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Hi, my name is Tony.
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And today we're going be looking at
using fusion inside of Da Vinci Rizal.
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Now, the purpose of today's video
is to give you a good understanding
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of how to use fusion.
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Take a look at the interface
and do some simple compositing
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and set some keyframes so that way
you can be on your way to creating
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composite
and visual effects inside of result.
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All right. With that in mind,
let's take a look.
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Okay.
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I'm in the Resolve Project manager now.
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I'm going to right
click and select Restore Project Archive.
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We want to go to the quick start, Dot Dre.
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Just select that folder and press open.
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And don't forget,
all of these lessons are available
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for you on the Black Magic
Design dot com website.
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So I highly recommend
you take a look, download
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and start to get your way on
to the lessons plans here.
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Okay,
so now that we've loaded our quick Start
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guide,
let's go ahead and double click on it
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and load it up.
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Now we're in our edit page
and we want to be able to go into Fusion.
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So place your play head over the clip
in your timeline that we want to work on
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and just go down to the bottom of the
interface and click on the Fusion tab.
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And just like that, we're inside
of our motion graphics and visual effects.
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Software resolve has automatically
brought in the clip from the edit
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timeline, brought it in as the media inode
for us and place it in the note editor.
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So let's just take a moment to look
at the inspector before we get involved.
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Too much in the notes
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at the top here
we have the interface toolbar.
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Now this is a great way to open
and close panels that we might need
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based on the type of workflow we're doing.
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The cool thing is that you
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can actually customize
each of these panels
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clicking and resizing them as needed.
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And for what we're doing
today, we're going to go ahead
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and just clean this up
and reset our workspace
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by going to the top here
and clicking on workspace
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and then going to reset UI layout.
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And that's going to bring us back
to a standard layout.
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And for the most part, it's
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going to be satisfactory
for the type of work we're doing today.
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But I do want you to go back
to the workspace and just take a look
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right above the reset UI layout.
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There's layout presets.
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Now what you can do is you can actually
save your own custom layouts,
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which is great because as you're doing
different types of workflows,
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you're going to want to have different
panels open and available to you.
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So the fact that you can do that is really
going to help your workflow.
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Okay.
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So below the interface toolbar,
we have our viewers,
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we have a viewer on the left,
viewer number one,
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and we have a viewer on the right, viewer
number two,
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what's interesting about these viewers
is that they're independent.
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And what I mean by that is
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if you're coming from a traditional
and a league, you're going to have
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two types
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of viewers are going to have
the viewer on the left,
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which is your source viewer,
like in the edit page,
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you're going to be able to click on a clip
and load it to preview.
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And on The View on the right is usually
traditionally your program monitor, right?
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That's the final output of your timeline.
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But in fusion,
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each viewer is independent.
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So essentially
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you can actually load your source
or program in either one of the monitors.
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Each viewer is going to have a toolbar.
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You can do things like change the size,
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look at different channel selectors,
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and then below
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that you're going to have
our timeline ruler.
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This is where you will have
all your playback controls
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and you can scrub the clip across time
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and place it on the exact
frame that you want.
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You might have noticed that there's
these little yellow bars.
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This is our auto render range.
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So when you hit the spacebar,
you can actually just
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preview just a section of the clip
that you want to.
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Now, you're not changing the in and out
points.
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It's just allowing you to basically ram
preview or cache preview
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just that portion of the clip.
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A quick tip is you can actually hold down
the command, key or control on a PC
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and then just click and drag
and create your own render range.
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I'm going to go ahead and just reset that
right
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click on the render
range and click auto render range.
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Okay.
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So below that, we've got our node toolbar
and this is going to have
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the most commonly used nodes
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that you might use inside of fusion
available for us at any given moment.
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It's broken up into different categories.
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So we've got here
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image based nodes and then followed
by some color correction nodes.
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Then we have some compositing
and transformation nodes,
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masked
nodes, particle nodes, and 3D nodes.
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Now I just want to talk
about the word node and what it can mean.
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We can use the word node to describe
a media clip, a source clip in this case.
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The media in Node is represented
as the clip from the timeline,
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so it's an actual piece of media,
but it can also mean a tool
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like a transformation
for resizing or a rotation
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as well as an effect
like maybe a blur or a lighting effect.
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So that word we can use interchangeably
between all those different types
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of media.
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The next section
that we're going to look at
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is the Node editor,
and that's this big section down here.
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This is
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where we're going to be doing
all of our creating all of our building.
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We're going to be bringing in nodes,
connecting them together
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to create our visual effect
or our composite.
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And as you're doing so,
you're going to start to be able to add
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a lot of nodes and you're going to want
to be able to move around and navigate.
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So how would we go about doing that?
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Well, if you have a three button mouse,
I strongly suggest that we have a three
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button mouse.
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You can use the middle mouse button
and then just click
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and move around up or down, left or right.
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You can also hold down your command key
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and use the scroll
wheel or control key on a PC.
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And as you can see, we can zoom in and out
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of our node editor.
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Now, as I zoom in and out,
you might see this little box up here.
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This is the auto navigator box.
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And that's just going to help you as we're
building large node tree structures.
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It's going to help you to be able
to navigate across your whole node tree
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just like that.
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And as you zoom out,
when you want to fully zoom out,
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it'll automatically go away.
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Okay.
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The same thing can work
inside of the viewers as well.
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You can use your middle mouse button
to move your viewer around.
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Also, zoom in using the scroll wheel
in your command key
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or control key on a PC.
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And a quick tip
is if you want to reset your viewer
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while you're in your viewer,
you can press command f
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and that's going to auto fit our image
based on the bounds of our viewer or
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controller on a PC.
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And lastly, we have
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our inspector over here on the right,
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and if you're familiar with the edit page
or the other pages
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in Resolve, the inspector functions
pretty much the same way.
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As you select
a clip, say in the edit page,
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it will load that clip's properties
in the inspector.
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And the same thing is true
here as we click on each node,
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it's going to load
that notes properties in the inspector
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For us in doing things traditionally
like setting keyframes or adjusting
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parameters will feel very familiar
if we're coming from the end of page.
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Okay, now
that we've looked at the interface
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and we've got a good understanding
of what each zone can potentially do,
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let's talk about nodes.
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So what do we have here?
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Right now we've got two nodes.
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We got a media in Node and that's the node
that's coming from the edit page.
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Again, if we click on the edit page,
we can see that's the node that we at.
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That's the clip that we want to work on.
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Click back to the fusion page.
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This Node Media End is sending its signal.
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It's our gbps
signal over to the media out node.
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The media out node is what sends our image
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that we've worked on back to resolve.
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So anything that we want to do to change
or affect
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our clip needs to happen
in between these two nodes.
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Now, how do
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we know if a node is connected
or or where it's going?
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Well, if we look at the media in Node,
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it has this little square,
this white square that is our output.
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So every node will pretty
much have a white square that will be able
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to output our image.
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And we connected
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to a yellow triangle.
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That's our input image.
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And if we look at it,
it kind of looks like it's an arrow.
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So that's telling us the flow.
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It's telling us the direction
that it's going.
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We're going out from the media and node in
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to the media, out node.
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The next thing we might want to know is
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how do we know what we're viewing
in the monitors in our viewers?
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Well, if we take a look at this viewer
on the right,
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right above it,
you'll see it says media outlet, one
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that's letting us know that
that node is loaded in this viewer.
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Now, if we go down to the media out now,
we can see
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right here at the bottom,
there's these two dots.
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These are our viewer dots.
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The one on the right is highlighted,
letting us know that it's loading
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and so forth,
sending itself to viewer, too.
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So if we wanted to, we can
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view the media in node in viewer one,
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select the node and then just go ahead
and press the one key.
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And just like that,
we've loaded that node in that viewer.
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Again, we can verify that
by looking at the top of the viewer.
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It says Media in one.
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And if we go back to the node
in the node editor,
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we can see that Now the left side,
the left dot is highlighted.
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So it's telling us
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it's sending its signal, it's
transmitting it to the viewer, number one.
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Okay.
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So that's just a quick look at how nodes
work the basics in and out of each node.
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So the first thing that I want to do
is just be organized and rename my notes.
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So let's do that by right
clicking on the media in Node
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and going to rename.
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That's going to bring up our rename tool.
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I'm just going to name this
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actress.
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All right.
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I want to add
just a simple color corrector.
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So to do that,
let's go up to our node toolbar
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in our color correction section.
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If you leave your mouse over each icon,
it'll give you a name label
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so you can find
which node that you're looking for.
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When you find the color corrector.
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Now just click and drag it
right into our node editor.
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Now I'm hovering it over that image
pipeline that we talked about earlier,
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and you might notice that now
as I hover it over there, it's changed
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from yellow to yellow and blue.
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When it does that,
you can go ahead and release your mouse.
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So now we've connected our first node,
a color corrector node.
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I can verify that by just clicking
and moving it up and down, we can see that
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it is connected. If we zoom in again,
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coming from an actress
node, the output from this white square
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going into the yellow input, the yellow
image input of our color corrector node,
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the color corrector
node is going out from this white square
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into the yellow input of the media out
node.
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Let's select our color corrector node.
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Let's go over to the inspector
and I'm just going to make
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a big color correction.
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We're not
we're not going to actually use this
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just so you can see what's going on here
specifically in our viewers.
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So when I made that change
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right away, the viewer on the right
you can see is completely change.
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We can see the effects
of what we just did.
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And that's
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because we're looking at the media
out node, the final note in our pipeline.
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So it's going to see everything
that happens before it.
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Now on the viewer, on the left, viewer
number one, we don't see any changes.
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And that's because don't forget,
we're looking at our actress node
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and that's
happening before the color corrector.
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So keep that in mind
as you're viewing things,
236
00:12:14,875 --> 00:12:18,333
you might be making changes
and not seeing it in one of your viewers.
237
00:12:18,416 --> 00:12:21,083
So that would probably be
the case Is the node order
238
00:12:21,083 --> 00:12:24,083
and how you're selecting
and viewing each of those nodes.
239
00:12:24,083 --> 00:12:27,833
In essence,
we are in a way previewing or soloing.
240
00:12:28,041 --> 00:12:31,875
The actress clip or actress
node in Viewer one.
241
00:12:31,875 --> 00:12:35,166
So that's why we don't see those changes.
242
00:12:35,250 --> 00:12:38,500
Okay, let's
go ahead and select our color corrector.
243
00:12:38,541 --> 00:12:42,500
And in the inspector, we don't want to use
this, so we're going to reset our node.
244
00:12:42,750 --> 00:12:45,875
If we go to the top, right,
you'll see a little circle with an arrow,
245
00:12:45,875 --> 00:12:48,416
the reset button.
Just go ahead and click on that.
246
00:12:48,416 --> 00:12:51,875
And that's going to reset our whole node
for us.
247
00:12:51,958 --> 00:12:54,833
And we're just going to do
a quick little color correction.
