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These are the user uploaded subtitles that are being translated: 1 00:00:04,208 --> 00:00:05,250 Now let's take a 2 00:00:05,250 --> 00:00:09,250 look at some of our mixing tools in the Fairlight page. 3 00:00:09,291 --> 00:00:11,875 So I'm going to open up another timeline. 4 00:00:11,875 --> 00:00:15,875 Here we go and hide my media pool. 5 00:00:15,958 --> 00:00:20,500 And what we have here is the finished version of the scene from Hyper Light. 6 00:00:20,500 --> 00:00:21,083 And as you can see, 7 00:00:21,083 --> 00:00:24,916 this is a scene we've been working with When I go ahead and bring up my meters. 8 00:00:25,000 --> 00:00:29,583 Here you'll see the mixer and notice I can make this a little bit larger. 9 00:00:29,666 --> 00:00:33,625 If I'd like to see a larger viewer, or I can resize 10 00:00:33,625 --> 00:00:36,625 my mixer over there on the right. 11 00:00:36,666 --> 00:00:39,583 Something else you can do with your mixer before you get started is 12 00:00:39,583 --> 00:00:43,750 you can come over to the three dot menu right there, the options menu. 13 00:00:43,833 --> 00:00:47,375 And that allows you to choose what you're going to see in your channel strip. 14 00:00:47,375 --> 00:00:51,750 So, for example, you can choose to show or hide the labels 15 00:00:51,833 --> 00:00:56,333 on the left hand side of your mixer, or you can go in and decide 16 00:00:56,333 --> 00:00:59,833 which other elements are showing, like the input and so on. 17 00:00:59,833 --> 00:01:04,500 And so any of those you can show or hide as needed while you're working. 18 00:01:04,583 --> 00:01:05,500 So I'm going to go ahead 19 00:01:05,500 --> 00:01:09,375 and leave everything set to the default where we see all the different elements. 20 00:01:09,458 --> 00:01:13,083 And what we're going to look at is just quickly see all of the different 21 00:01:13,083 --> 00:01:14,750 tracks are available in this timeline. 22 00:01:14,750 --> 00:01:17,250 Now, I'm going to condense the tracks. 23 00:01:17,250 --> 00:01:20,750 You can see there's actually a little bit more than what we need. 24 00:01:20,833 --> 00:01:25,125 Down at the bottom, you'll see these beige tracks and what those bass tracks are. 25 00:01:25,125 --> 00:01:29,708 These are some reference tracks from the actual soundtrack. 26 00:01:29,750 --> 00:01:31,083 So I'm just going to extend those. 27 00:01:31,083 --> 00:01:32,583 You can see this a little bit bigger. 28 00:01:32,583 --> 00:01:36,375 And so the reason it's nice to have a reference is if you're learning mixing 29 00:01:36,458 --> 00:01:38,541 or if you're starting a new type of project 30 00:01:38,541 --> 00:01:42,500 that you're not used to mixing that type, whether it's music or if you're mixing, 31 00:01:42,500 --> 00:01:42,791 let's say, 32 00:01:42,791 --> 00:01:46,541 a sci fi show when you're used to doing podcasts or whatever it might be. 33 00:01:46,625 --> 00:01:50,083 If you have an example of a professional version of a soundtrack 34 00:01:50,083 --> 00:01:53,166 that's similar to what you're doing, you can use that as a reference 35 00:01:53,333 --> 00:01:58,166 to check your levels and also see how that mixing was done. 36 00:01:58,333 --> 00:02:01,708 And you can use that as a comparison to help you set up your levels 37 00:02:01,916 --> 00:02:06,083 and kind of learn the art of doing mixing yourself. 38 00:02:06,166 --> 00:02:08,416 And in this case, I have the soundtrack. 39 00:02:08,416 --> 00:02:10,458 Different stems appear at the top. 40 00:02:10,458 --> 00:02:12,625 This is the stereo mix. 41 00:02:12,625 --> 00:02:16,250 It is not in sync with the video, but right now this is only here 42 00:02:16,458 --> 00:02:19,916 to help you see if the levels are right on your system. 43 00:02:20,000 --> 00:02:22,958 And so I'm going to go ahead and unmute this and solo it for just a second. 44 00:02:22,958 --> 00:02:26,791 And this is the stereo mix, so I could go to any portion of it 45 00:02:26,791 --> 00:02:30,916 and just check the levels to see what the levels are like in my room, 46 00:02:31,125 --> 00:02:32,458 how my listening levels are. 47 00:02:32,458 --> 00:02:36,125 And this is a good point for me to make an adjustment to those 48 00:02:36,208 --> 00:02:40,250 I could do that right here and adjust my listening levels. 49 00:02:40,333 --> 00:02:40,916 Now, obviously, 50 00:02:40,916 --> 00:02:42,833 if your room has been professionally calibrated, 51 00:02:42,833 --> 00:02:45,083 you're not going to want to make any changes to that. 52 00:02:45,083 --> 00:02:46,916 But I'm going to go ahead and set this year 53 00:02:46,916 --> 00:02:49,500 also your output levels on your computer itself. 54 00:02:49,500 --> 00:02:51,916 You can come in here and make adjustments to those. 55 00:02:51,916 --> 00:02:54,166 So I'm going to go ahead and play this. 56 00:02:54,250 --> 00:02:57,250 What, 57 00:02:57,291 --> 00:02:59,041 2 hours ago is when it was scheduled to act. 58 00:02:59,041 --> 00:03:03,000 So when you play it back, it should be at a really nice volume level for you, 59 00:03:03,000 --> 00:03:06,000 whether you're working with headphones or you listening to the speakers. 60 00:03:06,166 --> 00:03:07,041 This is the mix. 61 00:03:07,041 --> 00:03:08,708 So this should give you a nice opportunity 62 00:03:08,708 --> 00:03:11,708 to see this is going to be the loudest portion of the soundtrack 63 00:03:11,791 --> 00:03:14,458 and so set up your levels to make sure that's comfortable. 64 00:03:14,458 --> 00:03:15,833 We also have the stems. 65 00:03:15,833 --> 00:03:16,791 If you look down below, 66 00:03:16,791 --> 00:03:21,708 I'm going to mute this track and go down and here is my stereo voiceover stem. 67 00:03:21,791 --> 00:03:25,250 And you know, the one thing to remember when you're doing your deliverables 68 00:03:25,250 --> 00:03:29,000 in addition to mixing all of your tracks together, is you also need to set up the 69 00:03:29,125 --> 00:03:30,500 constituent stems. 70 00:03:30,500 --> 00:03:35,250 That would be your dialog, separate from the sound effects and the music. 71 00:03:35,250 --> 00:03:39,583 Those all need to be in separate mixes so that they can be combined later 72 00:03:39,583 --> 00:03:43,083 or separated as needed for doing, whether it's the trailer 73 00:03:43,166 --> 00:03:47,375 or for doing different vocalizations where they might want to change the language, 74 00:03:47,541 --> 00:03:48,958 they need to be able to have the 75 00:03:48,958 --> 00:03:52,791 separate voice so that they can revoice it with someone else in dubbing 76 00:03:52,958 --> 00:03:54,500 and then mix it back in. 77 00:03:54,500 --> 00:03:57,000 So being able to separate those is very important. 78 00:03:57,000 --> 00:03:59,916 You also need an M and E mix, which is just the music 79 00:03:59,916 --> 00:04:03,208 and effects in one mix, which again is the whole purpose of that 80 00:04:03,208 --> 00:04:07,000 is to be able to add the dialog in different languages as needed. 81 00:04:07,041 --> 00:04:09,333 And so as you can see, this is the dialog only. 82 00:04:09,333 --> 00:04:13,583 And so I can just play a little bit of that and check my levels anywhere here. 83 00:04:13,708 --> 00:04:16,708 Y And if you watch the levels, you'll see 84 00:04:16,708 --> 00:04:20,416 just as you might have done in dialog editing, we want those dialog levels 85 00:04:20,416 --> 00:04:24,291 to be right there in between maybe minus ten, -15 in that ballpark, 86 00:04:24,291 --> 00:04:26,875 and that's what you'll see in the meters as well. 87 00:04:26,875 --> 00:04:28,500 I did its protocol. 88 00:04:28,500 --> 00:04:30,333 Exactly as we had set up. 89 00:04:30,333 --> 00:04:33,625 So there's our dialog and then of course you can see some of these lower 90 00:04:33,625 --> 00:04:36,916 tracks, our reference tracks for the sound effects and for the music. 91 00:04:36,916 --> 00:04:38,875 So those are all in here just as a reference 92 00:04:38,875 --> 00:04:42,125 to help you with your levels and just as a guide for mixing. 93 00:04:42,291 --> 00:04:45,125 But we don't actually need them for doing our mics. 94 00:04:45,125 --> 00:04:48,750 So since I don't need these anymore, we'll go ahead and hide those tracks. 95 00:04:48,833 --> 00:04:53,083 So go up to the index inside the tracks index and we'll come down 96 00:04:53,083 --> 00:04:58,041 to where those reference tracks are and we can just hide those if we need to. 97 00:04:58,041 --> 00:05:00,333 And then I can just hide my index. 98 00:05:00,333 --> 00:05:03,333 So now that those are hidden and we have everything set up exactly 99 00:05:03,333 --> 00:05:08,541 as we need to, we can actually get into the mixing portion of our project. 100 00:05:08,541 --> 00:05:10,916 Now the first thing we want to do is make sure that 101 00:05:10,916 --> 00:05:14,708 all the levels are set up right. So let's take a look at our mixer. 102 00:05:14,750 --> 00:05:15,583 And generally 103 00:05:15,583 --> 00:05:19,500 whenever you start mixing, you want to make sure that your levels 104 00:05:19,500 --> 00:05:23,625 or on your mixer are all set to a unity, meaning that none of the levels 105 00:05:23,625 --> 00:05:24,416 have been changed yet. 106 00:05:24,416 --> 00:05:25,791 You want to start with a clean slate 107 00:05:25,791 --> 00:05:28,791 so that you can then be the one to adjust the levels. 108 00:05:28,916 --> 00:05:32,708 Now, everything in theory has been set up in the track, 109 00:05:32,708 --> 00:05:34,250 so the level should be pretty good. 110 00:05:34,250 --> 00:05:35,333 It's now you're determining 111 00:05:35,333 --> 00:05:38,333 how loud each track is and how well they blend together. 112 00:05:38,416 --> 00:05:40,708 And so that's just balancing those tracks. 113 00:05:40,708 --> 00:05:43,791 So if I look just at a glance when I'm looking at the mixer, 114 00:05:43,791 --> 00:05:47,833 you'll see that I can see that the levels are a little bit lower. 115 00:05:47,833 --> 00:05:49,416 The red lab has been lowered. 116 00:05:49,416 --> 00:05:55,083 Both of these MATLAB tracks are not at their default, and same with the drone. 117 00:05:55,125 --> 00:05:58,125 So I'm going to go ahead and change those so that I can be the one 118 00:05:58,291 --> 00:06:02,416 to make those adjustments instead of whoever might have set this up for me. 119 00:06:02,416 --> 00:06:06,458 So to reset these levels, just double click on the fader. 120 00:06:06,500 --> 00:06:09,666 And as you can see, let me zoom in on that. 121 00:06:09,750 --> 00:06:10,041 If you 122 00:06:10,041 --> 00:06:13,291 double click on the Fader, it will just reset it to unity. 123 00:06:13,291 --> 00:06:14,125 There we go. 124 00:06:14,125 --> 00:06:16,666 And that means there no a change has been applied. 125 00:06:16,666 --> 00:06:18,833 That's what the zero is there. 126 00:06:18,833 --> 00:06:20,333 And so these are all ready to go. 127 00:06:20,333 --> 00:06:24,041 So all of my different tracks now, obviously this was the real soundtrack. 128 00:06:24,041 --> 00:06:27,291 I would have maybe 150 or more tracks here. 129 00:06:27,375 --> 00:06:29,708 In this case, this is just more for an example. 130 00:06:29,708 --> 00:06:33,041 So the sound effects are all in one track already. 131 00:06:33,041 --> 00:06:37,041 Same with the music and the dialog is going to be in its constituent parts. 132 00:06:37,208 --> 00:06:39,250 This is still all separated, 133 00:06:39,250 --> 00:06:42,250 but it's enough for you to get the idea of what you'll need to do. 134 00:06:42,291 --> 00:06:44,416 So your tracks have all been edited. 135 00:06:44,416 --> 00:06:46,666 The clips are all balanced within the tracks. 136 00:06:46,666 --> 00:06:49,625 We've set the levels, everything is zero and now we can start 137 00:06:49,625 --> 00:06:53,000 determining things based on how they actually sound. 138 00:06:53,000 --> 00:06:56,875 You'll use your eyes watching the meters, but you're also always using your ears. 139 00:06:57,083 --> 00:07:01,166 And as you make different changes, you'll be constantly massaging 140 00:07:01,166 --> 00:07:04,666 those levels and adjusting them as needed until you get what you want. 141 00:07:04,666 --> 00:07:08,666 It's never a set it and forget it when it comes to mixing sound. 142 00:07:08,750 --> 00:07:13,083 And so let's start off with just playing a little bit of this from the beginning. 143 00:07:13,166 --> 00:07:15,583 I'm going to just play it in full screen. 144 00:07:15,583 --> 00:07:26,708 I'm pressing P to play in full screen. 145 00:07:26,750 --> 00:07:27,625 So when I play this, 146 00:07:27,625 --> 00:07:30,958 one of the first things I noticing is and I'll just hit escape to get back 147 00:07:31,041 --> 00:07:34,541 is that the drone is a little heavy, heavy handed. 148 00:07:34,541 --> 00:07:36,000 I mean, we're inside of a ship. 149 00:07:36,000 --> 00:07:38,333 Yes, but it shouldn't be that loud, right? 150 00:07:38,333 --> 00:07:40,291 We're not in the engine room of the ship. 151 00:07:40,291 --> 00:07:43,208 So the hint of drone, I get it, but not that much. 152 00:07:43,208 --> 00:07:46,041 Also, the sound effects are a little bit too heavy as well. 153 00:07:46,041 --> 00:07:47,875 It's just too much. 154 00:07:47,875 --> 00:07:50,333 A little bit is great, but those are just too loud. 155 00:07:50,333 --> 00:07:52,250 And so let's go ahead and adjust those. 156 00:07:52,250 --> 00:07:57,166 I'm going to mute both of the middle lab effects so that we don't hear those. 157 00:07:57,166 --> 00:08:00,500 And we're going to start with just that drone sound and just use your ears 158 00:08:00,583 --> 00:08:02,041 and you're going to come over here to that fader. 159 00:08:02,041 --> 00:08:03,833 And as you listen, you're just going to find a level 160 00:08:03,833 --> 00:08:07,208 that's good for you where it's not too prominent. 161 00:08:07,250 --> 00:08:09,750 I will tell you now that it will not be yellow. 162 00:08:09,750 --> 00:08:11,708 Did you see the meters, the colors? 163 00:08:11,708 --> 00:08:12,083 You should. 164 00:08:12,083 --> 00:08:15,083 That area in the yellow is set for your dialog. 165 00:08:15,291 --> 00:08:15,541 Right? 166 00:08:15,541 --> 00:08:20,416 You want to make sure your dialog sitting in that range between minus ten, -15. 167 00:08:20,500 --> 00:08:23,208 Your sound effects should only be there if it's something that's loud 168 00:08:23,208 --> 00:08:24,208 and it's prominent. 169 00:08:24,208 --> 00:08:27,083 Definitely not a background sound unless they might happen to be standing 170 00:08:27,083 --> 00:08:30,083 right next to the engine and we need it to be that dominant. 171 00:08:30,083 --> 00:08:31,541 Otherwise it should be much lower. 172 00:08:31,541 --> 00:08:33,250 So go ahead and lower. 173 00:08:33,250 --> 00:08:36,000 Those levels will just start playback 174 00:08:36,083 --> 00:08:44,166 and I'll lower that. 175 00:08:44,250 --> 00:08:46,375 So you want to hear it, but not too much of it. 176 00:08:46,375 --> 00:08:49,541 And so I just did that by muting 177 00:08:49,625 --> 00:08:53,125 the MATLAB effects because I didn't want those to be clouding what I'm hearing. 178 00:08:53,125 --> 00:08:54,333 And that way I could focus on the drone. 179 00:08:54,333 --> 00:08:57,750 So find a level that you're happy with and we're done with that drone again. 180 00:08:57,750 --> 00:09:00,958 And any time you think it's not present enough or you need more of it, 181 00:09:01,166 --> 00:09:02,250 you can always do that. 182 00:09:02,250 --> 00:09:04,208 Now, if you want to add one way that you could check to see 183 00:09:04,208 --> 00:09:07,791 if your level is pretty good as you can listen to with and without it in there 184 00:09:08,000 --> 00:09:09,875 by starting playback and just mute the track 185 00:09:09,875 --> 00:09:13,750 and then unmute it and you'll see what you'll hear in my even hearing it or not. 186 00:09:13,750 --> 00:09:24,083 So I'm going to start playback 187 00:09:24,166 --> 00:09:24,416 so that 188 00:09:24,416 --> 00:09:27,416 way you can tell whether or not you're actually hearing your drone sound. 189 00:09:27,458 --> 00:09:30,250 And that's just by toggling on and off the mute. 190 00:09:30,250 --> 00:09:33,458 So let's now tackle these med lab effects. 