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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:03,833 --> 00:00:04,916 Hi, my name is Tony. 2 00:00:04,916 --> 00:00:09,458 And today we're going be looking at using fusion inside of Da Vinci Rizal. 3 00:00:09,666 --> 00:00:12,875 Now, the purpose of today's video is to give you a good understanding 4 00:00:13,000 --> 00:00:14,250 of how to use fusion. 5 00:00:14,250 --> 00:00:17,416 Take a look at the interface and do some simple compositing 6 00:00:17,416 --> 00:00:20,750 and set some keyframes so that way you can be on your way to creating 7 00:00:20,958 --> 00:00:23,875 composite and visual effects inside of result. 8 00:00:23,875 --> 00:00:26,625 All right. With that in mind, let's take a look. 9 00:00:26,625 --> 00:00:26,916 Okay. 10 00:00:26,916 --> 00:00:29,458 I'm in the Resolve Project manager now. 11 00:00:29,458 --> 00:00:33,333 I'm going to right click and select Restore Project Archive. 12 00:00:33,416 --> 00:00:37,083 We want to go to the quick start, Dot Dre. 13 00:00:37,166 --> 00:00:40,125 Just select that folder and press open. 14 00:00:40,125 --> 00:00:42,625 And don't forget, all of these lessons are available 15 00:00:42,625 --> 00:00:45,875 for you on the Black Magic Design dot com website. 16 00:00:46,000 --> 00:00:48,333 So I highly recommend you take a look, download 17 00:00:48,333 --> 00:00:51,583 and start to get your way on to the lessons plans here. 18 00:00:51,666 --> 00:00:53,666 Okay, so now that we've loaded our quick Start 19 00:00:53,666 --> 00:00:56,583 guide, let's go ahead and double click on it 20 00:00:56,666 --> 00:00:57,625 and load it up. 21 00:00:57,625 --> 00:01:02,250 Now we're in our edit page and we want to be able to go into Fusion. 22 00:01:02,250 --> 00:01:07,875 So place your play head over the clip in your timeline that we want to work on 23 00:01:07,958 --> 00:01:12,375 and just go down to the bottom of the interface and click on the Fusion tab. 24 00:01:12,458 --> 00:01:15,833 And just like that, we're inside of our motion graphics and visual effects. 25 00:01:16,041 --> 00:01:20,125 Software resolve has automatically brought in the clip from the edit 26 00:01:20,125 --> 00:01:25,958 timeline, brought it in as the media inode for us and place it in the note editor. 27 00:01:26,041 --> 00:01:30,083 So let's just take a moment to look at the inspector before we get involved. 28 00:01:30,083 --> 00:01:33,041 Too much in the notes 29 00:01:33,041 --> 00:01:36,041 at the top here we have the interface toolbar. 30 00:01:36,083 --> 00:01:39,708 Now this is a great way to open and close panels that we might need 31 00:01:39,791 --> 00:01:42,291 based on the type of workflow we're doing. 32 00:01:42,375 --> 00:01:43,166 The cool thing is that you 33 00:01:43,166 --> 00:01:47,500 can actually customize each of these panels 34 00:01:47,541 --> 00:01:51,625 clicking and resizing them as needed. 35 00:01:51,708 --> 00:01:53,375 And for what we're doing today, we're going to go ahead 36 00:01:53,375 --> 00:01:56,416 and just clean this up and reset our workspace 37 00:01:56,416 --> 00:01:59,416 by going to the top here and clicking on workspace 38 00:01:59,541 --> 00:02:02,541 and then going to reset UI layout. 39 00:02:02,666 --> 00:02:05,666 And that's going to bring us back to a standard layout. 40 00:02:05,666 --> 00:02:06,458 And for the most part, it's 41 00:02:06,458 --> 00:02:09,750 going to be satisfactory for the type of work we're doing today. 42 00:02:09,833 --> 00:02:12,833 But I do want you to go back to the workspace and just take a look 43 00:02:12,958 --> 00:02:15,125 right above the reset UI layout. 44 00:02:15,125 --> 00:02:17,333 There's layout presets. 45 00:02:17,333 --> 00:02:21,000 Now what you can do is you can actually save your own custom layouts, 46 00:02:21,000 --> 00:02:24,041 which is great because as you're doing different types of workflows, 47 00:02:24,041 --> 00:02:27,208 you're going to want to have different panels open and available to you. 48 00:02:27,375 --> 00:02:32,000 So the fact that you can do that is really going to help your workflow. 49 00:02:32,083 --> 00:02:32,416 Okay. 50 00:02:32,416 --> 00:02:35,416 So below the interface toolbar, we have our viewers, 51 00:02:35,416 --> 00:02:38,125 we have a viewer on the left, viewer number one, 52 00:02:38,125 --> 00:02:42,375 and we have a viewer on the right, viewer number two, 53 00:02:42,458 --> 00:02:45,458 what's interesting about these viewers is that they're independent. 54 00:02:45,625 --> 00:02:47,083 And what I mean by that is 55 00:02:47,083 --> 00:02:50,875 if you're coming from a traditional and a league, you're going to have 56 00:02:50,958 --> 00:02:51,416 two types 57 00:02:51,416 --> 00:02:52,875 of viewers are going to have the viewer on the left, 58 00:02:52,875 --> 00:02:55,166 which is your source viewer, like in the edit page, 59 00:02:55,166 --> 00:02:58,583 you're going to be able to click on a clip and load it to preview. 60 00:02:58,666 --> 00:03:02,708 And on The View on the right is usually traditionally your program monitor, right? 61 00:03:02,708 --> 00:03:06,375 That's the final output of your timeline. 62 00:03:06,458 --> 00:03:08,625 But in fusion, 63 00:03:08,625 --> 00:03:10,583 each viewer is independent. 64 00:03:10,583 --> 00:03:11,791 So essentially 65 00:03:11,791 --> 00:03:17,416 you can actually load your source or program in either one of the monitors. 66 00:03:17,500 --> 00:03:20,208 Each viewer is going to have a toolbar. 67 00:03:20,208 --> 00:03:22,916 You can do things like change the size, 68 00:03:22,916 --> 00:03:29,416 look at different channel selectors, 69 00:03:29,500 --> 00:03:30,291 and then below 70 00:03:30,291 --> 00:03:33,416 that you're going to have our timeline ruler. 71 00:03:33,458 --> 00:03:37,500 This is where you will have all your playback controls 72 00:03:37,583 --> 00:03:41,208 and you can scrub the clip across time 73 00:03:41,291 --> 00:03:43,625 and place it on the exact frame that you want. 74 00:03:43,625 --> 00:03:47,833 You might have noticed that there's these little yellow bars. 75 00:03:47,916 --> 00:03:50,916 This is our auto render range. 76 00:03:51,000 --> 00:03:53,458 So when you hit the spacebar, you can actually just 77 00:03:53,458 --> 00:03:56,583 preview just a section of the clip that you want to. 78 00:03:56,583 --> 00:03:58,833 Now, you're not changing the in and out points. 79 00:03:58,833 --> 00:04:02,458 It's just allowing you to basically ram preview or cache preview 80 00:04:02,666 --> 00:04:06,166 just that portion of the clip. 81 00:04:06,250 --> 00:04:10,958 A quick tip is you can actually hold down the command, key or control on a PC 82 00:04:11,041 --> 00:04:17,000 and then just click and drag and create your own render range. 83 00:04:17,083 --> 00:04:19,083 I'm going to go ahead and just reset that right 84 00:04:19,083 --> 00:04:23,958 click on the render range and click auto render range. 85 00:04:24,041 --> 00:04:24,416 Okay. 86 00:04:24,416 --> 00:04:28,458 So below that, we've got our node toolbar and this is going to have 87 00:04:28,708 --> 00:04:30,541 the most commonly used nodes 88 00:04:30,541 --> 00:04:34,166 that you might use inside of fusion available for us at any given moment. 89 00:04:34,375 --> 00:04:36,541 It's broken up into different categories. 90 00:04:36,541 --> 00:04:37,583 So we've got here 91 00:04:37,583 --> 00:04:41,458 image based nodes and then followed by some color correction nodes. 92 00:04:41,541 --> 00:04:44,750 Then we have some compositing and transformation nodes, 93 00:04:44,833 --> 00:04:48,833 masked nodes, particle nodes, and 3D nodes. 94 00:04:48,916 --> 00:04:52,250 Now I just want to talk about the word node and what it can mean. 95 00:04:52,375 --> 00:04:56,458 We can use the word node to describe a media clip, a source clip in this case. 96 00:04:56,583 --> 00:05:00,500 The media in Node is represented as the clip from the timeline, 97 00:05:00,500 --> 00:05:03,833 so it's an actual piece of media, but it can also mean a tool 98 00:05:03,833 --> 00:05:07,333 like a transformation for resizing or a rotation 99 00:05:07,416 --> 00:05:11,250 as well as an effect like maybe a blur or a lighting effect. 100 00:05:11,250 --> 00:05:15,666 So that word we can use interchangeably between all those different types 101 00:05:15,750 --> 00:05:17,333 of media. 102 00:05:17,333 --> 00:05:19,208 The next section that we're going to look at 103 00:05:19,208 --> 00:05:24,541 is the Node editor, and that's this big section down here. 104 00:05:24,625 --> 00:05:24,875 This is 105 00:05:24,875 --> 00:05:28,041 where we're going to be doing all of our creating all of our building. 106 00:05:28,041 --> 00:05:30,958 We're going to be bringing in nodes, connecting them together 107 00:05:30,958 --> 00:05:34,416 to create our visual effect or our composite. 108 00:05:34,500 --> 00:05:37,125 And as you're doing so, you're going to start to be able to add 109 00:05:37,125 --> 00:05:40,750 a lot of nodes and you're going to want to be able to move around and navigate. 110 00:05:40,833 --> 00:05:43,000 So how would we go about doing that? 111 00:05:43,000 --> 00:05:46,708 Well, if you have a three button mouse, I strongly suggest that we have a three 112 00:05:46,708 --> 00:05:47,375 button mouse. 113 00:05:47,375 --> 00:05:51,041 You can use the middle mouse button and then just click 114 00:05:51,041 --> 00:05:55,083 and move around up or down, left or right. 115 00:05:55,166 --> 00:05:57,708 You can also hold down your command key 116 00:05:57,708 --> 00:06:01,666 and use the scroll wheel or control key on a PC. 117 00:06:01,750 --> 00:06:05,875 And as you can see, we can zoom in and out 118 00:06:05,958 --> 00:06:07,708 of our node editor. 119 00:06:07,708 --> 00:06:10,875 Now, as I zoom in and out, you might see this little box up here. 120 00:06:10,916 --> 00:06:12,916 This is the auto navigator box. 121 00:06:12,916 --> 00:06:17,375 And that's just going to help you as we're building large node tree structures. 122 00:06:17,458 --> 00:06:21,458 It's going to help you to be able to navigate across your whole node tree 123 00:06:21,541 --> 00:06:22,166 just like that. 124 00:06:22,166 --> 00:06:24,250 And as you zoom out, when you want to fully zoom out, 125 00:06:24,250 --> 00:06:27,916 it'll automatically go away. 126 00:06:28,000 --> 00:06:28,375 Okay. 127 00:06:28,375 --> 00:06:31,375 The same thing can work inside of the viewers as well. 128 00:06:31,583 --> 00:06:34,958 You can use your middle mouse button to move your viewer around. 129 00:06:35,000 --> 00:06:39,666 Also, zoom in using the scroll wheel in your command key 130 00:06:39,750 --> 00:06:41,666 or control key on a PC. 131 00:06:41,666 --> 00:06:44,666 And a quick tip is if you want to reset your viewer 132 00:06:44,791 --> 00:06:48,166 while you're in your viewer, you can press command f 133 00:06:48,250 --> 00:06:51,625 and that's going to auto fit our image based on the bounds of our viewer or 134 00:06:51,625 --> 00:06:54,875 controller on a PC. 135 00:06:54,958 --> 00:06:56,375 And lastly, we have 136 00:06:56,375 --> 00:06:59,375 our inspector over here on the right, 137 00:06:59,375 --> 00:07:01,875 and if you're familiar with the edit page or the other pages 138 00:07:01,875 --> 00:07:05,375 in Resolve, the inspector functions pretty much the same way. 139 00:07:05,458 --> 00:07:08,125 As you select a clip, say in the edit page, 140 00:07:08,125 --> 00:07:10,875 it will load that clip's properties in the inspector. 