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So the Windows palette can be found right here in the middle.
So the reason you'd want to use Windows within the color correcting process
is to limit where certain color corrections, color
grades or effects are applied to your image.
So typically, the first note in our note graph is used for our primary adjustments.
So let's say we wanted to change the tint of this, maybe
make it a bit more pink because I think it's a little bit too green
and then maybe we can make it a bit more blue as well.
A little cooler.
Now for this example, I want to eventually create a window
for my goggles over here so I can brighten up just the goggles.
So what I'm going to do is create a new node.
Now I'm going to rename this first node over here.
It's going to call it primaries
and this second node is going to be our window node.
This is the node that we're going to make that window in
and make those changes specifically just to our goggles over here.
Now, before we start drawing a window around the goggles, I want to show
you guys the interface here within our window panel.
So right away, we're given some default windows over here to choose from.
If we click on the first one over here, which is a linear window,
we can see that we are given a rectangle over here.
Now, with our window node selected, we can enable highlight
by pressing shift H or shift a on Ravenclaw.
And that will allow us to see a grayed out version of everything
except for what is inside of our window.
Now, down here in the window panel next to the window, we just enabled.
We have two buttons over here.
The first one allows us to invert the window.
So if we click on this, it inverts the window.
So now the outside of the window is being selected.
The inside isn't.
So this can be very useful in some situations.
So remember that this option is here.
So I'm going to invert it again to bring it back to where we started.
Now, next to our invert button, we have mass control and this basically
allows us to change the way that our mask interacts with other masks.
So if we click on this, we can see that we no longer can see through our window
and it looks like our window isn't actually selecting anything.
So let's add another linear window over here.
So now we have two of them, one up here at the top, one down here at the bottom.
And I'm going to turn this off here.
Let's grab
our top window, move it over to the left, and let's grab our bottom window.
Move it over to the right.
Now, with the top window selected, if I hit this mass control
button, let's see what happens.
We could see that it's subtracting the selection within this window.
So this can also be useful in a lot of situations
where, let's say you have one object
entering another object and you want to remove that object.
Well, you can create a window
around that other object and track this mask to that other object.
And that way you can get a selection around the interfering object
and remove it from your original selection here in the first window.
That way you can remove whatever is in this window from the second window here.
It's for reasons like that that we would want to enable this mask control button.
So I'm just going to disable this top window over here.
Let's go to our bottom window and start playing around
with some of these settings.
So to the right over here, we can see we have transform in softness.
So transform allows us to actually transform the shape of this window.
So we can scale it up, play with the size aspect.
We got pan, we got tilt, we got rotate.
We can rotate it left and right,
and we can also change the opacity as well if we choose to.
Now, down below that we have the softness, which is basically like the feather
of the edge of our window.
So if we bring this up, we can soften the left side.
We can soften the right side.
This is really cool because it's not like a global softness
that affects every single side.
We can really easily apply this softening only to the sides that we want.
And if we ever want to reset, we can just double click on the word here
and we'll bring it back to the default.
Same with any of these settings over here as well.
Now, most of the time when I'm creating windows,
I'll have highlight turned off so that way I can actually see everything.
Otherwise that gray area blinds you from the rest of the image
and that can make it a little bit harder
when it comes to actually shaping your windows.
So by default, there's a bunch of different windows in this panel over here.
And right now, we created an extra one.
With this extra one selected, we can hit delete and it'll delete it.
But with any of these other windows selected,
if we select one of these and try to delete it,
we won't be able to.
And that's because these are defaults
we could basically enable and disable them.
And if we want to reset it.
So let's say we move this window and we just want to reset it.
We can't delete it.
So what we can do is go up here to the top, right,
these three dots over here, and we can select reset selected window,
and it will bring it back to its default form.
Now, I want to go over some shortcuts with you guys to create new nodes
with some of these default windows already created on those nodes.
So I'm just going to disable this one here
and let's delete our second node over here with our first node selected.
If we hit option C, we can see that we've created
a new node with a circle window on it already.
I'm going to delete that if we hit option queue.
We've created a new node with a linear window on it.
Now the way that the linear window works is it's basically like a rectangle.
It has four corners and that's it.
We can't add any more corners to these,
but we can select and drag each one of these corners
so we can completely change the shape if we wanted to.
But we can also grab these handles on the sides and move them around like this.
And we can also rotate it right here in the middle as well.
So this is how the linear window works.
The next one is option G.
And by doing that, we've created a new polygon window.
Now, the polygon window is different from the linear window
because we can add points to it anywhere that we want.
So we can really customize it by adding those extra points however we want.
And just like before, we can rotate it here in the middle as well.
So we can delete that node.