191 00:09:33,541 --> 00:09:35,041 Now, here's the thing about the med lab. 192 00:09:35,041 --> 00:09:36,708 Let's go back and look at the video again. 193 00:09:36,708 --> 00:09:39,791 I'm going to go back to the beginning and I'll go to full screen 194 00:09:39,791 --> 00:09:43,541 for this for a minute is we've got Filip on a med lab, right? 195 00:09:43,583 --> 00:09:45,208 He's sitting there. He's got a respirator on. 196 00:09:45,208 --> 00:09:46,916 So we want to hear that respirator. 197 00:09:46,916 --> 00:09:50,166 And you can't have a motor without the beeping heart monitor. 198 00:09:50,166 --> 00:09:50,416 Right. 199 00:09:50,416 --> 00:09:52,416 So those are two sound effects that we're using, 200 00:09:52,416 --> 00:09:54,416 but they're all part of one device. 201 00:09:54,416 --> 00:09:57,541 So the goal is to make it feel as if it's coming from the room. 202 00:09:57,541 --> 00:10:01,083 It's an actual device that's creating these sounds 203 00:10:01,166 --> 00:10:03,833 so it shouldn't feel like it's this massive thing, right? 204 00:10:03,833 --> 00:10:05,875 It shouldn't be way off in the corner somewhere. 205 00:10:05,875 --> 00:10:08,000 It should feel like it's part of the space. 206 00:10:08,000 --> 00:10:08,750 And so and I'm 207 00:10:08,750 --> 00:10:12,750 actually going to solo those two tracks, so we'll only hear those for this moment. 208 00:10:12,750 --> 00:10:15,458 And I'll go back to full frame. 209 00:10:15,500 --> 00:10:21,708 There's the sounds. 210 00:10:21,791 --> 00:10:22,250 All right. 211 00:10:22,250 --> 00:10:26,250 So we have Filip on his med lab, and as you can see, we get an idea, 212 00:10:26,250 --> 00:10:28,166 but we only see the mask at this moment. 213 00:10:28,166 --> 00:10:32,041 Now, if we go a little bit further down to scrubbing across there, we can see 214 00:10:32,041 --> 00:10:35,333 a little bit more of the machinery, but we still can't get a sense of scale. 215 00:10:35,583 --> 00:10:38,583 So we'll just look a little bit further. 216 00:10:38,750 --> 00:10:39,291 There we go. 217 00:10:39,291 --> 00:10:41,625 Now, you can actually see the machine in the background. 218 00:10:41,625 --> 00:10:44,250 So it's really this and there's the computer. 219 00:10:44,250 --> 00:10:48,291 So all of the sound we're hearing is coming from this little space right here. 220 00:10:48,375 --> 00:10:48,625 All right. 221 00:10:48,625 --> 00:10:52,500 So we need to keep that in context as we're crafting what this sound 222 00:10:52,500 --> 00:10:53,541 is going to be like. 223 00:10:53,541 --> 00:10:56,083 And so it shouldn't be 224 00:10:56,083 --> 00:10:59,916 this massive thing, but we do want it to sound like one item. 225 00:11:00,000 --> 00:11:02,458 So keep that in mind as we play this through. 226 00:11:02,458 --> 00:11:05,625 And the first thing is we want to be able to adjust the levels on this. 227 00:11:05,625 --> 00:11:07,041 It's also too loud. 228 00:11:07,041 --> 00:11:11,791 Now, unfortunately, if you look at the mixer, just zoom in on this a little bit. 229 00:11:11,875 --> 00:11:14,666 I look at the mixer, we have two faders for our middle lab, right? 230 00:11:14,666 --> 00:11:17,041 We have one and then we have the other one. 231 00:11:17,041 --> 00:11:20,333 And I'd really like to be able to use one fader for both. 232 00:11:20,333 --> 00:11:21,541 It's one machine. 233 00:11:21,541 --> 00:11:23,708 Why can't I have just one fader? 234 00:11:23,708 --> 00:11:27,291 And because these are both mono sounds, I can actually link those together 235 00:11:27,291 --> 00:11:31,625 into a stereo linked group and that will give me a single fader, 236 00:11:31,791 --> 00:11:34,375 which would solve our problem. So let's try that. 237 00:11:34,375 --> 00:11:35,250 I'm going to come over here. 238 00:11:35,250 --> 00:11:38,458 Let me reset those faders, and all I to do to link 239 00:11:38,458 --> 00:11:43,750 this group is to go up to the Fairlight menu 240 00:11:43,833 --> 00:11:46,833 and Choose Link Group. 241 00:11:47,000 --> 00:11:50,333 And when I do that, I can choose any set 242 00:11:50,416 --> 00:11:53,291 pairs of my mono tracks if I wanted to. 243 00:11:53,291 --> 00:11:55,041 In this case, 244 00:11:55,041 --> 00:11:57,083 MATLAB one and Mid lab two, 245 00:11:57,083 --> 00:12:00,500 and then I'll click the link button and that's just link these together. 246 00:12:00,500 --> 00:12:02,041 She has got a little badge on it. 247 00:12:02,041 --> 00:12:04,250 These have now been linked as a stereo pair. 248 00:12:04,250 --> 00:12:09,125 If I close this up and take a look at my mixer, 249 00:12:09,208 --> 00:12:10,708 let's pull that open, 250 00:12:10,708 --> 00:12:14,166 select the MATLAB and you'll see there's now a single track. 251 00:12:14,250 --> 00:12:16,500 It's a stereo track for the MATLAB. 252 00:12:16,500 --> 00:12:19,791 I don't see MATLAB two anymore in my mixer 253 00:12:19,875 --> 00:12:22,541 because it's hidden whenever you link tracks together. 254 00:12:22,541 --> 00:12:24,083 Only the first of those link 255 00:12:24,083 --> 00:12:27,083 tracks only Channel one is the one that's going to show up. 256 00:12:27,208 --> 00:12:29,000 However, they're all linked together. 257 00:12:29,000 --> 00:12:33,333 You'll see a little band right here on the left next to the two MATLAB 258 00:12:33,416 --> 00:12:34,000 tracks. 259 00:12:34,000 --> 00:12:36,500 Those Romano tracks, it shows that they're linked together. 260 00:12:36,500 --> 00:12:40,750 And you also see a little badge or band around them as well up here. 261 00:12:40,833 --> 00:12:43,458 And so now that I know that they've been selected, that's great. 262 00:12:43,458 --> 00:12:45,958 They have a single fader. Let's listen and see. 263 00:12:45,958 --> 00:12:47,583 Did we accomplish what we wanted to? 264 00:12:47,583 --> 00:12:49,041 We have a single fader. 265 00:12:49,041 --> 00:12:50,958 Now we can adjust the volume level. 266 00:12:50,958 --> 00:12:57,458 Let's listen. 267 00:12:57,500 --> 00:12:58,833 Okay. 268 00:12:58,833 --> 00:13:01,166 You notice something strange about this? 269 00:13:01,166 --> 00:13:03,750 We totally broke it before. 270 00:13:03,750 --> 00:13:06,958 It sounded like one machine. 271 00:13:07,041 --> 00:13:07,541 Sort of. 272 00:13:07,541 --> 00:13:11,291 It was just like it did sound like one thing because it was two mono tracks. 273 00:13:11,291 --> 00:13:14,958 They were playing equally out of both speakers, the left and right speaker 274 00:13:14,958 --> 00:13:16,166 because they were mono. 275 00:13:16,166 --> 00:13:20,666 Well, now that we've linked them together, it's treating it as a stereo pair 276 00:13:20,666 --> 00:13:25,208 so that the left channel, the heart monitors playing out of the left 277 00:13:25,291 --> 00:13:27,041 and the respiration playing out on the right. 278 00:13:27,041 --> 00:13:30,000 So it actually sounds like they are on opposite sides of the room, 279 00:13:30,000 --> 00:13:32,500 which is exactly the opposite of what we're trying to do. 280 00:13:32,500 --> 00:13:35,375 So we'll need to fix that with our panning controls 281 00:13:35,375 --> 00:13:38,000 and we'll deal with that in just one second. 282 00:13:38,000 --> 00:13:40,500 Before we do, I'm just going to take a little side 283 00:13:40,500 --> 00:13:43,666 trip here and show you a little bit more information about the panning 284 00:13:43,916 --> 00:13:48,750 and what we can do to control panning between stereo and mono. 285 00:13:49,000 --> 00:13:51,083 And then we'll go in here and we'll fix it. 286 00:13:51,083 --> 00:13:53,166 So keep in mind what our goal is. 287 00:13:53,166 --> 00:13:56,458 I'm going to unseal this track and let's just step one track 288 00:13:56,458 --> 00:13:59,458 to the right to our drone track instead. 289 00:13:59,666 --> 00:14:02,666 Come over here to the drone track, which happens to be stereo. 290 00:14:02,666 --> 00:14:07,250 And what I'm going to do is just select a little piece of this track. 291 00:14:07,250 --> 00:14:09,833 I'm just going to market in point an out point. 292 00:14:09,833 --> 00:14:11,166 It's just a drone. 293 00:14:11,166 --> 00:14:14,666 I'm going to go ahead and raise the level of the drone for this moment. 294 00:14:14,666 --> 00:14:15,625 I'll bring it back down. 295 00:14:15,625 --> 00:14:18,625 I'm going to bring it back up to Unity just so we can hear it nicely. 296 00:14:18,833 --> 00:14:21,083 And I'll make sure my loop playback is turned on. 297 00:14:21,083 --> 00:14:21,458 And I'm going to 298 00:14:21,458 --> 00:14:25,125 just loop playback of this while we do a little experiment with the sound. 299 00:14:25,333 --> 00:14:27,333 What I really want you to do is see it in the meters. 300 00:14:27,333 --> 00:14:29,625 That's the most important part. 301 00:14:29,625 --> 00:14:31,166 So we'll do that. 302 00:14:31,166 --> 00:14:34,000 And I think because of the screen resolution 303 00:14:34,000 --> 00:14:38,041 that I have to use for doing this demo, I think I do want to 304 00:14:38,083 --> 00:14:41,291 hide a couple of things on my mixer just so I have a little bit more room 305 00:14:41,541 --> 00:14:42,750 to see my channel strip. 306 00:14:42,750 --> 00:14:45,750 So I'm going to come up to the three point menu in the top right, 307 00:14:45,791 --> 00:14:49,041 and they're going to go ahead and hide my inputs, which will give me a little bit 308 00:14:49,041 --> 00:14:52,791 of extra space there for my faders. 309 00:14:52,791 --> 00:14:53,625 Here we go. 310 00:14:53,625 --> 00:14:55,500 And I don't think I have to hide anything else. 311 00:14:55,500 --> 00:14:59,166 That was just the main thing. Just give it a little bit more room. 312 00:14:59,250 --> 00:15:00,291 There we go. 313 00:15:00,291 --> 00:15:01,833 And then what I'm going to do 314 00:15:01,833 --> 00:15:05,750 is I've got my drone and I want you to watch the meters. 315 00:15:05,833 --> 00:15:06,333 Okay? 316 00:15:06,333 --> 00:15:09,333 Now, with the drone, if I were to play that, you'll see 317 00:15:09,541 --> 00:15:12,541 I'll go ahead and dim the sound because we don't really need to hear it too much. 318 00:15:12,750 --> 00:15:14,750 I want you to watch those faders 319 00:15:14,750 --> 00:15:17,125 and you'll see how it's coming out of both speakers. 320 00:15:17,125 --> 00:15:17,750 Right? 321 00:15:17,750 --> 00:15:20,125 Not quite equally because this is stereo. 322 00:15:20,125 --> 00:15:23,375 So it's it's a stereo drones. You'll see. 323 00:15:23,375 --> 00:15:26,125 It's kind of dancing back and forth on both, but you'll see it's 324 00:15:26,125 --> 00:15:31,125 the exact same thing on both the drone track and the main 325 00:15:31,208 --> 00:15:34,000 now appear in the pan controls 326 00:15:34,000 --> 00:15:36,500 zoom in on that 327 00:15:36,500 --> 00:15:39,083 in the pan controls there 328 00:15:39,083 --> 00:15:42,333 we go Up here at the top, you'll see that there's these two dots. 329 00:15:42,333 --> 00:15:44,500 Those represent the speakers. Okay. 330 00:15:44,500 --> 00:15:46,791 Or where the source of that sound is. 331 00:15:46,791 --> 00:15:51,625 And this in the middle is showing you just the balance between your two speakers. 332 00:15:51,875 --> 00:15:56,208 And so as I'm listening to this, watch your main, because if I change this 333 00:15:56,208 --> 00:16:01,666 to the left, notice that now it's heavier on the left side than the right. 334 00:16:01,666 --> 00:16:03,625 I'm still hearing the drone out of both speakers, 335 00:16:03,625 --> 00:16:06,625 but you see how it's a little bit heavier on the left and the right side. 336 00:16:06,666 --> 00:16:10,041 I can also drag it over here towards the far right 337 00:16:10,125 --> 00:16:13,375 and now it's much heavier or louder on the right side, 338 00:16:13,500 --> 00:16:16,208 but it's still coming out of both speakers at the same time. 339 00:16:16,208 --> 00:16:20,916 I can never get it fully one or the other based on the fact that it is stereo. 340 00:16:21,000 --> 00:16:25,541 Now we have let me bring it back to the middle now, my panning back to the center 341 00:16:25,541 --> 00:16:30,750 and you can see it's still doing it in both spaces is now we have a meter 342 00:16:30,833 --> 00:16:34,166 that's really helpful to kind of visualizing your sound field 343 00:16:34,375 --> 00:16:36,666 and how our perception is of the sound. 344 00:16:36,666 --> 00:16:38,666 And that is our surround analyzer. 345 00:16:38,666 --> 00:16:43,833 And I just happened to already have that plug in is sitting right here on our main. 346 00:16:43,916 --> 00:16:45,333 So if you come up here to the main, 347 00:16:45,333 --> 00:16:49,041 you'll see there's a plug in on this and you can click that to open it up. 348 00:16:49,125 --> 00:16:51,208 And this is your surround analyzer. 349 00:16:51,208 --> 00:16:54,708 Now, if I ever wanted to add this myself, you can just come down here 350 00:16:54,708 --> 00:16:58,625 to your effects slot and click here and choose metering, 351 00:16:58,833 --> 00:17:02,583 surround analyzer metering, surround analyzer. 352 00:17:02,583 --> 00:17:03,833 There it is. 353 00:17:03,833 --> 00:17:05,416 And you can pull it up that way. 354 00:17:05,416 --> 00:17:09,458 It's also located in our effects library because it is one of the effects 355 00:17:09,458 --> 00:17:13,875 that comes with it right here, Surround analyzer and 356 00:17:13,958 --> 00:17:15,291 hide the effects library. 357 00:17:15,291 --> 00:17:16,833 So I'm going to go and open that up. 358 00:17:16,833 --> 00:17:21,000 And this is often called the jellyfish because it looks a little bit 359 00:17:21,083 --> 00:17:22,000 like a jellyfish. 360 00:17:22,000 --> 00:17:26,708 It kind of gives you this nice shape or a blob that shows the 361 00:17:26,791 --> 00:17:30,708 the radiation of the sound basically in the sound field, how we perceive it. 362 00:17:30,916 --> 00:17:34,125 And if you look at it, here's the center, right. 363 00:17:34,125 --> 00:17:36,625 This is your location as the listener 364 00:17:36,625 --> 00:17:37,833 and this would be the left 365 00:17:37,833 --> 00:17:41,750 and the full right speakers and how we perceive the sound 366 00:17:41,833 --> 00:17:42,875 whenever we hear it. 367 00:17:42,875 --> 00:17:45,875 And so let me just play this again, looping playback 368 00:17:46,041 --> 00:17:47,875 option in the forward slash. 369 00:17:47,875 --> 00:17:50,125 And as I loop playback, 370 00:17:50,125 --> 00:17:51,666 we just move this over here. 371 00:17:51,666 --> 00:17:51,958 Okay? 372 00:17:51,958 --> 00:17:54,750 So for the drone, so if I drag it all the way to the left, 373 00:17:54,750 --> 00:17:57,541 you'll see that I'm hearing it definitely more heavy on the left, 374 00:17:57,541 --> 00:18:01,583 but it's still getting quite a bit of that sound is coming on the right hand side. 375 00:18:01,666 --> 00:18:02,250 Okay. 376 00:18:02,250 --> 00:18:05,125 Now, if I go the other direction all the way to the right, 377 00:18:05,125 --> 00:18:08,250 you'll see that now it's definitely leaning very heavy towards right. 378 00:18:08,250 --> 00:18:10,625 However, we're still getting quite a bit of the sound 379 00:18:10,625 --> 00:18:14,208 also out of the left speaker, which you also can see with the other meters. 380 00:18:14,458 --> 00:18:17,333 So, you know, if I were doing surround sound, 381 00:18:17,333 --> 00:18:21,291 whether it was 5.1 or 7.1 surround, you would be able to move 382 00:18:21,291 --> 00:18:26,916 this sound all over that surround space with the listener in the center. 383 00:18:27,000 --> 00:18:30,000 So we can see what our limitations are 384 00:18:30,041 --> 00:18:33,958 when it comes to stop playback when we're listening to it in stereo. 385 00:18:33,958 --> 00:18:36,625 Now what I'm going to do temporarily is let's go over to this drone 386 00:18:36,625 --> 00:18:39,500 and right click and I'm going to change that drone 387 00:18:39,500 --> 00:18:43,291 track to mono just for the moment for this example. 388 00:18:43,375 --> 00:18:47,958 And when the track is mono, it's going to come out equally from both speakers. 