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These are the user uploaded subtitles that are being translated: 1 00:00:04,838 --> 00:00:05,171 All right. 2 00:00:05,171 --> 00:00:09,467 So real talk nodes sound intimidating at first when you're coming from a layer 3 00:00:09,467 --> 00:00:11,052 based editing software. 4 00:00:11,052 --> 00:00:14,597 But once you get an idea of how things work, you start to see 5 00:00:14,597 --> 00:00:18,268 how much more efficient and fun it is to do collaborating in this way 6 00:00:18,435 --> 00:00:22,147 versus the old methods we would use in Premiere and Final Cut. 7 00:00:22,230 --> 00:00:26,276 Now that I understand how to use nodes, there's really no going back for me. 8 00:00:26,359 --> 00:00:29,654 So in this lesson, let's get a better overall understanding 9 00:00:29,654 --> 00:00:32,365 of how nodes work within Da Vinci's Color tab. 10 00:00:32,365 --> 00:00:35,535 So first thing I want to mention is that nodes within the color 11 00:00:35,535 --> 00:00:39,330 tab are very different from nodes within fusion. 12 00:00:39,414 --> 00:00:42,959 Now, Fusion has a set of very specific rules 13 00:00:42,959 --> 00:00:47,464 that you have to follow as to how you composite things within this space. 14 00:00:47,589 --> 00:00:50,717 There's a lot of very specific things that you need to understand in here before 15 00:00:50,717 --> 00:00:54,137 you can actually start to flow and create whatever is in your mind. 16 00:00:54,220 --> 00:00:55,680 Whereas in Da Vinci's 17 00:00:55,680 --> 00:00:59,476 Color tab, the node based workflow in here is a little bit different. 18 00:00:59,559 --> 00:01:02,270 Each node can do a bunch of different things, 19 00:01:02,270 --> 00:01:06,024 so I can apply a bunch of different changes to each individual node. 20 00:01:06,024 --> 00:01:08,860 Now, just because I can do that doesn't mean I will. 21 00:01:08,860 --> 00:01:11,529 But I want to let you guys know right off the bat that the way we work 22 00:01:11,529 --> 00:01:15,366 within nodes in here is pretty different from fusion. 23 00:01:15,366 --> 00:01:17,744 In my opinion, Fusion has a much greater learning curve 24 00:01:17,744 --> 00:01:19,996 because there's more rules that you need to understand 25 00:01:19,996 --> 00:01:22,540 first before you can start building out your node space. 26 00:01:22,540 --> 00:01:26,044 Whereas in the culture tab, it's a lot more straightforward in my opinion. 27 00:01:26,211 --> 00:01:29,214 So this is the node workspace area over here. 28 00:01:29,214 --> 00:01:32,801 Now, for every clip in our timeline, by default we're given one node. 29 00:01:32,801 --> 00:01:36,012 So if we press any of these clips, we can see that there's one node 30 00:01:36,012 --> 00:01:40,183 already in the node graph over here and any changes that we make to our image 31 00:01:40,183 --> 00:01:41,518 in our viewer over here 32 00:01:41,518 --> 00:01:46,106 with any of the tools down here will be recorded to the selected node. 33 00:01:46,147 --> 00:01:48,399 Now, of course we can use any of these tools available 34 00:01:48,399 --> 00:01:52,070 to us down here to make any modifications that we want to our nodes, 35 00:01:52,153 --> 00:01:55,949 but we're also able to apply open effects to our nodes as well. 36 00:01:56,032 --> 00:02:00,954 So with our open effects window open over here, we can go into all of them 37 00:02:00,954 --> 00:02:04,582 and look for things like grain, for example, film, grain, 38 00:02:04,833 --> 00:02:12,924 and we can apply that to our nodes as well and play with the parameters over here 39 00:02:13,007 --> 00:02:14,175 so we can see 40 00:02:14,175 --> 00:02:18,471 if we zoom in that we've added film grain on top of our image. 41 00:02:18,638 --> 00:02:21,850 Film grain is something I usually like to do at the end of my grading process, 42 00:02:22,100 --> 00:02:24,894 but it's good for you guys to know that we have a bunch of very powerful 43 00:02:24,894 --> 00:02:28,982 open effects within this window over here that we can also apply within our node 44 00:02:28,982 --> 00:02:30,108 graph as well. 45 00:02:30,108 --> 00:02:32,944 So nodes are really just like layers of adjustments 46 00:02:32,944 --> 00:02:34,445 that we're making to our image, 47 00:02:34,445 --> 00:02:37,699 except really instead of calling them layers, we're just calling them nodes 48 00:02:37,782 --> 00:02:41,452 and we use these nodes to record the changes that we make to our image. 