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These are the user uploaded subtitles that are being translated: 1 00:00:04,879 --> 00:00:07,757 So the Windows palette can be found right here in the middle. 2 00:00:07,757 --> 00:00:11,386 So the reason you'd want to use Windows within the color correcting process 3 00:00:11,428 --> 00:00:14,472 is to limit where certain color corrections, color 4 00:00:14,472 --> 00:00:17,642 grades or effects are applied to your image. 5 00:00:17,726 --> 00:00:22,147 So typically, the first note in our note graph is used for our primary adjustments. 6 00:00:22,147 --> 00:00:25,275 So let's say we wanted to change the tint of this, maybe 7 00:00:25,275 --> 00:00:28,528 make it a bit more pink because I think it's a little bit too green 8 00:00:28,611 --> 00:00:32,240 and then maybe we can make it a bit more blue as well. 9 00:00:32,240 --> 00:00:33,491 A little cooler. 10 00:00:33,491 --> 00:00:36,286 Now for this example, I want to eventually create a window 11 00:00:36,286 --> 00:00:40,373 for my goggles over here so I can brighten up just the goggles. 12 00:00:40,415 --> 00:00:42,959 So what I'm going to do is create a new node. 13 00:00:42,959 --> 00:00:45,003 Now I'm going to rename this first node over here. 14 00:00:45,003 --> 00:00:47,922 It's going to call it primaries 15 00:00:48,006 --> 00:00:51,009 and this second node is going to be our window node. 16 00:00:51,176 --> 00:00:53,386 This is the node that we're going to make that window in 17 00:00:53,386 --> 00:00:56,681 and make those changes specifically just to our goggles over here. 18 00:00:56,890 --> 00:00:59,934 Now, before we start drawing a window around the goggles, I want to show 19 00:00:59,934 --> 00:01:03,229 you guys the interface here within our window panel. 20 00:01:03,313 --> 00:01:06,941 So right away, we're given some default windows over here to choose from. 21 00:01:07,025 --> 00:01:10,070 If we click on the first one over here, which is a linear window, 22 00:01:10,111 --> 00:01:12,697 we can see that we are given a rectangle over here. 23 00:01:12,697 --> 00:01:15,617 Now, with our window node selected, we can enable highlight 24 00:01:15,617 --> 00:01:18,661 by pressing shift H or shift a on Ravenclaw. 25 00:01:18,912 --> 00:01:22,415 And that will allow us to see a grayed out version of everything 26 00:01:22,415 --> 00:01:24,542 except for what is inside of our window. 27 00:01:24,542 --> 00:01:27,962 Now, down here in the window panel next to the window, we just enabled. 28 00:01:28,088 --> 00:01:29,547 We have two buttons over here. 29 00:01:29,547 --> 00:01:31,966 The first one allows us to invert the window. 30 00:01:31,966 --> 00:01:34,385 So if we click on this, it inverts the window. 31 00:01:34,385 --> 00:01:36,596 So now the outside of the window is being selected. 32 00:01:36,596 --> 00:01:38,139 The inside isn't. 33 00:01:38,139 --> 00:01:40,266 So this can be very useful in some situations. 34 00:01:40,266 --> 00:01:42,185 So remember that this option is here. 35 00:01:42,185 --> 00:01:45,313 So I'm going to invert it again to bring it back to where we started. 36 00:01:45,563 --> 00:01:49,109 Now, next to our invert button, we have mass control and this basically 37 00:01:49,109 --> 00:01:52,278 allows us to change the way that our mask interacts with other masks. 38 00:01:52,529 --> 00:01:56,533 So if we click on this, we can see that we no longer can see through our window 39 00:01:56,616 --> 00:01:59,285 and it looks like our window isn't actually selecting anything. 40 00:01:59,285 --> 00:02:04,165 So let's add another linear window over here. 41 00:02:04,249 --> 00:02:07,252 So now we have two of them, one up here at the top, one down here at the bottom. 42 00:02:07,418 --> 00:02:09,045 And I'm going to turn this off here. 43 00:02:09,045 --> 00:02:09,504 Let's grab 44 00:02:09,504 --> 00:02:13,299 our top window, move it over to the left, and let's grab our bottom window. 45 00:02:13,299 --> 00:02:15,260 Move it over to the right. 