141 00:07:10,875 --> 00:07:14,125 And the same thing is true here as we click on each node, 142 00:07:14,208 --> 00:07:17,375 it's going to load that notes properties in the inspector 143 00:07:17,375 --> 00:07:21,375 For us in doing things traditionally like setting keyframes or adjusting 144 00:07:21,500 --> 00:07:25,541 parameters will feel very familiar if we're coming from the end of page. 145 00:07:25,625 --> 00:07:28,083 Okay, now that we've looked at the interface 146 00:07:28,083 --> 00:07:32,916 and we've got a good understanding of what each zone can potentially do, 147 00:07:33,000 --> 00:07:36,000 let's talk about nodes. 148 00:07:36,041 --> 00:07:37,375 So what do we have here? 149 00:07:37,375 --> 00:07:38,833 Right now we've got two nodes. 150 00:07:38,833 --> 00:07:42,833 We got a media in Node and that's the node that's coming from the edit page. 151 00:07:42,833 --> 00:07:46,125 Again, if we click on the edit page, we can see that's the node that we at. 152 00:07:46,166 --> 00:07:48,666 That's the clip that we want to work on. 153 00:07:48,666 --> 00:07:50,583 Click back to the fusion page. 154 00:07:50,583 --> 00:07:53,625 This Node Media End is sending its signal. 155 00:07:53,833 --> 00:07:57,666 It's our gbps signal over to the media out node. 156 00:07:57,750 --> 00:08:01,083 The media out node is what sends our image 157 00:08:01,083 --> 00:08:04,083 that we've worked on back to resolve. 158 00:08:04,250 --> 00:08:07,083 So anything that we want to do to change or affect 159 00:08:07,083 --> 00:08:12,750 our clip needs to happen in between these two nodes. 160 00:08:12,833 --> 00:08:13,291 Now, how do 161 00:08:13,291 --> 00:08:17,083 we know if a node is connected or or where it's going? 162 00:08:17,125 --> 00:08:21,416 Well, if we look at the media in Node, 163 00:08:21,500 --> 00:08:25,500 it has this little square, this white square that is our output. 164 00:08:25,750 --> 00:08:28,916 So every node will pretty much have a white square that will be able 165 00:08:28,916 --> 00:08:31,916 to output our image. 166 00:08:31,916 --> 00:08:34,291 And we connected 167 00:08:34,291 --> 00:08:35,791 to a yellow triangle. 168 00:08:35,791 --> 00:08:39,750 That's our input image. 169 00:08:39,833 --> 00:08:42,833 And if we look at it, it kind of looks like it's an arrow. 170 00:08:42,833 --> 00:08:44,333 So that's telling us the flow. 171 00:08:44,333 --> 00:08:46,833 It's telling us the direction that it's going. 172 00:08:46,833 --> 00:08:50,666 We're going out from the media and node in 173 00:08:50,666 --> 00:08:54,541 to the media, out node. 174 00:08:54,625 --> 00:08:56,583 The next thing we might want to know is 175 00:08:56,583 --> 00:09:01,208 how do we know what we're viewing in the monitors in our viewers? 176 00:09:01,250 --> 00:09:04,666 Well, if we take a look at this viewer on the right, 177 00:09:04,750 --> 00:09:08,416 right above it, you'll see it says media outlet, one 178 00:09:08,500 --> 00:09:13,000 that's letting us know that that node is loaded in this viewer. 179 00:09:13,083 --> 00:09:16,541 Now, if we go down to the media out now, we can see 180 00:09:16,625 --> 00:09:19,625 right here at the bottom, there's these two dots. 181 00:09:19,708 --> 00:09:21,541 These are our viewer dots. 182 00:09:21,541 --> 00:09:25,125 The one on the right is highlighted, letting us know that it's loading 183 00:09:25,125 --> 00:09:28,333 and so forth, sending itself to viewer, too. 184 00:09:28,416 --> 00:09:29,958 So if we wanted to, we can 185 00:09:29,958 --> 00:09:33,666 view the media in node in viewer one, 186 00:09:33,750 --> 00:09:36,583 select the node and then just go ahead and press the one key. 187 00:09:36,583 --> 00:09:40,583 And just like that, we've loaded that node in that viewer. 188 00:09:40,666 --> 00:09:43,666 Again, we can verify that by looking at the top of the viewer. 189 00:09:43,708 --> 00:09:46,041 It says Media in one. 190 00:09:46,041 --> 00:09:48,416 And if we go back to the node in the node editor, 191 00:09:48,416 --> 00:09:52,083 we can see that Now the left side, the left dot is highlighted. 192 00:09:52,083 --> 00:09:53,000 So it's telling us 193 00:09:53,000 --> 00:09:57,958 it's sending its signal, it's transmitting it to the viewer, number one. 194 00:09:58,041 --> 00:09:59,875 Okay. 195 00:09:59,875 --> 00:10:05,750 So that's just a quick look at how nodes work the basics in and out of each node. 196 00:10:05,833 --> 00:10:11,000 So the first thing that I want to do is just be organized and rename my notes. 197 00:10:11,083 --> 00:10:14,500 So let's do that by right clicking on the media in Node 198 00:10:14,583 --> 00:10:16,791 and going to rename. 199 00:10:16,791 --> 00:10:19,333 That's going to bring up our rename tool. 200 00:10:19,333 --> 00:10:22,583 I'm just going to name this 201 00:10:22,666 --> 00:10:26,500 actress. 202 00:10:26,541 --> 00:10:26,958 All right. 203 00:10:26,958 --> 00:10:30,291 I want to add just a simple color corrector. 204 00:10:30,375 --> 00:10:33,916 So to do that, let's go up to our node toolbar 205 00:10:34,000 --> 00:10:36,750 in our color correction section. 206 00:10:36,750 --> 00:10:40,958 If you leave your mouse over each icon, it'll give you a name label 207 00:10:40,958 --> 00:10:43,708 so you can find which node that you're looking for. 208 00:10:43,708 --> 00:10:44,875 When you find the color corrector. 209 00:10:44,875 --> 00:10:48,500 Now just click and drag it right into our node editor. 210 00:10:48,750 --> 00:10:52,791 Now I'm hovering it over that image pipeline that we talked about earlier, 211 00:10:52,875 --> 00:10:56,541 and you might notice that now as I hover it over there, it's changed 212 00:10:56,541 --> 00:10:58,666 from yellow to yellow and blue. 213 00:10:58,666 --> 00:11:02,416 When it does that, you can go ahead and release your mouse. 214 00:11:02,500 --> 00:11:06,041 So now we've connected our first node, a color corrector node. 215 00:11:06,125 --> 00:11:09,625 I can verify that by just clicking and moving it up and down, we can see that 216 00:11:09,625 --> 00:11:13,083 it is connected. If we zoom in again, 217 00:11:13,166 --> 00:11:16,250 coming from an actress node, the output from this white square 218 00:11:16,250 --> 00:11:21,416 going into the yellow input, the yellow image input of our color corrector node, 219 00:11:21,500 --> 00:11:24,916 the color corrector node is going out from this white square 220 00:11:25,000 --> 00:11:30,125 into the yellow input of the media out node. 221 00:11:30,208 --> 00:11:32,958 Let's select our color corrector node. 222 00:11:32,958 --> 00:11:37,208 Let's go over to the inspector and I'm just going to make 223 00:11:37,250 --> 00:11:38,125 a big color correction. 224 00:11:38,125 --> 00:11:39,625 We're not we're not going to actually use this 225 00:11:39,625 --> 00:11:44,250 just so you can see what's going on here specifically in our viewers. 226 00:11:44,333 --> 00:11:45,958 So when I made that change 227 00:11:45,958 --> 00:11:49,541 right away, the viewer on the right you can see is completely change. 228 00:11:49,541 --> 00:11:52,041 We can see the effects of what we just did. 229 00:11:52,041 --> 00:11:52,416 And that's 230 00:11:52,416 --> 00:11:56,541 because we're looking at the media out node, the final note in our pipeline. 231 00:11:56,708 --> 00:11:59,958 So it's going to see everything that happens before it. 232 00:12:00,041 --> 00:12:04,833 Now on the viewer, on the left, viewer number one, we don't see any changes. 233 00:12:04,916 --> 00:12:09,375 And that's because don't forget, we're looking at our actress node 234 00:12:09,458 --> 00:12:12,458 and that's happening before the color corrector. 235 00:12:12,625 --> 00:12:14,875 So keep that in mind as you're viewing things, 236 00:12:14,875 --> 00:12:18,333 you might be making changes and not seeing it in one of your viewers. 237 00:12:18,416 --> 00:12:21,083 So that would probably be the case Is the node order 238 00:12:21,083 --> 00:12:24,083 and how you're selecting and viewing each of those nodes. 239 00:12:24,083 --> 00:12:27,833 In essence, we are in a way previewing or soloing. 240 00:12:28,041 --> 00:12:31,875 The actress clip or actress node in Viewer one. 241 00:12:31,875 --> 00:12:35,166 So that's why we don't see those changes. 242 00:12:35,250 --> 00:12:38,500 Okay, let's go ahead and select our color corrector. 243 00:12:38,541 --> 00:12:42,500 And in the inspector, we don't want to use this, so we're going to reset our node. 244 00:12:42,750 --> 00:12:45,875 If we go to the top, right, you'll see a little circle with an arrow, 245 00:12:45,875 --> 00:12:48,416 the reset button. Just go ahead and click on that. 246 00:12:48,416 --> 00:12:51,875 And that's going to reset our whole node for us. 247 00:12:51,958 --> 00:12:54,833 And we're just going to do a quick little color correction. 248 00:12:54,833 --> 00:12:58,000 So in the range dropdown menu, I'm going to go down to shadows 249 00:12:58,083 --> 00:13:04,041 and I'm just going to kind of blue, green the shadows and bring down the gamma 250 00:13:04,125 --> 00:13:05,125 and then I'm going to go back 251 00:13:05,125 --> 00:13:08,916 up there to the range dropdown and click on Midtown and do something 252 00:13:08,916 --> 00:13:12,666 very similar, bring down the gamma as well 253 00:13:12,750 --> 00:13:14,875 and back to the range dropdown, 254 00:13:14,875 --> 00:13:18,625 go to highlights and I'm going to bring up the highlights 255 00:13:18,708 --> 00:13:19,041 again. 256 00:13:19,041 --> 00:13:24,041 We can always come back and make tweaks or adjustments as needed 257 00:13:24,125 --> 00:13:28,166 and the next thing that I want to do is I want to add a vignette. 258 00:13:28,375 --> 00:13:31,458 So to do that, we're going to use two nodes, we're going to use a brightness 259 00:13:31,458 --> 00:13:35,125 contrast node and we're going to use a mask. 260 00:13:35,208 --> 00:13:39,500 So let's go back to our color correction section on our node toolbar. 261 00:13:39,750 --> 00:13:42,750 Find the brightness contrast again, click and drag 262 00:13:42,916 --> 00:13:47,500 right over our image pipeline after our color corrector node. 263 00:13:47,541 --> 00:13:52,375 When you see it change to blue and yellow, go ahead and release your mouse. 264 00:13:52,458 --> 00:13:53,541 We can see that it's connected. 265 00:13:53,541 --> 00:13:54,666 I'm moving my node around. 266 00:13:54,666 --> 00:13:57,666 I can see that it's connected in the pipeline 267 00:13:57,708 --> 00:13:59,875 and let's make our changes and adjustments. 268 00:13:59,875 --> 00:14:03,791 So in the inspector, I'm going to bring down the gain. 269 00:14:03,875 --> 00:14:07,208 I'm going to bring down the gamma as well. 270 00:14:07,291 --> 00:14:07,708 Great. 