248
00:12:54,833 --> 00:12:58,000
So in the range dropdown menu,
I'm going to go down to shadows
249
00:12:58,083 --> 00:13:04,041
and I'm just going to kind of blue, green
the shadows and bring down the gamma
250
00:13:04,125 --> 00:13:05,125
and then I'm going to go back
251
00:13:05,125 --> 00:13:08,916
up there to the range dropdown
and click on Midtown and do something
252
00:13:08,916 --> 00:13:12,666
very similar, bring down the gamma as well
253
00:13:12,750 --> 00:13:14,875
and back to the range dropdown,
254
00:13:14,875 --> 00:13:18,625
go to highlights
and I'm going to bring up the highlights
255
00:13:18,708 --> 00:13:19,041
again.
256
00:13:19,041 --> 00:13:24,041
We can always come back
and make tweaks or adjustments as needed
257
00:13:24,125 --> 00:13:28,166
and the next thing that I want to do is
I want to add a vignette.
258
00:13:28,375 --> 00:13:31,458
So to do that, we're going to use
two nodes, we're going to use a brightness
259
00:13:31,458 --> 00:13:35,125
contrast node
and we're going to use a mask.
260
00:13:35,208 --> 00:13:39,500
So let's go back to our color
correction section on our node toolbar.
261
00:13:39,750 --> 00:13:42,750
Find the brightness contrast again,
click and drag
262
00:13:42,916 --> 00:13:47,500
right over our image pipeline
after our color corrector node.
263
00:13:47,541 --> 00:13:52,375
When you see it change to blue and yellow,
go ahead and release your mouse.
264
00:13:52,458 --> 00:13:53,541
We can see that it's connected.
265
00:13:53,541 --> 00:13:54,666
I'm moving my node around.
266
00:13:54,666 --> 00:13:57,666
I can see that
it's connected in the pipeline
267
00:13:57,708 --> 00:13:59,875
and let's make our changes
and adjustments.
268
00:13:59,875 --> 00:14:03,791
So in the inspector,
I'm going to bring down the gain.
269
00:14:03,875 --> 00:14:07,208
I'm going to bring down the gamma as well.
270
00:14:07,291 --> 00:14:07,708
Great.
271
00:14:07,708 --> 00:14:11,458
I also want to bring down the saturation
a little bit, but for whatever reason,
272
00:14:11,666 --> 00:14:16,166
let's just pretend that I made a change
to the saturation and I don't like it.
273
00:14:16,166 --> 00:14:19,708
I want to be able to reset
just that parameter you can do.
274
00:14:19,708 --> 00:14:21,875
So if you've noticed,
275
00:14:21,875 --> 00:14:26,041
every time we've made a change,
there's this little white reset button.
276
00:14:26,125 --> 00:14:28,000
It appears
every time you make an adjustment.
277
00:14:28,000 --> 00:14:30,666
So just go ahead and click on that
and that's going to reset
278
00:14:30,666 --> 00:14:32,250
just that parameter for us.
279
00:14:32,250 --> 00:14:35,708
We don't want to reset the whole node
and lose the changes that we've made.
280
00:14:35,708 --> 00:14:38,541
We just want to reset that one parameter.
281
00:14:38,541 --> 00:14:41,500
Another quick way to do that is
you can actually just double click
282
00:14:41,500 --> 00:14:44,666
on the name of that parameter
and it will reset it as well.
283
00:14:44,875 --> 00:14:48,500
Okay. I'm going to just bring down
the saturation a little bit.
284
00:14:48,583 --> 00:14:49,208
All right.
285
00:14:49,208 --> 00:14:51,500
We've added brightness contrast.
286
00:14:51,500 --> 00:14:54,833
We've changed in the fact
that our image, it's not finished yet.
287
00:14:54,833 --> 00:14:56,541
We have to add our mask.
288
00:14:56,541 --> 00:15:00,583
We want to use a mask to control
and isolate our brightness contrast node.
289
00:15:00,750 --> 00:15:06,625
So find the mask nodes in our note toolbar
and find the ellipse one.
290
00:15:06,625 --> 00:15:09,500
When I leave my mouse over there,
I can see the name pops up.
291
00:15:09,500 --> 00:15:14,875
I'm just going to click and drag
and bring that right into our node editor.
292
00:15:14,958 --> 00:15:16,333
Now I want to view this,
293
00:15:16,333 --> 00:15:19,791
so I'm going to view it in
viewer one, pressing the number one key.
294
00:15:19,875 --> 00:15:22,041
And now we're viewing that mask.
295
00:15:22,041 --> 00:15:24,541
Now we've added
a mask into the node editor,
296
00:15:24,541 --> 00:15:28,041
but nothing's happened
and that's because it's not connected.
297
00:15:28,166 --> 00:15:29,666
So just keep that in mind.
298
00:15:29,666 --> 00:15:31,375
You can add as many nodes as you want
299
00:15:31,375 --> 00:15:33,666
into the Node editor,
but you need to make sure
300
00:15:33,666 --> 00:15:37,750
that it's actually connected so that way
it can affect the image pipeline.
301
00:15:37,833 --> 00:15:40,000
So let's do that.
302
00:15:40,041 --> 00:15:42,208
So far we have been
303
00:15:42,208 --> 00:15:47,250
connecting our nodes with one connection
and that's this yellow triangle.
304
00:15:47,250 --> 00:15:49,791
Again, our background image input.
305
00:15:49,791 --> 00:15:50,875
Now there's another input.
306
00:15:50,875 --> 00:15:54,625
It's this blue triangle
and that's our effects mask input.
307
00:15:54,791 --> 00:15:59,875
And for the most part, pretty much
every node will have a blue mask input
308
00:15:59,958 --> 00:16:04,708
and we want to connect our circle mask
or Ellipse mask to this note.
309
00:16:04,791 --> 00:16:09,625
So to do that, let's drag
and drop this output of our Ellipse mask
310
00:16:09,708 --> 00:16:13,625
into the blue
input of our brightness contrast mask
311
00:16:13,708 --> 00:16:18,375
and right away
we can see the results in our viewer.
312
00:16:18,458 --> 00:16:20,125
Now it's the wrong way and that's fine.
313
00:16:20,125 --> 00:16:22,041
We can go ahead and fix and adjust that.
314
00:16:22,041 --> 00:16:26,583
So let's go to the inspector and find
the invert checkbox and click on that.
315
00:16:26,666 --> 00:16:29,916
That's going to invert our mask for us.
316
00:16:30,000 --> 00:16:31,166
And the next thing we want to
317
00:16:31,166 --> 00:16:35,000
do is put this mask in its proper place,
move it in the proper place.
318
00:16:35,000 --> 00:16:38,458
We need to stop underneath
the invert checkbox.
319
00:16:38,541 --> 00:16:41,541
You're going to see
these center controls X and Y.
320
00:16:41,625 --> 00:16:47,166
You can just click and drag inside
of that text field and move your mask
321
00:16:47,250 --> 00:16:50,916
y axis or the x axis.
322
00:16:51,000 --> 00:16:54,000
Now a great way is to do it in context
on your viewer.
323
00:16:54,208 --> 00:16:56,958
If you have your mouse over the center
control point,
324
00:16:56,958 --> 00:17:00,375
you can see that as I hover it,
it changes to white, just click and drag.
325
00:17:00,375 --> 00:17:03,916
And now you can do that
right inside of your viewer.
326
00:17:04,000 --> 00:17:06,375
I'm going to put it right there.
327
00:17:06,375 --> 00:17:06,625
All right.
328
00:17:06,625 --> 00:17:09,083
Lastly,
we want to change the size of our mask.
329
00:17:09,083 --> 00:17:14,125
So in the inspector, we can use the size
slider controls the width and height.
330
00:17:14,208 --> 00:17:15,958
And the same thing is true
for our viewers.
331
00:17:15,958 --> 00:17:20,041
We can use the onscreen controls
directly in the viewer
332
00:17:20,125 --> 00:17:22,791
of our mask to change its size.
333
00:17:22,875 --> 00:17:24,583
Perfect.
334
00:17:24,583 --> 00:17:27,958
Lastly, let's just add
a little bit of feathering to our mask
335
00:17:28,208 --> 00:17:31,041
and go to the soft edge parameter
and just crank it all
336
00:17:31,041 --> 00:17:34,041
the way to the to the top.
337
00:17:34,166 --> 00:17:34,541
Perfect.
338
00:17:34,541 --> 00:17:38,875
So let's just take a look at what
we've done it zoom out just a little bit.
339
00:17:38,958 --> 00:17:39,958
We've added our
340
00:17:39,958 --> 00:17:44,708
our clip, our node from the edit page
that's represented by our actress note
341
00:17:44,750 --> 00:17:49,333
Next, we've connected the color
corrector clip to balance out our clip.
342
00:17:49,416 --> 00:17:53,875
Then we've added a brightness contrast
and given it a mask to make a vignette,
343
00:17:53,958 --> 00:17:57,125
and that's sending it
signal to the media out now.
344
00:17:57,250 --> 00:17:58,708
And if we go to the other page,
345
00:17:58,708 --> 00:18:02,500
I'm going to use shift F four that's going
to take us right back to the edit page.
346
00:18:02,583 --> 00:18:05,500
We can see all the results of our effects
right here
347
00:18:05,500 --> 00:18:08,666
for us, and that's something
that's actually really special.
348
00:18:08,666 --> 00:18:12,041
The ability to just click a button
and work at the speed of
349
00:18:12,041 --> 00:18:15,041
your creativity is a powerful way to work.
350
00:18:15,041 --> 00:18:15,583
Just like that.
351
00:18:15,583 --> 00:18:18,583
We can come back,
look at our edit, make sure it's working,
352
00:18:18,625 --> 00:18:22,458
make sure the playback of the other
clips around it are working as well.
353
00:18:22,583 --> 00:18:23,750
So let's go back to our clip.
354
00:18:23,750 --> 00:18:28,000
Shift
five will take us right back into Fusion.
355
00:18:28,041 --> 00:18:28,375
All right.
356
00:18:28,375 --> 00:18:30,958
Up to this
point, we've been affecting our image,
357
00:18:30,958 --> 00:18:34,500
adding effects to it, but now we're ready
to do some compositing.
358
00:18:34,583 --> 00:18:37,500
So we want to bring in some new clips
359
00:18:37,500 --> 00:18:41,041
and composited them on top of our actress
clip.
360
00:18:41,125 --> 00:18:43,958
So to do that, let's
go ahead and click on the Media
361
00:18:43,958 --> 00:18:47,791
Pull tab again
at the top of our Interface toolbar.
362
00:18:47,875 --> 00:18:49,125
Now, this is the same media pool.
363
00:18:49,125 --> 00:18:51,833
It's available
in all the other pages in Resolve.
364
00:18:51,833 --> 00:18:55,500
So all the clips that you have available
to you on the edit page or the cut page
365
00:18:55,666 --> 00:18:58,625
are all available right here.
366
00:18:58,625 --> 00:19:02,375
Let's find our HUD animation.
