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Okay, So now that we have an understanding
as to all the different ways
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that we can start working with our media
infusion.
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Let's jump into fusion and start.
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Exploring the interface.
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Okay, So I'm just going
to navigate my timeline and look for a.
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Clip that we can use
for demonstration. Purposes.
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So with this clip selected, I'm
going to open up.
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Fusion in the easiest way I can,
which is to just have the clip selected,
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make sure my play head is over top of it,
and we're going to open up Fusion.
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Now we are presented with the default
layout of fusion.
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I mean, starting the top left and slowly
go through all of the.
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Different options found here in fusion.
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So of course
we have the very familiar media pool.
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This is the same media pool.
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That we can find
in any other tab within Da.
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Vinci.
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So just like before, we.
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Can navigate in all of our folders,
we can go into any folder,
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we can go back to our master folder
just like that.
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We also have our power bins
and smart bins here.
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So if we wanted to just show our 120
EPS clips,
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we can quickly get to those clips
by using smart bins.
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It's the same layout.
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As what we are seeing in the other tabs
individually.
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So nothing new here really.
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And if you ever want to hide
the media pool.
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Window,
we can simply just click it to disable it.
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And a lot of the time
I will have that disabled because
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once I have my media in my composition,
then I don't really need
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to be accessing my media pool again
and it just takes up space.
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So a lot of the time
I will just disable it
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and I won't use it
unless I'm bringing media in again,
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because otherwise it's just taking up
precious real estate.
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So next to our media pool,
we have effects.
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So this is also a similar.
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Window to what we're seeing in
the previous tabs here in DaVinci as well.
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Except what you need to.
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Understand is that each.
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One of the effects.
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And LUTS
and anything found in this window,
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each one of these
is going to be its own node.
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So the way that you work with.
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These in fusion
is you basically just take it,
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drag it in here
and it becomes its own node.
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So we're going to be diving into.
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Nodes a.
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Little bit later in this video,
but that's all you.
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Need to know is that all of these
are basically just nodes, whatever it is,
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you can just take something,
just click on it
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and it will add it into the nodes
window down here.
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So next to the effects window,
we have clips, which.
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Is something we've discussed before,
and that basically just shows us
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all of our clips in our timeline
next to each.
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Other. So this can be handy.
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If you're unsure of what clip
you are specifically working on or
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if you want to quickly move around
to different clips in your timeline.
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Personally, I don't really use this.
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Clips window too often,
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so if you don't use it,
there's no point in having it take
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up real estate here so you can disable it
by clicking the clips button again
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and it will go away.
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And next to that we have nodes,
which is the window
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we're going to be spending the most time
working in.
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Within Fusion
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depending on the situation.
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You know,
sometimes we might find ourselves
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working a lot in the spine
or keyframes window, but the nodes
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window is really where we are doing
most of our compositing
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and where I find myself
spending the most amount of time.
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But depending on the situation,
you can also enable and disable that.
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So sometimes if you're not wanting to use
the node's window and you want to fill
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your screen with the different window
options here, you can close that,
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disable it and allow more real estate
for the other windows.
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But for this demonstration.
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I'm going to leave that on because
most of the time the node's window is on.
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So by default, when we open up a clip.
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From the edit tab into fusion.
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We are.
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Presented with this
layout here in the node's window.
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We are given a media in Node
and a media out node.
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The media in Node really just represents.
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The media that we are bringing
into the fusion composition.
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This is the fusion composition
and the media in
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is this clip that we are bringing
into the fusion composition.
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The media out node represents
what it is that.
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We are going to be sending back
into our edit tab timeline.
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So this is like the final output.
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If we disconnect.
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This connection between the media in and.
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Media out, then we don't have.
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Anything being sent to the media out.
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So if we go back into.
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The edit tab, it's just going to be black.
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There's nothing being sent out of the
fusion composition back into the edit tab.
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So if we go back into fusion,
we connect these two together.
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We can see that we are able to view our.
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Clip again and if we go back into the edit
tab, our clip is now viewable.
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So that's what the media.
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In and media out nodes represent.
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If you want
whatever you are doing in fusion to.
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Be reflected in the edit tab,
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you need to make sure that the media out
node is connected.
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To your node tree in order for you to.
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Update what is happening in the edit tab.
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Now, knowing that the.
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Media in Node is the media
that we're bringing in and the media out
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node is what is going to be exported
into the edit. Tab.
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It's really
what we do in between both of these.
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Nodes that is going to allow us to change
what our image looks.
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Like.
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So in my personal workflow, I've.
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Found that
I really like to work from left.
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To right,
But diving deep into the world of visual.
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Compositing, I know that some people
like to work going from top down,
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but I found that working from left
to right works well for me.
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So really that's personal preference.
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You can arrange.
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These nodes in whatever way that you want.
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They can go from top to bottom
or from left to right.
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You could probably even go right to left,
but that's going to be a bit confusing,
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I think, because in the modern world,
we read from left to
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right when we read books or, you know,
from top to bottom, also make sense.
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So now knowing that it's not about where
these nodes sit in relation to each other,
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if I move these nodes like this,
the image isn't going to change.
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It's not going to look any different.
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If we have a bunch.
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Of nodes
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and we change the way that they sit
in relation to each other in this node.
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Area, it's
not going to affect our image at all.
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What is going to affect our image is how.
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We connect these nodes to each.
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Other,
and we're going to be diving a lot deeper.
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Into that later. On.
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But really it's the way that we connect
nodes to each other via the.
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Different connection points on each node
that is going to affect our final.
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Look.
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So don't worry if this doesn't
make much sense to you right now.
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We're going to be unpacking these concepts
throughout this course,
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so hopefully you'll have a deep
understanding
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of how nodes work
and you'll be able to express yourself
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creatively inside of this node
based setup.
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So right off the bat,
when working with nodes,
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the first thing I like to do is always.
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Rename my media in nodes.
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So in this situation it's not as important
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because we're only working with one clip,
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but it's a good habit to have so
that you can very quickly know what media.
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In Node is. What media.
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So with the clip selected,
like we learned before we can hit F2 in.
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Name is so we can call this Sam underwater
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and we.
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Can notice
that I have a space. In the title here.
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We can click okay.
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And fusion just doesn't keep those spaces,
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so it doesn't really matter
if you put them in when your naming,
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they'll be removed either way.
