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So we've already learned
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a little bit about key framing and fusion
earlier on in this module.
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But let's take this time to dive
even deeper into key framing and fusion
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and get a better understanding
of how it works.
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So why don't we add
some kind of adjustment node to this clip?
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So for fun,
let's add a color correction node here.
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We'll add it in the chain of commands
and let's open up the inspector
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and make some modifications
in this color corrector node.
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So why don't we make this a bit greener?
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But first,
why don't we go to the beginning here?
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Let's set a keyframe
for the color wheel over here.
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So if we set a keyframe, it's
going to record that value at that time.
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And let's
go later on in here and let's make things
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very green.
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Why not?
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And we can see that
it's added that keyframe over here.
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So now if we scrub through here, we can
see things go from blue to very green.
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Now, key framing the color
grid is something that I do a lot in a lot
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of my more advanced transitions to help
flow from one environment to another.
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You want to keyframe
the colors of one environment
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to kind of change to match the next one.
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Because if you get the colors to match up,
it feels a bit more realistic.
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So that's something that I do
all the time.
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Now, one thing I want you to notice is
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we can see on this node
there is a little keyframe over here.
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This is very important
because now when we're looking
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at our node tree, not only can we tell
that there's this color corrector node
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inside of this chain of commands,
but we've also keyframe
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some of the properties
within this color corrector node.
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So just by looking at our node tree,
we can see that
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there is some key
framing going on in this note.
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This is very important.
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Now, another thing I want you to notice
is when I select this node, watch
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what happens with the keyframe over here
in our main timeline.
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If I click out of the node,
those disappear.
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So if I have my original media
in Node selected,
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I don't see any keyframes on this timeline
here.
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But if I have the color
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corrector node selected, all of a sudden
we can see that keyframe over there.
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So that's really good to know.
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Not only can you get
a visual representation that this node
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is being framed
by having this little node icon here,
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we can also just select the node
and we can see where
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the keyframes are
on the timeline over here.
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So that's very helpful as well.
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And of course, just like we learned
before, we can open up the keyframes
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window here, and if I just open this up,
let's close the inspector, we can see
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where those
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keyframes sit in line with everything else
here in the keyframes window.
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Now, right now, we can't see them.
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Let's click this color corrector over here
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and let's click
this zoom fit button over here.
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But if we take a look at these lines
within the keyframes window here,
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we can see that tint angle and tint
length are keyframe over time.
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So they're going from a value of zero or,
you know, a different value.
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They're going from one value here
to another value.
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And we can see that change in between
both of these keyframes.
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Now, obviously, they're very small.
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So what we're going
want to do is just zoom in
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so we can actually hold command
and scroll in
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within the keyframes window
to get a better look at those keyframes.
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Now, in here,
I can move keyframes around pretty easily.
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So if I select one of these keyframes,
I can move it so it happens faster.
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So just take a look at what that does.
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So we're just changing the tint angle.
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We're making that go faster.
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So I actually don't even know
what this would do,
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but this is the process
of experimentation,
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just playing around with things
and seeing how they affect your image.
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And we can also move the tilt length
and we can see
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how that would affect
our final image here.
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And we can select both of these keyframes
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if we want to
and move them both at once as well.
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So all we're really doing here
is just moving the keyframes in time.
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We're moving them around in the timeline
freely here to whatever position we want.
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We can also select everything
and just move
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the whole keyframe range over.
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So the keyframes window is great
for moving your keyframes around in time.
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But what if you wanted to change the way
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that the animation is happening
from one keyframe to another?
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Well, that's
where the spline window comes into place.
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So if we open up this spline window,
let's just move this over here.
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We can
see that we also have color corrector
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available here, and we can just enable
color corrector at the top
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and we can see which of these parameters
are the ones that are being changed.
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So we can see that we have tint angle
and we have a tint length
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for this set of keyframes right here.
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So this is that new keyframe that we just
created, the one that we duplicated.
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We don't need that some
you can select it and hit delete.
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Now we're not just seeing both
of these parameters.
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We're also seeing all the other parameters
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that the color corrector
allows us to change in here as well.
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So what we could do is actually just
uncheck color corrector, hit
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that button twice and we can select tint
angle and tint length.
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Those are the parameters
that we want to focus on.
