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These are the user uploaded subtitles that are being translated: 1 00:00:04,966 --> 00:00:06,900 So learning the node workflow 2 00:00:06,900 --> 00:00:10,800 infusion to me is very similar to learning a whole new language. 3 00:00:10,800 --> 00:00:15,133 Now, when I compare the workflow infusion to After Effects, I would say 4 00:00:15,133 --> 00:00:18,933 that the learning curve with infusion was definitely a lot harder. 5 00:00:19,000 --> 00:00:21,766 At first it was a lot more frustrating and things just didn't 6 00:00:21,766 --> 00:00:25,733 make any sense to me because I was like, What the hell is a node? 7 00:00:25,800 --> 00:00:30,533 But once I understood the foundations and the rules that you have to play by 8 00:00:30,600 --> 00:00:35,033 within the node workspace, everything started to make a lot more sense 9 00:00:35,033 --> 00:00:38,666 and I started to enjoy it even more than after Effects. 10 00:00:38,900 --> 00:00:42,533 So it's really about overcoming that initial learning curve 11 00:00:42,533 --> 00:00:46,500 for you to be able to start to go in there and then start to experiment. 12 00:00:46,700 --> 00:00:48,933 And once you're able to experiment, 13 00:00:48,933 --> 00:00:52,200 that's when you start to grow and learn on your own 14 00:00:52,200 --> 00:00:54,000 and through the process of experimentation. 15 00:00:54,000 --> 00:00:58,700 So really, it's about learning the rules of the playing book, understanding them, 16 00:00:58,700 --> 00:01:01,800 and then freely going in and being able to experiment. 17 00:01:02,033 --> 00:01:04,200 It's similar to learning a language. 18 00:01:04,200 --> 00:01:06,533 When I was learning French back in school, 19 00:01:06,533 --> 00:01:10,433 the teachers would teach me how to conjugate verbs first. 20 00:01:10,500 --> 00:01:15,000 I would learn how to conjugate words for masculine or feminine, 21 00:01:15,000 --> 00:01:18,800 or if it's targeted at a group of people versus one person. 22 00:01:18,900 --> 00:01:20,533 I learned how to conjugate words like that 23 00:01:20,533 --> 00:01:24,466 first before actually learning the words. 24 00:01:24,566 --> 00:01:27,333 So it was a rule we had to learn 25 00:01:27,333 --> 00:01:30,333 before diving deep into the language of French. 26 00:01:30,400 --> 00:01:33,266 Now, looking back, I don't really remember much of that at all 27 00:01:33,266 --> 00:01:36,100 when it comes to conjugating verbs in French, 28 00:01:36,100 --> 00:01:38,200 because that's not something that really interested me. 29 00:01:38,200 --> 00:01:41,733 But learning the workflow with infusion is similar. 30 00:01:41,766 --> 00:01:44,733 It's important to have a solid understanding of these rules 31 00:01:44,733 --> 00:01:48,600 so that you can start executing on your ideas without having to waste time 32 00:01:48,600 --> 00:01:49,800 trying to understand 33 00:01:49,800 --> 00:01:53,300 why something isn't working the way you think it should be working. 34 00:01:53,366 --> 00:01:57,033 So like I've said before, nodes are really just individual instructions. 35 00:01:57,266 --> 00:01:58,533 With each node we make, 36 00:01:58,533 --> 00:02:02,533 we are creating an instruction for Da Vinci, whether that's import 37 00:02:02,533 --> 00:02:06,466 my media into this composition or brighten my image 10%. 38 00:02:06,666 --> 00:02:09,666 Or blur the image, but only to the masked area. 39 00:02:09,700 --> 00:02:14,000 Each one of those instructions would be represented by its own node. 40 00:02:14,100 --> 00:02:16,100 The way that we connect these sets 41 00:02:16,100 --> 00:02:20,000 of instructions or nodes determines what our final image will look like. 42 00:02:20,033 --> 00:02:21,100 And here's the thing. 43 00:02:21,100 --> 00:02:24,066 It might sound complicated at first, but I promise you, once 44 00:02:24,066 --> 00:02:27,100 you start understanding the rules of node based compositing, 45 00:02:27,300 --> 00:02:31,333 the node based workspace becomes a playground of limitless possibilities. 46 00:02:31,533 --> 00:02:32,500 So we're in fusion. 