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So that's one thing to keep in mind
when you are renaming nodes.
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So one thing I want to bring to
your attention is underneath these nodes
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we have these three dots over here.
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If I select this node,
we can see we have three dots here.
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And in the right we can see
that two of those dots are white.
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Now what does this mean?
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So infusion, we have multiple different
windows that we can preview things in.
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Now in the window
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that you guys are seeing right now,
we can see two different preview windows.
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We have one here to the left.
We have one here to the right.
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Now, in my specific situation,
I have a third.
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Preview window, which is my other monitor.
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Right here that. You guys can see in the.
Camera view.
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This is my video Clean Feed, which
I've enabled under workspace over here.
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Video Clean Feed,
and I've selected the monitor
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that I want to have as my video
clean feed.
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Now, because I've. Done that.
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It basically gives me a third.
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Preview window that I can use.
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To preview
any one. Of my nodes at any time.
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So for the sake of this lesson.
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I'm just going to turn that off.
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So now we only have two.
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So basically all these nodes
are just visual representations
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of what preview window you are.
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Previewing the selected node on.
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So if I hover over my first node here,
we can see that none of these dots
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are away.
So that means we're not. Previewing.
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This node in any of our preview windows.
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So if I select this node, press one.
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I can bring it up into our preview window
here to the left.
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And if I press two, we.
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Can also bring it up into both of these.
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So now I'm previewing this
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first node in both the first
and the second preview windows.
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So in a lot of. Situations.
I wouldn't really make sense.
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There's no need to preview the same thing
in two different windows.
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So right now it might.
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Not make too much sense to you
as to why you would want to have two
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or maybe even three
different preview windows.
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But as you start to work with nodes
and node trees,
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you'll understand how awesome
this feature is to be able to preview
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any node at any point in
any one of these preview windows.
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A lot of the time
you'll find yourself comparing.
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One section of your node tree down here
looks compared to another one,
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and you'll want to be able to pull them up
into these preview windows.
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Another way that we can load up a node
into one of these preview
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windows is to simply select.
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It and drag it over
top of one of the windows.
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Now, personally, I haven't. Found myself
using this method too often.
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I prefer to just use one, two and three,
but it's personal preference.
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You can also simply just select a node,
drag it over and it will preview in
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00:09:20,666 --> 00:09:21,966
that preview window.
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So just like before in the edit tab,
we're also able
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to navigate our preview windows here
using the middle mouse button.
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So if I click and hold down on the middle
mouse button, I can move my image around
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wherever I want.
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This is something that we will be doing
so much of in fusion.
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00:09:37,466 --> 00:09:40,466
So if you don't have a mouse
with a middle mouse button,
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I highly recommend that you do.
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So if you're trying to take Fusion
seriously, this is a tool that is.
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Going to make your life a. Lot easier.
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The alternative.
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On a laptop is to hold command and.
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Shift and you can use the mouse
pad to click and drag around.
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00:09:56,733 --> 00:09:58,166
But that's just more work.
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Using a mouse to middle click.
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And move around is much faster.
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00:10:02,400 --> 00:10:05,466
Now, if we go down to the node's window
down here, we can do the same thing.
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00:10:05,466 --> 00:10:07,700
So if we middle click and drag.
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00:10:07,700 --> 00:10:11,600
On our mouse
or command shift on a MacBook or laptop.
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We can drag around in this area.
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This is a quick. Way to navigate.
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This area and we can see
as soon as our nodes leave this window,
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we are presented
with this little overhead.
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00:10:23,000 --> 00:10:25,800
Graphic of our entire node workspace.
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00:10:25,800 --> 00:10:28,833
So if we click in here,
we can kind of center things out quickly.
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It's just another way
to navigate this space.
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Now, for both our preview windows
and our node window, we can hold command.
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And zoom in and out on our mouse
or on our mouse pad to.
237
00:10:41,100 --> 00:10:46,766
Play with the scale of both the nodes
in our node window here and also the.
238
00:10:46,766 --> 00:10:49,766
Size of the preview window
up here as well.
239
00:10:49,933 --> 00:10:52,166
So the combination of zooming in and out.
240
00:10:52,166 --> 00:10:55,166
Like this
with holding your middle mouse button.
241
00:10:55,400 --> 00:10:58,966
Moving things around,
this is something we will do so much of in
242
00:10:58,966 --> 00:11:01,400
order to navigate all of these. Spaces.
243
00:11:01,400 --> 00:11:03,900
Now, one thing that I've found.
244
00:11:03,900 --> 00:11:05,233
In my own workflow is that.
245
00:11:05,233 --> 00:11:07,600
Holding. Command when zooming in and out.
246
00:11:07,600 --> 00:11:10,133
In these areas is. Kind of pointless.
247
00:11:10,133 --> 00:11:11,733
The default, if you just scroll.
248
00:11:11,733 --> 00:11:14,733
Without holding command is
you will be moving up and down.
249
00:11:14,766 --> 00:11:16,466
Which I don't really need to be. Doing.
250
00:11:16,466 --> 00:11:17,733
I can just middle.
251
00:11:17,733 --> 00:11:20,166
Mouse click and move up and down
if I want to.
252
00:11:20,166 --> 00:11:22,566
I don't really need to have that scroll.
253
00:11:22,566 --> 00:11:23,500
Same with down here.
254
00:11:23,500 --> 00:11:26,066
I don't really need to be scrolling up
and down in this way.
255
00:11:26,066 --> 00:11:29,200
So what I've done in my own
workflow is I removed
256
00:11:29,300 --> 00:11:32,266
the need to use the command key
in order to zoom.
257
00:11:32,266 --> 00:11:34,633
In and out of these areas here,
258
00:11:34,633 --> 00:11:37,033
because scrolling up and down
is kind of pointless to me.
259
00:11:37,033 --> 00:11:39,433
So the way that we can do
that is to go up to Fusion over here.
260
00:11:39,433 --> 00:11:44,533
We can go to fusion settings and under
user interface we can see that touch in.
261
00:11:44,533 --> 00:11:46,200
Scrolling and mouse. Wheel.
262
00:11:46,200 --> 00:11:48,700
We have commands selected
over here under Zoom.
263
00:11:48,700 --> 00:11:51,233
So what we're going want to do is hit
ignore and we're going to.
