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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,100 --> 00:00:08,033 Okay, So now that we have an understanding as to all the different ways 2 00:00:08,033 --> 00:00:10,300 that we can start working with our media infusion. 3 00:00:10,300 --> 00:00:11,966 Let's jump into fusion and start. 4 00:00:11,966 --> 00:00:14,033 Exploring the interface. 5 00:00:14,033 --> 00:00:16,533 Okay, So I'm just going to navigate my timeline and look for a. 6 00:00:16,533 --> 00:00:19,233 Clip that we can use for demonstration. Purposes. 7 00:00:19,233 --> 00:00:21,533 So with this clip selected, I'm going to open up. 8 00:00:21,533 --> 00:00:25,833 Fusion in the easiest way I can, which is to just have the clip selected, 9 00:00:25,833 --> 00:00:29,300 make sure my play head is over top of it, and we're going to open up Fusion. 10 00:00:29,333 --> 00:00:33,233 Now we are presented with the default layout of fusion. 11 00:00:33,300 --> 00:00:36,066 I mean, starting the top left and slowly go through all of the. 12 00:00:36,066 --> 00:00:38,533 Different options found here in fusion. 13 00:00:38,533 --> 00:00:41,533 So of course we have the very familiar media pool. 14 00:00:41,533 --> 00:00:43,066 This is the same media pool. 15 00:00:43,066 --> 00:00:45,966 That we can find in any other tab within Da. 16 00:00:45,966 --> 00:00:46,766 Vinci. 17 00:00:46,766 --> 00:00:47,600 So just like before, we. 18 00:00:47,600 --> 00:00:51,600 Can navigate in all of our folders, we can go into any folder, 19 00:00:51,600 --> 00:00:54,333 we can go back to our master folder just like that. 20 00:00:54,333 --> 00:00:57,166 We also have our power bins and smart bins here. 21 00:00:57,166 --> 00:01:01,500 So if we wanted to just show our 120 EPS clips, 22 00:01:01,500 --> 00:01:04,766 we can quickly get to those clips by using smart bins. 23 00:01:04,833 --> 00:01:05,933 It's the same layout. 24 00:01:05,933 --> 00:01:09,233 As what we are seeing in the other tabs individually. 25 00:01:09,233 --> 00:01:11,300 So nothing new here really. 26 00:01:11,300 --> 00:01:12,666 And if you ever want to hide the media pool. 27 00:01:12,666 --> 00:01:16,000 Window, we can simply just click it to disable it. 28 00:01:16,066 --> 00:01:19,366 And a lot of the time I will have that disabled because 29 00:01:19,466 --> 00:01:22,566 once I have my media in my composition, then I don't really need 30 00:01:22,566 --> 00:01:25,733 to be accessing my media pool again and it just takes up space. 31 00:01:25,733 --> 00:01:27,900 So a lot of the time I will just disable it 32 00:01:27,900 --> 00:01:30,900 and I won't use it unless I'm bringing media in again, 33 00:01:31,166 --> 00:01:34,000 because otherwise it's just taking up precious real estate. 34 00:01:34,000 --> 00:01:37,000 So next to our media pool, we have effects. 35 00:01:37,066 --> 00:01:38,233 So this is also a similar. 36 00:01:38,233 --> 00:01:42,000 Window to what we're seeing in the previous tabs here in DaVinci as well. 37 00:01:42,066 --> 00:01:43,166 Except what you need to. 38 00:01:43,166 --> 00:01:45,233 Understand is that each. 39 00:01:45,233 --> 00:01:46,900 One of the effects. 40 00:01:46,900 --> 00:01:50,966 And LUTS and anything found in this window, 41 00:01:51,033 --> 00:01:54,300 each one of these is going to be its own node. 42 00:01:54,366 --> 00:01:55,633 So the way that you work with. 43 00:01:55,633 --> 00:01:58,800 These in fusion is you basically just take it, 44 00:01:58,800 --> 00:02:02,366 drag it in here and it becomes its own node. 45 00:02:02,433 --> 00:02:03,633 So we're going to be diving into. 46 00:02:03,633 --> 00:02:04,033 Nodes a. 47 00:02:04,033 --> 00:02:07,033 Little bit later in this video, but that's all you. 48 00:02:07,033 --> 00:02:11,533 Need to know is that all of these are basically just nodes, whatever it is, 49 00:02:11,633 --> 00:02:15,066 you can just take something, just click on it 50 00:02:15,133 --> 00:02:19,300 and it will add it into the nodes window down here. 51 00:02:19,400 --> 00:02:22,866 So next to the effects window, we have clips, which. 52 00:02:22,866 --> 00:02:26,166 Is something we've discussed before, and that basically just shows us 53 00:02:26,200 --> 00:02:29,600 all of our clips in our timeline next to each. 54 00:02:29,600 --> 00:02:30,600 Other. So this can be handy. 55 00:02:30,600 --> 00:02:33,666 If you're unsure of what clip you are specifically working on or 56 00:02:33,666 --> 00:02:37,200 if you want to quickly move around to different clips in your timeline. 57 00:02:37,400 --> 00:02:39,366 Personally, I don't really use this. 58 00:02:39,366 --> 00:02:41,166 Clips window too often, 59 00:02:41,166 --> 00:02:43,400 so if you don't use it, there's no point in having it take 60 00:02:43,400 --> 00:02:47,033 up real estate here so you can disable it by clicking the clips button again 61 00:02:47,200 --> 00:02:48,400 and it will go away. 62 00:02:48,400 --> 00:02:51,633 And next to that we have nodes, which is the window 63 00:02:51,633 --> 00:02:54,333 we're going to be spending the most time working in. 64 00:02:54,333 --> 00:02:56,466 Within Fusion 65 00:02:56,533 --> 00:02:57,600 depending on the situation. 66 00:02:57,600 --> 00:02:59,033 You know, sometimes we might find ourselves 67 00:02:59,033 --> 00:03:02,100 working a lot in the spine or keyframes window, but the nodes 68 00:03:02,100 --> 00:03:05,500 window is really where we are doing most of our compositing 69 00:03:05,566 --> 00:03:08,566 and where I find myself spending the most amount of time. 70 00:03:08,666 --> 00:03:12,233 But depending on the situation, you can also enable and disable that. 71 00:03:12,233 --> 00:03:15,966 So sometimes if you're not wanting to use the node's window and you want to fill 72 00:03:15,966 --> 00:03:19,866 your screen with the different window options here, you can close that, 73 00:03:20,100 --> 00:03:24,033 disable it and allow more real estate for the other windows. 74 00:03:24,133 --> 00:03:25,200 But for this demonstration. 75 00:03:25,200 --> 00:03:29,666 I'm going to leave that on because most of the time the node's window is on. 76 00:03:29,733 --> 00:03:31,933 So by default, when we open up a clip. 77 00:03:31,933 --> 00:03:33,700 From the edit tab into fusion. 78 00:03:33,700 --> 00:03:34,200 We are. 79 00:03:34,200 --> 00:03:37,266 Presented with this layout here in the node's window. 80 00:03:37,500 --> 00:03:40,500 We are given a media in Node and a media out node. 81 00:03:40,733 --> 00:03:43,133 The media in Node really just represents. 82 00:03:43,133 --> 00:03:46,433 The media that we are bringing into the fusion composition. 83 00:03:46,500 --> 00:03:49,366 This is the fusion composition and the media in 84 00:03:49,366 --> 00:03:52,833 is this clip that we are bringing into the fusion composition. 