47 00:02:32,500 --> 00:02:33,533 And the first thing that I 48 00:02:33,533 --> 00:02:37,300 want to talk about when it comes to nodes is where can we find these nodes? 49 00:02:37,400 --> 00:02:38,733 Well, we've talked about this before. 50 00:02:38,733 --> 00:02:43,466 We can find the go to nodes right here in between our preview and nodes windows. 51 00:02:43,633 --> 00:02:45,166 So all of these are nodes here. 52 00:02:45,166 --> 00:02:48,633 And we can see that there groups between these lines over here. 53 00:02:48,700 --> 00:02:51,833 So over here we have some generator nodes. 54 00:02:51,833 --> 00:02:53,933 So this would allow us to generate a background. 55 00:02:53,933 --> 00:02:56,100 We could generate fast noise text. 56 00:02:56,100 --> 00:02:57,866 We can also paint. 57 00:02:57,866 --> 00:03:00,666 Next to that, we have some modification nodes 58 00:03:00,666 --> 00:03:05,500 so we can modify our media or whatever we connected to with these nodes. 59 00:03:05,566 --> 00:03:06,900 Things like color correction, color 60 00:03:06,900 --> 00:03:10,600 curves, u curves, brightness, contrast and blur. 61 00:03:10,666 --> 00:03:13,533 Next to that, we have another group of nodes over here. 62 00:03:13,533 --> 00:03:14,400 And one of these nodes 63 00:03:14,400 --> 00:03:17,666 that we're going to using all the time is the merge node over here. 64 00:03:17,733 --> 00:03:21,800 This is primarily used to merge one piece of media over top of another, 65 00:03:22,033 --> 00:03:25,700 and we'll be learning all about that in the Merge nodes video. 66 00:03:25,933 --> 00:03:28,266 But for now, just know that that's one that we're going to be using a lot. 67 00:03:28,266 --> 00:03:31,466 And there's a bunch more over here that will be using. 68 00:03:31,533 --> 00:03:34,500 The other one that I use all the time is the transform node right here. 69 00:03:34,500 --> 00:03:39,833 That's to make transform changes to anything that we attach to this node. 70 00:03:39,900 --> 00:03:42,833 Next to that, we have our mask node so we can make a rectangle 71 00:03:42,833 --> 00:03:46,600 mask, ellipse mask, polygon mask, and B spline mask. 72 00:03:46,600 --> 00:03:50,700 These are all different options that we'll be diving into deep later on. 73 00:03:50,700 --> 00:03:54,633 Next to our mask nodes, we have particle emitter nodes, which is not important 74 00:03:54,633 --> 00:03:56,333 for you to understand what this is right now. 75 00:03:56,333 --> 00:03:57,366 But it might be interesting 76 00:03:57,366 --> 00:04:01,133 for you to know that we have the ability to generate particles 77 00:04:01,133 --> 00:04:04,200 with infusion and with that ability to generate particles. 78 00:04:04,200 --> 00:04:06,333 You can actually do a lot. 79 00:04:06,333 --> 00:04:09,633 And next to that, we have all of our 3D related nodes. 80 00:04:09,633 --> 00:04:14,800 So we can create things like 3D shapes, 3D cameras, lights. 81 00:04:14,900 --> 00:04:18,066 We can work in the 3D space here within fusion. 82 00:04:18,300 --> 00:04:21,600 And those are kind of the go to 3D nodes over here. 83 00:04:21,600 --> 00:04:25,966 So all of these nodes are very conveniently placed here and grouped into 84 00:04:26,066 --> 00:04:27,900 their own little sections. 85 00:04:27,900 --> 00:04:30,666 Now, of course, we can find all of our nodes 86 00:04:30,666 --> 00:04:33,533 available to us inside the effects window over here. 87 00:04:33,533 --> 00:04:35,666 So feel free to explore this area. 88 00:04:35,666 --> 00:04:40,900 You can simply just go to any of these nodes, any of these effects or tools. 89 00:04:41,000 --> 00:04:44,866 Click on it to add it into your workspace down here, 90 00:04:44,866 --> 00:04:48,400 and then you can play with the controls inside of the inspector. 91 00:04:48,466 --> 00:04:51,766 Blair Node is pretty basic, but there's tons of different things 92 00:04:51,766 --> 00:04:55,133 that you can bring in from here 93 00:04:55,200 --> 00:04:57,633 and play around in the inspector scene. 