264
00:11:51,233 --> 00:11:53,533
Want to press it again
so that it removes the.
265
00:11:53,533 --> 00:11:55,366
Checkmark. Click Save.
266
00:11:55,366 --> 00:11:58,733
And now when we're in this area, if I just
zoom on my mouse, I'm able to just.
267
00:11:58,733 --> 00:12:02,366
Zoom in quickly without having
to hold command and that's awesome.
268
00:12:02,433 --> 00:12:04,200
Same thing goes. For up here.
269
00:12:04,200 --> 00:12:05,500
That's going to make my life a lot.
270
00:12:05,500 --> 00:12:07,633
Easier
and I recommend that you do. The same.
271
00:12:07,633 --> 00:12:09,066
Thing for your workflow.
272
00:12:09,066 --> 00:12:10,633
And if at any. Point you find that.
273
00:12:10,633 --> 00:12:12,300
Maybe this isn't the best option.
274
00:12:12,300 --> 00:12:16,200
You can just go back into fusion
at any point fusion settings and just turn
275
00:12:16,200 --> 00:12:20,333
command back on, or you can change it
to option or shift whatever you want.
276
00:12:20,400 --> 00:12:24,600
Now, between our viewers here
and the nodes window, we can see that
277
00:12:24,600 --> 00:12:28,533
we have a bunch of tools over here,
and these are all the.
278
00:12:28,533 --> 00:12:33,200
Most common nodes that people use
when working within Fusion.
279
00:12:33,300 --> 00:12:35,700
DaVinci has conveniently placed
all of these nodes.
280
00:12:35,700 --> 00:12:39,633
Over here because these are like the
most common go to nodes that you would use
281
00:12:39,700 --> 00:12:40,733
when compositing.
282
00:12:40,733 --> 00:12:43,733
Now we already know that
we can find many more nodes.
283
00:12:43,733 --> 00:12:45,266
Here in the effects window.
284
00:12:45,266 --> 00:12:48,066
And actually the effects window
isn't the only place that.
285
00:12:48,066 --> 00:12:49,066
You can access nodes.
286
00:12:49,066 --> 00:12:49,766
We can also.
287
00:12:49,766 --> 00:12:50,466
Very quickly.
288
00:12:50,466 --> 00:12:53,466
Access or nodes
by pressing shift. Spacebar.
289
00:12:53,666 --> 00:12:56,566
And then we are presented
with this little window where we can type
290
00:12:56,566 --> 00:13:00,733
in any node that we want,
get access to any nodes very quickly.
291
00:13:00,833 --> 00:13:03,033
That's something
we'll be diving into later on.
292
00:13:03,033 --> 00:13:04,033
Much deeper.
293
00:13:04,033 --> 00:13:05,400
But over here, DaVinci has.
294
00:13:05,400 --> 00:13:10,566
Conveniently laid out the most used
node tools in general compositing.
295
00:13:10,633 --> 00:13:14,533
Now, if we hover our mouse over top of
these nodes, we can get a little pop up.
296
00:13:14,533 --> 00:13:16,166
That tells us what the node is.
297
00:13:16,166 --> 00:13:21,300
So the first one is a background
node, fast noise, text, paint, And for.
298
00:13:21,300 --> 00:13:24,033
Demonstration purposes, right now
I'm just going to use this node.
299
00:13:24,033 --> 00:13:26,066
Here,
which is the brightness and contrast node.
300
00:13:26,066 --> 00:13:29,566
So with nothing selected in our nodes
window here, let's select.
301
00:13:29,566 --> 00:13:31,433
The brightness and contrast. Node.
302
00:13:31,433 --> 00:13:35,500
We can see that it's added in our nodes
window here and.
303
00:13:35,500 --> 00:13:38,800
It's not connected to anything and that's
because we didn't have anything selected.
304
00:13:38,866 --> 00:13:41,433
So let's delete this and let's select our.
305
00:13:41,433 --> 00:13:44,433
Media in Node here
and then let's press it again.
306
00:13:44,466 --> 00:13:48,000
Now, because we had something selected,
we can see that it's added
307
00:13:48,000 --> 00:13:51,566
that new node to the. Chain of commands.
308
00:13:51,566 --> 00:13:54,566
So it's added it
after the node that we had selected.
309
00:13:54,800 --> 00:13:58,633
So this is just good general knowledge
to know if you have a node selected
310
00:13:58,633 --> 00:14:01,633
inside of the node workspace
and you generate a new node,
311
00:14:01,633 --> 00:14:03,000
it's going to generate it and add.
312
00:14:03,000 --> 00:14:05,566
It to the command chain
after the selected node.
313
00:14:05,566 --> 00:14:08,433
If you don't have any nodes selected
and you create a new node, it's.
314
00:14:08,433 --> 00:14:11,800
Going to create it just within the space,
but it's not actually going
315
00:14:11,800 --> 00:14:13,800
to be connected to anything.
316
00:14:13,800 --> 00:14:15,566
So I'll just delete that.
317
00:14:15,566 --> 00:14:19,300
So really all a node
is, is just an instruction.
318
00:14:19,366 --> 00:14:23,533
And in a lot of situations it's
really just an individual instruction.
319
00:14:23,533 --> 00:14:25,500
Now each node really is designed
320
00:14:25,500 --> 00:14:30,300
to only have one instruction
or like one general instruction.
321
00:14:30,433 --> 00:14:33,600
This is really the reason
that node based editing was created
322
00:14:33,866 --> 00:14:36,733
so that you can see
every single modification
323
00:14:36,733 --> 00:14:40,533
of your composition in a visual way
and nothing's really hidden.
324
00:14:40,600 --> 00:14:44,100
Each node represents a change
or a piece of media.
325
00:14:44,100 --> 00:14:45,066
That is inside of your.
326
00:14:45,066 --> 00:14:48,066
Composition,
and it's really just that one thing
327
00:14:48,266 --> 00:14:51,233
inside of this brightness
and contrast node that we've created.
328
00:14:51,233 --> 00:14:56,000
We're not going to be able
to reframe or resize the media here.
329
00:14:56,133 --> 00:14:59,133
We're really only going to be able
to change the brightness
330
00:14:59,133 --> 00:15:02,300
and contrast
related properties to the media.
