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So as you start to dive deeper
into the world of node based color
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grading, you're going to want to start
using layer and parallel mixture nodes.
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Now, I remember when I was first
starting off,
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it was a bit hard for me to understand
the difference between the two
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and in what situations
should I use one versus the other.
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But now looking back at that,
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I realized the best way to learn about
how both of these types of nodes
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work is to first understand
the problem that they both solve.
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So let's jump into DaVinci.
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I'll show you guys exactly
what I'm talking about.
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All right.
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So I have this clip of me walking outside
and let's say
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I wanted to change the color of the sky
in the background.
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Let's make it a bit of a pink
or orange gradient.
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So what I could do
is create a new gradient window here.
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Bring it up, extend it down.
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And if you're not seeing the highlight,
just shift.
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H is the shortcut for that. Right?
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And let's bump up
the temperature, let's bump up tint
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and that looks pretty good.
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Now the only problem with this
is that it doesn't look as realistic
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because the gradient that we put on
this is also affecting me, the subject,
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which is much closer in the foreground
and it kind of just looks like
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we slapped the gradient
overtop of everything.
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It is not too bad right now
because it's not that intense.
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But if we increase the temperature here,
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if we wanted to do something
even more dramatic, then
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we can clearly see how much it's affecting
our foreground subject right here.
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So that's not good.
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So in order for this to look realistic,
what we're going to want to do
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is cut out the subject
and put him over top of everything else.
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So only the things that are behind me
are going to be affected by this gradient.
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So I'm going to undo the intensity of
that.
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So it's not as intense.
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And let's try to do this with
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just using serial node so option
as is to create a new serial node.
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So in this second node, let's try to now
isolate me with the qualifiers.
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So the qualifiers selected,
let's start selecting
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here, shift H to see what we're doing
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now. Looks pretty good to me.
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And let's play with this luminance slider
to get a better selection here.
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That looks pretty good to me.
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We're losing a bit of information
on the face, but that's fine.
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Shift H to turn that off.
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So now in our second layer,
we have a pretty good selection of me
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and that second node is sitting on
top of that first node with the gradient.
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So we can make changes to the second node.
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Obviously this is a bit of an extreme,
but we are now having to bring
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that temperature way down
to undo what we did in that first node.
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And obviously it's
affecting everything around here as well
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because the qualifier didn't select
just me.
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It also selected similar tones
within the area as well.
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Now, this is not a good way to go
about doing this.
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You can see that we had to kind of make up
for the changes that we made
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within the first node over here
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because the changes from the first node
transferred over to the second node
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and then we have to make changes
on top of those changes.
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And another thing to keep in
mind is if we make any changes
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to this first node over here.
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So if I was to bring the temperature
way up,
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then we can see that my face is no longer
blue and that's because
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we've compromised the qualifier selection
in the second node.
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So if I go to the second node here
and I hit shift H, we can see that
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before we had a selection of my face here,
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the qualifier
was actually selecting the face.
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And now because we changed that
first node,
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the qualifier
is going to be acting differently.
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So we're losing a bunch
of our original selection here.
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So this is a perfect example
to demonstrate to us how flawed layer
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based color grading is,
because essentially layer
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based color grading works
the same way that we're working here.
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You make changes with the first layer,
and then in the second layer
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you make changes on top of that
first layer.
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So essentially what the layer and parallel
mixture nodes allow us to do
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is to bypass this
and work in a bit of a different way.
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So why don't we reset this and start off
by creating a layer mixture node.
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So I'm just going to delete this
second node here.
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Let's reset
this first node and let's try to do this
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exact same thing that we did,
but with a layer mixture node.
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So with our first node selected, let's
right click on it and add a layer node.
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Or we can also use
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a shortcut option or alt L,
and we could see a few things happen here.
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We've added another serial node below
the one that we originally had
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and we also added this thing
and this is the actual layer mixture node.
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Now parallel mixture nodes
look pretty much the exact same.
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They just have a different symbol.
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So both of these types of nodes
are doing the same thing.
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They're basically taking
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the outputs of different nodes
and they're mixing them together.
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So in this case we are mixing
both of these nodes together.
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Now the way that they are being mixed
between the layer and parallel
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mixture nodes is different.
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And that's what we're going to be learning
about in this lesson.
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So the first thing we want to understand
is that both of these nodes
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here, these three nodes,
they're taking the output from the source.
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So this is the original file here,
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and we're outputting that
into both of these nodes.
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So they are taking information
from the input.
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Now, it doesn't have to be the input.
It could be another node.
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So if I add before Node here control s,
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I could just disconnect this
and connect this to here.
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So we have
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these two
nodes taking the output of this note here.
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So this could be like our primaries.
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So maybe we made some primary adjustments
here.