94 00:04:57,633 --> 00:04:58,600 Delete that. 95 00:04:58,600 --> 00:04:59,600 Now there's one more way 96 00:04:59,600 --> 00:05:02,600 that we can bring up all of our nodes, and this is another method 97 00:05:02,666 --> 00:05:06,733 I use all the time, especially if I know exactly what node I'm looking for. 98 00:05:06,833 --> 00:05:10,566 So the way to do this is to press shift and spacebar. 99 00:05:10,633 --> 00:05:13,466 And now, because I'm using three monitors, the pop up for this 100 00:05:13,466 --> 00:05:16,400 actually comes up on my laptop monitor and not here. 101 00:05:16,400 --> 00:05:17,766 So I'm going to drag it over here 102 00:05:17,766 --> 00:05:22,066 and we can see that we can also scroll through here and look at every single 103 00:05:22,066 --> 00:05:26,533 possible node that we can bring in to our node tree here. 104 00:05:26,633 --> 00:05:29,400 So if there's one that we have in mind, for example, Blair Node, 105 00:05:29,400 --> 00:05:33,600 we could just type it in Blur and we can add it in and it will add it 106 00:05:33,600 --> 00:05:37,800 to our chain of commands here because we had this clip selected already. 107 00:05:37,866 --> 00:05:40,766 If we don't have any clips selected, we do the same thing. 108 00:05:40,766 --> 00:05:44,800 We add a different node, it'll just add it into the workspace, 109 00:05:44,800 --> 00:05:48,566 but not attach it to the chain of commands down here. 110 00:05:48,633 --> 00:05:50,200 So I'll just like that and delete it. 111 00:05:50,200 --> 00:05:53,166 Now, also, one thing I want to mention is there are some shortcuts 112 00:05:53,166 --> 00:05:58,100 when you are pulling up your nodes in this way by pressing shift in spacebar. 113 00:05:58,200 --> 00:06:02,433 So you can see what these shortcuts are next to those specific nodes. 114 00:06:02,433 --> 00:06:05,700 So for example, transform is Zeph 115 00:06:05,700 --> 00:06:08,700 and I already know this because I use it all the time. 116 00:06:08,833 --> 00:06:13,466 So instead of typing in Transform, every time you can just hit Zeph 117 00:06:13,533 --> 00:06:15,700 and you can pull that up just like that. 118 00:06:15,700 --> 00:06:18,000 Now I've actually created a shortcut 119 00:06:18,000 --> 00:06:21,233 on my custom function keys at the top of my keyboard to pull up 120 00:06:21,233 --> 00:06:24,833 the transform node by itself, simply by just pressing F three. 121 00:06:24,833 --> 00:06:26,900 So I press f three and it brings it up. 122 00:06:26,900 --> 00:06:31,966 And if you're interested in how I did this, I actually use the Logic Hub 123 00:06:32,066 --> 00:06:36,500 for Logitech Hardware so I can control things like the buttons on my mouse 124 00:06:36,500 --> 00:06:39,800 and what they do, and also the custom function buttons on my keyboard 125 00:06:39,900 --> 00:06:45,000 that basically executes the keyboard commands shift spacebar 126 00:06:45,066 --> 00:06:47,100 x, F, and then enter. 127 00:06:47,100 --> 00:06:51,066 All of that happens when I press F three, so it's a quick way to generate 128 00:06:51,066 --> 00:06:52,800 a new transform node. 129 00:06:52,800 --> 00:06:58,066 And I'm going to be doing this for all of my go to nodes that I use within fusion. 130 00:06:58,166 --> 00:06:59,033 Now I'm just going to create 131 00:06:59,033 --> 00:07:03,033 a bunch of nodes here, so let's just click on a bunch of random ones here. 132 00:07:03,100 --> 00:07:06,400 We're just making a ton of these 133 00:07:06,500 --> 00:07:07,466 and you can see that it's, 134 00:07:07,466 --> 00:07:10,400 it's adding these on to the previous node 135 00:07:10,400 --> 00:07:13,966 because automatically when you generate a node, that node is selected. 136 00:07:13,966 --> 00:07:15,600 So if I press something else, it's 137 00:07:15,600 --> 00:07:19,500 going to add it after the previous node that was just created. 138 00:07:19,566 --> 00:07:21,766 So if we take a look at all of these nodes 139 00:07:21,766 --> 00:07:25,700 that we've just created, we can see that they are different colors. 