49 00:02:41,452 --> 00:02:42,453 Now the node will be using 50 00:02:42,453 --> 00:02:45,665 the most is a serial node, which is just like a standard layer. 51 00:02:45,665 --> 00:02:46,624 Nothing fancy. 52 00:02:46,624 --> 00:02:47,750 Just know that the shortcut for 53 00:02:47,750 --> 00:02:51,838 this is option or alt s because it's one you'll be using a lot in the color tab. 54 00:02:52,046 --> 00:02:55,300 Now you can see if I press option s, I've created a new serial node 55 00:02:55,300 --> 00:02:58,011 and I can create as many of these as I want. 56 00:02:58,011 --> 00:03:00,471 I'm going to undo that. 57 00:03:00,555 --> 00:03:01,389 So what's important to 58 00:03:01,389 --> 00:03:05,018 understand is that the node graph is read from left to right. 59 00:03:05,268 --> 00:03:09,522 So over here is the input and this is the output over here. 60 00:03:09,731 --> 00:03:12,650 So this green dot over here to the left represents our input. 61 00:03:12,650 --> 00:03:15,486 That's our raw image with no color changes at all. 62 00:03:15,486 --> 00:03:17,197 It's what we do with the nodes 63 00:03:17,197 --> 00:03:20,867 between the input and output that's going to affect our image. 64 00:03:20,950 --> 00:03:23,953 So we can make a bunch of changes with nodes in between these two, 65 00:03:24,078 --> 00:03:27,207 but it's important to feed it back into the output 66 00:03:27,207 --> 00:03:28,875 so that you can actually output the changes 67 00:03:28,875 --> 00:03:30,585 that you've made back into your timeline. 68 00:03:30,585 --> 00:03:33,463 So if I was to make a change to this node over here, 69 00:03:33,463 --> 00:03:37,258 let's say I made a change like this in my curves over here 70 00:03:37,342 --> 00:03:40,595 and I disconnected it from the output, then nothing would be outputted 71 00:03:40,595 --> 00:03:42,013 back into my timeline. 72 00:03:42,013 --> 00:03:44,891 I need to make sure that the node structure flows from the endpoint 73 00:03:44,891 --> 00:03:47,810 through all my nodes and then to the output point for me 74 00:03:47,810 --> 00:03:50,813 to actually output the changes that I've made within my node graft. 75 00:03:50,855 --> 00:03:55,276 So I'm going to reset this by right clicking and selecting reset node grade. 76 00:03:55,360 --> 00:03:57,528 So one more shortcut I want to show you guys in this lesson 77 00:03:57,528 --> 00:04:01,032 that we're going to be using all the time is Command D, and this basically 78 00:04:01,032 --> 00:04:04,702 allows you to enable or disable any of your nodes in your timeline. 79 00:04:04,786 --> 00:04:05,995 So let me add another node here 80 00:04:05,995 --> 00:04:08,289 and let me make a correction to the first one over here. 81 00:04:08,289 --> 00:04:11,542 So let's just bring the temperature up. 82 00:04:11,626 --> 00:04:14,963 Now. If at any point I wants to disable this node 83 00:04:15,046 --> 00:04:18,800 so I can see how this one is affecting the whole chain of command over here, 84 00:04:18,800 --> 00:04:22,470 I can just hit Command D and we can see that it's grayed out so it's disabled it. 85 00:04:22,512 --> 00:04:24,639 So we're basically bypassing that node. 86 00:04:24,639 --> 00:04:27,558 So now the second node is basically taking the output 87 00:04:27,558 --> 00:04:30,270 of the original media here and not taking the output of this one. 88 00:04:30,270 --> 00:04:33,273 We're basically disregarding or bypassing this node right here. 89 00:04:33,481 --> 00:04:34,899 And of course, if you ever want to turn it back on, 90 00:04:34,899 --> 00:04:39,195 we just select it and hit command again and it brings it back to life. 91 00:04:39,279 --> 00:04:43,241 Now, unlike the node graph with infusion, the node graph within the colored tab 92 00:04:43,241 --> 00:04:46,244 allows you to make as many changes as you want to each node. 93 00:04:46,411 --> 00:04:47,203 So for example, 94 00:04:47,203 --> 00:04:51,249 with this node selected over here, I can make some temperature adjustments. 95 00:04:51,249 --> 00:04:54,252 So let's say I want to warm this image up. 96 00:04:54,252 --> 00:04:56,921 Let's say I want to change the tint as well. 97 00:04:56,921 --> 00:05:01,092 And let's say that I also want to add some contrast with the curves over here. 98 00:05:01,175 --> 00:05:04,137 And then let's say that I also wanted to 99 00:05:04,137 --> 00:05:08,057 add a lot to this as well, just for fun, 100 00:05:08,141 --> 00:05:11,144 just for demonstration purposes, let's add something. 