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Now both of these nodes are using the
output from the first node as their input.
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Now, the other thing we need to understand
is that this top node here
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is actually at the bottom, and this bottom
node here is actually at the top.
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So if we were to add a bunch
more of these layer nodes here,
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then the one that is at the bottom here
is going to be on top of the other ones.
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So I'm going to delete these.
We don't need them right now.
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Let's do the same thing that we did
before.
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So with this bottom layer selected
here, node number
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two, let's create that same gradient.
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So let's do that.
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Let's extend it, bring it up over here.
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Let's bring up the temperature
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and the tint
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that looks good to me.
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Maybe make it a bit more pink
so we can see here.
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If I have highlight enabled,
we can see the changes
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that we've made with this gradient.
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But as soon as I turn it off,
those changes have gone.
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Now why is that?
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Well, that's because this note here
is underneath this node.
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So because we haven't done anything
with this second node, this is really what
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we're looking at
because it sits on top of this first one,
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which is good in this situation, because
now we can isolate our subject here
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and then we know that the subject is going
to be sitting on top of this node here
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and not being affected by it.
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So let's grab our qualifier.
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Let's make a selection
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here, shift, aim to get a better idea
of what we're selecting.
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That looks pretty good to me.
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Let's play with this luminance here.
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Nice.
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That looks like a good selection shift
to turn off that highlight.
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And just like that,
we have managed to make a pretty good
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realistic change
to that sky in the background there.
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That looks really nice to me.
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So we could see why this method
is so much better than the first method,
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because we're not taking the output
of this gradient layer here
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and feeding it into our next node
and trying to make a selection from that.
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Both of these nodes are taking the output
from the original source.
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Now, this isn't the original source.
In this case,
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we still made a bit of changes to it,
but it doesn't really matter.
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We are taking the output of one source,
feeding it into the input of two
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other nodes here
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and then making our adjustments
or selections from the information
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that we're outputting from this
first node.
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You can start to understand
now why using a layer mixture node is so
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much better to do this kind of stuff.
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So if I wanted to go back to the gradient
layer over here
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and just push the temperature like crazy,
bring it up, we can do that and it's fine
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because it's not affecting
the qualifier selection
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in our other node over here
like it was in our first example.
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Now we can see that our layer
mixture node over here has four inputs.
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Now, if we ever want to remove or add
an input, we can just right click on it
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and select one of the options.
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So in this case we can remove one.
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Let's remove one more.
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That's the thing.
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We can mix together
as many nodes as we want.
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So if I was to select one of these,
I can option L
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to create another serial node here
and it will automatically connect to
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our layer mixer node
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and then
I can make even more changes over here.
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So if I wanted to, let's say
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make another gradient down here
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so maybe something like that,
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bring it over here.
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And I wanted to make some changes
to just the bottom of this image.
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I could totally do that, just like that
if I wanted to.
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And you can just keep adding these on
and the way that the layer mixture
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node works
is it doesn't blend things together.
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It kind of treats everything
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as its own layer and stacks
everything on top of each other.
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So that's why when I cut myself out here
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using the qualifier, I'm
not blending into the background at all.
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I'm isolated and it put me on top of that
gradient layer in the background
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because this node here
is on top of this node here.
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So that is how the layer mixture
node works.
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Now the parallel mixture node works
in a very similar way
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and we can actually morph this layer
mixture node into a parallel mixture node
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just by right clicking on it
and selecting morph into parallel node.
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Now I want you to watch the preview
when I make this change.
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So by morphing it into a parallel
mixture node, what has happened here?
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Well, we can see
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that the gradient kind of seeped through
and it is affecting my face here.
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If I click Command Z, we can see
this is one of the day before
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and if I redo that,
this is what it looks like now.
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So the parallel mixture node is treating
both of these nodes a little bit
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differently instead of layering them on
top of each other.
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It's kind of blending them together.
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So this is kind of a similar outcome
to what we did on our first example,
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just using the serial nodes,
except both of these nodes
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here are still getting the output
of a single node.
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We don't have to feed the output of Node
two into Node three.
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We're still using the output
of the same source here.
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So the original we're taking the output
of that, feeding it into both of these.
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We can make our selections,
make our adjustments
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based on the information
coming from this first node,
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and then we can mix everything together
using the parallel mixer note.
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So there we go.
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That is the difference between layer
and parallel mixture nodes, both
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very incredible tools that demonstrate
the power of node based color grading.
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So as always, I recommend
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you open up Da Vinci, play around with
both the layer and parallel mixture.
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Nodes.
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Get familiar
with how they work, experiment with them
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because these are definitely
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very important tools that you're going
to want to understand how to use.
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But that's it for this video
I hope you guys enjoyed.
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I'll catch you in the next one.
19674
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