140 00:07:25,800 --> 00:07:31,066 Now these colors represent what kind of node it is. 141 00:07:31,200 --> 00:07:33,100 Now, this is great to know because as you work 142 00:07:33,100 --> 00:07:35,400 with nodes, more and more you'll be able to quickly know 143 00:07:35,400 --> 00:07:39,133 what kind of node something is simply by just looking at the color. 144 00:07:39,233 --> 00:07:41,700 Now, let's zoom out here a bit more. 145 00:07:41,700 --> 00:07:44,733 Let's keep zooming out until we can't see the text anymore. 146 00:07:44,733 --> 00:07:48,766 You can see that the color of those nodes fills the entire node. 147 00:07:48,866 --> 00:07:53,666 So when you start to work in a much more developed workspace here, 148 00:07:53,733 --> 00:07:56,466 there's a lot more going on and you want to zoom out. 149 00:07:56,466 --> 00:07:59,466 You can get a better idea of what these nodes are. 150 00:07:59,666 --> 00:08:05,633 For example, I know that the brown nodes are mask nodes, so if we zoom in on these, 151 00:08:05,700 --> 00:08:08,733 we can see that we have a polygon mask and a rectangle mask. 152 00:08:08,833 --> 00:08:10,566 So I'm actually going to provide 153 00:08:10,566 --> 00:08:14,466 a little cheat sheet for you guys as to what nodes are what colors. 154 00:08:14,466 --> 00:08:16,366 But I'll just read this off to you right now. 155 00:08:16,366 --> 00:08:22,300 So blue are media nodes, so we can see that this is a media node over here. 156 00:08:22,433 --> 00:08:26,233 We can see that also the media out node is the same color as well. 157 00:08:26,333 --> 00:08:28,800 Next we have green, which is generator nodes. 158 00:08:28,800 --> 00:08:30,700 So any time that we're generating something, 159 00:08:30,700 --> 00:08:34,300 so in this case we can see that we've generated a background 160 00:08:34,366 --> 00:08:38,200 and that's more of a dark green orange we have blurred. 161 00:08:38,233 --> 00:08:41,333 So blur nodes are going to be orange by themselves. 162 00:08:41,500 --> 00:08:43,133 So next, like the more neon green, 163 00:08:43,133 --> 00:08:46,133 the brighter green those are going to be adjustment nodes. 164 00:08:46,366 --> 00:08:51,566 So if we add brightness and contrast over here, we could see the same color, 165 00:08:51,633 --> 00:08:54,633 same with this, all of these nodes over here. 166 00:08:54,800 --> 00:08:59,766 So any kind of adjustment node is going to be this brighter green color. 167 00:09:00,000 --> 00:09:03,033 Next, we have pink, which is the paint node right here. 168 00:09:03,033 --> 00:09:04,666 We can see that that one is pink. 169 00:09:04,666 --> 00:09:08,400 Next we have dark orange, which represents our tracking nodes. 170 00:09:08,400 --> 00:09:14,200 So if we pull up a tracking node so we could just type in track. 171 00:09:14,300 --> 00:09:18,766 Let's do camera track, bring that up and zoom out. 172 00:09:18,866 --> 00:09:23,600 We can see that it's more of a darker, truer orange than the orange. 173 00:09:23,700 --> 00:09:24,033 Really. 174 00:09:24,033 --> 00:09:27,566 This is more the blur is more of like almost like a yellow orange. 175 00:09:27,633 --> 00:09:30,233 But the camera tracker, any tracking nodes 176 00:09:30,233 --> 00:09:33,233 are represented by this darker orange color. 177 00:09:33,466 --> 00:09:36,666 Next we have the tan color, which represents transform nodes. 178 00:09:36,700 --> 00:09:40,433 So if I drag this transform node down here, we can see that it's this tan color. 179 00:09:40,666 --> 00:09:43,566 All the transform nodes are going to be the same color. 180 00:09:43,566 --> 00:09:47,500 Next, we have the warped node, which is this brown color right here. 181 00:09:47,566 --> 00:09:52,400 Gray nodes are compositing nodes plus a few other ones. 182 00:09:52,400 --> 00:09:55,400 So emerge node is a compositing node 183 00:09:55,400 --> 00:09:58,366 and that is the gray color. 184 00:09:58,366 --> 00:10:00,200 Purple represents any of these particle nodes. 185 00:10:00,200 --> 00:10:04,500 Over here, you could see they are this purply color. 186 00:10:04,700 --> 00:10:07,733 And next we have these dark blue nodes, which are any 3D nodes. 