Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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Now let's take a
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look at some of our mixing tools
in the Fairlight page.
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So I'm going to open up another timeline.
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Here we go and hide my media pool.
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And what we have here is the finished
version of the scene from Hyper Light.
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And as you can see,
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this is a scene we've been working with
When I go ahead and bring up my meters.
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Here you'll see the mixer and notice
I can make this a little bit larger.
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If I'd like to see a larger viewer,
or I can resize
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my mixer over there on the right.
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Something else you can do with your mixer
before you get started is
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you can come over to the three dot menu
right there, the options menu.
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And that allows you to choose what
you're going to see in your channel strip.
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So, for example,
you can choose to show or hide the labels
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on the left hand side of your mixer,
or you can go in and decide
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which other elements are showing,
like the input and so on.
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And so any of those you can show or hide
as needed while you're working.
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So I'm going to go ahead
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and leave everything set to the default
where we see all the different elements.
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And what we're going to look at
is just quickly see all of the different
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tracks are available in this timeline.
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Now, I'm going to condense the tracks.
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You can see there's actually a little bit
more than what we need.
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Down at the bottom, you'll see these beige
tracks and what those bass tracks are.
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These are some reference tracks
from the actual soundtrack.
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So I'm just going to extend those.
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You can see this a little bit bigger.
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And so the reason it's nice to have a
reference is if you're learning mixing
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or if you're starting
a new type of project
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that you're not used to mixing that type,
whether it's music or if you're mixing,
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let's say,
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a sci fi show when you're used
to doing podcasts or whatever it might be.
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If you have an example
of a professional version of a soundtrack
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that's similar to what you're doing,
you can use that as a reference
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to check your levels
and also see how that mixing was done.
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And you can use that as a comparison
to help you set up your levels
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and kind of learn the art of
doing mixing yourself.
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And in this case, I have the soundtrack.
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Different stems appear at the top.
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This is the stereo mix.
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It is not in sync with the video,
but right now this is only here
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to help you see
if the levels are right on your system.
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And so I'm going to go ahead and unmute
this and solo it for just a second.
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And this is the stereo mix,
so I could go to any portion of it
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and just check the levels to see
what the levels are like in my room,
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how my listening levels are.
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And this is a good point
for me to make an adjustment to those
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I could do that right here
and adjust my listening levels.
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Now, obviously,
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if your room has been professionally
calibrated,
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you're not going to want
to make any changes to that.
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But I'm going to go ahead
and set this year
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also your output levels on your computer
itself.
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You can come in here
and make adjustments to those.
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So I'm going to go ahead and play this.
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What,
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2 hours
ago is when it was scheduled to act.
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So when you play it back, it should be
at a really nice volume level for you,
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whether you're working with headphones
or you listening to the speakers.
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This is the mix.
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So this should give you a nice opportunity
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to see this is going to be
the loudest portion of the soundtrack
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and so set up your levels
to make sure that's comfortable.
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We also have the stems.
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If you look down below,
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I'm going to mute this track and go down
and here is my stereo voiceover stem.
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And you know, the one thing to remember
when you're doing your deliverables
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in addition to mixing all of your tracks
together, is you also need to set up the
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constituent stems.
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That would be your dialog, separate
from the sound effects and the music.
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Those all need to be in separate mixes
so that they can be combined later
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or separated as needed for doing,
whether it's the trailer
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or for doing different vocalizations where
they might want to change the language,
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they need to be able to have the
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separate voice so that they can revoice it
with someone else in dubbing
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and then mix it back in.
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So being able to separate
those is very important.
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You also need an M and E mix,
which is just the music
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and effects in one mix,
which again is the whole purpose of that
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is to be able to add the dialog
in different languages as needed.
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And so as you can see,
this is the dialog only.
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And so I can just play a little bit
of that and check my levels anywhere here.
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Y And if you watch the levels, you'll see
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just as you might have done in dialog
editing, we want those dialog levels
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to be right there in between
maybe minus ten, -15 in that ballpark,
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and that's what you'll see
in the meters as well.
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I did its protocol.
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Exactly as we had set up.
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So there's our dialog and then of course
you can see some of these lower
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tracks, our reference tracks
for the sound effects and for the music.
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So those are all in here
just as a reference
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to help you with your levels
and just as a guide for mixing.
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But we don't actually need them
for doing our mics.
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So since I don't need these anymore,
we'll go ahead and hide those tracks.
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So go up to the index inside
the tracks index and we'll come down
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to where those reference tracks are
and we can just hide those if we need to.
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And then I can just hide my index.
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So now that those are hidden
and we have everything set up exactly
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as we need to, we can actually get into
the mixing portion of our project.
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Now the first thing we want to do
is make sure that
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all the levels are set up right.
So let's take a look at our mixer.
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And generally
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whenever you start mixing,
you want to make sure that your levels
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or on your mixer are all set to a unity,
meaning that none of the levels
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have been changed yet.
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You want to start with a clean slate
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so that you can
then be the one to adjust the levels.
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Now, everything in theory
has been set up in the track,
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so the level should be pretty good.
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It's now you're determining
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how loud each track is and how
well they blend together.
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And so that's just balancing those tracks.
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So if I look just at a glance
when I'm looking at the mixer,
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you'll see that I can see that
the levels are a little bit lower.
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The red lab has been lowered.
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Both of these MATLAB tracks are not
at their default, and same with the drone.
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So I'm going to go ahead and change those
so that I can be the one
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to make those adjustments instead of
whoever might have set this up for me.
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So to reset these levels,
just double click on the fader.
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And as you can
see, let me zoom in on that.
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If you
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double click on the Fader,
it will just reset it to unity.
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There we go.
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And that means there no
a change has been applied.
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That's what the zero is there.
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And so these are all ready to go.
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So all of my different tracks now,
obviously this was the real soundtrack.
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I would have maybe 150 or more tracks
here.
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In this case,
this is just more for an example.
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So the sound effects are all in one track
already.
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Same with the music and the dialog
is going to be in its constituent parts.
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This is still all separated,
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but it's enough for you
to get the idea of what you'll need to do.
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So your tracks have all been edited.
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The clips are all balanced
within the tracks.
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We've set the levels,
everything is zero and now we can start
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determining things
based on how they actually sound.
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You'll use your eyes watching the meters,
but you're also always using your ears.
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And as you make different changes,
you'll be constantly massaging
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those levels and adjusting them as needed
until you get what you want.
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It's never a set it and forget it
when it comes to mixing sound.
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And so let's start off with just playing
a little bit of this from the beginning.
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I'm going to just play it in full screen.
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I'm pressing P to play in full screen.
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So when I play this,
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one of the first things I noticing is
and I'll just hit escape to get back
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is that the drone is a little heavy,
heavy handed.
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I mean, we're inside of a ship.
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Yes, but it shouldn't be that loud, right?
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We're not in the engine room of the ship.
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So the hint of drone,
I get it, but not that much.
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Also, the sound effects are a little bit
too heavy as well.
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It's just too much.
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A little bit is great,
but those are just too loud.
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And so let's go ahead and adjust those.
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I'm going to mute both of the middle
lab effects so that we don't hear those.
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And we're going to start with just that
drone sound and just use your ears
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and you're going to come over here
to that fader.
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And as you listen,
you're just going to find a level
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that's good for you
where it's not too prominent.
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I will tell you
now that it will not be yellow.
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Did you see the meters, the colors?
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You should.
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That area in the yellow
is set for your dialog.
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Right?
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You want to make sure your dialog sitting
in that range between minus ten, -15.
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Your sound effects should only be there
if it's something that's loud
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and it's prominent.
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Definitely not a background sound
unless they might happen to be standing
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right next to the engine
and we need it to be that dominant.
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Otherwise it should be much lower.
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So go ahead and lower.
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Those levels will just start playback
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and I'll lower that.
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So you want to hear it,
but not too much of it.
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And so I just did that by muting
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the MATLAB effects because I didn't want
those to be clouding what I'm hearing.
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And that way I could focus on the drone.
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So find a level that you're happy with
and we're done with that drone again.
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And any time you think it's
not present enough or you need more of it,
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you can always do that.
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Now, if you want to add one way
that you could check to see
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if your level is pretty good as you can
listen to with and without it in there
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by starting playback
and just mute the track
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and then unmute it and you'll see what
you'll hear in my even hearing it or not.
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So I'm going to start playback
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so that
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way you can tell whether or not
you're actually hearing your drone sound.
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And that's just by toggling on
and off the mute.
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So let's now tackle these med lab effects.
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Now, here's the thing about the med lab.
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Let's go back and look at the video again.
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I'm going to go back to the beginning
and I'll go to full screen
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for this for a minute
is we've got Filip on a med lab, right?
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He's sitting
there. He's got a respirator on.
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So we want to hear that respirator.
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And you can't have a motor
without the beeping heart monitor.
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Right.
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So those are two sound effects
that we're using,
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but they're all part of one device.
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So the goal is to make
it feel as if it's coming from the room.
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It's an actual device
that's creating these sounds
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so it shouldn't feel like it's
this massive thing, right?
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It shouldn't be way off in the corner
somewhere.
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It should feel like it's
part of the space.
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And so and I'm
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actually going to solo those two tracks,
so we'll only hear those for this moment.
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And I'll go back to full frame.
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There's the sounds.
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All right.
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So we have Filip on his med lab,
and as you can see, we get an idea,
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but we only see the mask at this moment.
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Now, if we go a little bit further down
to scrubbing across there, we can see
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a little bit more of the machinery,
but we still can't get a sense of scale.
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So we'll just look a little bit further.
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There we go.
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Now, you can actually see the machine
in the background.
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So it's really this
and there's the computer.
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So all of the sound we're hearing is
coming from this little space right here.
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All right.
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So we need to keep that in context
as we're crafting what this sound
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is going to be like.
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And so it shouldn't be
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this massive thing,
but we do want it to sound like one item.
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So keep that in mind
as we play this through.
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And the first thing is we want to be able
to adjust the levels on this.
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It's also too loud.
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Now, unfortunately, if you look at the
mixer, just zoom in on this a little bit.
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I look at the mixer, we have two faders
for our middle lab, right?
230
00:11:14,666 --> 00:11:17,041
We have one
and then we have the other one.
231
00:11:17,041 --> 00:11:20,333
And I'd really like to be able
to use one fader for both.
232
00:11:20,333 --> 00:11:21,541
It's one machine.
233
00:11:21,541 --> 00:11:23,708
Why can't I have just one fader?
234
00:11:23,708 --> 00:11:27,291
And because these are both mono sounds,
I can actually link those together
235
00:11:27,291 --> 00:11:31,625
into a stereo linked group
and that will give me a single fader,
236
00:11:31,791 --> 00:11:34,375
which would solve our problem.
So let's try that.
237
00:11:34,375 --> 00:11:35,250
I'm going to come over here.
238
00:11:35,250 --> 00:11:38,458
Let me reset those faders,
and all I to do to link
239
00:11:38,458 --> 00:11:43,750
this group is to
go up to the Fairlight menu
240
00:11:43,833 --> 00:11:46,833
and Choose Link Group.
241
00:11:47,000 --> 00:11:50,333
And when I do that, I can choose any set
242
00:11:50,416 --> 00:11:53,291
pairs of my mono tracks if I wanted to.
243
00:11:53,291 --> 00:11:55,041
In this case,
244
00:11:55,041 --> 00:11:57,083
MATLAB one and Mid lab two,
245
00:11:57,083 --> 00:12:00,500
and then I'll click the link button
and that's just link these together.
246
00:12:00,500 --> 00:12:02,041
She has got a little badge on it.
247
00:12:02,041 --> 00:12:04,250
These have now been linked
as a stereo pair.
248
00:12:04,250 --> 00:12:09,125
If I close this up
and take a look at my mixer,
249
00:12:09,208 --> 00:12:10,708
let's pull that open,
250
00:12:10,708 --> 00:12:14,166
select the MATLAB
and you'll see there's now a single track.
251
00:12:14,250 --> 00:12:16,500
It's a stereo track for the MATLAB.
252
00:12:16,500 --> 00:12:19,791
I don't see MATLAB two anymore in my mixer
253
00:12:19,875 --> 00:12:22,541
because it's hidden
whenever you link tracks together.
254
00:12:22,541 --> 00:12:24,083
Only the first of those link
255
00:12:24,083 --> 00:12:27,083
tracks only Channel
one is the one that's going to show up.
256
00:12:27,208 --> 00:12:29,000
However, they're all linked together.
257
00:12:29,000 --> 00:12:33,333
You'll see a little band right here
on the left next to the two MATLAB
258
00:12:33,416 --> 00:12:34,000
tracks.
259
00:12:34,000 --> 00:12:36,500
Those Romano tracks,
it shows that they're linked together.
260
00:12:36,500 --> 00:12:40,750
And you also see a little badge
or band around them as well up here.
261
00:12:40,833 --> 00:12:43,458
And so now that I know
that they've been selected, that's great.
262
00:12:43,458 --> 00:12:45,958
They have a single fader.
Let's listen and see.
263
00:12:45,958 --> 00:12:47,583
Did we accomplish what we wanted to?
264
00:12:47,583 --> 00:12:49,041
We have a single fader.
265
00:12:49,041 --> 00:12:50,958
Now we can adjust the volume level.
266
00:12:50,958 --> 00:12:57,458
Let's listen.
267
00:12:57,500 --> 00:12:58,833
Okay.
268
00:12:58,833 --> 00:13:01,166
You notice something strange about this?
269
00:13:01,166 --> 00:13:03,750
We totally broke it before.
270
00:13:03,750 --> 00:13:06,958
It sounded like one machine.
271
00:13:07,041 --> 00:13:07,541
Sort of.
272
00:13:07,541 --> 00:13:11,291
It was just like it did sound like
one thing because it was two mono tracks.
273
00:13:11,291 --> 00:13:14,958
They were playing equally out of both
speakers, the left and right speaker
274
00:13:14,958 --> 00:13:16,166
because they were mono.
275
00:13:16,166 --> 00:13:20,666
Well, now that we've linked them together,
it's treating it as a stereo pair
276
00:13:20,666 --> 00:13:25,208
so that the left channel,
the heart monitors playing out of the left
277
00:13:25,291 --> 00:13:27,041
and the respiration
playing out on the right.
278
00:13:27,041 --> 00:13:30,000
So it actually sounds like
they are on opposite sides of the room,
279
00:13:30,000 --> 00:13:32,500
which is exactly the opposite of what
we're trying to do.
280
00:13:32,500 --> 00:13:35,375
So we'll need to fix that
with our panning controls
281
00:13:35,375 --> 00:13:38,000
and we'll deal with that
in just one second.
282
00:13:38,000 --> 00:13:40,500
Before we do, I'm
just going to take a little side
283
00:13:40,500 --> 00:13:43,666
trip here and show you a little bit
more information about the panning
284
00:13:43,916 --> 00:13:48,750
and what we can do to control
panning between stereo and mono.
285
00:13:49,000 --> 00:13:51,083
And then we'll go in here
and we'll fix it.
286
00:13:51,083 --> 00:13:53,166
So keep in mind what our goal is.
287
00:13:53,166 --> 00:13:56,458
I'm going to unseal this track
and let's just step one track
288
00:13:56,458 --> 00:13:59,458
to the right to our drone track instead.
289
00:13:59,666 --> 00:14:02,666
Come over here to the drone track,
which happens to be stereo.
290
00:14:02,666 --> 00:14:07,250
And what I'm going to do is just select
a little piece of this track.
291
00:14:07,250 --> 00:14:09,833
I'm just going to market in point an out
point.
292
00:14:09,833 --> 00:14:11,166
It's just a drone.
293
00:14:11,166 --> 00:14:14,666
I'm going to go ahead and raise the level
of the drone for this moment.
294
00:14:14,666 --> 00:14:15,625
I'll bring it back down.
295
00:14:15,625 --> 00:14:18,625
I'm going to bring it back up to Unity
just so we can hear it nicely.
296
00:14:18,833 --> 00:14:21,083
And I'll make sure
my loop playback is turned on.
297
00:14:21,083 --> 00:14:21,458
And I'm going to
298
00:14:21,458 --> 00:14:25,125
just loop playback of this while we do
a little experiment with the sound.
299
00:14:25,333 --> 00:14:27,333
What I really want you to do
is see it in the meters.
300
00:14:27,333 --> 00:14:29,625
That's the most important part.
301
00:14:29,625 --> 00:14:31,166
So we'll do that.