367
00:19:02,458 --> 00:19:05,333
When you do, just click and drag,
bring it right
368
00:19:05,333 --> 00:19:08,333
into our note Editor.
369
00:19:08,375 --> 00:19:10,916
I'm going to close down the media pool.
370
00:19:10,916 --> 00:19:16,083
Ah, the first thing we should do is
rename our node instead of right clicking.
371
00:19:16,083 --> 00:19:19,500
This time I'm going to hit F2
and that's going to bring up the rename
372
00:19:19,500 --> 00:19:24,541
tool dialog box
and let's just renamed this HUD.
373
00:19:24,625 --> 00:19:26,125
Next, I want to view it in Viewer one.
374
00:19:26,125 --> 00:19:31,750
So press the number one key and it's
going to load that node into viewer one.
375
00:19:31,791 --> 00:19:34,625
If you're familiar
with any type of compositing application,
376
00:19:34,625 --> 00:19:37,666
you'll recognize
that we've got a checkered box background
377
00:19:37,666 --> 00:19:40,666
that's letting us know
that this has an alpha channel.
378
00:19:40,875 --> 00:19:44,458
We can verify that by going up
to the channel selector
379
00:19:44,458 --> 00:19:47,458
tool and looking at our Alpha Channel,
380
00:19:47,541 --> 00:19:52,208
then yes, it does have an alpha channel
and go back to the color.
381
00:19:52,291 --> 00:19:52,791
All right.
382
00:19:52,791 --> 00:19:55,916
Now we want to take this layer,
if you will, this note
383
00:19:55,916 --> 00:19:58,916
and composited on top of our actress.
384
00:19:59,000 --> 00:20:01,166
So how would we go about doing that?
385
00:20:01,166 --> 00:20:04,166
Well, we're going to go about doing that
using the merge note.
386
00:20:04,166 --> 00:20:10,291
So in our composite and transform
node toolbar, find the merge node
387
00:20:10,375 --> 00:20:13,083
click and that's like we've done before.
388
00:20:13,083 --> 00:20:16,916
Drag it over our image pipeline
after our brightness contrast
389
00:20:17,125 --> 00:20:21,250
when we see it changed to blue in yellow,
go ahead and release your mouse.
390
00:20:21,291 --> 00:20:24,291
And now we've added a merged note.
391
00:20:24,500 --> 00:20:26,416
Let's take a little look at that.
392
00:20:26,416 --> 00:20:28,750
We're familiar
with our yellow triangle input.
393
00:20:28,750 --> 00:20:31,500
That's our background image input.
394
00:20:31,500 --> 00:20:35,541
We're familiar with our blue triangle
input, that's our effects mask input.
395
00:20:35,750 --> 00:20:39,875
But now we have a green input
and that's our foreground input
396
00:20:39,958 --> 00:20:41,541
and really think of it that way.
397
00:20:41,541 --> 00:20:45,333
We want to have a foreground element,
right in this case our HUD animation,
398
00:20:45,416 --> 00:20:48,208
and we want to add it on top of
or composited
399
00:20:48,208 --> 00:20:51,708
on top of our background,
which is our actress.
400
00:20:51,791 --> 00:20:57,125
Another way you can look at it is
think of the Yellow Triangle as track one
401
00:20:57,125 --> 00:21:02,250
on the edit page and the Green Triangle
as track two on the other page.
402
00:21:02,250 --> 00:21:05,583
So it's just stacking them
one on top of the other.
403
00:21:05,666 --> 00:21:08,333
So let's make our first composite.
404
00:21:08,333 --> 00:21:12,208
Take the output of our HUD,
this little white square and connect it
405
00:21:12,208 --> 00:21:16,208
to the Green triangle
input of our merge note.
406
00:21:16,250 --> 00:21:19,000
And when we do, we can now
see the effects of our composite.
407
00:21:19,000 --> 00:21:23,708
We have our HUD on top of our actress.
408
00:21:23,791 --> 00:21:24,291
I'm going to
409
00:21:24,291 --> 00:21:28,791
zoom in or excuse me,
zoom out a little bit and move this over.
410
00:21:28,875 --> 00:21:32,541
Let's repeat that process again
and add a different layer.
411
00:21:32,750 --> 00:21:36,875
Go back to the media pool,
find the glass jpeg image,
412
00:21:36,958 --> 00:21:40,208
and then let's just drag that right in.
413
00:21:40,291 --> 00:21:42,458
I closed my media pool
414
00:21:42,458 --> 00:21:45,458
with that note selected
press one, load it in viewer one,
415
00:21:45,500 --> 00:21:51,416
press F2 to rename it.
416
00:21:51,500 --> 00:21:54,500
And just so you know,
as I'm looking at this in the viewer,
417
00:21:54,708 --> 00:21:58,000
I see our image
and it has a completely black background.
418
00:21:58,208 --> 00:22:00,791
I'm assuming that
it doesn't have an alpha channel.
419
00:22:00,791 --> 00:22:01,708
I'm going to verify that
420
00:22:01,708 --> 00:22:05,250
just by clicking on our channel selector
and it doesn't have an alpha channel.
421
00:22:05,333 --> 00:22:08,458
So just so you know, once we composited
that, it's going to completely
422
00:22:08,458 --> 00:22:11,666
cover our our background image
and that's fine.
423
00:22:11,666 --> 00:22:14,041
We can fix it. We can adjust it.
424
00:22:14,125 --> 00:22:16,041
So let's make our composite again.
425
00:22:16,041 --> 00:22:19,041
We're going to use a merge
note, click and drag emerge.
426
00:22:19,041 --> 00:22:24,583
Now drag it over our image pipeline,
but it changes to blue in yellow release.
427
00:22:24,666 --> 00:22:27,000
Take the output of our class note
428
00:22:27,000 --> 00:22:30,750
connected to the Green Triangle
input of our merge two.
429
00:22:30,833 --> 00:22:33,375
And just like we talked about now
we've composited that.
430
00:22:33,375 --> 00:22:36,208
But again, it's covering up our image.
431
00:22:36,208 --> 00:22:37,541
That's fine with that.
432
00:22:37,541 --> 00:22:38,750
Merge note selected.
433
00:22:38,750 --> 00:22:43,041
Let's go into the inspector
and under the apply mode
434
00:22:43,250 --> 00:22:46,166
you'll see there's a dropdown box
that's got all the available
435
00:22:46,166 --> 00:22:49,500
composite modes that you're familiar
when you've been compositing.
436
00:22:49,500 --> 00:22:53,750
So we're going to use in click on screen
437
00:22:53,833 --> 00:22:55,708
next,
I'm going to go to this blend parameter
438
00:22:55,708 --> 00:22:58,875
right here, and that's essentially
the opacity control.
439
00:22:58,958 --> 00:23:05,166
I'm just going to bring it
down just ever so slightly.
440
00:23:05,250 --> 00:23:05,833
We brought our
441
00:23:05,833 --> 00:23:09,833
clip in from our timeline
per actress layer.
442
00:23:09,916 --> 00:23:13,791
We've added some color correction
and we've done two composites
443
00:23:13,875 --> 00:23:16,375
with our HUD and with our glass.
444
00:23:16,375 --> 00:23:18,625
The one thing that I did notice earlier
445
00:23:18,625 --> 00:23:22,750
was that I thought that the HUD layer
had a little bit larger resolution.
446
00:23:22,750 --> 00:23:26,458
So I'm going to
just load it into viewer one
447
00:23:26,541 --> 00:23:30,083
and we can see that
we definitely have more information here
448
00:23:30,083 --> 00:23:33,208
that's not showing up
on our final composite, and that's fine.
449
00:23:33,208 --> 00:23:36,916
We can just use a transform note
to rescale it down for us.
450
00:23:37,000 --> 00:23:40,916
But that brings up an interesting
question, and that's node order again,
451
00:23:40,916 --> 00:23:45,416
where we connect and place our nodes
will have an impact on our final image.
452
00:23:45,625 --> 00:23:49,875
So let's just take a look at what happens
if we were to add a transform node
453
00:23:49,958 --> 00:23:52,958
at the very end of our know tree.
454
00:23:53,125 --> 00:23:58,166
So go, just go to the node toolbar
and just find our transform node.
455
00:23:58,250 --> 00:24:05,166
Just click it and drag it again right over
our image pipeline after our merge two
456
00:24:05,250 --> 00:24:05,916
and when we go
457
00:24:05,916 --> 00:24:09,666
to the inspector or adjusted size.
458
00:24:09,750 --> 00:24:11,958
Okay, so that's not what we wanted.
459
00:24:11,958 --> 00:24:15,666
This transform is actually affecting
everything that happened before it.
460
00:24:15,666 --> 00:24:16,500
In this case,
461
00:24:16,500 --> 00:24:21,500
it's sizing down our actress and our HUD
and our glass layer all together.
462
00:24:21,500 --> 00:24:23,500
And that's that's not what we want.
463
00:24:23,500 --> 00:24:26,375
So we need to think about
what's the most efficient way
464
00:24:26,375 --> 00:24:32,083
to place our nodes, to insert our nodes
so that it's only affecting our HUD.
465
00:24:32,166 --> 00:24:35,333
Well, first of all, let's
go ahead and delete this transform.
466
00:24:35,333 --> 00:24:39,375
Now just make sure it's selected
and press your delete key.
467
00:24:39,458 --> 00:24:42,000
And I'm thinking that
if we place our transform node
468
00:24:42,000 --> 00:24:46,750
right after our HUD node, that
that's only going to affect our HUD notes.
469
00:24:46,750 --> 00:24:48,875
So let's give that a try again.
470
00:24:48,875 --> 00:24:52,958
Go ahead and grab our transform node
and then just bring it in
471
00:24:53,000 --> 00:24:56,625
and connect it to our HUD pipeline.
472
00:24:56,708 --> 00:24:58,625
Okay, So now it's connected.
473
00:24:58,625 --> 00:25:01,375
Let's go back to our inspector
and in the size
474
00:25:01,375 --> 00:25:04,375
parameter, let's resize it.
475
00:25:04,583 --> 00:25:07,250
And of course, so now it's affecting
just a HUD.
476
00:25:07,250 --> 00:25:11,458
So keep that in mind as you're working,
as you're adding nodes where you place
477
00:25:11,458 --> 00:25:14,875
your nodes will have an impact
on the final outcome.
478
00:25:14,875 --> 00:25:18,500
In this case, we only want to isolate
and transform the HUD.
479
00:25:18,583 --> 00:25:22,500
So make sure that you place
the node in the right spot.
480
00:25:22,583 --> 00:25:22,916
All right.
481
00:25:22,916 --> 00:25:25,166
I'm going to use
the on screen controls here.
482
00:25:25,166 --> 00:25:30,541
And just move this HUD over
just a little bit.
483
00:25:30,625 --> 00:25:34,041
Perfect.
484
00:25:34,125 --> 00:25:35,333
Let's just go ahead and add some
485
00:25:35,333 --> 00:25:39,083
look effects nodes
just to kind of dial in our HUD layer.