389 00:18:48,166 --> 00:18:51,708 So as I let's go ahead and make sure that we've reset this, it's 390 00:18:51,708 --> 00:18:55,500 now dead center because that is a mono signal. 391 00:18:55,583 --> 00:18:59,750 If I play that loop to playback again, option forward slash notice, it's 392 00:18:59,750 --> 00:19:03,750 now coming out equally out of both left and right channels. 393 00:19:03,833 --> 00:19:06,291 Notice there's a single fader right here for the drone. 394 00:19:06,291 --> 00:19:07,166 And look how it's 395 00:19:07,166 --> 00:19:11,083 exactly the same on both channels when you're looking at your main. 396 00:19:11,166 --> 00:19:13,500 Let's pan it to the far left. 397 00:19:13,500 --> 00:19:16,916 And this time I get almost the entire signal over on the left. 398 00:19:16,916 --> 00:19:20,125 Notice there is nothing coming out of that right channel now. 399 00:19:20,208 --> 00:19:20,750 Nothing. 400 00:19:20,750 --> 00:19:25,500 So this way I have the ability to place something in a very specific place 401 00:19:25,583 --> 00:19:29,833 within my speaker area, within the range. 402 00:19:29,916 --> 00:19:32,333 And let's go to the other direction all the way to the right. 403 00:19:32,333 --> 00:19:36,208 And once again, I can now hear the sound coming out 404 00:19:36,208 --> 00:19:39,958 and I can see that it's fully coming out of only the right channel. 405 00:19:40,041 --> 00:19:42,041 And you can see that right there on your jellyfish, too. 406 00:19:42,041 --> 00:19:45,291 So I'll zoom in on that slightly so you can see that a little bit more. 407 00:19:45,291 --> 00:19:50,750 And as you can see it coming all the way far right There it is. 408 00:19:50,833 --> 00:19:51,916 Yeah. 409 00:19:51,916 --> 00:19:53,500 So let's pull that back in again. 410 00:19:53,500 --> 00:19:54,166 The jellyfish, it's 411 00:19:54,166 --> 00:19:58,000 actually called the surround analyzer, but that's just showing it to you visually. 412 00:19:58,041 --> 00:20:01,250 So I'm going to go ahead and make my drone 413 00:20:01,250 --> 00:20:04,583 track stereo again, change that track back to stereo. 414 00:20:04,666 --> 00:20:05,916 There we go. 415 00:20:05,916 --> 00:20:08,375 And I'll close up my science round analyzer. 416 00:20:08,375 --> 00:20:10,166 That was just to give you some visuals 417 00:20:10,166 --> 00:20:14,000 on the differences between working with stereo and working with mono 418 00:20:14,000 --> 00:20:17,375 and as far as being able to actually place a sound. 419 00:20:17,458 --> 00:20:19,291 So let's get back to our issue at hand. 420 00:20:19,291 --> 00:20:24,333 Let's go back to the med lab and let's solo that track and our drone. 421 00:20:24,416 --> 00:20:25,125 And by the way, let's 422 00:20:25,125 --> 00:20:28,333 go ahead and lower the drone back to wherever you had it before. 423 00:20:28,333 --> 00:20:29,958 So it's not too loud. 424 00:20:29,958 --> 00:20:33,125 You can fix that next time we do playback. 425 00:20:33,208 --> 00:20:38,041 And if I listen to my med lab, 426 00:20:38,125 --> 00:20:39,875 I'm watching my med lab right now. 427 00:20:39,875 --> 00:20:41,041 My med lab sound. 428 00:20:41,041 --> 00:20:44,000 Let's go ahead and bring up 429 00:20:44,000 --> 00:20:44,750 on that track. 430 00:20:44,750 --> 00:20:46,708 Let's bring up the panning. 431 00:20:46,708 --> 00:20:50,125 And instead of working with the pan right here in this small pan or double 432 00:20:50,125 --> 00:20:54,875 click on the pan control here in the mixer and you will get the full pan window. 433 00:20:54,958 --> 00:20:58,291 And what that will do is it will allow us to make adjustments to this. 434 00:20:58,291 --> 00:21:01,291 These are all the different controls that we have for the panning. 435 00:21:01,416 --> 00:21:04,125 I'll just start loop playback here 436 00:21:04,125 --> 00:21:07,958 and this is our signal so I can pan to the left or I can pan to the right. 437 00:21:08,125 --> 00:21:09,666 But what we really want to do is we want to make 438 00:21:09,666 --> 00:21:11,333 it sound like it's a mono signal, 439 00:21:11,333 --> 00:21:14,333 so we have much more control of where the placement is. 440 00:21:14,458 --> 00:21:14,875 And again, 441 00:21:14,875 --> 00:21:19,000 we want it to sound like it's coming from this machine right here in the background 442 00:21:19,000 --> 00:21:20,250 on our visuals. 443 00:21:20,250 --> 00:21:24,000 So one of the first things we could do is adjust the spread. 444 00:21:24,083 --> 00:21:26,500 And I'll just zoom in on a little bit right here. 445 00:21:26,500 --> 00:21:28,708 You'll see spread right there the full. 446 00:21:28,708 --> 00:21:32,791 And so we have 447 00:21:32,875 --> 00:21:34,166 this over a little bit right here. 448 00:21:34,166 --> 00:21:34,791 We have the spread. 449 00:21:34,791 --> 00:21:36,125 So you can see there's the full spread 450 00:21:36,125 --> 00:21:40,875 where these speakers are in the far right and far left corners, left and right. 451 00:21:40,958 --> 00:21:44,583 And this is where we're adjusting the signal. 452 00:21:44,583 --> 00:21:46,250 But still, it's going to be in the far left and right. 453 00:21:46,250 --> 00:21:51,583 But if we change the spread from fall to point, all of a sudden look what happens. 454 00:21:51,583 --> 00:21:54,291 We're reining that in. 455 00:21:54,291 --> 00:21:58,208 And if we pile that right there in the middle, 2.. 456 00:21:58,333 --> 00:21:59,750 is point. 457 00:21:59,750 --> 00:22:03,083 This is full, then it's going to sound like it's a mono signal. 458 00:22:03,083 --> 00:22:04,875 Now, all of a sudden, even though it's two different tracks, 459 00:22:04,875 --> 00:22:09,000 it's going to feel like it's coming out of one position on our screen. 460 00:22:09,000 --> 00:22:10,708 And so 461 00:22:10,791 --> 00:22:11,583 jump back out. 462 00:22:11,583 --> 00:22:14,333 And now that I've made it a point, I'll start playback. 463 00:22:14,333 --> 00:22:17,500 And if you look right here on our main scale, we're getting equal 464 00:22:17,500 --> 00:22:21,333 signal out of both speakers, even though it's two totally different 465 00:22:21,333 --> 00:22:25,458 sounds in the left and right, we're now getting similar to a mono signal, 466 00:22:25,458 --> 00:22:28,875 and that allows us to put this wherever we need it to. 467 00:22:28,958 --> 00:22:30,541 And in fact, he's over here on the left, 468 00:22:30,541 --> 00:22:33,875 so I can just park it right there on the left if I wanted to, 469 00:22:33,958 --> 00:22:37,750 or it is or I could even put it right here in the middle. 470 00:22:37,791 --> 00:22:40,916 Because if I ever go to a surround mix 5.1, 471 00:22:40,916 --> 00:22:44,041 then this would radiate all throughout and this would feel like 472 00:22:44,250 --> 00:22:46,583 more kind of omnipresent if I wanted to. 473 00:22:46,583 --> 00:22:49,791 It's still in the center either way. 474 00:22:49,875 --> 00:22:52,125 The other thing I'd like to do is maybe spread this out a little bit. 475 00:22:52,125 --> 00:22:53,541 It's not exactly a point. 476 00:22:53,541 --> 00:22:56,583 A point might be a very small source, like a watch 477 00:22:56,791 --> 00:22:59,791 that's making noise, a very small source on screen. 478 00:23:00,000 --> 00:23:01,583 This is obviously not that small. 479 00:23:01,583 --> 00:23:03,833 It's this big, right, if you look at the screen. 480 00:23:03,833 --> 00:23:06,041 So in order to make it a larger signal, 481 00:23:06,041 --> 00:23:09,666 we can come over here, we can adjust the spread a little bit. 482 00:23:09,750 --> 00:23:10,500 Right. 483 00:23:10,500 --> 00:23:13,416 And then you also have the divergence, which is right here. 484 00:23:13,416 --> 00:23:16,791 And that's going to be give you a sense of scale for the object you're working on. 485 00:23:16,958 --> 00:23:18,958 So you could have a teeny tiny little radio 486 00:23:18,958 --> 00:23:21,958 or you could have a boombox sitting on top of your head, right. 487 00:23:22,125 --> 00:23:24,041 And if you were using something larger 488 00:23:24,041 --> 00:23:26,250 than you want to make it feel like it has more scale, 489 00:23:26,250 --> 00:23:28,750 or you could have a giant speaker the size of this wall, 490 00:23:28,750 --> 00:23:31,166 which obviously would be a much larger signal. 491 00:23:31,166 --> 00:23:34,666 And so in this case, if you want to adjust the divergence that's right here, 492 00:23:34,750 --> 00:23:38,250 you can make that larger and you're going to see those little lines 493 00:23:38,333 --> 00:23:40,375 and that's how much it's going to be bleeding in towards 494 00:23:40,375 --> 00:23:43,375 the other speakers, making it feel like a larger source. 495 00:23:43,500 --> 00:23:47,208 And you can even look at it in more of an overhead 496 00:23:47,291 --> 00:23:48,833 position if that helps. 497 00:23:48,833 --> 00:23:52,541 So this is now showing how the source is radiating from the center. 498 00:23:52,541 --> 00:23:55,500 And then so if I place it somewhere, it's now a source. 499 00:23:55,500 --> 00:23:59,458 And if I look at it, comparing it to the screen, it's a much larger source 500 00:23:59,458 --> 00:24:00,833 and it's going to feel like it's to the left, 501 00:24:00,833 --> 00:24:02,541 but it's also going to feel like something 502 00:24:02,541 --> 00:24:06,416 with some substance as opposed to a tiny little point source. 503 00:24:06,583 --> 00:24:11,708 And I can do all of that by just adjusting these few settings with my sound. 504 00:24:11,750 --> 00:24:14,625 So we've now fixed the med lab, 505 00:24:14,625 --> 00:24:17,625 although I do want to point it, put it right here in the middle. 506 00:24:17,708 --> 00:24:22,375 So we balance our tracks and then we do things like adjusting our panning. 507 00:24:22,583 --> 00:24:25,500 Now obviously the dialog is all pinned to the center, but 508 00:24:25,500 --> 00:24:29,250 we might also want to do something with, let's say, eighties voice. 509 00:24:29,333 --> 00:24:32,000 I'm going to clear my in and out points for a minute. 510 00:24:32,000 --> 00:24:33,833 Eighties Voice She is a computer voice. 511 00:24:33,833 --> 00:24:36,625 She's coming out of speakers and those speakers are all over the place. 512 00:24:36,625 --> 00:24:39,958 So it's possible we want her to sound more omnipresent 513 00:24:39,958 --> 00:24:44,250 as opposed to a source because we really don't have a body for her voice. 514 00:24:44,333 --> 00:24:47,333 And so if we wanted to do that, let's go to her voice. 515 00:24:47,541 --> 00:24:50,541 One of the things we could do is we could add a plug in to her voice. 516 00:24:50,541 --> 00:24:55,041 And if you look on her track, I already have a plug in on there. 517 00:24:55,041 --> 00:24:57,083 There's a Flanger, a DSA. 518 00:24:57,083 --> 00:25:02,375 And if I click on this, you'll see this is a stereo width plug in. 519 00:25:02,458 --> 00:25:04,166 This is one of our Fairlight effects. 520 00:25:04,166 --> 00:25:09,125 It's right here, stereo width and what this plug in will do 521 00:25:09,208 --> 00:25:13,750 is this will give you the ability to adjust the scale if it's a stereo track. 522 00:25:13,750 --> 00:25:16,375 And so, for example, I'll just play that back. 523 00:25:16,375 --> 00:25:20,083 I'm going to select that clip 524 00:25:20,166 --> 00:25:21,416 so I can do loop playback. 525 00:25:21,416 --> 00:25:25,708 I'll make it a larger so you can see that will solo that track too. 526 00:25:25,708 --> 00:25:27,291 We're only listening to it. 527 00:25:27,291 --> 00:25:29,750 And if I play it back, 528 00:25:29,750 --> 00:25:32,166 Amelie on a new tune. 529 00:25:32,166 --> 00:25:34,958 Okay, so there you can hear a million a Newton. 530 00:25:34,958 --> 00:25:39,458 And if you look right now, it's just a fairly tight stereo. 531 00:25:39,625 --> 00:25:42,291 But I could also change that width to make it very narrow. 532 00:25:42,291 --> 00:25:45,541 So it sounds like it's mono 533 00:25:45,625 --> 00:25:50,583 Amelie on a Newton or really wide. Yes. 534 00:25:50,666 --> 00:25:53,666 Now it feels like it's this massive signal, right Coming 535 00:25:53,666 --> 00:25:55,708 riding through the whole room. 536 00:25:55,708 --> 00:25:58,125 And so you could just choose which 537 00:25:58,125 --> 00:26:01,250 where you want that to go to kind of give it the feel that you're looking for. 538 00:26:01,250 --> 00:26:03,208 And that can be done with a plug in. 539 00:26:03,208 --> 00:26:06,750 So just showing you different options for managing your sound 540 00:26:06,750 --> 00:26:10,500 and how it's interpreted within your speakers, 541 00:26:10,583 --> 00:26:12,041 let's go ahead and clear that out. 542 00:26:12,041 --> 00:26:13,666 And so the next thing we're going to look at 543 00:26:13,666 --> 00:26:17,083 is now that we've done a little bit leave that our levels are balanced, 544 00:26:17,291 --> 00:26:19,125 assuming they're balanced on all your tracks, 545 00:26:19,125 --> 00:26:23,458 the relationship between the different tracks is working and we have adjusted. 546 00:26:23,458 --> 00:26:26,875 Make sure everything is panned as we want, at least for now. 547 00:26:27,083 --> 00:26:29,833 Then the next thing I want to look at is some of our sweetening tools 548 00:26:29,833 --> 00:26:30,625 which we have. 549 00:26:30,625 --> 00:26:33,500 We have e Q and we have compression for that 550 00:26:33,500 --> 00:26:37,291 and you know, there's always a spirited debate as to which comes first 551 00:26:37,375 --> 00:26:40,916 e cue or compression and compression 552 00:26:40,916 --> 00:26:45,291 is managing the the levels basically just as you would with luminance. 553 00:26:45,291 --> 00:26:48,333 If you're dealing with color grading, a color grading 554 00:26:48,333 --> 00:26:51,375 is very similar to sound grading or dealing with your audio. 555 00:26:51,500 --> 00:26:54,875 You work with levels your whites and blacks would be your volume level, 556 00:26:55,000 --> 00:26:58,291 and then you work with the color, which is more the cue, 557 00:26:58,375 --> 00:27:01,500 the color of the sound, or working with the different frequencies, 558 00:27:01,625 --> 00:27:04,625 as would be your hues if you were working with an image. 559 00:27:04,666 --> 00:27:07,958 Now, in this case, because we balanced all of the clips 560 00:27:07,958 --> 00:27:11,750 ahead of time, we've already done some of that work with the levels. 561 00:27:11,958 --> 00:27:15,458 So I'm going to start with e cue just for this example. 562 00:27:15,500 --> 00:27:20,333 And our cue is right here on every single track already 563 00:27:20,416 --> 00:27:25,416 every track has AQ And if you look, let me bring up my labels. 564 00:27:25,500 --> 00:27:26,500 There they are. 565 00:27:26,500 --> 00:27:28,375 And if you look at the labels on the mixture, 566 00:27:28,375 --> 00:27:31,333 you'll see that there is the cue right here. 567 00:27:31,333 --> 00:27:33,208 I'm going to start with the Amelie on It track, 568 00:27:33,208 --> 00:27:36,291 and we'll just show you a quick example of what the cue looks like on that. 569 00:27:36,291 --> 00:27:39,791 So if I open this up, you'll see there is my cue window that gives me 570 00:27:39,791 --> 00:27:43,291 the ability to adjust the issue on her track. 571 00:27:43,375 --> 00:27:44,458 Now, it would help to know 572 00:27:44,458 --> 00:27:48,333 where her actual voice is, you know, where's the meet her voice. 573 00:27:48,416 --> 00:27:52,125 Most human voices are going to all fall right here in the lower 574 00:27:52,125 --> 00:27:55,750 middle section is where the main part of their voice is. 575 00:27:55,875 --> 00:27:58,833 And then any kind of sibilance or the high end of their voice 576 00:27:58,833 --> 00:28:01,166 is going to fall in that upper range. 577 00:28:01,166 --> 00:28:04,666 And what's nice about this I'm going to hide this for just a second, 578 00:28:04,750 --> 00:28:07,250 is that you can actually we have a plug in that will actually show 579 00:28:07,250 --> 00:28:10,791 you exactly where the voices and that's our noise reduction plug in. 580 00:28:10,791 --> 00:28:13,708 So I'm just going to add that to her track just to show you. 581 00:28:13,708 --> 00:28:17,916 And I'm also going to solo her track for the moment on solo artist track 582 00:28:17,916 --> 00:28:22,083 and then is zoom in a little bit more so we can really see her clip here. 583 00:28:22,166 --> 00:28:26,791 We'll pick this one as the clip that will work with for this example. 