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Now let's talk
about what for some people is a very big,
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intimidating concept and their management.
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This is a part of color grading that
many people kind of skip or shy away from.
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But if we can start with a really good
color management
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foundation,
it just makes everything so much easier.
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So what is color management?
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I think the easiest way to kind of
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think about this is with the analogy
of developing film.
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So back before digital, still cameras as
well as movie cameras would shoot on film,
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and unless you had your own darkroom
of some kind,
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you would have to take your film
to a store to be developed
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and you couldn't see what kind of pictures
you were taking.
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You couldn't look at your images
before they were developed.
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And it was only after
the film was developed
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that you can actually look at the images
your camera captured.
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Now, luckily,
we aren't in that state anymore,
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but this is a really good analogy for how
we need to kind of respect our images.
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Pretty much all professional video
cameras nowadays shoot with what's called
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log encoding.
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That's short for logarithmic,
and there's a bunch of fancy math
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that has to do with logarithmic functions
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and how different brightnesses
are transformed and all this stuff
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that is a little bit intense
if you're not a super nerd.
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But what it really means is
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this When you take an image of something
that exists in the real world,
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there are a range of colors
and a range of brightnesses
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that exist, everything from really bright
light, looking directly at the sun
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all the way down to just about black
in the darkest shadows.
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And our eyes are really good at adapting
to whatever brightness we throw at it.
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That's why at night,
if there's a full moon out,
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you can actually see pretty well.
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And if it's a bright, bright, sunny day,
you can still see, well,
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if you were to expose your camera
for bright sunlight
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and then don't change any of the settings
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and you try and shoot at night or any
dark house, everything is going to be way,
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way, way too dark to the point
where you can't even see what's going on.
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And that's because the difference
between the brightest parts
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and the darkest parts in real life is way
bigger than what a camera can see.
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This difference between the bright
and darkest parts is called dynamic range.
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So as cameras have gotten better,
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they've gotten better
at capturing more of this dynamic range.
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If you've heard of HDR images,
those are designed to capture
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really bright
and really dark at the same time.
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But even then, the video files
that we're recording,
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they just can't really hold
all this information.
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So in order to get as much information
as we possibly can
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with the equipment that we have,
cameras shoot in, log.
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And like I said,
there's a bunch of fancy math here.
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But really what it's doing
is it's darkening the brightest parts
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and it's brightening the darkest parts
so that you can get
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as much dynamic range
possible in your image.
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So something that's like ten brightness
might be brought down to five brightness,
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something that is 10%
dark might be brought up to 30% dark.
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You can think of this
like when you're all done camping
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and you're packing up your tent
and you take the tent poles out
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and everything and then you squish it all
down into a stuffed sack of some kind.
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That great big tent kind of gets
folded down into a little tiny space.
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And that's really
what our cameras are doing with the colors
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and brightnesses
that they see in the real world.
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It's kind of folding them
and pushing them into this little space
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that it can actually think about.
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And when it does this, the byproduct of it
is that we get
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this kind of gray washed out image, which,
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if you look in our project here,
if we turn off my color grades here,
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that's what we have this really gray
washed out, ugly looking image.
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And this is
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all about getting the most detail
in the brightest parts of the image
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and the darkest parts of the image,
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as well as kind of taming back
the brighter colors.
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For instance, this pink was really,
really bright on set,
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but it doesn't look very bright here
in our log image.
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Everything looks gray
and washed out and ugly.
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So then that presents a problem
when it comes to color correction.
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How do we get this ugly
gray log footage to look natural again?
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Because we don't want it
to look ugly and gray.
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We want to have as much of the information
as we can from our original image
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and also have it look natural.
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But how do we get there?
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Well, basically,
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there are two major ways to turn a log
image into something that looks natural.
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The first way is to do color by eye.
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This is essentially looking at the log
image and saying,
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okay, these highlights need to be brighter
and brightening them up.
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These shadows need to be darker
and darkening them down.
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Whatever colors are in the image
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need to be more intense
and then upping the saturation.
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And so we kind of dial this in by eye,
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which does work,
and it gives us a nice looking image.
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But one problem is it's really up
to whoever is running the color grading,
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and it's really dependent
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on what kind of monitor
they're using, whether it's calibrated.
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And all of the things that we talked about
in our chapter about color set up.
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And it also has to do with personal taste.
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And there's all these other factors
that go into this image.
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And the final image
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may or may not be accurate to what
this actually looked like in real life.
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Now, is that a huge deal?
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Not always.
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But what happens when we do it this way
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is that we're not really beginning
with the cleanest starting point.
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We're not working to make better
an untouched image.
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We're actually kind of messing with it
first.
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And it's really
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dependent on personal taste
and kind of what looks good in the moment.
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That's why we call this color by eye.
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And the fancy term for this is display
referred, which means that it's
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referring to what your display looks like
and kind of how this image looks.
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Again, for a practical sense,
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is anyone really going to know
that it didn't really look like this?
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No, probably not.
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But we're not truly giving ourselves
the best shot to make the best image.
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So what's a different way
we can go about this?
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This is where color management comes in.
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The job of color management
is to take this log image
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and identify what camera it's from
and take into account
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how the camera records this log signal
and unfold it
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to be as accurate as possible
to what was actually there on set.
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We call this scene referred
because we're actually referring
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to the scene that we shot
and the way it was shot.
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What camera was used to shoot it this way.
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We're giving ourselves an objective
starting point and we're not making
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any creative decisions before we see
what was actually captured by the camera.
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Again,
this is kind of like developing your film.
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When you run something
through color management,
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that's the first time
you're seeing what the camera actually saw
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and not just this kind of log image,
that sort of the image
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at an intermediate state.
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So a simplified explanation
of kind of how this works is imagine
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you had a graph of the brightnesses
in an image
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and it ranged from the darkest part
all the way to the lightest part.
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This is how it looks in real life.
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And then a log image messes
with that graph a little bit.
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So the things that are really bright
might be brought down to not quite as
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bright. The things that are midtown's
might be a little brighter.
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And basically every point along
this line is adjusted in a way
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that will maximize the dynamic range
that's recorded.
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So this little curve
that makes a log image
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and what we can do is use something
called a color transform
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that is pretty much this exact curve,
but inverted.
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And when you add this curve to this curve,
it kind of reverses things
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and you end up with an image
that looks more natural.
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You can
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think of it sort of like this
I'm going to hide a few things on our
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interface here, but our custom curves here
is kind of a similar graph.
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And if the camera does something like this
to the image
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where the darkest parts
are kind of lifted up like this
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and the brightest parts
aren't quite as bright,
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and this curve kind of flattens out
as it gets brighter.
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If we take this curve
and kind of do the opposite,
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we end up with a more natural
looking image.
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And that's basically
what a color transform does, is it adds
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the opposite of whatever curve
the camera uses to record images.
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But if we're just going to reverse this,
then why go through all of this anyway?
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Why don't we just not deal
with any of that and not record in log?
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The reason is so that we can do all of our
major color work on our log image
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that has a bunch of information
packed into it
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and use as much information
to do our color work.
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And then we kind of adapt that to whatever
display we want it to look good on.
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This gives us a lot of wiggle room
to be able to do all kinds of fancy
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color things while keeping the detail
in the highlights or the shadows,
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making sure colors aren't too bright
or we don't lose any information.
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If you've never really worked
with color management before,
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this can be a lot to kind of
wrap your head around.
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But for now, if you can remember this,
we record images in logs
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so that we can pack as much information
into a compressed file format as we can.
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Then we can make our color adjustments
and then reverse that log curve
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so that things look nice on our display.
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And that whole workflow
is called color management.
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