486
00:25:39,083 --> 00:25:43,625
So it just starts to feel a little bit
more like it's a part of the scene.
487
00:25:43,708 --> 00:25:44,708
So to do that,
488
00:25:44,708 --> 00:25:48,291
I'm going to go to the effects library
489
00:25:48,375 --> 00:25:51,333
now. For the most part,
we've been adding our nodes
490
00:25:51,333 --> 00:25:54,625
from the Node toolbar and again,
those are the commonly used tools
491
00:25:54,750 --> 00:25:57,250
that you're going to need access
to right there in the toolbar.
492
00:25:57,250 --> 00:26:01,291
But in the effects library,
it has all of the nodes available
493
00:26:01,291 --> 00:26:05,208
inside of fusion, so they're broken up
for you on different categories.
494
00:26:05,208 --> 00:26:11,291
For 3D blurs, you name it, take a look
at each of these different categories
495
00:26:11,375 --> 00:26:12,541
for you,
496
00:26:12,541 --> 00:26:17,083
each of these different categories
based on what you need for your composite.
497
00:26:17,166 --> 00:26:19,958
We're going to be in the Blur category
498
00:26:19,958 --> 00:26:22,083
and we're going to use the Defocus node.
499
00:26:22,083 --> 00:26:25,875
But before we add that,
I want to do it a little bit differently.
500
00:26:25,958 --> 00:26:30,500
So I'm going to go over here and just make
a little room by dragging these nodes up
501
00:26:30,583 --> 00:26:36,458
and with my transform
node selected, just go to the Defocus
502
00:26:36,541 --> 00:26:37,375
plug in and
503
00:26:37,375 --> 00:26:40,375
just click on that note and watch
what happens
504
00:26:40,541 --> 00:26:46,041
because we had our transform node selected
when we clicked on the Defocus node,
505
00:26:46,041 --> 00:26:49,541
Fusion said, I think you want to add it
automatically and I'll connected for you.
506
00:26:49,541 --> 00:26:51,333
And that's exactly what we want.
507
00:26:51,333 --> 00:26:54,833
So just by having this node selected
and then clicking on the
508
00:26:54,916 --> 00:26:57,958
icon in the effects library,
it'll just add it for
509
00:26:57,958 --> 00:27:01,625
you and connected for you automatically
510
00:27:01,708 --> 00:27:03,458
in the Defocus node in the inspector.
511
00:27:03,458 --> 00:27:07,375
Let's go to the bloom level
and let's bring it down.
512
00:27:07,458 --> 00:27:08,666
We don't want it to be too bright.
513
00:27:08,666 --> 00:27:11,333
So what is going to bring that down
514
00:27:11,333 --> 00:27:15,583
now? Not only do you have all of Fusion's
tools available for you,
515
00:27:15,833 --> 00:27:18,208
but because we're inside
of DaVinci Resolve,
516
00:27:18,208 --> 00:27:22,041
you also have access
to the resolve effects that you can use
517
00:27:22,041 --> 00:27:26,375
in the edit page and the color page
there are now available inside of fusion.
518
00:27:26,500 --> 00:27:33,666
So let's open our open effects category
and go down to the effects styles.
519
00:27:33,750 --> 00:27:36,750
Now again,
remember I have my Defocus node selected,
520
00:27:36,916 --> 00:27:40,416
so I'm going to go over here
and click on PRISM Blur,
521
00:27:40,500 --> 00:27:43,375
and when I do, it's
just going to automatically add it for me.
522
00:27:43,375 --> 00:27:46,208
Right below that is our scan lines.
523
00:27:46,208 --> 00:27:49,208
Let's go ahead and just click on
scan lines as well.
524
00:27:49,458 --> 00:27:50,166
Okay.
525
00:27:50,166 --> 00:27:52,666
I'm going to close down the effects
library again.
526
00:27:52,666 --> 00:27:58,541
I'm going to alter my my UI
and just rearrange some of these notes.
527
00:27:58,541 --> 00:28:03,458
Just to make it a little bit easier
for us to look at.
528
00:28:03,541 --> 00:28:05,041
We've added our defocus,
529
00:28:05,041 --> 00:28:09,125
we've added a prism blur
and we've added some scan lines
530
00:28:09,208 --> 00:28:11,166
with the scan lines selected.
531
00:28:11,166 --> 00:28:13,041
I just want to bring up the line
frequency here
532
00:28:13,041 --> 00:28:16,208
in the inspector under appearance,
you can see this line frequency.
533
00:28:16,208 --> 00:28:19,208
I'm going to bring it up to somewhere
around 11 is fine,
534
00:28:19,416 --> 00:28:21,166
but as we're doing that,
I'm noticing something
535
00:28:21,166 --> 00:28:25,625
and that is we applied our blur
and we applied our present blur.
536
00:28:25,708 --> 00:28:26,333
After that, we
537
00:28:26,333 --> 00:28:29,375
applied the scan lines
and what's happening is that the scan
538
00:28:29,375 --> 00:28:34,250
lines are cutting through our blur effect
and it's not feeling natural or real.
539
00:28:34,375 --> 00:28:38,916
So again, make sure you're paying
attention to your note connection order.
540
00:28:38,916 --> 00:28:40,416
That's very, very important.
541
00:28:40,416 --> 00:28:44,166
So what we want to do
is we want to take our scan lines node
542
00:28:44,250 --> 00:28:47,750
and remove it
and put it before our blurred nodes.
543
00:28:47,958 --> 00:28:49,833
So let's look at how we can do that.
544
00:28:49,833 --> 00:28:51,875
Now, earlier
545
00:28:51,875 --> 00:28:54,833
when we had a node that we didn't want,
we selected it and deleted it.
546
00:28:54,833 --> 00:29:00,166
Now there's a faster way of doing that
and that is if you hold down the shift key
547
00:29:00,250 --> 00:29:03,833
and then click and drag your node,
you can instantly remove it
548
00:29:03,833 --> 00:29:06,833
out of that pipeline,
keeping that pipeline intact,
549
00:29:06,958 --> 00:29:10,041
but then moving that node out of it
and we want to drag it
550
00:29:10,166 --> 00:29:13,250
before it connected before our Defocus.
551
00:29:13,250 --> 00:29:16,583
So I'm going to rearrange
some of these notes here
552
00:29:16,666 --> 00:29:17,541
again,
553
00:29:17,541 --> 00:29:21,416
click and hold and drag on my scan lines
and hold the shift key down
554
00:29:21,500 --> 00:29:24,750
and when I hover over it,
we can see it changes to half yellow,
555
00:29:24,791 --> 00:29:29,708
half blue when it does release your mouse
and now it's connected again.
556
00:29:29,791 --> 00:29:32,791
So these little tidbits like this
are great for being efficient
557
00:29:32,916 --> 00:29:36,166
as you work inside of fusion.
558
00:29:36,250 --> 00:29:40,166
Okay, so now I'm looking at my output
and I can see now the order is correct.
559
00:29:40,375 --> 00:29:43,750
First, we're applying our scan lines,
then we're applying our defocus
560
00:29:43,916 --> 00:29:46,333
and then after that
we're playing our prison blur.
561
00:29:46,333 --> 00:29:50,166
And that's exactly how it should look.
562
00:29:50,250 --> 00:29:53,958
But now that we've done that, I can see
my glassnode
563
00:29:54,041 --> 00:29:55,583
is looking very, very sharp.
564
00:29:55,583 --> 00:29:58,250
And it's not the same of the HUD
and the glass are supposed to be
565
00:29:58,250 --> 00:30:00,000
on the same plane.
566
00:30:00,000 --> 00:30:04,958
We need to apply those same effects that
we did earlier on the hunt onto the glass.
567
00:30:05,041 --> 00:30:08,125
There's a couple of ways we can do that,
but one of the simplest ways we can
568
00:30:08,125 --> 00:30:12,125
is just selecting our defocus node
569
00:30:12,208 --> 00:30:16,875
and using Command C for copy
or control C If you're on a PC,
570
00:30:16,958 --> 00:30:19,916
copy that, select our glass note
and then just paste it.
571
00:30:19,916 --> 00:30:22,083
Command V or Control V to pace.
572
00:30:22,083 --> 00:30:25,791
And we've made a copy, a duplicate
of that note, and we've just pasted it
573
00:30:25,791 --> 00:30:29,625
into the pipeline for our glass node.
574
00:30:29,708 --> 00:30:32,333
All the same settings,
all the same right there for us.
575
00:30:32,333 --> 00:30:36,125
I'm going do the same thing
for our present blur Command C copy,
576
00:30:36,208 --> 00:30:41,916
select our defocus
and then paste it right in.
577
00:30:42,000 --> 00:30:45,000
So we haven't done any playback,
but we can play this back
578
00:30:45,125 --> 00:30:47,791
and see all of our effects in context
579
00:30:47,791 --> 00:30:50,791
as we're working.
580
00:30:51,000 --> 00:30:54,000
Shift
for Will take us back to the edit page.
581
00:30:54,083 --> 00:30:57,375
We can see our progress
of our effect on our clip
582
00:30:57,625 --> 00:31:01,166
and we can watch it back in context,
Add some sound effects and some music.
583
00:31:01,166 --> 00:31:05,583
There's a lot of power in being able
to quickly move between each page
584
00:31:05,666 --> 00:31:09,541
and see your edit in context
and your visual effects in context.
585
00:31:09,625 --> 00:31:09,958
All right.
586
00:31:09,958 --> 00:31:15,416
Let's go back
to the Fusion page Shift five
587
00:31:15,500 --> 00:31:16,125
in context.
588
00:31:16,125 --> 00:31:19,166
Our actress is waking up
and an emergency is happening.
589
00:31:19,291 --> 00:31:22,250
And really,
there should be some sort of warning text
590
00:31:22,250 --> 00:31:25,208
or warning light that's flashing.
And that's what we want to create.
591
00:31:25,208 --> 00:31:29,083
We want to be able to add a little text
that's warning her and saying something
592
00:31:29,125 --> 00:31:30,125
is wrong.
593
00:31:30,125 --> 00:31:34,833
So let's look at how we can do that.
594
00:31:34,916 --> 00:31:37,666
To do that, first
we need to add a text node.
595
00:31:37,666 --> 00:31:42,750
So let's go over here to our image
generation nodes and just click and drag
596
00:31:42,833 --> 00:31:46,750
and bring our text node
into the node Editor.
597
00:31:46,791 --> 00:31:49,291
I'm going to press the number one
key and load it in viewer one
598
00:31:49,291 --> 00:31:51,083
so we can see its results. Again.
599
00:31:51,083 --> 00:31:51,708
Nothing's happened
600
00:31:51,708 --> 00:31:55,000
because we haven't connected our nodes
and we haven't written any text.
601
00:31:55,000 --> 00:32:03,958
So let's go to the inspector
and let's type in warning.
602
00:32:04,041 --> 00:32:06,000
All right.
603
00:32:06,000 --> 00:32:08,750
So the idea is I want to be able
604
00:32:08,750 --> 00:32:13,791
to connect my text node into my composite,
but essentially it's a part of the hood.
