 00:10:59,733
I feel good about it.
217
00:10:59,733 --> 00:11:02,833
What we could do is compare
both of these clips here.
218
00:11:03,000 --> 00:11:05,533
Now, select selected clips over here.
219
00:11:05,533 --> 00:11:09,400
So now we're looking
at both of these clips side by side.
220
00:11:09,466 --> 00:11:12,433
And I would say that
they look pretty good.
221
00:11:12,433 --> 00:11:15,300
I think the sky in this clip
is a little bit brighter than this one.
222
00:11:15,300 --> 00:11:19,866
So I can very easily go over here,
select the sky,
223
00:11:19,866 --> 00:11:25,300
maybe increase the exposure on the sky
as well a little bit more.
224
00:11:25,300 --> 00:11:28,000
If I wanted to,
we could see it's affecting my knees here.
225
00:11:28,000 --> 00:11:30,633
So if I wanted to, I can cut myself out.
226
00:11:30,633 --> 00:11:32,666
But it's minor.
227
00:11:32,666 --> 00:11:34,400
I'm down to just leave it.
228
00:11:34,400 --> 00:11:37,600
Yeah, I think those those two clips side
by side, they look pretty good together.
229
00:11:37,666 --> 00:11:41,400
Now we can move on to the next clip
next to this one over here.
230
00:11:41,466 --> 00:11:44,500
So we have this third one
and let's just apply
231
00:11:44,500 --> 00:11:47,700
what we got over here by Middle
Mouse clicking right away.
232
00:11:47,700 --> 00:11:48,533
That looks pretty good.
233
00:11:48,533 --> 00:11:54,233
We can see that the window that we created
up here looks a bit too dark.
234
00:11:54,300 --> 00:11:56,033
Let's turn that on and off.
235
00:11:56,033 --> 00:11:59,500
I'll just reset this window node here
236
00:11:59,566 --> 00:12:02,200
and this top one over here, bottom one.
237
00:12:02,200 --> 00:12:04,833
Let's reset that one as well.
238
00:12:04,833 --> 00:12:06,633
And I think this whole scene
239
00:12:06,633 --> 00:12:09,633
could probably be brightened up a bit.
240
00:12:09,866 --> 00:12:14,400
And I think the sky might be a bit too
dark, maybe a bit too saturated, too.
241
00:12:14,400 --> 00:12:17,800
So let's see what this node here is doing.
242
00:12:17,866 --> 00:12:20,566
Doesn't look like it's doing much,
so I'm going to reset it.
243
00:12:20,566 --> 00:12:25,033
Let's go to our primaries over here
and let's just brighten things up a bit
244
00:12:25,133 --> 00:12:30,400
so I could just grab the offset,
bring it up
245
00:12:30,466 --> 00:12:32,500
a tiny bit now.
246
00:12:32,500 --> 00:12:36,200
Looks much better to me, gives it a bit
more life.
247
00:12:36,300 --> 00:12:38,300
Now let's go ahead and select the sky.
248
00:12:38,300 --> 00:12:40,866
So with the qualifiers selected,
249
00:12:40,866 --> 00:12:47,366
let's go over here,
make sure that split screen is turned off
250
00:12:47,433 --> 00:12:48,166
and we want to make sure
251
00:12:48,166 --> 00:12:51,166
that qualifier down here is selected.
252
00:12:51,233 --> 00:12:55,300
Now shift A to show me what I'm selecting
253
00:12:55,366 --> 00:12:59,866
and if I was to calibrate it
like this, we'd get a lot of artifacting.
254
00:12:59,866 --> 00:13:01,933
Those are all leftover artifacts,
255
00:13:01,933 --> 00:13:06,200
but what we could do
is just go here to clean black,
256
00:13:06,300 --> 00:13:10,600
bring that up a tiny bit and clean white
257
00:13:10,666 --> 00:13:12,300
so we can get a very specific selection
258
00:13:12,300 --> 00:13:20,066
on just the sky.
259
00:13:20,133 --> 00:13:21,433
Yeah, it looks good to me.
