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So the Windows palette
can be found right here in the middle.
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So the reason you'd want to use Windows
within the color correcting process
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is to limit
where certain color corrections, color
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00:00:14,472 --> 00:00:17,642
grades
or effects are applied to your image.
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So typically, the first note in our note
graph is used for our primary adjustments.
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So let's say we wanted to change
the tint of this, maybe
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make it a bit more pink because I think
it's a little bit too green
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and then maybe we can make it
a bit more blue as well.
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A little cooler.
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Now for this example,
I want to eventually create a window
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for my goggles over here
so I can brighten up just the goggles.
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So what I'm going to do
is create a new node.
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Now I'm going to rename this
first node over here.
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It's going to call it primaries
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and this second
node is going to be our window node.
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This is the node
that we're going to make that window in
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and make those changes specifically
just to our goggles over here.
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Now, before we start drawing a window
around the goggles, I want to show
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you guys the interface here
within our window panel.
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So right away, we're given some default
windows over here to choose from.
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If we click on the first one over here,
which is a linear window,
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we can see that we are
given a rectangle over here.
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Now, with our window node selected,
we can enable highlight
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by pressing
shift H or shift a on Ravenclaw.
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And that will allow us to see a grayed out
version of everything
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except for what is inside of our window.
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Now, down here in the window panel
next to the window, we just enabled.
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We have two buttons over here.
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The first one
allows us to invert the window.
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So if we click on this,
it inverts the window.
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So now the outside of the window
is being selected.
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The inside isn't.
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So this can be very useful
in some situations.
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So remember that this option is here.
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So I'm going to invert it again
to bring it back to where we started.
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Now, next to our invert button,
we have mass control and this basically
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allows us to change the way
that our mask interacts with other masks.
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So if we click on this, we can see that
we no longer can see through our window
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and it looks like our window
isn't actually selecting anything.
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So let's add
another linear window over here.
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So now we have two of them, one up here
at the top, one down here at the bottom.
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And I'm going to turn this off here.
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Let's grab
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our top window, move it over to the left,
and let's grab our bottom window.
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Move it over to the right.
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Now, with the top window selected,
if I hit this mass control
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button, let's see what happens.
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We could see that it's subtracting
the selection within this window.
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So this can also be useful
in a lot of situations
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where, let's say you have one object
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entering another object
and you want to remove that object.
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Well, you can create a window
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around that other object
and track this mask to that other object.
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And that way you can get a selection
around the interfering object
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and remove it from your original selection
here in the first window.
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That way you can remove whatever is in
this window from the second window here.
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It's for reasons like that that we would
want to enable this mask control button.
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So I'm just going to disable this
top window over here.
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Let's go to our bottom window
and start playing around
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with some of these settings.
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So to the right over here,
we can see we have transform in softness.
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00:03:02,098 --> 00:03:05,977
So transform allows us to actually
transform the shape of this window.
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So we can scale it
up, play with the size aspect.
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We got pan, we got tilt, we got rotate.
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We can rotate it left and right,
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and we can also change the opacity as well
if we choose to.
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Now, down below that we have the softness,
which is basically like the feather
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of the edge of our window.
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So if we bring this up,
we can soften the left side.
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We can soften the right side.
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This is really cool
because it's not like a global softness
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that affects every single side.
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We can really easily apply this softening
only to the sides that we want.
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And if we ever want to reset,
we can just double click on the word here
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and we'll bring it back to the default.
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Same with any of these settings
over here as well.
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Now, most of the time
when I'm creating windows,
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I'll have highlight turned off
so that way I can actually see everything.
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Otherwise that gray area blinds
you from the rest of the image
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and that can make it a little bit harder
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when it comes to actually
shaping your windows.
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So by default, there's a bunch of
different windows in this panel over here.
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And right now, we created an extra one.
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With this extra one selected,
we can hit delete and it'll delete it.
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But with any of these other windows
selected,
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if we select one of these
and try to delete it,
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we won't be able to.
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And that's because these are defaults
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we could basically enable
and disable them.
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And if we want to reset it.
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So let's say we move this window
and we just want to reset it.
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We can't delete it.
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So what we can do is go up here
to the top, right,
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these three dots over here,
and we can select reset selected window,
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and it will bring it back to its default
form.