271 00:14:07,708 --> 00:14:11,458 I also want to bring down the saturation a little bit, but for whatever reason, 272 00:14:11,666 --> 00:14:16,166 let's just pretend that I made a change to the saturation and I don't like it. 273 00:14:16,166 --> 00:14:19,708 I want to be able to reset just that parameter you can do. 274 00:14:19,708 --> 00:14:21,875 So if you've noticed, 275 00:14:21,875 --> 00:14:26,041 every time we've made a change, there's this little white reset button. 276 00:14:26,125 --> 00:14:28,000 It appears every time you make an adjustment. 277 00:14:28,000 --> 00:14:30,666 So just go ahead and click on that and that's going to reset 278 00:14:30,666 --> 00:14:32,250 just that parameter for us. 279 00:14:32,250 --> 00:14:35,708 We don't want to reset the whole node and lose the changes that we've made. 280 00:14:35,708 --> 00:14:38,541 We just want to reset that one parameter. 281 00:14:38,541 --> 00:14:41,500 Another quick way to do that is you can actually just double click 282 00:14:41,500 --> 00:14:44,666 on the name of that parameter and it will reset it as well. 283 00:14:44,875 --> 00:14:48,500 Okay. I'm going to just bring down the saturation a little bit. 284 00:14:48,583 --> 00:14:49,208 All right. 285 00:14:49,208 --> 00:14:51,500 We've added brightness contrast. 286 00:14:51,500 --> 00:14:54,833 We've changed in the fact that our image, it's not finished yet. 287 00:14:54,833 --> 00:14:56,541 We have to add our mask. 288 00:14:56,541 --> 00:15:00,583 We want to use a mask to control and isolate our brightness contrast node. 289 00:15:00,750 --> 00:15:06,625 So find the mask nodes in our note toolbar and find the ellipse one. 290 00:15:06,625 --> 00:15:09,500 When I leave my mouse over there, I can see the name pops up. 291 00:15:09,500 --> 00:15:14,875 I'm just going to click and drag and bring that right into our node editor. 292 00:15:14,958 --> 00:15:16,333 Now I want to view this, 293 00:15:16,333 --> 00:15:19,791 so I'm going to view it in viewer one, pressing the number one key. 294 00:15:19,875 --> 00:15:22,041 And now we're viewing that mask. 295 00:15:22,041 --> 00:15:24,541 Now we've added a mask into the node editor, 296 00:15:24,541 --> 00:15:28,041 but nothing's happened and that's because it's not connected. 297 00:15:28,166 --> 00:15:29,666 So just keep that in mind. 298 00:15:29,666 --> 00:15:31,375 You can add as many nodes as you want 299 00:15:31,375 --> 00:15:33,666 into the Node editor, but you need to make sure 300 00:15:33,666 --> 00:15:37,750 that it's actually connected so that way it can affect the image pipeline. 301 00:15:37,833 --> 00:15:40,000 So let's do that. 302 00:15:40,041 --> 00:15:42,208 So far we have been 303 00:15:42,208 --> 00:15:47,250 connecting our nodes with one connection and that's this yellow triangle. 304 00:15:47,250 --> 00:15:49,791 Again, our background image input. 305 00:15:49,791 --> 00:15:50,875 Now there's another input. 306 00:15:50,875 --> 00:15:54,625 It's this blue triangle and that's our effects mask input. 307 00:15:54,791 --> 00:15:59,875 And for the most part, pretty much every node will have a blue mask input 308 00:15:59,958 --> 00:16:04,708 and we want to connect our circle mask or Ellipse mask to this note. 309 00:16:04,791 --> 00:16:09,625 So to do that, let's drag and drop this output of our Ellipse mask 310 00:16:09,708 --> 00:16:13,625 into the blue input of our brightness contrast mask 311 00:16:13,708 --> 00:16:18,375 and right away we can see the results in our viewer. 312 00:16:18,458 --> 00:16:20,125 Now it's the wrong way and that's fine. 313 00:16:20,125 --> 00:16:22,041 We can go ahead and fix and adjust that. 314 00:16:22,041 --> 00:16:26,583 So let's go to the inspector and find the invert checkbox and click on that. 315 00:16:26,666 --> 00:16:29,916 That's going to invert our mask for us. 316 00:16:30,000 --> 00:16:31,166 And the next thing we want to 317 00:16:31,166 --> 00:16:35,000 do is put this mask in its proper place, move it in the proper place. 318 00:16:35,000 --> 00:16:38,458 We need to stop underneath the invert checkbox. 319 00:16:38,541 --> 00:16:41,541 You're going to see these center controls X and Y. 320 00:16:41,625 --> 00:16:47,166 You can just click and drag inside of that text field and move your mask 321 00:16:47,250 --> 00:16:50,916 y axis or the x axis. 322 00:16:51,000 --> 00:16:54,000 Now a great way is to do it in context on your viewer. 323 00:16:54,208 --> 00:16:56,958 If you have your mouse over the center control point, 324 00:16:56,958 --> 00:17:00,375 you can see that as I hover it, it changes to white, just click and drag. 325 00:17:00,375 --> 00:17:03,916 And now you can do that right inside of your viewer. 326 00:17:04,000 --> 00:17:06,375 I'm going to put it right there. 327 00:17:06,375 --> 00:17:06,625 All right. 328 00:17:06,625 --> 00:17:09,083 Lastly, we want to change the size of our mask. 329 00:17:09,083 --> 00:17:14,125 So in the inspector, we can use the size slider controls the width and height. 330 00:17:14,208 --> 00:17:15,958 And the same thing is true for our viewers. 331 00:17:15,958 --> 00:17:20,041 We can use the onscreen controls directly in the viewer 332 00:17:20,125 --> 00:17:22,791 of our mask to change its size. 333 00:17:22,875 --> 00:17:24,583 Perfect. 334 00:17:24,583 --> 00:17:27,958 Lastly, let's just add a little bit of feathering to our mask 335 00:17:28,208 --> 00:17:31,041 and go to the soft edge parameter and just crank it all 336 00:17:31,041 --> 00:17:34,041 the way to the to the top. 337 00:17:34,166 --> 00:17:34,541 Perfect. 338 00:17:34,541 --> 00:17:38,875 So let's just take a look at what we've done it zoom out just a little bit. 339 00:17:38,958 --> 00:17:39,958 We've added our 340 00:17:39,958 --> 00:17:44,708 our clip, our node from the edit page that's represented by our actress note 341 00:17:44,750 --> 00:17:49,333 Next, we've connected the color corrector clip to balance out our clip. 342 00:17:49,416 --> 00:17:53,875 Then we've added a brightness contrast and given it a mask to make a vignette, 343 00:17:53,958 --> 00:17:57,125 and that's sending it signal to the media out now. 344 00:17:57,250 --> 00:17:58,708 And if we go to the other page, 345 00:17:58,708 --> 00:18:02,500 I'm going to use shift F four that's going to take us right back to the edit page. 346 00:18:02,583 --> 00:18:05,500 We can see all the results of our effects right here 347 00:18:05,500 --> 00:18:08,666 for us, and that's something that's actually really special. 348 00:18:08,666 --> 00:18:12,041 The ability to just click a button and work at the speed of 349 00:18:12,041 --> 00:18:15,041 your creativity is a powerful way to work. 350 00:18:15,041 --> 00:18:15,583 Just like that. 351 00:18:15,583 --> 00:18:18,583 We can come back, look at our edit, make sure it's working, 352 00:18:18,625 --> 00:18:22,458 make sure the playback of the other clips around it are working as well. 353 00:18:22,583 --> 00:18:23,750 So let's go back to our clip. 354 00:18:23,750 --> 00:18:28,000 Shift five will take us right back into Fusion. 355 00:18:28,041 --> 00:18:28,375 All right. 356 00:18:28,375 --> 00:18:30,958 Up to this point, we've been affecting our image, 357 00:18:30,958 --> 00:18:34,500 adding effects to it, but now we're ready to do some compositing. 358 00:18:34,583 --> 00:18:37,500 So we want to bring in some new clips 359 00:18:37,500 --> 00:18:41,041 and composited them on top of our actress clip. 360 00:18:41,125 --> 00:18:43,958 So to do that, let's go ahead and click on the Media 361 00:18:43,958 --> 00:18:47,791 Pull tab again at the top of our Interface toolbar. 362 00:18:47,875 --> 00:18:49,125 Now, this is the same media pool. 363 00:18:49,125 --> 00:18:51,833 It's available in all the other pages in Resolve. 364 00:18:51,833 --> 00:18:55,500 So all the clips that you have available to you on the edit page or the cut page 365 00:18:55,666 --> 00:18:58,625 are all available right here. 366 00:18:58,625 --> 00:19:02,375 Let's find our HUD animation. 367 00:19:02,458 --> 00:19:05,333 When you do, just click and drag, bring it right 368 00:19:05,333 --> 00:19:08,333 into our note Editor. 369 00:19:08,375 --> 00:19:10,916 I'm going to close down the media pool. 370 00:19:10,916 --> 00:19:16,083 Ah, the first thing we should do is rename our node instead of right clicking. 371 00:19:16,083 --> 00:19:19,500 This time I'm going to hit F2 and that's going to bring up the rename 372 00:19:19,500 --> 00:19:24,541 tool dialog box and let's just renamed this HUD. 373 00:19:24,625 --> 00:19:26,125 Next, I want to view it in Viewer one. 374 00:19:26,125 --> 00:19:31,750 So press the number one key and it's going to load that node into viewer one. 375 00:19:31,791 --> 00:19:34,625 If you're familiar with any type of compositing application, 376 00:19:34,625 --> 00:19:37,666 you'll recognize that we've got a checkered box background 377 00:19:37,666 --> 00:19:40,666 that's letting us know that this has an alpha channel. 378 00:19:40,875 --> 00:19:44,458 We can verify that by going up to the channel selector 379 00:19:44,458 --> 00:19:47,458 tool and looking at our Alpha Channel, 380 00:19:47,541 --> 00:19:52,208 then yes, it does have an alpha channel and go back to the color. 381 00:19:52,291 --> 00:19:52,791 All right. 382 00:19:52,791 --> 00:19:55,916 Now we want to take this layer, if you will, this note 383 00:19:55,916 --> 00:19:58,916 and composited on top of our actress. 384 00:19:59,000 --> 00:20:01,166 So how would we go about doing that? 385 00:20:01,166 --> 00:20:04,166 Well, we're going to go about doing that using the merge note. 386 00:20:04,166 --> 00:20:10,291 So in our composite and transform node toolbar, find the merge node 387 00:20:10,375 --> 00:20:13,083 click and that's like we've done before. 388 00:20:13,083 --> 00:20:16,916 Drag it over our image pipeline after our brightness contrast 389 00:20:17,125 --> 00:20:21,250 when we see it changed to blue in yellow, go ahead and release your mouse. 390 00:20:21,291 --> 00:20:24,291 And now we've added a merged note. 391 00:20:24,500 --> 00:20:26,416 Let's take a little look at that. 392 00:20:26,416 --> 00:20:28,750 We're familiar with our yellow triangle input. 393 00:20:28,750 --> 00:20:31,500 That's our background image input. 394 00:20:31,500 --> 00:20:35,541 We're familiar with our blue triangle input, that's our effects mask input. 395 00:20:35,750 --> 00:20:39,875 But now we have a green input and that's our foreground input 396 00:20:39,958 --> 00:20:41,541 and really think of it that way. 397 00:20:41,541 --> 00:20:45,333 We want to have a foreground element, right in this case our HUD animation, 398 00:20:45,416 --> 00:20:48,208 and we want to add it on top of or composited 399 00:20:48,208 --> 00:20:51,708 on top of our background, which is our actress. 400 00:20:51,791 --> 00:20:57,125 Another way you can look at it is think of the Yellow Triangle as track one 401 00:20:57,125 --> 00:21:02,250 on the edit page and the Green Triangle as track two on the other page. 402 00:21:02,250 --> 00:21:05,583 So it's just stacking them one on top of the other. 403 00:21:05,666 --> 00:21:08,333 So let's make our first composite. 404 00:21:08,333 --> 00:21:12,208 Take the output of our HUD, this little white square and connect it 405 00:21:12,208 --> 00:21:16,208 to the Green triangle input of our merge note. 406 00:21:16,250 --> 00:21:19,000 And when we do, we can now see the effects of our composite. 407 00:21:19,000 --> 00:21:23,708 We have our HUD on top of our actress. 