584 00:28:26,916 --> 00:28:29,458 Eight Identify the person I'm speaking with. Okay. 585 00:28:29,458 --> 00:28:32,541 So we'll listen to her saying this particular line a few times. 586 00:28:32,750 --> 00:28:35,958 The level's already okay, as you can see with that. 587 00:28:35,958 --> 00:28:37,166 But now we're going to work on the E. 588 00:28:37,166 --> 00:28:42,208 Q Now, if I want to see exactly where her voice falls, what you could do 589 00:28:42,208 --> 00:28:47,583 is come over to the effects library and we can take the noise reduction, 590 00:28:47,666 --> 00:28:51,333 which is right here, noise reduction, and I'm going to put it on her track. 591 00:28:51,333 --> 00:28:53,333 Now, again, this is not necessary. 592 00:28:53,333 --> 00:28:54,958 I'm just showing you this is a nice way. 593 00:28:54,958 --> 00:28:58,333 If you're learning about frequencies and how voices 594 00:28:58,333 --> 00:29:01,583 fall within the frequency range, this is a nice way to see them. 595 00:29:01,583 --> 00:29:03,416 So I'm going to drop it onto there. 596 00:29:03,416 --> 00:29:06,625 And this has a live frequency analysis, right? 597 00:29:06,625 --> 00:29:08,750 Built into the noise reduction. 598 00:29:08,750 --> 00:29:10,791 So if I bring this over here 599 00:29:10,791 --> 00:29:14,458 right now, this purple area by default is what's being removed. 600 00:29:14,458 --> 00:29:16,166 That's the noise profile. 601 00:29:16,166 --> 00:29:20,041 So the first thing I would want to do is come over and 602 00:29:20,125 --> 00:29:20,333 read, 603 00:29:20,333 --> 00:29:23,500 reset the noise profile that's right there in your presets. 604 00:29:23,500 --> 00:29:25,958 Notice there is no noise profile being removed. 605 00:29:25,958 --> 00:29:31,625 Now I have it set to manual mode and if I wanted to start looped playback. 606 00:29:31,708 --> 00:29:32,833 Eight identify the person. 607 00:29:32,833 --> 00:29:36,000 What is showing me now is as long as I leave the set to manual mode 608 00:29:36,000 --> 00:29:39,583 and there's no profile being taken out, I'm not reducing any noise, 609 00:29:39,583 --> 00:29:43,291 but it's showing me anything in white is show me the actual frequencies 610 00:29:43,541 --> 00:29:46,541 so I can see right here this is the meat of her voice. 611 00:29:46,708 --> 00:29:48,416 This is some low end happening here. 612 00:29:48,416 --> 00:29:50,333 But you see. That's right. Where her voice is. 613 00:29:50,333 --> 00:29:52,500 I can even see where her sibilance falls. 614 00:29:52,500 --> 00:29:54,666 Right there around 7.28. 615 00:29:54,666 --> 00:29:56,833 Identify the person I'm speaking with. 616 00:29:56,833 --> 00:29:59,291 So now I have an idea where her sound is. 617 00:29:59,291 --> 00:30:01,791 I can close this up. I don't even need to keep that plug in. 618 00:30:01,791 --> 00:30:04,375 If I don't want to, I'm going to hide my fix library. 619 00:30:04,375 --> 00:30:07,375 It's sitting here not doing anything, not causing any issues. 620 00:30:07,416 --> 00:30:10,375 I can always turn it off if I wanted to 621 00:30:10,375 --> 00:30:13,750 or delete that plug in, but for now, I'll just leave it there. 622 00:30:13,750 --> 00:30:15,500 It's not bothering anything 623 00:30:15,500 --> 00:30:18,958 and I'm going to come back to that clip that we were just working with. 624 00:30:19,041 --> 00:30:22,041 And normally when you're working with your IQ, you don't want to do it so low. 625 00:30:22,041 --> 00:30:24,041 Do you want to do it with all the other tracks? 626 00:30:24,041 --> 00:30:27,000 You can hear it in context and make sure it sounds good in context, 627 00:30:27,000 --> 00:30:30,458 but in this case I'll solo it just to make it easier for you to hear. 628 00:30:30,458 --> 00:30:34,625 For this demo, I'm going to bring up the E cue, 629 00:30:34,708 --> 00:30:36,625 and when we're working with the IQ, 630 00:30:36,625 --> 00:30:39,708 there is no perfect formula, There's no secret sauce. 631 00:30:39,708 --> 00:30:42,625 It's going to work on every voice because all voices are different. 632 00:30:42,625 --> 00:30:46,708 If you're a colorist, there is no secret that will match every flesh tone. 633 00:30:46,708 --> 00:30:48,625 Same thing with every person's voice. 634 00:30:48,625 --> 00:30:49,916 And the reason that we separate 635 00:30:49,916 --> 00:30:53,000 every voice to its own track when we're dealing with dialog. 636 00:30:53,250 --> 00:30:56,583 And even if you're mixing music, you know your vocals all go on different tracks 637 00:30:56,583 --> 00:30:59,583 so that you can treat each vocal differently. 638 00:30:59,625 --> 00:31:04,166 Same thing here, every voice is different, and so you find the nuances of a voice 639 00:31:04,166 --> 00:31:06,791 that make it unique. You might want to enhance those things. 640 00:31:06,791 --> 00:31:08,750 It might be distracting or the ones that you're going 641 00:31:08,750 --> 00:31:10,708 to want to reduce or attenuate. 642 00:31:10,708 --> 00:31:15,291 And so it's just a very fine line that you work on. 643 00:31:15,291 --> 00:31:16,708 You never want to hit it with a hammer 644 00:31:16,708 --> 00:31:19,708 unless you're trying to make the voice sound bad. 645 00:31:19,708 --> 00:31:24,291 So a couple of things that usually work well is, for example, 646 00:31:24,291 --> 00:31:29,000 I'll go over here to band one, and band one is just basically my high pass 647 00:31:29,000 --> 00:31:32,250 filter and it's just going to allow me to roll off some of those 648 00:31:32,250 --> 00:31:34,583 that low end sounds. Her voice. 649 00:31:34,583 --> 00:31:38,083 There was a little bit of stuff happening in here which there's generally 650 00:31:38,083 --> 00:31:41,416 nothing good is going to be enhancing a voice. 651 00:31:41,500 --> 00:31:44,916 Anything below 80 but depends on the voice, of course. 652 00:31:45,000 --> 00:31:46,666 So there are no absolutes. 653 00:31:46,666 --> 00:31:49,958 But I'm just going to go ahead and roll off just the low end, 654 00:31:50,000 --> 00:31:52,458 you know, maybe to 80, 60 to 80, and that's it. 655 00:31:52,458 --> 00:31:53,750 Just going to roll that little bit off. 656 00:31:53,750 --> 00:31:56,208 So that's one thing I might do for her voice. 657 00:31:56,208 --> 00:31:59,625 And then another one is we do things called sweeping, 658 00:31:59,708 --> 00:32:01,166 where you'll take a nice bell curve. 659 00:32:01,166 --> 00:32:04,875 I'll describe this one right here in the middle, move it all the way up to the top. 660 00:32:04,958 --> 00:32:07,541 Just drag it all the way up and you'll listen to her voice 661 00:32:07,541 --> 00:32:10,500 while you sweep back and forth through the media. Part of the voice. 662 00:32:10,500 --> 00:32:14,791 Right, Right around here between, let's say, 105 hundred right in there. 663 00:32:14,791 --> 00:32:16,041 And you'll be listening. 664 00:32:16,041 --> 00:32:19,333 And any time you sweep across something, if it sounds makes your eyes squint 665 00:32:19,333 --> 00:32:21,500 and it sounds really off, 666 00:32:21,500 --> 00:32:24,500 that might be something that you might want to reduce a little bit. 667 00:32:24,541 --> 00:32:28,583 If you raise something a little bit and it sounds boxier, starting to detract 668 00:32:28,583 --> 00:32:32,083 from the voice that might be an area you might want to reduce. 669 00:32:32,166 --> 00:32:35,166 And the idea is just make minor adjustments, 670 00:32:35,333 --> 00:32:37,291 just tweaking those levels as you go. 671 00:32:37,291 --> 00:32:40,000 So I'll just give you an example. Listen to the voice. 672 00:32:40,000 --> 00:32:42,416 It, identify the person I'm. Going to sweep this. 673 00:32:42,416 --> 00:32:44,833 At, identify the person I'm speaking with. 674 00:32:44,833 --> 00:32:47,833 Eight identify the person I'm speaking with eight identify 675 00:32:47,833 --> 00:32:49,625 the person I'm speaking with. 676 00:32:49,625 --> 00:32:52,041 Eight identify the person I'm speaking with. 677 00:32:52,041 --> 00:32:54,000 Eight identify the person I'm speaking with. Right. 678 00:32:54,000 --> 00:32:55,875 They're sounding a little bit boxy. 679 00:32:55,875 --> 00:32:58,583 And if I bring it down. Here to identify the person I'm speaking with. 680 00:32:58,583 --> 00:32:59,458 Just a hair 681 00:32:59,458 --> 00:33:01,250 eight identify it sounds a little bit better 682 00:33:01,250 --> 00:33:02,791 because sometimes you have a lot of things 683 00:33:02,791 --> 00:33:04,625 happening within the same frequency range. 684 00:33:04,625 --> 00:33:07,708 So by just reducing a little bit, it'll be a little less muddy 685 00:33:07,833 --> 00:33:10,833 because then everything's not competing for that same space. 686 00:33:10,875 --> 00:33:12,083 So that sounds a little bit better. 687 00:33:12,083 --> 00:33:17,291 And then another one is, let me change band 5 to 8 Bell Curve, 688 00:33:17,375 --> 00:33:20,958 and I can also sweep around here and I can try to find 689 00:33:21,041 --> 00:33:24,333 a little bit of presence, possibly 690 00:33:24,416 --> 00:33:25,500 if I wanted to. 691 00:33:25,500 --> 00:33:26,166 The person 692 00:33:26,166 --> 00:33:29,833 presence is going to be just make it feel like someone's in the room with you, 693 00:33:29,833 --> 00:33:31,125 someone's a little bit closer to you. 694 00:33:31,125 --> 00:33:33,625 It's especially important if it's a super close up shot 695 00:33:33,625 --> 00:33:36,083 and you want to make it feel like they're right there next to you. 696 00:33:36,083 --> 00:33:40,083 It's a little bit breathy or there's a little bit more presence coming from them. 697 00:33:40,250 --> 00:33:42,666 So it's not you don't want to bring in Sibilance, 698 00:33:42,666 --> 00:33:45,708 which is going to be this excessive S's at whistling sounds. 699 00:33:45,916 --> 00:33:47,541 Instead, you're going to want to back off from that. 700 00:33:47,541 --> 00:33:50,666 So if you find your sibilance, just move over about three 701 00:33:50,875 --> 00:33:53,750 kilohertz, 2 to 3 kilohertz, and you'll be right where you want to go. 702 00:33:53,750 --> 00:33:55,500 So that's fine. 703 00:33:55,500 --> 00:33:58,875 The person I'm speaking with eight identify the person I'm speaking with. 704 00:33:58,875 --> 00:34:00,416 And I'm just going to bring it over a little bit. 705 00:34:00,416 --> 00:34:03,208 Drop it down. Eight, identify the person. 706 00:34:03,208 --> 00:34:05,541 And maybe that's just a little bit of presence that I've added. 707 00:34:05,541 --> 00:34:09,291 So those are just a few things you can do, but you go one voice at a time. 708 00:34:09,500 --> 00:34:12,416 Obviously these are the tools you can work with now, if you like. 709 00:34:12,416 --> 00:34:17,666 Working with lots of ins or if you want to have many different levels of IQ. 710 00:34:17,666 --> 00:34:20,708 This is just one that happens to be built into the track. 711 00:34:20,708 --> 00:34:26,583 But you also have the ability in our effects library, we have our vocal 712 00:34:26,666 --> 00:34:30,958 channel plug in that you can use if you apply the vocal channel plug in. 713 00:34:30,958 --> 00:34:33,583 It has a built in high pass filter. 714 00:34:33,583 --> 00:34:36,875 You can add additional echo as well as compression. 715 00:34:36,875 --> 00:34:41,708 So if you want to add multiple layers, you can also do it that way as well. 716 00:34:41,791 --> 00:34:44,541 Turn that off for now hide my effects library. 717 00:34:44,541 --> 00:34:46,583 So that takes you and notice that once you've added 718 00:34:46,583 --> 00:34:48,708 your cue, it shows up right there in the graph. 719 00:34:48,708 --> 00:34:51,666 So you always know which things have been affected. 720 00:34:51,666 --> 00:34:53,375 Now let's look at our dynamics 721 00:34:53,375 --> 00:34:57,000 when it comes to sweetening, which in whichever order you're going to do these, 722 00:34:57,083 --> 00:34:58,791 that's another one that's really important. 723 00:34:58,791 --> 00:35:03,000 So let's go down to Philips Track and what the dynamics is It's going to do 724 00:35:03,000 --> 00:35:08,750 adjust the balance of those peaks to the main part of your voice. 725 00:35:08,750 --> 00:35:11,250 And so the idea is it's just taming our peaks. 726 00:35:11,250 --> 00:35:15,208 And if you were thinking about dynamics, it's the same thing as your dynamic range 727 00:35:15,208 --> 00:35:15,750 you might have. 728 00:35:15,750 --> 00:35:18,750 If you're working with images, what's your hottest thing? 729 00:35:18,791 --> 00:35:20,083 The white levels, right? 730 00:35:20,083 --> 00:35:23,125 And then you might want to bring those a little bit closer to your midtown 731 00:35:23,208 --> 00:35:23,625 if you want. 732 00:35:23,625 --> 00:35:24,708 Or you made it. 733 00:35:24,708 --> 00:35:27,208 Same thing you would do here, right? 734 00:35:27,208 --> 00:35:29,416 You're shadows and you're working with your brightness. 735 00:35:29,416 --> 00:35:33,750 If you're dealing with images, with sound is you have to use your dynamics 736 00:35:33,750 --> 00:35:37,708 to kind of finesse those levels so that everything is all the same volume level. 737 00:35:37,916 --> 00:35:42,500 There is some range, just not too loud and not too quiet and so 738 00:35:42,583 --> 00:35:44,125 let's go ahead and select Philips Track. 739 00:35:44,125 --> 00:35:47,541 We're going to go in here and open up the dynamics 740 00:35:47,625 --> 00:35:50,416 and continuing to compare this 741 00:35:50,416 --> 00:35:54,291 to working with grading of images. 742 00:35:54,291 --> 00:35:54,791 If you look, 743 00:35:54,791 --> 00:35:56,916 we have four different elements in here 744 00:35:56,916 --> 00:35:59,916 that you can add, and these are already built into every track. 745 00:36:00,041 --> 00:36:04,375 So a gate is something that this will eliminate 746 00:36:04,375 --> 00:36:08,750 lower levels or reduce things that are below a certain threshold. 747 00:36:08,833 --> 00:36:12,500 So if you have some low level noise in a track and you want to just reduce 748 00:36:12,500 --> 00:36:17,041 that, you can just set the threshold to that low, low level sound 749 00:36:17,041 --> 00:36:21,791 and anything below that will not be heard or will be rolled off very easily. 750 00:36:21,875 --> 00:36:22,875 So that's one option. 751 00:36:22,875 --> 00:36:25,250 That's your gate. We have an expander. 752 00:36:25,250 --> 00:36:28,708 And what the expander does is imagine you had a very flat image 753 00:36:28,708 --> 00:36:32,208 where everything is very gray and you want to try to bring up 754 00:36:32,208 --> 00:36:35,666 your highlights and kind of give yourself a little more contrast. 755 00:36:35,875 --> 00:36:39,000 And so what you need to do is expand between stretch it out 756 00:36:39,000 --> 00:36:41,791 so that you have some things that are brighter, some that are darker. 757 00:36:41,791 --> 00:36:45,291 Same thing with the X, with the expanders, you're basically separating, 758 00:36:45,375 --> 00:36:48,500 you're raising the peaks and you're lowering the 759 00:36:48,666 --> 00:36:52,291 the low end and you're sort of doing both at the same time to expand that sound. 760 00:36:52,291 --> 00:36:55,875 So it's not everything's sitting in one little zone. 761 00:36:55,958 --> 00:36:58,958 So that's what you expanders are going to be doing in this case. 762 00:36:59,041 --> 00:37:03,416 We'll be using the compressor right here, but we also have a limiter over here 763 00:37:03,416 --> 00:37:04,041 on the right. 764 00:37:04,041 --> 00:37:05,291 We have a limiter plug in, 765 00:37:05,291 --> 00:37:08,291 which is a true peak limiter that you can put on at the end 766 00:37:08,333 --> 00:37:11,333 to make sure that your sound doesn't go above a certain level. 767 00:37:11,333 --> 00:37:14,791 In this case, the limiter, as you can see, it's a sealing it basically saying 768 00:37:14,791 --> 00:37:16,458 nothing goes past this. 769 00:37:16,458 --> 00:37:20,083 So if you have a hard limit, you can set it here in the track 770 00:37:20,083 --> 00:37:24,541 or you can also do that again with a plug in or something on your mains later on. 771 00:37:24,625 --> 00:37:26,875 So it just gives you a little bit more control. 