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Now, the spline window is great
because it allows us to really focus on
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how we want to animate
between these values.
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Here, because the spline window
is really just a graph
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that shows you value over time.
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So it's time and value.
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So if I zoom in here,
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I can hold the middle mouse button as well
to move around both of these areas.
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That's a good shortcut to know.
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I can see that
things are moving very linear
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right now,
so things are going straight, right?
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So our value here, it stays the same.
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It's at zero.
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And once it hits this point,
it starts to move up in a very linear way.
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So the way that our values
are being changed here is very linear.
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We can see it's going from zero directly
into a very fast change over here.
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So we're not making any gradual changes
here. Things are very abrupt.
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We're going from zero immediately,
shooting up
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all the way to this value
and then stopping right away.
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If this was a smooth transition,
we would have more of like a curve here.
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But it's right now
it's just an abrupt stop.
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So what the spline window allows us to do
is to modify those keyframes.
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So if I select one of these keyframes,
we can see that something happened.
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We have this little handle
that's attached to this keyframe.
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It pops up.
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So if I click on that handle,
I can now move the way that the line
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is being animated
at that Keyframe Pointe over there.
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So now we can see that we're not going
immediately from one value to another.
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We're gradually
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getting there.
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We're making that change gradually.
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So in this case, we're going from zero.
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It's abrupt here, and then we're going to
gradually go into our next value of 0.35.
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Now, an important thing to understand
about the spline window here is that
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this is a chart that's showing us
the value of the selected property here
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over time, right?
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So we could see that the value of both
are tint angle and tint length
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within the color corrector are at zero
over here and over here.
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The end up 0.35 and 0.25.
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So two different values
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and what we can do is actually select
any of these keyframes
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and make a value change here
if we wanted to.
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So by moving this keyframe up and down,
I'm actually changing the value
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of that property at this point in time.
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So before the tint length was about 0.35,
I can bump it up all the way to 0.6.
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I can very quickly make that change
right in here in the spline window.
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Same thing with tint angle.
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I can make these changes right in here.
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Now you can see when I'm moving the value
up and down, it can be hard to stay.
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Exactly locked in one place
without moving right and left.
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What I'm doing by moving
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right and left is actually I'm
changing the timing of the value.
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So over here we can see that the value
at frame 3190 is going to be around 0.45.
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Well, if I want that value of 0.4
or five to be later on,
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maybe frame 3200,
I can just move it over there.
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So that's really what I'm doing.
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I'm just moving the keyframes in time,
but I can also affect
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the value of each
keyframe as well within this graph.
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So it could be a very quick and easy
way to make those keyframe modifications.
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Now, if we take a look at the way
that we're animating
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from one value to another,
things are very linear right now.
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And if you take a look at this,
the way that things look
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when they're linear like this in a graph
does not look good.
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Let me just preview this for you guys
so you can see what things look like.
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Okay.
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So actually watching this back,
I don't think that an animated color
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change is the best way to show you
the difference between a smooth
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and a more abrupt transition.
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So let's just delete
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this color correction note
and let's actually add a transform note.
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So let's animate
the scale of the clip over time.
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So let's go to the beginning of our clip
here.
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Let's make the size a value of one
and then further down
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the timeline, let's zoom in a lot more.
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Cool.
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So let's close the inspector.
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We can see in the keyframes window
that both of those keyframes
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have been created
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right there.
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And obviously
we are seeing the full length of the clip.
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So those keyframes look like
they're very close together.
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And of
course, within our timeline up here,
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we can see those two keyframes right
there.
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So let's go into our spline window.
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Let's actually just close keyframes.
We don't need to see that right now.
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And let's zoom in so we can fit this
to the size of the spine window.
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And now let's watch this.
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Let's see how this animation unfolds.
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So I'll go to the beginning.
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Let's press play.
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Awesome.
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I'm actually going to make this second
keyframe
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happen a bit earlier
just by dragging it like this
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and if I hold shift, it will let me drag
this keyframe left and right
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without having to worry
about changing the value of the keyframe.
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Same thing goes for the value as well.
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If I if I hold shift and start
dragging it up and down,
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I could change the value without worrying
about moving it left and right.
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So shift is going to be your best friend
when you're making these kind of changes
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within the spline graph over here.
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So I've moved these keyframes closer
together.