331
00:15:02,300 --> 00:15:04,900
In here, we can't change anything else.
332
00:15:04,900 --> 00:15:07,766
And this is great because when we zoom out
and we look at all of our nodes,
333
00:15:07,766 --> 00:15:09,533
we know what is happening.
334
00:15:09,533 --> 00:15:10,966
We can see we are bringing a.
335
00:15:10,966 --> 00:15:13,433
Clip in from our timeline here.
336
00:15:13,433 --> 00:15:16,000
We are changing the brightness
and contrast.
337
00:15:16,000 --> 00:15:19,800
Values, and then we're bringing it back
into our edits tab.
338
00:15:20,000 --> 00:15:21,500
We're exporting. It. Here.
339
00:15:21,500 --> 00:15:23,166
So this is really important to know.
340
00:15:23,166 --> 00:15:27,233
Each node generally only does one thing,
and really it's the node
341
00:15:27,233 --> 00:15:31,500
based aspect to fusion alone
that makes this so much better.
342
00:15:31,500 --> 00:15:32,600
Than a program like.
343
00:15:32,600 --> 00:15:37,500
After Effects, in my opinion, because
you can visually see everything at once.
344
00:15:37,733 --> 00:15:42,333
If we compare compositions
that were built within fusion versus
345
00:15:42,366 --> 00:15:46,466
after effects, we can see that
you get to a lot of the properties
346
00:15:46,466 --> 00:15:48,900
that we've changed within the fusion
composition.
347
00:15:48,900 --> 00:15:54,066
We can access some very quickly because
everything is shown to us all at one time.
348
00:15:54,133 --> 00:15:58,366
Whereas in a program like After Effects,
that's layer based, a lot of the changes
349
00:15:58,366 --> 00:16:01,766
that we're making to media
or masks or whatever, they're hidden
350
00:16:01,766 --> 00:16:05,300
within those individual layers,
which makes it a lot harder to access
351
00:16:05,500 --> 00:16:09,000
and requires you to kind of
remember where things are located.
352
00:16:09,066 --> 00:16:13,200
But in a node based compositor like this,
you see everything at once,
353
00:16:13,333 --> 00:16:15,666
which makes it so much more powerful.
354
00:16:15,666 --> 00:16:19,766
And later on in your journey of node based
compositing, you'll start to understand
355
00:16:19,800 --> 00:16:21,600
it's not just about seeing.
356
00:16:21,600 --> 00:16:23,000
Everything at.
357
00:16:23,000 --> 00:16:26,800
A glance, but it's also about being able
to share certain nodes
358
00:16:26,966 --> 00:16:31,566
and use an individual nodes
multiple times throughout the node tree.
359
00:16:31,633 --> 00:16:34,033
Basically, node based
editing is very powerful
360
00:16:34,033 --> 00:16:36,366
and it's something
that I'm really excited. About and I'm.
361
00:16:36,366 --> 00:16:39,633
Really happy that I decided
to make the switch because in my opinion,
362
00:16:39,633 --> 00:16:42,800
it's just a much more efficient way
to work when you can see.
363
00:16:42,800 --> 00:16:44,600
Everything all at once.
364
00:16:44,600 --> 00:16:46,566
So if we select this brightness
and contrast
365
00:16:46,566 --> 00:16:48,800
node over here
and we go. Up into the inspector.
366
00:16:48,800 --> 00:16:52,033
We have all of these different properties
that we can change related.
367
00:16:52,033 --> 00:16:53,133
To brightness and contrast.
368
00:16:53,133 --> 00:16:57,166
So we could change
gain, we could change. Lift,
369
00:16:57,266 --> 00:16:58,033
we could do whatever.
370
00:16:58,033 --> 00:16:58,900
We want.
371
00:16:58,900 --> 00:17:02,800
You know, we've we've modified this
image, made it look a lot more contrasty.
372
00:17:02,800 --> 00:17:05,233
And that's all we're really going.
To do in this node.
373
00:17:05,233 --> 00:17:06,366
If we wanted to.
374
00:17:06,366 --> 00:17:09,900
Also rotate this node,
we can add a transform node which is.
375
00:17:10,033 --> 00:17:11,133
Found over here.
376
00:17:11,133 --> 00:17:12,900
We can add it in. Here
and we can break this.
377
00:17:12,900 --> 00:17:13,766
Connection over here
378
00:17:13,766 --> 00:17:18,000
between these two nodes by clicking
the second part of the connection here.
379
00:17:18,066 --> 00:17:20,233
And we can route this
through the transform now
380
00:17:20,233 --> 00:17:24,633
and then we can also root this
through the media out.
381
00:17:24,700 --> 00:17:26,466
And we're going to be learning about.
382
00:17:26,466 --> 00:17:29,866
These connection points and the inputs
on each of these nodes later on.
383
00:17:29,866 --> 00:17:31,700
So don't worry about that right now.
384
00:17:31,700 --> 00:17:33,800
But now we can get a visual.
385
00:17:33,800 --> 00:17:36,566
As to what's going on here.
So we have the original clip.
386
00:17:36,566 --> 00:17:39,166
We are going to do some kind of brightness
and contrast change,
387
00:17:39,166 --> 00:17:41,200
and then we're going to do
some kind of transform change.
388
00:17:41,200 --> 00:17:43,233
So with the transform node. Selected.
389
00:17:43,233 --> 00:17:46,233
We can make a change in the preview.
390
00:17:46,233 --> 00:17:47,400
Window here or we can make.
391
00:17:47,400 --> 00:17:50,166
Changes in the inspector
over here as well.
392
00:17:50,166 --> 00:17:52,200
And now if we select our media out and we.
393
00:17:52,200 --> 00:17:54,900
Preview it in our second
preview window here too.
394
00:17:54,900 --> 00:17:55,933
We can see that this is.
395
00:17:55,933 --> 00:17:58,100
What the final output looks like.
396
00:17:58,100 --> 00:17:59,500
We've taken our clip.
397
00:17:59,500 --> 00:18:03,433
We put in the instructions into fusion
with a node to change the brightness
398
00:18:03,433 --> 00:18:04,433
and contrast.
399
00:18:04,433 --> 00:18:08,533
We've changed those brightness and
contrast values within the inspector here.
400
00:18:08,633 --> 00:18:11,400
And then with this new updated
401
00:18:11,400 --> 00:18:14,566
image, we've also told it
to go through a transform node.