605
00:32:14,041 --> 00:32:16,916
So I would like it
to have all the same effects
606
00:32:16,916 --> 00:32:20,333
that we've applied to our hood
to apply to the text node.
607
00:32:20,416 --> 00:32:23,750
So again, this is very important
about node order, where you place
608
00:32:23,750 --> 00:32:25,250
your notes is very, very important.
609
00:32:25,250 --> 00:32:28,541
So let's just for the sake of looking
at this,
610
00:32:28,625 --> 00:32:32,375
add our text node, merge
our text node into our composite.
611
00:32:32,458 --> 00:32:36,208
Now before we've been grabbing our merge
from our toolbar
612
00:32:36,416 --> 00:32:39,291
and bringing that down
into our node editor, but this time
613
00:32:39,291 --> 00:32:42,541
we're going to do it
a little different way.
614
00:32:42,625 --> 00:32:46,625
Let's take the output of our text node
615
00:32:46,708 --> 00:32:50,708
and connect it to
the output of our merge two.
616
00:32:50,791 --> 00:32:52,166
And when we did that,
617
00:32:52,166 --> 00:32:54,541
fusion is saying, well,
it looks like you want to compositor
618
00:32:54,541 --> 00:32:55,875
taking the output of one node
619
00:32:55,875 --> 00:32:57,666
and replacing it of the output
of another nodes.
620
00:32:57,666 --> 00:33:00,916
I'm going to assume that you want me
to composite these or merge them together.
621
00:33:01,125 --> 00:33:03,500
So I'm going to add emerge
to connect everything for you.
622
00:33:03,500 --> 00:33:06,458
And that's exactly what we want.
623
00:33:06,458 --> 00:33:08,291
As we added this, we've added
624
00:33:08,291 --> 00:33:12,250
this node, this text node
to the end of our know tree,
625
00:33:12,291 --> 00:33:16,125
and it's nice, crisp and sharp,
and it doesn't have those same effects
626
00:33:16,125 --> 00:33:17,750
that we have on our hunt.
627
00:33:17,750 --> 00:33:22,291
So we can copy and paste those nodes
like we did for the glass layer.
628
00:33:22,375 --> 00:33:25,500
But then it comes into the issue
of having multiple duplicates
629
00:33:25,708 --> 00:33:29,416
of these different effects nodes
and managing each one as you change one,
630
00:33:29,541 --> 00:33:31,583
making sure you do it to up to the other.
631
00:33:31,583 --> 00:33:34,916
So there's an efficient way,
there's a smart way to think about this.
632
00:33:34,916 --> 00:33:39,000
And if we think about it, we can actually
place our text node in a way
633
00:33:39,125 --> 00:33:43,333
that it just inherits all of those effects
that we've already done.
634
00:33:43,416 --> 00:33:45,750
So let's go ahead and delete our merge.
635
00:33:45,750 --> 00:33:48,125
We don't need that anymore
636
00:33:48,208 --> 00:33:49,791
and let's take our text node
637
00:33:49,791 --> 00:33:53,666
and move it over here
next to our HUD layer.
638
00:33:53,750 --> 00:33:58,166
So I'm going to move this HUD
and transform node up.
639
00:33:58,250 --> 00:34:02,833
And if we connect this note in Insert
at this point, it should just inherit
640
00:34:03,083 --> 00:34:05,458
all of this effects that we've done.
So let's give that a try.
641
00:34:05,458 --> 00:34:07,875
Take the output of our text node
642
00:34:07,875 --> 00:34:11,166
and then just drag it over
the output of our transform node.
643
00:34:11,250 --> 00:34:14,916
Again, Fusion
just created the merge for us
644
00:34:15,000 --> 00:34:19,041
and as we can see in our viewer
and viewer to that now,
645
00:34:19,041 --> 00:34:22,750
it's actually taking on the effects
that we've added to the HUD
646
00:34:22,833 --> 00:34:25,708
scan lines Defocus and PRISM Blur.
647
00:34:25,708 --> 00:34:28,000
So thinking about where you place
your nodes,
648
00:34:28,000 --> 00:34:31,708
you can actually be smart and efficient
about how you use your nodes.
649
00:34:31,791 --> 00:34:35,875
If you're familiar with using layer
based applications, this is the same thing
650
00:34:35,875 --> 00:34:37,083
as doing a pre comp.
651
00:34:37,083 --> 00:34:41,583
The benefit is you're not doing a compound
clipped or you're not losing access
652
00:34:41,583 --> 00:34:42,416
to all your layers.
653
00:34:42,416 --> 00:34:47,208
Everything is still right here available
for you to quickly access and change.
654
00:34:47,291 --> 00:34:50,041
Let's just change this text
node around a little bit.
655
00:34:50,041 --> 00:34:53,625
Select the text node
and in the inspector, let's go ahead
656
00:34:53,625 --> 00:34:59,708
and change our font
to from bold to just regular
657
00:34:59,750 --> 00:35:03,625
and let's bring up our size a little bit.
658
00:35:03,708 --> 00:35:06,208
Now I'm going to move this more closer
659
00:35:06,208 --> 00:35:10,333
to her, to the HUD and to her eyes.
660
00:35:10,416 --> 00:35:11,541
All right.
661
00:35:11,541 --> 00:35:15,125
Now, you might have noticed that
there's all these different tabs up here.
662
00:35:15,375 --> 00:35:16,708
And like I said earlier,
663
00:35:16,708 --> 00:35:19,500
when you click on a node,
each node is going to have a different set
664
00:35:19,500 --> 00:35:20,666
amount of parameters.
665
00:35:20,666 --> 00:35:26,458
And in this case, the text node has a lot
of different parameters.
666
00:35:26,541 --> 00:35:27,416
For our purposes,
667
00:35:27,416 --> 00:35:30,750
we want to be in the SHADINGS tab.
668
00:35:30,833 --> 00:35:33,416
So let's go down to the color
669
00:35:33,416 --> 00:35:39,291
and let's just change this
to somewhat of a red.
670
00:35:39,375 --> 00:35:42,958
Now, you might have noticed up here
this select elements.
671
00:35:43,041 --> 00:35:47,208
So you've got different shading elements
up to eight and essentially
672
00:35:47,208 --> 00:35:51,750
that allows you to do things like drop
shadows or glows or blurs or outlines.
673
00:35:51,833 --> 00:35:57,416
So what we can do is we can select
shading element number two
674
00:35:57,500 --> 00:35:59,333
that's going to give us a red outline.
675
00:35:59,333 --> 00:36:01,083
Now, this name here,
this is a custom name.
676
00:36:01,083 --> 00:36:10,916
We can change this to whatever we want,
677
00:36:11,000 --> 00:36:13,083
like orange glow, for example.
678
00:36:13,083 --> 00:36:17,250
Now nothing has happened because we need
activate it, we need to enable it.
679
00:36:17,458 --> 00:36:20,916
So click the enabled checkbox.
680
00:36:21,000 --> 00:36:23,250
And now you can see, like in viewer
one, I'm
681
00:36:23,250 --> 00:36:27,166
going to go ahead and zoom in on viewer
one command scroll wheel to see this.
682
00:36:27,333 --> 00:36:29,291
It's changes.
683
00:36:29,291 --> 00:36:32,791
Now you can see we've added this outline.
684
00:36:32,875 --> 00:36:34,625
Let me use the color just for example.
685
00:36:34,625 --> 00:36:37,833
We can see it being changed
as we're changing the color and we can
686
00:36:38,041 --> 00:36:41,625
change the thickness, go through in it,
just adjust different parameters.
687
00:36:41,708 --> 00:36:45,625
But for our purposes,
I'm just going to make it this
688
00:36:45,708 --> 00:36:49,125
semi orange and red color.
689
00:36:49,208 --> 00:36:51,291
Okay, Let's go to the softness
690
00:36:51,291 --> 00:36:54,500
and let's increase the softness on the X
691
00:36:54,583 --> 00:36:57,208
and on the Y,
692
00:36:57,208 --> 00:37:02,708
maybe even give it a little bit of a glow.
693
00:37:02,750 --> 00:37:03,416
Perfect.
694
00:37:03,416 --> 00:37:06,291
So we've added our text, we've inserted it
695
00:37:06,291 --> 00:37:10,458
in between the HUD and the effects for it.
696
00:37:10,541 --> 00:37:13,791
Now we've got this warning
sign happening in front of our actress.
697
00:37:13,791 --> 00:37:18,125
If we play back, we can see, well, it's
just static, so we really would need it
698
00:37:18,125 --> 00:37:21,958
to be flashing on and off
or coming on and off, letting her know,
699
00:37:21,958 --> 00:37:23,250
getting her attention.
700
00:37:23,250 --> 00:37:27,791
So we're going to do that
by using the merge note.
701
00:37:27,875 --> 00:37:31,875
And if I just scrub the blend parameter
again, it's also the opacity parameter.
702
00:37:31,875 --> 00:37:35,666
If I just scrub that back and forth,
you can see that's kind of the effect
703
00:37:35,750 --> 00:37:38,666
that we want to do.
704
00:37:38,750 --> 00:37:40,291
So let's go ahead and look at
705
00:37:40,291 --> 00:37:45,208
how we can animate this in order
to get it to flash on and off.
706
00:37:45,291 --> 00:37:48,750
I'm going to hit the command left arrow
and that's going to take me back
707
00:37:48,750 --> 00:37:49,750
to the beginning of my clip.
708
00:37:49,750 --> 00:37:53,708
You can also hit command right arrow
and that'll take you to the end.
709
00:37:53,791 --> 00:37:56,875
In this case, we want to start our
animation at the beginning of our clip.
710
00:37:56,875 --> 00:37:59,416
So command left
over to go at the beginning.
711
00:37:59,416 --> 00:38:01,916
And if you're familiar
with using the inspector
712
00:38:01,916 --> 00:38:06,000
on the edit page, then it's very similar
to here in the fusion page
713
00:38:06,083 --> 00:38:07,666
to the right of our parameter.
714
00:38:07,666 --> 00:38:12,958
You might have seen these little white
diamonds, and that's our keyframe button.
715
00:38:13,041 --> 00:38:13,916
Now with our planet
716
00:38:13,916 --> 00:38:18,291
in the right frame that we want to be on
and with our blend parameter,
717
00:38:18,291 --> 00:38:22,000
we can just click on that checkbox
and that's going to activate a keyframe.
718
00:38:22,125 --> 00:38:24,000
We can see it's changed to orange.
719
00:38:24,000 --> 00:38:28,791
Now we know we've added a keyframe also,
you can tell on the note editor
720
00:38:28,791 --> 00:38:33,208
on the Merge
three that there's an icon for a keyframe
721
00:38:33,208 --> 00:38:36,541
that's letting us know that
that node also has keyframes.
722
00:38:36,625 --> 00:38:41,791
Okay, let's take down our blend
all the way down to zero.