187 00:10:07,733 --> 00:10:10,100 So any of these down here towards the end 188 00:10:10,100 --> 00:10:14,100 and we have the light brown, which represents our masks over here. 189 00:10:14,166 --> 00:10:16,600 Now, if we take a look at any of these nodes over here, 190 00:10:16,600 --> 00:10:21,366 we can see that each one has at least one of these little triangles around it. 191 00:10:21,433 --> 00:10:24,100 Now, these triangles represent inputs, 192 00:10:24,100 --> 00:10:27,966 and some nodes are going to have different inputs than others. 193 00:10:28,166 --> 00:10:32,833 Now, for example, mask nodes only have one of these triangles, 194 00:10:32,833 --> 00:10:37,100 and that's basically to send the mask information into another node. 195 00:10:37,166 --> 00:10:40,166 So that's represented by this blue triangle. 196 00:10:40,166 --> 00:10:43,066 The blue triangles on any of these nodes are mask inputs. 197 00:10:43,066 --> 00:10:48,700 So if we wanted to input a mask node into another node, say a media in node, 198 00:10:48,766 --> 00:10:49,466 let's say we wanted 199 00:10:49,466 --> 00:10:53,400 to create a new mask node over here and input it into this media node. 200 00:10:53,466 --> 00:10:57,700 We would take the output of this mask node and bring it into the mask 201 00:10:57,700 --> 00:10:59,700 input for this media in. 202 00:10:59,700 --> 00:11:04,500 And we can see that we have now applied this ellipse mask to our media in 203 00:11:04,500 --> 00:11:05,400 and we can see that 204 00:11:05,400 --> 00:11:08,400 this information is being passed down all the way to our media out, 205 00:11:08,500 --> 00:11:11,900 which is being played in both this second preview window 206 00:11:11,900 --> 00:11:15,300 and our main preview window over here that you guys can see in the camera view. 207 00:11:15,400 --> 00:11:18,400 So the blue triangle is our mask input. 208 00:11:18,600 --> 00:11:22,000 Now we can see that most of the nodes in our workspace here have those mask inputs, 209 00:11:22,166 --> 00:11:24,600 but some of them don't like these 3D ones right here. 210 00:11:24,600 --> 00:11:28,000 And as you learn more about how nodes work and how individual nodes 211 00:11:28,000 --> 00:11:28,766 work, you'll understand 212 00:11:28,766 --> 00:11:33,433 why some nodes don't have a mask input or why some nodes have more inputs. 213 00:11:33,433 --> 00:11:35,700 For example, this color corrector one has a gray 214 00:11:35,700 --> 00:11:38,500 input over here, and I know things like tracking nodes. 215 00:11:38,500 --> 00:11:43,033 So let me bring up the planar tracker node over here. 216 00:11:43,266 --> 00:11:46,933 We can see that it also has one of those gray nodes here as well. 217 00:11:47,133 --> 00:11:51,466 And as you learn about specific nodes like the planar tracker 218 00:11:51,466 --> 00:11:55,366 or just the regular tracker or the color corrector node, you'll get a better idea 219 00:11:55,366 --> 00:11:58,700 as to why they have certain inputs and why they don't have certain inputs. 220 00:11:58,800 --> 00:12:02,500 It all depends on what kind of node you're creating, but for a lot of nodes 221 00:12:02,500 --> 00:12:06,233 they will have this little blue input, which is the mask input. 222 00:12:06,233 --> 00:12:07,800 And I'm going to get a little bit nerdy right now. 223 00:12:07,800 --> 00:12:11,733 But the cool thing about these mask inputs is you can actually 224 00:12:11,800 --> 00:12:15,000 take the output from something like another media source, 225 00:12:15,000 --> 00:12:18,666 put it into the mask, input of another piece of media 226 00:12:18,666 --> 00:12:21,266 and you can set what aspect of the original media 227 00:12:21,266 --> 00:12:25,066 you want to use as a mask for this second piece of media, 228 00:12:25,066 --> 00:12:28,533 for example, maybe you'd want to use something like the Alpha Channel 229 00:12:28,766 --> 00:12:33,666 or the luminance of the previous clip in order to make transparency changes 230 00:12:33,666 --> 00:12:36,766 to the second node, which is something we'll dive into later on. 231 00:12:36,766 --> 00:12:39,300 But it is cool to know that we have that functionality. 