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These are the user uploaded subtitles that are being translated: 1 00:00:00,033 --> 00:00:04,004 Now let's talk about what for some people is a very big, 2 00:00:04,004 --> 00:00:06,539 intimidating concept and their management. 3 00:00:06,539 --> 00:00:11,411 This is a part of color grading that many people kind of skip or shy away from. 4 00:00:11,444 --> 00:00:13,646 But if we can start with a really good color management 5 00:00:13,646 --> 00:00:17,584 foundation, it just makes everything so much easier. 6 00:00:17,650 --> 00:00:19,452 So what is color management? 7 00:00:19,452 --> 00:00:21,121 I think the easiest way to kind of 8 00:00:21,121 --> 00:00:24,924 think about this is with the analogy of developing film. 9 00:00:24,991 --> 00:00:30,730 So back before digital, still cameras as well as movie cameras would shoot on film, 10 00:00:30,830 --> 00:00:34,668 and unless you had your own darkroom of some kind, 11 00:00:34,768 --> 00:00:38,171 you would have to take your film to a store to be developed 12 00:00:38,271 --> 00:00:41,341 and you couldn't see what kind of pictures you were taking. 13 00:00:41,374 --> 00:00:44,077 You couldn't look at your images before they were developed. 14 00:00:44,077 --> 00:00:46,379 And it was only after the film was developed 15 00:00:46,379 --> 00:00:49,115 that you can actually look at the images your camera captured. 16 00:00:49,115 --> 00:00:52,352 Now, luckily, we aren't in that state anymore, 17 00:00:52,485 --> 00:00:57,190 but this is a really good analogy for how we need to kind of respect our images. 18 00:00:57,290 --> 00:01:01,127 Pretty much all professional video cameras nowadays shoot with what's called 19 00:01:01,127 --> 00:01:02,529 log encoding. 20 00:01:02,529 --> 00:01:06,466 That's short for logarithmic, and there's a bunch of fancy math 21 00:01:06,466 --> 00:01:08,668 that has to do with logarithmic functions 22 00:01:08,668 --> 00:01:12,472 and how different brightnesses are transformed and all this stuff 23 00:01:12,472 --> 00:01:15,475 that is a little bit intense if you're not a super nerd. 24 00:01:15,709 --> 00:01:16,810 But what it really means is 25 00:01:16,810 --> 00:01:20,747 this When you take an image of something that exists in the real world, 26 00:01:20,847 --> 00:01:24,150 there are a range of colors and a range of brightnesses 27 00:01:24,184 --> 00:01:28,488 that exist, everything from really bright light, looking directly at the sun 28 00:01:28,722 --> 00:01:32,325 all the way down to just about black in the darkest shadows. 29 00:01:32,425 --> 00:01:36,830 And our eyes are really good at adapting to whatever brightness we throw at it. 30 00:01:36,896 --> 00:01:39,065 That's why at night, if there's a full moon out, 31 00:01:39,065 --> 00:01:40,500 you can actually see pretty well. 32 00:01:40,500 --> 00:01:43,737 And if it's a bright, bright, sunny day, you can still see, well, 33 00:01:43,970 --> 00:01:46,973 if you were to expose your camera for bright sunlight 34 00:01:47,007 --> 00:01:49,109 and then don't change any of the settings 35 00:01:49,109 --> 00:01:52,979 and you try and shoot at night or any dark house, everything is going to be way, 36 00:01:52,979 --> 00:01:56,583 way, way too dark to the point where you can't even see what's going on. 37 00:01:56,816 --> 00:01:59,819 And that's because the difference between the brightest parts 38 00:01:59,819 --> 00:02:05,592 and the darkest parts in real life is way bigger than what a camera can see. 39 00:02:05,692 --> 00:02:09,996 This difference between the bright and darkest parts is called dynamic range. 40 00:02:10,096 --> 00:02:12,632 So as cameras have gotten better, 41 00:02:12,632 --> 00:02:16,836 they've gotten better at capturing more of this dynamic range. 