101 00:05:11,269 --> 00:05:14,272 So I've made a bunch of different changes to one node, 102 00:05:14,355 --> 00:05:16,232 so it's good to know that you can do that. 103 00:05:16,232 --> 00:05:19,777 But just because you can do that doesn't necessarily mean that you should. 104 00:05:19,902 --> 00:05:23,072 And in a professional workflow, this is not how you should work. 105 00:05:23,239 --> 00:05:25,575 So the purpose of a node graph is so that you can get a broad 106 00:05:25,575 --> 00:05:28,578 look at all the different changes that you're making to your image. 107 00:05:28,661 --> 00:05:32,582 And if you have a bunch of changes in one node, how am I supposed to know? 108 00:05:32,582 --> 00:05:36,169 Just by looking at the snow graph what is going on within this one node? 109 00:05:36,252 --> 00:05:39,005 So that's why it's important to create separate 110 00:05:39,005 --> 00:05:42,008 nodes for separate changes that you're making to your image. 111 00:05:42,175 --> 00:05:43,885 So in this case, if I wanted to make all three 112 00:05:43,885 --> 00:05:47,513 of those changes, what I could do is reset this node. 113 00:05:47,555 --> 00:05:50,308 So what I could do in this first node is make my temperature adjustment 114 00:05:50,308 --> 00:05:53,603 so I can go to my primaries over here, make things warmer, 115 00:05:53,686 --> 00:05:57,315 and then once I like that, I can hit option s, create a new node 116 00:05:57,482 --> 00:06:00,318 which acts as another layer on top of this node, 117 00:06:00,318 --> 00:06:03,279 and I can make my contrast adjustment in here. 118 00:06:03,279 --> 00:06:07,909 And then finally I can hit option s again and then add my left over here. 119 00:06:07,992 --> 00:06:11,704 Now, looking at this, I can get a better idea of the flow of things. 120 00:06:11,704 --> 00:06:13,206 Now, of course, the only way that we can tell 121 00:06:13,206 --> 00:06:16,209 what changes are being made in each node is through this little thumbnail, 122 00:06:16,417 --> 00:06:19,003 and that's not the best way to go about understanding 123 00:06:19,003 --> 00:06:21,339 what's going on in your node graph over here. 124 00:06:21,339 --> 00:06:24,050 What you want to do is rename your nodes. 125 00:06:24,050 --> 00:06:26,010 So the shortcut for this is AHS. 126 00:06:26,010 --> 00:06:31,057 So with any node selected, you can hit R, and in this case we can call this temp 127 00:06:31,140 --> 00:06:33,643 now because we're doing a temperature change over here 128 00:06:33,643 --> 00:06:36,646 or primaries, it's really up to you what you want to call it. 129 00:06:36,813 --> 00:06:39,816 And later on in this module, you guys will see how I create my base 130 00:06:39,816 --> 00:06:42,568 node tree structure and how I label everything. 131 00:06:42,568 --> 00:06:44,862 But for now we can just label it whatever we want. 132 00:06:44,862 --> 00:06:46,781 So this one over here would be our curves. 133 00:06:46,781 --> 00:06:49,784 So we're going to hit our we're going to call it Curves. 134 00:06:49,867 --> 00:06:55,456 And this last one, we can call it look or you can call it whatever you want. 135 00:06:55,540 --> 00:06:58,626 So now I can get a much better visual representation 136 00:06:58,626 --> 00:07:02,505 of what's happening to my image over here in my node graph. 137 00:07:02,630 --> 00:07:06,300 Also, really good to separate each one of your adjustments like this, 138 00:07:06,300 --> 00:07:09,971 because now I can very quickly go into any one of these adjustments. 139 00:07:09,971 --> 00:07:15,393 So let's see the temperature and I can change just the temperature in this node. 140 00:07:15,476 --> 00:07:18,938 And let's say that, you know, I like this, but I would like to change the 141 00:07:18,938 --> 00:07:20,064 opacity of the node. 142 00:07:20,064 --> 00:07:23,651 So just the overall transparency of the node, I can go in here 143 00:07:23,860 --> 00:07:27,363 into the key output and change that and bring it down. 144 00:07:27,363 --> 00:07:29,449 Same with my left or my curves. 145 00:07:29,449 --> 00:07:32,493 I can go into the key output, change it, 146 00:07:32,577 --> 00:07:35,621 change the opacity just like this, and manipulate 147 00:07:35,663 --> 00:07:39,750 each adjustment that I'm making with more flexibility 148 00:07:39,750 --> 00:07:43,004 by isolating the adjustments into their own nodes. 