85 00:03:52,900 --> 00:03:55,833 The media out node represents what it is that. 86 00:03:55,833 --> 00:04:00,133 We are going to be sending back into our edit tab timeline. 87 00:04:00,233 --> 00:04:02,666 So this is like the final output. 88 00:04:02,666 --> 00:04:03,900 If we disconnect. 89 00:04:03,900 --> 00:04:05,733 This connection between the media in and. 90 00:04:05,733 --> 00:04:08,133 Media out, then we don't have. 91 00:04:08,133 --> 00:04:10,233 Anything being sent to the media out. 92 00:04:10,233 --> 00:04:11,266 So if we go back into. 93 00:04:11,266 --> 00:04:13,500 The edit tab, it's just going to be black. 94 00:04:13,500 --> 00:04:17,900 There's nothing being sent out of the fusion composition back into the edit tab. 95 00:04:18,100 --> 00:04:21,833 So if we go back into fusion, we connect these two together. 96 00:04:21,900 --> 00:04:23,366 We can see that we are able to view our. 97 00:04:23,366 --> 00:04:27,166 Clip again and if we go back into the edit tab, our clip is now viewable. 98 00:04:27,266 --> 00:04:29,066 So that's what the media. 99 00:04:29,066 --> 00:04:31,433 In and media out nodes represent. 100 00:04:31,433 --> 00:04:33,900 If you want whatever you are doing in fusion to. 101 00:04:33,900 --> 00:04:35,333 Be reflected in the edit tab, 102 00:04:35,333 --> 00:04:38,500 you need to make sure that the media out node is connected. 103 00:04:38,700 --> 00:04:41,133 To your node tree in order for you to. 104 00:04:41,133 --> 00:04:44,133 Update what is happening in the edit tab. 105 00:04:44,300 --> 00:04:45,166 Now, knowing that the. 106 00:04:45,166 --> 00:04:48,466 Media in Node is the media that we're bringing in and the media out 107 00:04:48,466 --> 00:04:51,800 node is what is going to be exported into the edit. Tab. 108 00:04:51,900 --> 00:04:55,000 It's really what we do in between both of these. 109 00:04:55,000 --> 00:04:59,266 Nodes that is going to allow us to change what our image looks. 110 00:04:59,266 --> 00:05:00,000 Like. 111 00:05:00,000 --> 00:05:01,400 So in my personal workflow, I've. 112 00:05:01,400 --> 00:05:03,500 Found that I really like to work from left. 113 00:05:03,500 --> 00:05:06,433 To right, But diving deep into the world of visual. 114 00:05:06,433 --> 00:05:11,600 Compositing, I know that some people like to work going from top down, 115 00:05:11,700 --> 00:05:15,533 but I found that working from left to right works well for me. 116 00:05:15,600 --> 00:05:16,900 So really that's personal preference. 117 00:05:16,900 --> 00:05:17,700 You can arrange. 118 00:05:17,700 --> 00:05:19,933 These nodes in whatever way that you want. 119 00:05:19,933 --> 00:05:24,233 They can go from top to bottom or from left to right. 120 00:05:24,300 --> 00:05:28,366 You could probably even go right to left, but that's going to be a bit confusing, 121 00:05:28,366 --> 00:05:34,200 I think, because in the modern world, we read from left to 122 00:05:34,200 --> 00:05:38,333 right when we read books or, you know, from top to bottom, also make sense. 123 00:05:38,566 --> 00:05:44,033 So now knowing that it's not about where these nodes sit in relation to each other, 124 00:05:44,100 --> 00:05:47,700 if I move these nodes like this, the image isn't going to change. 125 00:05:47,700 --> 00:05:49,133 It's not going to look any different. 126 00:05:49,133 --> 00:05:49,700 If we have a bunch. 127 00:05:49,700 --> 00:05:50,033 Of nodes 128 00:05:50,033 --> 00:05:53,466 and we change the way that they sit in relation to each other in this node. 129 00:05:53,466 --> 00:05:56,866 Area, it's not going to affect our image at all. 130 00:05:56,966 --> 00:06:00,100 What is going to affect our image is how. 131 00:06:00,100 --> 00:06:02,233 We connect these nodes to each. 132 00:06:02,233 --> 00:06:04,500 Other, and we're going to be diving a lot deeper. 133 00:06:04,500 --> 00:06:06,166 Into that later. On. 134 00:06:06,166 --> 00:06:09,900 But really it's the way that we connect nodes to each other via the. 135 00:06:09,900 --> 00:06:15,066 Different connection points on each node that is going to affect our final. 136 00:06:15,066 --> 00:06:15,566 Look. 137 00:06:15,566 --> 00:06:17,866 So don't worry if this doesn't make much sense to you right now. 138 00:06:17,866 --> 00:06:20,733 We're going to be unpacking these concepts throughout this course, 139 00:06:20,733 --> 00:06:22,400 so hopefully you'll have a deep understanding 140 00:06:22,400 --> 00:06:24,800 of how nodes work and you'll be able to express yourself 141 00:06:24,800 --> 00:06:27,466 creatively inside of this node based setup. 142 00:06:27,466 --> 00:06:29,266 So right off the bat, when working with nodes, 143 00:06:29,266 --> 00:06:31,066 the first thing I like to do is always. 144 00:06:31,066 --> 00:06:33,133 Rename my media in nodes. 145 00:06:33,133 --> 00:06:35,133 So in this situation it's not as important 146 00:06:35,133 --> 00:06:36,900 because we're only working with one clip, 147 00:06:36,900 --> 00:06:41,133 but it's a good habit to have so that you can very quickly know what media. 148 00:06:41,133 --> 00:06:43,200 In Node is. What media. 149 00:06:43,200 --> 00:06:46,533 So with the clip selected, like we learned before we can hit F2 in. 150 00:06:46,533 --> 00:06:50,800 Name is so we can call this Sam underwater 151 00:06:50,866 --> 00:06:51,266 and we. 152 00:06:51,266 --> 00:06:54,133 Can notice that I have a space. In the title here. 153 00:06:54,133 --> 00:06:55,133 We can click okay. 154 00:06:55,133 --> 00:06:58,200 And fusion just doesn't keep those spaces, 155 00:06:58,200 --> 00:07:02,400 so it doesn't really matter if you put them in when your naming, 156 00:07:02,466 --> 00:07:03,566 they'll be removed either way. 157 00:07:03,566 --> 00:07:07,366 So that's one thing to keep in mind when you are renaming nodes. 158 00:07:07,466 --> 00:07:11,500 So one thing I want to bring to your attention is underneath these nodes 159 00:07:11,500 --> 00:07:13,200 we have these three dots over here. 160 00:07:13,200 --> 00:07:16,200 If I select this node, we can see we have three dots here. 161 00:07:16,200 --> 00:07:18,800 And in the right we can see that two of those dots are white. 162 00:07:18,800 --> 00:07:20,200 Now what does this mean? 163 00:07:20,200 --> 00:07:25,133 So infusion, we have multiple different windows that we can preview things in. 164 00:07:25,200 --> 00:07:26,400 Now in the window 165 00:07:26,400 --> 00:07:30,133 that you guys are seeing right now, we can see two different preview windows. 166 00:07:30,133 --> 00:07:32,966 We have one here to the left. We have one here to the right. 167 00:07:32,966 --> 00:07:36,500 Now, in my specific situation, I have a third. 168 00:07:36,500 --> 00:07:39,000 Preview window, which is my other monitor. 