42 00:02:16,936 --> 00:02:20,473 If you've heard of HDR images, those are designed to capture 43 00:02:20,607 --> 00:02:23,510 really bright and really dark at the same time. 44 00:02:23,510 --> 00:02:26,846 But even then, the video files that we're recording, 45 00:02:26,846 --> 00:02:29,482 they just can't really hold all this information. 46 00:02:29,482 --> 00:02:33,653 So in order to get as much information as we possibly can 47 00:02:33,820 --> 00:02:37,590 with the equipment that we have, cameras shoot in, log. 48 00:02:37,657 --> 00:02:40,026 And like I said, there's a bunch of fancy math here. 49 00:02:40,026 --> 00:02:44,130 But really what it's doing is it's darkening the brightest parts 50 00:02:44,197 --> 00:02:47,167 and it's brightening the darkest parts so that you can get 51 00:02:47,167 --> 00:02:50,403 as much dynamic range possible in your image. 52 00:02:50,470 --> 00:02:54,407 So something that's like ten brightness might be brought down to five brightness, 53 00:02:54,607 --> 00:02:59,045 something that is 10% dark might be brought up to 30% dark. 54 00:02:59,112 --> 00:03:01,581 You can think of this like when you're all done camping 55 00:03:01,581 --> 00:03:04,751 and you're packing up your tent and you take the tent poles out 56 00:03:04,751 --> 00:03:09,589 and everything and then you squish it all down into a stuffed sack of some kind. 57 00:03:09,689 --> 00:03:13,593 That great big tent kind of gets folded down into a little tiny space. 58 00:03:13,727 --> 00:03:16,763 And that's really what our cameras are doing with the colors 59 00:03:16,763 --> 00:03:19,199 and brightnesses that they see in the real world. 60 00:03:19,199 --> 00:03:22,736 It's kind of folding them and pushing them into this little space 61 00:03:22,736 --> 00:03:24,270 that it can actually think about. 62 00:03:24,270 --> 00:03:27,941 And when it does this, the byproduct of it is that we get 63 00:03:27,941 --> 00:03:30,977 this kind of gray washed out image, which, 64 00:03:30,977 --> 00:03:35,949 if you look in our project here, if we turn off my color grades here, 65 00:03:36,016 --> 00:03:42,022 that's what we have this really gray washed out, ugly looking image. 66 00:03:42,088 --> 00:03:42,589 And this is 67 00:03:42,589 --> 00:03:46,493 all about getting the most detail in the brightest parts of the image 68 00:03:46,559 --> 00:03:48,261 and the darkest parts of the image, 69 00:03:48,261 --> 00:03:51,264 as well as kind of taming back the brighter colors. 70 00:03:51,297 --> 00:03:54,701 For instance, this pink was really, really bright on set, 71 00:03:54,801 --> 00:03:57,804 but it doesn't look very bright here in our log image. 72 00:03:57,937 --> 00:04:00,874 Everything looks gray and washed out and ugly. 73 00:04:00,874 --> 00:04:05,078 So then that presents a problem when it comes to color correction. 74 00:04:05,278 --> 00:04:10,483 How do we get this ugly gray log footage to look natural again? 75 00:04:10,583 --> 00:04:13,253 Because we don't want it to look ugly and gray. 76 00:04:13,253 --> 00:04:17,424 We want to have as much of the information as we can from our original image 77 00:04:17,557 --> 00:04:19,859 and also have it look natural. 78 00:04:19,859 --> 00:04:21,061 But how do we get there? 79 00:04:21,061 --> 00:04:21,728 Well, basically, 80 00:04:21,728 --> 00:04:25,899 there are two major ways to turn a log image into something that looks natural. 81 00:04:25,999 --> 00:04:28,568 The first way is to do color by eye. 82 00:04:28,568 --> 00:04:32,272 This is essentially looking at the log image and saying, 83 00:04:32,339 --> 00:04:36,209 okay, these highlights need to be brighter and brightening them up. 84 00:04:36,276 --> 00:04:38,978 These shadows need to be darker and darkening them down. 85 00:04:38,978 --> 00:04:40,613 Whatever colors are in the image 86 00:04:40,613 --> 00:04:43,616 need to be more intense and then upping the saturation. 