402
00:18:14,566 --> 00:18:19,200
So we've added more instructions
to transform the properties
403
00:18:19,200 --> 00:18:22,800
of the original clip
and then we are sending it
404
00:18:22,933 --> 00:18:26,200
through to the output
and this will be updated in our edit tab.
405
00:18:26,400 --> 00:18:30,133
So if we go back to the edit tab,
we can see that those same
406
00:18:30,233 --> 00:18:34,466
very harsh changes
have been updated in our edit tab.
407
00:18:34,533 --> 00:18:36,400
So let's go back into Fusion over here.
408
00:18:36,400 --> 00:18:38,233
So being able to see all of our nodes.
409
00:18:38,233 --> 00:18:39,600
At one glance right now is.
410
00:18:39,600 --> 00:18:41,700
Great and this is especially handy.
411
00:18:41,700 --> 00:18:43,033
When you are starting to work
412
00:18:43,033 --> 00:18:47,200
with much more complex compositions
where you're working with tons of nodes.
413
00:18:47,300 --> 00:18:49,366
So in this. Situation.
414
00:18:49,366 --> 00:18:52,000
You know, recreating something like this
and after effects in a layer
415
00:18:52,000 --> 00:18:54,600
based program is show,
you know, but once things.
416
00:18:54,600 --> 00:18:56,566
Start to get more chaotic,
you're working with.
417
00:18:56,566 --> 00:19:00,866
Way more layers, with way more media,
way more individual nodes.
418
00:19:00,933 --> 00:19:06,500
I prefer the node based workspace because
it allows me to see everything at once.
419
00:19:06,600 --> 00:19:10,366
Now, of course, each node is going to work
completely differently.
420
00:19:10,466 --> 00:19:12,366
You know, the brightness
and contrast node,
421
00:19:12,366 --> 00:19:15,433
we have brightness and contrast settings
that we can change in the inspector,
422
00:19:15,600 --> 00:19:19,300
whereas the transform node,
we have different transform properties
423
00:19:19,300 --> 00:19:21,066
that we can change in the inspector.
424
00:19:21,066 --> 00:19:21,700
And each.
425
00:19:21,700 --> 00:19:22,366
One of these. Nodes
426
00:19:22,366 --> 00:19:25,733
is going to have different properties
that we can change in the inspector.
427
00:19:25,900 --> 00:19:28,900
And it's also going to have different
inputs and things like that
428
00:19:28,966 --> 00:19:30,800
on the actual node itself.
429
00:19:30,800 --> 00:19:34,666
Now within each one of these nodes, we're
also able to add keyframes
430
00:19:34,666 --> 00:19:38,900
so we can see that we have these familiar
keyframes that we were able to see.
431
00:19:38,900 --> 00:19:41,033
Back in the edit tab and the cut tab.
432
00:19:41,033 --> 00:19:44,533
So knowing that we can create Keyframe
MMS for any one of our nodes,
433
00:19:44,533 --> 00:19:46,500
So if we select the brightness
and contrast node,
434
00:19:46,500 --> 00:19:48,800
we have those same keyframes over here
to the right.
435
00:19:48,800 --> 00:19:52,200
Same with the transform, but
we don't have anything in the media in.
436
00:19:52,433 --> 00:19:55,133
That's
because the media in our original media,
437
00:19:55,133 --> 00:19:57,066
there's nothing
that we can really change about it.
438
00:19:57,066 --> 00:20:00,300
We don't wants to be able
to make transform changes
439
00:20:00,300 --> 00:20:02,933
or anything like that
because. Then those changes would be.
440
00:20:02,933 --> 00:20:04,266
Hidden inside of this layer.
441
00:20:04,266 --> 00:20:07,166
And when we're looking
at our entire node tree.
442
00:20:07,166 --> 00:20:08,533
How would we know that there's.
443
00:20:08,533 --> 00:20:11,300
Transform changes
done inside of that media.
444
00:20:11,300 --> 00:20:13,266
Tab so you wouldn't have the ability.
445
00:20:13,266 --> 00:20:16,200
To make those kind of changes
on the media.
446
00:20:16,200 --> 00:20:16,900
Node?
447
00:20:16,900 --> 00:20:21,066
But if we are bringing media
in straight from the media pool.
448
00:20:21,133 --> 00:20:21,966
Like I've mentioned.
449
00:20:21,966 --> 00:20:24,933
Before, then when we select our. Media
in Node.
450
00:20:24,933 --> 00:20:25,933
We're able to play.
451
00:20:25,933 --> 00:20:26,366
With things
452
00:20:26,366 --> 00:20:30,100
like the trim and the positioning
of where the clip sits in our timeline.
453
00:20:30,200 --> 00:20:32,433
So that's an important thing to know.
454
00:20:32,433 --> 00:20:34,366
We do have those options.
455
00:20:34,366 --> 00:20:35,466
On the media in nodes.
456
00:20:35,466 --> 00:20:36,300
But only if we're.
457
00:20:36,300 --> 00:20:38,566
Bringing them in from the. Media pool.
458
00:20:38,566 --> 00:20:40,800
If we're bringing it
directly from the edit tab, we will.
459
00:20:40,800 --> 00:20:42,600
Not have those options.
460
00:20:42,600 --> 00:20:45,066
So you can see this is the one
that was brought in from the edit tab.
461
00:20:45,066 --> 00:20:48,766
We don't have those trim and slip options,
but with the.
462
00:20:48,766 --> 00:20:49,300
Other node.
463
00:20:49,300 --> 00:20:52,333
We do have those options,
so I'm going to delete that.
464
00:20:52,333 --> 00:20:53,666
We don't need that for now.
465
00:20:53,666 --> 00:20:55,533
So up here we have the spine.
466
00:20:55,533 --> 00:20:56,500
And keyframes window.
467
00:20:56,500 --> 00:20:58,600
We've already talked about the keyframes
window.
468
00:20:58,600 --> 00:21:03,166
It's this window down here
that allows us to see where our clips sit.
469
00:21:03,166 --> 00:21:05,400
In time in relation to each other.
470
00:21:05,400 --> 00:21:09,300
We have this zoomed to fit button
over here which allows us to fill
471
00:21:09,400 --> 00:21:12,866
the window,
the keyframes window, with the clips here.