772 00:37:26,875 --> 00:37:28,000 Then turn off my limiter 773 00:37:28,000 --> 00:37:29,916 and we're just going to look at the compressor 774 00:37:29,916 --> 00:37:31,750 and we're going to do this with Philips Track. 775 00:37:31,750 --> 00:37:33,791 I just have to find the right clip. 776 00:37:33,791 --> 00:37:34,708 So here we are. 777 00:37:34,708 --> 00:37:36,333 I'm going to come over here to Philips Track. 778 00:37:36,333 --> 00:37:39,333 And so it zoom in on his clip. Here we go. 779 00:37:39,416 --> 00:37:41,458 Just picking one that has a lot of dynamic range. 780 00:37:41,458 --> 00:37:43,708 As you can see, those peaks are pretty heavy right there. 781 00:37:43,708 --> 00:37:46,166 He's got some loud sections. He's got some quiet sections. 782 00:37:46,166 --> 00:37:47,500 And this has not been 783 00:37:47,500 --> 00:37:50,291 there's not a whole lot of keyframes that are balancing that out. 784 00:37:50,291 --> 00:37:53,125 Now, before, if you were doing like dialog editing, 785 00:37:53,125 --> 00:37:55,791 you maybe some keyframes to massage those levels, 786 00:37:55,791 --> 00:37:58,250 but there's still a certain amount of dynamic range in there 787 00:37:58,250 --> 00:38:01,458 between the lower levels of the volume and the higher levels. 788 00:38:01,541 --> 00:38:04,750 Your goal is to keep the average of the dialog 789 00:38:04,750 --> 00:38:09,000 and basically as much of the dialog as you can between minus ten and -15. 790 00:38:09,000 --> 00:38:11,541 DB You want to keep it all within that little space 791 00:38:11,541 --> 00:38:15,791 so that all the dialog is fairly even, even though there's still inflection 792 00:38:16,000 --> 00:38:17,666 and you'll still he'll hear some people 793 00:38:17,666 --> 00:38:19,625 a little bit louder and some will be quieter. 794 00:38:19,625 --> 00:38:22,583 If you can keep it within that range, then dialog will be consistent 795 00:38:22,583 --> 00:38:26,166 throughout your entire show and from one show to the next to the next. 796 00:38:26,166 --> 00:38:28,625 That's why we try to keep things consistent. 797 00:38:28,625 --> 00:38:29,875 Otherwise, you know, 798 00:38:29,875 --> 00:38:31,916 if it's all over the place from one show to the next, 799 00:38:31,916 --> 00:38:35,916 you'll be constantly writing those levels and you won't hear anything. 800 00:38:36,000 --> 00:38:39,166 So if I were to look at this, I'm going to just play this little clip. 801 00:38:39,166 --> 00:38:43,416 I will use my range tool to select the clip and just loop playback. 802 00:38:43,416 --> 00:38:47,291 And what we want to watch right here is the input levels. 803 00:38:47,375 --> 00:38:48,958 The high play core. 804 00:38:48,958 --> 00:38:51,625 And I have this dimm, So it's not too loud because I'm not so worried about 805 00:38:51,625 --> 00:38:55,041 you hearing it as I am seeing the levels right here where the input is. 806 00:38:55,166 --> 00:38:56,666 High play core and. 807 00:38:56,666 --> 00:38:58,250 You see how high the peak is. 808 00:38:58,250 --> 00:38:59,625 We came out of cradle. 809 00:38:59,625 --> 00:39:05,125 So the highest peak is way up here and then it's coming down as low as core. 810 00:39:05,208 --> 00:39:07,000 You know, a few days ago. 811 00:39:07,000 --> 00:39:08,916 You know, he's talking as he's exhaling, too. 812 00:39:08,916 --> 00:39:10,916 So we've got quite a dynamic range there. 813 00:39:10,916 --> 00:39:14,083 I mean, I'm looking for a dynamic range of, you know, all of the dialog 814 00:39:14,083 --> 00:39:17,916 being within three decibels, 3 to 5 decibels of each other. 815 00:39:18,166 --> 00:39:20,333 And this one is quite wide. 816 00:39:20,333 --> 00:39:23,583 And so we're way up to minus five, maybe in the red. 817 00:39:23,791 --> 00:39:27,125 And then we've got stuff this way down here -18. 818 00:39:27,333 --> 00:39:29,791 And so the idea is to kind of tighten up 819 00:39:29,791 --> 00:39:33,250 that range in between those to make it a little bit easier to listen to. 820 00:39:33,291 --> 00:39:39,458 And so what we'll do is we'll come over here and we have to choose a threshold, 821 00:39:39,500 --> 00:39:42,750 zoom in on that a little bit so you can see it better right here. 822 00:39:42,750 --> 00:39:45,208 There's a threshold and if you choose a threshold, 823 00:39:45,208 --> 00:39:47,166 what that's going to do is that's going to allow you to choose 824 00:39:47,166 --> 00:39:51,333 what is the level where we're going to say any value, anything that's over 825 00:39:51,333 --> 00:39:55,291 that amount, we're going to start compressing that, using a ratio. 826 00:39:55,375 --> 00:39:58,375 And so in this case, we'll use -15. 827 00:39:58,416 --> 00:39:59,333 That's our nice spot 828 00:39:59,333 --> 00:40:03,208 where we want the dialog to sit right between minus ten and -15. 829 00:40:03,416 --> 00:40:06,416 Anything over -15. 830 00:40:06,666 --> 00:40:08,666 What we'll do is we'll adjust it by a ratio. 831 00:40:08,666 --> 00:40:11,416 Right now it's set to a 2 to 1 ratio. 832 00:40:11,416 --> 00:40:14,250 That means every two decibels over 15 833 00:40:14,250 --> 00:40:18,041 -15 is it will be reduced and you'll only hear one. 834 00:40:18,125 --> 00:40:22,500 If I were to set this to, let's say a 4 to 1 ratio, 835 00:40:22,583 --> 00:40:26,250 then every four decibels over, you're still only going to hear one. 836 00:40:26,333 --> 00:40:29,500 So it's a pretty big reduction. 837 00:40:29,583 --> 00:40:33,416 And then of course, you can really hit it with a hammer and 20 to 1 ratio. 838 00:40:33,416 --> 00:40:35,166 But we're not going to do that. 839 00:40:35,166 --> 00:40:40,000 Let's try let's a 4 to 1 ratio at -15 ish. 840 00:40:40,041 --> 00:40:41,833 And then if I play that, 841 00:40:41,833 --> 00:40:45,375 if you watch the output, you'll notice that because I lowered this 842 00:40:45,375 --> 00:40:49,250 anything under minus over -15 watch 843 00:40:49,250 --> 00:40:53,041 over here at the output and you'll see the level never gets over minus ten. 844 00:40:53,041 --> 00:40:57,291 Now, it came out, we did just enough of the compression 845 00:40:57,291 --> 00:40:59,750 that the levels are exactly where we need them to be. 846 00:40:59,750 --> 00:41:03,708 Now, if we were to compress it too much, you can always make up the gain 847 00:41:03,708 --> 00:41:04,125 right here. 848 00:41:04,125 --> 00:41:05,541 You can always add a little bit of gain 849 00:41:05,541 --> 00:41:09,291 to it to bring it back in case you had to reduce it. 850 00:41:09,500 --> 00:41:13,708 And at any point along the way, whether you're using plug ins or, IQ 851 00:41:13,708 --> 00:41:18,833 or in this case, any of your dynamics as you're processing, if you ever 852 00:41:18,916 --> 00:41:22,791 if the result of that processing ever lowers the levels too much, there's 853 00:41:22,791 --> 00:41:25,833 always the ability to make up that gain or raise your gain back. 854 00:41:25,833 --> 00:41:29,250 It's called gain staging, meaning each stage along the way 855 00:41:29,333 --> 00:41:33,416 you want to make sure your gain or your level is correct for your dialog. 856 00:41:33,416 --> 00:41:35,041 So you're constantly watching that. 857 00:41:35,041 --> 00:41:37,625 And in this case the levels are just fine 858 00:41:37,625 --> 00:41:41,125 and we managed to keep it exactly where we wanted to right there in the yellow 859 00:41:41,333 --> 00:41:45,708 in that sweet spot, even though there's peaks in that dialog. 860 00:41:45,708 --> 00:41:48,958 So that is compression successful. 861 00:41:49,041 --> 00:41:50,083 Glenn Close that up. 862 00:41:50,083 --> 00:41:52,833 I'm going to clear off my in and out points. 863 00:41:52,833 --> 00:41:56,625 And so that's just working with our compression, one of many tools. 864 00:41:56,833 --> 00:41:58,916 Like I said, you know, 865 00:41:58,916 --> 00:42:01,708 many of you are probably already familiar with working with compressors. 866 00:42:01,708 --> 00:42:02,916 That's or dynamics. 867 00:42:02,916 --> 00:42:05,416 That's just how we happen to use them here. 868 00:42:05,416 --> 00:42:09,083 If you look up at the top of my mixer, 869 00:42:09,166 --> 00:42:14,791 one of the things that's new is we have this order menu and basically 870 00:42:14,791 --> 00:42:20,458 the default is going to be effects e Q and then dynamic that's f, e, and D. 871 00:42:20,666 --> 00:42:21,583 If I click on this. 872 00:42:21,583 --> 00:42:24,333 So for each track I could change the order. 873 00:42:24,333 --> 00:42:27,708 If you would rather have your cue first, then dynamics and effects, 874 00:42:27,708 --> 00:42:31,083 you can change the order that way if you'd rather have effects first 875 00:42:31,333 --> 00:42:35,250 and this is the order processing before it goes makes it to the output. 876 00:42:35,333 --> 00:42:40,291 So that's really giving you an opportunity to be in control per track, 877 00:42:40,375 --> 00:42:43,708 which depending on what you're doing, everyone has their favorite secret 878 00:42:43,708 --> 00:42:47,916 sauce for how they like to order their processing for dialog versus music 879 00:42:47,916 --> 00:42:48,708 and so on. 880 00:42:48,708 --> 00:42:50,125 Now you have the ability to do that. 881 00:42:50,125 --> 00:42:53,333 It's right there in your mixer. 882 00:42:53,416 --> 00:42:54,250 So we've set up 883 00:42:54,250 --> 00:42:57,875 our tracks, we have set up our dynamics, we've done our sweetening. 884 00:42:58,041 --> 00:43:02,041 Now let's look at, let's say we wanted to add a little bit of busing to this. 885 00:43:02,125 --> 00:43:06,000 We need to root these things because at this moment all we have 886 00:43:06,083 --> 00:43:10,250 is one main and our main happens to be a stereo main. 887 00:43:10,416 --> 00:43:12,291 And I mentioned at the beginning of this section, 888 00:43:12,291 --> 00:43:16,166 we need to be able to break things up into the constituent parts, dialog, 889 00:43:16,166 --> 00:43:17,416 music and effects. 890 00:43:17,416 --> 00:43:21,000 And we also need to have an M and E music and effects 891 00:43:21,000 --> 00:43:24,208 mix that is only those elements without the dialog. 892 00:43:24,291 --> 00:43:25,125 So how do we do that? 893 00:43:25,125 --> 00:43:27,416 Well, all we have to do is make new busses. 894 00:43:27,416 --> 00:43:30,666 Now busses are just the way to get the sauce out, right? 895 00:43:30,666 --> 00:43:33,041 It's just as if it were a water flow signal. 896 00:43:33,041 --> 00:43:36,500 It's going to go through the tracks to the faucet, right? 897 00:43:36,500 --> 00:43:38,666 The faucet is your output 898 00:43:38,666 --> 00:43:42,708 and you can also run it through different pipes to get to the output as well. 899 00:43:42,708 --> 00:43:45,166 You can have it branch off three different ways and come back 900 00:43:45,166 --> 00:43:48,500 just like you might with sprinkler systems or the pipes in your house. 901 00:43:48,750 --> 00:43:53,291 The same idea goes for you busing here, it's just routing the signal flow 902 00:43:53,375 --> 00:43:54,833 to get it to wherever you need. 903 00:43:54,833 --> 00:43:58,000 And so in this case, we're going to create some more busses 904 00:43:58,000 --> 00:44:01,083 that we can use to kind of control the signal flow. 905 00:44:01,083 --> 00:44:04,250 And I would you would do the same thing whether you had 200 tracks 906 00:44:04,250 --> 00:44:09,250 or a thousand tracks as you would if you have in this case, like ten tracks. 907 00:44:09,333 --> 00:44:13,750 So let's go up to the Fare light menu, and this is where you can choose bus format. 908 00:44:13,791 --> 00:44:16,250 And this happens to be our legacy fixed bussing. 909 00:44:16,250 --> 00:44:17,916 Right now, this is one 910 00:44:17,916 --> 00:44:22,166 the bus things where you can choose to make mains so mixes and auxiliaries. 911 00:44:22,375 --> 00:44:25,833 We also have flex bussing, which allows you to do flexible busses 912 00:44:25,833 --> 00:44:29,125 where any bus can be patched any way that you want to, 913 00:44:29,333 --> 00:44:35,125 and it can be used to go from bus to bus, bus to track, track to bus and so on. 914 00:44:35,333 --> 00:44:38,333 But in this case we'll use the legacy fixed bussing. 915 00:44:38,458 --> 00:44:41,250 This is just traditional bussing and you can do 916 00:44:41,250 --> 00:44:44,708 the same idea using either bus method. 917 00:44:44,750 --> 00:44:47,833 So right now I have my main which is just a stereo main. 918 00:44:47,833 --> 00:44:49,083 Let's make another one. 919 00:44:49,083 --> 00:44:52,375 I'm just going to click main again and that gives me my second main 920 00:44:52,625 --> 00:44:58,166 and this one is going to be that M and E main that I mentioned before. 921 00:44:58,375 --> 00:45:01,125 I don't want it to be mono, it should be stereo as well. 922 00:45:01,125 --> 00:45:06,083 If I was mixing four or 5.1, then obviously I would be making 5.1 busses 923 00:45:06,083 --> 00:45:09,583 and so on In this case I'll just do stereo for this example, 924 00:45:09,666 --> 00:45:12,666 I'll go and change the color as well to something different 925 00:45:12,791 --> 00:45:18,208 just so we can tell the difference between our MMD and our stereo mate. 926 00:45:18,291 --> 00:45:21,000 Okay, then I also want to make some sub mix busses. 927 00:45:21,000 --> 00:45:25,208 Now the sub mixes will be our dialog, our music and our effects. 928 00:45:25,208 --> 00:45:27,250 So let's make three of those. 929 00:45:27,250 --> 00:45:31,916 One, two and three dialog is a mono signal 930 00:45:31,916 --> 00:45:35,791 right now, so we could do it as mono or stereo depending on what we need. 931 00:45:35,875 --> 00:45:36,375 In this case. 932 00:45:36,375 --> 00:45:40,375 I'll go ahead and keep it mono and we'll call this 933 00:45:40,458 --> 00:45:42,833 dial, 934 00:45:42,833 --> 00:45:46,250 leave it mono and I'm going to just change it to orange. 935 00:45:46,333 --> 00:45:49,500 Our news outlets do our effects next. 936 00:45:49,500 --> 00:45:53,333 So SFX for sound effects, we'll make that stereo 937 00:45:53,416 --> 00:45:56,416 and I'll make it purple for no reason. 938 00:45:56,541 --> 00:45:59,541 And the third one will be our music 939 00:45:59,666 --> 00:46:02,041 and also stereo. 940 00:46:02,041 --> 00:46:05,041 And that one I'll make 941 00:46:05,250 --> 00:46:06,291 a Navy. 942 00:46:06,291 --> 00:46:08,750 Okay, so we now have all these different colored busses 943 00:46:08,750 --> 00:46:10,333 and we have an assigned anything to them. 944 00:46:10,333 --> 00:46:15,583 Yet all we did was lay out the piping so that we can run the signal it right. 945 00:46:15,833 --> 00:46:19,500 And then we also have decide where these go once we're finished with them. 946 00:46:19,583 --> 00:46:21,875 So click okay. 947 00:46:21,875 --> 00:46:25,625 And we've created these busses and if you look down at the bottom, 948 00:46:25,708 --> 00:46:28,750 when you're dealing with the fixed busing, you'll see that 949 00:46:28,916 --> 00:46:30,541 my mains go across the bottom. 950 00:46:30,541 --> 00:46:33,000 Let me just zoom in on this a little bit and you'll see 951 00:46:33,000 --> 00:46:35,708 we now have these little patch panel here so we can say 952 00:46:35,708 --> 00:46:38,750 I want to patch two main two or main one this track, 953 00:46:38,750 --> 00:46:44,875 or I can patch to my different sub mixed busses right here if I like or 954 00:46:44,958 --> 00:46:46,375 what we'll do instead is 955 00:46:46,375 --> 00:46:50,375 we'll go up to the fare light menu and choose bus assign. 956 00:46:50,458 --> 00:46:52,708 And when you go to bus assign, this is going to give you a map 957 00:46:52,708 --> 00:46:56,708 of all of your different tracks and your sub mix busses. 958 00:46:56,791 --> 00:46:59,791 This will show you all of your busses up here across the top. 959 00:46:59,833 --> 00:47:02,833 If it when you're working with legacy fixed bussing, 960 00:47:02,875 --> 00:47:06,291 then you're going to see an m one and M two for your mains. 