46 00:02:15,260 --> 00:02:18,638 Now, with the top window selected, if I hit this mass control 47 00:02:18,638 --> 00:02:20,098 button, let's see what happens. 48 00:02:20,098 --> 00:02:23,768 We could see that it's subtracting the selection within this window. 49 00:02:23,935 --> 00:02:26,604 So this can also be useful in a lot of situations 50 00:02:26,604 --> 00:02:28,356 where, let's say you have one object 51 00:02:28,356 --> 00:02:31,651 entering another object and you want to remove that object. 52 00:02:31,734 --> 00:02:32,902 Well, you can create a window 53 00:02:32,902 --> 00:02:36,489 around that other object and track this mask to that other object. 54 00:02:36,489 --> 00:02:39,784 And that way you can get a selection around the interfering object 55 00:02:39,784 --> 00:02:43,580 and remove it from your original selection here in the first window. 56 00:02:43,663 --> 00:02:47,667 That way you can remove whatever is in this window from the second window here. 57 00:02:47,750 --> 00:02:51,713 It's for reasons like that that we would want to enable this mask control button. 58 00:02:51,880 --> 00:02:55,008 So I'm just going to disable this top window over here. 59 00:02:55,258 --> 00:02:57,635 Let's go to our bottom window and start playing around 60 00:02:57,635 --> 00:02:58,803 with some of these settings. 61 00:02:58,803 --> 00:03:02,056 So to the right over here, we can see we have transform in softness. 62 00:03:02,098 --> 00:03:05,977 So transform allows us to actually transform the shape of this window. 63 00:03:05,977 --> 00:03:10,523 So we can scale it up, play with the size aspect. 64 00:03:10,607 --> 00:03:14,444 We got pan, we got tilt, we got rotate. 65 00:03:14,485 --> 00:03:16,571 We can rotate it left and right, 66 00:03:16,571 --> 00:03:20,116 and we can also change the opacity as well if we choose to. 67 00:03:20,200 --> 00:03:23,745 Now, down below that we have the softness, which is basically like the feather 68 00:03:23,745 --> 00:03:25,330 of the edge of our window. 69 00:03:25,330 --> 00:03:28,166 So if we bring this up, we can soften the left side. 70 00:03:28,166 --> 00:03:30,126 We can soften the right side. 71 00:03:30,126 --> 00:03:32,587 This is really cool because it's not like a global softness 72 00:03:32,587 --> 00:03:34,297 that affects every single side. 73 00:03:34,297 --> 00:03:38,468 We can really easily apply this softening only to the sides that we want. 74 00:03:38,551 --> 00:03:42,055 And if we ever want to reset, we can just double click on the word here 75 00:03:42,138 --> 00:03:44,849 and we'll bring it back to the default. 76 00:03:44,933 --> 00:03:47,852 Same with any of these settings over here as well. 77 00:03:47,852 --> 00:03:49,812 Now, most of the time when I'm creating windows, 78 00:03:49,812 --> 00:03:53,107 I'll have highlight turned off so that way I can actually see everything. 79 00:03:53,233 --> 00:03:56,110 Otherwise that gray area blinds you from the rest of the image 80 00:03:56,110 --> 00:03:57,612 and that can make it a little bit harder 81 00:03:57,612 --> 00:04:00,073 when it comes to actually shaping your windows. 82 00:04:00,073 --> 00:04:03,451 So by default, there's a bunch of different windows in this panel over here. 83 00:04:03,660 --> 00:04:05,370 And right now, we created an extra one. 84 00:04:05,370 --> 00:04:08,706 With this extra one selected, we can hit delete and it'll delete it. 85 00:04:08,790 --> 00:04:10,708 But with any of these other windows selected, 86 00:04:10,708 --> 00:04:12,752 if we select one of these and try to delete it, 87 00:04:12,752 --> 00:04:13,878 we won't be able to. 88 00:04:13,878 --> 00:04:15,380 And that's because these are defaults 89 00:04:15,380 --> 00:04:17,632 we could basically enable and disable them. 90 00:04:17,632 --> 00:04:19,133 And if we want to reset it. 91 00:04:19,133 --> 00:04:22,345 So let's say we move this window and we just want to reset it. 92 00:04:22,387 --> 00:04:23,179 We can't delete it. 93 00:04:23,179 --> 00:04:25,098 So what we can do is go up here to the top, right, 94 00:04:25,098 --> 00:04:28,101 these three dots over here, and we can select reset selected window, 95 00:04:28,268 --> 00:04:31,271 and it will bring it back to its default form. 96 00:04:31,312 --> 00:04:34,190 Now, I want to go over some shortcuts with you guys to create new nodes 97 00:04:34,190 --> 00:04:37,610 with some of these default windows already created on those nodes. 