302
00:14:31,166 --> 00:14:34,000
And I think
because of the screen resolution
303
00:14:34,000 --> 00:14:38,041
that I have to use for doing this demo,
I think I do want to
304
00:14:38,083 --> 00:14:41,291
hide a couple of things on my mixer
just so I have a little bit more room
305
00:14:41,541 --> 00:14:42,750
to see my channel strip.
306
00:14:42,750 --> 00:14:45,750
So I'm going to come up
to the three point menu in the top right,
307
00:14:45,791 --> 00:14:49,041
and they're going to go ahead and hide
my inputs, which will give me a little bit
308
00:14:49,041 --> 00:14:52,791
of extra space there for my faders.
309
00:14:52,791 --> 00:14:53,625
Here we go.
310
00:14:53,625 --> 00:14:55,500
And I don't think
I have to hide anything else.
311
00:14:55,500 --> 00:14:59,166
That was just the main thing.
Just give it a little bit more room.
312
00:14:59,250 --> 00:15:00,291
There we go.
313
00:15:00,291 --> 00:15:01,833
And then what I'm going to do
314
00:15:01,833 --> 00:15:05,750
is I've got my drone
and I want you to watch the meters.
315
00:15:05,833 --> 00:15:06,333
Okay?
316
00:15:06,333 --> 00:15:09,333
Now, with the drone,
if I were to play that, you'll see
317
00:15:09,541 --> 00:15:12,541
I'll go ahead and dim the sound because
we don't really need to hear it too much.
318
00:15:12,750 --> 00:15:14,750
I want you to watch those faders
319
00:15:14,750 --> 00:15:17,125
and you'll see how it's coming out of both
speakers.
320
00:15:17,125 --> 00:15:17,750
Right?
321
00:15:17,750 --> 00:15:20,125
Not quite equally because this is stereo.
322
00:15:20,125 --> 00:15:23,375
So it's it's a stereo drones. You'll see.
323
00:15:23,375 --> 00:15:26,125
It's kind of dancing back
and forth on both, but you'll see it's
324
00:15:26,125 --> 00:15:31,125
the exact same thing
on both the drone track and the main
325
00:15:31,208 --> 00:15:34,000
now appear in the pan controls
326
00:15:34,000 --> 00:15:36,500
zoom in on that
327
00:15:36,500 --> 00:15:39,083
in the pan controls there
328
00:15:39,083 --> 00:15:42,333
we go Up here at the top,
you'll see that there's these two dots.
329
00:15:42,333 --> 00:15:44,500
Those represent the speakers. Okay.
330
00:15:44,500 --> 00:15:46,791
Or where the source of that sound is.
331
00:15:46,791 --> 00:15:51,625
And this in the middle is showing you just
the balance between your two speakers.
332
00:15:51,875 --> 00:15:56,208
And so as I'm listening to this,
watch your main, because if I change this
333
00:15:56,208 --> 00:16:01,666
to the left, notice that now it's heavier
on the left side than the right.
334
00:16:01,666 --> 00:16:03,625
I'm still hearing the drone
out of both speakers,
335
00:16:03,625 --> 00:16:06,625
but you see how it's a little bit
heavier on the left and the right side.
336
00:16:06,666 --> 00:16:10,041
I can also drag it over here
towards the far right
337
00:16:10,125 --> 00:16:13,375
and now it's much heavier
or louder on the right side,
338
00:16:13,500 --> 00:16:16,208
but it's still coming out of both speakers
at the same time.
339
00:16:16,208 --> 00:16:20,916
I can never get it fully one or the other
based on the fact that it is stereo.
340
00:16:21,000 --> 00:16:25,541
Now we have let me bring it back to the
middle now, my panning back to the center
341
00:16:25,541 --> 00:16:30,750
and you can see it's still doing it
in both spaces is now we have a meter
342
00:16:30,833 --> 00:16:34,166
that's really helpful
to kind of visualizing your sound field
343
00:16:34,375 --> 00:16:36,666
and how our perception is of the sound.
344
00:16:36,666 --> 00:16:38,666
And that is our surround analyzer.
345
00:16:38,666 --> 00:16:43,833
And I just happened to already have that
plug in is sitting right here on our main.
346
00:16:43,916 --> 00:16:45,333
So if you come up here to the main,
347
00:16:45,333 --> 00:16:49,041
you'll see there's a plug in on this
and you can click that to open it up.
348
00:16:49,125 --> 00:16:51,208
And this is your surround analyzer.
349
00:16:51,208 --> 00:16:54,708
Now, if I ever wanted to add this myself,
you can just come down here
350
00:16:54,708 --> 00:16:58,625
to your effects
slot and click here and choose metering,
351
00:16:58,833 --> 00:17:02,583
surround analyzer
metering, surround analyzer.
352
00:17:02,583 --> 00:17:03,833
There it is.
353
00:17:03,833 --> 00:17:05,416
And you can pull it up that way.
354
00:17:05,416 --> 00:17:09,458
It's also located in our effects library
because it is one of the effects
355
00:17:09,458 --> 00:17:13,875
that comes with it
right here, Surround analyzer and
356
00:17:13,958 --> 00:17:15,291
hide the effects library.
357
00:17:15,291 --> 00:17:16,833
So I'm going to go and open that up.
358
00:17:16,833 --> 00:17:21,000
And this is often called the jellyfish
because it looks a little bit
359
00:17:21,083 --> 00:17:22,000
like a jellyfish.
360
00:17:22,000 --> 00:17:26,708
It kind of gives you this nice shape
or a blob that shows the
361
00:17:26,791 --> 00:17:30,708
the radiation of the sound basically
in the sound field, how we perceive it.
362
00:17:30,916 --> 00:17:34,125
And if you look at it, here's
the center, right.
363
00:17:34,125 --> 00:17:36,625
This is your location as the listener
364
00:17:36,625 --> 00:17:37,833
and this would be the left
365
00:17:37,833 --> 00:17:41,750
and the full right speakers
and how we perceive the sound
366
00:17:41,833 --> 00:17:42,875
whenever we hear it.
367
00:17:42,875 --> 00:17:45,875
And so let me just play this again,
looping playback
368
00:17:46,041 --> 00:17:47,875
option in the forward slash.
369
00:17:47,875 --> 00:17:50,125
And as I loop playback,
370
00:17:50,125 --> 00:17:51,666
we just move this over here.
371
00:17:51,666 --> 00:17:51,958
Okay?
372
00:17:51,958 --> 00:17:54,750
So for the drone,
so if I drag it all the way to the left,
373
00:17:54,750 --> 00:17:57,541
you'll see that I'm hearing it
definitely more heavy on the left,
374
00:17:57,541 --> 00:18:01,583
but it's still getting quite a bit of that
sound is coming on the right hand side.
375
00:18:01,666 --> 00:18:02,250
Okay.
376
00:18:02,250 --> 00:18:05,125
Now, if I go the other direction
all the way to the right,
377
00:18:05,125 --> 00:18:08,250
you'll see that now it's definitely
leaning very heavy towards right.
378
00:18:08,250 --> 00:18:10,625
However, we're still getting quite
a bit of the sound
379
00:18:10,625 --> 00:18:14,208
also out of the left speaker, which
you also can see with the other meters.
380
00:18:14,458 --> 00:18:17,333
So, you know,
if I were doing surround sound,
381
00:18:17,333 --> 00:18:21,291
whether it was 5.1 or 7.1 surround,
you would be able to move
382
00:18:21,291 --> 00:18:26,916
this sound all over that surround space
with the listener in the center.
383
00:18:27,000 --> 00:18:30,000
So we can see what our limitations are
384
00:18:30,041 --> 00:18:33,958
when it comes to stop playback
when we're listening to it in stereo.
385
00:18:33,958 --> 00:18:36,625
Now what I'm going to do
temporarily is let's go over to this drone
386
00:18:36,625 --> 00:18:39,500
and right click
and I'm going to change that drone
387
00:18:39,500 --> 00:18:43,291
track to mono
just for the moment for this example.
388
00:18:43,375 --> 00:18:47,958
And when the track is mono, it's going
to come out equally from both speakers.
389
00:18:48,166 --> 00:18:51,708
So as I let's go ahead
and make sure that we've reset this, it's
390
00:18:51,708 --> 00:18:55,500
now dead center
because that is a mono signal.
391
00:18:55,583 --> 00:18:59,750
If I play that loop to playback again,
option forward slash notice, it's
392
00:18:59,750 --> 00:19:03,750
now coming out equally out of both left
and right channels.
393
00:19:03,833 --> 00:19:06,291
Notice there's a single fader
right here for the drone.
394
00:19:06,291 --> 00:19:07,166
And look how it's
395
00:19:07,166 --> 00:19:11,083
exactly the same on both channels
when you're looking at your main.
396
00:19:11,166 --> 00:19:13,500
Let's pan it to the far left.
397
00:19:13,500 --> 00:19:16,916
And this time I get almost
the entire signal over on the left.
398
00:19:16,916 --> 00:19:20,125
Notice there is nothing coming out of that
right channel now.
399
00:19:20,208 --> 00:19:20,750
Nothing.
400
00:19:20,750 --> 00:19:25,500
So this way I have the ability to place
something in a very specific place
401
00:19:25,583 --> 00:19:29,833
within my speaker area, within the range.
402
00:19:29,916 --> 00:19:32,333
And let's go to the other direction
all the way to the right.
403
00:19:32,333 --> 00:19:36,208
And once again,
I can now hear the sound coming out
404
00:19:36,208 --> 00:19:39,958
and I can see that it's fully
coming out of only the right channel.
405
00:19:40,041 --> 00:19:42,041
And you can see that right there
on your jellyfish, too.
406
00:19:42,041 --> 00:19:45,291
So I'll zoom in on that slightly
so you can see that a little bit more.
407
00:19:45,291 --> 00:19:50,750
And as you can see it coming
all the way far right There it is.
408
00:19:50,833 --> 00:19:51,916
Yeah.
409
00:19:51,916 --> 00:19:53,500
So let's pull that back in again.
410
00:19:53,500 --> 00:19:54,166
The jellyfish, it's
411
00:19:54,166 --> 00:19:58,000
actually called the surround analyzer, but
that's just showing it to you visually.
412
00:19:58,041 --> 00:20:01,250
So I'm going to go ahead and make my drone
413
00:20:01,250 --> 00:20:04,583
track stereo again,
change that track back to stereo.
414
00:20:04,666 --> 00:20:05,916
There we go.
415
00:20:05,916 --> 00:20:08,375
And I'll close up my science
round analyzer.
416
00:20:08,375 --> 00:20:10,166
That was just to give you some visuals
417
00:20:10,166 --> 00:20:14,000
on the differences between working
with stereo and working with mono
418
00:20:14,000 --> 00:20:17,375
and as far as being able to actually place
a sound.
419
00:20:17,458 --> 00:20:19,291
So let's get back to our issue at hand.
420
00:20:19,291 --> 00:20:24,333
Let's go back to the med lab
and let's solo that track and our drone.
421
00:20:24,416 --> 00:20:25,125
And by the way, let's
422
00:20:25,125 --> 00:20:28,333
go ahead and lower the drone back
to wherever you had it before.
423
00:20:28,333 --> 00:20:29,958
So it's not too loud.
424
00:20:29,958 --> 00:20:33,125
You can fix that next time we do playback.
425
00:20:33,208 --> 00:20:38,041
And if I listen to my med lab,
426
00:20:38,125 --> 00:20:39,875
I'm watching my med lab right now.
427
00:20:39,875 --> 00:20:41,041
My med lab sound.
428
00:20:41,041 --> 00:20:44,000
Let's go ahead and bring up
429
00:20:44,000 --> 00:20:44,750
on that track.
430
00:20:44,750 --> 00:20:46,708
Let's bring up the panning.
431
00:20:46,708 --> 00:20:50,125
And instead of working with the pan
right here in this small pan or double
432
00:20:50,125 --> 00:20:54,875
click on the pan control here in the mixer
and you will get the full pan window.
433
00:20:54,958 --> 00:20:58,291
And what that will do is it will allow us
to make adjustments to this.
434
00:20:58,291 --> 00:21:01,291
These are all the different controls
that we have for the panning.
435
00:21:01,416 --> 00:21:04,125
I'll just start loop playback here
436
00:21:04,125 --> 00:21:07,958
and this is our signal so I can pan
to the left or I can pan to the right.
437
00:21:08,125 --> 00:21:09,666
But what we really want to do
is we want to make
438
00:21:09,666 --> 00:21:11,333
it sound like it's a mono signal,
439
00:21:11,333 --> 00:21:14,333
so we have much more control of where
the placement is.
440
00:21:14,458 --> 00:21:14,875
And again,
441
00:21:14,875 --> 00:21:19,000
we want it to sound like it's coming from
this machine right here in the background
442
00:21:19,000 --> 00:21:20,250
on our visuals.
443
00:21:20,250 --> 00:21:24,000
So one of the first things we could do
is adjust the spread.
444
00:21:24,083 --> 00:21:26,500
And I'll just zoom in on a little bit
right here.
445
00:21:26,500 --> 00:21:28,708
You'll see spread right there the full.
446
00:21:28,708 --> 00:21:32,791
And so we have
447
00:21:32,875 --> 00:21:34,166
this over a little bit right here.
448
00:21:34,166 --> 00:21:34,791
We have the spread.
449
00:21:34,791 --> 00:21:36,125
So you can see there's the full spread
450
00:21:36,125 --> 00:21:40,875
where these speakers are in the far right
and far left corners, left and right.
451
00:21:40,958 --> 00:21:44,583
And this is where
we're adjusting the signal.
452
00:21:44,583 --> 00:21:46,250
But still, it's going to be
in the far left and right.
453
00:21:46,250 --> 00:21:51,583
But if we change the spread from fall to
point, all of a sudden look what happens.
454
00:21:51,583 --> 00:21:54,291
We're reining that in.
455
00:21:54,291 --> 00:21:58,208
And if we pile that right there
in the middle, 2..
456
00:21:58,333 --> 00:21:59,750
is point.
457
00:21:59,750 --> 00:22:03,083
This is full, then it's
going to sound like it's a mono signal.
458
00:22:03,083 --> 00:22:04,875
Now, all of a sudden,
even though it's two different tracks,
459
00:22:04,875 --> 00:22:09,000
it's going to feel like it's
coming out of one position on our screen.
460
00:22:09,000 --> 00:22:10,708
And so
461
00:22:10,791 --> 00:22:11,583
jump back out.
462
00:22:11,583 --> 00:22:14,333
And now that I've made it a point,
I'll start playback.
463
00:22:14,333 --> 00:22:17,500
And if you look right here
on our main scale, we're getting equal
464
00:22:17,500 --> 00:22:21,333
signal out of both speakers,
even though it's two totally different
465
00:22:21,333 --> 00:22:25,458
sounds in the left and right, we're now
getting similar to a mono signal,
466
00:22:25,458 --> 00:22:28,875
and that allows us to put this
wherever we need it to.
467
00:22:28,958 --> 00:22:30,541
And in fact, he's over here on the left,
468
00:22:30,541 --> 00:22:33,875
so I can just park it
right there on the left if I wanted to,
469
00:22:33,958 --> 00:22:37,750
or it is or I could even put it
right here in the middle.
470
00:22:37,791 --> 00:22:40,916
Because if I ever
go to a surround mix 5.1,
471
00:22:40,916 --> 00:22:44,041
then this would radiate all throughout
and this would feel like
472
00:22:44,250 --> 00:22:46,583
more kind of omnipresent if I wanted to.
473
00:22:46,583 --> 00:22:49,791
It's still in the center either way.
474
00:22:49,875 --> 00:22:52,125
The other thing I'd like to do
is maybe spread this out a little bit.
475
00:22:52,125 --> 00:22:53,541
It's not exactly a point.
476
00:22:53,541 --> 00:22:56,583
A point might be a very small source,
like a watch
477
00:22:56,791 --> 00:22:59,791
that's making noise,
a very small source on screen.
478
00:23:00,000 --> 00:23:01,583
This is obviously not that small.
479
00:23:01,583 --> 00:23:03,833
It's this big, right,
if you look at the screen.
480
00:23:03,833 --> 00:23:06,041
So in order to make it a larger signal,
481
00:23:06,041 --> 00:23:09,666
we can come over here,
we can adjust the spread a little bit.
482
00:23:09,750 --> 00:23:10,500
Right.
483
00:23:10,500 --> 00:23:13,416
And then you also have the divergence,
which is right here.
484
00:23:13,416 --> 00:23:16,791
And that's going to be give you a sense
of scale for the object you're working on.
