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Now that we have a general idea
of what saturation is, let's take a look
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at some of the tools for adjusting
saturation in the color page of resolve.
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So here we are
still at chart 24 with our color
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space transform set up and we're
adjusting our colors in this first node.
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Right click and reset our node
green and switch back to our color reels.
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There are a couple of different ways
to adjust saturate in the color page.
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One of them, probably
the easiest one would be the saturation
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slider here
at the lower part of our primary wheels.
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I can grab this and drag it left to right
to increase or decrease my saturation
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as I bring it to the right, boost up,
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and as I drag it to the left,
it takes it down again.
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Any adjustment that I make here
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is going to be ran through our color
space, transform and so something that's
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overexposed under our transform
might look just fine without it.
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And what this saturation control does
is it increases
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the strength of all of the colors
throughout the image.
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And this is fine most of the time,
but there will be some times
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where you want something
that is maybe a little less saturated
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to become more saturated,
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and you want to keep the more
saturated stuff kind of where they are.
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Well, a good tool for
that is the color boost,
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which is in the lower left
hand corner of our color wheels.
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And this works very similarly
to the saturation control,
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but it's kind of boosting
the less saturated stuff first.
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So I can boost this up a lot before
we really start blowing out her face here.
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So I'm that I'm at 75 on the color boost
and our background is getting really nice
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and saturated whereas if we used
the saturation she's starting
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to look bad and the background
is still relatively desaturated.
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It's a difference of boosting them all
at once or just kind of the weaker colors.
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And you can use these kind of in tandem
or you can boost the color, boost way up
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and then bring the overall saturation down
just to kind of level out things
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in the shot that'll kind of make
all the saturation more uniform.
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We can get a really good idea
of how this is happening.
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If we switch over to our vector scope,
which again is our hue
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for the direction
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and the saturation for kind of
how far away things are from the middle.
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Let's make this big
for the seats in the back
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and I'll reset everything here.
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If we grab our saturation
and we boost that up, we can generally see
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the entire cloud is moving up and down.
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It is getting limited here a little bit
and that's because of our color
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space transform.
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If I were to take this off
and it isn't kind of morphing
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or doing anything weird, it's just growing
bigger or smaller.
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It's kind of just scaling up or down.
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Of course,
this would be a little bit easier to see
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if we have a lot of saturation on there.
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So I'll just boost saturation up a lot.
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And now as we see that
all it does is kind of grow big or small,
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and that's what saturation does
for color, boost the less saturated things
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scale a little quicker
than the more saturated things.
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So even if I were to make this cloud
about the same size,
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if I boost up the color boost
and then bring down the saturation,
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we're going to have kind of a fatter
signal here because it's saturating
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the less saturated things
more than the more saturated things.
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If that's confusing,
I would recommend playing around with this
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a little bit
and taking a look at the image
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and seeing what the color boost does
versus the saturation, see the saturation.
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This pink part stops at our limit.
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Really quickly, whereas the color boost,
it takes quite a while for it
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to get back up there and we end up
with a much bigger kind of cloud
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here at the bottom than we do
when we have our saturation pumped out.
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The other thing you'll see colorist
do from time to time is
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go into this
other palette back here, this Agip mixer.
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Without getting into all the details here,
this really kind of allows you to mix
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the color channels
and use information, say,
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from the Green channel
and the red channel and vice versa.
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You probably don't
have to worry about this much
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unless you're doing some advanced
kind of tricky color things.
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But what people will often do
instead of grabbing
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that saturation slider is grab
these sliders here for red output,
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green output and blue output and boost
each slider respectively.
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And I think the idea here is that
it gives you a cleaner image.
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But in my experience, this is the exact
same thing as using the saturation slider.
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In fact, if I were to right click and say
grab still,
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that's going to take a screenshot of this
and throw it into my gallery
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so that I can look at it later,
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I'm going to go ahead and right click
on this node and reset the node gray.
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And in this node we'll just take this
and punch our saturation all the way up.
80
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And if I right click on this
still and say, play still,
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that's going to give us a still frame
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that we can wipe back and forth
with on whatever shot we want.
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Right?
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And so if we go to the shot
that we're working on, guess what?
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We move it back and forth.
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It's the exact same thing.
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There is no difference on the panel.
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We have two knobs that are dedicated
to saturation, both the saturation knob,
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which is the same thing as adjusting
saturation in the primary color wheels
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and you can tap to reset or
the color boost, which is the color boost
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in the primary color wheels.
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What's cool about using a surface is
you can do something like is lower
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the saturation and boost the color boost
at the same time to really kind of dial
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in where you want your saturation
without having to go back and forth.
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But those are the major saturation
controls and the color page of Resolve 17.
9292
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