169 00:07:39,000 --> 00:07:41,733 Right here that. You guys can see in the. Camera view. 170 00:07:41,733 --> 00:07:45,300 This is my video Clean Feed, which I've enabled under workspace over here. 171 00:07:45,466 --> 00:07:47,666 Video Clean Feed, and I've selected the monitor 172 00:07:47,666 --> 00:07:49,966 that I want to have as my video clean feed. 173 00:07:49,966 --> 00:07:51,000 Now, because I've. Done that. 174 00:07:51,000 --> 00:07:52,900 It basically gives me a third. 175 00:07:52,900 --> 00:07:54,733 Preview window that I can use. 176 00:07:54,733 --> 00:07:57,700 To preview any one. Of my nodes at any time. 177 00:07:57,700 --> 00:07:59,200 So for the sake of this lesson. 178 00:07:59,200 --> 00:08:01,933 I'm just going to turn that off. 179 00:08:01,933 --> 00:08:04,300 So now we only have two. 180 00:08:04,300 --> 00:08:07,733 So basically all these nodes are just visual representations 181 00:08:07,900 --> 00:08:09,933 of what preview window you are. 182 00:08:09,933 --> 00:08:12,733 Previewing the selected node on. 183 00:08:12,733 --> 00:08:16,266 So if I hover over my first node here, we can see that none of these dots 184 00:08:16,433 --> 00:08:18,600 are away. So that means we're not. Previewing. 185 00:08:18,600 --> 00:08:20,666 This node in any of our preview windows. 186 00:08:20,666 --> 00:08:22,766 So if I select this node, press one. 187 00:08:22,766 --> 00:08:26,633 I can bring it up into our preview window here to the left. 188 00:08:26,700 --> 00:08:27,800 And if I press two, we. 189 00:08:27,800 --> 00:08:29,566 Can also bring it up into both of these. 190 00:08:29,566 --> 00:08:30,566 So now I'm previewing this 191 00:08:30,566 --> 00:08:33,600 first node in both the first and the second preview windows. 192 00:08:33,733 --> 00:08:35,833 So in a lot of. Situations. I wouldn't really make sense. 193 00:08:35,833 --> 00:08:39,033 There's no need to preview the same thing in two different windows. 194 00:08:39,100 --> 00:08:39,800 So right now it might. 195 00:08:39,800 --> 00:08:42,900 Not make too much sense to you as to why you would want to have two 196 00:08:42,900 --> 00:08:44,933 or maybe even three different preview windows. 197 00:08:44,933 --> 00:08:46,766 But as you start to work with nodes and node trees, 198 00:08:46,766 --> 00:08:50,400 you'll understand how awesome this feature is to be able to preview 199 00:08:50,400 --> 00:08:54,166 any node at any point in any one of these preview windows. 200 00:08:54,266 --> 00:08:56,200 A lot of the time you'll find yourself comparing. 201 00:08:56,200 --> 00:09:00,233 One section of your node tree down here looks compared to another one, 202 00:09:00,400 --> 00:09:03,066 and you'll want to be able to pull them up into these preview windows. 203 00:09:03,066 --> 00:09:06,266 Another way that we can load up a node into one of these preview 204 00:09:06,266 --> 00:09:07,833 windows is to simply select. 205 00:09:07,833 --> 00:09:10,233 It and drag it over top of one of the windows. 206 00:09:10,233 --> 00:09:13,100 Now, personally, I haven't. Found myself using this method too often. 207 00:09:13,100 --> 00:09:16,500 I prefer to just use one, two and three, but it's personal preference. 208 00:09:16,500 --> 00:09:20,400 You can also simply just select a node, drag it over and it will preview in 209 00:09:20,666 --> 00:09:21,966 that preview window. 210 00:09:21,966 --> 00:09:24,700 So just like before in the edit tab, we're also able 211 00:09:24,700 --> 00:09:28,100 to navigate our preview windows here using the middle mouse button. 212 00:09:28,200 --> 00:09:32,200 So if I click and hold down on the middle mouse button, I can move my image around 213 00:09:32,200 --> 00:09:33,333 wherever I want. 214 00:09:33,333 --> 00:09:37,266 This is something that we will be doing so much of in fusion. 215 00:09:37,466 --> 00:09:40,466 So if you don't have a mouse with a middle mouse button, 216 00:09:40,500 --> 00:09:41,966 I highly recommend that you do. 217 00:09:41,966 --> 00:09:45,666 So if you're trying to take Fusion seriously, this is a tool that is. 218 00:09:45,666 --> 00:09:47,700 Going to make your life a. Lot easier. 219 00:09:47,700 --> 00:09:48,700 The alternative. 220 00:09:48,700 --> 00:09:51,200 On a laptop is to hold command and. 221 00:09:51,200 --> 00:09:56,666 Shift and you can use the mouse pad to click and drag around. 222 00:09:56,733 --> 00:09:58,166 But that's just more work. 223 00:09:58,166 --> 00:09:59,700 Using a mouse to middle click. 224 00:09:59,700 --> 00:10:02,400 And move around is much faster. 225 00:10:02,400 --> 00:10:05,466 Now, if we go down to the node's window down here, we can do the same thing. 226 00:10:05,466 --> 00:10:07,700 So if we middle click and drag. 227 00:10:07,700 --> 00:10:11,600 On our mouse or command shift on a MacBook or laptop. 228 00:10:11,600 --> 00:10:13,666 We can drag around in this area. 229 00:10:13,666 --> 00:10:15,966 This is a quick. Way to navigate. 230 00:10:15,966 --> 00:10:19,966 This area and we can see as soon as our nodes leave this window, 231 00:10:20,100 --> 00:10:23,000 we are presented with this little overhead. 232 00:10:23,000 --> 00:10:25,800 Graphic of our entire node workspace. 233 00:10:25,800 --> 00:10:28,833 So if we click in here, we can kind of center things out quickly. 234 00:10:29,066 --> 00:10:31,633 It's just another way to navigate this space. 235 00:10:31,633 --> 00:10:36,466 Now, for both our preview windows and our node window, we can hold command. 236 00:10:36,466 --> 00:10:41,100 And zoom in and out on our mouse or on our mouse pad to. 237 00:10:41,100 --> 00:10:46,766 Play with the scale of both the nodes in our node window here and also the. 238 00:10:46,766 --> 00:10:49,766 Size of the preview window up here as well. 239 00:10:49,933 --> 00:10:52,166 So the combination of zooming in and out. 240 00:10:52,166 --> 00:10:55,166 Like this with holding your middle mouse button. 241 00:10:55,400 --> 00:10:58,966 Moving things around, this is something we will do so much of in 242 00:10:58,966 --> 00:11:01,400 order to navigate all of these. Spaces. 243 00:11:01,400 --> 00:11:03,900 Now, one thing that I've found. 244 00:11:03,900 --> 00:11:05,233 In my own workflow is that. 245 00:11:05,233 --> 00:11:07,600 Holding. Command when zooming in and out. 246 00:11:07,600 --> 00:11:10,133 In these areas is. Kind of pointless. 247 00:11:10,133 --> 00:11:11,733 The default, if you just scroll. 248 00:11:11,733 --> 00:11:14,733 Without holding command is you will be moving up and down. 249 00:11:14,766 --> 00:11:16,466 Which I don't really need to be. Doing. 250 00:11:16,466 --> 00:11:17,733 I can just middle. 251 00:11:17,733 --> 00:11:20,166 Mouse click and move up and down if I want to. 252 00:11:20,166 --> 00:11:22,566 I don't really need to have that scroll. 