485
00:23:16,958 --> 00:23:18,958
So you could have a teeny
tiny little radio
486
00:23:18,958 --> 00:23:21,958
or you could have a boombox
sitting on top of your head, right.
487
00:23:22,125 --> 00:23:24,041
And if you were using something larger
488
00:23:24,041 --> 00:23:26,250
than you want to make
it feel like it has more scale,
489
00:23:26,250 --> 00:23:28,750
or you could have a giant speaker
the size of this wall,
490
00:23:28,750 --> 00:23:31,166
which obviously would be
a much larger signal.
491
00:23:31,166 --> 00:23:34,666
And so in this case, if you want to adjust
the divergence that's right here,
492
00:23:34,750 --> 00:23:38,250
you can make that larger
and you're going to see those little lines
493
00:23:38,333 --> 00:23:40,375
and that's how much it's
going to be bleeding in towards
494
00:23:40,375 --> 00:23:43,375
the other speakers,
making it feel like a larger source.
495
00:23:43,500 --> 00:23:47,208
And you can even look
at it in more of an overhead
496
00:23:47,291 --> 00:23:48,833
position if that helps.
497
00:23:48,833 --> 00:23:52,541
So this is now showing how the source
is radiating from the center.
498
00:23:52,541 --> 00:23:55,500
And then so if I place it
somewhere, it's now a source.
499
00:23:55,500 --> 00:23:59,458
And if I look at it, comparing it
to the screen, it's a much larger source
500
00:23:59,458 --> 00:24:00,833
and it's going to feel like
it's to the left,
501
00:24:00,833 --> 00:24:02,541
but it's also going to feel like something
502
00:24:02,541 --> 00:24:06,416
with some substance
as opposed to a tiny little point source.
503
00:24:06,583 --> 00:24:11,708
And I can do all of that by just adjusting
these few settings with my sound.
504
00:24:11,750 --> 00:24:14,625
So we've now fixed the med lab,
505
00:24:14,625 --> 00:24:17,625
although I do want to point it,
put it right here in the middle.
506
00:24:17,708 --> 00:24:22,375
So we balance our tracks and then we do
things like adjusting our panning.
507
00:24:22,583 --> 00:24:25,500
Now obviously the dialog
is all pinned to the center, but
508
00:24:25,500 --> 00:24:29,250
we might also want to do something
with, let's say, eighties voice.
509
00:24:29,333 --> 00:24:32,000
I'm going to clear my in and out points
for a minute.
510
00:24:32,000 --> 00:24:33,833
Eighties Voice She is a computer voice.
511
00:24:33,833 --> 00:24:36,625
She's coming out of speakers
and those speakers are all over the place.
512
00:24:36,625 --> 00:24:39,958
So it's possible
we want her to sound more omnipresent
513
00:24:39,958 --> 00:24:44,250
as opposed to a source because
we really don't have a body for her voice.
514
00:24:44,333 --> 00:24:47,333
And so if we wanted to do that,
let's go to her voice.
515
00:24:47,541 --> 00:24:50,541
One of the things we could do is
we could add a plug in to her voice.
516
00:24:50,541 --> 00:24:55,041
And if you look on her track,
I already have a plug in on there.
517
00:24:55,041 --> 00:24:57,083
There's a Flanger, a DSA.
518
00:24:57,083 --> 00:25:02,375
And if I click on this,
you'll see this is a stereo width plug in.
519
00:25:02,458 --> 00:25:04,166
This is one of our Fairlight effects.
520
00:25:04,166 --> 00:25:09,125
It's right here, stereo width
and what this plug in will do
521
00:25:09,208 --> 00:25:13,750
is this will give you the ability to
adjust the scale if it's a stereo track.
522
00:25:13,750 --> 00:25:16,375
And so, for example,
I'll just play that back.
523
00:25:16,375 --> 00:25:20,083
I'm going to select that clip
524
00:25:20,166 --> 00:25:21,416
so I can do loop playback.
525
00:25:21,416 --> 00:25:25,708
I'll make it a larger so you can see that
will solo that track too.
526
00:25:25,708 --> 00:25:27,291
We're only listening to it.
527
00:25:27,291 --> 00:25:29,750
And if I play it back,
528
00:25:29,750 --> 00:25:32,166
Amelie on a new tune.
529
00:25:32,166 --> 00:25:34,958
Okay,
so there you can hear a million a Newton.
530
00:25:34,958 --> 00:25:39,458
And if you look right
now, it's just a fairly tight stereo.
531
00:25:39,625 --> 00:25:42,291
But I could also change that width
to make it very narrow.
532
00:25:42,291 --> 00:25:45,541
So it sounds like it's mono
533
00:25:45,625 --> 00:25:50,583
Amelie on a Newton or really wide. Yes.
534
00:25:50,666 --> 00:25:53,666
Now it feels like it's
this massive signal, right Coming
535
00:25:53,666 --> 00:25:55,708
riding through the whole room.
536
00:25:55,708 --> 00:25:58,125
And so you could just choose which
537
00:25:58,125 --> 00:26:01,250
where you want that to go to kind of
give it the feel that you're looking for.
538
00:26:01,250 --> 00:26:03,208
And that can be done with a plug in.
539
00:26:03,208 --> 00:26:06,750
So just showing you different options
for managing your sound
540
00:26:06,750 --> 00:26:10,500
and how it's interpreted
within your speakers,
541
00:26:10,583 --> 00:26:12,041
let's go ahead and clear that out.
542
00:26:12,041 --> 00:26:13,666
And so the next thing
we're going to look at
543
00:26:13,666 --> 00:26:17,083
is now that we've done a little bit
leave that our levels are balanced,
544
00:26:17,291 --> 00:26:19,125
assuming
they're balanced on all your tracks,
545
00:26:19,125 --> 00:26:23,458
the relationship between the different
tracks is working and we have adjusted.
546
00:26:23,458 --> 00:26:26,875
Make sure everything is panned as we want,
at least for now.
547
00:26:27,083 --> 00:26:29,833
Then the next thing I want to look at
is some of our sweetening tools
548
00:26:29,833 --> 00:26:30,625
which we have.
549
00:26:30,625 --> 00:26:33,500
We have e Q
and we have compression for that
550
00:26:33,500 --> 00:26:37,291
and you know, there's always a spirited
debate as to which comes first
551
00:26:37,375 --> 00:26:40,916
e cue or compression and compression
552
00:26:40,916 --> 00:26:45,291
is managing the the levels basically
just as you would with luminance.
553
00:26:45,291 --> 00:26:48,333
If you're dealing with color grading,
a color grading
554
00:26:48,333 --> 00:26:51,375
is very similar to sound grading
or dealing with your audio.
555
00:26:51,500 --> 00:26:54,875
You work with levels your whites
and blacks would be your volume level,
556
00:26:55,000 --> 00:26:58,291
and then you work with the color,
which is more the cue,
557
00:26:58,375 --> 00:27:01,500
the color of the sound,
or working with the different frequencies,
558
00:27:01,625 --> 00:27:04,625
as would be your hues
if you were working with an image.
559
00:27:04,666 --> 00:27:07,958
Now, in this case,
because we balanced all of the clips
560
00:27:07,958 --> 00:27:11,750
ahead of time, we've already done
some of that work with the levels.
561
00:27:11,958 --> 00:27:15,458
So I'm going to start with e cue
just for this example.
562
00:27:15,500 --> 00:27:20,333
And our cue is right here
on every single track already
563
00:27:20,416 --> 00:27:25,416
every track has AQ And if you look,
let me bring up my labels.
564
00:27:25,500 --> 00:27:26,500
There they are.
565
00:27:26,500 --> 00:27:28,375
And if
you look at the labels on the mixture,
566
00:27:28,375 --> 00:27:31,333
you'll see that there is the cue
right here.
567
00:27:31,333 --> 00:27:33,208
I'm going to start with the Amelie on It
track,
568
00:27:33,208 --> 00:27:36,291
and we'll just show you a quick example
of what the cue looks like on that.
569
00:27:36,291 --> 00:27:39,791
So if I open this up, you'll see
there is my cue window that gives me
570
00:27:39,791 --> 00:27:43,291
the ability
to adjust the issue on her track.
571
00:27:43,375 --> 00:27:44,458
Now, it would help to know
572
00:27:44,458 --> 00:27:48,333
where her actual voice is,
you know, where's the meet her voice.
573
00:27:48,416 --> 00:27:52,125
Most human voices are going to all fall
right here in the lower
574
00:27:52,125 --> 00:27:55,750
middle section
is where the main part of their voice is.
575
00:27:55,875 --> 00:27:58,833
And then any kind of sibilance
or the high end of their voice
576
00:27:58,833 --> 00:28:01,166
is going to fall in that upper range.
577
00:28:01,166 --> 00:28:04,666
And what's nice about this
I'm going to hide this for just a second,
578
00:28:04,750 --> 00:28:07,250
is that you can actually we have a plug in
that will actually show
579
00:28:07,250 --> 00:28:10,791
you exactly where the voices
and that's our noise reduction plug in.
580
00:28:10,791 --> 00:28:13,708
So I'm just going to add that to her track
just to show you.
581
00:28:13,708 --> 00:28:17,916
And I'm also going to solo her
track for the moment on solo artist track
582
00:28:17,916 --> 00:28:22,083
and then is zoom in a little bit more
so we can really see her clip here.
583
00:28:22,166 --> 00:28:26,791
We'll pick this one as the clip
that will work with for this example.
584
00:28:26,916 --> 00:28:29,458
Eight Identify
the person I'm speaking with. Okay.
585
00:28:29,458 --> 00:28:32,541
So we'll listen to her saying
this particular line a few times.
586
00:28:32,750 --> 00:28:35,958
The level's already
okay, as you can see with that.
587
00:28:35,958 --> 00:28:37,166
But now we're going to work on the E.
588
00:28:37,166 --> 00:28:42,208
Q Now, if I want to see exactly where
her voice falls, what you could do
589
00:28:42,208 --> 00:28:47,583
is come over to the effects library
and we can take the noise reduction,
590
00:28:47,666 --> 00:28:51,333
which is right here, noise reduction,
and I'm going to put it on her track.
591
00:28:51,333 --> 00:28:53,333
Now, again, this is not necessary.
592
00:28:53,333 --> 00:28:54,958
I'm just showing you this is a nice way.
593
00:28:54,958 --> 00:28:58,333
If you're learning about frequencies
and how voices
594
00:28:58,333 --> 00:29:01,583
fall within the frequency range,
this is a nice way to see them.
595
00:29:01,583 --> 00:29:03,416
So I'm going to drop it onto there.
596
00:29:03,416 --> 00:29:06,625
And this has a live frequency
analysis, right?
597
00:29:06,625 --> 00:29:08,750
Built into the noise reduction.
598
00:29:08,750 --> 00:29:10,791
So if I bring this over here
599
00:29:10,791 --> 00:29:14,458
right now, this purple area
by default is what's being removed.
600
00:29:14,458 --> 00:29:16,166
That's the noise profile.
601
00:29:16,166 --> 00:29:20,041
So the first thing I would
want to do is come over and
602
00:29:20,125 --> 00:29:20,333
read,
603
00:29:20,333 --> 00:29:23,500
reset the noise profile
that's right there in your presets.
604
00:29:23,500 --> 00:29:25,958
Notice
there is no noise profile being removed.
605
00:29:25,958 --> 00:29:31,625
Now I have it set to manual mode
and if I wanted to start looped playback.
606
00:29:31,708 --> 00:29:32,833
Eight identify the person.
607
00:29:32,833 --> 00:29:36,000
What is showing me now is as long
as I leave the set to manual mode
608
00:29:36,000 --> 00:29:39,583
and there's no profile being taken out,
I'm not reducing any noise,
609
00:29:39,583 --> 00:29:43,291
but it's showing me anything in white is
show me the actual frequencies
610
00:29:43,541 --> 00:29:46,541
so I can see right here
this is the meat of her voice.
611
00:29:46,708 --> 00:29:48,416
This is some low end happening here.
612
00:29:48,416 --> 00:29:50,333
But you see. That's right.
Where her voice is.
613
00:29:50,333 --> 00:29:52,500
I can even see where her sibilance falls.
614
00:29:52,500 --> 00:29:54,666
Right there around 7.28.
615
00:29:54,666 --> 00:29:56,833
Identify the person I'm speaking with.
616
00:29:56,833 --> 00:29:59,291
So now I have an idea where her sound is.
617
00:29:59,291 --> 00:30:01,791
I can close this up.
I don't even need to keep that plug in.
618
00:30:01,791 --> 00:30:04,375
If I don't want to, I'm
going to hide my fix library.
619
00:30:04,375 --> 00:30:07,375
It's sitting here not doing anything,
not causing any issues.
620
00:30:07,416 --> 00:30:10,375
I can always turn it off if I wanted to
621
00:30:10,375 --> 00:30:13,750
or delete that plug in,
but for now, I'll just leave it there.
622
00:30:13,750 --> 00:30:15,500
It's not bothering anything
623
00:30:15,500 --> 00:30:18,958
and I'm going to come back to that clip
that we were just working with.
624
00:30:19,041 --> 00:30:22,041
And normally when you're working with
your IQ, you don't want to do it so low.
625
00:30:22,041 --> 00:30:24,041
Do you want to do it
with all the other tracks?
626
00:30:24,041 --> 00:30:27,000
You can hear it in context
and make sure it sounds good in context,
627
00:30:27,000 --> 00:30:30,458
but in this case I'll solo it
just to make it easier for you to hear.
628
00:30:30,458 --> 00:30:34,625
For this demo,
I'm going to bring up the E cue,
629
00:30:34,708 --> 00:30:36,625
and when we're working with the IQ,
630
00:30:36,625 --> 00:30:39,708
there is no perfect formula,
There's no secret sauce.
631
00:30:39,708 --> 00:30:42,625
It's going to work on every voice
because all voices are different.
632
00:30:42,625 --> 00:30:46,708
If you're a colorist, there is no secret
that will match every flesh tone.
633
00:30:46,708 --> 00:30:48,625
Same thing with every person's voice.
634
00:30:48,625 --> 00:30:49,916
And the reason that we separate
635
00:30:49,916 --> 00:30:53,000
every voice to its own track
when we're dealing with dialog.
636
00:30:53,250 --> 00:30:56,583
And even if you're mixing music, you know
your vocals all go on different tracks
637
00:30:56,583 --> 00:30:59,583
so that you can treat each vocal
differently.
638
00:30:59,625 --> 00:31:04,166
Same thing here, every voice is different,
and so you find the nuances of a voice
639
00:31:04,166 --> 00:31:06,791
that make it unique.
You might want to enhance those things.
640
00:31:06,791 --> 00:31:08,750
It might be distracting
or the ones that you're going
641
00:31:08,750 --> 00:31:10,708
to want to reduce or attenuate.
642
00:31:10,708 --> 00:31:15,291
And so it's just a very fine line
that you work on.
643
00:31:15,291 --> 00:31:16,708
You never want to hit it with a hammer
644
00:31:16,708 --> 00:31:19,708
unless you're
trying to make the voice sound bad.
645
00:31:19,708 --> 00:31:24,291
So a couple of things that usually work
well is, for example,
646
00:31:24,291 --> 00:31:29,000
I'll go over here to band one, and band
one is just basically my high pass
647
00:31:29,000 --> 00:31:32,250
filter and it's just going to allow me
to roll off some of those
648
00:31:32,250 --> 00:31:34,583
that low end sounds. Her voice.
649
00:31:34,583 --> 00:31:38,083
There was a little bit of stuff
happening in here which there's generally
650
00:31:38,083 --> 00:31:41,416
nothing good
is going to be enhancing a voice.
651
00:31:41,500 --> 00:31:44,916
Anything below 80
but depends on the voice, of course.
652
00:31:45,000 --> 00:31:46,666
So there are no absolutes.
653
00:31:46,666 --> 00:31:49,958
But I'm just going to go ahead and
roll off just the low end,
654
00:31:50,000 --> 00:31:52,458
you know, maybe to 80, 60 to 80,
and that's it.
655
00:31:52,458 --> 00:31:53,750
Just going to roll that little bit off.
656
00:31:53,750 --> 00:31:56,208
So that's one thing
I might do for her voice.
657
00:31:56,208 --> 00:31:59,625
And then another one is
we do things called sweeping,
658
00:31:59,708 --> 00:32:01,166
where you'll take a nice bell curve.
659
00:32:01,166 --> 00:32:04,875
I'll describe this one right here in the
middle, move it all the way up to the top.
