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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,035 --> 00:00:03,670 Oh, hello. My name's Casey Farris. 2 00:00:03,670 --> 00:00:06,873 I make videos on DaVinci Resolve here on YouTube, and today we're talking about 3 00:00:06,873 --> 00:00:10,443 my five biggest concepts for Fusion. 4 00:00:10,510 --> 00:00:12,379 So if you're getting into fusion, 5 00:00:12,379 --> 00:00:16,182 these are, like, really important things to wrap your head around. 6 00:00:16,282 --> 00:00:19,052 They will help everything be easier. 7 00:00:19,052 --> 00:00:20,720 Let's jump in. 8 00:00:20,720 --> 00:00:24,758 These are in no particular order because they're all important concept number one. 9 00:00:24,991 --> 00:00:28,895 Each node in fusion essentially has one job. 10 00:00:28,928 --> 00:00:29,829 I said this on a video 11 00:00:29,829 --> 00:00:32,866 a little while ago and got some pushback, but I don't understand why. 12 00:00:32,866 --> 00:00:34,067 Because it is true. 13 00:00:34,067 --> 00:00:37,070 Media in one has pretty much one job. 14 00:00:37,203 --> 00:00:41,041 Import some media media out has pretty much one job. 15 00:00:41,074 --> 00:00:42,575 Put the media back in the timeline. 16 00:00:42,575 --> 00:00:44,411 Something like a blur node has one job. 17 00:00:44,411 --> 00:00:45,445 Blur stuff. 18 00:00:45,445 --> 00:00:47,247 Right? A text node has one job. 19 00:00:47,247 --> 00:00:48,448 Makes them text. 20 00:00:48,448 --> 00:00:51,985 Now you can do a lot of different things in each node, 21 00:00:51,985 --> 00:00:56,222 but they're all sort of grouped together in doing that one main thing, right? 22 00:00:56,256 --> 00:01:01,027 So I can make text or I could make text with a stroke, right? 23 00:01:01,094 --> 00:01:03,663 But it's all kind of part of making text. 24 00:01:03,663 --> 00:01:07,467 So really why this is helpful, I think, is because if you're trying to figure out 25 00:01:07,467 --> 00:01:13,106 how to do something in fusion, I feel like sometimes we'll look around in one node 26 00:01:13,106 --> 00:01:17,177 and say, okay, I have this making text, why can't I run this media 27 00:01:17,177 --> 00:01:21,181 in through my text and have it put the text over my footage? 28 00:01:21,448 --> 00:01:25,051 It's because if you want to do something else major, like put something over 29 00:01:25,051 --> 00:01:27,087 something else, you need another node. 30 00:01:27,087 --> 00:01:28,054 This makes the footage. 31 00:01:28,054 --> 00:01:31,858 This makes the text a merge node, which is this icon right here. 32 00:01:32,058 --> 00:01:35,061 I can just click it once with my media in once selected. 33 00:01:35,095 --> 00:01:37,063 This merge node has one job. 34 00:01:37,063 --> 00:01:39,999 Put something over something else and now we have our result. 35 00:01:39,999 --> 00:01:40,867 So that's kind of the thing. 36 00:01:40,867 --> 00:01:44,471 Even though a node can sort of do multiple things. 37 00:01:44,471 --> 00:01:46,139 For instance, this text node, 38 00:01:46,139 --> 00:01:50,243 you can add shading element three, which is basically a drop shadow, right? 39 00:01:50,276 --> 00:01:55,181 Or you can add a shadow node and get a similar result. 40 00:01:55,348 --> 00:01:58,384 And that kind of stuff like which you choose is really up to you. 41 00:01:58,551 --> 00:01:59,519 But for the most part, 42 00:01:59,519 --> 00:02:02,722 if you want to do something else major, you're going to need another node. 43 00:02:02,889 --> 00:02:07,160 Next big concept is that you can use one node for multiple things. 