And finally, we have option B, which is the one that I use the most,
which is our polygon window.
So we can see that nothing's happened here.
And that's
because with the polygon window, it requires us to actually draw
the window ourselves.
So in this case, we're going to want to draw a window around my goggles over here.
So let's do that.
So let's zoom in middle mouse click to move over
and we can start clicking and
dragging around here to create a new window.
I'm going to try to go just outside that
white edge in the mask.
I'm currently masking a mask
mask ception,
except it's not called the mask here in
Da Vinci, they're calling them windows.
And it took me a little bit of time to get my brain
to start calling them windows, because I'm used to calling them
masks.
Cool.
So we have created a custom window by using the polygon window tool.
So if we hit Shift A, we can see our selection.
So we've selected only the inside of the goggles here, only the glass part.
So now we can start making changes to just that one part of our image.
Now, I'd want to feather out the edge
a little bit because we're going to have a really hard line there.
And a lot of the time that doesn't look good.
But let's just see what it looks like right now.
So if we go to Curves and we bump this up, doesn't look too bad,
but we can see on the edge right here,
it looks a bit weird.
Let's see what it looks like if we feather it out.
So we'll go to the softness area here under our Windows panel,
and let's bump up that softness here.
Now, you can see, because we're using the polygon window,
we only have one of these parameters available to us right here.
Whereas before, if we were using the linear window,
we have all of these to adjust.
But right now with the polygon window, we only have this first one here.
So this is kind of like a global feather adjustment to our entire window.
So if I press shift A to enable highlight, we can see
how much we're feathering it out.
So just a little bit will do the trick for this.
That looks good.
So I wanna show you guys something cool.
If there is a custom window, you find yourself making a lot.
Even if it's just for like one project, you can actually save a preset.
So if you go up here to the top right,
hit these three dots and we select Save as new preset.
We can give it a name, so we can call this goggles.
Click enter.
And now down here, if we press those three dots again,
we can see that that goggles preset is right here.
So if we were to go to another clip, so let's say this one over here.
What we could do is select
the goggles preset and it'll show up right here on this clip.
Now, in this case, doesn't really make much sense, but it's a quick way
to get access to that same window without having to recreate it again.
Now, the cool thing about the polygon window is
you can actually create bounding boxes around more than one point.
So if I hold Chef down on my keyboard,
you can see my cursor has that little box next to it.
And if I click and drag, I can select a bunch of other points.
So in this case, I can reshape this to fit this mask for this clip.
I can also scale it up like this too, which is really cool.
This is a feature that I wish I had in other programs.
This just like is a huge, huge deal here.
This is awesome.
And I could do the same thing for the other side here too.
So I'll hold shift, create another box around all these points over here.
Move them over,
scale them up,
move that whole thing over.
I can even rotate this if I wanted to.
How cool is that?
That's a pretty insane feature and allows me to very quickly.
You make modifications to my mask. This is huge.
I love it.
And if at any point we feel like we have too many points within our polygon
window, what we can do is actually hover our cursor over top of a point.
And when we see that little minus, we can middle mouse click to delete that point.
I'm going to hit Command Z.
So this was a pretty quick way for us to transfer
that mask from our first clip to this other clip.
I'm going to go back to the first clip
and we can see that the window we created doesn't line up with our footage.
And that's just because
we are at the start of our clip and we created that window later on.
So let's just scrub through and find the point where it matches right there.
There it is.
Perfect.
Now, one last thing I want to show you guys for this lesson is
we can actually start off with any one of these default windows.
So let's make another node option S and let's make a circular window here.
And we can adjust this however we want.
And if at any point we felt like, hmm, maybe we need more points
on this thing to kind of get it to the shape that I want.
Unfortunately, you can't add points like this.
So what you can do
is go up to these three dots over here and select convert to busier.
By doing that, we've basically turned this into like a polygon mask
and we can now add points anywhere that we want and freely move this mask
to any shape that we want, which is really cool.
And this works with all of these defaults here, not just the circular window.
So keep that in mind.
So to delete this node and I'm going to go back to our Gogol's window here
and now it's time to start tracking this to the footage,
because right now, this window only makes sense for one frame, right?
If we go to the beginning, it doesn't make sense now to manually
keyframe this over time to cover the goggles for the entire clip.
This would normally take a very long time.
But thankfully, DaVinci has a very powerful
built in tracker, which we're going to be using
to track this to our footage, But that is in the next video.
This video is just the foundations on how to create windows
and just exploring all the functionality that we have within this window panel
before we jump into any kind of tracking.
But that's it for this video. I hope you guys enjoyed.
I hope you learn something new and I'll catch you in the next one.
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