260
00:13:21,433 --> 00:13:24,833
Shift eight and turn that off so
now we can make changes to just the sky.
261
00:13:24,833 --> 00:13:30,466
So maybe we bring down the saturation
actually here in our primaries
262
00:13:30,566 --> 00:13:33,800
just a tiny bit
263
00:13:33,900 --> 00:13:34,766
and it is pretty dark.
264
00:13:34,766 --> 00:13:38,300
So why don't we brighten
it up a tiny bit too?
265
00:13:38,400 --> 00:13:38,733
I think it's
266
00:13:38,733 --> 00:13:41,733
because we were using an NDI on the phone,
267
00:13:41,866 --> 00:13:46,733
but we could see that we have a bit
of Artifacting left over here.
268
00:13:46,800 --> 00:13:48,933
Those are the parts of the image
that have not been affected.
269
00:13:48,933 --> 00:13:53,433
So shift aid to turn that back
on, let's go back to our qualifier.
270
00:13:53,500 --> 00:13:56,233
I'll click the plus over there
and just add
271
00:13:56,233 --> 00:13:59,233
that in.
272
00:13:59,266 --> 00:14:02,233
Add this in over here to
273
00:14:02,233 --> 00:14:05,233
just to broaden our selection,
make sure that we're
274
00:14:05,300 --> 00:14:08,566
selecting all of the sky
275
00:14:08,666 --> 00:14:09,766
color range.
276
00:14:09,766 --> 00:14:13,233
So up there, too, we're going to get
a bit of the hair in that,
277
00:14:13,233 --> 00:14:16,100
but that's totally fine. The hair's black.
278
00:14:16,100 --> 00:14:18,900
We're barely even going to notice anything
cool shift
279
00:14:18,900 --> 00:14:21,900
a nice wee refiner selection
280
00:14:21,900 --> 00:14:25,866
so that we're not getting any more
of that Artifacting left now skin tones.
281
00:14:25,866 --> 00:14:27,466
Let's
see what's going on with our skin tones.
282
00:14:27,466 --> 00:14:28,966
So let's head over to the skin tones.
283
00:14:28,966 --> 00:14:32,600
Note over here
Shift A or shift H to isolate them.
284
00:14:32,600 --> 00:14:34,033
Let's take a look at our vector scope.
285
00:14:34,033 --> 00:14:35,733
It looks like we're pretty dialed,
286
00:14:35,733 --> 00:14:39,400
but things do look pretty orange to me,
which is fine.
287
00:14:39,466 --> 00:14:40,900
Which is fine.
288
00:14:40,900 --> 00:14:43,800
I'm just going to refine the selection
a bit more.
289
00:14:43,800 --> 00:14:48,166
Let's add a bit more of the skin,
290
00:14:48,266 --> 00:14:50,466
kind of everything, really.
291
00:14:50,466 --> 00:14:56,000
And let's see what we could do here
to make things look a bit more realistic.
292
00:14:56,100 --> 00:14:58,133
The sun was hitting
293
00:14:58,133 --> 00:15:00,366
the subject here, so it's fine.
294
00:15:00,366 --> 00:15:04,000
I'm going to play around
with these sliders a tiny bit just to see
295
00:15:04,066 --> 00:15:06,733
if we can make things
look a little better.
296
00:15:06,733 --> 00:15:11,033
So we could see we're bringing down
the intensity of the skin tones.
297
00:15:11,100 --> 00:15:14,033
So before if we look at the vector scope,
this is what it was originally.
298
00:15:14,033 --> 00:15:15,600
It was a bit longer just like that.
299
00:15:15,600 --> 00:15:18,466
So that just shows it was more saturated.
300
00:15:18,466 --> 00:15:21,166
And the change that we just made,
we brought those colors
301
00:15:21,166 --> 00:15:24,433
down closer
to the center of the vector scope here,
302
00:15:24,533 --> 00:15:26,666
just making them
a little bit less intense.
303
00:15:26,666 --> 00:15:30,966
But we can see that we've also created
that like little purple edge there too.
304
00:15:30,966 --> 00:15:34,466
So let's see what that looks like
when we turn.