660
00:32:04,958 --> 00:32:07,541
Just drag it all the way up
and you'll listen to her voice
661
00:32:07,541 --> 00:32:10,500
while you sweep back and forth
through the media. Part of the voice.
662
00:32:10,500 --> 00:32:14,791
Right, Right around here between,
let's say, 105 hundred right in there.
663
00:32:14,791 --> 00:32:16,041
And you'll be listening.
664
00:32:16,041 --> 00:32:19,333
And any time you sweep across something,
if it sounds makes your eyes squint
665
00:32:19,333 --> 00:32:21,500
and it sounds really off,
666
00:32:21,500 --> 00:32:24,500
that might be something that you might
want to reduce a little bit.
667
00:32:24,541 --> 00:32:28,583
If you raise something a little bit
and it sounds boxier, starting to detract
668
00:32:28,583 --> 00:32:32,083
from the voice that might be an area
you might want to reduce.
669
00:32:32,166 --> 00:32:35,166
And the idea is just make minor
adjustments,
670
00:32:35,333 --> 00:32:37,291
just tweaking those levels as you go.
671
00:32:37,291 --> 00:32:40,000
So I'll just give you an example.
Listen to the voice.
672
00:32:40,000 --> 00:32:42,416
It, identify the person
I'm. Going to sweep this.
673
00:32:42,416 --> 00:32:44,833
At, identify the person I'm speaking with.
674
00:32:44,833 --> 00:32:47,833
Eight identify the person
I'm speaking with eight identify
675
00:32:47,833 --> 00:32:49,625
the person I'm speaking with.
676
00:32:49,625 --> 00:32:52,041
Eight identify
the person I'm speaking with.
677
00:32:52,041 --> 00:32:54,000
Eight identify
the person I'm speaking with. Right.
678
00:32:54,000 --> 00:32:55,875
They're sounding a little bit boxy.
679
00:32:55,875 --> 00:32:58,583
And if I bring it down. Here
to identify the person I'm speaking with.
680
00:32:58,583 --> 00:32:59,458
Just a hair
681
00:32:59,458 --> 00:33:01,250
eight identify
it sounds a little bit better
682
00:33:01,250 --> 00:33:02,791
because sometimes you have a lot of things
683
00:33:02,791 --> 00:33:04,625
happening within the same frequency range.
684
00:33:04,625 --> 00:33:07,708
So by just reducing a little bit,
it'll be a little less muddy
685
00:33:07,833 --> 00:33:10,833
because then everything's
not competing for that same space.
686
00:33:10,875 --> 00:33:12,083
So that sounds a little bit better.
687
00:33:12,083 --> 00:33:17,291
And then another one is,
let me change band 5 to 8 Bell Curve,
688
00:33:17,375 --> 00:33:20,958
and I can also sweep around here
and I can try to find
689
00:33:21,041 --> 00:33:24,333
a little bit of presence, possibly
690
00:33:24,416 --> 00:33:25,500
if I wanted to.
691
00:33:25,500 --> 00:33:26,166
The person
692
00:33:26,166 --> 00:33:29,833
presence is going to be just make it
feel like someone's in the room with you,
693
00:33:29,833 --> 00:33:31,125
someone's a little bit closer to you.
694
00:33:31,125 --> 00:33:33,625
It's especially important
if it's a super close up shot
695
00:33:33,625 --> 00:33:36,083
and you want to make it
feel like they're right there next to you.
696
00:33:36,083 --> 00:33:40,083
It's a little bit breathy or there's a
little bit more presence coming from them.
697
00:33:40,250 --> 00:33:42,666
So it's not
you don't want to bring in Sibilance,
698
00:33:42,666 --> 00:33:45,708
which is going to be
this excessive S's at whistling sounds.
699
00:33:45,916 --> 00:33:47,541
Instead, you're going
to want to back off from that.
700
00:33:47,541 --> 00:33:50,666
So if you find your sibilance,
just move over about three
701
00:33:50,875 --> 00:33:53,750
kilohertz, 2 to 3 kilohertz,
and you'll be right where you want to go.
702
00:33:53,750 --> 00:33:55,500
So that's fine.
703
00:33:55,500 --> 00:33:58,875
The person I'm speaking with eight
identify the person I'm speaking with.
704
00:33:58,875 --> 00:34:00,416
And I'm
just going to bring it over a little bit.
705
00:34:00,416 --> 00:34:03,208
Drop it down. Eight, identify the person.
706
00:34:03,208 --> 00:34:05,541
And maybe that's just
a little bit of presence that I've added.
707
00:34:05,541 --> 00:34:09,291
So those are just a few things you can do,
but you go one voice at a time.
708
00:34:09,500 --> 00:34:12,416
Obviously these are the tools
you can work with now, if you like.
709
00:34:12,416 --> 00:34:17,666
Working with lots of ins or if you want to
have many different levels of IQ.
710
00:34:17,666 --> 00:34:20,708
This is just one
that happens to be built into the track.
711
00:34:20,708 --> 00:34:26,583
But you also have the ability
in our effects library, we have our vocal
712
00:34:26,666 --> 00:34:30,958
channel plug in that you can use
if you apply the vocal channel plug in.
713
00:34:30,958 --> 00:34:33,583
It has a built in high pass filter.
714
00:34:33,583 --> 00:34:36,875
You can add additional echo
as well as compression.
715
00:34:36,875 --> 00:34:41,708
So if you want to add multiple layers,
you can also do it that way as well.
716
00:34:41,791 --> 00:34:44,541
Turn that off for now
hide my effects library.
717
00:34:44,541 --> 00:34:46,583
So that takes you and notice
that once you've added
718
00:34:46,583 --> 00:34:48,708
your cue,
it shows up right there in the graph.
719
00:34:48,708 --> 00:34:51,666
So you always know
which things have been affected.
720
00:34:51,666 --> 00:34:53,375
Now let's look at our dynamics
721
00:34:53,375 --> 00:34:57,000
when it comes to sweetening, which in
whichever order you're going to do these,
722
00:34:57,083 --> 00:34:58,791
that's another one
that's really important.
723
00:34:58,791 --> 00:35:03,000
So let's go down to Philips Track
and what the dynamics is It's going to do
724
00:35:03,000 --> 00:35:08,750
adjust the balance of those peaks
to the main part of your voice.
725
00:35:08,750 --> 00:35:11,250
And so the idea is it's
just taming our peaks.
726
00:35:11,250 --> 00:35:15,208
And if you were thinking about dynamics,
it's the same thing as your dynamic range
727
00:35:15,208 --> 00:35:15,750
you might have.
728
00:35:15,750 --> 00:35:18,750
If you're working with images,
what's your hottest thing?
729
00:35:18,791 --> 00:35:20,083
The white levels, right?
730
00:35:20,083 --> 00:35:23,125
And then you might want to bring those
a little bit closer to your midtown
731
00:35:23,208 --> 00:35:23,625
if you want.
732
00:35:23,625 --> 00:35:24,708
Or you made it.
733
00:35:24,708 --> 00:35:27,208
Same thing you would do here, right?
734
00:35:27,208 --> 00:35:29,416
You're shadows
and you're working with your brightness.
735
00:35:29,416 --> 00:35:33,750
If you're dealing with images, with sound
is you have to use your dynamics
736
00:35:33,750 --> 00:35:37,708
to kind of finesse those levels so that
everything is all the same volume level.
737
00:35:37,916 --> 00:35:42,500
There is some range,
just not too loud and not too quiet and so
738
00:35:42,583 --> 00:35:44,125
let's go ahead and select Philips Track.
739
00:35:44,125 --> 00:35:47,541
We're going to go in
here and open up the dynamics
740
00:35:47,625 --> 00:35:50,416
and continuing to compare this
741
00:35:50,416 --> 00:35:54,291
to working with grading of images.
742
00:35:54,291 --> 00:35:54,791
If you look,
743
00:35:54,791 --> 00:35:56,916
we have four different elements in here
744
00:35:56,916 --> 00:35:59,916
that you can add, and these are already
built into every track.
745
00:36:00,041 --> 00:36:04,375
So a gate is something
that this will eliminate
746
00:36:04,375 --> 00:36:08,750
lower levels or reduce
things that are below a certain threshold.
747
00:36:08,833 --> 00:36:12,500
So if you have some low level noise
in a track and you want to just reduce
748
00:36:12,500 --> 00:36:17,041
that, you can just set the threshold
to that low, low level sound
749
00:36:17,041 --> 00:36:21,791
and anything below that will not be heard
or will be rolled off very easily.
750
00:36:21,875 --> 00:36:22,875
So that's one option.
751
00:36:22,875 --> 00:36:25,250
That's your gate. We have an expander.
752
00:36:25,250 --> 00:36:28,708
And what the expander does is imagine
you had a very flat image
753
00:36:28,708 --> 00:36:32,208
where everything is very gray
and you want to try to bring up
754
00:36:32,208 --> 00:36:35,666
your highlights and kind of give yourself
a little more contrast.
755
00:36:35,875 --> 00:36:39,000
And so what you need to do
is expand between stretch it out
756
00:36:39,000 --> 00:36:41,791
so that you have some things
that are brighter, some that are darker.
757
00:36:41,791 --> 00:36:45,291
Same thing with the X, with the expanders,
you're basically separating,
758
00:36:45,375 --> 00:36:48,500
you're raising the peaks
and you're lowering the
759
00:36:48,666 --> 00:36:52,291
the low end and you're sort of doing both
at the same time to expand that sound.
760
00:36:52,291 --> 00:36:55,875
So it's not everything's
sitting in one little zone.
761
00:36:55,958 --> 00:36:58,958
So that's what you expanders
are going to be doing in this case.
762
00:36:59,041 --> 00:37:03,416
We'll be using the compressor right here,
but we also have a limiter over here
763
00:37:03,416 --> 00:37:04,041
on the right.
764
00:37:04,041 --> 00:37:05,291
We have a limiter plug in,
765
00:37:05,291 --> 00:37:08,291
which is a true peak limiter
that you can put on at the end
766
00:37:08,333 --> 00:37:11,333
to make sure that your sound doesn't
go above a certain level.
767
00:37:11,333 --> 00:37:14,791
In this case, the limiter, as you can see,
it's a sealing it basically saying
768
00:37:14,791 --> 00:37:16,458
nothing goes past this.
769
00:37:16,458 --> 00:37:20,083
So if you have a hard limit,
you can set it here in the track
770
00:37:20,083 --> 00:37:24,541
or you can also do that again with a plug
in or something on your mains later on.
771
00:37:24,625 --> 00:37:26,875
So it just gives you
a little bit more control.
772
00:37:26,875 --> 00:37:28,000
Then turn off my limiter
773
00:37:28,000 --> 00:37:29,916
and we're
just going to look at the compressor
774
00:37:29,916 --> 00:37:31,750
and we're going to do this with Philips
Track.
775
00:37:31,750 --> 00:37:33,791
I just have to find the right clip.
776
00:37:33,791 --> 00:37:34,708
So here we are.
777
00:37:34,708 --> 00:37:36,333
I'm going to come over here
to Philips Track.
778
00:37:36,333 --> 00:37:39,333
And so it zoom in on his clip. Here we go.
779
00:37:39,416 --> 00:37:41,458
Just picking one
that has a lot of dynamic range.
780
00:37:41,458 --> 00:37:43,708
As you can see,
those peaks are pretty heavy right there.
781
00:37:43,708 --> 00:37:46,166
He's got some loud sections.
He's got some quiet sections.
782
00:37:46,166 --> 00:37:47,500
And this has not been
783
00:37:47,500 --> 00:37:50,291
there's not a whole lot of keyframes
that are balancing that out.
784
00:37:50,291 --> 00:37:53,125
Now, before,
if you were doing like dialog editing,
785
00:37:53,125 --> 00:37:55,791
you maybe some keyframes
to massage those levels,
786
00:37:55,791 --> 00:37:58,250
but there's still a certain amount
of dynamic range in there
787
00:37:58,250 --> 00:38:01,458
between the lower levels of the volume
and the higher levels.
788
00:38:01,541 --> 00:38:04,750
Your goal is to keep the average
of the dialog
789
00:38:04,750 --> 00:38:09,000
and basically as much of the dialog
as you can between minus ten and -15.
790
00:38:09,000 --> 00:38:11,541
DB You want to keep it all
within that little space
791
00:38:11,541 --> 00:38:15,791
so that all the dialog is fairly even,
even though there's still inflection
792
00:38:16,000 --> 00:38:17,666
and you'll still he'll hear some people
793
00:38:17,666 --> 00:38:19,625
a little bit louder
and some will be quieter.
794
00:38:19,625 --> 00:38:22,583
If you can keep it within that range,
then dialog will be consistent
795
00:38:22,583 --> 00:38:26,166
throughout your entire show
and from one show to the next to the next.
796
00:38:26,166 --> 00:38:28,625
That's
why we try to keep things consistent.
797
00:38:28,625 --> 00:38:29,875
Otherwise, you know,
798
00:38:29,875 --> 00:38:31,916
if it's all over the place
from one show to the next,
799
00:38:31,916 --> 00:38:35,916
you'll be constantly writing those levels
and you won't hear anything.
800
00:38:36,000 --> 00:38:39,166
So if I were to look at this, I'm
going to just play this little clip.
801
00:38:39,166 --> 00:38:43,416
I will use my range tool
to select the clip and just loop playback.
802
00:38:43,416 --> 00:38:47,291
And what we want to watch right here
is the input levels.
803
00:38:47,375 --> 00:38:48,958
The high play core.
804
00:38:48,958 --> 00:38:51,625
And I have this dimm, So it's not too loud
because I'm not so worried about
805
00:38:51,625 --> 00:38:55,041
you hearing it as I am seeing the levels
right here where the input is.
806
00:38:55,166 --> 00:38:56,666
High play core and.
807
00:38:56,666 --> 00:38:58,250
You see how high the peak is.
808
00:38:58,250 --> 00:38:59,625
We came out of cradle.
809
00:38:59,625 --> 00:39:05,125
So the highest peak is way up here
and then it's coming down as low as core.
810
00:39:05,208 --> 00:39:07,000
You know, a few days ago.
811
00:39:07,000 --> 00:39:08,916
You know, he's talking as he's
exhaling, too.
812
00:39:08,916 --> 00:39:10,916
So we've got quite a dynamic range there.
813
00:39:10,916 --> 00:39:14,083
I mean, I'm looking for a dynamic range
of, you know, all of the dialog
814
00:39:14,083 --> 00:39:17,916
being within three decibels, 3
to 5 decibels of each other.
815
00:39:18,166 --> 00:39:20,333
And this one is quite wide.
816
00:39:20,333 --> 00:39:23,583
And so we're way up to minus five,
maybe in the red.
817
00:39:23,791 --> 00:39:27,125
And then we've got stuff
this way down here -18.
818
00:39:27,333 --> 00:39:29,791
And so the idea is to kind of tighten up
819
00:39:29,791 --> 00:39:33,250
that range in between those to make it
a little bit easier to listen to.
820
00:39:33,291 --> 00:39:39,458
And so what we'll do is we'll come over
here and we have to choose a threshold,
821
00:39:39,500 --> 00:39:42,750
zoom in on that a little
bit so you can see it better right here.
822
00:39:42,750 --> 00:39:45,208
There's a threshold
and if you choose a threshold,
823
00:39:45,208 --> 00:39:47,166
what that's going to do
is that's going to allow you to choose
824
00:39:47,166 --> 00:39:51,333
what is the level where we're going to say
any value, anything that's over
825
00:39:51,333 --> 00:39:55,291
that amount, we're going to start
compressing that, using a ratio.
826
00:39:55,375 --> 00:39:58,375
And so in this case, we'll use -15.
827
00:39:58,416 --> 00:39:59,333
That's our nice spot
828
00:39:59,333 --> 00:40:03,208
where we want the dialog to sit right
between minus ten and -15.
829
00:40:03,416 --> 00:40:06,416
Anything over -15.
830
00:40:06,666 --> 00:40:08,666
What we'll do
is we'll adjust it by a ratio.
831
00:40:08,666 --> 00:40:11,416
Right now it's set to a 2 to 1 ratio.
832
00:40:11,416 --> 00:40:14,250
That means every two decibels over 15
833
00:40:14,250 --> 00:40:18,041
-15 is it will be reduced
and you'll only hear one.
834
00:40:18,125 --> 00:40:22,500
If I were to set this
to, let's say a 4 to 1 ratio,
835
00:40:22,583 --> 00:40:26,250
then every four decibels over,
you're still only going to hear one.