472
00:21:12,866 --> 00:21:14,533
So it fills. Up the space.
473
00:21:14,533 --> 00:21:16,666
Now, the keyframes window is really here.
474
00:21:16,666 --> 00:21:19,800
To play with the timing of everything,
including individual
475
00:21:19,800 --> 00:21:22,533
nodes like the transform node
and brightness and contrast nodes.
476
00:21:22,533 --> 00:21:25,600
Now you might be thinking, okay,
why would you want to play with the timing
477
00:21:25,600 --> 00:21:29,033
of transform in brightness
inside of the keyframes window here?
478
00:21:29,266 --> 00:21:30,600
Well, it makes sense.
479
00:21:30,600 --> 00:21:32,700
Once you've made keyframes
for these properties
480
00:21:32,700 --> 00:21:35,166
and you're going to want to move
the keyframes left and right.
481
00:21:35,166 --> 00:21:36,766
So let's just select brightness.
482
00:21:36,766 --> 00:21:38,133
And contrast and we. Can see that it's.
483
00:21:38,133 --> 00:21:40,166
Highlighted here in the keyframes window.
484
00:21:40,166 --> 00:21:43,600
And we've also opened up the inspector
Just by selecting it.
485
00:21:43,700 --> 00:21:45,900
We can create keyframes, just like we.
486
00:21:45,900 --> 00:21:49,300
Would in the previous edit
and cut tab for this.
487
00:21:49,400 --> 00:21:51,333
Specific node.
488
00:21:51,333 --> 00:21:53,866
So with brightness and contrast selected,
let's go to.
489
00:21:53,866 --> 00:21:54,700
The beginning here.
490
00:21:54,700 --> 00:21:57,200
Let's go to the earlier
point of our clip here.
491
00:21:57,200 --> 00:21:59,900
So one thing I want to mention
is because we went the route of just.
492
00:21:59,900 --> 00:22:00,700
Opening a clip
493
00:22:00,700 --> 00:22:04,900
from the edit tab into Fusion directly
and not importing it through the media.
494
00:22:04,900 --> 00:22:05,500
Pool.
495
00:22:05,500 --> 00:22:08,166
We are working with the full.
496
00:22:08,166 --> 00:22:11,366
Length of the entire clip over here.
497
00:22:11,433 --> 00:22:13,400
So we can see if I scrub through here.
498
00:22:13,400 --> 00:22:17,133
Let's pay attention to the play
head in in this area here in the timeline.
499
00:22:17,366 --> 00:22:20,133
This is the in and out points of the clip
that we brought in.
500
00:22:20,133 --> 00:22:23,600
We can see if I make if I move it
a little bit right here, we're.
501
00:22:23,600 --> 00:22:25,133
Moving that play head a ton
502
00:22:25,133 --> 00:22:28,866
and we are moving
past the in and out points here as well.
503
00:22:28,933 --> 00:22:33,200
So this is just another reason
why I would want to first
504
00:22:33,300 --> 00:22:36,300
right click on the clip
and make it a new fusion clip.
505
00:22:36,366 --> 00:22:39,366
But in a lot of situations,
you might not need to, especially
506
00:22:39,366 --> 00:22:43,600
if the clip is the full length of the clip
is the size that you want it.
507
00:22:43,666 --> 00:22:47,533
In this case, it might have been helpful
to make it a new fusion clip first.
508
00:22:47,533 --> 00:22:50,366
But for the purposes of this tutorial.
I didn't want to do that.
509
00:22:50,366 --> 00:22:55,100
So let's go back into fusion
and let's just be aware of the fact.
510
00:22:55,100 --> 00:22:59,100
That this is the full length of the clip
and not just the in and out point
511
00:22:59,100 --> 00:23:00,600
that we're seeing in the edit tab.
512
00:23:00,600 --> 00:23:03,600
With the brightness
and contrast node selected.
513
00:23:03,600 --> 00:23:05,100
Let's add some keyframes to here.
514
00:23:05,100 --> 00:23:07,166
So let's play with this
play head over here
515
00:23:07,166 --> 00:23:09,800
and let's make
it really dark at the start.
516
00:23:09,800 --> 00:23:11,600
So we'll. Bring the gain. Down.
517
00:23:11,600 --> 00:23:13,766
We'll set a keyframe here
518
00:23:13,833 --> 00:23:16,466
and now as soon
as we've set this keyframe, a couple of.
519
00:23:16,466 --> 00:23:17,266
Things have happened.
520
00:23:17,266 --> 00:23:20,266
So let's take note. As to
what has happened.
521
00:23:20,466 --> 00:23:23,800
We could see that we now have this little.
522
00:23:23,800 --> 00:23:28,800
Gain area underneath the brightness
and contrast layer in the keyframes window
523
00:23:29,000 --> 00:23:30,000
that opened. Up.
524
00:23:30,000 --> 00:23:33,533
And if we move our play head over here,
we can also see that we have this white.
525
00:23:33,533 --> 00:23:38,466
Line here and that just represents
where the keyframe sits in our timeline.
526
00:23:38,533 --> 00:23:41,700
So knowing that, let's move further.
527
00:23:41,700 --> 00:23:43,266
Down the timeline and.
528
00:23:43,266 --> 00:23:44,233
Let's just change.
529
00:23:44,233 --> 00:23:47,166
The gain to something much higher.
530
00:23:47,166 --> 00:23:48,966
Now, we didn't even have to add a node.
531
00:23:48,966 --> 00:23:50,900
Because we've activated the.
532
00:23:50,900 --> 00:23:53,533
Keyframe button.
So now it's just going to record
533
00:23:53,533 --> 00:23:55,600
the changes
that we make throughout the timeline.
534
00:23:55,600 --> 00:23:58,233
And now we can see
that two keyframes are sitting.
535
00:23:58,233 --> 00:23:59,400
Here on our timeline.
536
00:23:59,400 --> 00:24:03,966
We've automatically created one later on
just by changing that one property,
537
00:24:03,966 --> 00:24:06,566
which was the gain.
So if we look in the keyframes window.
538
00:24:06,566 --> 00:24:09,066
We can see that
we also have these two little lines here,
539
00:24:09,066 --> 00:24:12,433
and those are the lines
that we are being shown up here.