305
00:15:34,466 --> 00:15:37,633
Highlight off
306
00:15:37,733 --> 00:15:38,500
so we could see
307
00:15:38,500 --> 00:15:42,100
we have a bit of that purple
fringing on the edges there.
308
00:15:42,166 --> 00:15:45,666
Another thing that we should do
is actually just blur out the edge
309
00:15:45,700 --> 00:15:47,800
a tiny bit too,
310
00:15:47,800 --> 00:15:51,100
so that our adjustments
don't look as obvious.
311
00:15:51,200 --> 00:15:53,066
Tiny bit there.
312
00:15:53,066 --> 00:15:56,966
I think I brought down
our skin tones way too much.
313
00:15:57,033 --> 00:16:00,800
It's okay for it to be a bit
more on the orange side.
314
00:16:00,900 --> 00:16:04,866
Just I wanted to bring it down a tad,
315
00:16:04,933 --> 00:16:08,566
a slight amount.
316
00:16:08,666 --> 00:16:11,100
If I zoom in, we can see the difference
it makes.
317
00:16:11,100 --> 00:16:14,100
This is original. This is afterwards.
318
00:16:14,133 --> 00:16:15,900
We can see
things are looking a bit pink too.
319
00:16:15,900 --> 00:16:21,466
So why don't we bring the tint down
a tiny bit to
320
00:16:21,566 --> 00:16:27,400
not too much cool.
321
00:16:27,400 --> 00:16:30,766
And that just makes the skin tones
look a bit more realistic.
322
00:16:30,866 --> 00:16:34,566
It's a pretty simple, simple one.
323
00:16:34,633 --> 00:16:34,900
If we
324
00:16:34,900 --> 00:16:38,933
compare it to the previous clip over here,
we've got a split screen.
325
00:16:39,000 --> 00:16:41,400
It's like the clips.
326
00:16:41,400 --> 00:16:42,700
I would say that those are pretty good.
327
00:16:42,700 --> 00:16:46,633
Obviously, the sky in this clip is white,
but that's just because of the angle
328
00:16:46,633 --> 00:16:47,566
of the camera.
329
00:16:47,566 --> 00:16:50,166
With this one,
we're looking straight up at the sky.
330
00:16:50,166 --> 00:16:51,733
I want it to be blue.
331
00:16:51,733 --> 00:16:54,200
I want to show that blue color in.
332
00:16:54,200 --> 00:16:57,633
And I guess one thing
that I'm not liking right now
333
00:16:57,633 --> 00:17:01,000
is I feel like Chelsea's face
and skin is a bit too dark.
334
00:17:01,000 --> 00:17:02,700
So let's go to skin tones.
335
00:17:02,700 --> 00:17:06,533
Just bring it up a tiny bit
336
00:17:06,600 --> 00:17:09,600
and scrape because we've made that skin
tone selection.
337
00:17:09,600 --> 00:17:13,100
We could just very quickly and easily
make any adjustments that we want to.
338
00:17:13,100 --> 00:17:15,200
Just that clip
339
00:17:15,266 --> 00:17:16,833
looks good to me.
340
00:17:16,833 --> 00:17:19,033
Let's turn that on and off.
Yeah, much better.
341
00:17:19,033 --> 00:17:20,333
I like that a lot more.
342
00:17:20,333 --> 00:17:23,166
Gives it a bit more pop,
so I'm stoked with that.
343
00:17:23,166 --> 00:17:26,466
So already we've gone through
three clips over here
344
00:17:26,466 --> 00:17:30,666
and let's apply
that same grade to this clip over here.
345
00:17:30,733 --> 00:17:33,433
Now we need to remember that
this is a fusion clip over here.
346
00:17:33,433 --> 00:17:36,500
So we are working with the transition
here.
347
00:17:36,500 --> 00:17:40,133
So we're going from one environment
to another environment.
348
00:17:40,200 --> 00:17:42,900
Thankfully,
both of these environments are fairly
349
00:17:42,900 --> 00:17:47,000
similar, and I already know that the light
that we have applied
350
00:17:47,066 --> 00:17:51,466
to the previous scene is going to work
well with this next scene as well.