98 00:04:37,694 --> 00:04:39,654 So I'm just going to disable this one here 99 00:04:39,654 --> 00:04:43,324 and let's delete our second node over here with our first node selected. 100 00:04:43,324 --> 00:04:46,536 If we hit option C, we can see that we've created 101 00:04:46,536 --> 00:04:49,872 a new node with a circle window on it already. 102 00:04:49,956 --> 00:04:52,959 I'm going to delete that if we hit option queue. 103 00:04:53,001 --> 00:04:55,753 We've created a new node with a linear window on it. 104 00:04:55,753 --> 00:04:59,465 Now the way that the linear window works is it's basically like a rectangle. 105 00:04:59,465 --> 00:05:01,426 It has four corners and that's it. 106 00:05:01,426 --> 00:05:03,511 We can't add any more corners to these, 107 00:05:03,511 --> 00:05:06,222 but we can select and drag each one of these corners 108 00:05:06,222 --> 00:05:09,142 so we can completely change the shape if we wanted to. 109 00:05:09,142 --> 00:05:13,396 But we can also grab these handles on the sides and move them around like this. 110 00:05:13,479 --> 00:05:16,399 And we can also rotate it right here in the middle as well. 111 00:05:16,399 --> 00:05:19,736 So this is how the linear window works. 112 00:05:19,777 --> 00:05:21,487 The next one is option G. 113 00:05:21,487 --> 00:05:24,490 And by doing that, we've created a new polygon window. 114 00:05:24,490 --> 00:05:27,076 Now, the polygon window is different from the linear window 115 00:05:27,076 --> 00:05:30,038 because we can add points to it anywhere that we want. 116 00:05:30,163 --> 00:05:35,710 So we can really customize it by adding those extra points however we want. 117 00:05:35,793 --> 00:05:38,796 And just like before, we can rotate it here in the middle as well. 118 00:05:38,838 --> 00:05:40,381 So we can delete that node. 119 00:05:40,381 --> 00:05:43,718 And finally, we have option B, which is the one that I use the most, 120 00:05:43,718 --> 00:05:45,678 which is our polygon window. 121 00:05:45,678 --> 00:05:47,472 So we can see that nothing's happened here. 122 00:05:47,472 --> 00:05:47,805 And that's 123 00:05:47,805 --> 00:05:50,975 because with the polygon window, it requires us to actually draw 124 00:05:50,975 --> 00:05:52,185 the window ourselves. 125 00:05:52,185 --> 00:05:55,855 So in this case, we're going to want to draw a window around my goggles over here. 126 00:05:55,897 --> 00:05:56,856 So let's do that. 127 00:05:56,856 --> 00:06:00,443 So let's zoom in middle mouse click to move over 128 00:06:00,526 --> 00:06:02,195 and we can start clicking and 129 00:06:02,195 --> 00:06:07,825 dragging around here to create a new window. 130 00:06:07,909 --> 00:06:10,036 I'm going to try to go just outside that 131 00:06:10,036 --> 00:06:13,623 white edge in the mask. 132 00:06:13,706 --> 00:06:17,293 I'm currently masking a mask 133 00:06:17,377 --> 00:06:20,046 mask ception, 134 00:06:20,046 --> 00:06:22,382 except it's not called the mask here in 135 00:06:22,382 --> 00:06:25,760 Da Vinci, they're calling them windows. 136 00:06:25,843 --> 00:06:29,097 And it took me a little bit of time to get my brain 137 00:06:29,097 --> 00:06:32,767 to start calling them windows, because I'm used to calling them 138 00:06:32,767 --> 00:06:42,527 masks. 139 00:06:42,610 --> 00:06:42,944 Cool. 140 00:06:42,944 --> 00:06:48,324 So we have created a custom window by using the polygon window tool. 141 00:06:48,408 --> 00:06:50,952 So if we hit Shift A, we can see our selection. 142 00:06:50,952 --> 00:06:55,706 So we've selected only the inside of the goggles here, only the glass part. 143 00:06:55,790 --> 00:06:59,502 So now we can start making changes to just that one part of our image. 