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Now, I want to go over some shortcuts
with you guys to create new nodes
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with some of these default windows
already created on those nodes.
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So I'm just going to disable this one here
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and let's delete our second node over here
with our first node selected.
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If we hit option C,
we can see that we've created
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a new node
with a circle window on it already.
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I'm going to delete that
if we hit option queue.
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We've created a new node
with a linear window on it.
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Now the way that the linear window works
is it's basically like a rectangle.
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It has four corners and that's it.
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We can't add any more corners to these,
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but we can select and drag
each one of these corners
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so we can completely change the shape
if we wanted to.
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But we can also grab these handles on
the sides and move them around like this.
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And we can also rotate it
right here in the middle as well.
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So this is how the linear window works.
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The next one is option G.
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And by doing that,
we've created a new polygon window.
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Now, the polygon
window is different from the linear window
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because we can add points to it
anywhere that we want.
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So we can really customize it by adding
those extra points however we want.
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And just like before, we can rotate it
here in the middle as well.
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So we can delete that node.
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And finally, we have option
B, which is the one that I use the most,
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which is our polygon window.
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So we can see that nothing's happened
here.
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And that's
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because with the polygon window,
it requires us to actually draw
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the window ourselves.
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So in this case, we're going to want to
draw a window around my goggles over here.
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So let's do that.
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So let's zoom in middle
mouse click to move over
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and we can start clicking and
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dragging around here
to create a new window.
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I'm going to try to go just outside that
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white edge in the mask.
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I'm currently masking a mask
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mask ception,
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except it's not called the mask here in
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Da Vinci, they're calling them windows.
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And it took me a little bit of time
to get my brain
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to start calling them windows,
because I'm used to calling them
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masks.
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Cool.
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So we have created a custom window
by using the polygon window tool.
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So if we hit Shift
A, we can see our selection.
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So we've selected only the inside
of the goggles here, only the glass part.
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So now we can start making changes
to just that one part of our image.
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Now, I'd want to feather out the edge
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a little bit because we're going to have
a really hard line there.
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00:07:06,384 --> 00:07:08,761
And a lot of the time
that doesn't look good.
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But let's just see what it looks like
right now.
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So if we go to Curves
and we bump this up, doesn't look too bad,
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but we can see on the edge right here,
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it looks a bit weird.
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Let's see what it looks like
if we feather it out.
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So we'll go to the softness area
here under our Windows panel,
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and let's bump up that softness here.
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Now, you can see,
because we're using the polygon window,
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we only have one of these parameters
available to us right here.
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Whereas before,
if we were using the linear window,
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we have all of these to adjust.
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But right now with the polygon window,
we only have this first one here.
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00:07:43,212 --> 00:07:47,216
So this is kind of like a global feather
adjustment to our entire window.
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So if I press shift A to enable highlight,
we can see
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how much we're feathering it out.
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So just a little bit
will do the trick for this.
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That looks good.
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So I wanna show you guys something cool.
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If there is a custom window,
you find yourself making a lot.
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Even if it's just for like one project,
you can actually save a preset.
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So if you go up here to the top right,
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00:08:09,071 --> 00:08:12,074
hit these three dots
and we select Save as new preset.
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We can give it a name,
so we can call this goggles.
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Click enter.
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And now down here,
if we press those three dots again,
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we can see that
that goggles preset is right here.
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So if we were to go to another clip,
so let's say this one over here.
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What we could do is select
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00:08:26,964 --> 00:08:30,801
the goggles preset
and it'll show up right here on this clip.
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Now, in this case, doesn't really
make much sense, but it's a quick way
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00:08:34,096 --> 00:08:37,600
to get access to that same window
without having to recreate it again.
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Now, the cool thing about the polygon
window is
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you can actually create
bounding boxes around more than one point.
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00:08:44,440 --> 00:08:46,692
So if I hold Chef down on my keyboard,
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00:08:46,692 --> 00:08:49,695
you can see my cursor
has that little box next to it.
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And if I click and drag,
I can select a bunch of other points.
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So in this case, I can reshape this
to fit this mask for this clip.
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I can also scale it up like this too,
which is really cool.
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This is a feature that I wish
I had in other programs.