351
00:17:51,566 --> 00:17:53,700
So let's just apply it.
352
00:17:53,700 --> 00:17:57,400
But we can see that this image here,
353
00:17:57,466 --> 00:18:02,066
this clip of Chelsea and me in this grass
field, it's lit differently.
354
00:18:02,066 --> 00:18:05,233
It's like different lighting,
the quality isn't as good.
355
00:18:05,333 --> 00:18:06,533
It's darker.
356
00:18:06,533 --> 00:18:10,166
I would say that this this is like
where the phone wasn't performing as well,
357
00:18:10,166 --> 00:18:12,500
but I still wanted to use this clip
a lot, obviously,
358
00:18:12,500 --> 00:18:14,466
because it was perfect
for this transition.
359
00:18:14,466 --> 00:18:17,766
So I still use it,
but let's see what this looks like
360
00:18:17,766 --> 00:18:21,133
so I can apply any of these to this
361
00:18:21,233 --> 00:18:21,900
Right off the bat.
362
00:18:21,900 --> 00:18:24,100
Looks pretty intense to me.
363
00:18:24,100 --> 00:18:26,800
Let's see what these selections are here.
364
00:18:26,800 --> 00:18:29,100
We don't need this one over here.
365
00:18:29,100 --> 00:18:30,166
So we're going to reset this.
366
00:18:30,166 --> 00:18:34,433
We're also going to reset this one.
367
00:18:34,500 --> 00:18:36,933
And yeah,
things are looking pretty intense.
368
00:18:36,933 --> 00:18:38,233
So let's go to our light.
369
00:18:38,233 --> 00:18:41,500
Let's bring down the output a lot.
370
00:18:41,600 --> 00:18:49,600
I'm thinking maybe like point two or so,
371
00:18:49,700 --> 00:18:51,900
we can see we're getting a little bit
of artifacting here.
372
00:18:51,900 --> 00:18:56,366
I think that that is from
the care that we used with infusion.
373
00:18:56,366 --> 00:18:58,766
So I would
probably want to go back in there
374
00:18:58,766 --> 00:19:01,333
and refine my key a little bit more
just to make sure
375
00:19:01,333 --> 00:19:04,333
that none of this artifacting
is spilling through.
376
00:19:04,500 --> 00:19:06,900
It wasn't as evident before
because there was no color grade.
377
00:19:06,900 --> 00:19:09,566
That's one thing
that you're going to want to be mindful
378
00:19:09,566 --> 00:19:12,600
of whenever
you're doing Any kind of fusion work
379
00:19:12,666 --> 00:19:13,133
is to
380
00:19:13,133 --> 00:19:17,100
actually apply the grade first,
which we have the ability to do.
381
00:19:17,100 --> 00:19:22,466
So up here, we can actually add grades,
we can add LUTS over
382
00:19:22,500 --> 00:19:23,700
top of our preview over here
383
00:19:23,700 --> 00:19:26,700
so that we can get like a final output
to see what things look like.
384
00:19:26,933 --> 00:19:28,733
But even in this clip, without the grade,
385
00:19:28,733 --> 00:19:32,266
we can see that we are still getting
a bit of artifacting over here.
386
00:19:32,266 --> 00:19:35,533
And adding a color grade to this
just accentuates it even more
387
00:19:35,533 --> 00:19:38,533
and makes that even more obvious.
388
00:19:38,666 --> 00:19:40,733
So the more time that you spend on
389
00:19:40,733 --> 00:19:43,900
your keying, the better of a result
you will get.
390
00:19:44,000 --> 00:19:46,833
So the second clip looks good to me.
391
00:19:46,833 --> 00:19:50,100
I would say things
look a little bit too pink for me,
392
00:19:50,166 --> 00:19:51,966
so why don't we go into our primaries?
393
00:19:51,966 --> 00:19:57,500
Let's try to fix this,
bring that down just a tiny bit.
394
00:19:57,600 --> 00:20:01,666
Literally the smallest amount.