44 00:02:07,360 --> 00:02:10,230 So for instance, if I want to have multiple copies of this 45 00:02:10,230 --> 00:02:14,134 text, I could control C double click off, control V 46 00:02:14,200 --> 00:02:17,670 and connect this and then, you know, move my text down, right? 47 00:02:17,837 --> 00:02:20,740 But then if I have to go back and change my text, 48 00:02:20,740 --> 00:02:24,944 then I'd have to do that on both lines, which might not be that big of a deal 49 00:02:24,944 --> 00:02:25,778 for something like this. 50 00:02:25,778 --> 00:02:28,681 But as things get more complicated, that might be a little bit 51 00:02:28,681 --> 00:02:29,949 a little bit bigger deal. 52 00:02:29,949 --> 00:02:33,953 So remember, you can always take a node and put it into multiple places 53 00:02:33,953 --> 00:02:37,891 and have two copies of the same node, and then you can instantly update it 54 00:02:37,891 --> 00:02:39,893 because you only update one thing. 55 00:02:39,893 --> 00:02:40,827 This is really nice. 56 00:02:40,827 --> 00:02:42,795 If you're doing something like drawing a mask, 57 00:02:42,795 --> 00:02:45,565 because then you can mask multiple things with one mask. 58 00:02:45,565 --> 00:02:51,304 For instance, I could make a mask around this rock 59 00:02:51,371 --> 00:02:52,472 and I could mask my 60 00:02:52,472 --> 00:02:56,676 text as well as my background. 61 00:02:56,743 --> 00:03:00,313 In fact, if I go to the settings tab of the inspector of whatever 62 00:03:00,313 --> 00:03:04,651 I have selected, whatever I'm masking, I can even invert this mask and do all 63 00:03:04,651 --> 00:03:09,155 kinds of fancy things here, all with one mask that I don't have to remake or copy. 64 00:03:09,255 --> 00:03:10,056 Pretty neat. 65 00:03:10,056 --> 00:03:12,992 Next big concept is what a mask does. 66 00:03:12,992 --> 00:03:16,629 What a mask actually does is limit what a node does. 67 00:03:16,629 --> 00:03:18,331 A lot of the time we might think of a mask 68 00:03:18,331 --> 00:03:21,334 as something that changes the transparency of something. 69 00:03:21,367 --> 00:03:25,471 So if I take like this surgical mask and put it on my text, I can see, okay, 70 00:03:25,572 --> 00:03:26,506 this makes it transparent 71 00:03:26,506 --> 00:03:30,109 outside of the mask and it only shows up inside of the mask right? 72 00:03:30,210 --> 00:03:32,712 That seems to happen for something like text. 73 00:03:32,712 --> 00:03:35,582 And that's kind of how it works if you mask a text node 74 00:03:35,582 --> 00:03:40,386 and also get sort of the same result if you mask emerge node very similar 75 00:03:40,587 --> 00:03:43,890 things show up inside of the mask and don't show up outside of the mask. 76 00:03:44,090 --> 00:03:48,294 But the reason that mask controls the transparency of either of those 77 00:03:48,361 --> 00:03:52,131 is what it's really doing is telling the node to do whatever it does 78 00:03:52,232 --> 00:03:56,302 just inside of the mask and these nodes happen to be make them text 79 00:03:56,469 --> 00:03:59,839 and you're saying, okay, make some text, but just inside of the mask, 80 00:04:00,039 --> 00:04:05,178 which comes out as it's clear outside of the mask and solid inside. 81 00:04:05,278 --> 00:04:06,579 Same thing for the merge. 82 00:04:06,579 --> 00:04:09,649 Put this text over this footage is what the merge is doing, 83 00:04:09,849 --> 00:04:13,086 but just do it inside of the mask so you get sort of the same result. 84 00:04:13,152 --> 00:04:16,022 But where I would get confused is if you have something 85 00:04:16,022 --> 00:04:17,290 like a blur node, right? 