961 00:47:06,291 --> 00:47:08,333 The one, two and three are sub mix. 962 00:47:08,333 --> 00:47:10,125 One, two and three. 963 00:47:10,125 --> 00:47:12,041 Okay, it's just naming. 964 00:47:12,041 --> 00:47:13,583 So let's go to Main one 965 00:47:13,583 --> 00:47:17,708 and all of the tracks are running to main one, which is fine. 966 00:47:17,750 --> 00:47:21,250 If I wanted to go, I could have nothing. 967 00:47:21,250 --> 00:47:24,000 Go to main one and how would I achieve that? 968 00:47:24,000 --> 00:47:27,000 Just select main one and unassigned everything there. 969 00:47:27,166 --> 00:47:30,250 Now if I play, nothing's coming out of any of my busses. 970 00:47:30,250 --> 00:47:34,750 There is no signal because nothing is actually leaving the tracks yet. 971 00:47:34,791 --> 00:47:38,250 Now what I'd really like to do is let's start with our dialog 972 00:47:38,333 --> 00:47:42,208 and I want to assign just things that go to dialog only dialog 973 00:47:42,291 --> 00:47:46,708 which would be Emilie Honor, Philip, Ada and the Room tone. 974 00:47:46,916 --> 00:47:50,791 All of those are going to be my dialog track. 975 00:47:50,875 --> 00:47:51,958 Okay, done. 976 00:47:51,958 --> 00:47:55,250 Now when comes to my sound effects, I need everything else that sound effect. 977 00:47:55,291 --> 00:47:58,291 So that will be my effects is production effects, 978 00:47:58,500 --> 00:48:02,833 my med lab drone and the sound effects. 979 00:48:02,916 --> 00:48:06,958 So all my sound effects are now running to the sound effects bus. 980 00:48:07,041 --> 00:48:08,666 And the last one is this music bus. 981 00:48:08,666 --> 00:48:10,041 And there's only one track for music. 982 00:48:10,041 --> 00:48:12,916 So music music's now going to the music bus. 983 00:48:12,916 --> 00:48:16,208 These are my references, so I don't need to assign those to anything. 984 00:48:16,250 --> 00:48:17,500 So all of those are done. 985 00:48:17,500 --> 00:48:19,083 The sub mixes are finished. 986 00:48:19,083 --> 00:48:22,291 Now let's go back up to that main at this moment, 987 00:48:22,291 --> 00:48:25,750 nothing is going to the main and instead of sending every single track to the main, 988 00:48:25,750 --> 00:48:29,750 I'm just going to send these sub mixes, my dialog, my sound effects and my music. 989 00:48:29,750 --> 00:48:33,333 Those will run to the main so I can adjust their levels 990 00:48:33,333 --> 00:48:36,625 and all of the signals going to the main. 991 00:48:36,708 --> 00:48:38,750 So if I were to close this and launch. 992 00:48:38,750 --> 00:48:39,750 Spacewalking. 993 00:48:39,750 --> 00:48:41,458 Notice here is my, 994 00:48:41,458 --> 00:48:45,916 here are my different busses at six pillars open so you can see it. 995 00:48:46,000 --> 00:48:47,458 And just 2 hours ago. 996 00:48:47,458 --> 00:48:49,791 There's the different busses as needed. 997 00:48:49,791 --> 00:48:50,041 In this. 998 00:48:50,041 --> 00:48:55,166 Room and as you can see, my main and there's my dialogs playing right now 999 00:48:55,166 --> 00:48:59,666 I have so Philip solo, this reason we're not hearing everything. 1000 00:48:59,750 --> 00:49:02,458 And now you can see that we have there's my main, 1001 00:49:02,458 --> 00:49:05,333 there's my dialog, sound effects and music. 1002 00:49:05,333 --> 00:49:07,791 Now let's go back into our patching again 1003 00:49:07,791 --> 00:49:11,541 for our bus assignment and I'd like to do that. 1004 00:49:11,541 --> 00:49:15,375 M and E So what's the difference between the main and the Mini? 1005 00:49:15,375 --> 00:49:20,791 Well, I mean, the Mini has the sound effects and the music, but no dialog. 1006 00:49:20,916 --> 00:49:22,833 So that's the only difference. 1007 00:49:22,833 --> 00:49:25,583 So those are all patched and ready to go. 1008 00:49:25,583 --> 00:49:26,500 I can close it up. 1009 00:49:26,500 --> 00:49:31,125 So now I have the ability to listen to any of those elements as I want to, 1010 00:49:31,125 --> 00:49:34,125 and I can adjust the individual faders for my sound effects 1011 00:49:34,125 --> 00:49:37,041 If they're a little too loud or my music is too loud 1012 00:49:37,041 --> 00:49:40,291 and so on, I have individual faders for those sub mixes. 1013 00:49:40,500 --> 00:49:45,916 So the thing just kind of gives you a little help for taking hundreds of tracks 1014 00:49:46,125 --> 00:49:49,083 and narrowing it down to just a few that you can use for finessing 1015 00:49:49,083 --> 00:49:52,583 when you get towards the end of your mixing 1016 00:49:52,666 --> 00:49:52,875 right 1017 00:49:52,875 --> 00:49:55,875 up here at the top, you'll see there is my main 1018 00:49:55,916 --> 00:49:59,000 and this is what I'm actually monitoring, but I can also switch 1019 00:49:59,000 --> 00:50:00,250 at any time and monitor. 1020 00:50:00,250 --> 00:50:06,541 Now just my mini 1021 00:50:06,625 --> 00:50:09,416 or I can switch it to my dialog 1022 00:50:09,416 --> 00:50:12,666 and then only hear the dialog or only hear the sound effects 1023 00:50:12,666 --> 00:50:13,791 or only hear the music. 1024 00:50:13,791 --> 00:50:20,166 So it gives me a lot of different options for playback as I go or for monitoring. 1025 00:50:20,250 --> 00:50:24,166 Like I said, that's just looking a little bit with busses and as you can see, 1026 00:50:24,166 --> 00:50:28,125 we've been slowly working our way through the different stages of mixing. 1027 00:50:28,333 --> 00:50:30,958 So the next thing we want to do is let's look at automation. 1028 00:50:30,958 --> 00:50:32,541 Just take a quick look at things 1029 00:50:32,541 --> 00:50:36,291 that we could do to automate or to adjust those levels over time. 1030 00:50:36,375 --> 00:50:41,125 And to do that, I'm going to go ahead and open up a different timeline 1031 00:50:41,208 --> 00:50:48,166 that's come down here to automation. 1032 00:50:48,250 --> 00:50:48,833 Okay. 1033 00:50:48,833 --> 00:50:51,375 And switch this over. 1034 00:50:51,375 --> 00:50:53,750 So I'm looking at my automation 1035 00:50:53,750 --> 00:50:56,833 and what I want to do is we're going to just spend a little time on this 1036 00:50:56,833 --> 00:51:00,416 mid lab track and I'll just add a little bit of automation to that track. 1037 00:51:00,625 --> 00:51:02,875 Again, we still have some bussing on here and so on. 1038 00:51:02,875 --> 00:51:05,875 I'm just going to collect some of this for now 1039 00:51:05,958 --> 00:51:07,541 and we'll focus on these tracks. 1040 00:51:07,541 --> 00:51:11,250 I'm going to select the mid lab track for this example, 1041 00:51:11,333 --> 00:51:14,166 make it a little bigger for us to look at. 1042 00:51:14,166 --> 00:51:16,666 And whenever you want to do automation, 1043 00:51:16,666 --> 00:51:19,791 we go, I can turn this on or off by just clicking this button. 1044 00:51:19,916 --> 00:51:23,250 As you can see, that turns on your automation tool set. 1045 00:51:23,333 --> 00:51:27,916 And whenever your automation toolset is turned on, you get these controls, Okay? 1046 00:51:28,125 --> 00:51:32,375 And what automation does is basically your writing automation, or as you change 1047 00:51:32,458 --> 00:51:35,666 your fader, as you change any controls, it's 1048 00:51:35,666 --> 00:51:39,458 going to write new information so that you can record it over time. 1049 00:51:39,500 --> 00:51:42,916 And there are different controls so that it will happen and latch 1050 00:51:42,916 --> 00:51:46,708 on to every move you make or snap back and so on. 1051 00:51:46,708 --> 00:51:50,541 And so all of these different controls you can choose to use 1052 00:51:50,666 --> 00:51:52,250 depending on what you're trying to do. 1053 00:51:52,250 --> 00:51:54,291 So for this example, I'm just going to do quickly 1054 00:51:54,291 --> 00:51:57,458 three different types of automation on the MIT lab tracks. 1055 00:51:57,458 --> 00:52:01,666 First, I'm going to automate the fader, then I'm going to automate the pan 1056 00:52:01,750 --> 00:52:05,875 where it is in a position between the speakers. 1057 00:52:06,000 --> 00:52:09,750 And a third thing is I'll automate a plug in so that we can see all three of those. 1058 00:52:09,958 --> 00:52:11,333 So let's just try it. 1059 00:52:11,333 --> 00:52:16,208 And along the way I can kind of show you which automation tools I'm using. 1060 00:52:16,291 --> 00:52:20,166 Now, when you look at the top in your automation controls, you'll see 1061 00:52:20,250 --> 00:52:21,041 me zoom in a little bit. 1062 00:52:21,041 --> 00:52:24,500 Your enables and the way that works is whatever you enable. 1063 00:52:24,500 --> 00:52:26,833 That's what can be automated. 1064 00:52:26,833 --> 00:52:31,708 If you don't have anything enabled, then none of those elements can be automated. 1065 00:52:31,708 --> 00:52:36,125 This gives you ability to only work on the things you want to at any given time. 1066 00:52:36,208 --> 00:52:37,958 So I'm going to start with the faders. 1067 00:52:37,958 --> 00:52:40,500 We're only going to work on the med lab effect. 1068 00:52:40,500 --> 00:52:43,833 Okay, so I need to go find my med lab track. 1069 00:52:44,041 --> 00:52:49,208 I'll put these back, go across here and find. 1070 00:52:49,250 --> 00:52:49,708 There it is. 1071 00:52:49,708 --> 00:52:51,416 There's my main lab track right here. 1072 00:52:51,416 --> 00:52:52,916 This is what I'm going to be automating. 1073 00:52:52,916 --> 00:52:56,666 So what I want to do is change the level of the labs during playback. 1074 00:52:56,666 --> 00:52:58,416 So it's a little bit louder at the beginning, 1075 00:52:58,416 --> 00:53:01,166 and then it gets quieter once they start talking. 1076 00:53:01,166 --> 00:53:03,833 And that's going to be super easy for me to do. 1077 00:53:03,833 --> 00:53:05,875 Now, if I look over here, it's in right mode, 1078 00:53:05,875 --> 00:53:07,666 which means I'll be writing more information. 1079 00:53:07,666 --> 00:53:10,625 If I was in trim, that would be I've already recorded automation. 1080 00:53:10,625 --> 00:53:12,666 I just want to kind of finesse those levels. 1081 00:53:12,666 --> 00:53:14,541 In this case, I'm in right mode. 1082 00:53:14,541 --> 00:53:16,208 I'm going to set it to latch, 1083 00:53:16,208 --> 00:53:19,791 which means anything I do with my mouse or anything I do. 1084 00:53:19,791 --> 00:53:23,916 If I was on my console, it's going to latch on to that movement 1085 00:53:24,083 --> 00:53:28,833 and as soon as I release it will do whatever I tell it to do when I release. 1086 00:53:28,916 --> 00:53:31,500 So Latch is turned on, when I come over to this 1087 00:53:31,500 --> 00:53:34,500 section is set for my latch mode 1088 00:53:34,583 --> 00:53:37,750 and then on stop when I let go, it's going to do one of three things. 1089 00:53:37,958 --> 00:53:40,583 It's going to hold at whatever level I have. 1090 00:53:40,583 --> 00:53:45,000 It's going to return to the level that was already there or event, 1091 00:53:45,000 --> 00:53:47,000 which means it will hold on whatever I'm doing up 1092 00:53:47,000 --> 00:53:50,541 until it gets to the next keyframe or the next piece of automation 1093 00:53:50,541 --> 00:53:54,333 information for that parameter, and it will stop. 1094 00:53:54,416 --> 00:53:57,833 So theoretically, you could just set if you're just fixing one little section, 1095 00:53:57,833 --> 00:53:59,750 that's the part that will get adjusted. 1096 00:53:59,750 --> 00:54:03,916 It won't roll over any other automation you have within that track. 1097 00:54:04,000 --> 00:54:06,500 So I'm going to go ahead and leave this on hold. 1098 00:54:06,500 --> 00:54:08,750 We're going to adjust the fader and the fader, only 1099 00:54:08,750 --> 00:54:10,291 I'd like to see that fader curve. 1100 00:54:10,291 --> 00:54:14,333 So I'm going to come over here and set this to fader level, 1101 00:54:14,333 --> 00:54:15,291 and the last thing I want to do 1102 00:54:15,291 --> 00:54:18,625 is set this particular track to right mode by just clicking this button 1103 00:54:18,833 --> 00:54:20,875 at automatically setting it into right mode. 1104 00:54:20,875 --> 00:54:22,958 It's ready to record information. 1105 00:54:22,958 --> 00:54:27,000 And if you look at my fader over on the right hand side, you'll see that 1106 00:54:27,000 --> 00:54:30,000 the fader has turned red to indicate I'm ready 1107 00:54:30,000 --> 00:54:33,333 to record automation to that track. 1108 00:54:33,333 --> 00:54:38,125 So I'll just start playback. 1109 00:54:38,208 --> 00:54:40,541 So I'm clicking and holding this 1110 00:54:40,541 --> 00:54:42,958 and then I'm just going to lower the level a little bit. 1111 00:54:42,958 --> 00:54:52,500 As Philips starts walking across the room 1112 00:54:52,583 --> 00:54:57,791 is watching 1113 00:54:57,875 --> 00:55:12,416 and slowly lowering the level 1114 00:55:12,500 --> 00:55:14,833 and I can leave it there if I wanted to. 1115 00:55:14,833 --> 00:55:17,000 Okay, so that is my levels. 1116 00:55:17,000 --> 00:55:17,500 Now notice 1117 00:55:17,500 --> 00:55:19,375 that I'm only hearing my background effects 1118 00:55:19,375 --> 00:55:22,416 because I have that set right now to only playback background effects. 1119 00:55:22,416 --> 00:55:25,625 I'll switch this back to my main so that way I'll hear everything 1120 00:55:25,833 --> 00:55:29,541 during playback 1121 00:55:29,625 --> 00:55:31,500 and there you can hear those different levels. 1122 00:55:31,500 --> 00:55:35,166 And so as you can see, I've just recorded the automation to that track. 1123 00:55:35,166 --> 00:55:36,625 Now let's try the next one I mentioned. 1124 00:55:36,625 --> 00:55:40,833 I was going to do Pan, so let's come over to change this to Pan 1125 00:55:40,916 --> 00:55:45,250 and I'm going to I'm going to adjust both the left, right and the front back. 1126 00:55:45,291 --> 00:55:47,875 Let's open up the pan window so you can see it. 1127 00:55:47,875 --> 00:55:49,916 Remember having this sitting right here in the middle. 1128 00:55:49,916 --> 00:55:53,458 So what I'd like to do is start it so it's on the right hand 1129 00:55:53,458 --> 00:55:56,458 side of the screen because that's kind of where Philips Head is. 1130 00:55:56,583 --> 00:55:59,541 And then as it moves across the screen at the very beginning, 1131 00:55:59,541 --> 00:56:02,458 I'm going to slowly pan it over and then park it on the left. 1132 00:56:02,458 --> 00:56:04,500 And then when I get to this red marker, 1133 00:56:04,500 --> 00:56:07,250 when they're at the table talking, I'm just going to leave it back here 1134 00:56:07,250 --> 00:56:08,291 in the center. 1135 00:56:08,291 --> 00:56:13,916 So at the moment it's in the position I actually want it to be when I'm done. 1136 00:56:14,000 --> 00:56:15,708 So we're going to end up right here. 1137 00:56:15,708 --> 00:56:17,916 And to do that, what I can do is I can actually mark 1138 00:56:17,916 --> 00:56:21,666 that spot right now on the automation curve for the panning. 1139 00:56:21,791 --> 00:56:25,208 And that way it will return to this position. 1140 00:56:25,291 --> 00:56:27,125 So let's go ahead and set that up. 1141 00:56:27,125 --> 00:56:31,833 I'm going to come up here and enable my pan and disable Fader. 1142 00:56:31,916 --> 00:56:34,333 Then I'm going to come over here and instead of 1143 00:56:34,333 --> 00:56:37,166 on stop return, I'm going to go to event. 1144 00:56:37,166 --> 00:56:41,041 And that means when it gets to any kind of automation, it will stop, 1145 00:56:41,125 --> 00:56:43,583 will leave it set to latch mode. 1146 00:56:43,583 --> 00:56:45,833 And then I'm right is fine. 1147 00:56:45,833 --> 00:56:49,583 And then what I'll do is I'm at the red marker where I want the change to be 1148 00:56:49,583 --> 00:56:52,916 as let's go over to the pan control 1149 00:56:53,000 --> 00:56:53,375 and right 1150 00:56:53,375 --> 00:56:56,375 here and pan, I want to see my left right 1151 00:56:56,416 --> 00:56:59,000 and go ahead and turn this into right mode. 1152 00:56:59,000 --> 00:57:02,333 And you notice it's sitting here ready for something to happen. 1153 00:57:02,416 --> 00:57:05,250 Everything is turned red right here, right. 1154 00:57:05,250 --> 00:57:09,875 And what I'm going to do is take this pencil tool and just draw 1155 00:57:09,958 --> 00:57:11,708 a little bit of automation right there. 