723
00:38:41,875 --> 00:38:42,291
I want to
724
00:38:42,291 --> 00:38:46,083
move forward ten frames
so that way I can set my new keyframe.
725
00:38:46,291 --> 00:38:47,791
Now I'm going to do it
a little bit different.
726
00:38:47,791 --> 00:38:50,666
I'm going to go to the text
727
00:38:50,666 --> 00:38:53,500
text field here of our timeline ruler.
728
00:38:53,500 --> 00:38:56,625
It's right here on the right side,
the bottom right below the timeline.
729
00:38:56,625 --> 00:38:59,791
Ruler Just change this from 12 to 2.
730
00:38:59,791 --> 00:39:01,708
I'm going to manually type that in
731
00:39:01,708 --> 00:39:04,708
and when I hit enter, that's
just going to move my play head forward.
732
00:39:04,791 --> 00:39:06,000
Ten frames Exactly.
733
00:39:06,000 --> 00:39:08,750
We're going to frame 22
734
00:39:08,750 --> 00:39:10,041
now in the blend parameter.
735
00:39:10,041 --> 00:39:13,416
I'm going to click
and drag that back to one.
736
00:39:13,500 --> 00:39:16,958
And as you can see, it
automatically gave us a keyframe
737
00:39:16,958 --> 00:39:18,750
because we had one set previously.
738
00:39:18,750 --> 00:39:23,458
So when we made an adjustment,
it just set a keyframe right away for us.
739
00:39:23,541 --> 00:39:26,583
Let's do the same thing
again. Let's move forward
740
00:39:26,666 --> 00:39:27,500
ten more frames.
741
00:39:27,500 --> 00:39:31,291
I'm going to change that
and manually change it from 22 to 32.
742
00:39:31,375 --> 00:39:34,708
We just move forward again, ten frames
and I'm going to drag
743
00:39:34,708 --> 00:39:39,166
this parameter of the blend
right back down to zero.
744
00:39:39,250 --> 00:39:41,541
So essentially we've animated
745
00:39:41,541 --> 00:39:44,666
our warning, like to come on and off.
746
00:39:44,875 --> 00:39:48,666
So let's take a look at that command Left
Arrow takes us to the beginning,
747
00:39:48,750 --> 00:39:51,208
hit the spacebar and there we go.
748
00:39:51,208 --> 00:39:54,208
It's pretty much
just like we talked about.
749
00:39:54,208 --> 00:39:56,666
I'm going to just drag this
750
00:39:56,666 --> 00:39:59,375
auto render range, bar it right over here
751
00:39:59,375 --> 00:40:02,375
just so we can play this back.
752
00:40:02,500 --> 00:40:03,583
Okay. That's not bad.
753
00:40:03,583 --> 00:40:06,083
That's getting us where we need to be.
754
00:40:06,083 --> 00:40:09,208
But really, it would be great
if we had our warning sign.
755
00:40:09,333 --> 00:40:11,708
Come on. More like a flash, right?
756
00:40:11,708 --> 00:40:15,041
Just hard coming on
instead of a soft transition from linear,
757
00:40:15,041 --> 00:40:17,666
you know, from 0 to 1
and back down to zero.
758
00:40:17,666 --> 00:40:22,375
So how would we go about just making those
keyframes that we've set, making them?
759
00:40:22,375 --> 00:40:24,541
Come on, pop on.
760
00:40:24,541 --> 00:40:27,625
We can do that
if we use the spline editor.
761
00:40:27,833 --> 00:40:30,750
So up here in the interface toolbar,
762
00:40:30,750 --> 00:40:34,458
you might see our supply chain editor
Go ahead and click on that.
763
00:40:34,458 --> 00:40:36,958
I'm going to stop playback as well.
764
00:40:37,041 --> 00:40:37,333
I'm going to
765
00:40:37,333 --> 00:40:41,083
put my play head right here
in the Time Ruler on the center
766
00:40:41,083 --> 00:40:45,125
Keyframe at Frame 22.
767
00:40:45,208 --> 00:40:48,041
And if we take a look at the spline
editor,
768
00:40:48,041 --> 00:40:51,041
it's pretty much broken up
into two sections.
769
00:40:51,041 --> 00:40:53,458
We have a section on the left,
which is anything
770
00:40:53,458 --> 00:40:56,458
that's got a keyframe on any type of note
that's got a keyframe
771
00:40:56,625 --> 00:41:00,500
will be available to us
right here on this side.
772
00:41:00,583 --> 00:41:02,750
And on the right is our graph.
773
00:41:02,750 --> 00:41:06,333
So what we do is we activate
or turn on our effect.
774
00:41:06,333 --> 00:41:08,541
And in this case we animated the blend.
775
00:41:08,541 --> 00:41:13,708
And when we click that checkbox, now
that keyframe of those lines are available
776
00:41:13,708 --> 00:41:17,875
for us to look at and manipulate
right here in this flying graph.
777
00:41:17,875 --> 00:41:22,041
Editor And don't forget, you can also do
the same navigational tools
778
00:41:22,041 --> 00:41:25,833
that we used earlier to move around
pressing the middle mouse button to move
779
00:41:25,833 --> 00:41:28,875
this blind editor holding down the command
or the control key
780
00:41:29,000 --> 00:41:32,208
and using the scroll wheel
to zoom in and out.
781
00:41:32,291 --> 00:41:37,291
All work
right here inside of the spline editor.
782
00:41:37,375 --> 00:41:40,166
As I move the play head around,
you can see that we're animating
783
00:41:40,166 --> 00:41:44,250
linearly from 0 to 1 over time
and then back to zero.
784
00:41:44,333 --> 00:41:48,958
What we want to do is we want to be able
to find a way to hold our key frames
785
00:41:49,125 --> 00:41:53,208
so that way our image pops on
and then turns off on and off.
786
00:41:53,291 --> 00:41:56,875
And we can do that
if we select all of these key frames,
787
00:41:56,875 --> 00:42:01,416
just drag a selection box
right around these key frames.
788
00:42:01,500 --> 00:42:03,541
And at the bottom of this spline editor,
789
00:42:03,541 --> 00:42:06,916
you might have noticed
all these different icons.
790
00:42:07,000 --> 00:42:10,208
These are spline, editable icons
that allow us to manipulate
791
00:42:10,208 --> 00:42:14,125
and change our spines
and our keyframes for different values.
792
00:42:14,208 --> 00:42:17,958
Now, the one thing that
we want, we want the step in
793
00:42:18,041 --> 00:42:18,500
icons.
794
00:42:18,500 --> 00:42:22,041
So once you put your mouse over the step
in icon, go ahead and click on that
795
00:42:22,041 --> 00:42:25,416
and you can see visually the change
that has happened to that spline.
796
00:42:25,416 --> 00:42:29,375
Now it's no longer gradually
moving over time to each keyframe.
797
00:42:29,458 --> 00:42:33,500
It's now got a hard hold keyframe,
so it's going to pop on and off.
798
00:42:33,583 --> 00:42:34,458
So let's take a look at that.
799
00:42:34,458 --> 00:42:38,875
I'm going to hit my spacebar and
we can see that's exactly what it's doing.
800
00:42:38,875 --> 00:42:43,000
Now. Warning is just popping on
and popping off.
801
00:42:43,041 --> 00:42:45,500
Okay, that's looking better.
802
00:42:45,500 --> 00:42:49,250
The next thing that we need to do,
though, is we need to essentially add
803
00:42:49,250 --> 00:42:52,875
keyframes to have this effect happen
repeatedly over time
804
00:42:52,916 --> 00:42:57,000
until the end of the clip
so we could copy and paste keyframes
805
00:42:57,083 --> 00:42:59,916
or just manually go through and animate
like we did.
806
00:42:59,916 --> 00:43:01,708
But again, we want to work dynamically.
807
00:43:01,708 --> 00:43:04,791
We want to be able to work in a way
that allows us to use
808
00:43:04,958 --> 00:43:08,375
the least amount of keyframes
but give us the most impact.
809
00:43:08,541 --> 00:43:09,541
So we're going to do that again
810
00:43:09,541 --> 00:43:13,166
by selecting all of our keyframes
like we did before.
811
00:43:13,250 --> 00:43:15,833
And again at the bottom here, let's
812
00:43:15,833 --> 00:43:18,833
find the set loop icon.
813
00:43:18,875 --> 00:43:21,416
It's the icon
with two little squiggly lines.
814
00:43:21,416 --> 00:43:24,750
Once you find that,
go ahead and click on that icon.
815
00:43:24,833 --> 00:43:29,291
And right away, you can see now
we have this sort of dotted line pattern
816
00:43:29,291 --> 00:43:33,750
that's mimicking our keyframes,
our original three keyframes that we set.
817
00:43:33,833 --> 00:43:36,791
And this is a great way to work
818
00:43:36,875 --> 00:43:37,458
and build
819
00:43:37,458 --> 00:43:40,458
animations
just based off of three keyframes.
820
00:43:40,458 --> 00:43:42,750
So I'm going to open up my
821
00:43:42,750 --> 00:43:46,333
auto render range back this way
so we can see the full effect
822
00:43:46,416 --> 00:43:48,708
and hit spacebar.
823
00:43:48,708 --> 00:43:52,875
So again, just by making three keyframes,
now we've animated that over
824
00:43:53,000 --> 00:43:57,500
entire length of the clip, doing that
same process over and over again.
825
00:43:57,666 --> 00:44:02,416
And to take it even a step further,
what we can do is we can actually
826
00:44:02,500 --> 00:44:07,750
select our keyframes and use this
icon down here that's called Shape Box.
827
00:44:07,750 --> 00:44:09,958
If we click it, it's going to make a shape
828
00:44:09,958 --> 00:44:13,833
box around those keyframes
that we can use to work those keyframes.
829
00:44:13,958 --> 00:44:17,666
Or in our case, we want to be able
to compress the timing of our keyframe.
830
00:44:17,666 --> 00:44:22,166
So just by dragging the shape box,
we can actually compress the timing.
831
00:44:22,291 --> 00:44:27,333
But in doing so,
it's dynamically updating our loop and
832
00:44:27,416 --> 00:44:30,125
now it's animating on and off much faster.
833
00:44:30,125 --> 00:44:33,458
So again, thinking and in a way
that we can animate dynamically,
834
00:44:33,458 --> 00:44:39,875
so we can do complex things,
but in a simple way.
835
00:44:39,958 --> 00:44:42,958
Okay, that is looking pretty good.
836
00:44:43,208 --> 00:44:44,875
I'm going to close down my spine.
837
00:44:44,875 --> 00:44:47,541
Editor
838
00:44:47,541 --> 00:44:50,166
and zoom out a little bit
just so we can see
839
00:44:50,166 --> 00:44:53,125
all of our know tree structure.
840
00:44:53,125 --> 00:44:55,041
The last thing that I want to talk about
841
00:44:55,041 --> 00:44:58,500
is just furthering
this idea of dynamic animation.
842
00:44:58,625 --> 00:45:01,041
And could we take that further?