836
00:40:26,333 --> 00:40:29,500
So it's a pretty big reduction.
837
00:40:29,583 --> 00:40:33,416
And then of course, you can really hit it
with a hammer and 20 to 1 ratio.
838
00:40:33,416 --> 00:40:35,166
But we're not going to do that.
839
00:40:35,166 --> 00:40:40,000
Let's try let's a 4 to 1 ratio at -15 ish.
840
00:40:40,041 --> 00:40:41,833
And then if I play that,
841
00:40:41,833 --> 00:40:45,375
if you watch the output,
you'll notice that because I lowered this
842
00:40:45,375 --> 00:40:49,250
anything under minus over -15 watch
843
00:40:49,250 --> 00:40:53,041
over here at the output and you'll see
the level never gets over minus ten.
844
00:40:53,041 --> 00:40:57,291
Now, it came out,
we did just enough of the compression
845
00:40:57,291 --> 00:40:59,750
that the levels are exactly
where we need them to be.
846
00:40:59,750 --> 00:41:03,708
Now, if we were to compress it too much,
you can always make up the gain
847
00:41:03,708 --> 00:41:04,125
right here.
848
00:41:04,125 --> 00:41:05,541
You can always add a little bit of gain
849
00:41:05,541 --> 00:41:09,291
to it to bring it back
in case you had to reduce it.
850
00:41:09,500 --> 00:41:13,708
And at any point along the way,
whether you're using plug ins or, IQ
851
00:41:13,708 --> 00:41:18,833
or in this case, any of your dynamics
as you're processing, if you ever
852
00:41:18,916 --> 00:41:22,791
if the result of that processing
ever lowers the levels too much, there's
853
00:41:22,791 --> 00:41:25,833
always the ability to make up that gain
or raise your gain back.
854
00:41:25,833 --> 00:41:29,250
It's called gain staging,
meaning each stage along the way
855
00:41:29,333 --> 00:41:33,416
you want to make sure your gain
or your level is correct for your dialog.
856
00:41:33,416 --> 00:41:35,041
So you're constantly watching that.
857
00:41:35,041 --> 00:41:37,625
And in this case the levels are just fine
858
00:41:37,625 --> 00:41:41,125
and we managed to keep it exactly where
we wanted to right there in the yellow
859
00:41:41,333 --> 00:41:45,708
in that sweet spot,
even though there's peaks in that dialog.
860
00:41:45,708 --> 00:41:48,958
So that is compression successful.
861
00:41:49,041 --> 00:41:50,083
Glenn Close that up.
862
00:41:50,083 --> 00:41:52,833
I'm going
to clear off my in and out points.
863
00:41:52,833 --> 00:41:56,625
And so that's just working
with our compression, one of many tools.
864
00:41:56,833 --> 00:41:58,916
Like I said, you know,
865
00:41:58,916 --> 00:42:01,708
many of you are probably already familiar
with working with compressors.
866
00:42:01,708 --> 00:42:02,916
That's or dynamics.
867
00:42:02,916 --> 00:42:05,416
That's
just how we happen to use them here.
868
00:42:05,416 --> 00:42:09,083
If you look up at the top of my mixer,
869
00:42:09,166 --> 00:42:14,791
one of the things that's new is
we have this order menu and basically
870
00:42:14,791 --> 00:42:20,458
the default is going to be effects e Q
and then dynamic that's f, e, and D.
871
00:42:20,666 --> 00:42:21,583
If I click on this.
872
00:42:21,583 --> 00:42:24,333
So for each track
I could change the order.
873
00:42:24,333 --> 00:42:27,708
If you would rather have your cue first,
then dynamics and effects,
874
00:42:27,708 --> 00:42:31,083
you can change the order that way
if you'd rather have effects first
875
00:42:31,333 --> 00:42:35,250
and this is the order processing
before it goes makes it to the output.
876
00:42:35,333 --> 00:42:40,291
So that's really giving you an opportunity
to be in control per track,
877
00:42:40,375 --> 00:42:43,708
which depending on what you're doing,
everyone has their favorite secret
878
00:42:43,708 --> 00:42:47,916
sauce for how they like to order
their processing for dialog versus music
879
00:42:47,916 --> 00:42:48,708
and so on.
880
00:42:48,708 --> 00:42:50,125
Now you have the ability to do that.
881
00:42:50,125 --> 00:42:53,333
It's right there in your mixer.
882
00:42:53,416 --> 00:42:54,250
So we've set up
883
00:42:54,250 --> 00:42:57,875
our tracks, we have set up
our dynamics, we've done our sweetening.
884
00:42:58,041 --> 00:43:02,041
Now let's look at, let's say we wanted
to add a little bit of busing to this.
885
00:43:02,125 --> 00:43:06,000
We need to root these things
because at this moment all we have
886
00:43:06,083 --> 00:43:10,250
is one main
and our main happens to be a stereo main.
887
00:43:10,416 --> 00:43:12,291
And I mentioned
at the beginning of this section,
888
00:43:12,291 --> 00:43:16,166
we need to be able to break things up
into the constituent parts, dialog,
889
00:43:16,166 --> 00:43:17,416
music and effects.
890
00:43:17,416 --> 00:43:21,000
And we also need to have an M
and E music and effects
891
00:43:21,000 --> 00:43:24,208
mix that is only those elements
without the dialog.
892
00:43:24,291 --> 00:43:25,125
So how do we do that?
893
00:43:25,125 --> 00:43:27,416
Well,
all we have to do is make new busses.
894
00:43:27,416 --> 00:43:30,666
Now busses are just the way
to get the sauce out, right?
895
00:43:30,666 --> 00:43:33,041
It's just as if it were a water flow
signal.
896
00:43:33,041 --> 00:43:36,500
It's going to go through the tracks
to the faucet, right?
897
00:43:36,500 --> 00:43:38,666
The faucet is your output
898
00:43:38,666 --> 00:43:42,708
and you can also run it through different
pipes to get to the output as well.
899
00:43:42,708 --> 00:43:45,166
You can have it branch off
three different ways and come back
900
00:43:45,166 --> 00:43:48,500
just like you might with sprinkler systems
or the pipes in your house.
901
00:43:48,750 --> 00:43:53,291
The same idea goes for you busing here,
it's just routing the signal flow
902
00:43:53,375 --> 00:43:54,833
to get it to wherever you need.
903
00:43:54,833 --> 00:43:58,000
And so in this case,
we're going to create some more busses
904
00:43:58,000 --> 00:44:01,083
that we can use to kind of control
the signal flow.
905
00:44:01,083 --> 00:44:04,250
And I would you would do the same thing
whether you had 200 tracks
906
00:44:04,250 --> 00:44:09,250
or a thousand tracks as you would
if you have in this case, like ten tracks.
907
00:44:09,333 --> 00:44:13,750
So let's go up to the Fare light menu, and
this is where you can choose bus format.
908
00:44:13,791 --> 00:44:16,250
And this happens to be our legacy
fixed bussing.
909
00:44:16,250 --> 00:44:17,916
Right now, this is one
910
00:44:17,916 --> 00:44:22,166
the bus things where you can choose
to make mains so mixes and auxiliaries.
911
00:44:22,375 --> 00:44:25,833
We also have flex bussing,
which allows you to do flexible busses
912
00:44:25,833 --> 00:44:29,125
where any bus can be patched
any way that you want to,
913
00:44:29,333 --> 00:44:35,125
and it can be used to go from bus to bus,
bus to track, track to bus and so on.
914
00:44:35,333 --> 00:44:38,333
But in this case we'll use the legacy
fixed bussing.
915
00:44:38,458 --> 00:44:41,250
This is just traditional bussing
and you can do
916
00:44:41,250 --> 00:44:44,708
the same idea using either bus method.
917
00:44:44,750 --> 00:44:47,833
So right now I have my main
which is just a stereo main.
918
00:44:47,833 --> 00:44:49,083
Let's make another one.
919
00:44:49,083 --> 00:44:52,375
I'm just going to click main again
and that gives me my second main
920
00:44:52,625 --> 00:44:58,166
and this one is going to be
that M and E main that I mentioned before.
921
00:44:58,375 --> 00:45:01,125
I don't want it to be mono,
it should be stereo as well.
922
00:45:01,125 --> 00:45:06,083
If I was mixing four or 5.1, then
obviously I would be making 5.1 busses
923
00:45:06,083 --> 00:45:09,583
and so on In this case
I'll just do stereo for this example,
924
00:45:09,666 --> 00:45:12,666
I'll go and change the color
as well to something different
925
00:45:12,791 --> 00:45:18,208
just so we can tell the difference
between our MMD and our stereo mate.
926
00:45:18,291 --> 00:45:21,000
Okay, then I also want to make some sub
mix busses.
927
00:45:21,000 --> 00:45:25,208
Now the sub mixes will be our dialog,
our music and our effects.
928
00:45:25,208 --> 00:45:27,250
So let's make three of those.
929
00:45:27,250 --> 00:45:31,916
One, two and three dialog is a mono signal
930
00:45:31,916 --> 00:45:35,791
right now, so we could do it as mono
or stereo depending on what we need.
931
00:45:35,875 --> 00:45:36,375
In this case.
932
00:45:36,375 --> 00:45:40,375
I'll go ahead and keep
it mono and we'll call this
933
00:45:40,458 --> 00:45:42,833
dial,
934
00:45:42,833 --> 00:45:46,250
leave it mono
and I'm going to just change it to orange.
935
00:45:46,333 --> 00:45:49,500
Our news outlets do our effects next.
936
00:45:49,500 --> 00:45:53,333
So SFX for sound effects,
we'll make that stereo
937
00:45:53,416 --> 00:45:56,416
and I'll make it purple for no reason.
938
00:45:56,541 --> 00:45:59,541
And the third one will be our music
939
00:45:59,666 --> 00:46:02,041
and also stereo.
940
00:46:02,041 --> 00:46:05,041
And that one I'll make
941
00:46:05,250 --> 00:46:06,291
a Navy.
942
00:46:06,291 --> 00:46:08,750
Okay, so we now have all these different
colored busses
943
00:46:08,750 --> 00:46:10,333
and we have an assigned anything to them.
944
00:46:10,333 --> 00:46:15,583
Yet all we did was lay out the piping
so that we can run the signal it right.
945
00:46:15,833 --> 00:46:19,500
And then we also have decide where
these go once we're finished with them.
946
00:46:19,583 --> 00:46:21,875
So click okay.
947
00:46:21,875 --> 00:46:25,625
And we've created these busses
and if you look down at the bottom,
948
00:46:25,708 --> 00:46:28,750
when you're dealing with the fixed busing,
you'll see that
949
00:46:28,916 --> 00:46:30,541
my mains go across the bottom.
950
00:46:30,541 --> 00:46:33,000
Let me just zoom in on this a little bit
and you'll see
951
00:46:33,000 --> 00:46:35,708
we now have these little patch panel here
so we can say
952
00:46:35,708 --> 00:46:38,750
I want to patch two main two
or main one this track,
953
00:46:38,750 --> 00:46:44,875
or I can patch to my different sub
mixed busses right here if I like or
954
00:46:44,958 --> 00:46:46,375
what we'll do instead is
955
00:46:46,375 --> 00:46:50,375
we'll go up to the fare
light menu and choose bus assign.
956
00:46:50,458 --> 00:46:52,708
And when you go to bus assign,
this is going to give you a map
957
00:46:52,708 --> 00:46:56,708
of all of your different tracks
and your sub mix busses.
958
00:46:56,791 --> 00:46:59,791
This will show you
all of your busses up here across the top.
959
00:46:59,833 --> 00:47:02,833
If it when you're working with legacy
fixed bussing,
960
00:47:02,875 --> 00:47:06,291
then you're going to see an m
one and M two for your mains.
961
00:47:06,291 --> 00:47:08,333
The one, two and three are sub mix.
962
00:47:08,333 --> 00:47:10,125
One, two and three.
963
00:47:10,125 --> 00:47:12,041
Okay, it's just naming.
964
00:47:12,041 --> 00:47:13,583
So let's go to Main one
965
00:47:13,583 --> 00:47:17,708
and all of the tracks
are running to main one, which is fine.
966
00:47:17,750 --> 00:47:21,250
If I wanted to go, I could have nothing.
967
00:47:21,250 --> 00:47:24,000
Go to main one
and how would I achieve that?
968
00:47:24,000 --> 00:47:27,000
Just select
main one and unassigned everything there.
969
00:47:27,166 --> 00:47:30,250
Now if I play, nothing's
coming out of any of my busses.
970
00:47:30,250 --> 00:47:34,750
There is no signal because nothing
is actually leaving the tracks yet.
971
00:47:34,791 --> 00:47:38,250
Now what I'd really like to do
is let's start with our dialog
972
00:47:38,333 --> 00:47:42,208
and I want to assign
just things that go to dialog only dialog
973
00:47:42,291 --> 00:47:46,708
which would be Emilie
Honor, Philip, Ada and the Room tone.
974
00:47:46,916 --> 00:47:50,791
All of those are going to be my dialog
track.
975
00:47:50,875 --> 00:47:51,958
Okay, done.
976
00:47:51,958 --> 00:47:55,250
Now when comes to my sound effects,
I need everything else that sound effect.
977
00:47:55,291 --> 00:47:58,291
So that will be
my effects is production effects,
978
00:47:58,500 --> 00:48:02,833
my med lab drone and the sound effects.
979
00:48:02,916 --> 00:48:06,958
So all my sound effects are now running
to the sound effects bus.
980
00:48:07,041 --> 00:48:08,666
And the last one is this music bus.
981
00:48:08,666 --> 00:48:10,041
And there's only one track for music.
982
00:48:10,041 --> 00:48:12,916
So music music's
now going to the music bus.
983
00:48:12,916 --> 00:48:16,208
These are my references, so
I don't need to assign those to anything.
984
00:48:16,250 --> 00:48:17,500
So all of those are done.
985
00:48:17,500 --> 00:48:19,083
The sub mixes are finished.
986
00:48:19,083 --> 00:48:22,291
Now let's go back up to that
main at this moment,
987
00:48:22,291 --> 00:48:25,750
nothing is going to the main and instead
of sending every single track to the main,
988
00:48:25,750 --> 00:48:29,750
I'm just going to send these sub mixes,
my dialog, my sound effects and my music.
989
00:48:29,750 --> 00:48:33,333
Those will run to the main
so I can adjust their levels
990
00:48:33,333 --> 00:48:36,625
and all of the signals going to the main.
991
00:48:36,708 --> 00:48:38,750
So if I were to close this and launch.
992
00:48:38,750 --> 00:48:39,750
Spacewalking.
993
00:48:39,750 --> 00:48:41,458
Notice here is my,
994
00:48:41,458 --> 00:48:45,916
here are my different busses
at six pillars open so you can see it.
995
00:48:46,000 --> 00:48:47,458
And just 2 hours ago.
996
00:48:47,458 --> 00:48:49,791
There's the different busses as needed.
997
00:48:49,791 --> 00:48:50,041
In this.
998
00:48:50,041 --> 00:48:55,166
Room and as you can see, my main
and there's my dialogs playing right now
999
00:48:55,166 --> 00:48:59,666
I have so Philip solo,
this reason we're not hearing everything.
1000
00:48:59,750 --> 00:49:02,458
And now you can see that
we have there's my main,
1001
00:49:02,458 --> 00:49:05,333
there's my dialog, sound
effects and music.
1002
00:49:05,333 --> 00:49:07,791
Now let's go back into our patching again
1003
00:49:07,791 --> 00:49:11,541
for our bus assignment
and I'd like to do that.
1004
00:49:11,541 --> 00:49:15,375
M and E So what's the difference
between the main and the Mini?
1005
00:49:15,375 --> 00:49:20,791
Well, I mean, the Mini has the sound
effects and the music, but no dialog.
1006
00:49:20,916 --> 00:49:22,833
So that's the only difference.
1007
00:49:22,833 --> 00:49:25,583
So those are all patched and ready to go.
1008
00:49:25,583 --> 00:49:26,500
I can close it up.
1009
00:49:26,500 --> 00:49:31,125
So now I have the ability to listen
to any of those elements as I want to,
1010
00:49:31,125 --> 00:49:34,125
and I can adjust the individual faders
for my sound effects
1011
00:49:34,125 --> 00:49:37,041
If they're a little too loud
or my music is too loud
1012
00:49:37,041 --> 00:49:40,291
and so on, I have individual faders
for those sub mixes.