253 00:11:22,566 --> 00:11:23,500 Same with down here. 254 00:11:23,500 --> 00:11:26,066 I don't really need to be scrolling up and down in this way. 255 00:11:26,066 --> 00:11:29,200 So what I've done in my own workflow is I removed 256 00:11:29,300 --> 00:11:32,266 the need to use the command key in order to zoom. 257 00:11:32,266 --> 00:11:34,633 In and out of these areas here, 258 00:11:34,633 --> 00:11:37,033 because scrolling up and down is kind of pointless to me. 259 00:11:37,033 --> 00:11:39,433 So the way that we can do that is to go up to Fusion over here. 260 00:11:39,433 --> 00:11:44,533 We can go to fusion settings and under user interface we can see that touch in. 261 00:11:44,533 --> 00:11:46,200 Scrolling and mouse. Wheel. 262 00:11:46,200 --> 00:11:48,700 We have commands selected over here under Zoom. 263 00:11:48,700 --> 00:11:51,233 So what we're going want to do is hit ignore and we're going to. 264 00:11:51,233 --> 00:11:53,533 Want to press it again so that it removes the. 265 00:11:53,533 --> 00:11:55,366 Checkmark. Click Save. 266 00:11:55,366 --> 00:11:58,733 And now when we're in this area, if I just zoom on my mouse, I'm able to just. 267 00:11:58,733 --> 00:12:02,366 Zoom in quickly without having to hold command and that's awesome. 268 00:12:02,433 --> 00:12:04,200 Same thing goes. For up here. 269 00:12:04,200 --> 00:12:05,500 That's going to make my life a lot. 270 00:12:05,500 --> 00:12:07,633 Easier and I recommend that you do. The same. 271 00:12:07,633 --> 00:12:09,066 Thing for your workflow. 272 00:12:09,066 --> 00:12:10,633 And if at any. Point you find that. 273 00:12:10,633 --> 00:12:12,300 Maybe this isn't the best option. 274 00:12:12,300 --> 00:12:16,200 You can just go back into fusion at any point fusion settings and just turn 275 00:12:16,200 --> 00:12:20,333 command back on, or you can change it to option or shift whatever you want. 276 00:12:20,400 --> 00:12:24,600 Now, between our viewers here and the nodes window, we can see that 277 00:12:24,600 --> 00:12:28,533 we have a bunch of tools over here, and these are all the. 278 00:12:28,533 --> 00:12:33,200 Most common nodes that people use when working within Fusion. 279 00:12:33,300 --> 00:12:35,700 DaVinci has conveniently placed all of these nodes. 280 00:12:35,700 --> 00:12:39,633 Over here because these are like the most common go to nodes that you would use 281 00:12:39,700 --> 00:12:40,733 when compositing. 282 00:12:40,733 --> 00:12:43,733 Now we already know that we can find many more nodes. 283 00:12:43,733 --> 00:12:45,266 Here in the effects window. 284 00:12:45,266 --> 00:12:48,066 And actually the effects window isn't the only place that. 285 00:12:48,066 --> 00:12:49,066 You can access nodes. 286 00:12:49,066 --> 00:12:49,766 We can also. 287 00:12:49,766 --> 00:12:50,466 Very quickly. 288 00:12:50,466 --> 00:12:53,466 Access or nodes by pressing shift. Spacebar. 289 00:12:53,666 --> 00:12:56,566 And then we are presented with this little window where we can type 290 00:12:56,566 --> 00:13:00,733 in any node that we want, get access to any nodes very quickly. 291 00:13:00,833 --> 00:13:03,033 That's something we'll be diving into later on. 292 00:13:03,033 --> 00:13:04,033 Much deeper. 293 00:13:04,033 --> 00:13:05,400 But over here, DaVinci has. 294 00:13:05,400 --> 00:13:10,566 Conveniently laid out the most used node tools in general compositing. 295 00:13:10,633 --> 00:13:14,533 Now, if we hover our mouse over top of these nodes, we can get a little pop up. 296 00:13:14,533 --> 00:13:16,166 That tells us what the node is. 297 00:13:16,166 --> 00:13:21,300 So the first one is a background node, fast noise, text, paint, And for. 298 00:13:21,300 --> 00:13:24,033 Demonstration purposes, right now I'm just going to use this node. 299 00:13:24,033 --> 00:13:26,066 Here, which is the brightness and contrast node. 300 00:13:26,066 --> 00:13:29,566 So with nothing selected in our nodes window here, let's select. 301 00:13:29,566 --> 00:13:31,433 The brightness and contrast. Node. 302 00:13:31,433 --> 00:13:35,500 We can see that it's added in our nodes window here and. 303 00:13:35,500 --> 00:13:38,800 It's not connected to anything and that's because we didn't have anything selected. 304 00:13:38,866 --> 00:13:41,433 So let's delete this and let's select our. 305 00:13:41,433 --> 00:13:44,433 Media in Node here and then let's press it again. 306 00:13:44,466 --> 00:13:48,000 Now, because we had something selected, we can see that it's added 307 00:13:48,000 --> 00:13:51,566 that new node to the. Chain of commands. 308 00:13:51,566 --> 00:13:54,566 So it's added it after the node that we had selected. 309 00:13:54,800 --> 00:13:58,633 So this is just good general knowledge to know if you have a node selected 310 00:13:58,633 --> 00:14:01,633 inside of the node workspace and you generate a new node, 311 00:14:01,633 --> 00:14:03,000 it's going to generate it and add. 312 00:14:03,000 --> 00:14:05,566 It to the command chain after the selected node. 313 00:14:05,566 --> 00:14:08,433 If you don't have any nodes selected and you create a new node, it's. 314 00:14:08,433 --> 00:14:11,800 Going to create it just within the space, but it's not actually going 315 00:14:11,800 --> 00:14:13,800 to be connected to anything. 316 00:14:13,800 --> 00:14:15,566 So I'll just delete that. 317 00:14:15,566 --> 00:14:19,300 So really all a node is, is just an instruction. 318 00:14:19,366 --> 00:14:23,533 And in a lot of situations it's really just an individual instruction. 319 00:14:23,533 --> 00:14:25,500 Now each node really is designed 320 00:14:25,500 --> 00:14:30,300 to only have one instruction or like one general instruction. 321 00:14:30,433 --> 00:14:33,600 This is really the reason that node based editing was created 322 00:14:33,866 --> 00:14:36,733 so that you can see every single modification 323 00:14:36,733 --> 00:14:40,533 of your composition in a visual way and nothing's really hidden. 324 00:14:40,600 --> 00:14:44,100 Each node represents a change or a piece of media. 325 00:14:44,100 --> 00:14:45,066 That is inside of your. 326 00:14:45,066 --> 00:14:48,066 Composition, and it's really just that one thing 327 00:14:48,266 --> 00:14:51,233 inside of this brightness and contrast node that we've created. 328 00:14:51,233 --> 00:14:56,000 We're not going to be able to reframe or resize the media here. 329 00:14:56,133 --> 00:14:59,133 We're really only going to be able to change the brightness 330 00:14:59,133 --> 00:15:02,300 and contrast related properties to the media. 331 00:15:02,300 --> 00:15:04,900 In here, we can't change anything else. 332 00:15:04,900 --> 00:15:07,766 And this is great because when we zoom out and we look at all of our nodes, 333 00:15:07,766 --> 00:15:09,533 we know what is happening. 334 00:15:09,533 --> 00:15:10,966 We can see we are bringing a. 335 00:15:10,966 --> 00:15:13,433 Clip in from our timeline here. 336 00:15:13,433 --> 00:15:16,000 We are changing the brightness and contrast. 337 00:15:16,000 --> 00:15:19,800 Values, and then we're bringing it back into our edits tab. 338 00:15:20,000 --> 00:15:21,500 We're exporting. It. Here. 339 00:15:21,500 --> 00:15:23,166 So this is really important to know. 340 00:15:23,166 --> 00:15:27,233 Each node generally only does one thing, and really it's the node 341 00:15:27,233 --> 00:15:31,500 based aspect to fusion alone that makes this so much better. 