408 00:21:23,791 --> 00:21:24,291 I'm going to 409 00:21:24,291 --> 00:21:28,791 zoom in or excuse me, zoom out a little bit and move this over. 410 00:21:28,875 --> 00:21:32,541 Let's repeat that process again and add a different layer. 411 00:21:32,750 --> 00:21:36,875 Go back to the media pool, find the glass jpeg image, 412 00:21:36,958 --> 00:21:40,208 and then let's just drag that right in. 413 00:21:40,291 --> 00:21:42,458 I closed my media pool 414 00:21:42,458 --> 00:21:45,458 with that note selected press one, load it in viewer one, 415 00:21:45,500 --> 00:21:51,416 press F2 to rename it. 416 00:21:51,500 --> 00:21:54,500 And just so you know, as I'm looking at this in the viewer, 417 00:21:54,708 --> 00:21:58,000 I see our image and it has a completely black background. 418 00:21:58,208 --> 00:22:00,791 I'm assuming that it doesn't have an alpha channel. 419 00:22:00,791 --> 00:22:01,708 I'm going to verify that 420 00:22:01,708 --> 00:22:05,250 just by clicking on our channel selector and it doesn't have an alpha channel. 421 00:22:05,333 --> 00:22:08,458 So just so you know, once we composited that, it's going to completely 422 00:22:08,458 --> 00:22:11,666 cover our our background image and that's fine. 423 00:22:11,666 --> 00:22:14,041 We can fix it. We can adjust it. 424 00:22:14,125 --> 00:22:16,041 So let's make our composite again. 425 00:22:16,041 --> 00:22:19,041 We're going to use a merge note, click and drag emerge. 426 00:22:19,041 --> 00:22:24,583 Now drag it over our image pipeline, but it changes to blue in yellow release. 427 00:22:24,666 --> 00:22:27,000 Take the output of our class note 428 00:22:27,000 --> 00:22:30,750 connected to the Green Triangle input of our merge two. 429 00:22:30,833 --> 00:22:33,375 And just like we talked about now we've composited that. 430 00:22:33,375 --> 00:22:36,208 But again, it's covering up our image. 431 00:22:36,208 --> 00:22:37,541 That's fine with that. 432 00:22:37,541 --> 00:22:38,750 Merge note selected. 433 00:22:38,750 --> 00:22:43,041 Let's go into the inspector and under the apply mode 434 00:22:43,250 --> 00:22:46,166 you'll see there's a dropdown box that's got all the available 435 00:22:46,166 --> 00:22:49,500 composite modes that you're familiar when you've been compositing. 436 00:22:49,500 --> 00:22:53,750 So we're going to use in click on screen 437 00:22:53,833 --> 00:22:55,708 next, I'm going to go to this blend parameter 438 00:22:55,708 --> 00:22:58,875 right here, and that's essentially the opacity control. 439 00:22:58,958 --> 00:23:05,166 I'm just going to bring it down just ever so slightly. 440 00:23:05,250 --> 00:23:05,833 We brought our 441 00:23:05,833 --> 00:23:09,833 clip in from our timeline per actress layer. 442 00:23:09,916 --> 00:23:13,791 We've added some color correction and we've done two composites 443 00:23:13,875 --> 00:23:16,375 with our HUD and with our glass. 444 00:23:16,375 --> 00:23:18,625 The one thing that I did notice earlier 445 00:23:18,625 --> 00:23:22,750 was that I thought that the HUD layer had a little bit larger resolution. 446 00:23:22,750 --> 00:23:26,458 So I'm going to just load it into viewer one 447 00:23:26,541 --> 00:23:30,083 and we can see that we definitely have more information here 448 00:23:30,083 --> 00:23:33,208 that's not showing up on our final composite, and that's fine. 449 00:23:33,208 --> 00:23:36,916 We can just use a transform note to rescale it down for us. 450 00:23:37,000 --> 00:23:40,916 But that brings up an interesting question, and that's node order again, 451 00:23:40,916 --> 00:23:45,416 where we connect and place our nodes will have an impact on our final image. 452 00:23:45,625 --> 00:23:49,875 So let's just take a look at what happens if we were to add a transform node 453 00:23:49,958 --> 00:23:52,958 at the very end of our know tree. 454 00:23:53,125 --> 00:23:58,166 So go, just go to the node toolbar and just find our transform node. 455 00:23:58,250 --> 00:24:05,166 Just click it and drag it again right over our image pipeline after our merge two 456 00:24:05,250 --> 00:24:05,916 and when we go 457 00:24:05,916 --> 00:24:09,666 to the inspector or adjusted size. 458 00:24:09,750 --> 00:24:11,958 Okay, so that's not what we wanted. 459 00:24:11,958 --> 00:24:15,666 This transform is actually affecting everything that happened before it. 460 00:24:15,666 --> 00:24:16,500 In this case, 461 00:24:16,500 --> 00:24:21,500 it's sizing down our actress and our HUD and our glass layer all together. 462 00:24:21,500 --> 00:24:23,500 And that's that's not what we want. 463 00:24:23,500 --> 00:24:26,375 So we need to think about what's the most efficient way 464 00:24:26,375 --> 00:24:32,083 to place our nodes, to insert our nodes so that it's only affecting our HUD. 465 00:24:32,166 --> 00:24:35,333 Well, first of all, let's go ahead and delete this transform. 466 00:24:35,333 --> 00:24:39,375 Now just make sure it's selected and press your delete key. 467 00:24:39,458 --> 00:24:42,000 And I'm thinking that if we place our transform node 468 00:24:42,000 --> 00:24:46,750 right after our HUD node, that that's only going to affect our HUD notes. 469 00:24:46,750 --> 00:24:48,875 So let's give that a try again. 470 00:24:48,875 --> 00:24:52,958 Go ahead and grab our transform node and then just bring it in 471 00:24:53,000 --> 00:24:56,625 and connect it to our HUD pipeline. 472 00:24:56,708 --> 00:24:58,625 Okay, So now it's connected. 473 00:24:58,625 --> 00:25:01,375 Let's go back to our inspector and in the size 474 00:25:01,375 --> 00:25:04,375 parameter, let's resize it. 475 00:25:04,583 --> 00:25:07,250 And of course, so now it's affecting just a HUD. 476 00:25:07,250 --> 00:25:11,458 So keep that in mind as you're working, as you're adding nodes where you place 477 00:25:11,458 --> 00:25:14,875 your nodes will have an impact on the final outcome. 478 00:25:14,875 --> 00:25:18,500 In this case, we only want to isolate and transform the HUD. 479 00:25:18,583 --> 00:25:22,500 So make sure that you place the node in the right spot. 480 00:25:22,583 --> 00:25:22,916 All right. 481 00:25:22,916 --> 00:25:25,166 I'm going to use the on screen controls here. 482 00:25:25,166 --> 00:25:30,541 And just move this HUD over just a little bit. 483 00:25:30,625 --> 00:25:34,041 Perfect. 484 00:25:34,125 --> 00:25:35,333 Let's just go ahead and add some 485 00:25:35,333 --> 00:25:39,083 look effects nodes just to kind of dial in our HUD layer. 486 00:25:39,083 --> 00:25:43,625 So it just starts to feel a little bit more like it's a part of the scene. 487 00:25:43,708 --> 00:25:44,708 So to do that, 488 00:25:44,708 --> 00:25:48,291 I'm going to go to the effects library 489 00:25:48,375 --> 00:25:51,333 now. For the most part, we've been adding our nodes 490 00:25:51,333 --> 00:25:54,625 from the Node toolbar and again, those are the commonly used tools 491 00:25:54,750 --> 00:25:57,250 that you're going to need access to right there in the toolbar. 492 00:25:57,250 --> 00:26:01,291 But in the effects library, it has all of the nodes available 493 00:26:01,291 --> 00:26:05,208 inside of fusion, so they're broken up for you on different categories. 494 00:26:05,208 --> 00:26:11,291 For 3D blurs, you name it, take a look at each of these different categories 495 00:26:11,375 --> 00:26:12,541 for you, 496 00:26:12,541 --> 00:26:17,083 each of these different categories based on what you need for your composite. 497 00:26:17,166 --> 00:26:19,958 We're going to be in the Blur category 498 00:26:19,958 --> 00:26:22,083 and we're going to use the Defocus node. 499 00:26:22,083 --> 00:26:25,875 But before we add that, I want to do it a little bit differently. 500 00:26:25,958 --> 00:26:30,500 So I'm going to go over here and just make a little room by dragging these nodes up 501 00:26:30,583 --> 00:26:36,458 and with my transform node selected, just go to the Defocus 502 00:26:36,541 --> 00:26:37,375 plug in and 503 00:26:37,375 --> 00:26:40,375 just click on that note and watch what happens 504 00:26:40,541 --> 00:26:46,041 because we had our transform node selected when we clicked on the Defocus node, 505 00:26:46,041 --> 00:26:49,541 Fusion said, I think you want to add it automatically and I'll connected for you. 506 00:26:49,541 --> 00:26:51,333 And that's exactly what we want. 507 00:26:51,333 --> 00:26:54,833 So just by having this node selected and then clicking on the 508 00:26:54,916 --> 00:26:57,958 icon in the effects library, it'll just add it for 509 00:26:57,958 --> 00:27:01,625 you and connected for you automatically 510 00:27:01,708 --> 00:27:03,458 in the Defocus node in the inspector. 511 00:27:03,458 --> 00:27:07,375 Let's go to the bloom level and let's bring it down. 512 00:27:07,458 --> 00:27:08,666 We don't want it to be too bright. 513 00:27:08,666 --> 00:27:11,333 So what is going to bring that down 514 00:27:11,333 --> 00:27:15,583 now? Not only do you have all of Fusion's tools available for you, 515 00:27:15,833 --> 00:27:18,208 but because we're inside of DaVinci Resolve, 516 00:27:18,208 --> 00:27:22,041 you also have access to the resolve effects that you can use 517 00:27:22,041 --> 00:27:26,375 in the edit page and the color page there are now available inside of fusion. 518 00:27:26,500 --> 00:27:33,666 So let's open our open effects category and go down to the effects styles. 519 00:27:33,750 --> 00:27:36,750 Now again, remember I have my Defocus node selected, 520 00:27:36,916 --> 00:27:40,416 so I'm going to go over here and click on PRISM Blur, 521 00:27:40,500 --> 00:27:43,375 and when I do, it's just going to automatically add it for me. 522 00:27:43,375 --> 00:27:46,208 Right below that is our scan lines. 523 00:27:46,208 --> 00:27:49,208 Let's go ahead and just click on scan lines as well. 524 00:27:49,458 --> 00:27:50,166 Okay. 525 00:27:50,166 --> 00:27:52,666 I'm going to close down the effects library again. 526 00:27:52,666 --> 00:27:58,541 I'm going to alter my my UI and just rearrange some of these notes. 527 00:27:58,541 --> 00:28:03,458 Just to make it a little bit easier for us to look at. 528 00:28:03,541 --> 00:28:05,041 We've added our defocus, 529 00:28:05,041 --> 00:28:09,125 we've added a prism blur and we've added some scan lines 530 00:28:09,208 --> 00:28:11,166 with the scan lines selected. 531 00:28:11,166 --> 00:28:13,041 I just want to bring up the line frequency here 532 00:28:13,041 --> 00:28:16,208 in the inspector under appearance, you can see this line frequency. 533 00:28:16,208 --> 00:28:19,208 I'm going to bring it up to somewhere around 11 is fine, 534 00:28:19,416 --> 00:28:21,166 but as we're doing that, I'm noticing something 535 00:28:21,166 --> 00:28:25,625 and that is we applied our blur and we applied our present blur. 536 00:28:25,708 --> 00:28:26,333 After that, we 537 00:28:26,333 --> 00:28:29,375 applied the scan lines and what's happening is that the scan 538 00:28:29,375 --> 00:28:34,250 lines are cutting through our blur effect and it's not feeling natural or real. 539 00:28:34,375 --> 00:28:38,916 So again, make sure you're paying attention to your note connection order. 540 00:28:38,916 --> 00:28:40,416 That's very, very important. 