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All right.
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So real talk nodes sound intimidating
at first when you're coming from a layer
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based editing software.
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But once you get an idea
of how things work, you start to see
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how much more efficient and fun
it is to do collaborating in this way
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versus the old methods
we would use in Premiere and Final Cut.
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Now that I understand how to use nodes,
there's really no going back for me.
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So in this lesson,
let's get a better overall understanding
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of how nodes work within Da Vinci's
Color tab.
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So first thing I want to mention
is that nodes within the color
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tab are very different from nodes
within fusion.
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Now, Fusion has a set of
very specific rules
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that you have to follow as to how you
composite things within this space.
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There's a lot of very specific things
that you need to understand in here before
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you can actually start to flow and create
whatever is in your mind.
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Whereas in Da Vinci's
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Color tab, the node based workflow in
here is a little bit different.
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Each node
can do a bunch of different things,
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so I can apply a bunch of different
changes to each individual node.
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Now, just because I can do that
doesn't mean I will.
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But I want to let you guys know
right off the bat that the way we work
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within nodes in here
is pretty different from fusion.
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In my opinion,
Fusion has a much greater learning curve
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because there's more rules
that you need to understand
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first before you can start building out
your node space.
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Whereas in the culture tab, it's
a lot more straightforward in my opinion.
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So this is the node workspace
area over here.
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Now, for every clip in our timeline,
by default we're given one node.
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So if we press any of these clips,
we can see that there's one node
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already in the node graph over here
and any changes that we make to our image
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in our viewer over here
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with any of the tools down here
will be recorded to the selected node.
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Now, of course
we can use any of these tools available
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to us down here to make any modifications
that we want to our nodes,
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but we're also able to apply open effects
to our nodes as well.
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So with our open effects window
open over here, we can go into all of them
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and look for things like grain,
for example, film, grain,
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and we can apply that to our nodes as well
and play with the parameters over here
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so we can see
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if we zoom in that we've added film grain
on top of our image.
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Film grain is something I usually like
to do at the end of my grading process,
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but it's good for you guys to know
that we have a bunch of very powerful
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open effects within this window over here
that we can also apply within our node
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graph as well.
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So nodes are really
just like layers of adjustments
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that we're making to our image,
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except really instead of calling them
layers, we're just calling them nodes
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and we use these nodes to record
the changes that we make to our image.
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Now the node will be using
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the most is a serial node,
which is just like a standard layer.
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Nothing fancy.
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Just know that the shortcut for
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this is option or alt s because it's one
you'll be using a lot in the color tab.
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Now you can see if I press option
s, I've created a new serial node
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and I can create as many of these
as I want.
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I'm going to undo that.
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So what's important to
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understand is that the node graph is read
from left to right.
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So over here is the input
and this is the output over here.
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So this green dot over here to the left
represents our input.
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That's our raw image
with no color changes at all.
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It's what we do with the nodes
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between the input and output
that's going to affect our image.
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So we can make a bunch of changes
with nodes in between these two,
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but it's important
to feed it back into the output
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so that you can actually output
the changes
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that you've made back into your timeline.
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So if I was to make a change
to this node over here,
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let's say I made a change like this
in my curves over here
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and I disconnected it from the output,
then nothing would be outputted
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back into my timeline.
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I need to make sure that the node
structure flows from the endpoint
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through all my nodes
and then to the output point for me
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to actually output the changes
that I've made within my node graft.
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So I'm going to reset this by right
clicking and selecting reset node grade.
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So one more shortcut
I want to show you guys in this lesson
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that we're going to be using all
the time is Command D, and this basically
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allows you to enable or disable
any of your nodes in your timeline.
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So let me add another node here
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and let me make a correction
to the first one over here.
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So let's just bring the temperature up.
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Now. If at any point
I wants to disable this node
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so I can see how this one is affecting
the whole chain of command over here,
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I can just hit Command D and we can see
that it's grayed out so it's disabled it.
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So we're basically bypassing that node.
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So now the second node
is basically taking the output
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of the original media here
and not taking the output of this one.
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We're basically disregarding
or bypassing this node right here.
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And of course,
if you ever want to turn it back on,
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we just select it and hit command again
and it brings it back to life.
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Now, unlike the node graph with infusion,
the node graph within the colored tab
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allows you to make as many changes
as you want to each node.
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So for example,
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with this node selected over here,
I can make some temperature adjustments.
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So let's say I want to warm this image up.
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Let's say
I want to change the tint as well.
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And let's say that I also want to add
some contrast with the curves over here.