1156 00:57:11,708 --> 00:57:13,583 See how I just did a little scribble right there. 1157 00:57:13,583 --> 00:57:19,083 So I'm basically locking that position for my left right at this moment in time. 1158 00:57:19,166 --> 00:57:19,666 Okay. 1159 00:57:19,666 --> 00:57:23,875 I'm also going to switch this over and pan to my front back. 1160 00:57:23,958 --> 00:57:26,166 I'm going to do the same thing, get my pencil tool there, 1161 00:57:26,166 --> 00:57:28,791 and I'm just going to kind of scribble a little spot right there. 1162 00:57:28,791 --> 00:57:31,708 And that way I have set some automation to it's absolutely going 1163 00:57:31,708 --> 00:57:37,291 to come back to this position for both front back and 1164 00:57:37,375 --> 00:57:37,708 left. 1165 00:57:37,708 --> 00:57:38,500 Right. 1166 00:57:38,500 --> 00:57:41,916 Okay, then I can come back to the beginning. 1167 00:57:42,000 --> 00:57:43,708 I'm going to turn off my pencil tool. 1168 00:57:43,708 --> 00:57:44,333 I don't need that. 1169 00:57:44,333 --> 00:57:46,041 I'm just going to go back to my arrow 1170 00:57:46,041 --> 00:57:50,041 and I'll be ready for this to do something right. 1171 00:57:50,041 --> 00:57:53,041 And so now I can have this 1172 00:57:53,291 --> 00:57:56,541 make any kind of adjustment that I need to. 1173 00:57:56,625 --> 00:58:00,125 And so again, just making sure that we have this set. 1174 00:58:00,208 --> 00:58:05,500 Now, as I mentioned, Mark, your setting, as you can see there, it is. 1175 00:58:05,541 --> 00:58:08,875 And if I want to make a change, I'm going to go ahead at the beginning of this 1176 00:58:08,875 --> 00:58:12,458 and drag it to the new position, which is going to be over here. 1177 00:58:12,500 --> 00:58:15,208 So that's where it's now going to start. 1178 00:58:15,208 --> 00:58:16,083 This is where it's going to start. 1179 00:58:16,083 --> 00:58:19,708 And I can see that both in my left, right and in my front back. 1180 00:58:19,708 --> 00:58:23,500 As you can see, there's a little bit of difference there 1181 00:58:23,541 --> 00:58:24,958 in my pan curve. 1182 00:58:24,958 --> 00:58:30,166 And what I'll do is I'll just start playback 1183 00:58:30,250 --> 00:58:32,833 and I'm going to move this 1184 00:58:32,833 --> 00:58:36,250 as he's moving. 1185 00:58:36,291 --> 00:58:37,083 I'm automating 1186 00:58:37,083 --> 00:58:40,416 that position and I'm going to park it right here on the left. 1187 00:58:40,500 --> 00:58:46,041 They look to the left, so they're looking right there where I have it panned. 1188 00:58:46,125 --> 00:58:47,291 Still there on the left. 1189 00:58:47,291 --> 00:58:52,125 It works. 1190 00:58:52,208 --> 00:58:55,833 He walks across the room, 1191 00:58:55,916 --> 00:58:58,916 still on the left. 1192 00:58:59,125 --> 00:59:02,000 And I can actually stop at this point because it's basically 1193 00:59:02,000 --> 00:59:04,500 just going to stay in there until I get to that point that I had marked. 1194 00:59:04,500 --> 00:59:05,500 So there you go. 1195 00:59:05,500 --> 00:59:10,666 I was able to automate the planner just by setting that one point ahead of time. 1196 00:59:10,750 --> 00:59:11,958 So those are two. 1197 00:59:11,958 --> 00:59:13,916 Now, let's do the last one. 1198 00:59:13,916 --> 00:59:14,875 Last thing I wanted to 1199 00:59:14,875 --> 00:59:18,458 automate is I'm going to turn off pan and let's go over here and do a plug in. 1200 00:59:18,666 --> 00:59:21,250 Now, I haven't actually added a plug into this. 1201 00:59:21,250 --> 00:59:23,291 The plug in I'm going to use is an echo 1202 00:59:23,291 --> 00:59:25,375 and you probably think, Well, well, that's pretty dramatic, right? 1203 00:59:25,375 --> 00:59:27,958 It's not going to be a heavy echo, just a little bit of an echo. 1204 00:59:27,958 --> 00:59:33,375 And what it will be is any time we see we're right there next to Phillip Medland. 1205 00:59:33,375 --> 00:59:38,125 Phillip, we won't hear an echo, but any time we were away from him, 1206 00:59:38,208 --> 00:59:39,791 we'll add just a little bit of an echo. 1207 00:59:39,791 --> 00:59:43,708 And what that will do is give the sense of, you know, 1208 00:59:43,791 --> 00:59:45,416 it will be a reminder that he's there. 1209 00:59:45,416 --> 00:59:46,041 But we also know 1210 00:59:46,041 --> 00:59:49,583 that we're kind of farther away from him just to show you how that would work. 1211 00:59:49,791 --> 00:59:53,500 So first thing I need to do is on this track, I'll add a plug in and here's 1212 00:59:53,500 --> 00:59:55,750 my echo. Now, obviously, I don't need a massive echo. 1213 00:59:55,750 --> 01:00:00,083 I'll go ahead and set this up to a large hall. 1214 01:00:00,166 --> 01:00:01,250 Hey, there we go. 1215 01:00:01,250 --> 01:00:02,541 That's our preset. 1216 01:00:02,541 --> 01:00:06,916 Now, obviously, that's going to be pretty dramatic. 1217 01:00:07,000 --> 01:00:07,958 You hear that? 1218 01:00:07,958 --> 01:00:09,791 So we'll go ahead and leave. 1219 01:00:09,791 --> 01:00:10,791 Sort of dramatic. 1220 01:00:10,791 --> 01:00:13,791 But my goal will be to adjust this wet, dry. 1221 01:00:13,875 --> 01:00:17,375 And what we're going to do is we're either going to have this all the way dry 1222 01:00:17,458 --> 01:00:19,541 or wet one or the other. 1223 01:00:19,541 --> 01:00:21,208 And so we'll just ride that level. 1224 01:00:21,208 --> 01:00:23,791 So if he's right in front of us, it will be dry. 1225 01:00:23,791 --> 01:00:25,625 If he's not in front of us, it will be wet. 1226 01:00:25,625 --> 01:00:27,208 So let's try that. 1227 01:00:27,208 --> 01:00:31,375 We'll start with it dry and I need to make sure plug in is turned on. 1228 01:00:31,375 --> 01:00:32,125 It is. 1229 01:00:32,125 --> 01:00:36,375 And I have to come over here and let's choose the plug in this time. 1230 01:00:36,541 --> 01:00:40,000 Any plug in that I have applied to that track will automatically show up here. 1231 01:00:40,000 --> 01:00:43,083 It's set to echo and let's make it dry wet. 1232 01:00:43,125 --> 01:00:46,125 That is the one control I'm going to adjust in this case. 1233 01:00:46,250 --> 01:00:49,375 So there we have it. So let's go to the very beginning 1234 01:00:49,458 --> 01:00:50,208 and I have the set. 1235 01:00:50,208 --> 01:00:52,208 I'm going to set it to right mode so it's ready to go. 1236 01:00:52,208 --> 01:00:54,208 My wet dry is exactly where I want it. 1237 01:00:54,208 --> 01:00:56,208 I'm just going to watch my screen. 1238 01:00:56,208 --> 01:00:59,000 I'm in the top right. 1239 01:00:59,000 --> 01:01:00,333 Might make that a little bit bigger 1240 01:01:00,333 --> 01:01:07,291 so I can just see it better 1241 01:01:07,375 --> 01:01:09,958 and I'm just going to watch it and just ride that wet dry. 1242 01:01:09,958 --> 01:01:12,208 So here we go. 1243 01:01:12,208 --> 01:01:20,375 It's dry. 1244 01:01:20,458 --> 01:01:21,333 That gives us a sense. 1245 01:01:21,333 --> 01:01:27,291 She's further away from him in a room 1246 01:01:27,375 --> 01:01:37,291 dry again because we're right next to him. 1247 01:01:37,375 --> 01:01:38,458 Now he's further away. 1248 01:01:38,458 --> 01:01:41,791 So as you can see, I'm just giving it a little bit of realism 1249 01:01:41,875 --> 01:01:43,500 to the shot. 1250 01:01:43,500 --> 01:01:46,291 I can stop playback now because we don't go back to another close up. 1251 01:01:46,291 --> 01:01:47,333 But as you can see, 1252 01:01:47,333 --> 01:01:50,458 the combination of those three things really bring this track to life. 1253 01:01:50,583 --> 01:01:53,791 And this is just scratching the surface on what we can do with our automation. 1254 01:01:53,958 --> 01:01:58,000 And in this case, I only did it to this one set of tracks. 1255 01:01:58,041 --> 01:02:02,666 So that is our automation and those are most of our controls 1256 01:02:02,666 --> 01:02:05,541 that you would use for working with your mixing. 1257 01:02:05,541 --> 01:02:09,333 Now, what I would like to do is I'm going to reset my UI layout, 1258 01:02:09,416 --> 01:02:13,250 so let's go back into work workspace, reset UI layout. 1259 01:02:13,500 --> 01:02:15,750 And now what we're going to do is we're going to come over to the media 1260 01:02:15,750 --> 01:02:19,500 pool and I'm just going to kind of fast forward to a different timeline here 1261 01:02:19,583 --> 01:02:22,500 and just show you a couple of things like our bus tracks. 1262 01:02:22,500 --> 01:02:25,791 So although I just showed you automation on one track, something else 1263 01:02:25,791 --> 01:02:28,791 you could do when you're working with automation is you have 1264 01:02:28,833 --> 01:02:32,250 your bus is will also show up as tracks in the timeline. 1265 01:02:32,250 --> 01:02:34,791 And this is only when you have automation turned on. 1266 01:02:34,791 --> 01:02:40,125 So for example, let me hide my media pool and bring up my index. 1267 01:02:40,208 --> 01:02:42,625 If you look at your tracks index and let me zoom in there 1268 01:02:42,625 --> 01:02:45,375 so you can see that a little bit better and look at your tracks index. 1269 01:02:45,375 --> 01:02:48,250 You'll see that in addition to all of your tracks here, 1270 01:02:48,250 --> 01:02:48,833 you'll see that 1271 01:02:48,833 --> 01:02:52,458 all of my busses are also showing up here so I can actually see my busses 1272 01:02:52,708 --> 01:02:56,375 and automate the bus tracks right here in the timeline. 1273 01:02:56,500 --> 01:02:59,291 You can even draw in automation if you wanted to. 1274 01:02:59,291 --> 01:03:05,166 So there's the automation that's been applied to those tracks, which is great. 1275 01:03:05,250 --> 01:03:06,708 And I'm just going to go to the beginning of this. 1276 01:03:06,708 --> 01:03:09,500 You can see I have some automation on those tracks as we had before, 1277 01:03:09,500 --> 01:03:14,333 but you can also see towards the bottom that there's automation on the tracks as. 1278 01:03:14,333 --> 01:03:17,916 Well, as here on the clips and tracks. 1279 01:03:18,166 --> 01:03:21,208 Now one of the things that often happens when you've applied automation 1280 01:03:21,416 --> 01:03:24,458 is that you may need to move an entire show over a little bit 1281 01:03:24,458 --> 01:03:26,375 to make room, let's say, for titles. 1282 01:03:26,375 --> 01:03:30,083 Now, if you have to actually pick up a show that has 1283 01:03:30,166 --> 01:03:33,541 already been edited and you have all of the automation on there 1284 01:03:33,541 --> 01:03:34,791 and you need to move it over, 1285 01:03:34,791 --> 01:03:38,583 you want to make sure that the automation moves with your clips. 1286 01:03:38,666 --> 01:03:42,000 Me hide my index, make this fit to the window. 1287 01:03:42,000 --> 01:03:44,125 I'll just reduce this a little bit. 1288 01:03:44,125 --> 01:03:46,791 And one of the things you want to do if you're are moving 1289 01:03:46,791 --> 01:03:49,583 something that has automation applied, is make sure it's turned on. 1290 01:03:49,583 --> 01:03:51,375 Because if automation is turned off, 1291 01:03:51,375 --> 01:03:54,791 then you're not going to know where your automation is and it won't be. 1292 01:03:55,000 --> 01:03:57,500 It's just turned off globally at that point. 1293 01:03:57,500 --> 01:03:59,125 So we make sure we turn it on 1294 01:03:59,125 --> 01:04:03,458 and then the button you want to pay attention to is this one right here, 1295 01:04:03,500 --> 01:04:05,500 because this is your automation follows. 1296 01:04:05,500 --> 01:04:09,125 Edit And as long as that's enabled, which you can tell, I've clicked on it 1297 01:04:09,125 --> 01:04:12,416 so it's brightened, right there is automation follows. 1298 01:04:12,416 --> 01:04:14,833 Edit Which is the default. That means the automation. 1299 01:04:14,833 --> 01:04:17,250 If there's a clip in the track or clips in a track, 1300 01:04:17,250 --> 01:04:19,250 the automation is not only assigned to the track, 1301 01:04:19,250 --> 01:04:21,541 but it's also on the clips themselves. 1302 01:04:21,541 --> 01:04:24,250 So if you move the clip, the automation goes with it. 1303 01:04:24,250 --> 01:04:27,500 And I'll just show you an example of that I'm going to turn off. 1304 01:04:27,500 --> 01:04:29,000 Automation follows. 1305 01:04:29,000 --> 01:04:33,416 Edit And if you watch, I'll move this clip right now, this track a little bigger 1306 01:04:33,625 --> 01:04:37,541 if I move this over, notice the automation stayed and the clip moved. 1307 01:04:37,541 --> 01:04:39,083 Well, that's not what I wanted to do. 1308 01:04:39,083 --> 01:04:40,875 I'm going to undo that this time. 1309 01:04:40,875 --> 01:04:44,625 I'll turn on automation follows edit and I'll move the clip 1310 01:04:44,625 --> 01:04:46,166 and you'll notice that it moves with it 1311 01:04:46,166 --> 01:04:49,500 and would also work if I were to cut, copy and paste it somewhere else. 1312 01:04:49,708 --> 01:04:52,583 That automation will stay with the clip. 1313 01:04:52,666 --> 01:04:53,958 So in this example, just to 1314 01:04:53,958 --> 01:04:57,791 finish that off, we'll get to select everything in this timeline right now. 1315 01:04:57,791 --> 01:04:58,791 And if I want to select it 1316 01:04:58,791 --> 01:05:03,458 all, just command a select every single thing in my timeline. 1317 01:05:03,500 --> 01:05:07,125 And as you notice, it's even as selected the automation 1318 01:05:07,125 --> 01:05:08,625 that's applied to those clips. 1319 01:05:08,625 --> 01:05:13,208 Now, if I wanted to move this by ten, let's say 10 seconds, 1320 01:05:13,250 --> 01:05:16,666 well, one of the things I could do is I could just cut everything right 1321 01:05:16,666 --> 01:05:19,875 now, and I'm going to make sure my place at the beginning just to keep track of it. 1322 01:05:19,875 --> 01:05:21,916 So my place in the home position. 1323 01:05:21,916 --> 01:05:26,916 And if I command X or control X, if you're on a PC, I've just cut everything. 1324 01:05:26,916 --> 01:05:30,208 Notice it's now a clipboard image, it's a ghost image, 1325 01:05:30,291 --> 01:05:33,625 and I'm going to come up to my time code field here and I'm going to just 1326 01:05:33,625 --> 01:05:37,291 type plus to meet, meaning move forward 1327 01:05:37,375 --> 01:05:41,500 ten and period, which would be ten zero zero 10 seconds. 1328 01:05:41,541 --> 01:05:44,458 I'll hit return and notice it just moved everything over. 1329 01:05:44,458 --> 01:05:47,666 And you can see that the ghost image also moved as well. 1330 01:05:47,875 --> 01:05:49,791 And then I can paste command Z. 1331 01:05:49,791 --> 01:05:53,708 And as you can see, not only did I move it over by 10 seconds, but I also 1332 01:05:53,875 --> 01:05:58,375 the automation stayed exactly where it needed to on this clip. 1333 01:05:58,458 --> 01:06:00,458 So that's just something to keep in mind. 1334 01:06:00,458 --> 01:06:03,458 If you are automate working with automation. 1335 01:06:03,625 --> 01:06:07,250 One other thing that's very useful when you're working with automation 1336 01:06:07,500 --> 01:06:10,958 and you have your bus tracks is check this one out. 1337 01:06:10,958 --> 01:06:12,750 I'm going to just pull this open. 1338 01:06:12,750 --> 01:06:16,166 If you look at your main, you will see that in addition 1339 01:06:16,166 --> 01:06:20,333 to the automation, you can also see a loudness summary right here. 1340 01:06:20,333 --> 01:06:23,250 If I turn on my loudness history, this is a graph. 1341 01:06:23,250 --> 01:06:27,500 You don't automate your loudness history, but it allows you to watch 1342 01:06:27,583 --> 01:06:31,666 your entire the loudness as you play through on your loudness meter. 1343 01:06:31,750 --> 01:06:35,791 I can reset, I can start, and if I play this through, 1344 01:06:35,875 --> 01:06:39,750 which will start any second, it's going to actually record the loudness 1345 01:06:39,750 --> 01:06:40,958 right there. 