149 00:07:43,087 --> 00:07:46,090 Now obviously the image in this example does not look good. 150 00:07:46,299 --> 00:07:49,385 We'll be doing some actual color grading later on, but this was 151 00:07:49,385 --> 00:07:53,264 just a representation to show you guys how nodes work in the node graph. 152 00:07:53,347 --> 00:07:55,266 So these are all serial nodes. 153 00:07:55,266 --> 00:07:58,644 And what's important to understand about serial nodes is they take the output 154 00:07:58,644 --> 00:08:02,565 from the previous node and treat that as though it's the base layers. 155 00:08:02,565 --> 00:08:03,774 So this first clip over here, it's 156 00:08:03,774 --> 00:08:07,487 taking the actual base clip over here and making adjustments to that. 157 00:08:07,570 --> 00:08:10,615 Now, this second serial node is taking the output 158 00:08:10,615 --> 00:08:13,868 from this first one and making adjustments to that. 159 00:08:13,951 --> 00:08:16,746 So I'm going to reset the node graph so I can give you guys a better example 160 00:08:16,746 --> 00:08:17,830 of what's going on. 161 00:08:17,830 --> 00:08:21,375 So with this first node, let's say we did some pretty dramatic changes 162 00:08:21,375 --> 00:08:25,838 to our image, So let's say we brought the saturation down all the way to zero 163 00:08:25,922 --> 00:08:28,424 and then we created a new node afterwards. 164 00:08:28,424 --> 00:08:31,969 Now this second node is taking whatever this first node is giving us. 165 00:08:32,136 --> 00:08:34,764 So if we want to revive the saturation in the second node 166 00:08:34,764 --> 00:08:38,226 by bringing the saturation up, we could bring it all the way up to 100. 167 00:08:38,226 --> 00:08:41,938 And we can't bring back any of those colors because the colors are gone. 168 00:08:41,938 --> 00:08:44,398 We've eliminated them from this first node, 169 00:08:44,398 --> 00:08:47,318 so there's nothing to bring back in this second node. 170 00:08:47,318 --> 00:08:51,030 So this is a really important concept to understand that when you're working 171 00:08:51,030 --> 00:08:54,200 with serial nodes, the output of the previous node 172 00:08:54,200 --> 00:08:57,203 is what you're going to be working with in the current serial node. 173 00:08:57,370 --> 00:08:58,287 So this is always something 174 00:08:58,287 --> 00:09:00,915 that we want to take into consideration when color grading. 175 00:09:00,915 --> 00:09:04,043 Typically there's an order of operation that we follow as professionals. 176 00:09:04,043 --> 00:09:06,045 First, you want to start off with your noise reduction. 177 00:09:06,045 --> 00:09:08,172 If you need any, then you want to color correct your image 178 00:09:08,172 --> 00:09:11,008 Using primaries to create a neutral, correctly exposed look. 179 00:09:11,008 --> 00:09:14,762 Then you can add additional contrast with tools like the curves. 180 00:09:14,845 --> 00:09:18,307 Afterwards you can apply a LUT, then you can go into things like 181 00:09:18,391 --> 00:09:20,768 cell curves to manipulate individual colors, 182 00:09:20,768 --> 00:09:24,981 and then only at the end of your node graph do you want to add things like glow 183 00:09:24,981 --> 00:09:26,649 sharpening or film grain. 184 00:09:26,649 --> 00:09:30,403 So something we'll be doing later on in this module is creating a base node tree 185 00:09:30,403 --> 00:09:33,948 structure that we can incorporate this exact order of operations in 186 00:09:34,156 --> 00:09:37,159 and be able to quickly reuse that node tree for any project 187 00:09:37,159 --> 00:09:39,662 so you won't have to recreate it every single time. 188 00:09:39,662 --> 00:09:43,040 Now, in this lesson, we really only talked about the serial node, 189 00:09:43,207 --> 00:09:46,627 and although this is the one you'll probably be using most of the time, 190 00:09:46,627 --> 00:09:48,588 especially when you're just starting out, 191 00:09:48,588 --> 00:09:52,091 there are six other types of nodes that we should learn about as well. 192 00:09:52,216 --> 00:09:55,595 But before we dive into any of those, first I want to go 193 00:09:55,595 --> 00:09:58,598 over the tools we're going to be using most throughout this module 194 00:09:58,806 --> 00:10:02,226 so that I can better explain the other types of nodes later on. 195 00:10:02,476 --> 00:10:03,644 I'll see you guys in the next one. 18849

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