86 00:04:17,290 --> 00:04:19,025 And you mask the blur, 87 00:04:19,025 --> 00:04:22,161 what I often thought when I was starting to learn fusion was that, 88 00:04:22,161 --> 00:04:25,331 okay, I'm going to make this text and I'm going to blur it 89 00:04:25,331 --> 00:04:28,835 and I want all of that only to show up in this circle. 90 00:04:29,035 --> 00:04:30,503 And what actually happens 91 00:04:30,503 --> 00:04:34,073 if we blur this is that it's only blurry inside of the circle. 92 00:04:34,274 --> 00:04:37,944 So this mask isn't controlling the transparency anymore. 93 00:04:37,977 --> 00:04:40,847 It's just controlling where the blur happens. 94 00:04:40,847 --> 00:04:43,783 It's limiting what that one node does. 95 00:04:43,783 --> 00:04:46,386 So what would happen is I'd string all these effects together 96 00:04:46,386 --> 00:04:49,022 and I'd wonder why I couldn't, like, cut it out, 97 00:04:49,022 --> 00:04:51,958 because that's what I always wanted to do with the mask was just cut something out. 98 00:04:51,958 --> 00:04:52,925 Well, the answer, 99 00:04:52,925 --> 00:04:56,229 if you want to do something like that, is grab the map Control node. 100 00:04:56,229 --> 00:04:59,232 You could also do this in the merge, but sometimes you don't want to do this 101 00:04:59,232 --> 00:04:59,999 in the merge. 102 00:04:59,999 --> 00:05:03,102 Maybe you'll want to mask multiple things before you merge them in different parts 103 00:05:03,102 --> 00:05:04,370 of the comp or something. 104 00:05:04,370 --> 00:05:05,838 You can take this map control node 105 00:05:05,838 --> 00:05:08,341 and if you select it and go up to the inspector, 106 00:05:08,341 --> 00:05:11,778 there's a couple little options under combine, combine alpha 107 00:05:12,011 --> 00:05:14,914 and then down here, click on post multiply image. 108 00:05:14,914 --> 00:05:17,917 And now what this will do if you take this ellipse mask 109 00:05:18,051 --> 00:05:21,788 and I plug this into the map control under the green foreground triangle, 110 00:05:21,821 --> 00:05:25,458 then we have it limiting to just inside of that mask, 111 00:05:25,591 --> 00:05:29,362 which if we take this round, that cuts everything out. 112 00:05:29,462 --> 00:05:31,331 So that's a special way to use a mask. 113 00:05:31,331 --> 00:05:31,964 But generally, 114 00:05:31,964 --> 00:05:36,502 if you hook up a mask to a blue input, it only limits what each node does. 115 00:05:36,669 --> 00:05:39,539 Another major concept that's really important to get your head 116 00:05:39,539 --> 00:05:42,842 around with fusion is that fusion will set the comp size 117 00:05:42,842 --> 00:05:46,813 by default based on your first node or your background node. 118 00:05:46,879 --> 00:05:50,416 So this media in one, this is setting the comp size. 119 00:05:50,416 --> 00:05:53,653 So and you can see it up here 2048 by 864. 120 00:05:53,686 --> 00:05:56,856 And that's really important to know because sometimes that'll mess you up, 121 00:05:56,856 --> 00:05:59,859 especially if you're doing something like drawing a mask on something 122 00:05:59,859 --> 00:06:01,461 and trying to use it for something else. 123 00:06:01,461 --> 00:06:05,732 Like if I were to take this picture, which is a totally different size 124 00:06:05,732 --> 00:06:07,233 and aspect ratio and everything, 125 00:06:07,233 --> 00:06:11,471 and merge this over our media in one, I could totally do that. 126 00:06:11,537 --> 00:06:14,941 How to transform node here, Bring the size down, 127 00:06:15,141 --> 00:06:17,977 then a mask that I put on this image 128 00:06:17,977 --> 00:06:21,147 is going to be a lot different than a mask that I put on this background image. 