541 00:28:40,416 --> 00:28:44,166 So what we want to do is we want to take our scan lines node 542 00:28:44,250 --> 00:28:47,750 and remove it and put it before our blurred nodes. 543 00:28:47,958 --> 00:28:49,833 So let's look at how we can do that. 544 00:28:49,833 --> 00:28:51,875 Now, earlier 545 00:28:51,875 --> 00:28:54,833 when we had a node that we didn't want, we selected it and deleted it. 546 00:28:54,833 --> 00:29:00,166 Now there's a faster way of doing that and that is if you hold down the shift key 547 00:29:00,250 --> 00:29:03,833 and then click and drag your node, you can instantly remove it 548 00:29:03,833 --> 00:29:06,833 out of that pipeline, keeping that pipeline intact, 549 00:29:06,958 --> 00:29:10,041 but then moving that node out of it and we want to drag it 550 00:29:10,166 --> 00:29:13,250 before it connected before our Defocus. 551 00:29:13,250 --> 00:29:16,583 So I'm going to rearrange some of these notes here 552 00:29:16,666 --> 00:29:17,541 again, 553 00:29:17,541 --> 00:29:21,416 click and hold and drag on my scan lines and hold the shift key down 554 00:29:21,500 --> 00:29:24,750 and when I hover over it, we can see it changes to half yellow, 555 00:29:24,791 --> 00:29:29,708 half blue when it does release your mouse and now it's connected again. 556 00:29:29,791 --> 00:29:32,791 So these little tidbits like this are great for being efficient 557 00:29:32,916 --> 00:29:36,166 as you work inside of fusion. 558 00:29:36,250 --> 00:29:40,166 Okay, so now I'm looking at my output and I can see now the order is correct. 559 00:29:40,375 --> 00:29:43,750 First, we're applying our scan lines, then we're applying our defocus 560 00:29:43,916 --> 00:29:46,333 and then after that we're playing our prison blur. 561 00:29:46,333 --> 00:29:50,166 And that's exactly how it should look. 562 00:29:50,250 --> 00:29:53,958 But now that we've done that, I can see my glassnode 563 00:29:54,041 --> 00:29:55,583 is looking very, very sharp. 564 00:29:55,583 --> 00:29:58,250 And it's not the same of the HUD and the glass are supposed to be 565 00:29:58,250 --> 00:30:00,000 on the same plane. 566 00:30:00,000 --> 00:30:04,958 We need to apply those same effects that we did earlier on the hunt onto the glass. 567 00:30:05,041 --> 00:30:08,125 There's a couple of ways we can do that, but one of the simplest ways we can 568 00:30:08,125 --> 00:30:12,125 is just selecting our defocus node 569 00:30:12,208 --> 00:30:16,875 and using Command C for copy or control C If you're on a PC, 570 00:30:16,958 --> 00:30:19,916 copy that, select our glass note and then just paste it. 571 00:30:19,916 --> 00:30:22,083 Command V or Control V to pace. 572 00:30:22,083 --> 00:30:25,791 And we've made a copy, a duplicate of that note, and we've just pasted it 573 00:30:25,791 --> 00:30:29,625 into the pipeline for our glass node. 574 00:30:29,708 --> 00:30:32,333 All the same settings, all the same right there for us. 575 00:30:32,333 --> 00:30:36,125 I'm going do the same thing for our present blur Command C copy, 576 00:30:36,208 --> 00:30:41,916 select our defocus and then paste it right in. 577 00:30:42,000 --> 00:30:45,000 So we haven't done any playback, but we can play this back 578 00:30:45,125 --> 00:30:47,791 and see all of our effects in context 579 00:30:47,791 --> 00:30:50,791 as we're working. 580 00:30:51,000 --> 00:30:54,000 Shift for Will take us back to the edit page. 581 00:30:54,083 --> 00:30:57,375 We can see our progress of our effect on our clip 582 00:30:57,625 --> 00:31:01,166 and we can watch it back in context, Add some sound effects and some music. 583 00:31:01,166 --> 00:31:05,583 There's a lot of power in being able to quickly move between each page 584 00:31:05,666 --> 00:31:09,541 and see your edit in context and your visual effects in context. 585 00:31:09,625 --> 00:31:09,958 All right. 586 00:31:09,958 --> 00:31:15,416 Let's go back to the Fusion page Shift five 587 00:31:15,500 --> 00:31:16,125 in context. 588 00:31:16,125 --> 00:31:19,166 Our actress is waking up and an emergency is happening. 589 00:31:19,291 --> 00:31:22,250 And really, there should be some sort of warning text 590 00:31:22,250 --> 00:31:25,208 or warning light that's flashing. And that's what we want to create. 591 00:31:25,208 --> 00:31:29,083 We want to be able to add a little text that's warning her and saying something 592 00:31:29,125 --> 00:31:30,125 is wrong. 593 00:31:30,125 --> 00:31:34,833 So let's look at how we can do that. 594 00:31:34,916 --> 00:31:37,666 To do that, first we need to add a text node. 595 00:31:37,666 --> 00:31:42,750 So let's go over here to our image generation nodes and just click and drag 596 00:31:42,833 --> 00:31:46,750 and bring our text node into the node Editor. 597 00:31:46,791 --> 00:31:49,291 I'm going to press the number one key and load it in viewer one 598 00:31:49,291 --> 00:31:51,083 so we can see its results. Again. 599 00:31:51,083 --> 00:31:51,708 Nothing's happened 600 00:31:51,708 --> 00:31:55,000 because we haven't connected our nodes and we haven't written any text. 601 00:31:55,000 --> 00:32:03,958 So let's go to the inspector and let's type in warning. 602 00:32:04,041 --> 00:32:06,000 All right. 603 00:32:06,000 --> 00:32:08,750 So the idea is I want to be able 604 00:32:08,750 --> 00:32:13,791 to connect my text node into my composite, but essentially it's a part of the hood. 605 00:32:14,041 --> 00:32:16,916 So I would like it to have all the same effects 606 00:32:16,916 --> 00:32:20,333 that we've applied to our hood to apply to the text node. 607 00:32:20,416 --> 00:32:23,750 So again, this is very important about node order, where you place 608 00:32:23,750 --> 00:32:25,250 your notes is very, very important. 609 00:32:25,250 --> 00:32:28,541 So let's just for the sake of looking at this, 610 00:32:28,625 --> 00:32:32,375 add our text node, merge our text node into our composite. 611 00:32:32,458 --> 00:32:36,208 Now before we've been grabbing our merge from our toolbar 612 00:32:36,416 --> 00:32:39,291 and bringing that down into our node editor, but this time 613 00:32:39,291 --> 00:32:42,541 we're going to do it a little different way. 614 00:32:42,625 --> 00:32:46,625 Let's take the output of our text node 615 00:32:46,708 --> 00:32:50,708 and connect it to the output of our merge two. 616 00:32:50,791 --> 00:32:52,166 And when we did that, 617 00:32:52,166 --> 00:32:54,541 fusion is saying, well, it looks like you want to compositor 618 00:32:54,541 --> 00:32:55,875 taking the output of one node 619 00:32:55,875 --> 00:32:57,666 and replacing it of the output of another nodes. 620 00:32:57,666 --> 00:33:00,916 I'm going to assume that you want me to composite these or merge them together. 621 00:33:01,125 --> 00:33:03,500 So I'm going to add emerge to connect everything for you. 622 00:33:03,500 --> 00:33:06,458 And that's exactly what we want. 623 00:33:06,458 --> 00:33:08,291 As we added this, we've added 624 00:33:08,291 --> 00:33:12,250 this node, this text node to the end of our know tree, 625 00:33:12,291 --> 00:33:16,125 and it's nice, crisp and sharp, and it doesn't have those same effects 626 00:33:16,125 --> 00:33:17,750 that we have on our hunt. 627 00:33:17,750 --> 00:33:22,291 So we can copy and paste those nodes like we did for the glass layer. 628 00:33:22,375 --> 00:33:25,500 But then it comes into the issue of having multiple duplicates 629 00:33:25,708 --> 00:33:29,416 of these different effects nodes and managing each one as you change one, 630 00:33:29,541 --> 00:33:31,583 making sure you do it to up to the other. 631 00:33:31,583 --> 00:33:34,916 So there's an efficient way, there's a smart way to think about this. 632 00:33:34,916 --> 00:33:39,000 And if we think about it, we can actually place our text node in a way 633 00:33:39,125 --> 00:33:43,333 that it just inherits all of those effects that we've already done. 634 00:33:43,416 --> 00:33:45,750 So let's go ahead and delete our merge. 635 00:33:45,750 --> 00:33:48,125 We don't need that anymore 636 00:33:48,208 --> 00:33:49,791 and let's take our text node 637 00:33:49,791 --> 00:33:53,666 and move it over here next to our HUD layer. 638 00:33:53,750 --> 00:33:58,166 So I'm going to move this HUD and transform node up. 639 00:33:58,250 --> 00:34:02,833 And if we connect this note in Insert at this point, it should just inherit 640 00:34:03,083 --> 00:34:05,458 all of this effects that we've done. So let's give that a try. 641 00:34:05,458 --> 00:34:07,875 Take the output of our text node 642 00:34:07,875 --> 00:34:11,166 and then just drag it over the output of our transform node. 643 00:34:11,250 --> 00:34:14,916 Again, Fusion just created the merge for us 644 00:34:15,000 --> 00:34:19,041 and as we can see in our viewer and viewer to that now, 645 00:34:19,041 --> 00:34:22,750 it's actually taking on the effects that we've added to the HUD 646 00:34:22,833 --> 00:34:25,708 scan lines Defocus and PRISM Blur. 647 00:34:25,708 --> 00:34:28,000 So thinking about where you place your nodes, 648 00:34:28,000 --> 00:34:31,708 you can actually be smart and efficient about how you use your nodes. 649 00:34:31,791 --> 00:34:35,875 If you're familiar with using layer based applications, this is the same thing 650 00:34:35,875 --> 00:34:37,083 as doing a pre comp. 651 00:34:37,083 --> 00:34:41,583 The benefit is you're not doing a compound clipped or you're not losing access 652 00:34:41,583 --> 00:34:42,416 to all your layers. 653 00:34:42,416 --> 00:34:47,208 Everything is still right here available for you to quickly access and change. 654 00:34:47,291 --> 00:34:50,041 Let's just change this text node around a little bit. 655 00:34:50,041 --> 00:34:53,625 Select the text node and in the inspector, let's go ahead 656 00:34:53,625 --> 00:34:59,708 and change our font to from bold to just regular 657 00:34:59,750 --> 00:35:03,625 and let's bring up our size a little bit. 658 00:35:03,708 --> 00:35:06,208 Now I'm going to move this more closer 659 00:35:06,208 --> 00:35:10,333 to her, to the HUD and to her eyes. 660 00:35:10,416 --> 00:35:11,541 All right. 661 00:35:11,541 --> 00:35:15,125 Now, you might have noticed that there's all these different tabs up here. 662 00:35:15,375 --> 00:35:16,708 And like I said earlier, 663 00:35:16,708 --> 00:35:19,500 when you click on a node, each node is going to have a different set 664 00:35:19,500 --> 00:35:20,666 amount of parameters. 665 00:35:20,666 --> 00:35:26,458 And in this case, the text node has a lot of different parameters. 666 00:35:26,541 --> 00:35:27,416 For our purposes, 667 00:35:27,416 --> 00:35:30,750 we want to be in the SHADINGS tab. 668 00:35:30,833 --> 00:35:33,416 So let's go down to the color 669 00:35:33,416 --> 00:35:39,291 and let's just change this to somewhat of a red. 670 00:35:39,375 --> 00:35:42,958 Now, you might have noticed up here this select elements. 671 00:35:43,041 --> 00:35:47,208 So you've got different shading elements up to eight and essentially 672 00:35:47,208 --> 00:35:51,750 that allows you to do things like drop shadows or glows or blurs or outlines. 673 00:35:51,833 --> 00:35:57,416 So what we can do is we can select shading element number two 674 00:35:57,500 --> 00:35:59,333 that's going to give us a red outline. 