144 00:06:59,585 --> 00:07:02,255 Now, I'd want to feather out the edge 145 00:07:02,255 --> 00:07:06,300 a little bit because we're going to have a really hard line there. 146 00:07:06,384 --> 00:07:08,761 And a lot of the time that doesn't look good. 147 00:07:08,761 --> 00:07:10,513 But let's just see what it looks like right now. 148 00:07:10,513 --> 00:07:15,435 So if we go to Curves and we bump this up, doesn't look too bad, 149 00:07:15,518 --> 00:07:19,313 but we can see on the edge right here, 150 00:07:19,355 --> 00:07:21,315 it looks a bit weird. 151 00:07:21,315 --> 00:07:23,109 Let's see what it looks like if we feather it out. 152 00:07:23,109 --> 00:07:26,571 So we'll go to the softness area here under our Windows panel, 153 00:07:26,654 --> 00:07:29,532 and let's bump up that softness here. 154 00:07:29,532 --> 00:07:32,201 Now, you can see, because we're using the polygon window, 155 00:07:32,201 --> 00:07:35,204 we only have one of these parameters available to us right here. 156 00:07:35,371 --> 00:07:37,748 Whereas before, if we were using the linear window, 157 00:07:37,748 --> 00:07:39,709 we have all of these to adjust. 158 00:07:39,709 --> 00:07:43,129 But right now with the polygon window, we only have this first one here. 159 00:07:43,212 --> 00:07:47,216 So this is kind of like a global feather adjustment to our entire window. 160 00:07:47,300 --> 00:07:51,095 So if I press shift A to enable highlight, we can see 161 00:07:51,095 --> 00:07:52,889 how much we're feathering it out. 162 00:07:52,889 --> 00:07:55,141 So just a little bit will do the trick for this. 163 00:07:55,141 --> 00:07:59,812 That looks good. 164 00:07:59,896 --> 00:08:01,105 So I wanna show you guys something cool. 165 00:08:01,105 --> 00:08:04,108 If there is a custom window, you find yourself making a lot. 166 00:08:04,108 --> 00:08:07,528 Even if it's just for like one project, you can actually save a preset. 167 00:08:07,528 --> 00:08:09,071 So if you go up here to the top right, 168 00:08:09,071 --> 00:08:12,074 hit these three dots and we select Save as new preset. 169 00:08:12,158 --> 00:08:15,328 We can give it a name, so we can call this goggles. 170 00:08:15,411 --> 00:08:16,329 Click enter. 171 00:08:16,329 --> 00:08:18,581 And now down here, if we press those three dots again, 172 00:08:18,581 --> 00:08:21,042 we can see that that goggles preset is right here. 173 00:08:21,042 --> 00:08:25,171 So if we were to go to another clip, so let's say this one over here. 174 00:08:25,421 --> 00:08:26,964 What we could do is select 175 00:08:26,964 --> 00:08:30,801 the goggles preset and it'll show up right here on this clip. 176 00:08:30,885 --> 00:08:33,888 Now, in this case, doesn't really make much sense, but it's a quick way 177 00:08:34,096 --> 00:08:37,600 to get access to that same window without having to recreate it again. 178 00:08:37,683 --> 00:08:40,811 Now, the cool thing about the polygon window is 179 00:08:40,811 --> 00:08:44,440 you can actually create bounding boxes around more than one point. 180 00:08:44,440 --> 00:08:46,692 So if I hold Chef down on my keyboard, 181 00:08:46,692 --> 00:08:49,695 you can see my cursor has that little box next to it. 182 00:08:49,695 --> 00:08:52,740 And if I click and drag, I can select a bunch of other points. 183 00:08:52,990 --> 00:08:57,995 So in this case, I can reshape this to fit this mask for this clip. 184 00:08:57,995 --> 00:09:01,374 I can also scale it up like this too, which is really cool. 185 00:09:01,374 --> 00:09:05,670 This is a feature that I wish I had in other programs. 186 00:09:05,753 --> 00:09:09,131 This just like is a huge, huge deal here. 187 00:09:09,131 --> 00:09:10,508 This is awesome. 188 00:09:10,508 --> 00:09:12,093 And I could do the same thing for the other side here too. 189 00:09:12,093 --> 00:09:15,638 So I'll hold shift, create another box around all these points over here. 190 00:09:15,638 --> 00:09:17,932 Move them over, 191 00:09:18,015 --> 00:09:19,725 scale them up, 192 00:09:19,725 --> 00:09:24,355 move that whole thing over. 193 00:09:24,438 --> 00:09:27,441 I can even rotate this if I wanted to. 194 00:09:27,483 --> 00:09:28,776 How cool is that? 195 00:09:28,776 --> 00:09:32,947 That's a pretty insane feature and allows me to very quickly. 