342 00:15:31,500 --> 00:15:32,600 Than a program like. 343 00:15:32,600 --> 00:15:37,500 After Effects, in my opinion, because you can visually see everything at once. 344 00:15:37,733 --> 00:15:42,333 If we compare compositions that were built within fusion versus 345 00:15:42,366 --> 00:15:46,466 after effects, we can see that you get to a lot of the properties 346 00:15:46,466 --> 00:15:48,900 that we've changed within the fusion composition. 347 00:15:48,900 --> 00:15:54,066 We can access some very quickly because everything is shown to us all at one time. 348 00:15:54,133 --> 00:15:58,366 Whereas in a program like After Effects, that's layer based, a lot of the changes 349 00:15:58,366 --> 00:16:01,766 that we're making to media or masks or whatever, they're hidden 350 00:16:01,766 --> 00:16:05,300 within those individual layers, which makes it a lot harder to access 351 00:16:05,500 --> 00:16:09,000 and requires you to kind of remember where things are located. 352 00:16:09,066 --> 00:16:13,200 But in a node based compositor like this, you see everything at once, 353 00:16:13,333 --> 00:16:15,666 which makes it so much more powerful. 354 00:16:15,666 --> 00:16:19,766 And later on in your journey of node based compositing, you'll start to understand 355 00:16:19,800 --> 00:16:21,600 it's not just about seeing. 356 00:16:21,600 --> 00:16:23,000 Everything at. 357 00:16:23,000 --> 00:16:26,800 A glance, but it's also about being able to share certain nodes 358 00:16:26,966 --> 00:16:31,566 and use an individual nodes multiple times throughout the node tree. 359 00:16:31,633 --> 00:16:34,033 Basically, node based editing is very powerful 360 00:16:34,033 --> 00:16:36,366 and it's something that I'm really excited. About and I'm. 361 00:16:36,366 --> 00:16:39,633 Really happy that I decided to make the switch because in my opinion, 362 00:16:39,633 --> 00:16:42,800 it's just a much more efficient way to work when you can see. 363 00:16:42,800 --> 00:16:44,600 Everything all at once. 364 00:16:44,600 --> 00:16:46,566 So if we select this brightness and contrast 365 00:16:46,566 --> 00:16:48,800 node over here and we go. Up into the inspector. 366 00:16:48,800 --> 00:16:52,033 We have all of these different properties that we can change related. 367 00:16:52,033 --> 00:16:53,133 To brightness and contrast. 368 00:16:53,133 --> 00:16:57,166 So we could change gain, we could change. Lift, 369 00:16:57,266 --> 00:16:58,033 we could do whatever. 370 00:16:58,033 --> 00:16:58,900 We want. 371 00:16:58,900 --> 00:17:02,800 You know, we've we've modified this image, made it look a lot more contrasty. 372 00:17:02,800 --> 00:17:05,233 And that's all we're really going. To do in this node. 373 00:17:05,233 --> 00:17:06,366 If we wanted to. 374 00:17:06,366 --> 00:17:09,900 Also rotate this node, we can add a transform node which is. 375 00:17:10,033 --> 00:17:11,133 Found over here. 376 00:17:11,133 --> 00:17:12,900 We can add it in. Here and we can break this. 377 00:17:12,900 --> 00:17:13,766 Connection over here 378 00:17:13,766 --> 00:17:18,000 between these two nodes by clicking the second part of the connection here. 379 00:17:18,066 --> 00:17:20,233 And we can route this through the transform now 380 00:17:20,233 --> 00:17:24,633 and then we can also root this through the media out. 381 00:17:24,700 --> 00:17:26,466 And we're going to be learning about. 382 00:17:26,466 --> 00:17:29,866 These connection points and the inputs on each of these nodes later on. 383 00:17:29,866 --> 00:17:31,700 So don't worry about that right now. 384 00:17:31,700 --> 00:17:33,800 But now we can get a visual. 385 00:17:33,800 --> 00:17:36,566 As to what's going on here. So we have the original clip. 386 00:17:36,566 --> 00:17:39,166 We are going to do some kind of brightness and contrast change, 387 00:17:39,166 --> 00:17:41,200 and then we're going to do some kind of transform change. 388 00:17:41,200 --> 00:17:43,233 So with the transform node. Selected. 389 00:17:43,233 --> 00:17:46,233 We can make a change in the preview. 390 00:17:46,233 --> 00:17:47,400 Window here or we can make. 391 00:17:47,400 --> 00:17:50,166 Changes in the inspector over here as well. 392 00:17:50,166 --> 00:17:52,200 And now if we select our media out and we. 393 00:17:52,200 --> 00:17:54,900 Preview it in our second preview window here too. 394 00:17:54,900 --> 00:17:55,933 We can see that this is. 395 00:17:55,933 --> 00:17:58,100 What the final output looks like. 396 00:17:58,100 --> 00:17:59,500 We've taken our clip. 397 00:17:59,500 --> 00:18:03,433 We put in the instructions into fusion with a node to change the brightness 398 00:18:03,433 --> 00:18:04,433 and contrast. 399 00:18:04,433 --> 00:18:08,533 We've changed those brightness and contrast values within the inspector here. 400 00:18:08,633 --> 00:18:11,400 And then with this new updated 401 00:18:11,400 --> 00:18:14,566 image, we've also told it to go through a transform node. 402 00:18:14,566 --> 00:18:19,200 So we've added more instructions to transform the properties 403 00:18:19,200 --> 00:18:22,800 of the original clip and then we are sending it 404 00:18:22,933 --> 00:18:26,200 through to the output and this will be updated in our edit tab. 405 00:18:26,400 --> 00:18:30,133 So if we go back to the edit tab, we can see that those same 406 00:18:30,233 --> 00:18:34,466 very harsh changes have been updated in our edit tab. 407 00:18:34,533 --> 00:18:36,400 So let's go back into Fusion over here. 408 00:18:36,400 --> 00:18:38,233 So being able to see all of our nodes. 409 00:18:38,233 --> 00:18:39,600 At one glance right now is. 410 00:18:39,600 --> 00:18:41,700 Great and this is especially handy. 411 00:18:41,700 --> 00:18:43,033 When you are starting to work 412 00:18:43,033 --> 00:18:47,200 with much more complex compositions where you're working with tons of nodes. 413 00:18:47,300 --> 00:18:49,366 So in this. Situation. 414 00:18:49,366 --> 00:18:52,000 You know, recreating something like this and after effects in a layer 415 00:18:52,000 --> 00:18:54,600 based program is show, you know, but once things. 416 00:18:54,600 --> 00:18:56,566 Start to get more chaotic, you're working with. 417 00:18:56,566 --> 00:19:00,866 Way more layers, with way more media, way more individual nodes. 418 00:19:00,933 --> 00:19:06,500 I prefer the node based workspace because it allows me to see everything at once. 419 00:19:06,600 --> 00:19:10,366 Now, of course, each node is going to work completely differently. 420 00:19:10,466 --> 00:19:12,366 You know, the brightness and contrast node, 421 00:19:12,366 --> 00:19:15,433 we have brightness and contrast settings that we can change in the inspector, 422 00:19:15,600 --> 00:19:19,300 whereas the transform node, we have different transform properties 423 00:19:19,300 --> 00:19:21,066 that we can change in the inspector. 