1346 01:06:40,958 --> 01:06:44,166 Exactly the same information that's in my loudness meter 1347 01:06:44,291 --> 01:06:47,875 when it in playback is you can also see this in a graph 1348 01:06:47,875 --> 01:06:53,250 and what's wonderful about that is if for any reason your loudness levels are off, 1349 01:06:53,458 --> 01:06:57,583 instead of just seeing a red signal on your loudness meters 1350 01:06:57,666 --> 01:07:01,875 or yellow, meaning within tolerance, you can see exactly where it happened 1351 01:07:01,958 --> 01:07:06,000 so that you can adjust the levels as needed right here in the timeline. 1352 01:07:06,083 --> 01:07:08,750 So you'll only find that when automation is turned on. 1353 01:07:08,750 --> 01:07:11,500 Notice that if I turn off automation, you will not see it 1354 01:07:11,500 --> 01:07:14,708 and it's only going to be on your main track. 1355 01:07:14,791 --> 01:07:17,083 Main one, we turn it back on. 1356 01:07:17,083 --> 01:07:20,791 So you can see it one more time and I will hide that again. 1357 01:07:20,875 --> 01:07:23,125 So the last thing is delivery. 1358 01:07:23,125 --> 01:07:26,458 Of course, if we want to take our finished project 1359 01:07:26,458 --> 01:07:30,500 and actually export it or get it out of our DaVinci Resolve system. 1360 01:07:30,500 --> 01:07:31,416 So let's go to the media pool. 1361 01:07:31,416 --> 01:07:35,958 I'm going to open up one last timeline 1362 01:07:36,041 --> 01:07:38,875 as our mics for stems right here. 1363 01:07:38,875 --> 01:07:43,333 I have this timeline we were just working on or something very similar to that. 1364 01:07:43,416 --> 01:07:46,208 If I'm completely finished with a project 1365 01:07:46,208 --> 01:07:48,875 and I want to export it out, whether I want to bounce 1366 01:07:48,875 --> 01:07:51,875 the entire thing is a mix or just part of it as a mix. 1367 01:07:52,083 --> 01:07:55,208 Things to think about are if you have automation applied, 1368 01:07:55,208 --> 01:07:56,458 make sure it's turned on. 1369 01:07:56,458 --> 01:07:59,250 Because if it's not turned on, you're not going to hear it. 1370 01:07:59,250 --> 01:08:00,958 So make sure that's turned on. 1371 01:08:00,958 --> 01:08:02,916 And then the other thing is, what is my intent? 1372 01:08:02,916 --> 01:08:04,458 What am I actually trying to do? 1373 01:08:04,458 --> 01:08:08,750 Am I trying to bounce this entire thing as a single file, a single file? 1374 01:08:08,750 --> 01:08:11,000 I could do that right here if I wanted to. 1375 01:08:11,000 --> 01:08:13,625 By just bouncing the mix to a new track. 1376 01:08:13,625 --> 01:08:19,166 You can also do that same export over here in the deliver page as well. 1377 01:08:19,250 --> 01:08:21,875 So first thing I want to do is let's just say we want to bounce 1378 01:08:21,875 --> 01:08:25,875 only our dialog, say we want to make a mix of our dialog. 1379 01:08:25,958 --> 01:08:28,708 Well, our dialog is all going to what over 1380 01:08:28,708 --> 01:08:31,875 dialog is going to a dialog bus. 1381 01:08:31,875 --> 01:08:35,166 So we could just bounce that if we wanted to, 1382 01:08:35,250 --> 01:08:38,000 depending on what our output is. 1383 01:08:38,000 --> 01:08:41,875 And it's just a matter of kind of thinking through what you're trying to achieve. 1384 01:08:41,958 --> 01:08:45,416 Let's go up to the timeline menu and if you look right here, 1385 01:08:45,416 --> 01:08:49,041 bouncing mics to track this would be a mix of the entire show. 1386 01:08:49,250 --> 01:08:51,125 At this moment, everything is available. 1387 01:08:51,125 --> 01:08:53,416 There's nothing that's been slowed or muted. 1388 01:08:53,416 --> 01:08:56,416 So let's go over here to bounce mics to track and open that up. 1389 01:08:56,500 --> 01:09:00,708 And this will let you choose what exactly you want to bounce and wear. 1390 01:09:00,791 --> 01:09:03,708 And bounce again, is just rendering out a new file. 1391 01:09:03,708 --> 01:09:07,625 So if I want to bounce my stereo main to a new track, then that's all I have to do. 1392 01:09:07,625 --> 01:09:11,000 And I will get a stereo mix of my entire show done. 1393 01:09:11,083 --> 01:09:15,125 If I have a51 mics and I want to bounce, 1394 01:09:15,208 --> 01:09:18,125 it will bounce that to a51 track. 1395 01:09:18,125 --> 01:09:21,583 Or if I only want to bounce my dialog, which is right 1396 01:09:21,583 --> 01:09:24,583 here, my subjects, I could bounce that to a new track as well. 1397 01:09:24,791 --> 01:09:27,791 So right now I'm bouncing my main and my dialog 1398 01:09:27,916 --> 01:09:31,250 and I'll just click okay and it will create two new tracks. 1399 01:09:31,333 --> 01:09:35,916 One will be just my dialog and one will be my mix. 1400 01:09:36,000 --> 01:09:40,958 Select both of those and it will zoom in 1401 01:09:41,041 --> 01:09:41,750 and there we have it. 1402 01:09:41,750 --> 01:09:44,750 That's what I just created in about 2 seconds, right? 1403 01:09:44,833 --> 01:09:47,291 And here is my stereo mix. 1404 01:09:47,291 --> 01:09:48,416 Eight Identify the person. 1405 01:09:48,416 --> 01:09:50,666 Of my show. 1406 01:09:50,666 --> 01:09:55,000 And if I were to listen to this one, this is the dialog stem 1407 01:09:55,041 --> 01:09:58,291 to be a million to new to 1408 01:09:58,375 --> 01:10:01,125 all the levels, everything is exactly as it would have sounded 1409 01:10:01,125 --> 01:10:03,291 if I was listening to the individual tracks. 1410 01:10:03,291 --> 01:10:05,250 Now, where did these bounce files go? 1411 01:10:05,250 --> 01:10:07,708 If I look into the media pool, you'll find them. 1412 01:10:07,708 --> 01:10:11,291 They all just dumped right into whatever being I happen to have selected. 1413 01:10:11,375 --> 01:10:14,083 Once you have created one, you can actually go in there 1414 01:10:14,083 --> 01:10:15,625 and rename it if you wanted to. 1415 01:10:15,625 --> 01:10:20,125 You can export it right from the timeline, give it a name and export it this way. 1416 01:10:20,250 --> 01:10:24,375 Or you can also deliver from the deliver page as well. 1417 01:10:24,458 --> 01:10:27,541 And for this example, let's open a different timeline 1418 01:10:27,541 --> 01:10:31,625 and I'll just show you a way of delivering from the deliver page. 1419 01:10:31,625 --> 01:10:33,000 But let's open up a different timeline. 1420 01:10:33,000 --> 01:10:37,041 I'm going to go to this one called Finishing Start, and that will wrap up 1421 01:10:37,041 --> 01:10:41,166 our little story on going through the entire mixing process. 1422 01:10:41,250 --> 01:10:45,458 So at this point, what we're looking at here is stems. 1423 01:10:45,541 --> 01:10:47,083 We've got the entire show. 1424 01:10:47,083 --> 01:10:51,583 We have the stereo mix, which you just saw to make right there in the timeline. 1425 01:10:51,750 --> 01:10:56,375 We also have my dialog STEM, my sound effects STEM and my music stems. 1426 01:10:56,375 --> 01:10:57,083 I've all of those 1427 01:10:57,083 --> 01:11:00,916 have been created very easily just by bouncing out those sub mixes. 1428 01:11:00,916 --> 01:11:02,416 I could have created these 1429 01:11:02,416 --> 01:11:06,833 or recorded them back into a track if I preferred their they are now. 1430 01:11:06,833 --> 01:11:08,333 Something else that I have though, is 1431 01:11:08,333 --> 01:11:12,250 because I also needed surround deliverables for 5.1. 1432 01:11:12,333 --> 01:11:15,625 If you notice down here in these lower tracks 1433 01:11:15,708 --> 01:11:17,416 and you'll see I have 1434 01:11:17,416 --> 01:11:22,833 just enough tracks, six channels for my 5.1 surround mix that's so low. 1435 01:11:22,833 --> 01:11:26,416 Those were only listening to them. 1436 01:11:26,500 --> 01:11:27,625 Right now I'm listening 1437 01:11:27,625 --> 01:11:30,625 to this 5.1 just through a stereo main. 1438 01:11:30,875 --> 01:11:33,208 I want to change it, so I'm listening to it through 1439 01:11:33,208 --> 01:11:36,666 my 5.1 and notice now it's listening to it that way. 1440 01:11:36,750 --> 01:11:39,416 Unfortunately, every single bit of that 1441 01:11:39,416 --> 01:11:44,000 signal is only coming out through the Signal Center Channel. Why? 1442 01:11:44,083 --> 01:11:47,083 Because these are all mono tracks. 1443 01:11:47,250 --> 01:11:50,333 Each of these is a mono clip and they're all pinned to the center. 1444 01:11:50,333 --> 01:11:51,500 Check it out. 1445 01:11:51,500 --> 01:11:55,375 You can see that if I open up my pan window, you can see every one of these is 1446 01:11:55,375 --> 01:12:01,250 pan to the center, which would be why I'm seeing it pan the way it is now. 1447 01:12:01,250 --> 01:12:03,916 I could manually go in there and re pan these, 1448 01:12:03,916 --> 01:12:07,250 or I could just link these as a group, which we've done before. 1449 01:12:07,250 --> 01:12:07,958 Let's do that. 1450 01:12:07,958 --> 01:12:09,416 It has nothing to do with selection. 1451 01:12:09,416 --> 01:12:11,083 It's all done up here. 1452 01:12:11,083 --> 01:12:15,041 All you do is come up to the Fairlight menu Link group 1453 01:12:15,125 --> 01:12:16,166 and select that 1454 01:12:16,166 --> 01:12:19,333 and it's going to bring up the link group window inside of here. 1455 01:12:19,333 --> 01:12:21,375 I can choose any number of these. 1456 01:12:21,375 --> 01:12:22,916 Of course I want all six. 1457 01:12:22,916 --> 01:12:27,125 It's automatically going to ask me if I want five one film or five one. 1458 01:12:27,208 --> 01:12:32,041 I want to have just five one, which is going to put 1459 01:12:32,125 --> 01:12:36,166 that's going to have the center channel will be my dialog, which is how I like it. 1460 01:12:36,250 --> 01:12:39,666 So left, right, center, lfi left, surround and right surround. 1461 01:12:39,666 --> 01:12:44,416 These are all linked together to a single fader, as you can see right? 1462 01:12:44,500 --> 01:12:46,375 If I open up the panning, there it is. 1463 01:12:46,375 --> 01:12:48,333 All the painting is dead on. 1464 01:12:48,333 --> 01:12:51,166 The only thing that hasn't happened is my left is not turned on. 1465 01:12:51,166 --> 01:12:52,666 I need to turn on my boom. 1466 01:12:52,666 --> 01:12:55,416 I can even adjust the level on that 1467 01:12:55,500 --> 01:12:58,333 which I will manually. 1468 01:12:58,333 --> 01:13:00,625 And so now I have this all set. 1469 01:13:00,625 --> 01:13:03,083 I'm getting my surround 5.1 out. 1470 01:13:03,083 --> 01:13:07,083 Well, that's great, except I actually want to deliver these as separate units. 1471 01:13:07,083 --> 01:13:08,875 I don't really want them all together. 1472 01:13:08,875 --> 01:13:11,875 I linked them in order to get the panning, 1473 01:13:11,875 --> 01:13:14,791 but now I can go back up to Link Group 1474 01:13:14,791 --> 01:13:17,333 and just select those and unlink them. 1475 01:13:17,333 --> 01:13:21,666 And as soon as you unlink them, the panning stays. 1476 01:13:21,750 --> 01:13:24,833 Everything is still panned perfectly for surround mixing. 1477 01:13:25,041 --> 01:13:27,625 As I played back, you can see there's my levels. 1478 01:13:27,625 --> 01:13:29,750 Everything is playing back exactly as I want. 1479 01:13:29,750 --> 01:13:30,916 I'll just mute the playback. 1480 01:13:30,916 --> 01:13:32,958 You can see the meters. 1481 01:13:32,958 --> 01:13:33,500 Okay. 1482 01:13:33,500 --> 01:13:37,500 I could run my loudness testing if I wanted to and everything is good. 1483 01:13:37,500 --> 01:13:41,250 So I have exactly what I wanted right there. 1484 01:13:41,333 --> 01:13:44,916 Okay, so now that these are set for delivery, 1485 01:13:45,000 --> 01:13:47,458 I what I really want to do is I want to deliver everything 1486 01:13:47,458 --> 01:13:49,791 I have in this timeline exactly as it is. 1487 01:13:49,791 --> 01:13:52,041 Well, let's go over to the deliver page, 1488 01:13:52,041 --> 01:13:55,041 the final step now, of course, many things you can deliver 1489 01:13:55,041 --> 01:13:58,208 right from the fear page, but by going over to deliver page, 1490 01:13:58,208 --> 01:14:00,208 now we have up here at the top, 1491 01:14:00,208 --> 01:14:03,416 we have all these different presets we can use for audio only. 1492 01:14:03,500 --> 01:14:07,500 If you're just going to deliver audio, you can go in here and create a custom 1493 01:14:07,500 --> 01:14:09,541 audio delivery if that's what you want. 1494 01:14:09,541 --> 01:14:12,500 Or we could be delivering a custom video clip 1495 01:14:12,500 --> 01:14:15,958 with all of the audio connected, if that's what you want to do as well. 1496 01:14:16,166 --> 01:14:22,500 Let's just do that because we can we'll call this 1497 01:14:22,583 --> 01:14:23,666 a final hyperlink. 1498 01:14:23,666 --> 01:14:26,666 Fine. I'll just throw this on the desktop 1499 01:14:26,750 --> 01:14:30,333 because everything's good on the desktop right at the moment. 1500 01:14:30,416 --> 01:14:31,666 It gives you several choices. 1501 01:14:31,666 --> 01:14:33,958 You want this as a single clip or individual clips. 1502 01:14:33,958 --> 01:14:36,958 One clip is only one single clip. At the end 1503 01:14:37,208 --> 01:14:39,833 we are going to export the video, so I'll just leave this checked. 1504 01:14:39,833 --> 01:14:41,125 I'm not going to change anything. 1505 01:14:41,125 --> 01:14:44,833 I'll just leave all the video video settings exactly as they are. 1506 01:14:44,916 --> 01:14:48,166 I'm going to go to the audio settings now and we have some choices here. 1507 01:14:48,250 --> 01:14:50,291 Everything I'm going to keep exactly the same. 1508 01:14:50,291 --> 01:14:52,625 But there's a couple of choices here that might make a difference. 1509 01:14:52,625 --> 01:14:54,125 Depending on what you're working with. 1510 01:14:54,125 --> 01:14:56,875 You may want everything rendered as a separate channel. 1511 01:14:56,875 --> 01:14:59,250 And if that's the case, you would check that box. 1512 01:14:59,250 --> 01:15:03,666 If you to rent or just render discrete audio tracks, you can do that. 1513 01:15:03,750 --> 01:15:08,791 At this moment it's only exporting my main, but I can change this at any time. 1514 01:15:08,791 --> 01:15:12,416 I can say actually I want to export only my five one with this video clip 1515 01:15:12,625 --> 01:15:16,541 or only I can choose exactly what I want it to do. 1516 01:15:16,625 --> 01:15:19,291 I could do individual timeline tracks. 1517 01:15:19,291 --> 01:15:21,958 If I choose that, then it's going to say, Well, which track do I want? 1518 01:15:21,958 --> 01:15:23,166 My stereo? 1519 01:15:23,166 --> 01:15:24,500 Which track? 1520 01:15:24,500 --> 01:15:27,208 I could say, I want several tracks. 1521 01:15:27,208 --> 01:15:29,875 I want track one track two and so on. 1522 01:15:29,875 --> 01:15:34,000 And I could do it that way so you could choose exactly which elements you want. 1523 01:15:34,000 --> 01:15:36,875 All you have to do is look and you'll see exactly what it's doing. 1524 01:15:36,875 --> 01:15:38,500 Or another option. 1525 01:15:38,500 --> 01:15:42,666 If I actually had it set up exactly the way I wanted it to in my page, 1526 01:15:42,750 --> 01:15:45,750 then I could just come over here and say all timeline tracks 1527 01:15:45,791 --> 01:15:49,208 and then exactly what I had set up stereo 1528 01:15:49,250 --> 01:15:54,500 each stereo system followed by the five one all six channels of the five one mix. 1529 01:15:54,625 --> 01:15:56,875 And let's say that is exactly the configuration 1530 01:15:56,875 --> 01:15:58,583 that I needed for my delivery. 1531 01:15:58,583 --> 01:16:01,500 Then I could set it up that way to all timeline tracks 1532 01:16:01,500 --> 01:16:03,208 and then add that to the render cue 1533 01:16:03,208 --> 01:16:07,000 and then render that out and I will get exactly what I was asking for. 1534 01:16:07,208 --> 01:16:11,416 So whatever it is you're trying to create whatever combination you need. 1535 01:16:11,416 --> 01:16:14,916 You will find those choices right here up at the top, 1536 01:16:15,000 --> 01:16:19,375 including Dolby Atmos master files and so on. 1537 01:16:19,375 --> 01:16:24,875 So hopefully this gives you a an idea of some of the deeper mixing tools. 1538 01:16:24,875 --> 01:16:27,541 You've seen what we can do with sound design and mixing, 1539 01:16:27,541 --> 01:16:30,250 and now you can apply those to your own project. 1540 01:16:30,250 --> 01:16:31,875 So thank you for watching. 139446

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