675 00:35:59,333 --> 00:36:01,083 Now, this name here, this is a custom name. 676 00:36:01,083 --> 00:36:10,916 We can change this to whatever we want, 677 00:36:11,000 --> 00:36:13,083 like orange glow, for example. 678 00:36:13,083 --> 00:36:17,250 Now nothing has happened because we need activate it, we need to enable it. 679 00:36:17,458 --> 00:36:20,916 So click the enabled checkbox. 680 00:36:21,000 --> 00:36:23,250 And now you can see, like in viewer one, I'm 681 00:36:23,250 --> 00:36:27,166 going to go ahead and zoom in on viewer one command scroll wheel to see this. 682 00:36:27,333 --> 00:36:29,291 It's changes. 683 00:36:29,291 --> 00:36:32,791 Now you can see we've added this outline. 684 00:36:32,875 --> 00:36:34,625 Let me use the color just for example. 685 00:36:34,625 --> 00:36:37,833 We can see it being changed as we're changing the color and we can 686 00:36:38,041 --> 00:36:41,625 change the thickness, go through in it, just adjust different parameters. 687 00:36:41,708 --> 00:36:45,625 But for our purposes, I'm just going to make it this 688 00:36:45,708 --> 00:36:49,125 semi orange and red color. 689 00:36:49,208 --> 00:36:51,291 Okay, Let's go to the softness 690 00:36:51,291 --> 00:36:54,500 and let's increase the softness on the X 691 00:36:54,583 --> 00:36:57,208 and on the Y, 692 00:36:57,208 --> 00:37:02,708 maybe even give it a little bit of a glow. 693 00:37:02,750 --> 00:37:03,416 Perfect. 694 00:37:03,416 --> 00:37:06,291 So we've added our text, we've inserted it 695 00:37:06,291 --> 00:37:10,458 in between the HUD and the effects for it. 696 00:37:10,541 --> 00:37:13,791 Now we've got this warning sign happening in front of our actress. 697 00:37:13,791 --> 00:37:18,125 If we play back, we can see, well, it's just static, so we really would need it 698 00:37:18,125 --> 00:37:21,958 to be flashing on and off or coming on and off, letting her know, 699 00:37:21,958 --> 00:37:23,250 getting her attention. 700 00:37:23,250 --> 00:37:27,791 So we're going to do that by using the merge note. 701 00:37:27,875 --> 00:37:31,875 And if I just scrub the blend parameter again, it's also the opacity parameter. 702 00:37:31,875 --> 00:37:35,666 If I just scrub that back and forth, you can see that's kind of the effect 703 00:37:35,750 --> 00:37:38,666 that we want to do. 704 00:37:38,750 --> 00:37:40,291 So let's go ahead and look at 705 00:37:40,291 --> 00:37:45,208 how we can animate this in order to get it to flash on and off. 706 00:37:45,291 --> 00:37:48,750 I'm going to hit the command left arrow and that's going to take me back 707 00:37:48,750 --> 00:37:49,750 to the beginning of my clip. 708 00:37:49,750 --> 00:37:53,708 You can also hit command right arrow and that'll take you to the end. 709 00:37:53,791 --> 00:37:56,875 In this case, we want to start our animation at the beginning of our clip. 710 00:37:56,875 --> 00:37:59,416 So command left over to go at the beginning. 711 00:37:59,416 --> 00:38:01,916 And if you're familiar with using the inspector 712 00:38:01,916 --> 00:38:06,000 on the edit page, then it's very similar to here in the fusion page 713 00:38:06,083 --> 00:38:07,666 to the right of our parameter. 714 00:38:07,666 --> 00:38:12,958 You might have seen these little white diamonds, and that's our keyframe button. 715 00:38:13,041 --> 00:38:13,916 Now with our planet 716 00:38:13,916 --> 00:38:18,291 in the right frame that we want to be on and with our blend parameter, 717 00:38:18,291 --> 00:38:22,000 we can just click on that checkbox and that's going to activate a keyframe. 718 00:38:22,125 --> 00:38:24,000 We can see it's changed to orange. 719 00:38:24,000 --> 00:38:28,791 Now we know we've added a keyframe also, you can tell on the note editor 720 00:38:28,791 --> 00:38:33,208 on the Merge three that there's an icon for a keyframe 721 00:38:33,208 --> 00:38:36,541 that's letting us know that that node also has keyframes. 722 00:38:36,625 --> 00:38:41,791 Okay, let's take down our blend all the way down to zero. 723 00:38:41,875 --> 00:38:42,291 I want to 724 00:38:42,291 --> 00:38:46,083 move forward ten frames so that way I can set my new keyframe. 725 00:38:46,291 --> 00:38:47,791 Now I'm going to do it a little bit different. 726 00:38:47,791 --> 00:38:50,666 I'm going to go to the text 727 00:38:50,666 --> 00:38:53,500 text field here of our timeline ruler. 728 00:38:53,500 --> 00:38:56,625 It's right here on the right side, the bottom right below the timeline. 729 00:38:56,625 --> 00:38:59,791 Ruler Just change this from 12 to 2. 730 00:38:59,791 --> 00:39:01,708 I'm going to manually type that in 731 00:39:01,708 --> 00:39:04,708 and when I hit enter, that's just going to move my play head forward. 732 00:39:04,791 --> 00:39:06,000 Ten frames Exactly. 733 00:39:06,000 --> 00:39:08,750 We're going to frame 22 734 00:39:08,750 --> 00:39:10,041 now in the blend parameter. 735 00:39:10,041 --> 00:39:13,416 I'm going to click and drag that back to one. 736 00:39:13,500 --> 00:39:16,958 And as you can see, it automatically gave us a keyframe 737 00:39:16,958 --> 00:39:18,750 because we had one set previously. 738 00:39:18,750 --> 00:39:23,458 So when we made an adjustment, it just set a keyframe right away for us. 739 00:39:23,541 --> 00:39:26,583 Let's do the same thing again. Let's move forward 740 00:39:26,666 --> 00:39:27,500 ten more frames. 741 00:39:27,500 --> 00:39:31,291 I'm going to change that and manually change it from 22 to 32. 742 00:39:31,375 --> 00:39:34,708 We just move forward again, ten frames and I'm going to drag 743 00:39:34,708 --> 00:39:39,166 this parameter of the blend right back down to zero. 744 00:39:39,250 --> 00:39:41,541 So essentially we've animated 745 00:39:41,541 --> 00:39:44,666 our warning, like to come on and off. 746 00:39:44,875 --> 00:39:48,666 So let's take a look at that command Left Arrow takes us to the beginning, 747 00:39:48,750 --> 00:39:51,208 hit the spacebar and there we go. 748 00:39:51,208 --> 00:39:54,208 It's pretty much just like we talked about. 749 00:39:54,208 --> 00:39:56,666 I'm going to just drag this 750 00:39:56,666 --> 00:39:59,375 auto render range, bar it right over here 751 00:39:59,375 --> 00:40:02,375 just so we can play this back. 752 00:40:02,500 --> 00:40:03,583 Okay. That's not bad. 753 00:40:03,583 --> 00:40:06,083 That's getting us where we need to be. 754 00:40:06,083 --> 00:40:09,208 But really, it would be great if we had our warning sign. 755 00:40:09,333 --> 00:40:11,708 Come on. More like a flash, right? 756 00:40:11,708 --> 00:40:15,041 Just hard coming on instead of a soft transition from linear, 757 00:40:15,041 --> 00:40:17,666 you know, from 0 to 1 and back down to zero. 758 00:40:17,666 --> 00:40:22,375 So how would we go about just making those keyframes that we've set, making them? 759 00:40:22,375 --> 00:40:24,541 Come on, pop on. 760 00:40:24,541 --> 00:40:27,625 We can do that if we use the spline editor. 761 00:40:27,833 --> 00:40:30,750 So up here in the interface toolbar, 762 00:40:30,750 --> 00:40:34,458 you might see our supply chain editor Go ahead and click on that. 763 00:40:34,458 --> 00:40:36,958 I'm going to stop playback as well. 764 00:40:37,041 --> 00:40:37,333 I'm going to 765 00:40:37,333 --> 00:40:41,083 put my play head right here in the Time Ruler on the center 766 00:40:41,083 --> 00:40:45,125 Keyframe at Frame 22. 767 00:40:45,208 --> 00:40:48,041 And if we take a look at the spline editor, 768 00:40:48,041 --> 00:40:51,041 it's pretty much broken up into two sections. 769 00:40:51,041 --> 00:40:53,458 We have a section on the left, which is anything 770 00:40:53,458 --> 00:40:56,458 that's got a keyframe on any type of note that's got a keyframe 771 00:40:56,625 --> 00:41:00,500 will be available to us right here on this side. 772 00:41:00,583 --> 00:41:02,750 And on the right is our graph. 773 00:41:02,750 --> 00:41:06,333 So what we do is we activate or turn on our effect. 774 00:41:06,333 --> 00:41:08,541 And in this case we animated the blend. 775 00:41:08,541 --> 00:41:13,708 And when we click that checkbox, now that keyframe of those lines are available 776 00:41:13,708 --> 00:41:17,875 for us to look at and manipulate right here in this flying graph. 777 00:41:17,875 --> 00:41:22,041 Editor And don't forget, you can also do the same navigational tools 778 00:41:22,041 --> 00:41:25,833 that we used earlier to move around pressing the middle mouse button to move 779 00:41:25,833 --> 00:41:28,875 this blind editor holding down the command or the control key 780 00:41:29,000 --> 00:41:32,208 and using the scroll wheel to zoom in and out. 781 00:41:32,291 --> 00:41:37,291 All work right here inside of the spline editor. 782 00:41:37,375 --> 00:41:40,166 As I move the play head around, you can see that we're animating 783 00:41:40,166 --> 00:41:44,250 linearly from 0 to 1 over time and then back to zero. 784 00:41:44,333 --> 00:41:48,958 What we want to do is we want to be able to find a way to hold our key frames 785 00:41:49,125 --> 00:41:53,208 so that way our image pops on and then turns off on and off. 786 00:41:53,291 --> 00:41:56,875 And we can do that if we select all of these key frames, 787 00:41:56,875 --> 00:42:01,416 just drag a selection box right around these key frames. 788 00:42:01,500 --> 00:42:03,541 And at the bottom of this spline editor, 789 00:42:03,541 --> 00:42:06,916 you might have noticed all these different icons. 790 00:42:07,000 --> 00:42:10,208 These are spline, editable icons that allow us to manipulate 791 00:42:10,208 --> 00:42:14,125 and change our spines and our keyframes for different values. 792 00:42:14,208 --> 00:42:17,958 Now, the one thing that we want, we want the step in 793 00:42:18,041 --> 00:42:18,500 icons. 794 00:42:18,500 --> 00:42:22,041 So once you put your mouse over the step in icon, go ahead and click on that 795 00:42:22,041 --> 00:42:25,416 and you can see visually the change that has happened to that spline. 796 00:42:25,416 --> 00:42:29,375 Now it's no longer gradually moving over time to each keyframe. 797 00:42:29,458 --> 00:42:33,500 It's now got a hard hold keyframe, so it's going to pop on and off. 798 00:42:33,583 --> 00:42:34,458 So let's take a look at that. 799 00:42:34,458 --> 00:42:38,875 I'm going to hit my spacebar and we can see that's exactly what it's doing. 800 00:42:38,875 --> 00:42:43,000 Now. Warning is just popping on and popping off. 801 00:42:43,041 --> 00:42:45,500 Okay, that's looking better. 802 00:42:45,500 --> 00:42:49,250 The next thing that we need to do, though, is we need to essentially add 803 00:42:49,250 --> 00:42:52,875 keyframes to have this effect happen repeatedly over time 804 00:42:52,916 --> 00:42:57,000 until the end of the clip so we could copy and paste keyframes 805 00:42:57,083 --> 00:42:59,916 or just manually go through and animate like we did. 806 00:42:59,916 --> 00:43:01,708 But again, we want to work dynamically. 807 00:43:01,708 --> 00:43:04,791 We want to be able to work in a way that allows us to use 808 00:43:04,958 --> 00:43:08,375 the least amount of keyframes but give us the most impact. 809 00:43:08,541 --> 00:43:09,541 So we're going to do that again 810 00:43:09,541 --> 00:43:13,166 by selecting all of our keyframes like we did before. 