424 00:19:21,066 --> 00:19:21,700 And each. 425 00:19:21,700 --> 00:19:22,366 One of these. Nodes 426 00:19:22,366 --> 00:19:25,733 is going to have different properties that we can change in the inspector. 427 00:19:25,900 --> 00:19:28,900 And it's also going to have different inputs and things like that 428 00:19:28,966 --> 00:19:30,800 on the actual node itself. 429 00:19:30,800 --> 00:19:34,666 Now within each one of these nodes, we're also able to add keyframes 430 00:19:34,666 --> 00:19:38,900 so we can see that we have these familiar keyframes that we were able to see. 431 00:19:38,900 --> 00:19:41,033 Back in the edit tab and the cut tab. 432 00:19:41,033 --> 00:19:44,533 So knowing that we can create Keyframe MMS for any one of our nodes, 433 00:19:44,533 --> 00:19:46,500 So if we select the brightness and contrast node, 434 00:19:46,500 --> 00:19:48,800 we have those same keyframes over here to the right. 435 00:19:48,800 --> 00:19:52,200 Same with the transform, but we don't have anything in the media in. 436 00:19:52,433 --> 00:19:55,133 That's because the media in our original media, 437 00:19:55,133 --> 00:19:57,066 there's nothing that we can really change about it. 438 00:19:57,066 --> 00:20:00,300 We don't wants to be able to make transform changes 439 00:20:00,300 --> 00:20:02,933 or anything like that because. Then those changes would be. 440 00:20:02,933 --> 00:20:04,266 Hidden inside of this layer. 441 00:20:04,266 --> 00:20:07,166 And when we're looking at our entire node tree. 442 00:20:07,166 --> 00:20:08,533 How would we know that there's. 443 00:20:08,533 --> 00:20:11,300 Transform changes done inside of that media. 444 00:20:11,300 --> 00:20:13,266 Tab so you wouldn't have the ability. 445 00:20:13,266 --> 00:20:16,200 To make those kind of changes on the media. 446 00:20:16,200 --> 00:20:16,900 Node? 447 00:20:16,900 --> 00:20:21,066 But if we are bringing media in straight from the media pool. 448 00:20:21,133 --> 00:20:21,966 Like I've mentioned. 449 00:20:21,966 --> 00:20:24,933 Before, then when we select our. Media in Node. 450 00:20:24,933 --> 00:20:25,933 We're able to play. 451 00:20:25,933 --> 00:20:26,366 With things 452 00:20:26,366 --> 00:20:30,100 like the trim and the positioning of where the clip sits in our timeline. 453 00:20:30,200 --> 00:20:32,433 So that's an important thing to know. 454 00:20:32,433 --> 00:20:34,366 We do have those options. 455 00:20:34,366 --> 00:20:35,466 On the media in nodes. 456 00:20:35,466 --> 00:20:36,300 But only if we're. 457 00:20:36,300 --> 00:20:38,566 Bringing them in from the. Media pool. 458 00:20:38,566 --> 00:20:40,800 If we're bringing it directly from the edit tab, we will. 459 00:20:40,800 --> 00:20:42,600 Not have those options. 460 00:20:42,600 --> 00:20:45,066 So you can see this is the one that was brought in from the edit tab. 461 00:20:45,066 --> 00:20:48,766 We don't have those trim and slip options, but with the. 462 00:20:48,766 --> 00:20:49,300 Other node. 463 00:20:49,300 --> 00:20:52,333 We do have those options, so I'm going to delete that. 464 00:20:52,333 --> 00:20:53,666 We don't need that for now. 465 00:20:53,666 --> 00:20:55,533 So up here we have the spine. 466 00:20:55,533 --> 00:20:56,500 And keyframes window. 467 00:20:56,500 --> 00:20:58,600 We've already talked about the keyframes window. 468 00:20:58,600 --> 00:21:03,166 It's this window down here that allows us to see where our clips sit. 469 00:21:03,166 --> 00:21:05,400 In time in relation to each other. 470 00:21:05,400 --> 00:21:09,300 We have this zoomed to fit button over here which allows us to fill 471 00:21:09,400 --> 00:21:12,866 the window, the keyframes window, with the clips here. 472 00:21:12,866 --> 00:21:14,533 So it fills. Up the space. 473 00:21:14,533 --> 00:21:16,666 Now, the keyframes window is really here. 474 00:21:16,666 --> 00:21:19,800 To play with the timing of everything, including individual 475 00:21:19,800 --> 00:21:22,533 nodes like the transform node and brightness and contrast nodes. 476 00:21:22,533 --> 00:21:25,600 Now you might be thinking, okay, why would you want to play with the timing 477 00:21:25,600 --> 00:21:29,033 of transform in brightness inside of the keyframes window here? 478 00:21:29,266 --> 00:21:30,600 Well, it makes sense. 479 00:21:30,600 --> 00:21:32,700 Once you've made keyframes for these properties 480 00:21:32,700 --> 00:21:35,166 and you're going to want to move the keyframes left and right. 481 00:21:35,166 --> 00:21:36,766 So let's just select brightness. 482 00:21:36,766 --> 00:21:38,133 And contrast and we. Can see that it's. 483 00:21:38,133 --> 00:21:40,166 Highlighted here in the keyframes window. 484 00:21:40,166 --> 00:21:43,600 And we've also opened up the inspector Just by selecting it. 485 00:21:43,700 --> 00:21:45,900 We can create keyframes, just like we. 486 00:21:45,900 --> 00:21:49,300 Would in the previous edit and cut tab for this. 487 00:21:49,400 --> 00:21:51,333 Specific node. 488 00:21:51,333 --> 00:21:53,866 So with brightness and contrast selected, let's go to. 489 00:21:53,866 --> 00:21:54,700 The beginning here. 490 00:21:54,700 --> 00:21:57,200 Let's go to the earlier point of our clip here. 491 00:21:57,200 --> 00:21:59,900 So one thing I want to mention is because we went the route of just. 492 00:21:59,900 --> 00:22:00,700 Opening a clip 493 00:22:00,700 --> 00:22:04,900 from the edit tab into Fusion directly and not importing it through the media. 494 00:22:04,900 --> 00:22:05,500 Pool. 495 00:22:05,500 --> 00:22:08,166 We are working with the full. 496 00:22:08,166 --> 00:22:11,366 Length of the entire clip over here. 497 00:22:11,433 --> 00:22:13,400 So we can see if I scrub through here. 498 00:22:13,400 --> 00:22:17,133 Let's pay attention to the play head in in this area here in the timeline. 499 00:22:17,366 --> 00:22:20,133 This is the in and out points of the clip that we brought in. 500 00:22:20,133 --> 00:22:23,600 We can see if I make if I move it a little bit right here, we're. 501 00:22:23,600 --> 00:22:25,133 Moving that play head a ton 502 00:22:25,133 --> 00:22:28,866 and we are moving past the in and out points here as well. 503 00:22:28,933 --> 00:22:33,200 So this is just another reason why I would want to first 504 00:22:33,300 --> 00:22:36,300 right click on the clip and make it a new fusion clip. 505 00:22:36,366 --> 00:22:39,366 But in a lot of situations, you might not need to, especially 506 00:22:39,366 --> 00:22:43,600 if the clip is the full length of the clip is the size that you want it. 507 00:22:43,666 --> 00:22:47,533 In this case, it might have been helpful to make it a new fusion clip first. 