87 00:04:43,817 --> 00:04:46,653 And so we kind of dial this in by eye, 88 00:04:46,653 --> 00:04:50,156 which does work, and it gives us a nice looking image. 89 00:04:50,390 --> 00:04:54,594 But one problem is it's really up to whoever is running the color grading, 90 00:04:54,627 --> 00:04:55,795 and it's really dependent 91 00:04:55,795 --> 00:04:59,032 on what kind of monitor they're using, whether it's calibrated. 92 00:04:59,032 --> 00:05:02,202 And all of the things that we talked about in our chapter about color set up. 93 00:05:02,369 --> 00:05:04,437 And it also has to do with personal taste. 94 00:05:04,437 --> 00:05:08,074 And there's all these other factors that go into this image. 95 00:05:08,141 --> 00:05:09,642 And the final image 96 00:05:09,642 --> 00:05:14,381 may or may not be accurate to what this actually looked like in real life. 97 00:05:14,481 --> 00:05:16,516 Now, is that a huge deal? 98 00:05:16,516 --> 00:05:17,717 Not always. 99 00:05:17,717 --> 00:05:19,819 But what happens when we do it this way 100 00:05:19,819 --> 00:05:23,256 is that we're not really beginning with the cleanest starting point. 101 00:05:23,323 --> 00:05:26,226 We're not working to make better an untouched image. 102 00:05:26,226 --> 00:05:28,828 We're actually kind of messing with it first. 103 00:05:28,828 --> 00:05:29,496 And it's really 104 00:05:29,496 --> 00:05:33,266 dependent on personal taste and kind of what looks good in the moment. 105 00:05:33,333 --> 00:05:35,702 That's why we call this color by eye. 106 00:05:35,702 --> 00:05:40,040 And the fancy term for this is display referred, which means that it's 107 00:05:40,040 --> 00:05:44,944 referring to what your display looks like and kind of how this image looks. 108 00:05:45,011 --> 00:05:46,846 Again, for a practical sense, 109 00:05:46,846 --> 00:05:50,650 is anyone really going to know that it didn't really look like this? 110 00:05:50,717 --> 00:05:52,318 No, probably not. 111 00:05:52,318 --> 00:05:56,322 But we're not truly giving ourselves the best shot to make the best image. 112 00:05:56,423 --> 00:05:58,858 So what's a different way we can go about this? 113 00:05:58,858 --> 00:06:01,327 This is where color management comes in. 114 00:06:01,327 --> 00:06:04,664 The job of color management is to take this log image 115 00:06:04,798 --> 00:06:08,702 and identify what camera it's from and take into account 116 00:06:08,702 --> 00:06:12,372 how the camera records this log signal and unfold it 117 00:06:12,372 --> 00:06:16,776 to be as accurate as possible to what was actually there on set. 118 00:06:16,843 --> 00:06:20,413 We call this scene referred because we're actually referring 119 00:06:20,413 --> 00:06:23,917 to the scene that we shot and the way it was shot. 120 00:06:23,950 --> 00:06:26,653 What camera was used to shoot it this way. 121 00:06:26,653 --> 00:06:30,190 We're giving ourselves an objective starting point and we're not making 122 00:06:30,190 --> 00:06:35,228 any creative decisions before we see what was actually captured by the camera. 123 00:06:35,328 --> 00:06:37,864 Again, this is kind of like developing your film. 124 00:06:37,864 --> 00:06:39,599 When you run something through color management, 125 00:06:39,599 --> 00:06:42,669 that's the first time you're seeing what the camera actually saw 126 00:06:42,869 --> 00:06:46,506 and not just this kind of log image, that sort of the image 127 00:06:46,506 --> 00:06:49,476 at an intermediate state. 