232 00:12:39,300 --> 00:12:42,300 And don't worry if you don't understand anything about what I just said. 233 00:12:42,366 --> 00:12:45,666 That was just me being a complete nerd. 234 00:12:45,733 --> 00:12:48,000 But it's cool and it's powerful 235 00:12:48,000 --> 00:12:51,733 and there's a lot of different things that we can do with those mask inputs. 236 00:12:51,833 --> 00:12:54,433 Now I'm seeing all this stuff up here because it could be 237 00:12:54,433 --> 00:12:57,433 a bit distracting right now, especially if you guys, 238 00:12:57,500 --> 00:13:00,233 you know, are just getting into masks over here. 239 00:13:00,233 --> 00:13:03,400 So I'll delete this ellipse as well. 240 00:13:03,500 --> 00:13:07,433 And now I want to bring your attention to some other inputs. 241 00:13:07,433 --> 00:13:11,433 So what I'm going to do is just copy over this media in nodes, I'm 242 00:13:11,433 --> 00:13:15,900 going to hit command C click outside of the chain of commands here. 243 00:13:15,900 --> 00:13:20,300 So nothing is selected here, Command V and I'm going to paste that in over here. 244 00:13:20,400 --> 00:13:23,400 Now I'm also going to delete this blurring out over here. 245 00:13:23,566 --> 00:13:27,433 So all we have is our original piece of media going to the media out 246 00:13:27,533 --> 00:13:30,000 and then we have a copy of that original piece of media. 247 00:13:30,000 --> 00:13:32,166 Now, the way that you would stack this media 248 00:13:32,166 --> 00:13:35,166 on top of another piece of media is with a merge node. 249 00:13:35,166 --> 00:13:38,366 Now I'm going to save all the information about merge nodes in the next video, 250 00:13:38,433 --> 00:13:42,433 but for now I'm just going to generate a merge node, which is this one right here. 251 00:13:42,533 --> 00:13:43,800 And we've created a merge node. 252 00:13:43,800 --> 00:13:46,200 So we're sending the second piece of media into the merge node 253 00:13:46,200 --> 00:13:50,833 and I'm going to place this merge node in between both of these over here. 254 00:13:50,866 --> 00:13:53,900 Now, the way that we can do this is to break this connection over here 255 00:13:53,900 --> 00:13:57,300 and send this original media into the merge node 256 00:13:57,300 --> 00:14:00,666 over here and then send the merge node out into the media out. 257 00:14:00,733 --> 00:14:02,100 That's the longer way to do it. 258 00:14:02,100 --> 00:14:06,700 I'm just going to command Z and that's not a method that I would ever do. 259 00:14:06,800 --> 00:14:10,300 So I'm not going to even bother teaching you guys that method from the start. 260 00:14:10,366 --> 00:14:15,400 All you need to do is take this merge, hold shift and you can bring it into the 261 00:14:15,533 --> 00:14:18,400 the chain of commands just like that very quickly. 262 00:14:18,400 --> 00:14:21,400 So if we take a look at our chain of commands here, right here 263 00:14:21,533 --> 00:14:24,400 we have our media in we are telling it to go into our merge 264 00:14:24,400 --> 00:14:28,500 the merge is just telling fusion to merge something on top 265 00:14:28,500 --> 00:14:31,600 or below this clip and then export it in back into our timeline. 266 00:14:31,600 --> 00:14:34,600 So let's attach this clip over here on top of our merge. 267 00:14:34,666 --> 00:14:38,533 So now what we're telling Fusion is to merge this clip with this clip 268 00:14:38,633 --> 00:14:40,100 right here with this merge. 269 00:14:40,100 --> 00:14:44,600 Now, how do we know what clip is going to be on top of the other clip? 270 00:14:44,800 --> 00:14:47,466 Well, that's where these inputs come into play. 271 00:14:47,466 --> 00:14:50,266 So we have a green input, which is the foreground, 272 00:14:50,266 --> 00:14:54,033 and we have orange or like yellow input, which is the background. 273 00:14:54,100 --> 00:14:56,933 So this original media is going to be our background. 274 00:14:56,933 --> 00:14:59,966 And why don't we just add a blur node to this 275 00:14:59,966 --> 00:15:02,200 so that we know the difference between both of these media inputs? 