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And then let's say that I also wanted to
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add a lot to this as well, just for fun,
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just for demonstration
purposes, let's add something.
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So I've made a bunch of different changes
to one node,
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so it's good to know that you can do that.
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But just because you can do that
doesn't necessarily mean that you should.
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And in a professional workflow,
this is not how you should work.
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So the purpose of a node graph is
so that you can get a broad
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look at all the different changes
that you're making to your image.
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And if you have a bunch of changes
in one node, how am I supposed to know?
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Just by looking at the snow graph
what is going on within this one node?
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So that's
why it's important to create separate
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nodes for separate changes
that you're making to your image.
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So in this case,
if I wanted to make all three
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of those changes,
what I could do is reset this node.
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So what I could do in this first node
is make my temperature adjustment
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so I can go to my primaries over here,
make things warmer,
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and then once I like that,
I can hit option s, create a new node
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which acts as another layer
on top of this node,
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and I can make
my contrast adjustment in here.
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And then finally I can hit option s again
and then add my left over here.
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Now, looking at this, I can get
a better idea of the flow of things.
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Now, of course,
the only way that we can tell
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what changes are being made in each node
is through this little thumbnail,
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and that's not the best way
to go about understanding
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what's going on in your node
graph over here.
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What you want to do is rename your nodes.
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So the shortcut for this is AHS.
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So with any node selected, you can hit R,
and in this case we can call this temp
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now because we're doing a temperature
change over here
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or primaries, it's really up to you
what you want to call it.
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And later on in this module,
you guys will see how I create my base
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node tree structure
and how I label everything.
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But for now we can just label it
whatever we want.
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So this one over here would be our curves.
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So we're going to hit
our we're going to call it Curves.
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And this last one, we can call it look
or you can call it whatever you want.
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So now I can get a much better visual
representation
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of what's happening to my image
over here in my node graph.
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Also, really good to separate
each one of your adjustments like this,
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because now I can very quickly
go into any one of these adjustments.
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So let's see the temperature and I can
change just the temperature in this node.
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And let's say that, you know, I like this,
but I would like to change the
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opacity of the node.
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So just the overall transparency
of the node, I can go in here
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into the key output and change that
and bring it down.
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Same with my left or my curves.
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I can go into the key output, change it,
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change the opacity just like this,
and manipulate
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each adjustment
that I'm making with more flexibility
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by isolating the adjustments
into their own nodes.
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Now obviously the image in this example
does not look good.
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We'll be doing some actual color
grading later on, but this was
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just a representation to show you guys
how nodes work in the node graph.
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So these are all serial nodes.
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And what's important to understand
about serial nodes is they take the output
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from the previous node and treat
that as though it's the base layers.
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So this first clip over here, it's
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taking the actual base clip over here
and making adjustments to that.
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Now, this second serial node
is taking the output
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from this first one
and making adjustments to that.
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So I'm going to reset the node graph
so I can give you guys a better example
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of what's going on.
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So with this first node, let's say
we did some pretty dramatic changes
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to our image, So let's say we brought
the saturation down all the way to zero
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and then we created a new node afterwards.
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Now this second node is taking
whatever this first node is giving us.
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So if we want to revive the saturation
in the second node
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by bringing the saturation up,
we could bring it all the way up to 100.
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And we can't bring back any of those
colors because the colors are gone.
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We've eliminated them
from this first node,
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so there's nothing to bring back
in this second node.
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So this is a really important concept
to understand that when you're working
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with serial nodes,
the output of the previous node
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is what you're going to be working with
in the current serial node.
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So this is always something
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that we want to take into consideration
when color grading.
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Typically there's an order of operation
that we follow as professionals.
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First, you want to start off
with your noise reduction.
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If you need any,
then you want to color correct your image
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Using primaries to create a neutral,
correctly exposed look.
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Then you can add additional contrast
with tools like the curves.
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Afterwards you can apply a LUT,
then you can go into things like
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cell curves
to manipulate individual colors,
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and then only at the end of your node
graph do you want to add things like glow
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sharpening or film grain.
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So something we'll be doing later on in
this module is creating a base node tree
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structure that we can incorporate
this exact order of operations in
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and be able to quickly reuse
that node tree for any project
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so you won't have to recreate it
every single time.
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Now, in this lesson, we really only talked
about the serial node,
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and although this is the one
you'll probably be using most of the time,
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especially when you're just starting out,
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there are six other types of nodes
that we should learn about as well.
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But before we dive into any of those,
first I want to go
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over the tools we're going to be
using most throughout this module
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so that I can better explain
the other types of nodes later on.
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I'll see you guys in the next one.
18849
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