196 00:09:32,947 --> 00:09:35,783 You make modifications to my mask. This is huge. 197 00:09:35,783 --> 00:09:36,909 I love it. 198 00:09:36,909 --> 00:09:40,329 And if at any point we feel like we have too many points within our polygon 199 00:09:40,329 --> 00:09:44,166 window, what we can do is actually hover our cursor over top of a point. 200 00:09:44,166 --> 00:09:47,795 And when we see that little minus, we can middle mouse click to delete that point. 201 00:09:48,045 --> 00:09:51,007 I'm going to hit Command Z. 202 00:09:51,090 --> 00:09:53,509 So this was a pretty quick way for us to transfer 203 00:09:53,509 --> 00:09:56,512 that mask from our first clip to this other clip. 204 00:09:56,596 --> 00:09:59,599 I'm going to go back to the first clip 205 00:09:59,807 --> 00:10:02,810 and we can see that the window we created doesn't line up with our footage. 206 00:10:03,019 --> 00:10:04,270 And that's just because 207 00:10:04,270 --> 00:10:07,356 we are at the start of our clip and we created that window later on. 208 00:10:07,398 --> 00:10:12,862 So let's just scrub through and find the point where it matches right there. 209 00:10:12,945 --> 00:10:13,779 There it is. 210 00:10:13,779 --> 00:10:14,780 Perfect. 211 00:10:14,780 --> 00:10:18,451 Now, one last thing I want to show you guys for this lesson is 212 00:10:18,618 --> 00:10:22,079 we can actually start off with any one of these default windows. 213 00:10:22,121 --> 00:10:27,084 So let's make another node option S and let's make a circular window here. 214 00:10:27,168 --> 00:10:30,171 And we can adjust this however we want. 215 00:10:30,171 --> 00:10:34,508 And if at any point we felt like, hmm, maybe we need more points 216 00:10:34,508 --> 00:10:38,012 on this thing to kind of get it to the shape that I want. 217 00:10:38,095 --> 00:10:40,598 Unfortunately, you can't add points like this. 218 00:10:40,598 --> 00:10:41,807 So what you can do 219 00:10:41,807 --> 00:10:45,770 is go up to these three dots over here and select convert to busier. 220 00:10:45,853 --> 00:10:49,190 By doing that, we've basically turned this into like a polygon mask 221 00:10:49,398 --> 00:10:53,861 and we can now add points anywhere that we want and freely move this mask 222 00:10:54,028 --> 00:10:57,615 to any shape that we want, which is really cool. 223 00:10:57,740 --> 00:11:01,118 And this works with all of these defaults here, not just the circular window. 224 00:11:01,327 --> 00:11:02,828 So keep that in mind. 225 00:11:02,828 --> 00:11:06,791 So to delete this node and I'm going to go back to our Gogol's window here 226 00:11:06,874 --> 00:11:10,378 and now it's time to start tracking this to the footage, 227 00:11:10,378 --> 00:11:13,381 because right now, this window only makes sense for one frame, right? 228 00:11:13,631 --> 00:11:17,677 If we go to the beginning, it doesn't make sense now to manually 229 00:11:17,677 --> 00:11:22,390 keyframe this over time to cover the goggles for the entire clip. 230 00:11:22,431 --> 00:11:24,809 This would normally take a very long time. 231 00:11:24,809 --> 00:11:28,020 But thankfully, DaVinci has a very powerful 232 00:11:28,145 --> 00:11:30,106 built in tracker, which we're going to be using 233 00:11:30,106 --> 00:11:33,943 to track this to our footage, But that is in the next video. 234 00:11:33,984 --> 00:11:36,821 This video is just the foundations on how to create windows 235 00:11:36,821 --> 00:11:40,866 and just exploring all the functionality that we have within this window panel 236 00:11:40,950 --> 00:11:43,369 before we jump into any kind of tracking. 237 00:11:43,369 --> 00:11:45,204 But that's it for this video. I hope you guys enjoyed. 238 00:11:45,204 --> 00:11:47,581 I hope you learn something new and I'll catch you in the next one. 21625

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