1013
00:49:40,500 --> 00:49:45,916
So the thing just kind of gives you a
little help for taking hundreds of tracks
1014
00:49:46,125 --> 00:49:49,083
and narrowing it down to just a few
that you can use for finessing
1015
00:49:49,083 --> 00:49:52,583
when you get towards
the end of your mixing
1016
00:49:52,666 --> 00:49:52,875
right
1017
00:49:52,875 --> 00:49:55,875
up here at the top, you'll see
there is my main
1018
00:49:55,916 --> 00:49:59,000
and this is what I'm actually monitoring,
but I can also switch
1019
00:49:59,000 --> 00:50:00,250
at any time and monitor.
1020
00:50:00,250 --> 00:50:06,541
Now just my mini
1021
00:50:06,625 --> 00:50:09,416
or I can switch it to my dialog
1022
00:50:09,416 --> 00:50:12,666
and then only hear the dialog
or only hear the sound effects
1023
00:50:12,666 --> 00:50:13,791
or only hear the music.
1024
00:50:13,791 --> 00:50:20,166
So it gives me a lot of different options
for playback as I go or for monitoring.
1025
00:50:20,250 --> 00:50:24,166
Like I said, that's just looking a
little bit with busses and as you can see,
1026
00:50:24,166 --> 00:50:28,125
we've been slowly working our way
through the different stages of mixing.
1027
00:50:28,333 --> 00:50:30,958
So the next thing we want to do
is let's look at automation.
1028
00:50:30,958 --> 00:50:32,541
Just take a quick look at things
1029
00:50:32,541 --> 00:50:36,291
that we could do to automate
or to adjust those levels over time.
1030
00:50:36,375 --> 00:50:41,125
And to do that, I'm going to go ahead
and open up a different timeline
1031
00:50:41,208 --> 00:50:48,166
that's come down here to automation.
1032
00:50:48,250 --> 00:50:48,833
Okay.
1033
00:50:48,833 --> 00:50:51,375
And switch this over.
1034
00:50:51,375 --> 00:50:53,750
So I'm looking at my automation
1035
00:50:53,750 --> 00:50:56,833
and what I want to do is we're going to
just spend a little time on this
1036
00:50:56,833 --> 00:51:00,416
mid lab track and I'll just add
a little bit of automation to that track.
1037
00:51:00,625 --> 00:51:02,875
Again, we still have some bussing on here
and so on.
1038
00:51:02,875 --> 00:51:05,875
I'm just going to collect some of this
for now
1039
00:51:05,958 --> 00:51:07,541
and we'll focus on these tracks.
1040
00:51:07,541 --> 00:51:11,250
I'm going to select the mid lab track
for this example,
1041
00:51:11,333 --> 00:51:14,166
make it a little bigger for us to look at.
1042
00:51:14,166 --> 00:51:16,666
And whenever you want to do automation,
1043
00:51:16,666 --> 00:51:19,791
we go, I can turn this on or off
by just clicking this button.
1044
00:51:19,916 --> 00:51:23,250
As you can see,
that turns on your automation tool set.
1045
00:51:23,333 --> 00:51:27,916
And whenever your automation toolset is
turned on, you get these controls, Okay?
1046
00:51:28,125 --> 00:51:32,375
And what automation does is basically
your writing automation, or as you change
1047
00:51:32,458 --> 00:51:35,666
your fader,
as you change any controls, it's
1048
00:51:35,666 --> 00:51:39,458
going to write new information
so that you can record it over time.
1049
00:51:39,500 --> 00:51:42,916
And there are different controls
so that it will happen and latch
1050
00:51:42,916 --> 00:51:46,708
on to every move
you make or snap back and so on.
1051
00:51:46,708 --> 00:51:50,541
And so all of these different controls
you can choose to use
1052
00:51:50,666 --> 00:51:52,250
depending on what you're trying to do.
1053
00:51:52,250 --> 00:51:54,291
So for this example,
I'm just going to do quickly
1054
00:51:54,291 --> 00:51:57,458
three different types of automation
on the MIT lab tracks.
1055
00:51:57,458 --> 00:52:01,666
First, I'm going to automate the fader,
then I'm going to automate the pan
1056
00:52:01,750 --> 00:52:05,875
where it is in a position
between the speakers.
1057
00:52:06,000 --> 00:52:09,750
And a third thing is I'll automate a plug
in so that we can see all three of those.
1058
00:52:09,958 --> 00:52:11,333
So let's just try it.
1059
00:52:11,333 --> 00:52:16,208
And along the way I can kind of show you
which automation tools I'm using.
1060
00:52:16,291 --> 00:52:20,166
Now, when you look at the top
in your automation controls, you'll see
1061
00:52:20,250 --> 00:52:21,041
me zoom in a little bit.
1062
00:52:21,041 --> 00:52:24,500
Your enables and the way that works
is whatever you enable.
1063
00:52:24,500 --> 00:52:26,833
That's what can be automated.
1064
00:52:26,833 --> 00:52:31,708
If you don't have anything enabled, then
none of those elements can be automated.
1065
00:52:31,708 --> 00:52:36,125
This gives you ability to only work on
the things you want to at any given time.
1066
00:52:36,208 --> 00:52:37,958
So I'm going to start with the faders.
1067
00:52:37,958 --> 00:52:40,500
We're only going to work
on the med lab effect.
1068
00:52:40,500 --> 00:52:43,833
Okay,
so I need to go find my med lab track.
1069
00:52:44,041 --> 00:52:49,208
I'll put these back,
go across here and find.
1070
00:52:49,250 --> 00:52:49,708
There it is.
1071
00:52:49,708 --> 00:52:51,416
There's my main lab track right here.
1072
00:52:51,416 --> 00:52:52,916
This is what I'm going to be automating.
1073
00:52:52,916 --> 00:52:56,666
So what I want to do is change
the level of the labs during playback.
1074
00:52:56,666 --> 00:52:58,416
So it's a little bit louder
at the beginning,
1075
00:52:58,416 --> 00:53:01,166
and then it gets quieter
once they start talking.
1076
00:53:01,166 --> 00:53:03,833
And that's going to be super easy
for me to do.
1077
00:53:03,833 --> 00:53:05,875
Now, if I look over here,
it's in right mode,
1078
00:53:05,875 --> 00:53:07,666
which means I'll be writing
more information.
1079
00:53:07,666 --> 00:53:10,625
If I was in trim, that would be
I've already recorded automation.
1080
00:53:10,625 --> 00:53:12,666
I just want to kind of finesse
those levels.
1081
00:53:12,666 --> 00:53:14,541
In this case, I'm in right mode.
1082
00:53:14,541 --> 00:53:16,208
I'm going to set it to latch,
1083
00:53:16,208 --> 00:53:19,791
which means anything
I do with my mouse or anything I do.
1084
00:53:19,791 --> 00:53:23,916
If I was on my console, it's
going to latch on to that movement
1085
00:53:24,083 --> 00:53:28,833
and as soon as I release it will do
whatever I tell it to do when I release.
1086
00:53:28,916 --> 00:53:31,500
So Latch is turned
on, when I come over to this
1087
00:53:31,500 --> 00:53:34,500
section is set for my latch mode
1088
00:53:34,583 --> 00:53:37,750
and then on stop when I let go, it's
going to do one of three things.
1089
00:53:37,958 --> 00:53:40,583
It's going to hold at whatever level
I have.
1090
00:53:40,583 --> 00:53:45,000
It's going to return to the level
that was already there or event,
1091
00:53:45,000 --> 00:53:47,000
which means it will hold on
whatever I'm doing up
1092
00:53:47,000 --> 00:53:50,541
until it gets to the next keyframe
or the next piece of automation
1093
00:53:50,541 --> 00:53:54,333
information for that parameter,
and it will stop.
1094
00:53:54,416 --> 00:53:57,833
So theoretically, you could just set
if you're just fixing one little section,
1095
00:53:57,833 --> 00:53:59,750
that's the part that will get adjusted.
1096
00:53:59,750 --> 00:54:03,916
It won't roll over any other automation
you have within that track.
1097
00:54:04,000 --> 00:54:06,500
So I'm going to go ahead and leave this on
hold.
1098
00:54:06,500 --> 00:54:08,750
We're going to adjust the fader
and the fader, only
1099
00:54:08,750 --> 00:54:10,291
I'd like to see that fader curve.
1100
00:54:10,291 --> 00:54:14,333
So I'm going to come over here
and set this to fader level,
1101
00:54:14,333 --> 00:54:15,291
and the last thing I want to do
1102
00:54:15,291 --> 00:54:18,625
is set this particular track to right mode
by just clicking this button
1103
00:54:18,833 --> 00:54:20,875
at automatically
setting it into right mode.
1104
00:54:20,875 --> 00:54:22,958
It's ready to record information.
1105
00:54:22,958 --> 00:54:27,000
And if you look at my fader over
on the right hand side, you'll see that
1106
00:54:27,000 --> 00:54:30,000
the fader has turned red to indicate
I'm ready
1107
00:54:30,000 --> 00:54:33,333
to record automation to that track.
1108
00:54:33,333 --> 00:54:38,125
So I'll just start playback.
1109
00:54:38,208 --> 00:54:40,541
So I'm clicking and holding this
1110
00:54:40,541 --> 00:54:42,958
and then I'm just going to lower the level
a little bit.
1111
00:54:42,958 --> 00:54:52,500
As Philips starts walking across the room
1112
00:54:52,583 --> 00:54:57,791
is watching
1113
00:54:57,875 --> 00:55:12,416
and slowly lowering the level
1114
00:55:12,500 --> 00:55:14,833
and I can leave it there if I wanted to.
1115
00:55:14,833 --> 00:55:17,000
Okay, so that is my levels.
1116
00:55:17,000 --> 00:55:17,500
Now notice
1117
00:55:17,500 --> 00:55:19,375
that I'm only hearing
my background effects
1118
00:55:19,375 --> 00:55:22,416
because I have that set right now
to only playback background effects.
1119
00:55:22,416 --> 00:55:25,625
I'll switch this back to my main
so that way I'll hear everything
1120
00:55:25,833 --> 00:55:29,541
during playback
1121
00:55:29,625 --> 00:55:31,500
and there
you can hear those different levels.
1122
00:55:31,500 --> 00:55:35,166
And so as you can see, I've just recorded
the automation to that track.
1123
00:55:35,166 --> 00:55:36,625
Now let's try the next one I mentioned.
1124
00:55:36,625 --> 00:55:40,833
I was going to do Pan,
so let's come over to change this to Pan
1125
00:55:40,916 --> 00:55:45,250
and I'm going to I'm going to adjust
both the left, right and the front back.
1126
00:55:45,291 --> 00:55:47,875
Let's open up the pan window
so you can see it.
1127
00:55:47,875 --> 00:55:49,916
Remember having this sitting
right here in the middle.
1128
00:55:49,916 --> 00:55:53,458
So what I'd like to do is start it
so it's on the right hand
1129
00:55:53,458 --> 00:55:56,458
side of the screen because that's kind
of where Philips Head is.
1130
00:55:56,583 --> 00:55:59,541
And then as it moves
across the screen at the very beginning,
1131
00:55:59,541 --> 00:56:02,458
I'm going to slowly
pan it over and then park it on the left.
1132
00:56:02,458 --> 00:56:04,500
And then when I get to this red marker,
1133
00:56:04,500 --> 00:56:07,250
when they're at the table talking,
I'm just going to leave it back here
1134
00:56:07,250 --> 00:56:08,291
in the center.
1135
00:56:08,291 --> 00:56:13,916
So at the moment it's in the position
I actually want it to be when I'm done.
1136
00:56:14,000 --> 00:56:15,708
So we're going to end up right here.
1137
00:56:15,708 --> 00:56:17,916
And to do that,
what I can do is I can actually mark
1138
00:56:17,916 --> 00:56:21,666
that spot right now on the automation
curve for the panning.
1139
00:56:21,791 --> 00:56:25,208
And that way
it will return to this position.
1140
00:56:25,291 --> 00:56:27,125
So let's go ahead and set that up.
1141
00:56:27,125 --> 00:56:31,833
I'm going to come up here
and enable my pan and disable Fader.
1142
00:56:31,916 --> 00:56:34,333
Then I'm going to come over here
and instead of
1143
00:56:34,333 --> 00:56:37,166
on stop return, I'm going to go to event.
1144
00:56:37,166 --> 00:56:41,041
And that means when it gets
to any kind of automation, it will stop,
1145
00:56:41,125 --> 00:56:43,583
will leave it set to latch mode.
1146
00:56:43,583 --> 00:56:45,833
And then I'm right is fine.
1147
00:56:45,833 --> 00:56:49,583
And then what I'll do is I'm at the red
marker where I want the change to be
1148
00:56:49,583 --> 00:56:52,916
as let's go over to the pan control
1149
00:56:53,000 --> 00:56:53,375
and right
1150
00:56:53,375 --> 00:56:56,375
here and pan, I want to see my left right
1151
00:56:56,416 --> 00:56:59,000
and go ahead
and turn this into right mode.
1152
00:56:59,000 --> 00:57:02,333
And you notice it's sitting here
ready for something to happen.
1153
00:57:02,416 --> 00:57:05,250
Everything is turned
red right here, right.
1154
00:57:05,250 --> 00:57:09,875
And what I'm going to do
is take this pencil tool and just draw
1155
00:57:09,958 --> 00:57:11,708
a little bit of automation right there.
1156
00:57:11,708 --> 00:57:13,583
See how I just did a little scribble
right there.
1157
00:57:13,583 --> 00:57:19,083
So I'm basically locking that position
for my left right at this moment in time.
1158
00:57:19,166 --> 00:57:19,666
Okay.
1159
00:57:19,666 --> 00:57:23,875
I'm also going to switch this over
and pan to my front back.
1160
00:57:23,958 --> 00:57:26,166
I'm going to do the same thing,
get my pencil tool there,
1161
00:57:26,166 --> 00:57:28,791
and I'm just going to kind of scribble
a little spot right there.
1162
00:57:28,791 --> 00:57:31,708
And that way I have set some automation
to it's absolutely going
1163
00:57:31,708 --> 00:57:37,291
to come back to this position
for both front back and
1164
00:57:37,375 --> 00:57:37,708
left.
1165
00:57:37,708 --> 00:57:38,500
Right.
1166
00:57:38,500 --> 00:57:41,916
Okay,
then I can come back to the beginning.
1167
00:57:42,000 --> 00:57:43,708
I'm going to turn off my pencil tool.
1168
00:57:43,708 --> 00:57:44,333
I don't need that.
1169
00:57:44,333 --> 00:57:46,041
I'm just going to go back to my arrow
1170
00:57:46,041 --> 00:57:50,041
and I'll be ready for this
to do something right.
1171
00:57:50,041 --> 00:57:53,041
And so now I can have this
1172
00:57:53,291 --> 00:57:56,541
make any kind of adjustment
that I need to.
1173
00:57:56,625 --> 00:58:00,125
And so again,
just making sure that we have this set.
1174
00:58:00,208 --> 00:58:05,500
Now, as I mentioned, Mark, your setting,
as you can see there, it is.
1175
00:58:05,541 --> 00:58:08,875
And if I want to make a change, I'm
going to go ahead at the beginning of this
1176
00:58:08,875 --> 00:58:12,458
and drag it to the new position,
which is going to be over here.
1177
00:58:12,500 --> 00:58:15,208
So that's where it's now going to start.
1178
00:58:15,208 --> 00:58:16,083
This is where it's going to start.
1179
00:58:16,083 --> 00:58:19,708
And I can see that both in my left, right
and in my front back.
1180
00:58:19,708 --> 00:58:23,500
As you can see,
there's a little bit of difference there
1181
00:58:23,541 --> 00:58:24,958
in my pan curve.
1182
00:58:24,958 --> 00:58:30,166
And what I'll do is
I'll just start playback
1183
00:58:30,250 --> 00:58:32,833
and I'm going to move this
1184
00:58:32,833 --> 00:58:36,250
as he's moving.
1185
00:58:36,291 --> 00:58:37,083
I'm automating
1186
00:58:37,083 --> 00:58:40,416
that position and I'm going to park it
right here on the left.
1187
00:58:40,500 --> 00:58:46,041
They look to the left, so they're looking
right there where I have it panned.
1188
00:58:46,125 --> 00:58:47,291
Still there on the left.
1189
00:58:47,291 --> 00:58:52,125
It works.
1190
00:58:52,208 --> 00:58:55,833
He walks across the room,
1191
00:58:55,916 --> 00:58:58,916
still on the left.