508 00:22:47,533 --> 00:22:50,366 But for the purposes of this tutorial. I didn't want to do that. 509 00:22:50,366 --> 00:22:55,100 So let's go back into fusion and let's just be aware of the fact. 510 00:22:55,100 --> 00:22:59,100 That this is the full length of the clip and not just the in and out point 511 00:22:59,100 --> 00:23:00,600 that we're seeing in the edit tab. 512 00:23:00,600 --> 00:23:03,600 With the brightness and contrast node selected. 513 00:23:03,600 --> 00:23:05,100 Let's add some keyframes to here. 514 00:23:05,100 --> 00:23:07,166 So let's play with this play head over here 515 00:23:07,166 --> 00:23:09,800 and let's make it really dark at the start. 516 00:23:09,800 --> 00:23:11,600 So we'll. Bring the gain. Down. 517 00:23:11,600 --> 00:23:13,766 We'll set a keyframe here 518 00:23:13,833 --> 00:23:16,466 and now as soon as we've set this keyframe, a couple of. 519 00:23:16,466 --> 00:23:17,266 Things have happened. 520 00:23:17,266 --> 00:23:20,266 So let's take note. As to what has happened. 521 00:23:20,466 --> 00:23:23,800 We could see that we now have this little. 522 00:23:23,800 --> 00:23:28,800 Gain area underneath the brightness and contrast layer in the keyframes window 523 00:23:29,000 --> 00:23:30,000 that opened. Up. 524 00:23:30,000 --> 00:23:33,533 And if we move our play head over here, we can also see that we have this white. 525 00:23:33,533 --> 00:23:38,466 Line here and that just represents where the keyframe sits in our timeline. 526 00:23:38,533 --> 00:23:41,700 So knowing that, let's move further. 527 00:23:41,700 --> 00:23:43,266 Down the timeline and. 528 00:23:43,266 --> 00:23:44,233 Let's just change. 529 00:23:44,233 --> 00:23:47,166 The gain to something much higher. 530 00:23:47,166 --> 00:23:48,966 Now, we didn't even have to add a node. 531 00:23:48,966 --> 00:23:50,900 Because we've activated the. 532 00:23:50,900 --> 00:23:53,533 Keyframe button. So now it's just going to record 533 00:23:53,533 --> 00:23:55,600 the changes that we make throughout the timeline. 534 00:23:55,600 --> 00:23:58,233 And now we can see that two keyframes are sitting. 535 00:23:58,233 --> 00:23:59,400 Here on our timeline. 536 00:23:59,400 --> 00:24:03,966 We've automatically created one later on just by changing that one property, 537 00:24:03,966 --> 00:24:06,566 which was the gain. So if we look in the keyframes window. 538 00:24:06,566 --> 00:24:09,066 We can see that we also have these two little lines here, 539 00:24:09,066 --> 00:24:12,433 and those are the lines that we are being shown up here. 540 00:24:12,433 --> 00:24:16,300 These are the keyframes and this is representing where those keyframes. 541 00:24:16,300 --> 00:24:17,466 Sit in time. 542 00:24:17,466 --> 00:24:20,233 So I can click the top of. 543 00:24:20,233 --> 00:24:24,066 The timeline here to zoom in and I can move around in here. 544 00:24:24,066 --> 00:24:25,200 And that's the thing about working 545 00:24:25,200 --> 00:24:29,133 with the keyframes window in fusion is it can be a little bit. 546 00:24:29,133 --> 00:24:32,133 Annoying to navigate the keyframes in here. 547 00:24:32,133 --> 00:24:33,300 So because we're working with the full. 548 00:24:33,300 --> 00:24:33,966 Length of the clip 549 00:24:33,966 --> 00:24:37,433 and we have all this unnecessary media at the start and end of our. 550 00:24:37,500 --> 00:24:40,100 Clip here. We're going to have to zoom in a lot more. 551 00:24:40,100 --> 00:24:41,800 So that's just something to keep in mind. 552 00:24:41,800 --> 00:24:44,366 But these two lines here, those represent. 553 00:24:44,366 --> 00:24:47,366 The two key frames that we just made for the brightness and contrast. 554 00:24:47,566 --> 00:24:50,333 Now, if we bring our play head over to this area and. 555 00:24:50,333 --> 00:24:52,900 We can just play it, let's just preview what's going on here. 556 00:24:52,900 --> 00:24:55,233 We can see our image is going from. 557 00:24:55,233 --> 00:24:57,700 Much darker to much brighter. 558 00:24:57,700 --> 00:25:00,100 Now. What's cool is the brightness and contrast note is. 559 00:25:00,100 --> 00:25:03,100 Represented as its own layer here within the keyframes window, 560 00:25:03,166 --> 00:25:04,200 not because it's its own. 561 00:25:04,200 --> 00:25:06,900 Piece of media, but it's its own node that. 562 00:25:06,900 --> 00:25:08,566 Holds information within it. 563 00:25:08,566 --> 00:25:11,766 And in this case the information is the value 564 00:25:11,766 --> 00:25:14,766 of the gain At this point and this point. 565 00:25:14,833 --> 00:25:16,866 Now in here, we're able to select 566 00:25:16,866 --> 00:25:20,633 both of those points and move them around so we can make modifications to our. 567 00:25:20,633 --> 00:25:22,866 Keyframes within this keyframes window. 568 00:25:22,866 --> 00:25:24,900 So if we select these, we can move. 569 00:25:24,900 --> 00:25:27,000 Them around that easy. 570 00:25:27,000 --> 00:25:30,066 Now there's tons that we can learn about keyframes within fusion. 571 00:25:30,066 --> 00:25:32,566 I'm not going to be diving into this too deep right now, 572 00:25:32,566 --> 00:25:35,000 but all we need to know is that those keyframes are. 573 00:25:35,000 --> 00:25:38,333 Represented right here within the keyframes window. 574 00:25:38,400 --> 00:25:41,400 Now, next to keyframes, we have something called spline. 575 00:25:41,400 --> 00:25:41,733 So if. 576 00:25:41,733 --> 00:25:44,100 We activate this over here and let's just close. 577 00:25:44,100 --> 00:25:45,933 Off the node's window, because we don't need to be paying 578 00:25:45,933 --> 00:25:48,066 attention to that right now. 579 00:25:48,133 --> 00:25:49,200 We can 580 00:25:49,200 --> 00:25:51,866 open this up so we can see both of these. 581 00:25:51,866 --> 00:25:52,733 We can select. 582 00:25:52,733 --> 00:25:55,733 Gain over here in the left of our spline window. 583 00:25:55,766 --> 00:26:01,000 And now if we presses Zoom to Fit button, we can see those two keyframes, 584 00:26:01,000 --> 00:26:03,633 those two same keyframes that we're seeing over here, 585 00:26:03,633 --> 00:26:05,700 except now inside of the spine. 586 00:26:05,700 --> 00:26:07,433 We know we can go even. 587 00:26:07,433 --> 00:26:11,500 Into more depth into how we animate between those two keyframes. 588 00:26:11,633 --> 00:26:13,466 So this is similar to the graph editor. 589 00:26:13,466 --> 00:26:15,366 In After Effects, and it's something that I use. 590 00:26:15,366 --> 00:26:18,633 All the time being able to very precisely. 591 00:26:18,633 --> 00:26:19,466 Fine tune. 592 00:26:19,466 --> 00:26:22,666 The way that the animation happens between our keyframes 593 00:26:22,666 --> 00:26:25,666 is very important and it's something that we're going to be doing a lot of. 594 00:26:25,700 --> 00:26:29,533 So this is a. Crucial window to have. 595 00:26:29,633 --> 00:26:30,900 But overall the keyframes. 596 00:26:30,900 --> 00:26:32,866 Window is kind of just to. Reposition. 