540
00:24:12,433 --> 00:24:16,300
These are the keyframes and this is
representing where those keyframes.
541
00:24:16,300 --> 00:24:17,466
Sit in time.
542
00:24:17,466 --> 00:24:20,233
So I can click the top of.
543
00:24:20,233 --> 00:24:24,066
The timeline here to zoom in
and I can move around in here.
544
00:24:24,066 --> 00:24:25,200
And that's the thing about working
545
00:24:25,200 --> 00:24:29,133
with the keyframes window in fusion is
it can be a little bit.
546
00:24:29,133 --> 00:24:32,133
Annoying
to navigate the keyframes in here.
547
00:24:32,133 --> 00:24:33,300
So because we're working with the full.
548
00:24:33,300 --> 00:24:33,966
Length of the clip
549
00:24:33,966 --> 00:24:37,433
and we have all this unnecessary media
at the start and end of our.
550
00:24:37,500 --> 00:24:40,100
Clip here.
We're going to have to zoom in a lot more.
551
00:24:40,100 --> 00:24:41,800
So that's just something to keep in mind.
552
00:24:41,800 --> 00:24:44,366
But these two lines here, those represent.
553
00:24:44,366 --> 00:24:47,366
The two key frames that we just made
for the brightness and contrast.
554
00:24:47,566 --> 00:24:50,333
Now, if we bring our play
head over to this area and.
555
00:24:50,333 --> 00:24:52,900
We can just play it, let's just preview
what's going on here.
556
00:24:52,900 --> 00:24:55,233
We can see our image is going from.
557
00:24:55,233 --> 00:24:57,700
Much darker to much brighter.
558
00:24:57,700 --> 00:25:00,100
Now. What's cool
is the brightness and contrast note is.
559
00:25:00,100 --> 00:25:03,100
Represented as its own layer here
within the keyframes window,
560
00:25:03,166 --> 00:25:04,200
not because it's its own.
561
00:25:04,200 --> 00:25:06,900
Piece of media,
but it's its own node that.
562
00:25:06,900 --> 00:25:08,566
Holds information within it.
563
00:25:08,566 --> 00:25:11,766
And in this case
the information is the value
564
00:25:11,766 --> 00:25:14,766
of the gain At this point and this point.
565
00:25:14,833 --> 00:25:16,866
Now in here, we're able to select
566
00:25:16,866 --> 00:25:20,633
both of those points and move them around
so we can make modifications to our.
567
00:25:20,633 --> 00:25:22,866
Keyframes within this keyframes window.
568
00:25:22,866 --> 00:25:24,900
So if we select these, we can move.
569
00:25:24,900 --> 00:25:27,000
Them around that easy.
570
00:25:27,000 --> 00:25:30,066
Now there's tons that we can learn
about keyframes within fusion.
571
00:25:30,066 --> 00:25:32,566
I'm not going to be diving into this too
deep right now,
572
00:25:32,566 --> 00:25:35,000
but all we need to know
is that those keyframes are.
573
00:25:35,000 --> 00:25:38,333
Represented right here
within the keyframes window.
574
00:25:38,400 --> 00:25:41,400
Now, next to keyframes,
we have something called spline.
575
00:25:41,400 --> 00:25:41,733
So if.
576
00:25:41,733 --> 00:25:44,100
We activate this over here
and let's just close.
577
00:25:44,100 --> 00:25:45,933
Off the node's window,
because we don't need to be paying
578
00:25:45,933 --> 00:25:48,066
attention to that right now.
579
00:25:48,133 --> 00:25:49,200
We can
580
00:25:49,200 --> 00:25:51,866
open this up so we can see both of these.
581
00:25:51,866 --> 00:25:52,733
We can select.
582
00:25:52,733 --> 00:25:55,733
Gain over here
in the left of our spline window.
583
00:25:55,766 --> 00:26:01,000
And now if we presses Zoom to Fit button,
we can see those two keyframes,
584
00:26:01,000 --> 00:26:03,633
those two same keyframes
that we're seeing over here,
585
00:26:03,633 --> 00:26:05,700
except now inside of the spine.
586
00:26:05,700 --> 00:26:07,433
We know we can go even.
587
00:26:07,433 --> 00:26:11,500
Into more depth into how we animate
between those two keyframes.
588
00:26:11,633 --> 00:26:13,466
So this is similar to the graph editor.
589
00:26:13,466 --> 00:26:15,366
In After Effects,
and it's something that I use.
590
00:26:15,366 --> 00:26:18,633
All the time being able to very precisely.
591
00:26:18,633 --> 00:26:19,466
Fine tune.
592
00:26:19,466 --> 00:26:22,666
The way that the animation happens
between our keyframes
593
00:26:22,666 --> 00:26:25,666
is very important and it's something
that we're going to be doing a lot of.
594
00:26:25,700 --> 00:26:29,533
So this is a. Crucial window to have.
595
00:26:29,633 --> 00:26:30,900
But overall the keyframes.
596
00:26:30,900 --> 00:26:32,866
Window is kind of just to. Reposition.
597
00:26:32,866 --> 00:26:34,500
Where you want those keyframes to sit.
598
00:26:34,500 --> 00:26:37,000
In the spine window
allows us to better fine.
599
00:26:37,000 --> 00:26:40,000
Tune the way that we animate
between those keyframes.
600
00:26:40,100 --> 00:26:42,366
So that's enough of keyframes
for this lesson.
601
00:26:42,366 --> 00:26:44,933
So I'm just going to close the.
Spine and keyframes window.
602
00:26:44,933 --> 00:26:47,733
We don't need to see. Those,
and I'll just enable nodes again.
603
00:26:47,733 --> 00:26:49,500
And that's also something to know
if you're.
604
00:26:49,500 --> 00:26:51,666
Done playing with the keyframes and spine
windows.
605
00:26:51,666 --> 00:26:54,100
Just deactivate those.
606
00:26:54,100 --> 00:26:58,366
So that you have as much room down here
to play with nodes as possible.
607
00:26:58,466 --> 00:27:00,100
So underneath our preview windows,
we can see.
608
00:27:00,100 --> 00:27:02,800
We have some numbers over here on the left
and the. Right.
609
00:27:02,800 --> 00:27:06,133
And basically,
if I scrub through this clip, we can see.
610
00:27:06,133 --> 00:27:08,033
That the number on the right is changing.