1192
00:58:59,125 --> 00:59:02,000
And I can actually stop at this point
because it's basically
1193
00:59:02,000 --> 00:59:04,500
just going to stay in there until I get to
that point that I had marked.
1194
00:59:04,500 --> 00:59:05,500
So there you go.
1195
00:59:05,500 --> 00:59:10,666
I was able to automate the planner just
by setting that one point ahead of time.
1196
00:59:10,750 --> 00:59:11,958
So those are two.
1197
00:59:11,958 --> 00:59:13,916
Now, let's do the last one.
1198
00:59:13,916 --> 00:59:14,875
Last thing I wanted to
1199
00:59:14,875 --> 00:59:18,458
automate is I'm going to turn off pan
and let's go over here and do a plug in.
1200
00:59:18,666 --> 00:59:21,250
Now, I haven't actually added a plug
into this.
1201
00:59:21,250 --> 00:59:23,291
The plug in I'm going to use is an echo
1202
00:59:23,291 --> 00:59:25,375
and you probably think, Well, well,
that's pretty dramatic, right?
1203
00:59:25,375 --> 00:59:27,958
It's not going to be a heavy echo,
just a little bit of an echo.
1204
00:59:27,958 --> 00:59:33,375
And what it will be is any time we see
we're right there next to Phillip Medland.
1205
00:59:33,375 --> 00:59:38,125
Phillip, we won't hear an echo,
but any time we were away from him,
1206
00:59:38,208 --> 00:59:39,791
we'll add just a little bit of an echo.
1207
00:59:39,791 --> 00:59:43,708
And what that will do is
give the sense of, you know,
1208
00:59:43,791 --> 00:59:45,416
it will be a reminder that he's there.
1209
00:59:45,416 --> 00:59:46,041
But we also know
1210
00:59:46,041 --> 00:59:49,583
that we're kind of farther away from him
just to show you how that would work.
1211
00:59:49,791 --> 00:59:53,500
So first thing I need to do is on this
track, I'll add a plug in and here's
1212
00:59:53,500 --> 00:59:55,750
my echo. Now, obviously,
I don't need a massive echo.
1213
00:59:55,750 --> 01:00:00,083
I'll go ahead and
set this up to a large hall.
1214
01:00:00,166 --> 01:00:01,250
Hey, there we go.
1215
01:00:01,250 --> 01:00:02,541
That's our preset.
1216
01:00:02,541 --> 01:00:06,916
Now, obviously,
that's going to be pretty dramatic.
1217
01:00:07,000 --> 01:00:07,958
You hear that?
1218
01:00:07,958 --> 01:00:09,791
So we'll go ahead and leave.
1219
01:00:09,791 --> 01:00:10,791
Sort of dramatic.
1220
01:00:10,791 --> 01:00:13,791
But my goal will be to adjust
this wet, dry.
1221
01:00:13,875 --> 01:00:17,375
And what we're going to do is we're
either going to have this all the way dry
1222
01:00:17,458 --> 01:00:19,541
or wet one or the other.
1223
01:00:19,541 --> 01:00:21,208
And so we'll just ride that level.
1224
01:00:21,208 --> 01:00:23,791
So if he's right in front of us,
it will be dry.
1225
01:00:23,791 --> 01:00:25,625
If he's not in front of us,
it will be wet.
1226
01:00:25,625 --> 01:00:27,208
So let's try that.
1227
01:00:27,208 --> 01:00:31,375
We'll start with it dry and I need to
make sure plug in is turned on.
1228
01:00:31,375 --> 01:00:32,125
It is.
1229
01:00:32,125 --> 01:00:36,375
And I have to come over here
and let's choose the plug in this time.
1230
01:00:36,541 --> 01:00:40,000
Any plug in that I have applied to that
track will automatically show up here.
1231
01:00:40,000 --> 01:00:43,083
It's set to echo
and let's make it dry wet.
1232
01:00:43,125 --> 01:00:46,125
That is the one control
I'm going to adjust in this case.
1233
01:00:46,250 --> 01:00:49,375
So there we have it.
So let's go to the very beginning
1234
01:00:49,458 --> 01:00:50,208
and I have the set.
1235
01:00:50,208 --> 01:00:52,208
I'm going to set it to right mode
so it's ready to go.
1236
01:00:52,208 --> 01:00:54,208
My wet dry is exactly where I want it.
1237
01:00:54,208 --> 01:00:56,208
I'm just going to watch my screen.
1238
01:00:56,208 --> 01:00:59,000
I'm in the top right.
1239
01:00:59,000 --> 01:01:00,333
Might make that a little bit bigger
1240
01:01:00,333 --> 01:01:07,291
so I can just see it better
1241
01:01:07,375 --> 01:01:09,958
and I'm just going to watch it
and just ride that wet dry.
1242
01:01:09,958 --> 01:01:12,208
So here we go.
1243
01:01:12,208 --> 01:01:20,375
It's dry.
1244
01:01:20,458 --> 01:01:21,333
That gives us a sense.
1245
01:01:21,333 --> 01:01:27,291
She's further away from him in a room
1246
01:01:27,375 --> 01:01:37,291
dry again because we're right next to him.
1247
01:01:37,375 --> 01:01:38,458
Now he's further away.
1248
01:01:38,458 --> 01:01:41,791
So as you can see, I'm
just giving it a little bit of realism
1249
01:01:41,875 --> 01:01:43,500
to the shot.
1250
01:01:43,500 --> 01:01:46,291
I can stop playback now because we don't
go back to another close up.
1251
01:01:46,291 --> 01:01:47,333
But as you can see,
1252
01:01:47,333 --> 01:01:50,458
the combination of those three things
really bring this track to life.
1253
01:01:50,583 --> 01:01:53,791
And this is just scratching the surface
on what we can do with our automation.
1254
01:01:53,958 --> 01:01:58,000
And in this case,
I only did it to this one set of tracks.
1255
01:01:58,041 --> 01:02:02,666
So that is our automation
and those are most of our controls
1256
01:02:02,666 --> 01:02:05,541
that you would use
for working with your mixing.
1257
01:02:05,541 --> 01:02:09,333
Now, what I would like to do
is I'm going to reset my UI layout,
1258
01:02:09,416 --> 01:02:13,250
so let's go back into work
workspace, reset UI layout.
1259
01:02:13,500 --> 01:02:15,750
And now what we're going to do
is we're going to come over to the media
1260
01:02:15,750 --> 01:02:19,500
pool and I'm just going to kind of fast
forward to a different timeline here
1261
01:02:19,583 --> 01:02:22,500
and just show you
a couple of things like our bus tracks.
1262
01:02:22,500 --> 01:02:25,791
So although I just showed you automation
on one track, something else
1263
01:02:25,791 --> 01:02:28,791
you could do when you're
working with automation is you have
1264
01:02:28,833 --> 01:02:32,250
your bus is will also show up
as tracks in the timeline.
1265
01:02:32,250 --> 01:02:34,791
And this is only when you have
automation turned on.
1266
01:02:34,791 --> 01:02:40,125
So for example, let me hide my media pool
and bring up my index.
1267
01:02:40,208 --> 01:02:42,625
If you look at your tracks index
and let me zoom in there
1268
01:02:42,625 --> 01:02:45,375
so you can see that a little bit better
and look at your tracks index.
1269
01:02:45,375 --> 01:02:48,250
You'll see that in addition
to all of your tracks here,
1270
01:02:48,250 --> 01:02:48,833
you'll see that
1271
01:02:48,833 --> 01:02:52,458
all of my busses are also showing up here
so I can actually see my busses
1272
01:02:52,708 --> 01:02:56,375
and automate the bus tracks
right here in the timeline.
1273
01:02:56,500 --> 01:02:59,291
You can even draw in automation
if you wanted to.
1274
01:02:59,291 --> 01:03:05,166
So there's the automation that's been
applied to those tracks, which is great.
1275
01:03:05,250 --> 01:03:06,708
And I'm
just going to go to the beginning of this.
1276
01:03:06,708 --> 01:03:09,500
You can see I have some automation
on those tracks as we had before,
1277
01:03:09,500 --> 01:03:14,333
but you can also see towards the bottom
that there's automation on the tracks as.
1278
01:03:14,333 --> 01:03:17,916
Well, as here on the clips and tracks.
1279
01:03:18,166 --> 01:03:21,208
Now one of the things that often happens
when you've applied automation
1280
01:03:21,416 --> 01:03:24,458
is that you may need to move
an entire show over a little bit
1281
01:03:24,458 --> 01:03:26,375
to make room, let's say, for titles.
1282
01:03:26,375 --> 01:03:30,083
Now, if you have to actually pick up
a show that has
1283
01:03:30,166 --> 01:03:33,541
already been edited and you have
all of the automation on there
1284
01:03:33,541 --> 01:03:34,791
and you need to move it over,
1285
01:03:34,791 --> 01:03:38,583
you want to make sure
that the automation moves with your clips.
1286
01:03:38,666 --> 01:03:42,000
Me hide my index,
make this fit to the window.
1287
01:03:42,000 --> 01:03:44,125
I'll just reduce this a little bit.
1288
01:03:44,125 --> 01:03:46,791
And one of the things you want to do
if you're are moving
1289
01:03:46,791 --> 01:03:49,583
something that has automation
applied, is make sure it's turned on.
1290
01:03:49,583 --> 01:03:51,375
Because if automation is turned off,
1291
01:03:51,375 --> 01:03:54,791
then you're not going to know
where your automation is and it won't be.
1292
01:03:55,000 --> 01:03:57,500
It's just turned off
globally at that point.
1293
01:03:57,500 --> 01:03:59,125
So we make sure we turn it on
1294
01:03:59,125 --> 01:04:03,458
and then the button you want to pay
attention to is this one right here,
1295
01:04:03,500 --> 01:04:05,500
because this is your automation follows.
1296
01:04:05,500 --> 01:04:09,125
Edit And as long as that's enabled,
which you can tell, I've clicked on it
1297
01:04:09,125 --> 01:04:12,416
so it's brightened, right
there is automation follows.
1298
01:04:12,416 --> 01:04:14,833
Edit Which is the default.
That means the automation.
1299
01:04:14,833 --> 01:04:17,250
If there's a clip in the track
or clips in a track,
1300
01:04:17,250 --> 01:04:19,250
the automation is not only assigned
to the track,
1301
01:04:19,250 --> 01:04:21,541
but it's also on the clips themselves.
1302
01:04:21,541 --> 01:04:24,250
So if you move the clip,
the automation goes with it.
1303
01:04:24,250 --> 01:04:27,500
And I'll just show you an example of that
I'm going to turn off.
1304
01:04:27,500 --> 01:04:29,000
Automation follows.
1305
01:04:29,000 --> 01:04:33,416
Edit And if you watch, I'll move this clip
right now, this track a little bigger
1306
01:04:33,625 --> 01:04:37,541
if I move this over, notice
the automation stayed and the clip moved.
1307
01:04:37,541 --> 01:04:39,083
Well, that's not what I wanted to do.
1308
01:04:39,083 --> 01:04:40,875
I'm going to undo that this time.
1309
01:04:40,875 --> 01:04:44,625
I'll turn on automation
follows edit and I'll move the clip
1310
01:04:44,625 --> 01:04:46,166
and you'll notice that it moves with it
1311
01:04:46,166 --> 01:04:49,500
and would also work if I were to cut, copy
and paste it somewhere else.
1312
01:04:49,708 --> 01:04:52,583
That automation will stay with the clip.
1313
01:04:52,666 --> 01:04:53,958
So in this example, just to
1314
01:04:53,958 --> 01:04:57,791
finish that off, we'll get to select
everything in this timeline right now.
1315
01:04:57,791 --> 01:04:58,791
And if I want to select it
1316
01:04:58,791 --> 01:05:03,458
all, just command a select
every single thing in my timeline.
1317
01:05:03,500 --> 01:05:07,125
And as you notice, it's even as selected
the automation
1318
01:05:07,125 --> 01:05:08,625
that's applied to those clips.
1319
01:05:08,625 --> 01:05:13,208
Now, if I wanted to move this by ten,
let's say 10 seconds,
1320
01:05:13,250 --> 01:05:16,666
well, one of the things I could do is
I could just cut everything right
1321
01:05:16,666 --> 01:05:19,875
now, and I'm going to make sure my place
at the beginning just to keep track of it.
1322
01:05:19,875 --> 01:05:21,916
So my place in the home position.
1323
01:05:21,916 --> 01:05:26,916
And if I command X or control X, if
you're on a PC, I've just cut everything.
1324
01:05:26,916 --> 01:05:30,208
Notice it's now a clipboard
image, it's a ghost image,
1325
01:05:30,291 --> 01:05:33,625
and I'm going to come up to my time code
field here and I'm going to just
1326
01:05:33,625 --> 01:05:37,291
type plus to meet, meaning move forward
1327
01:05:37,375 --> 01:05:41,500
ten and period,
which would be ten zero zero 10 seconds.
1328
01:05:41,541 --> 01:05:44,458
I'll hit return and notice
it just moved everything over.
1329
01:05:44,458 --> 01:05:47,666
And you can see that
the ghost image also moved as well.
1330
01:05:47,875 --> 01:05:49,791
And then I can paste command Z.
1331
01:05:49,791 --> 01:05:53,708
And as you can see, not only did
I move it over by 10 seconds, but I also
1332
01:05:53,875 --> 01:05:58,375
the automation stayed
exactly where it needed to on this clip.
1333
01:05:58,458 --> 01:06:00,458
So that's just something to keep in mind.
1334
01:06:00,458 --> 01:06:03,458
If you are automate working
with automation.
1335
01:06:03,625 --> 01:06:07,250
One other thing that's very useful
when you're working with automation
1336
01:06:07,500 --> 01:06:10,958
and you have your bus
tracks is check this one out.
1337
01:06:10,958 --> 01:06:12,750
I'm going to just pull this open.
1338
01:06:12,750 --> 01:06:16,166
If you look at your main,
you will see that in addition
1339
01:06:16,166 --> 01:06:20,333
to the automation, you can also see
a loudness summary right here.
1340
01:06:20,333 --> 01:06:23,250
If I turn on my loudness history,
this is a graph.
1341
01:06:23,250 --> 01:06:27,500
You don't automate your loudness history,
but it allows you to watch
1342
01:06:27,583 --> 01:06:31,666
your entire the loudness as you play
through on your loudness meter.
1343
01:06:31,750 --> 01:06:35,791
I can reset, I can start,
and if I play this through,
1344
01:06:35,875 --> 01:06:39,750
which will start any second, it's
going to actually record the loudness
1345
01:06:39,750 --> 01:06:40,958
right there.
1346
01:06:40,958 --> 01:06:44,166
Exactly the same information
that's in my loudness meter
1347
01:06:44,291 --> 01:06:47,875
when it in playback is
you can also see this in a graph
1348
01:06:47,875 --> 01:06:53,250
and what's wonderful about that is if for
any reason your loudness levels are off,
1349
01:06:53,458 --> 01:06:57,583
instead of just seeing a red signal
on your loudness meters
1350
01:06:57,666 --> 01:07:01,875
or yellow, meaning within tolerance,
you can see exactly where it happened
1351
01:07:01,958 --> 01:07:06,000
so that you can adjust the levels
as needed right here in the timeline.
1352
01:07:06,083 --> 01:07:08,750
So you'll only find
that when automation is turned on.
1353
01:07:08,750 --> 01:07:11,500
Notice that if I turn off automation,
you will not see it
1354
01:07:11,500 --> 01:07:14,708
and it's only going to be on your main
track.
1355
01:07:14,791 --> 01:07:17,083
Main one, we turn it back on.
1356
01:07:17,083 --> 01:07:20,791
So you can see it one more time
and I will hide that again.
1357
01:07:20,875 --> 01:07:23,125
So the last thing is delivery.
1358
01:07:23,125 --> 01:07:26,458
Of course,
if we want to take our finished project
1359
01:07:26,458 --> 01:07:30,500
and actually export it or
get it out of our DaVinci Resolve system.
1360
01:07:30,500 --> 01:07:31,416
So let's go to the media pool.
1361
01:07:31,416 --> 01:07:35,958
I'm going to open up one last timeline
1362
01:07:36,041 --> 01:07:38,875
as our mics for stems right here.
1363
01:07:38,875 --> 01:07:43,333
I have this timeline we were just working
on or something very similar to that.