276 00:15:02,200 --> 00:15:05,200 So I'm just going to crank that blur. 277 00:15:05,266 --> 00:15:07,833 And what I could do is just preview this blur in the first node 278 00:15:07,833 --> 00:15:12,466 so we can see that I am blurring this original media a lot. 279 00:15:12,466 --> 00:15:15,166 So it looks a lot different than this media here. 280 00:15:15,166 --> 00:15:19,233 So now we know that this second piece of media is on top of this one. 281 00:15:19,500 --> 00:15:21,966 Let's just rename these so that we can stay a bit more organized. 282 00:15:21,966 --> 00:15:25,800 So over here we can call this one clear shot, 283 00:15:25,866 --> 00:15:28,566 just for example sake, 284 00:15:28,566 --> 00:15:33,366 and this one will call it blur, 285 00:15:33,433 --> 00:15:37,166 even though that the Blur is happening afterwards, right now, it doesn't matter. 286 00:15:37,166 --> 00:15:40,366 It's just so that we can get an understanding of which shot is which. 287 00:15:40,366 --> 00:15:44,500 So now we know that the clear shot is sitting on top of the blurry shot. 288 00:15:44,566 --> 00:15:49,466 So what if we change these inputs so that the clear shot was connected 289 00:15:49,466 --> 00:15:53,566 via the orange input and the blurry shot was connected via the green input? 290 00:15:53,666 --> 00:15:59,166 Well, we can disconnect these by clicking the second part of the connection point. 291 00:15:59,233 --> 00:16:02,000 And now what I can do is connect this one to the Orange 292 00:16:02,000 --> 00:16:06,633 input, connect this one to the green input, 293 00:16:06,700 --> 00:16:09,400 and now the blurry one sits on top. 294 00:16:09,400 --> 00:16:11,266 Now I'm going to show you guys a bit of a time saving hack. 295 00:16:11,266 --> 00:16:12,833 This one's really important. 296 00:16:12,833 --> 00:16:13,466 If you want to 297 00:16:13,466 --> 00:16:17,200 quickly change the inputs on a merge, you can command t on your keyboard 298 00:16:17,400 --> 00:16:19,500 and it will quickly just change those inputs. 299 00:16:19,500 --> 00:16:22,000 So now we have the clear shot on top, 300 00:16:22,000 --> 00:16:25,766 which is represented by the green input, which is the foreground input 301 00:16:25,833 --> 00:16:31,500 and the blue one is in the background and we can quickly switch those inputs. 302 00:16:31,500 --> 00:16:34,066 We can see that the color of those connection points is changing. 303 00:16:34,066 --> 00:16:36,433 When I hit command t 304 00:16:36,433 --> 00:16:39,100 So if I wanted to see both of these clips 305 00:16:39,100 --> 00:16:42,400 at once, I can add a transform node right here. 306 00:16:42,466 --> 00:16:45,633 Change the size of the upper node. 307 00:16:45,633 --> 00:16:47,300 And just like that, we can see both of those clips 308 00:16:47,300 --> 00:16:50,133 at the same time inside of our preview window over here. 309 00:16:50,133 --> 00:16:52,966 And with the transform node selected, I can move this around. 310 00:16:52,966 --> 00:16:55,000 So I'm not going to dive into merge nodes anymore. 311 00:16:55,000 --> 00:16:57,300 Right now that's a separate video in itself. 312 00:16:57,300 --> 00:17:00,900 But what's important to understand is that the green connection point, 313 00:17:00,900 --> 00:17:03,933 the Green Triangle, that is the foreground 314 00:17:03,933 --> 00:17:06,933 input and the orange one is the background input. 315 00:17:06,933 --> 00:17:09,933 So like I've said before, it doesn't matter where our nodes sit 316 00:17:10,066 --> 00:17:12,166 within this space in relation to each other. 317 00:17:12,166 --> 00:17:15,266 It's the way that we connect our nodes together with these connections 318 00:17:15,266 --> 00:17:16,666 and these inputs. 319 00:17:16,666 --> 00:17:17,766 So just a little recap. 320 00:17:17,766 --> 00:17:22,500 Yellow is the background, green is the foreground and blue is the mask input. 321 00:17:22,733 --> 00:17:24,333 So that's part one of fusion nodes. 322 00:17:24,333 --> 00:17:25,800 I'll see you guys in the next lesson. 30584

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