843
00:45:01,041 --> 00:45:02,125
And we can.
844
00:45:02,125 --> 00:45:03,083
Well, it would be nice
845
00:45:03,083 --> 00:45:06,750
if maybe as this warning light
is popping on and off on our actress, that
846
00:45:06,750 --> 00:45:11,625
we could have a little bit of a light glow
appearing on her face.
847
00:45:11,708 --> 00:45:14,541
So we're going to do that,
but we're going to do that without adding
848
00:45:14,541 --> 00:45:17,000
any more keyframes than we already have.
849
00:45:17,000 --> 00:45:21,666
So let's go back to the
beginning of our know tree,
850
00:45:21,750 --> 00:45:23,958
and I'm
just going to move these two keyframes
851
00:45:23,958 --> 00:45:27,958
excuse me, move these two nodes over
just to create a little bit of space.
852
00:45:27,958 --> 00:45:31,625
And let's zoom in a little bit.
853
00:45:31,708 --> 00:45:32,875
Essentially, I'm going to create this
854
00:45:32,875 --> 00:45:35,875
lighting effect
by using another color corrector now.
855
00:45:35,875 --> 00:45:38,875
So with my color corrector node selected,
856
00:45:39,000 --> 00:45:42,250
I don't want to use the toolbar,
I don't want to use the effects library.
857
00:45:42,250 --> 00:45:44,708
I want to do this in a much faster way.
858
00:45:44,708 --> 00:45:47,583
And there is we can use shift spacebar
859
00:45:47,583 --> 00:45:50,625
and that's going to bring up our select
tool dialog box.
860
00:45:50,875 --> 00:45:52,416
As you get to know
861
00:45:52,416 --> 00:45:54,958
each and every of the notes
that are available to you,
862
00:45:54,958 --> 00:45:59,250
you can now just bring up this dialog box
and type in its name and quickly be able
863
00:45:59,250 --> 00:46:04,250
to find access and add a note to your
to your notary very, very quickly.
864
00:46:04,250 --> 00:46:07,250
So in this case, I'm just gonna type c, C
865
00:46:07,375 --> 00:46:10,166
and that's going to find and select
my color corrector note.
866
00:46:10,166 --> 00:46:14,083
And when I hit enter just like that,
it's added it straight away
867
00:46:14,166 --> 00:46:17,166
after the note that I had selected.
868
00:46:17,250 --> 00:46:19,250
And so one thing I want you to be aware of
869
00:46:19,250 --> 00:46:23,250
is as you're building your notes,
we can add as many notes as we need.
870
00:46:23,250 --> 00:46:27,208
But in this case,
if I had to send this to someone else
871
00:46:27,208 --> 00:46:31,250
or maybe even myself come back later,
I might see color corrector one
872
00:46:31,250 --> 00:46:35,208
and color corrector two and maybe I forget
which note is doing which.
873
00:46:35,416 --> 00:46:39,541
So it's important that we take the time
to label these notes.
874
00:46:39,625 --> 00:46:44,291
In this case, I'm going to select
both of those notes together and then like
875
00:46:44,291 --> 00:46:48,166
we've done before, I'm going to hit F2
to bring up the rename tool.
876
00:46:48,250 --> 00:46:50,875
It's brought up color corrector one
I'm going to type
877
00:46:50,875 --> 00:46:54,708
in base underscore CC
878
00:46:54,791 --> 00:46:58,291
and when I hit enter it's
going to bring up the rename tool again.
879
00:46:58,375 --> 00:47:01,250
So because I had both of those notes
selected at once
880
00:47:01,250 --> 00:47:04,500
when I hit the rename tool, it's going
to automatically bring up the rename tool
881
00:47:04,500 --> 00:47:07,500
for me,
essentially renaming my nodes in bulk.
882
00:47:07,583 --> 00:47:12,750
So let's go ahead and rename this
883
00:47:12,833 --> 00:47:17,041
red line underscore CC.
884
00:47:17,125 --> 00:47:20,750
All right, so let's select
our red light color corrector node
885
00:47:20,750 --> 00:47:25,208
and let's go over to the inspector
and just change it
886
00:47:25,208 --> 00:47:29,125
towards red.
887
00:47:29,208 --> 00:47:31,125
And that's that can work
for the most part.
888
00:47:31,125 --> 00:47:34,041
We want to be able to isolate it again
like we did before
889
00:47:34,041 --> 00:47:35,666
on the brightness contrast node.
890
00:47:35,666 --> 00:47:39,166
So we're going to do that
same procedure of adding a ellipse node
891
00:47:39,250 --> 00:47:42,000
and controlling our color correction node.
892
00:47:42,000 --> 00:47:42,500
But we're going to
893
00:47:42,500 --> 00:47:46,458
use the new way of adding a note
and that is shift spacebar right away.
894
00:47:46,541 --> 00:47:49,791
Just typing in ellipse
hitting enter and very,
895
00:47:49,791 --> 00:47:53,000
very quickly you can see how now
because we know our nodes
896
00:47:53,250 --> 00:47:57,000
we can add to tools
and we can add nodes very, very fast.
897
00:47:57,083 --> 00:47:57,958
Okay.
898
00:47:57,958 --> 00:48:01,625
We've added our lives
node going to use the on screen controls,
899
00:48:01,708 --> 00:48:06,375
adjust the node into position
where I think it should fit best
900
00:48:06,458 --> 00:48:09,166
right around there is good.
901
00:48:09,250 --> 00:48:12,208
Now normally I would just go ahead
and soften the edge right away,
902
00:48:12,208 --> 00:48:15,625
but I want to leave this as a hard edge
for now, just so we can see our effect.
903
00:48:15,833 --> 00:48:19,458
And then once we're done,
we'll come back and soften that up.
904
00:48:19,541 --> 00:48:22,458
Okay, So earlier
I said we're going to animate this effect
905
00:48:22,458 --> 00:48:24,958
without adding any key frames,
906
00:48:24,958 --> 00:48:28,500
and we're going to do that
by using what fusion calls modifiers.
907
00:48:28,666 --> 00:48:33,208
Now, a modifier is a really cool way
of being able to link to different
908
00:48:33,208 --> 00:48:38,708
parameters, even across different nodes
to drive animation dynamically.
909
00:48:38,750 --> 00:48:42,458
So let's look at how we can do that
910
00:48:42,500 --> 00:48:45,125
in the inspector
under the strength parameter.
911
00:48:45,125 --> 00:48:49,583
Essentially, if I just click and drag
in the text field,
912
00:48:49,666 --> 00:48:53,666
I'm just rough animating this myself,
but that's the effect that we want
913
00:48:53,791 --> 00:48:58,291
and we want to do that same effect
of turning our strength parameter
914
00:48:58,375 --> 00:49:03,416
on and off
based on the same timing of our keyframes.
915
00:49:03,416 --> 00:49:05,833
We set for our warning light.
916
00:49:05,916 --> 00:49:06,791
So if we
917
00:49:06,791 --> 00:49:10,541
just right click on the strength parameter
918
00:49:10,625 --> 00:49:15,458
and we go down to modify with, there's
a lot of different options for us to use.
919
00:49:15,625 --> 00:49:19,125
But in our case
we want to use the probe modifier.
920
00:49:19,208 --> 00:49:22,791
So let's click on the probe modifier.
921
00:49:22,875 --> 00:49:24,041
Well, what happened?
922
00:49:24,041 --> 00:49:25,541
We click on the probe modifier.
923
00:49:25,541 --> 00:49:29,250
Our effect went away
and really nothing else happened.
924
00:49:29,333 --> 00:49:32,125
Well, you can verify that
we've added the probe modifier
925
00:49:32,125 --> 00:49:37,500
by seeing our checkbox here
next to our color wheel has turned orange
926
00:49:37,583 --> 00:49:42,291
and also our node in the node editor
now has a keyframe icon.
927
00:49:42,416 --> 00:49:45,416
So we know,
we know that we've added something.
928
00:49:45,416 --> 00:49:48,416
If we go to their inspector at the very,
very top of the inspector,
929
00:49:48,583 --> 00:49:51,500
you'll see that there's a tool tab
and a modifiers tab.
930
00:49:51,500 --> 00:49:52,875
Now up to this point
931
00:49:52,875 --> 00:49:54,750
that Modifiers tab has been grayed out
932
00:49:54,750 --> 00:49:56,875
because we didn't
have any modifiers in there.
933
00:49:56,875 --> 00:50:00,625
But now that we've added one, we can click
in that tab and see our modifiers.
934
00:50:00,625 --> 00:50:02,291
So let's go ahead and click on that tab.
935
00:50:02,291 --> 00:50:03,083
And there you go.
936
00:50:03,083 --> 00:50:06,750
We can see our probe modifier
937
00:50:06,833 --> 00:50:09,791
and essentially what is a probe modifier?
938
00:50:09,791 --> 00:50:15,583
Well, a probe modifier is a way to inspect
or probe another image
939
00:50:15,666 --> 00:50:19,000
and use that image data to drive
940
00:50:19,083 --> 00:50:21,666
the effects of another parameter.
941
00:50:21,666 --> 00:50:23,291
So we've added a probe modifier.
942
00:50:23,291 --> 00:50:27,000
Now we need to tell it
which node or which image to look at.
943
00:50:27,000 --> 00:50:28,208
There's nothing to look at.
944
00:50:28,208 --> 00:50:33,833
We can verify that by looking at the image
to probe in this little text field.
945
00:50:33,833 --> 00:50:35,333
It's empty, so there's nothing there.
946
00:50:35,333 --> 00:50:37,958
We have to tell that
with the tell that probe modifier.
947
00:50:37,958 --> 00:50:41,583
Hey, I want you to
look at the specific note,
948
00:50:41,666 --> 00:50:44,083
so let's go over to our merge three.
949
00:50:44,083 --> 00:50:48,125
This is where we have our animation
for our text animation.
950
00:50:48,208 --> 00:50:51,416
Now let's just click and drag
and keep dragging
951
00:50:51,416 --> 00:50:56,166
and going all the way into the
probe modifier dialog box.
952
00:50:56,250 --> 00:50:57,666
I know it might seem a little weird
953
00:50:57,666 --> 00:51:00,833
to be able to drag a note all the way
from the node editor into the inspector,
954
00:51:01,041 --> 00:51:03,750
but just go all the way and let go
and you'll see it.
955
00:51:03,750 --> 00:51:05,250
Now it says Merge three.
956
00:51:05,250 --> 00:51:08,541
So now we're now
we've connected our probe to emerge.
957
00:51:08,541 --> 00:51:12,250
But again, nothing is happening
and that's because
958
00:51:12,458 --> 00:51:16,791
we have to now move our center control
for our probe, right?
959
00:51:16,791 --> 00:51:18,875
We added a probe modifier.
960
00:51:18,875 --> 00:51:21,958
The probe actually has a probe
which is this center position.
961
00:51:22,166 --> 00:51:27,416
And when we move this over our text,
we can see that now it gets activated.