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This just like is a huge, huge deal here.
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00:09:09,131 --> 00:09:10,508
This is awesome.
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00:09:10,508 --> 00:09:12,093
And I could do the same thing
for the other side here too.
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00:09:12,093 --> 00:09:15,638
So I'll hold shift, create another box
around all these points over here.
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00:09:15,638 --> 00:09:17,932
Move them over,
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00:09:18,015 --> 00:09:19,725
scale them up,
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00:09:19,725 --> 00:09:24,355
move that whole thing over.
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I can even rotate this if I wanted to.
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How cool is that?
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00:09:28,776 --> 00:09:32,947
That's a pretty insane feature
and allows me to very quickly.
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00:09:32,947 --> 00:09:35,783
You make modifications to my mask.
This is huge.
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I love it.
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00:09:36,909 --> 00:09:40,329
And if at any point we feel like
we have too many points within our polygon
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00:09:40,329 --> 00:09:44,166
window, what we can do is actually hover
our cursor over top of a point.
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00:09:44,166 --> 00:09:47,795
And when we see that little minus, we can
middle mouse click to delete that point.
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I'm going to hit Command Z.
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00:09:51,090 --> 00:09:53,509
So this was a pretty quick way
for us to transfer
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00:09:53,509 --> 00:09:56,512
that mask from our first clip
to this other clip.
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00:09:56,596 --> 00:09:59,599
I'm going to go back to the first clip
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00:09:59,807 --> 00:10:02,810
and we can see that the window we created
doesn't line up with our footage.
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00:10:03,019 --> 00:10:04,270
And that's just because
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we are at the start of our clip
and we created that window later on.
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00:10:07,398 --> 00:10:12,862
So let's just scrub through and find
the point where it matches right there.
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00:10:12,945 --> 00:10:13,779
There it is.
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00:10:13,779 --> 00:10:14,780
Perfect.
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00:10:14,780 --> 00:10:18,451
Now, one last thing
I want to show you guys for this lesson is
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00:10:18,618 --> 00:10:22,079
we can actually start off
with any one of these default windows.
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00:10:22,121 --> 00:10:27,084
So let's make another node option S
and let's make a circular window here.
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And we can adjust this however we want.
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00:10:30,171 --> 00:10:34,508
And if at any point we felt like, hmm,
maybe we need more points
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00:10:34,508 --> 00:10:38,012
on this thing to kind of
get it to the shape that I want.
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00:10:38,095 --> 00:10:40,598
Unfortunately,
you can't add points like this.
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00:10:40,598 --> 00:10:41,807
So what you can do
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00:10:41,807 --> 00:10:45,770
is go up to these three dots over here
and select convert to busier.
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00:10:45,853 --> 00:10:49,190
By doing that, we've basically turned this
into like a polygon mask
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00:10:49,398 --> 00:10:53,861
and we can now add points anywhere
that we want and freely move this mask
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00:10:54,028 --> 00:10:57,615
to any shape that we want,
which is really cool.
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00:10:57,740 --> 00:11:01,118
And this works with all of these defaults
here, not just the circular window.
224
00:11:01,327 --> 00:11:02,828
So keep that in mind.
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00:11:02,828 --> 00:11:06,791
So to delete this node and I'm going
to go back to our Gogol's window here
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00:11:06,874 --> 00:11:10,378
and now it's time
to start tracking this to the footage,
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00:11:10,378 --> 00:11:13,381
because right now, this window
only makes sense for one frame, right?
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00:11:13,631 --> 00:11:17,677
If we go to the beginning,
it doesn't make sense now to manually
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00:11:17,677 --> 00:11:22,390
keyframe this over time
to cover the goggles for the entire clip.
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00:11:22,431 --> 00:11:24,809
This would normally take a very long time.
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00:11:24,809 --> 00:11:28,020
But thankfully,
DaVinci has a very powerful
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built in tracker,
which we're going to be using
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to track this to our footage,
But that is in the next video.
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This video is just the foundations
on how to create windows
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and just exploring all the functionality
that we have within this window panel
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before we jump into any kind of tracking.
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But that's it for this video.
I hope you guys enjoyed.
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I hope you learn something new
and I'll catch you in the next one.
21625
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