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So this
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is a bit more of an advanced
tracking lesson within the colored tab.
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I'm going to be showing you guys
how we can get an accurate track
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on this clip,
even though there are occlusions in it.
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Occlusions are basically just any object
that get in the way of the camera
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and the subject
that you're trying to track.
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So in this case,
this beam right here is an occlusion.
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And we also got an occlusion
right here too.
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So it happens twice.
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Now, normally,
if we tried to track our clip forward,
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if we tried to track this window forwards
here, what would happen is
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it would freak out.
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As soon as we get to this occlusion,
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because all of our tracking data
is now gone.
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Right.
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There's no more tracking data
in this area.
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So it's going to freak out
and not know what to do.
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So in this lesson,
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I want to show you guys
how we can fix these types of situations.
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So let's navigate to a frame
where we can see our entire subject
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and let's make this
window a bit smaller here.
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Cool.
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That looks good to me.
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Maybe I'll rotated a bit
and let's just track forwards
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and see what happens here.
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We can see or stop it.
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The mask decided
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to follow that beam,
so we lost the tracking points
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that were around me, and it decided
to get pushed by this beam over here.
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So obviously that's not what we want.
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So what we want to do
is navigate to the point
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right before the beam
gets in the way of our track.
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So what we're going to want to do
down here in our tracker is go to frame.
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And at this point
we're going to want to add a keyframe
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so we can add a keyframe here
just by moving our window a tiny bit.
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And what we going want to do
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now is draw a bounding box
around the rest of our track over here.
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And we can connect these three dots
in the top
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right and select clear selected
track data.
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That way kind of resets it.
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Now we're going to move our play head
forwards a little bit
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so that we're past this occlusion,
and then we're going
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to want to move this window
a tiny bit again.
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And then from here
we can track forwards again.
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So that looks good.
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Now let's go back to
where we started over here.
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So from this point, and let's start
tracking backwards and see what happens.
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So let's click
that track backwards button.
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Oh, and it looks like it
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kind of almost worked, but it didn't work
well enough to continue tracking.
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So let's go back to the point
just before the track messes up.
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So right here.
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This looks good
since we're in the frame option here.
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Let's just move this
a tiny bit to add a keyframe here.
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And let's move backwards now,
and we'll add another keyframe right here.
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And we're going to clear
all of the tracking data
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before this point right here.
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So we'll do the same thing.
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Will draw a bounding box around this area
right here.
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And we'll go to those three dots up here.
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Clear selected track data.
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We can see that
we've removed that keyframe over here.
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And now from this point,
we can continue tracking backwards.
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And it looks
like it latched on to that beam again.
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So let's go back over here.
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Let's clear this track data again,
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clear selected track data.
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Let's move one frame over here
and let's move this window a little bit.
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I think
because we were still close to the beam.
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The beam was still within our window
over here.
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I guess it latched onto it
and kind of messed things up.
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So we'll go to this point here
and now we can track backwards.
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And that looks pretty good to me.
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It's doing a pretty decent job. Awesome.
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And just like that, we've managed
to track this window to our subject here,
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even though there's two occlusions
in this one shot
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and we managed
to get a pretty good track here.
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So if we wanted to make
any kind of specific changes
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to just our subject here,
we can do that freely because we
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have a window that's tracked to him
throughout the entire scene.
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Now, in this situation,
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I don't exactly know
what we would do here,
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but if we wanted to make any kind
of changes to the inside of this window.
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So maybe like,
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I don't know,
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something like temperature
or tint or whatever, we can do that.
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And we know that we have a solid track.
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So this is a really cool feature of the
tracker that's built into the color tab.
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So being able to go into our tracker
over here and get visual data
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with this graph over here and select parts
of our track and delete them is huge.
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This is a feature that I'm not used
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to having in other programs
and it just shows me
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how forward Thinking DaVinci is
when it comes to things like this.
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I love the fact that we can go in
and visually see where our track messes
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up in this graph area over here
and make the manual changes that we need,
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but still continue to use the tracker
for any points that we want to.
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So it's like we basically combined
the auto tracking with manual
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tracking to get the absolute best result
possible in this situation.
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I hope you guys enjoyed this
lesson. I'll see you in the next one.
8655
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