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Now that we've looked at a bunch of tools
for adjusting color casts and resolve,
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here are some recommendations
and things that I guess
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the very first thing that I reach for
is my temperature and tint.
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The reason for that is just
it's a lot faster and is a lot easier.
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And if we can get where we need to go with
just these controls,
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I feel like there's no reason
not to reach for them.
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So what I'll often do
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is find something that's white
and do exactly what we were talking about
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and adjust the temperature with my right
wheel on my surface in offset mode.
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Again, this is the exact same thing
as grabbing this
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little number here
and moving it left and right.
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And often that's that's
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really all that is
needed to balance something sufficiently.
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Sometimes the darkest parts of the image
won't feel balanced,
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but for the most part,
it works really well.
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That said, if you have an extreme
white balance issue,
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it's probably going to take a combination
of all of these tools as well
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as some adjustments in secondaries, which
we're going to get into in later lessons.
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Adjusting
color casts is really where the surface is
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very nice to have because you can make
the most subtle adjustment just by moving
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this trackball that is really difficult
to do using a mouse.
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Not to mention that you can do something
like make your left cool
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while at the same time
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pushing your gain warm and you can get
some really interesting results that way.
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The other thing you can do that is pretty,
pretty detailed is you can use an effect
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called chromatic adaptation,
which if you go to your effects
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under color, we have chromatic adaptation
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and you can drop this onto any node
and here you can set your color
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temperature that you shot at and whatever
color temperature you want it to be at.
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So if we shot at 5600 Kelvin,
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maybe we want this shoot
at a cooler color temperature.
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We can take the color temperature
down in our scene
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and resolve will do its very best job of
guessing what
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that would look like
if we shot this at a different Kelvin.
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It also takes advantage of your working
color space,
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which if you have this set in your project
settings will be automatically just fine
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and you can make some good adjustments
this way.
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It's a little bit more work
to kind of throw this effect onto a node,
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and I have yet to kind of decide if
this actually looks a lot better or not,
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but something to try.
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That said, my first go to is the temperature and tint in the primaries wheels.
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