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Now let's go back to the beginning
and preview this.
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We can see it's very abrupt.
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It doesn't look professional,
it doesn't look good.
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So I'll rarely have my keyframes
like this.
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Usually,
most of the time I'll smooth them out.
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And the easiest way to do this is to just
select both of these keyframes.
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And you can select F on your keyboard
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and it will smoothing out the in and out
points of both those keyframes.
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So now if we watch this, we can see things
look a lot smoother
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and looks a lot more professional,
a lot better.
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Now F is just a quick shortcut
to change the keyframe animation
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on the selected keyframes.
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I'm going to hit Command Z to undo that
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and I'm just going to select
one of these keyframes
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so we can see once
I've selected the keyframe, it's
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given us a handle over here.
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So if I take this other square that
came up here and I move it around, I'm
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able to animate the animation path between
both of these keyframes just like that.
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By using this handle so I can replicate
what we just did by pressing f by grabbing
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both of these handles and aligning them
just like this to the grid.
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And now we've manually replicated
what we did when we pressed F over here.
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So here we can see that
the change in value is a lot more gradual.
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It's not abrupt like it was before.
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Linear is abrupt.
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We want things to be smooth like this.
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So now the values are staying at one
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and it continues to stay at one,
even past the keyframe point.
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But then it starts to accelerate slowly
and then it gets into this consistent
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speed here, and then it starts to slowly
slow down into its final value over here.
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So this is something you'll find yourself
doing a lot in the spline
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graph is just smoothing things out
to make them feel less abrupt.
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Now, of course,
we can do the complete opposite.
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So if we did this so in this situation,
what we're doing is a very abrupt change,
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pretty much the opposite
of what we just did previously.
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So let's preview this.
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So as we can see,
it looks like something's off with it.
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It just doesn't look good.
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So you wouldn't necessarily be doing this.
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But what's important to understand
is this plane
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window is really just a playground
for you to experiment and play around
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with these handles and with keyframes
to do whatever you want.
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And if at any point
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you want to add another keyframe here,
you can simply just hover your mouse
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anywhere over the line
and you can add a keyframe just like that.
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And now we also have some shortcuts
down here in the bottom left.
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So if we have one of our keyframes
selected, we can use these shortcuts
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to make things linear or smooth them out
just like that.
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And we also have some other shortcuts here
that aren't accessible to us right now
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because we only have one
keyframe selected.
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So if we select multiple keyframes
like these three over here,
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we could see that all of these options
are now available to us.
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I'm not going to dive too deep into these
right now, but basically these
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just allow you to apply presets
to a selection of keyframes.
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So if I step in, we can see that Now
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00:12:57,100 --> 00:13:00,733
what it's done is it's
made this kind of step animation.
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So it's basically going to continue
with this value past the keyframe
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and then automatically right away
jump to another value
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and then stay at that value jump again.
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00:13:11,000 --> 00:13:14,300
So this is very jumpy.
Let's see what it looks like
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00:13:14,366 --> 00:13:14,700
that.
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00:13:14,700 --> 00:13:16,200
So that could be good in certain
scenarios.
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00:13:16,200 --> 00:13:19,000
You might actually want to use that
if you have the opposite of that one.
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00:13:19,000 --> 00:13:22,100
We have instead of step it is
what is it here?
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00:13:22,100 --> 00:13:25,100
Step out. We've step in and step out.
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So that does the opposite.
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And then we have other options here
afterwards as well.
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I haven't really found in my own workflow
that I've needed
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to use these shortcuts,
but they are there if you need them.
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00:13:36,600 --> 00:13:40,700
And in certain situations I can see how
they would definitely be useful.
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Awesome.
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00:13:41,200 --> 00:13:44,433
So we're a little bit better
at using keyframes within fusion now.
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00:13:44,700 --> 00:13:46,966
I highly recommend that you guys open up
fusion.
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Try this out yourselves. Just experiment.
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00:13:49,033 --> 00:13:51,333
Doesn't matter if what you're doing
makes sense or not.
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Just get familiar
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with how to put keyframes down
and how to use them within the interface.
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Then that way, when the time comes for you
to actually execute one of your visions
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with intervention,
you'll know exactly what you're doing.
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That's it for this video.
I hope you guys enjoyed it.
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I'll catch you in the next one.
25305
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