811 00:43:13,250 --> 00:43:15,833 And again at the bottom here, let's 812 00:43:15,833 --> 00:43:18,833 find the set loop icon. 813 00:43:18,875 --> 00:43:21,416 It's the icon with two little squiggly lines. 814 00:43:21,416 --> 00:43:24,750 Once you find that, go ahead and click on that icon. 815 00:43:24,833 --> 00:43:29,291 And right away, you can see now we have this sort of dotted line pattern 816 00:43:29,291 --> 00:43:33,750 that's mimicking our keyframes, our original three keyframes that we set. 817 00:43:33,833 --> 00:43:36,791 And this is a great way to work 818 00:43:36,875 --> 00:43:37,458 and build 819 00:43:37,458 --> 00:43:40,458 animations just based off of three keyframes. 820 00:43:40,458 --> 00:43:42,750 So I'm going to open up my 821 00:43:42,750 --> 00:43:46,333 auto render range back this way so we can see the full effect 822 00:43:46,416 --> 00:43:48,708 and hit spacebar. 823 00:43:48,708 --> 00:43:52,875 So again, just by making three keyframes, now we've animated that over 824 00:43:53,000 --> 00:43:57,500 entire length of the clip, doing that same process over and over again. 825 00:43:57,666 --> 00:44:02,416 And to take it even a step further, what we can do is we can actually 826 00:44:02,500 --> 00:44:07,750 select our keyframes and use this icon down here that's called Shape Box. 827 00:44:07,750 --> 00:44:09,958 If we click it, it's going to make a shape 828 00:44:09,958 --> 00:44:13,833 box around those keyframes that we can use to work those keyframes. 829 00:44:13,958 --> 00:44:17,666 Or in our case, we want to be able to compress the timing of our keyframe. 830 00:44:17,666 --> 00:44:22,166 So just by dragging the shape box, we can actually compress the timing. 831 00:44:22,291 --> 00:44:27,333 But in doing so, it's dynamically updating our loop and 832 00:44:27,416 --> 00:44:30,125 now it's animating on and off much faster. 833 00:44:30,125 --> 00:44:33,458 So again, thinking and in a way that we can animate dynamically, 834 00:44:33,458 --> 00:44:39,875 so we can do complex things, but in a simple way. 835 00:44:39,958 --> 00:44:42,958 Okay, that is looking pretty good. 836 00:44:43,208 --> 00:44:44,875 I'm going to close down my spine. 837 00:44:44,875 --> 00:44:47,541 Editor 838 00:44:47,541 --> 00:44:50,166 and zoom out a little bit just so we can see 839 00:44:50,166 --> 00:44:53,125 all of our know tree structure. 840 00:44:53,125 --> 00:44:55,041 The last thing that I want to talk about 841 00:44:55,041 --> 00:44:58,500 is just furthering this idea of dynamic animation. 842 00:44:58,625 --> 00:45:01,041 And could we take that further? 843 00:45:01,041 --> 00:45:02,125 And we can. 844 00:45:02,125 --> 00:45:03,083 Well, it would be nice 845 00:45:03,083 --> 00:45:06,750 if maybe as this warning light is popping on and off on our actress, that 846 00:45:06,750 --> 00:45:11,625 we could have a little bit of a light glow appearing on her face. 847 00:45:11,708 --> 00:45:14,541 So we're going to do that, but we're going to do that without adding 848 00:45:14,541 --> 00:45:17,000 any more keyframes than we already have. 849 00:45:17,000 --> 00:45:21,666 So let's go back to the beginning of our know tree, 850 00:45:21,750 --> 00:45:23,958 and I'm just going to move these two keyframes 851 00:45:23,958 --> 00:45:27,958 excuse me, move these two nodes over just to create a little bit of space. 852 00:45:27,958 --> 00:45:31,625 And let's zoom in a little bit. 853 00:45:31,708 --> 00:45:32,875 Essentially, I'm going to create this 854 00:45:32,875 --> 00:45:35,875 lighting effect by using another color corrector now. 855 00:45:35,875 --> 00:45:38,875 So with my color corrector node selected, 856 00:45:39,000 --> 00:45:42,250 I don't want to use the toolbar, I don't want to use the effects library. 857 00:45:42,250 --> 00:45:44,708 I want to do this in a much faster way. 858 00:45:44,708 --> 00:45:47,583 And there is we can use shift spacebar 859 00:45:47,583 --> 00:45:50,625 and that's going to bring up our select tool dialog box. 860 00:45:50,875 --> 00:45:52,416 As you get to know 861 00:45:52,416 --> 00:45:54,958 each and every of the notes that are available to you, 862 00:45:54,958 --> 00:45:59,250 you can now just bring up this dialog box and type in its name and quickly be able 863 00:45:59,250 --> 00:46:04,250 to find access and add a note to your to your notary very, very quickly. 864 00:46:04,250 --> 00:46:07,250 So in this case, I'm just gonna type c, C 865 00:46:07,375 --> 00:46:10,166 and that's going to find and select my color corrector note. 866 00:46:10,166 --> 00:46:14,083 And when I hit enter just like that, it's added it straight away 867 00:46:14,166 --> 00:46:17,166 after the note that I had selected. 868 00:46:17,250 --> 00:46:19,250 And so one thing I want you to be aware of 869 00:46:19,250 --> 00:46:23,250 is as you're building your notes, we can add as many notes as we need. 870 00:46:23,250 --> 00:46:27,208 But in this case, if I had to send this to someone else 871 00:46:27,208 --> 00:46:31,250 or maybe even myself come back later, I might see color corrector one 872 00:46:31,250 --> 00:46:35,208 and color corrector two and maybe I forget which note is doing which. 873 00:46:35,416 --> 00:46:39,541 So it's important that we take the time to label these notes. 874 00:46:39,625 --> 00:46:44,291 In this case, I'm going to select both of those notes together and then like 875 00:46:44,291 --> 00:46:48,166 we've done before, I'm going to hit F2 to bring up the rename tool. 876 00:46:48,250 --> 00:46:50,875 It's brought up color corrector one I'm going to type 877 00:46:50,875 --> 00:46:54,708 in base underscore CC 878 00:46:54,791 --> 00:46:58,291 and when I hit enter it's going to bring up the rename tool again. 879 00:46:58,375 --> 00:47:01,250 So because I had both of those notes selected at once 880 00:47:01,250 --> 00:47:04,500 when I hit the rename tool, it's going to automatically bring up the rename tool 881 00:47:04,500 --> 00:47:07,500 for me, essentially renaming my nodes in bulk. 882 00:47:07,583 --> 00:47:12,750 So let's go ahead and rename this 883 00:47:12,833 --> 00:47:17,041 red line underscore CC. 884 00:47:17,125 --> 00:47:20,750 All right, so let's select our red light color corrector node 885 00:47:20,750 --> 00:47:25,208 and let's go over to the inspector and just change it 886 00:47:25,208 --> 00:47:29,125 towards red. 887 00:47:29,208 --> 00:47:31,125 And that's that can work for the most part. 888 00:47:31,125 --> 00:47:34,041 We want to be able to isolate it again like we did before 889 00:47:34,041 --> 00:47:35,666 on the brightness contrast node. 890 00:47:35,666 --> 00:47:39,166 So we're going to do that same procedure of adding a ellipse node 891 00:47:39,250 --> 00:47:42,000 and controlling our color correction node. 892 00:47:42,000 --> 00:47:42,500 But we're going to 893 00:47:42,500 --> 00:47:46,458 use the new way of adding a note and that is shift spacebar right away. 894 00:47:46,541 --> 00:47:49,791 Just typing in ellipse hitting enter and very, 895 00:47:49,791 --> 00:47:53,000 very quickly you can see how now because we know our nodes 896 00:47:53,250 --> 00:47:57,000 we can add to tools and we can add nodes very, very fast. 897 00:47:57,083 --> 00:47:57,958 Okay. 898 00:47:57,958 --> 00:48:01,625 We've added our lives node going to use the on screen controls, 899 00:48:01,708 --> 00:48:06,375 adjust the node into position where I think it should fit best 900 00:48:06,458 --> 00:48:09,166 right around there is good. 901 00:48:09,250 --> 00:48:12,208 Now normally I would just go ahead and soften the edge right away, 902 00:48:12,208 --> 00:48:15,625 but I want to leave this as a hard edge for now, just so we can see our effect. 903 00:48:15,833 --> 00:48:19,458 And then once we're done, we'll come back and soften that up. 904 00:48:19,541 --> 00:48:22,458 Okay, So earlier I said we're going to animate this effect 905 00:48:22,458 --> 00:48:24,958 without adding any key frames, 906 00:48:24,958 --> 00:48:28,500 and we're going to do that by using what fusion calls modifiers. 907 00:48:28,666 --> 00:48:33,208 Now, a modifier is a really cool way of being able to link to different 908 00:48:33,208 --> 00:48:38,708 parameters, even across different nodes to drive animation dynamically. 909 00:48:38,750 --> 00:48:42,458 So let's look at how we can do that 910 00:48:42,500 --> 00:48:45,125 in the inspector under the strength parameter. 911 00:48:45,125 --> 00:48:49,583 Essentially, if I just click and drag in the text field, 912 00:48:49,666 --> 00:48:53,666 I'm just rough animating this myself, but that's the effect that we want 913 00:48:53,791 --> 00:48:58,291 and we want to do that same effect of turning our strength parameter 914 00:48:58,375 --> 00:49:03,416 on and off based on the same timing of our keyframes. 915 00:49:03,416 --> 00:49:05,833 We set for our warning light. 916 00:49:05,916 --> 00:49:06,791 So if we 917 00:49:06,791 --> 00:49:10,541 just right click on the strength parameter 918 00:49:10,625 --> 00:49:15,458 and we go down to modify with, there's a lot of different options for us to use. 919 00:49:15,625 --> 00:49:19,125 But in our case we want to use the probe modifier. 920 00:49:19,208 --> 00:49:22,791 So let's click on the probe modifier. 921 00:49:22,875 --> 00:49:24,041 Well, what happened? 922 00:49:24,041 --> 00:49:25,541 We click on the probe modifier. 923 00:49:25,541 --> 00:49:29,250 Our effect went away and really nothing else happened. 924 00:49:29,333 --> 00:49:32,125 Well, you can verify that we've added the probe modifier 925 00:49:32,125 --> 00:49:37,500 by seeing our checkbox here next to our color wheel has turned orange 926 00:49:37,583 --> 00:49:42,291 and also our node in the node editor now has a keyframe icon. 927 00:49:42,416 --> 00:49:45,416 So we know, we know that we've added something. 928 00:49:45,416 --> 00:49:48,416 If we go to their inspector at the very, very top of the inspector, 929 00:49:48,583 --> 00:49:51,500 you'll see that there's a tool tab and a modifiers tab. 930 00:49:51,500 --> 00:49:52,875 Now up to this point 931 00:49:52,875 --> 00:49:54,750 that Modifiers tab has been grayed out 932 00:49:54,750 --> 00:49:56,875 because we didn't have any modifiers in there. 933 00:49:56,875 --> 00:50:00,625 But now that we've added one, we can click in that tab and see our modifiers. 934 00:50:00,625 --> 00:50:02,291 So let's go ahead and click on that tab. 935 00:50:02,291 --> 00:50:03,083 And there you go. 936 00:50:03,083 --> 00:50:06,750 We can see our probe modifier 937 00:50:06,833 --> 00:50:09,791 and essentially what is a probe modifier? 938 00:50:09,791 --> 00:50:15,583 Well, a probe modifier is a way to inspect or probe another image 939 00:50:15,666 --> 00:50:19,000 and use that image data to drive 940 00:50:19,083 --> 00:50:21,666 the effects of another parameter. 941 00:50:21,666 --> 00:50:23,291 So we've added a probe modifier. 942 00:50:23,291 --> 00:50:27,000 Now we need to tell it which node or which image to look at. 943 00:50:27,000 --> 00:50:28,208 There's nothing to look at. 944 00:50:28,208 --> 00:50:33,833 We can verify that by looking at the image to probe in this little text field. 945 00:50:33,833 --> 00:50:35,333 It's empty, so there's nothing there. 946 00:50:35,333 --> 00:50:37,958 We have to tell that with the tell that probe modifier. 