129 00:06:21,314 --> 00:06:25,651 Even if I scale this up right like this, let's say I grab a mask 130 00:06:25,651 --> 00:06:31,424 and I start to draw this on my mountain here and do a really, really great job. 131 00:06:31,524 --> 00:06:34,527 Look what happens when I try to actually connect it. 132 00:06:34,694 --> 00:06:37,530 I take my mask and I connect it to my media 133 00:06:37,530 --> 00:06:39,298 into which is my mountain picture. 134 00:06:39,298 --> 00:06:40,733 And look what happens. 135 00:06:40,733 --> 00:06:42,902 It messes everything up. 136 00:06:42,902 --> 00:06:44,237 It's so weird. 137 00:06:44,237 --> 00:06:49,976 And the reason for that is because it's drawing this mask on a 2048 by 864 comp 138 00:06:50,143 --> 00:06:54,947 and then it's squeezing that comp to try and fit this 4000 by 6000. 139 00:06:54,947 --> 00:06:56,349 And it just doesn't work at all. 140 00:06:56,349 --> 00:06:58,384 Now watch what happens if we switch this around. 141 00:06:58,384 --> 00:07:00,286 I disconnect our media in one, 142 00:07:00,286 --> 00:07:03,289 grab our media into and let's just put this in our merge. 143 00:07:03,356 --> 00:07:04,257 There we go. 144 00:07:04,257 --> 00:07:10,396 And now if I try and draw my mask, 145 00:07:10,496 --> 00:07:13,166 it works out great because my mask again 146 00:07:13,166 --> 00:07:17,937 is based on the sizing of our background of our very first node here. 147 00:07:18,137 --> 00:07:19,605 So that worked out fine. 148 00:07:19,605 --> 00:07:22,875 And the reason they do this, I'm assuming, is because you want to work 149 00:07:22,875 --> 00:07:26,879 on the highest quality footage any time that you're compositing right. 150 00:07:26,946 --> 00:07:29,048 So if I have something like this in my timeline 151 00:07:29,048 --> 00:07:32,919 and I have this zoomed in here and then I switch back over to Fusion, 152 00:07:32,985 --> 00:07:35,555 it wants to work on the highest quality footage it can, 153 00:07:35,555 --> 00:07:38,558 so it opens up the original footage in its full resolution 154 00:07:38,624 --> 00:07:39,826 so that I can work with that. 155 00:07:39,826 --> 00:07:43,129 And then it will apply the transform and everything for the edit page. 156 00:07:43,262 --> 00:07:47,333 So this is really frustrating and kind of hard to work this way 157 00:07:47,333 --> 00:07:51,070 and at least for me, chances are, if I'm going to zoom this in on the edit, 158 00:07:51,070 --> 00:07:55,107 I'm really only concerned with how this part looks at this resolution. 159 00:07:55,107 --> 00:07:57,743 Right? So here's kind of the workaround for that. 160 00:07:57,743 --> 00:08:00,746 If I'm going to do something like this, what I'd like to do is go into fusion 161 00:08:00,780 --> 00:08:02,148 and I'll make a background node. 162 00:08:02,148 --> 00:08:06,953 And this background node over here in our settings under image, I'm going 163 00:08:06,953 --> 00:08:12,058 to uncheck auto resolution right here and then set my width to 1928 to 1080. 164 00:08:12,058 --> 00:08:15,394 And now I can use this background as the first node. 165 00:08:15,595 --> 00:08:16,429 And look at this. 166 00:08:16,429 --> 00:08:19,499 It sets the settings for the comp based on that background node. 167 00:08:19,632 --> 00:08:22,802 And now any time that I have something like this picture 168 00:08:22,802 --> 00:08:24,437 and I want to make a mask, 169 00:08:24,437 --> 00:08:27,940 I can draw the mask and I do a really great job this time. 170 00:08:28,007 --> 00:08:29,509 I can draw the mask right here. 171 00:08:29,509 --> 00:08:32,545 Then when I connect it to something like my merge that will mask that 172 00:08:32,645 --> 00:08:36,082 perfectly and everything kind of works how you think it would. 