962
00:51:27,416 --> 00:51:32,500
Now we can pull this image
and I'm just going to use my viewer one.
963
00:51:32,583 --> 00:51:36,833
And you can see here
as I move this probe over the text.
964
00:51:36,916 --> 00:51:41,750
Now, when we hit play,
965
00:51:41,833 --> 00:51:43,916
the animation of our text layer
966
00:51:43,916 --> 00:51:47,875
is now driving the strength parameter
of our color corrector.
967
00:51:47,875 --> 00:51:52,166
So now this animation is happening
in sync together, just like that.
968
00:51:52,166 --> 00:51:56,750
And again, just using our original
three key frames, thinking dynamically
969
00:51:56,916 --> 00:52:02,291
and creating complex
things in a simple way.
970
00:52:02,375 --> 00:52:04,541
Remember we talked about our Ellipse mask.
971
00:52:04,541 --> 00:52:08,125
We're going to go back right now
and change that to a soft edge.
972
00:52:08,125 --> 00:52:11,500
So select your ellipse mask
and then go back to the inspector.
973
00:52:11,500 --> 00:52:16,333
And then let's just soften this up.
974
00:52:16,416 --> 00:52:18,041
I'm going to deselect everything
975
00:52:18,041 --> 00:52:21,750
in the note editor and you can see that
we're playing our clip.
976
00:52:21,833 --> 00:52:26,000
Our text animation is coming on and off,
and our cool
977
00:52:26,000 --> 00:52:32,333
little lighting effect is in sync
with an animation just like that.
978
00:52:32,416 --> 00:52:33,500
Let's just take a zoom out
979
00:52:33,500 --> 00:52:37,416
and look at everything that we've done.
980
00:52:37,500 --> 00:52:40,500
We've
added our actress from our edit page.
981
00:52:40,583 --> 00:52:44,958
We've given ourselves
some color correction, a vignette
982
00:52:45,041 --> 00:52:48,416
we've gone through and actually
983
00:52:48,500 --> 00:52:50,125
composited two different layers,
984
00:52:50,125 --> 00:52:53,125
our glass layer in our HUD layer.
985
00:52:53,333 --> 00:52:58,291
And lastly, we added a cool
little lighting effect using a modifier.
986
00:52:58,500 --> 00:53:03,250
So as you can see here, a lot of times
we start to add a bunch of nodes
987
00:53:03,416 --> 00:53:06,833
as we're building and as we're creating
and it's going to be good
988
00:53:06,833 --> 00:53:11,250
if you know that there's a couple of ways
that we can organize our node editor
989
00:53:11,250 --> 00:53:15,208
and keep things a little bit cleaner
and easier to come back to later.
990
00:53:15,333 --> 00:53:17,291
So let's take look at that.
991
00:53:17,291 --> 00:53:21,416
If I just select these nodes here,
which is all the nodes associated
992
00:53:21,541 --> 00:53:22,791
with my last layer,
993
00:53:22,791 --> 00:53:26,791
I'm just going to move them
over a little bit and give a little room.
994
00:53:26,875 --> 00:53:28,125
But if I select all of these, I'm
995
00:53:28,125 --> 00:53:31,500
going to use our keyboard
shortcut of shift spacebar.
996
00:53:31,583 --> 00:53:38,083
Bring up our select Tool dialog box, and
I'm going to add what's called an underlay
997
00:53:38,166 --> 00:53:39,000
in just like that.
998
00:53:39,000 --> 00:53:42,875
And Underlay is a great way
to group some nodes together,
999
00:53:42,958 --> 00:53:44,125
but we're not collapsing them.
1000
00:53:44,125 --> 00:53:46,375
We're not compound clipping them.
1001
00:53:46,375 --> 00:53:50,375
They're all still available
for us to look at and work on.
1002
00:53:50,458 --> 00:53:52,791
But what the cool thing is that it
actually is
1003
00:53:52,791 --> 00:53:56,541
as if it was a group
so we can move this underlay around
1004
00:53:56,625 --> 00:54:00,708
and all of our nodes associated inside of
that underlay will move with it.
1005
00:54:00,958 --> 00:54:03,750
So let's go ahead and rename it
and give it its own color.
1006
00:54:03,750 --> 00:54:09,000
I'm going to deselect by clicking
in the Node editor and then option click
1007
00:54:09,083 --> 00:54:13,750
on the underline hit F2
and then let's just name this
1008
00:54:13,791 --> 00:54:16,750
class effects
1009
00:54:16,750 --> 00:54:20,250
and then let's just right click
right there on the name
1010
00:54:20,333 --> 00:54:24,750
and go down to set color
and give it a color of pink
1011
00:54:24,833 --> 00:54:26,166
and let's move down our
1012
00:54:26,166 --> 00:54:30,000
node tree here
and just do the same process.
1013
00:54:30,083 --> 00:54:34,500
Select these nodes all associated
with the HUD layer shift spacebar.
1014
00:54:34,583 --> 00:54:38,166
Again, type in underlay
1015
00:54:38,250 --> 00:54:39,083
and I'm going to adjust
1016
00:54:39,083 --> 00:54:42,375
the size parameter of our underlay
de selected
1017
00:54:42,375 --> 00:54:48,333
by clicking out into the node editor
and then just option clicking on the name
1018
00:54:48,416 --> 00:54:52,041
hitting F2 and let's rename it
1019
00:54:52,125 --> 00:54:57,000
HUD underscore effects.
1020
00:54:57,083 --> 00:54:59,208
We can right click again on its name
1021
00:54:59,208 --> 00:55:04,416
and go to set color and let's give it
navy blue.
1022
00:55:04,500 --> 00:55:07,458
And I'm just going to highlight
these two nodes,
1023
00:55:07,458 --> 00:55:11,333
bring them over shift spacebar
type in underlay.
1024
00:55:11,458 --> 00:55:13,791
And to be honest,
I'm not even typing the full word.
1025
00:55:13,791 --> 00:55:17,375
If you notice, I'm just typing
new and infusions automatically trying
1026
00:55:17,375 --> 00:55:21,000
to find a node that you're thinking of
and giving you options.
1027
00:55:21,166 --> 00:55:24,166
So Underlay is right there. Hit enter.
1028
00:55:24,291 --> 00:55:29,375
I'm going to adjust the
size of this, bringing it up
1029
00:55:29,458 --> 00:55:31,791
D selecting it
1030
00:55:31,791 --> 00:55:34,708
option click F2
1031
00:55:34,708 --> 00:55:37,041
and I'm just going to say
1032
00:55:37,041 --> 00:55:39,958
source
1033
00:55:39,958 --> 00:55:43,750
and we can change its color as well.
1034
00:55:43,833 --> 00:55:46,791
So right away we can start to visually see
what's happening here.
1035
00:55:46,791 --> 00:55:51,208
We're grouping our nodes based
on the type of effect that it's happening.
1036
00:55:51,208 --> 00:55:54,500
So if I were to pass this comp
on to another person,
1037
00:55:54,625 --> 00:55:58,208
they can quickly be able to look
at my node structure and get a sense
1038
00:55:58,208 --> 00:56:01,208
right away what's happening
and where I've place things.
1039
00:56:01,291 --> 00:56:06,166
But even a more important thing is
if you know that we're zoomed in on, let's
1040
00:56:06,166 --> 00:56:09,958
say a couple of notes here, we're working,
we want to be able to move around.
1041
00:56:09,958 --> 00:56:14,333
We can use our auto navigation tool
that pops up right here,
1042
00:56:14,416 --> 00:56:19,083
but we can also use our underlings
as as bookmarks, if you will.
1043
00:56:19,208 --> 00:56:23,916
So in this little three dot menu here
of our node editor, if you click on it,
1044
00:56:24,000 --> 00:56:25,250
you'll see that
1045
00:56:25,250 --> 00:56:29,250
all of our underlings are now available
for us as essentially bookmarks.
1046
00:56:29,333 --> 00:56:36,041
So we can just click on these
and quickly jump to each one as needed.
1047
00:56:36,125 --> 00:56:36,958
A pretty
1048
00:56:36,958 --> 00:56:40,750
cool little way of staying organized
1049
00:56:40,833 --> 00:56:43,041
as well as that we can right click
1050
00:56:43,041 --> 00:56:46,041
anywhere in our node editor.
1051
00:56:46,125 --> 00:56:47,416
And there's a lot of different ways
1052
00:56:47,416 --> 00:56:51,541
of organizing and setting up our nodes
that you have the option to use.
1053
00:56:51,541 --> 00:56:55,541
So for example, force source
tile pictures,
1054
00:56:55,625 --> 00:56:58,250
that's
just going to make all of our source
1055
00:56:58,250 --> 00:57:03,708
images, like, for example,
our HUD and our glass effects,
1056
00:57:03,791 --> 00:57:07,333
our text layers, etc.,
1057
00:57:07,416 --> 00:57:08,541
large tiles.
1058
00:57:08,541 --> 00:57:09,750
So it makes it easier.
1059
00:57:09,750 --> 00:57:12,000
So little things like this
to help yourself
1060
00:57:12,000 --> 00:57:14,666
stay organized
and be able to navigate around
1061
00:57:14,666 --> 00:57:17,875
in your node
editor are very, very helpful.
1062
00:57:17,875 --> 00:57:22,833
So definitely explore by clicking
and looking at ways to arrange your tools,
1063
00:57:23,000 --> 00:57:26,541
lining everything up to a grid, etc..
1064
00:57:26,625 --> 00:57:31,916
Okay, don't forget shift for the power
of just one keystroke going back and forth
1065
00:57:31,916 --> 00:57:35,875
between editorial and motion
graphics and visual effects right here.
1066
00:57:36,041 --> 00:57:39,583
In context of your edit,
I hope that you can see the power
1067
00:57:39,583 --> 00:57:42,916
in being able to move quickly
between each of these pages.
1068
00:57:43,166 --> 00:57:44,750
Seeing your visual effects
1069
00:57:44,750 --> 00:57:48,708
in context of your editor
really is a powerful, powerful feature
1070
00:57:48,708 --> 00:57:52,583
that's going to help you work faster
and actually be more creative.
1071
00:57:52,666 --> 00:57:56,041
So I really hope that
what we've seen today makes sense
1072
00:57:56,041 --> 00:58:00,000
and that you can actually start to build
your own composites and visual effects.
1073
00:58:00,083 --> 00:58:02,458
Don't
forget to go to Blackmagic Design Dotcom.
1074
00:58:02,458 --> 00:58:06,541
Take a look at all the different training
materials, download the lessons plans and
1075
00:58:06,541 --> 00:58:10,958
find ways that you can become certified
in each of the pages for results.
1076
00:58:11,041 --> 00:58:14,000
If you have any questions, don't
forget to go to the Black Magic forums
1077
00:58:14,000 --> 00:58:16,250
to find out any questions
that you might have.
1078
00:58:16,250 --> 00:58:17,541
Thanks for watching the day.
1079
00:58:17,541 --> 00:58:19,083
Take what you've
learned and make it better.
96782
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