1364
01:07:43,416 --> 01:07:46,208
If I'm completely finished with a project
1365
01:07:46,208 --> 01:07:48,875
and I want to export it out,
whether I want to bounce
1366
01:07:48,875 --> 01:07:51,875
the entire thing is a mix
or just part of it as a mix.
1367
01:07:52,083 --> 01:07:55,208
Things to think about are
if you have automation applied,
1368
01:07:55,208 --> 01:07:56,458
make sure it's turned on.
1369
01:07:56,458 --> 01:07:59,250
Because if it's not turned
on, you're not going to hear it.
1370
01:07:59,250 --> 01:08:00,958
So make sure that's turned on.
1371
01:08:00,958 --> 01:08:02,916
And then the other thing
is, what is my intent?
1372
01:08:02,916 --> 01:08:04,458
What am I actually trying to do?
1373
01:08:04,458 --> 01:08:08,750
Am I trying to bounce this entire thing
as a single file, a single file?
1374
01:08:08,750 --> 01:08:11,000
I could do that right here if I wanted to.
1375
01:08:11,000 --> 01:08:13,625
By just bouncing the mix to a new track.
1376
01:08:13,625 --> 01:08:19,166
You can also do that same export
over here in the deliver page as well.
1377
01:08:19,250 --> 01:08:21,875
So first thing I want to do is
let's just say we want to bounce
1378
01:08:21,875 --> 01:08:25,875
only our dialog,
say we want to make a mix of our dialog.
1379
01:08:25,958 --> 01:08:28,708
Well, our dialog is all going to what over
1380
01:08:28,708 --> 01:08:31,875
dialog is going to a dialog bus.
1381
01:08:31,875 --> 01:08:35,166
So we could just bounce that
if we wanted to,
1382
01:08:35,250 --> 01:08:38,000
depending on what our output is.
1383
01:08:38,000 --> 01:08:41,875
And it's just a matter of kind of thinking
through what you're trying to achieve.
1384
01:08:41,958 --> 01:08:45,416
Let's go up to the timeline menu
and if you look right here,
1385
01:08:45,416 --> 01:08:49,041
bouncing mics to track
this would be a mix of the entire show.
1386
01:08:49,250 --> 01:08:51,125
At this moment, everything is available.
1387
01:08:51,125 --> 01:08:53,416
There's nothing
that's been slowed or muted.
1388
01:08:53,416 --> 01:08:56,416
So let's go over here to bounce mics
to track and open that up.
1389
01:08:56,500 --> 01:09:00,708
And this will let you choose
what exactly you want to bounce and wear.
1390
01:09:00,791 --> 01:09:03,708
And bounce again,
is just rendering out a new file.
1391
01:09:03,708 --> 01:09:07,625
So if I want to bounce my stereo main to a
new track, then that's all I have to do.
1392
01:09:07,625 --> 01:09:11,000
And I will get a stereo
mix of my entire show done.
1393
01:09:11,083 --> 01:09:15,125
If I have a51 mics and I want to bounce,
1394
01:09:15,208 --> 01:09:18,125
it will bounce that to a51 track.
1395
01:09:18,125 --> 01:09:21,583
Or if I only want to bounce my dialog,
which is right
1396
01:09:21,583 --> 01:09:24,583
here, my subjects, I could bounce that
to a new track as well.
1397
01:09:24,791 --> 01:09:27,791
So right now
I'm bouncing my main and my dialog
1398
01:09:27,916 --> 01:09:31,250
and I'll just click okay
and it will create two new tracks.
1399
01:09:31,333 --> 01:09:35,916
One will be just my dialog
and one will be my mix.
1400
01:09:36,000 --> 01:09:40,958
Select both of those and it will zoom in
1401
01:09:41,041 --> 01:09:41,750
and there we have it.
1402
01:09:41,750 --> 01:09:44,750
That's what
I just created in about 2 seconds, right?
1403
01:09:44,833 --> 01:09:47,291
And here is my stereo mix.
1404
01:09:47,291 --> 01:09:48,416
Eight Identify the person.
1405
01:09:48,416 --> 01:09:50,666
Of my show.
1406
01:09:50,666 --> 01:09:55,000
And if I were to listen to this one,
this is the dialog stem
1407
01:09:55,041 --> 01:09:58,291
to be a million to new to
1408
01:09:58,375 --> 01:10:01,125
all the levels, everything is exactly
as it would have sounded
1409
01:10:01,125 --> 01:10:03,291
if I was listening
to the individual tracks.
1410
01:10:03,291 --> 01:10:05,250
Now, where did these bounce files go?
1411
01:10:05,250 --> 01:10:07,708
If I look into the media pool,
you'll find them.
1412
01:10:07,708 --> 01:10:11,291
They all just dumped right into whatever
being I happen to have selected.
1413
01:10:11,375 --> 01:10:14,083
Once you have created one,
you can actually go in there
1414
01:10:14,083 --> 01:10:15,625
and rename it if you wanted to.
1415
01:10:15,625 --> 01:10:20,125
You can export it right from the timeline,
give it a name and export it this way.
1416
01:10:20,250 --> 01:10:24,375
Or you can also deliver
from the deliver page as well.
1417
01:10:24,458 --> 01:10:27,541
And for this example,
let's open a different timeline
1418
01:10:27,541 --> 01:10:31,625
and I'll just show you a way of delivering
from the deliver page.
1419
01:10:31,625 --> 01:10:33,000
But let's open up a different timeline.
1420
01:10:33,000 --> 01:10:37,041
I'm going to go to this one called
Finishing Start, and that will wrap up
1421
01:10:37,041 --> 01:10:41,166
our little story on
going through the entire mixing process.
1422
01:10:41,250 --> 01:10:45,458
So at this point,
what we're looking at here is stems.
1423
01:10:45,541 --> 01:10:47,083
We've got the entire show.
1424
01:10:47,083 --> 01:10:51,583
We have the stereo mix, which you just saw
to make right there in the timeline.
1425
01:10:51,750 --> 01:10:56,375
We also have my dialog STEM,
my sound effects STEM and my music stems.
1426
01:10:56,375 --> 01:10:57,083
I've all of those
1427
01:10:57,083 --> 01:11:00,916
have been created very easily
just by bouncing out those sub mixes.
1428
01:11:00,916 --> 01:11:02,416
I could have created these
1429
01:11:02,416 --> 01:11:06,833
or recorded them back into a track
if I preferred their they are now.
1430
01:11:06,833 --> 01:11:08,333
Something else that I have though, is
1431
01:11:08,333 --> 01:11:12,250
because I also needed surround
deliverables for 5.1.
1432
01:11:12,333 --> 01:11:15,625
If you notice down
here in these lower tracks
1433
01:11:15,708 --> 01:11:17,416
and you'll see I have
1434
01:11:17,416 --> 01:11:22,833
just enough tracks, six channels
for my 5.1 surround mix that's so low.
1435
01:11:22,833 --> 01:11:26,416
Those were only listening to them.
1436
01:11:26,500 --> 01:11:27,625
Right now I'm listening
1437
01:11:27,625 --> 01:11:30,625
to this 5.1 just through a stereo main.
1438
01:11:30,875 --> 01:11:33,208
I want to change it,
so I'm listening to it through
1439
01:11:33,208 --> 01:11:36,666
my 5.1 and notice
now it's listening to it that way.
1440
01:11:36,750 --> 01:11:39,416
Unfortunately, every single bit of that
1441
01:11:39,416 --> 01:11:44,000
signal is only coming out
through the Signal Center Channel. Why?
1442
01:11:44,083 --> 01:11:47,083
Because these are all mono tracks.
1443
01:11:47,250 --> 01:11:50,333
Each of these is a mono clip
and they're all pinned to the center.
1444
01:11:50,333 --> 01:11:51,500
Check it out.
1445
01:11:51,500 --> 01:11:55,375
You can see that if I open up my pan
window, you can see every one of these is
1446
01:11:55,375 --> 01:12:01,250
pan to the center, which would be
why I'm seeing it pan the way it is now.
1447
01:12:01,250 --> 01:12:03,916
I could manually go in there
and re pan these,
1448
01:12:03,916 --> 01:12:07,250
or I could just link these as a group,
which we've done before.
1449
01:12:07,250 --> 01:12:07,958
Let's do that.
1450
01:12:07,958 --> 01:12:09,416
It has nothing to do with selection.
1451
01:12:09,416 --> 01:12:11,083
It's all done up here.
1452
01:12:11,083 --> 01:12:15,041
All you do is come up to
the Fairlight menu Link group
1453
01:12:15,125 --> 01:12:16,166
and select that
1454
01:12:16,166 --> 01:12:19,333
and it's going to bring up the link
group window inside of here.
1455
01:12:19,333 --> 01:12:21,375
I can choose any number of these.
1456
01:12:21,375 --> 01:12:22,916
Of course I want all six.
1457
01:12:22,916 --> 01:12:27,125
It's automatically going to ask me
if I want five one film or five one.
1458
01:12:27,208 --> 01:12:32,041
I want to have just five one,
which is going to put
1459
01:12:32,125 --> 01:12:36,166
that's going to have the center channel
will be my dialog, which is how I like it.
1460
01:12:36,250 --> 01:12:39,666
So left, right, center, lfi
left, surround and right surround.
1461
01:12:39,666 --> 01:12:44,416
These are all linked together
to a single fader, as you can see right?
1462
01:12:44,500 --> 01:12:46,375
If I open up the panning, there it is.
1463
01:12:46,375 --> 01:12:48,333
All the painting is dead on.
1464
01:12:48,333 --> 01:12:51,166
The only thing that hasn't happened is
my left is not turned on.
1465
01:12:51,166 --> 01:12:52,666
I need to turn on my boom.
1466
01:12:52,666 --> 01:12:55,416
I can even adjust the level on that
1467
01:12:55,500 --> 01:12:58,333
which I will manually.
1468
01:12:58,333 --> 01:13:00,625
And so now I have this all set.
1469
01:13:00,625 --> 01:13:03,083
I'm getting my surround 5.1 out.
1470
01:13:03,083 --> 01:13:07,083
Well, that's great, except I actually want
to deliver these as separate units.
1471
01:13:07,083 --> 01:13:08,875
I don't really want them all together.
1472
01:13:08,875 --> 01:13:11,875
I linked them in order to get the panning,
1473
01:13:11,875 --> 01:13:14,791
but now I can go back up to Link Group
1474
01:13:14,791 --> 01:13:17,333
and just select those and unlink them.
1475
01:13:17,333 --> 01:13:21,666
And as soon as you unlink them,
the panning stays.
1476
01:13:21,750 --> 01:13:24,833
Everything is still panned
perfectly for surround mixing.
1477
01:13:25,041 --> 01:13:27,625
As I played back,
you can see there's my levels.
1478
01:13:27,625 --> 01:13:29,750
Everything is playing back
exactly as I want.
1479
01:13:29,750 --> 01:13:30,916
I'll just mute the playback.
1480
01:13:30,916 --> 01:13:32,958
You can see the meters.
1481
01:13:32,958 --> 01:13:33,500
Okay.
1482
01:13:33,500 --> 01:13:37,500
I could run my loudness testing
if I wanted to and everything is good.
1483
01:13:37,500 --> 01:13:41,250
So I have exactly what I wanted
right there.
1484
01:13:41,333 --> 01:13:44,916
Okay,
so now that these are set for delivery,
1485
01:13:45,000 --> 01:13:47,458
I what I really want to do is
I want to deliver everything
1486
01:13:47,458 --> 01:13:49,791
I have in this timeline exactly as it is.
1487
01:13:49,791 --> 01:13:52,041
Well, let's go over to the deliver page,
1488
01:13:52,041 --> 01:13:55,041
the final step now, of course,
many things you can deliver
1489
01:13:55,041 --> 01:13:58,208
right from the fear page,
but by going over to deliver page,
1490
01:13:58,208 --> 01:14:00,208
now we have up here at the top,
1491
01:14:00,208 --> 01:14:03,416
we have all these different presets
we can use for audio only.
1492
01:14:03,500 --> 01:14:07,500
If you're just going to deliver audio,
you can go in here and create a custom
1493
01:14:07,500 --> 01:14:09,541
audio delivery if that's what you want.
1494
01:14:09,541 --> 01:14:12,500
Or we could be delivering
a custom video clip
1495
01:14:12,500 --> 01:14:15,958
with all of the audio connected,
if that's what you want to do as well.
1496
01:14:16,166 --> 01:14:22,500
Let's just do that
because we can we'll call this
1497
01:14:22,583 --> 01:14:23,666
a final hyperlink.
1498
01:14:23,666 --> 01:14:26,666
Fine. I'll just throw this on the desktop
1499
01:14:26,750 --> 01:14:30,333
because everything's good on the desktop
right at the moment.
1500
01:14:30,416 --> 01:14:31,666
It gives you several choices.
1501
01:14:31,666 --> 01:14:33,958
You want this as a single clip
or individual clips.
1502
01:14:33,958 --> 01:14:36,958
One clip is only one single
clip. At the end
1503
01:14:37,208 --> 01:14:39,833
we are going to export the video,
so I'll just leave this checked.
1504
01:14:39,833 --> 01:14:41,125
I'm not going to change anything.
1505
01:14:41,125 --> 01:14:44,833
I'll just leave all the video
video settings exactly as they are.
1506
01:14:44,916 --> 01:14:48,166
I'm going to go to the audio settings now
and we have some choices here.
1507
01:14:48,250 --> 01:14:50,291
Everything
I'm going to keep exactly the same.
1508
01:14:50,291 --> 01:14:52,625
But there's a couple of choices here
that might make a difference.
1509
01:14:52,625 --> 01:14:54,125
Depending on what you're working with.
1510
01:14:54,125 --> 01:14:56,875
You may want everything
rendered as a separate channel.
1511
01:14:56,875 --> 01:14:59,250
And if that's the case,
you would check that box.
1512
01:14:59,250 --> 01:15:03,666
If you to rent or just render discrete
audio tracks, you can do that.
1513
01:15:03,750 --> 01:15:08,791
At this moment it's only exporting my
main, but I can change this at any time.
1514
01:15:08,791 --> 01:15:12,416
I can say actually I want to export
only my five one with this video clip
1515
01:15:12,625 --> 01:15:16,541
or only I can choose
exactly what I want it to do.
1516
01:15:16,625 --> 01:15:19,291
I could do individual timeline tracks.
1517
01:15:19,291 --> 01:15:21,958
If I choose that, then it's going to say,
Well, which track do I want?
1518
01:15:21,958 --> 01:15:23,166
My stereo?
1519
01:15:23,166 --> 01:15:24,500
Which track?
1520
01:15:24,500 --> 01:15:27,208
I could say, I want several tracks.
1521
01:15:27,208 --> 01:15:29,875
I want track one track two and so on.
1522
01:15:29,875 --> 01:15:34,000
And I could do it that way so you could
choose exactly which elements you want.
1523
01:15:34,000 --> 01:15:36,875
All you have to do is look
and you'll see exactly what it's doing.
1524
01:15:36,875 --> 01:15:38,500
Or another option.
1525
01:15:38,500 --> 01:15:42,666
If I actually had it set up
exactly the way I wanted it to in my page,
1526
01:15:42,750 --> 01:15:45,750
then I could just come over here
and say all timeline tracks
1527
01:15:45,791 --> 01:15:49,208
and then exactly what I had set up stereo
1528
01:15:49,250 --> 01:15:54,500
each stereo system followed by the five
one all six channels of the five one mix.
1529
01:15:54,625 --> 01:15:56,875
And let's say
that is exactly the configuration
1530
01:15:56,875 --> 01:15:58,583
that I needed for my delivery.
1531
01:15:58,583 --> 01:16:01,500
Then I could set it up
that way to all timeline tracks
1532
01:16:01,500 --> 01:16:03,208
and then add that to the render cue
1533
01:16:03,208 --> 01:16:07,000
and then render that out and
I will get exactly what I was asking for.
1534
01:16:07,208 --> 01:16:11,416
So whatever it is you're trying to create
whatever combination you need.
1535
01:16:11,416 --> 01:16:14,916
You will find those choices
right here up at the top,
1536
01:16:15,000 --> 01:16:19,375
including Dolby Atmos master files
and so on.
1537
01:16:19,375 --> 01:16:24,875
So hopefully this gives you a an idea
of some of the deeper mixing tools.
1538
01:16:24,875 --> 01:16:27,541
You've seen what we can do
with sound design and mixing,
1539
01:16:27,541 --> 01:16:30,250
and now you can apply those
to your own project.
1540
01:16:30,250 --> 01:16:31,875
So thank you for watching.
139446
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