395
00:20:01,766 --> 00:20:03,866
And let's go back
396
00:20:03,866 --> 00:20:08,800
into our first clip.
397
00:20:08,900 --> 00:20:11,700
And over here we can see
398
00:20:11,700 --> 00:20:13,500
the mask wasn't the cleanest.
399
00:20:13,500 --> 00:20:15,066
It was not the cleanest mask.
400
00:20:15,066 --> 00:20:16,800
So I could go back into my fusion clip
401
00:20:16,800 --> 00:20:21,000
and make some fixes
on that transition as well.
402
00:20:21,066 --> 00:20:26,133
Now, this is a perfect example
403
00:20:26,133 --> 00:20:29,866
of where we would want
to keyframe our grade, right?
404
00:20:29,966 --> 00:20:34,133
So I'll open up my keyframe
editor over here
405
00:20:34,200 --> 00:20:37,966
just so I'm ready to make any changes
in case I want to.
406
00:20:38,033 --> 00:20:39,733
And I'll just extend this over here.
407
00:20:39,733 --> 00:20:42,333
So in case I wants to, you know, keyframe
408
00:20:42,333 --> 00:20:46,333
the grade from this area to this area,
I can
409
00:20:46,433 --> 00:20:51,666
I do like the way that things
look in the second scene here,
410
00:20:51,733 --> 00:20:53,400
the first one, things look a bit off.
411
00:20:53,400 --> 00:20:57,900
So what I'll do is I'll set keyframes
at this point in my timeline here.
412
00:20:58,033 --> 00:21:01,500
So just add a dynamic keyframe over here
to all.
413
00:21:01,566 --> 00:21:06,300
So from this point forwards,
I'm happy with those grades, but anything
414
00:21:06,366 --> 00:21:07,500
before this.
415
00:21:07,500 --> 00:21:12,033
So maybe like actually up to here,
I'll add another static keyframe
416
00:21:12,100 --> 00:21:15,500
and I'll add another
dynamic keyframe here.
417
00:21:15,600 --> 00:21:19,433
It's what's going on over here
that I would want changed.
418
00:21:19,500 --> 00:21:24,600
So probably I'll just move this over here.
419
00:21:24,666 --> 00:21:29,100
So everything from about here
420
00:21:29,166 --> 00:21:35,866
to this point here,
421
00:21:35,966 --> 00:21:38,766
so now I can go
ahead, make any of the changes
422
00:21:38,766 --> 00:21:42,800
that I want at this stage in my timeline.
423
00:21:42,900 --> 00:21:46,200
So let's play around
with the primaries first.
424
00:21:46,200 --> 00:21:49,000
I feel like I could probably warm
things up a bit.
425
00:21:49,000 --> 00:21:51,533
Let's go into our primaries here.
426
00:21:51,533 --> 00:21:55,133
I think it's a bit too cool.
427
00:21:55,200 --> 00:21:57,600
I just want things up a tiny bit.
428
00:21:57,600 --> 00:22:12,400
Tiny bit
429
00:22:12,466 --> 00:22:14,000
that looks good to me.
430
00:22:14,000 --> 00:22:16,333
And keep in mind,
this is a very fast clip.
431
00:22:16,333 --> 00:22:18,666
We only see it for about a second.
432
00:22:18,666 --> 00:22:22,500
But of course we want to make sure
that it matches with the other clips.
433
00:22:22,500 --> 00:22:25,500
So I'm going to select
this other clip here before it.
434
00:22:25,666 --> 00:22:27,366
And I just want to split screen.
435
00:22:27,366 --> 00:22:29,200
Take a look at things.
436
00:22:29,266 --> 00:22:32,133
Now, obviously,
the grass is a much different color.
437
00:22:32,133 --> 00:22:34,700
It's a lot yellower.
So let's try to fix that.
438
00:22:34,700 --> 00:22:38,433
I'm not too sure
how well that's going to work.
439
00:22:38,500 --> 00:22:42,433
So I'm going to go over to my parallel
mixture nodes.
440
00:22:42,533 --> 00:22:47,000
I'm going to make a selection of my grass
441
00:22:47,100 --> 00:22:49,966
and I take off split screen view
442
00:22:49,966 --> 00:22:52,366
and enable the qualifier.