611
00:27:08,033 --> 00:27:09,700
So that is the current.
612
00:27:09,700 --> 00:27:13,866
Frame that we are on
with our play head on the left here.
613
00:27:13,866 --> 00:27:16,866
Those are in and out point
so we can see that we're
614
00:27:16,866 --> 00:27:20,533
starting on frame 3142 ending on 3204.
615
00:27:20,533 --> 00:27:22,266
Just by looking at this,
we can tell that we're playing.
616
00:27:22,266 --> 00:27:25,600
With a small range of frames
between the full length of the clip.
617
00:27:25,600 --> 00:27:27,600
The original clip is very long,
618
00:27:27,600 --> 00:27:31,866
which will make it harder to navigate
within the keyframes window here.
619
00:27:31,933 --> 00:27:34,133
And when it comes to the different window
options up here, the.
620
00:27:34,133 --> 00:27:35,666
Last one is metadata.
621
00:27:35,666 --> 00:27:39,000
And this just gives us metadata
information about our selected
622
00:27:39,000 --> 00:27:42,000
clip, which can come in handy sometimes.
623
00:27:42,033 --> 00:27:43,900
I don't really use it that often.
624
00:27:43,900 --> 00:27:48,366
And just like before and all the other
interfaces within Da Vinci on all these.
625
00:27:48,366 --> 00:27:50,333
Other tabs, we can use these little.
626
00:27:50,333 --> 00:27:55,033
Dropdown arrows here to fill the window
on the right side and left side.
627
00:27:55,033 --> 00:27:58,033
So if we have the media pool selected,
we can click this dropdown
628
00:27:58,033 --> 00:28:01,666
and we can fill it to the top
and bottom of our frame
629
00:28:01,866 --> 00:28:04,933
just so that we can have more space
to work within that window.
630
00:28:05,133 --> 00:28:08,600
So depending on what it is that I'm doing
in fusion, I will constantly.
631
00:28:08,600 --> 00:28:11,933
Be enabling and disabling
all of these different windows so.
632
00:28:11,933 --> 00:28:15,033
That I can have the most real estate
for the windows.
633
00:28:15,033 --> 00:28:17,433
That I'm actually using at that time.
634
00:28:17,433 --> 00:28:19,500
And lastly, of course, exporting.
635
00:28:19,500 --> 00:28:21,933
How do we export things with infusion?
636
00:28:21,933 --> 00:28:22,366
Well, this.
637
00:28:22,366 --> 00:28:25,200
Is something that we've talked
about already several. Times.
638
00:28:25,200 --> 00:28:26,033
The way that you export.
639
00:28:26,033 --> 00:28:29,366
Something from fusion is just to make sure
that the media out node is connected
640
00:28:29,500 --> 00:28:32,700
in your chain of commands
down here in your node tree.
641
00:28:32,700 --> 00:28:35,266
And that way
it will update within the edit tab.
642
00:28:35,266 --> 00:28:38,066
And then from there you can export it
however you want.
643
00:28:38,066 --> 00:28:41,366
Now the very last thing
I want to cover in this lesson is
644
00:28:41,366 --> 00:28:45,100
how can you reset what you've done here
in the fusion workspace?
645
00:28:45,100 --> 00:28:46,166
Well, that's very simple.
646
00:28:46,166 --> 00:28:47,700
You can just go up to. Fusion over here.
647
00:28:47,700 --> 00:28:51,066
And select reset composition and that will
bring it back to its original.
648
00:28:51,066 --> 00:28:51,733
Form.
649
00:28:51,733 --> 00:28:54,633
Or you can also go back into the edit tab,
right
650
00:28:54,633 --> 00:28:58,000
click on the clip over here, select
Reset Fusion Composition.
651
00:28:58,200 --> 00:29:00,800
It's going to ask you,
Are you sure? Because if it's a very.
652
00:29:00,800 --> 00:29:04,166
Extensive fusion composition,
you don't want to accidentally do that.
653
00:29:04,400 --> 00:29:07,533
Of course you can actually undo it
if you accidentally do do this.
654
00:29:07,533 --> 00:29:09,133
But let's click. Reset.
655
00:29:09,133 --> 00:29:11,700
And we can select the clip,
go back into fusion,
656
00:29:11,700 --> 00:29:15,266
and we can see that
we are starting off back where we started.
657
00:29:15,466 --> 00:29:15,933
So there you go.
658
00:29:15,933 --> 00:29:19,200
That is our first time
exploring the general interface of fusion.
659
00:29:19,200 --> 00:29:21,533
Now, I know at this stage
this all might sound a bit
660
00:29:21,533 --> 00:29:24,266
complicated to you,
and that's totally fine.
661
00:29:24,266 --> 00:29:25,800
Don't be hard on yourself.
662
00:29:25,800 --> 00:29:28,133
It was definitely very hard
and frustrating for me
663
00:29:28,133 --> 00:29:29,800
when I was first starting into fusion,
664
00:29:29,800 --> 00:29:33,300
especially because I was coming
from a layer based compositing background.
665
00:29:33,566 --> 00:29:36,166
So the whole node
workflow is very confusing
666
00:29:36,166 --> 00:29:40,200
and I would get really frustrated because
it just didn't make any sense to me.
667
00:29:40,200 --> 00:29:40,833
But here's the thing.
668
00:29:40,833 --> 00:29:45,000
I promise you once you devote yourself
to learning the foundations
669
00:29:45,000 --> 00:29:48,233
and understanding the rules
of how you can play within
670
00:29:48,433 --> 00:29:52,266
this node based software,
then really the options are limitless.
671
00:29:52,266 --> 00:29:54,633
You can do so much. It's
so much fun working.
672
00:29:54,633 --> 00:29:57,500
In a node based workflow once
you know what. You're doing.
673
00:29:57,500 --> 00:30:00,966
And my hope for you in this module
is for you to understand the foundations
674
00:30:00,966 --> 00:30:03,300
so that you can go into fusion
and understand what you're.
675
00:30:03,300 --> 00:30:05,733
Doing and start working
without any limitations.
676
00:30:05,733 --> 00:30:07,666
So that's it for this video.
I hope you guys enjoyed it.
677
00:30:07,666 --> 00:30:10,333
I hope you learn something new
and I'll catch. You in the next one.
59315
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