947 00:50:37,958 --> 00:50:41,583 Hey, I want you to look at the specific note, 948 00:50:41,666 --> 00:50:44,083 so let's go over to our merge three. 949 00:50:44,083 --> 00:50:48,125 This is where we have our animation for our text animation. 950 00:50:48,208 --> 00:50:51,416 Now let's just click and drag and keep dragging 951 00:50:51,416 --> 00:50:56,166 and going all the way into the probe modifier dialog box. 952 00:50:56,250 --> 00:50:57,666 I know it might seem a little weird 953 00:50:57,666 --> 00:51:00,833 to be able to drag a note all the way from the node editor into the inspector, 954 00:51:01,041 --> 00:51:03,750 but just go all the way and let go and you'll see it. 955 00:51:03,750 --> 00:51:05,250 Now it says Merge three. 956 00:51:05,250 --> 00:51:08,541 So now we're now we've connected our probe to emerge. 957 00:51:08,541 --> 00:51:12,250 But again, nothing is happening and that's because 958 00:51:12,458 --> 00:51:16,791 we have to now move our center control for our probe, right? 959 00:51:16,791 --> 00:51:18,875 We added a probe modifier. 960 00:51:18,875 --> 00:51:21,958 The probe actually has a probe which is this center position. 961 00:51:22,166 --> 00:51:27,416 And when we move this over our text, we can see that now it gets activated. 962 00:51:27,416 --> 00:51:32,500 Now we can pull this image and I'm just going to use my viewer one. 963 00:51:32,583 --> 00:51:36,833 And you can see here as I move this probe over the text. 964 00:51:36,916 --> 00:51:41,750 Now, when we hit play, 965 00:51:41,833 --> 00:51:43,916 the animation of our text layer 966 00:51:43,916 --> 00:51:47,875 is now driving the strength parameter of our color corrector. 967 00:51:47,875 --> 00:51:52,166 So now this animation is happening in sync together, just like that. 968 00:51:52,166 --> 00:51:56,750 And again, just using our original three key frames, thinking dynamically 969 00:51:56,916 --> 00:52:02,291 and creating complex things in a simple way. 970 00:52:02,375 --> 00:52:04,541 Remember we talked about our Ellipse mask. 971 00:52:04,541 --> 00:52:08,125 We're going to go back right now and change that to a soft edge. 972 00:52:08,125 --> 00:52:11,500 So select your ellipse mask and then go back to the inspector. 973 00:52:11,500 --> 00:52:16,333 And then let's just soften this up. 974 00:52:16,416 --> 00:52:18,041 I'm going to deselect everything 975 00:52:18,041 --> 00:52:21,750 in the note editor and you can see that we're playing our clip. 976 00:52:21,833 --> 00:52:26,000 Our text animation is coming on and off, and our cool 977 00:52:26,000 --> 00:52:32,333 little lighting effect is in sync with an animation just like that. 978 00:52:32,416 --> 00:52:33,500 Let's just take a zoom out 979 00:52:33,500 --> 00:52:37,416 and look at everything that we've done. 980 00:52:37,500 --> 00:52:40,500 We've added our actress from our edit page. 981 00:52:40,583 --> 00:52:44,958 We've given ourselves some color correction, a vignette 982 00:52:45,041 --> 00:52:48,416 we've gone through and actually 983 00:52:48,500 --> 00:52:50,125 composited two different layers, 984 00:52:50,125 --> 00:52:53,125 our glass layer in our HUD layer. 985 00:52:53,333 --> 00:52:58,291 And lastly, we added a cool little lighting effect using a modifier. 986 00:52:58,500 --> 00:53:03,250 So as you can see here, a lot of times we start to add a bunch of nodes 987 00:53:03,416 --> 00:53:06,833 as we're building and as we're creating and it's going to be good 988 00:53:06,833 --> 00:53:11,250 if you know that there's a couple of ways that we can organize our node editor 989 00:53:11,250 --> 00:53:15,208 and keep things a little bit cleaner and easier to come back to later. 990 00:53:15,333 --> 00:53:17,291 So let's take look at that. 991 00:53:17,291 --> 00:53:21,416 If I just select these nodes here, which is all the nodes associated 992 00:53:21,541 --> 00:53:22,791 with my last layer, 993 00:53:22,791 --> 00:53:26,791 I'm just going to move them over a little bit and give a little room. 994 00:53:26,875 --> 00:53:28,125 But if I select all of these, I'm 995 00:53:28,125 --> 00:53:31,500 going to use our keyboard shortcut of shift spacebar. 996 00:53:31,583 --> 00:53:38,083 Bring up our select Tool dialog box, and I'm going to add what's called an underlay 997 00:53:38,166 --> 00:53:39,000 in just like that. 998 00:53:39,000 --> 00:53:42,875 And Underlay is a great way to group some nodes together, 999 00:53:42,958 --> 00:53:44,125 but we're not collapsing them. 1000 00:53:44,125 --> 00:53:46,375 We're not compound clipping them. 1001 00:53:46,375 --> 00:53:50,375 They're all still available for us to look at and work on. 1002 00:53:50,458 --> 00:53:52,791 But what the cool thing is that it actually is 1003 00:53:52,791 --> 00:53:56,541 as if it was a group so we can move this underlay around 1004 00:53:56,625 --> 00:54:00,708 and all of our nodes associated inside of that underlay will move with it. 1005 00:54:00,958 --> 00:54:03,750 So let's go ahead and rename it and give it its own color. 1006 00:54:03,750 --> 00:54:09,000 I'm going to deselect by clicking in the Node editor and then option click 1007 00:54:09,083 --> 00:54:13,750 on the underline hit F2 and then let's just name this 1008 00:54:13,791 --> 00:54:16,750 class effects 1009 00:54:16,750 --> 00:54:20,250 and then let's just right click right there on the name 1010 00:54:20,333 --> 00:54:24,750 and go down to set color and give it a color of pink 1011 00:54:24,833 --> 00:54:26,166 and let's move down our 1012 00:54:26,166 --> 00:54:30,000 node tree here and just do the same process. 1013 00:54:30,083 --> 00:54:34,500 Select these nodes all associated with the HUD layer shift spacebar. 1014 00:54:34,583 --> 00:54:38,166 Again, type in underlay 1015 00:54:38,250 --> 00:54:39,083 and I'm going to adjust 1016 00:54:39,083 --> 00:54:42,375 the size parameter of our underlay de selected 1017 00:54:42,375 --> 00:54:48,333 by clicking out into the node editor and then just option clicking on the name 1018 00:54:48,416 --> 00:54:52,041 hitting F2 and let's rename it 1019 00:54:52,125 --> 00:54:57,000 HUD underscore effects. 1020 00:54:57,083 --> 00:54:59,208 We can right click again on its name 1021 00:54:59,208 --> 00:55:04,416 and go to set color and let's give it navy blue. 1022 00:55:04,500 --> 00:55:07,458 And I'm just going to highlight these two nodes, 1023 00:55:07,458 --> 00:55:11,333 bring them over shift spacebar type in underlay. 1024 00:55:11,458 --> 00:55:13,791 And to be honest, I'm not even typing the full word. 1025 00:55:13,791 --> 00:55:17,375 If you notice, I'm just typing new and infusions automatically trying 1026 00:55:17,375 --> 00:55:21,000 to find a node that you're thinking of and giving you options. 1027 00:55:21,166 --> 00:55:24,166 So Underlay is right there. Hit enter. 1028 00:55:24,291 --> 00:55:29,375 I'm going to adjust the size of this, bringing it up 1029 00:55:29,458 --> 00:55:31,791 D selecting it 1030 00:55:31,791 --> 00:55:34,708 option click F2 1031 00:55:34,708 --> 00:55:37,041 and I'm just going to say 1032 00:55:37,041 --> 00:55:39,958 source 1033 00:55:39,958 --> 00:55:43,750 and we can change its color as well. 1034 00:55:43,833 --> 00:55:46,791 So right away we can start to visually see what's happening here. 1035 00:55:46,791 --> 00:55:51,208 We're grouping our nodes based on the type of effect that it's happening. 1036 00:55:51,208 --> 00:55:54,500 So if I were to pass this comp on to another person, 1037 00:55:54,625 --> 00:55:58,208 they can quickly be able to look at my node structure and get a sense 1038 00:55:58,208 --> 00:56:01,208 right away what's happening and where I've place things. 1039 00:56:01,291 --> 00:56:06,166 But even a more important thing is if you know that we're zoomed in on, let's 1040 00:56:06,166 --> 00:56:09,958 say a couple of notes here, we're working, we want to be able to move around. 1041 00:56:09,958 --> 00:56:14,333 We can use our auto navigation tool that pops up right here, 1042 00:56:14,416 --> 00:56:19,083 but we can also use our underlings as as bookmarks, if you will. 1043 00:56:19,208 --> 00:56:23,916 So in this little three dot menu here of our node editor, if you click on it, 1044 00:56:24,000 --> 00:56:25,250 you'll see that 1045 00:56:25,250 --> 00:56:29,250 all of our underlings are now available for us as essentially bookmarks. 1046 00:56:29,333 --> 00:56:36,041 So we can just click on these and quickly jump to each one as needed. 1047 00:56:36,125 --> 00:56:36,958 A pretty 1048 00:56:36,958 --> 00:56:40,750 cool little way of staying organized 1049 00:56:40,833 --> 00:56:43,041 as well as that we can right click 1050 00:56:43,041 --> 00:56:46,041 anywhere in our node editor. 1051 00:56:46,125 --> 00:56:47,416 And there's a lot of different ways 1052 00:56:47,416 --> 00:56:51,541 of organizing and setting up our nodes that you have the option to use. 1053 00:56:51,541 --> 00:56:55,541 So for example, force source tile pictures, 1054 00:56:55,625 --> 00:56:58,250 that's just going to make all of our source 1055 00:56:58,250 --> 00:57:03,708 images, like, for example, our HUD and our glass effects, 1056 00:57:03,791 --> 00:57:07,333 our text layers, etc., 1057 00:57:07,416 --> 00:57:08,541 large tiles. 1058 00:57:08,541 --> 00:57:09,750 So it makes it easier. 1059 00:57:09,750 --> 00:57:12,000 So little things like this to help yourself 1060 00:57:12,000 --> 00:57:14,666 stay organized and be able to navigate around 1061 00:57:14,666 --> 00:57:17,875 in your node editor are very, very helpful. 1062 00:57:17,875 --> 00:57:22,833 So definitely explore by clicking and looking at ways to arrange your tools, 1063 00:57:23,000 --> 00:57:26,541 lining everything up to a grid, etc.. 1064 00:57:26,625 --> 00:57:31,916 Okay, don't forget shift for the power of just one keystroke going back and forth 1065 00:57:31,916 --> 00:57:35,875 between editorial and motion graphics and visual effects right here. 1066 00:57:36,041 --> 00:57:39,583 In context of your edit, I hope that you can see the power 1067 00:57:39,583 --> 00:57:42,916 in being able to move quickly between each of these pages. 1068 00:57:43,166 --> 00:57:44,750 Seeing your visual effects 1069 00:57:44,750 --> 00:57:48,708 in context of your editor really is a powerful, powerful feature 1070 00:57:48,708 --> 00:57:52,583 that's going to help you work faster and actually be more creative. 1071 00:57:52,666 --> 00:57:56,041 So I really hope that what we've seen today makes sense 1072 00:57:56,041 --> 00:58:00,000 and that you can actually start to build your own composites and visual effects. 1073 00:58:00,083 --> 00:58:02,458 Don't forget to go to Blackmagic Design Dotcom. 1074 00:58:02,458 --> 00:58:06,541 Take a look at all the different training materials, download the lessons plans and 1075 00:58:06,541 --> 00:58:10,958 find ways that you can become certified in each of the pages for results. 1076 00:58:11,041 --> 00:58:14,000 If you have any questions, don't forget to go to the Black Magic forums 1077 00:58:14,000 --> 00:58:16,250 to find out any questions that you might have. 1078 00:58:16,250 --> 00:58:17,541 Thanks for watching the day. 1079 00:58:17,541 --> 00:58:19,083 Take what you've learned and make it better. 96782

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