443
00:22:52,366 --> 00:22:55,366
Let's select the grass over here, shift a
444
00:22:55,400 --> 00:22:58,733
right to make sure
that I have my picker here selected.
445
00:22:58,800 --> 00:23:00,366
Shift a second.
446
00:23:00,366 --> 00:23:04,700
Select just the grass and I
do not want to get any of the skin tones.
447
00:23:04,700 --> 00:23:07,100
I really want just the grass.
448
00:23:07,100 --> 00:23:09,566
So let's refine the selection.
449
00:23:09,566 --> 00:23:10,900
Let's change the hue.
450
00:23:10,900 --> 00:23:17,033
I do not want any of that.
451
00:23:17,100 --> 00:23:19,133
I really want just the grass.
452
00:23:19,133 --> 00:23:22,600
It's clean, black, a bit
453
00:23:22,666 --> 00:23:26,000
clean, white, nice,
454
00:23:26,100 --> 00:23:29,800
blurring things out a teensy bit cool.
455
00:23:29,800 --> 00:23:33,066
That's that's a good selection
of the grass there.
456
00:23:33,133 --> 00:23:35,433
And shift a to turn that off
457
00:23:35,433 --> 00:23:39,733
Turn off highlight and let me try to
458
00:23:39,733 --> 00:23:43,600
just bring the tint of the grass down
a tiny bit, just a teensy bit.
459
00:23:43,600 --> 00:23:44,700
That looks good already.
460
00:23:44,700 --> 00:23:45,800
That looks better to me.
461
00:23:45,800 --> 00:23:49,200
The check split screen
462
00:23:49,266 --> 00:23:50,666
and select this clip here.
463
00:23:50,666 --> 00:23:52,100
Much better, much better.
464
00:23:52,100 --> 00:23:55,500
So with that note, selected commands,
turn it on and off.
465
00:23:55,500 --> 00:23:57,200
Yeah, way better, Way better.
466
00:23:57,200 --> 00:24:01,433
I'm really liking that and I'm happy
with the tones of everything else.
467
00:24:01,433 --> 00:24:05,166
I know this isn't the most exciting shot,
468
00:24:05,233 --> 00:24:06,833
you know, in terms of composition
469
00:24:06,833 --> 00:24:11,133
and stuff, but the reason I used
it was because she kicked the camera there
470
00:24:11,200 --> 00:24:13,133
and we move into our
471
00:24:13,133 --> 00:24:16,800
next environment over here.
472
00:24:16,866 --> 00:24:21,633
I do not know why it is showing me
the edge over here in split screen view.
473
00:24:21,800 --> 00:24:23,600
I've actually never had that happen
before.
474
00:24:23,600 --> 00:24:24,800
That's interesting. Cool.
475
00:24:24,800 --> 00:24:28,533
But when I'm not in split screen view,
it doesn't show me that so
476
00:24:28,600 --> 00:24:32,133
might be a bit of a glitch or something,
477
00:24:32,200 --> 00:24:32,866
but cool. Yeah.
478
00:24:32,866 --> 00:24:35,300
I feel really good about those greens now.
479
00:24:35,300 --> 00:24:38,733
And yeah,
this shot looks pretty good to me.
480
00:24:38,800 --> 00:24:43,133
I think what I would do
is probably just go back into fusion,
481
00:24:43,200 --> 00:24:49,000
play around with the delta here even more
at this stage and just really pay
482
00:24:49,000 --> 00:24:53,966
attention to the artifacting over here
to make sure that I'm eliminating it.
483
00:24:53,966 --> 00:24:57,166
There's none of that remaining
because obviously
484
00:24:57,166 --> 00:25:00,500
once we have applied the color grade,
it just intensifies.
485
00:25:00,500 --> 00:25:03,033
It makes it very evident.
So playing around with the delta here,
486
00:25:03,033 --> 00:25:07,900
just to remove
any of that last artifacting.
487
00:25:07,966 --> 00:25:09,433
But yeah, that looks good to me.
40460
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