128 00:06:49,542 --> 00:06:53,246 So a simplified explanation of kind of how this works is imagine 129 00:06:53,246 --> 00:06:57,350 you had a graph of the brightnesses in an image 130 00:06:57,417 --> 00:07:00,420 and it ranged from the darkest part all the way to the lightest part. 131 00:07:00,653 --> 00:07:02,822 This is how it looks in real life. 132 00:07:02,822 --> 00:07:07,694 And then a log image messes with that graph a little bit. 133 00:07:07,794 --> 00:07:11,297 So the things that are really bright might be brought down to not quite as 134 00:07:11,297 --> 00:07:14,134 bright. The things that are midtown's might be a little brighter. 135 00:07:14,134 --> 00:07:17,737 And basically every point along this line is adjusted in a way 136 00:07:17,737 --> 00:07:21,007 that will maximize the dynamic range that's recorded. 137 00:07:21,107 --> 00:07:24,744 So this little curve that makes a log image 138 00:07:24,811 --> 00:07:27,814 and what we can do is use something called a color transform 139 00:07:27,914 --> 00:07:31,251 that is pretty much this exact curve, but inverted. 140 00:07:31,317 --> 00:07:34,788 And when you add this curve to this curve, it kind of reverses things 141 00:07:34,788 --> 00:07:38,625 and you end up with an image that looks more natural. 142 00:07:38,725 --> 00:07:38,992 You can 143 00:07:38,992 --> 00:07:42,729 think of it sort of like this I'm going to hide a few things on our 144 00:07:42,796 --> 00:07:47,467 interface here, but our custom curves here is kind of a similar graph. 145 00:07:47,567 --> 00:07:51,171 And if the camera does something like this to the image 146 00:07:51,237 --> 00:07:54,607 where the darkest parts are kind of lifted up like this 147 00:07:54,674 --> 00:07:56,509 and the brightest parts aren't quite as bright, 148 00:07:56,509 --> 00:07:58,878 and this curve kind of flattens out as it gets brighter. 149 00:07:58,878 --> 00:08:04,551 If we take this curve and kind of do the opposite, 150 00:08:04,617 --> 00:08:07,921 we end up with a more natural looking image. 151 00:08:07,987 --> 00:08:11,391 And that's basically what a color transform does, is it adds 152 00:08:11,391 --> 00:08:15,628 the opposite of whatever curve the camera uses to record images. 153 00:08:15,695 --> 00:08:19,666 But if we're just going to reverse this, then why go through all of this anyway? 154 00:08:19,699 --> 00:08:23,770 Why don't we just not deal with any of that and not record in log? 155 00:08:23,870 --> 00:08:28,641 The reason is so that we can do all of our major color work on our log image 156 00:08:28,641 --> 00:08:30,777 that has a bunch of information packed into it 157 00:08:30,777 --> 00:08:33,346 and use as much information to do our color work. 158 00:08:33,346 --> 00:08:37,183 And then we kind of adapt that to whatever display we want it to look good on. 159 00:08:37,350 --> 00:08:41,054 This gives us a lot of wiggle room to be able to do all kinds of fancy 160 00:08:41,054 --> 00:08:44,357 color things while keeping the detail in the highlights or the shadows, 161 00:08:44,357 --> 00:08:48,361 making sure colors aren't too bright or we don't lose any information. 162 00:08:48,428 --> 00:08:50,797 If you've never really worked with color management before, 163 00:08:50,797 --> 00:08:53,299 this can be a lot to kind of wrap your head around. 164 00:08:53,299 --> 00:08:56,569 But for now, if you can remember this, we record images in logs 165 00:08:56,569 --> 00:09:00,940 so that we can pack as much information into a compressed file format as we can. 166 00:09:00,974 --> 00:09:04,711 Then we can make our color adjustments and then reverse that log curve 167 00:09:04,978 --> 00:09:07,213 so that things look nice on our display. 168 00:09:07,213 --> 00:09:09,816 And that whole workflow is called color management. 15962

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