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Now that we have a little
bit of a foundation of what nodes are,
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let's take a look at kind
of some specific nodes in the.
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So the most basic
kind of node in resolve is a serial node.
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And again, those are called serial nodes
because they're meant to be
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linked up in a series.
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So again, we might have a group
of connections on this first node.
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Maybe contrast and saturation,
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and then we can add a serial node
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that maybe brightens
things up a little bit
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and we can add another serial node
after that
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that boost the saturation even more.
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And the nice thing is that we can just
click on the number of this node
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to turn each node
on or off whenever we want.
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So we can see what this image
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looks like without that contrast
adjustment at the beginning.
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We can see what it looks like
without that extra saturation.
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We can see what it looks like
without that kind of
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exposure adjustment.
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And those all happen in a series.
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And the order is a very important.
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But if you right
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click on these nodes and go to add node,
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you'll notice there are a couple other
different kinds of nodes.
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You can add a serial,
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you can have a serial before,
which is just
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literally putting a serial node
before the node.
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You're right clicking on.
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And then we have parallel nodes.
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Layer nodes and outside nodes,
serial nodes all go in a series.
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Node one and then node two
and then node three.
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Parallel nodes are a little bit different.
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We have node one and then if we have
a couple of parallel nodes, these actually
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are processed at the same time
and they're kind of mixed together.
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So this first node gets whatever image
node one produces and so does Node three.
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Node three does a group of adjustments,
Node two does a group of adjustments,
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and then those
adjustments are mixed together
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so that they're both pretty much
at half strength.
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And then the resulting image
is put out to the viewer.
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So what that might look like is if we have
a node here that has a big pink push
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and we make a parallel node.
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And in this one, we have a big green push.
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What it's eventually going to do
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is neutralize the image
because we're adding a bunch of pink
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and we're taking away a bunch of pink
all at the same time,
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which gives us a result of
not much going on.
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And it mixes these groups of corrections
together.
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So parallel nodes
kind of mix their corrections together.
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The reason you might use a parallel node
is because they just really play
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nice together.
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You can make big soft corrections
or even really harsh corrections,
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and it blends with everything else you're
doing in a really nice, pleasing way.
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This is something that we'll see
a little bit more of later.
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Resolve also has layer nodes.
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And on the node graph, it
sort of looks similar to a parallel node.
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And in some ways it is because Node
two gets the image from Node one.
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Node three gets the image from Node one.
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But instead of these being mixed together,
the image that node three produces
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is used as a layer on top of node two.
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So if I were to do the same thing here,
but with layer nodes,
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I can actually just right click
on this little mixer node and switch
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these two layer nodes
morph into layer mixer node.
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What will end up with is a green image.
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The reason for that
is because if we look at our chart,
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what we're doing
is we're taking our corrected image
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and we're making it pink,
and then we're taking that same corrected
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image and we're making it green
and we're putting this green image
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over the pink image,
and we're not mixing them together at all.
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All we're looking at is this second layer.
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This makes even more sense
if you add a mask,
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which we're going to learn about
in a little bit.
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But for now, I can click on this window
here and click on a circle.
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And now we're just seeing the top layer
inside of this circle.
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And the bottom layer shows through
anywhere where the top layer isn't.
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Let's go ahead and get rid of
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these two nodes here
and we'll just stay with our green circle.
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And now if we right click on this one
and say add node at outside.
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What happens is
we get another serial node.
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But look at this little blue attachment.
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This is the mask input of the node.
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And so what we're doing
is taking this circle mask from this node,
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and we're using it in this second node
so that anything that we do in this second
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node only affects things
that aren't affected by this first node.
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This is great for things.
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If you want to darken
one part of the image
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and then brighten another part.
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We can move this shape around
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and select what part we want to
darken and brighten everything else.
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If we were to mouse
over this little blue line
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and click on that,
then it would break that mask input.
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And the only thing affected by the circle
would be this first node.
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So this
is a bit of a drink from a fire hydrant.
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But using nodes is a really essential tool
when it comes to color grading.
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