597 00:26:32,866 --> 00:26:34,500 Where you want those keyframes to sit. 598 00:26:34,500 --> 00:26:37,000 In the spine window allows us to better fine. 599 00:26:37,000 --> 00:26:40,000 Tune the way that we animate between those keyframes. 600 00:26:40,100 --> 00:26:42,366 So that's enough of keyframes for this lesson. 601 00:26:42,366 --> 00:26:44,933 So I'm just going to close the. Spine and keyframes window. 602 00:26:44,933 --> 00:26:47,733 We don't need to see. Those, and I'll just enable nodes again. 603 00:26:47,733 --> 00:26:49,500 And that's also something to know if you're. 604 00:26:49,500 --> 00:26:51,666 Done playing with the keyframes and spine windows. 605 00:26:51,666 --> 00:26:54,100 Just deactivate those. 606 00:26:54,100 --> 00:26:58,366 So that you have as much room down here to play with nodes as possible. 607 00:26:58,466 --> 00:27:00,100 So underneath our preview windows, we can see. 608 00:27:00,100 --> 00:27:02,800 We have some numbers over here on the left and the. Right. 609 00:27:02,800 --> 00:27:06,133 And basically, if I scrub through this clip, we can see. 610 00:27:06,133 --> 00:27:08,033 That the number on the right is changing. 611 00:27:08,033 --> 00:27:09,700 So that is the current. 612 00:27:09,700 --> 00:27:13,866 Frame that we are on with our play head on the left here. 613 00:27:13,866 --> 00:27:16,866 Those are in and out point so we can see that we're 614 00:27:16,866 --> 00:27:20,533 starting on frame 3142 ending on 3204. 615 00:27:20,533 --> 00:27:22,266 Just by looking at this, we can tell that we're playing. 616 00:27:22,266 --> 00:27:25,600 With a small range of frames between the full length of the clip. 617 00:27:25,600 --> 00:27:27,600 The original clip is very long, 618 00:27:27,600 --> 00:27:31,866 which will make it harder to navigate within the keyframes window here. 619 00:27:31,933 --> 00:27:34,133 And when it comes to the different window options up here, the. 620 00:27:34,133 --> 00:27:35,666 Last one is metadata. 621 00:27:35,666 --> 00:27:39,000 And this just gives us metadata information about our selected 622 00:27:39,000 --> 00:27:42,000 clip, which can come in handy sometimes. 623 00:27:42,033 --> 00:27:43,900 I don't really use it that often. 624 00:27:43,900 --> 00:27:48,366 And just like before and all the other interfaces within Da Vinci on all these. 625 00:27:48,366 --> 00:27:50,333 Other tabs, we can use these little. 626 00:27:50,333 --> 00:27:55,033 Dropdown arrows here to fill the window on the right side and left side. 627 00:27:55,033 --> 00:27:58,033 So if we have the media pool selected, we can click this dropdown 628 00:27:58,033 --> 00:28:01,666 and we can fill it to the top and bottom of our frame 629 00:28:01,866 --> 00:28:04,933 just so that we can have more space to work within that window. 630 00:28:05,133 --> 00:28:08,600 So depending on what it is that I'm doing in fusion, I will constantly. 631 00:28:08,600 --> 00:28:11,933 Be enabling and disabling all of these different windows so. 632 00:28:11,933 --> 00:28:15,033 That I can have the most real estate for the windows. 633 00:28:15,033 --> 00:28:17,433 That I'm actually using at that time. 634 00:28:17,433 --> 00:28:19,500 And lastly, of course, exporting. 635 00:28:19,500 --> 00:28:21,933 How do we export things with infusion? 636 00:28:21,933 --> 00:28:22,366 Well, this. 637 00:28:22,366 --> 00:28:25,200 Is something that we've talked about already several. Times. 638 00:28:25,200 --> 00:28:26,033 The way that you export. 639 00:28:26,033 --> 00:28:29,366 Something from fusion is just to make sure that the media out node is connected 640 00:28:29,500 --> 00:28:32,700 in your chain of commands down here in your node tree. 641 00:28:32,700 --> 00:28:35,266 And that way it will update within the edit tab. 642 00:28:35,266 --> 00:28:38,066 And then from there you can export it however you want. 643 00:28:38,066 --> 00:28:41,366 Now the very last thing I want to cover in this lesson is 644 00:28:41,366 --> 00:28:45,100 how can you reset what you've done here in the fusion workspace? 645 00:28:45,100 --> 00:28:46,166 Well, that's very simple. 646 00:28:46,166 --> 00:28:47,700 You can just go up to. Fusion over here. 647 00:28:47,700 --> 00:28:51,066 And select reset composition and that will bring it back to its original. 648 00:28:51,066 --> 00:28:51,733 Form. 649 00:28:51,733 --> 00:28:54,633 Or you can also go back into the edit tab, right 650 00:28:54,633 --> 00:28:58,000 click on the clip over here, select Reset Fusion Composition. 651 00:28:58,200 --> 00:29:00,800 It's going to ask you, Are you sure? Because if it's a very. 652 00:29:00,800 --> 00:29:04,166 Extensive fusion composition, you don't want to accidentally do that. 653 00:29:04,400 --> 00:29:07,533 Of course you can actually undo it if you accidentally do do this. 654 00:29:07,533 --> 00:29:09,133 But let's click. Reset. 655 00:29:09,133 --> 00:29:11,700 And we can select the clip, go back into fusion, 656 00:29:11,700 --> 00:29:15,266 and we can see that we are starting off back where we started. 657 00:29:15,466 --> 00:29:15,933 So there you go. 658 00:29:15,933 --> 00:29:19,200 That is our first time exploring the general interface of fusion. 659 00:29:19,200 --> 00:29:21,533 Now, I know at this stage this all might sound a bit 660 00:29:21,533 --> 00:29:24,266 complicated to you, and that's totally fine. 661 00:29:24,266 --> 00:29:25,800 Don't be hard on yourself. 662 00:29:25,800 --> 00:29:28,133 It was definitely very hard and frustrating for me 663 00:29:28,133 --> 00:29:29,800 when I was first starting into fusion, 664 00:29:29,800 --> 00:29:33,300 especially because I was coming from a layer based compositing background. 665 00:29:33,566 --> 00:29:36,166 So the whole node workflow is very confusing 666 00:29:36,166 --> 00:29:40,200 and I would get really frustrated because it just didn't make any sense to me. 667 00:29:40,200 --> 00:29:40,833 But here's the thing. 668 00:29:40,833 --> 00:29:45,000 I promise you once you devote yourself to learning the foundations 669 00:29:45,000 --> 00:29:48,233 and understanding the rules of how you can play within 670 00:29:48,433 --> 00:29:52,266 this node based software, then really the options are limitless. 671 00:29:52,266 --> 00:29:54,633 You can do so much. It's so much fun working. 672 00:29:54,633 --> 00:29:57,500 In a node based workflow once you know what. You're doing. 673 00:29:57,500 --> 00:30:00,966 And my hope for you in this module is for you to understand the foundations 674 00:30:00,966 --> 00:30:03,300 so that you can go into fusion and understand what you're. 675 00:30:03,300 --> 00:30:05,733 Doing and start working without any limitations. 676 00:30:05,733 --> 00:30:07,666 So that's it for this video. I hope you guys enjoyed it. 677 00:30:07,666 --> 00:30:10,333 I hope you learn something new and I'll catch. You in the next one. 59315

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