173 00:08:36,282 --> 00:08:39,785 Now, if you connect this to your media in one, it'll still get messed up 174 00:08:39,785 --> 00:08:42,722 because it's applying that mask and kind of trying to stretch it 175 00:08:42,722 --> 00:08:43,723 to our original footage. 176 00:08:43,723 --> 00:08:46,626 Still, you put that in emerge and it will totally work out. 177 00:08:46,626 --> 00:08:50,029 This is why pretty much any time that I start a new comp, 178 00:08:50,129 --> 00:08:53,466 I start with the background node, because if you make a new fusion 179 00:08:53,466 --> 00:08:56,702 composition like this, it'll automatically set that background 180 00:08:56,702 --> 00:08:59,705 node to your comp settings 1920 by 1080 for me. 181 00:08:59,872 --> 00:09:04,110 And now we kind of start with a clean slate and everything's going to work. 182 00:09:04,176 --> 00:09:07,146 How we think it'll work and there's going to be no surprises. 183 00:09:07,146 --> 00:09:11,017 Last big concept changing a fusion comp that's happening in the timeline 184 00:09:11,250 --> 00:09:15,154 is different than changing the fusion comp that lives in the media pool. 185 00:09:15,154 --> 00:09:17,557 For instance, if I double click on this fusion comp 186 00:09:17,557 --> 00:09:21,494 from my media pool, connect my background, and let's put some text on it. 187 00:09:21,594 --> 00:09:21,961 All right. 188 00:09:21,961 --> 00:09:24,964 We've got our big hello text on kind of a blue background. 189 00:09:25,097 --> 00:09:27,667 Okay. We drag this into our timeline. 190 00:09:27,667 --> 00:09:31,737 We have this blue background and it says hello, Let's say we want to change this. 191 00:09:31,771 --> 00:09:34,106 Oh, I don't want this to say hello. So I hit Fusion, right? 192 00:09:34,106 --> 00:09:36,108 Because I'm over the comp in the timeline, switch 193 00:09:36,108 --> 00:09:40,079 the fusion, go back here and say hello to go back to the edit. 194 00:09:40,246 --> 00:09:40,813 All right, great. 195 00:09:40,813 --> 00:09:42,014 That is good. 196 00:09:42,014 --> 00:09:45,017 And then later, years later, I want to be like, 197 00:09:45,017 --> 00:09:46,919 Oh yeah, I need to use that hello to tattle again. 198 00:09:46,919 --> 00:09:48,387 Oh, here it is right here. 199 00:09:48,387 --> 00:09:49,822 Grab it, put it in here and look. 200 00:09:49,822 --> 00:09:51,190 It just says hello again. 201 00:09:51,190 --> 00:09:52,391 What is the deal with that? 202 00:09:52,391 --> 00:09:56,162 Well, any time that you drag a fusion up to your timeline 203 00:09:56,162 --> 00:10:00,633 or duplicate a comp in your timeline, it makes a new copy of it 204 00:10:00,633 --> 00:10:02,902 and they're all independent from each other. 205 00:10:02,902 --> 00:10:08,040 So this one can say Hello three, and that's what I'll say hello for. 206 00:10:08,107 --> 00:10:10,476 And then this one still says hello. 207 00:10:10,476 --> 00:10:13,613 So if you want to change something about this that you might want to reuse 208 00:10:13,813 --> 00:10:17,016 like, Oh, I actually want all those backgrounds on purple, 209 00:10:17,083 --> 00:10:21,320 you'll want to change it in the fusion comp right here, we'll turn this purple. 210 00:10:21,554 --> 00:10:25,224 And now none of these have turned purple, but if I drag a new one, it's purple. 211 00:10:25,291 --> 00:10:29,161 So a lot of people say, okay, well, what if I want to change the source footage? 212 00:10:29,161 --> 00:10:31,497 And I like I want everything to change. 213 00:10:31,497 --> 00:10:34,734 Well, a way around that is to drag this into the timeline. 214 00:10:34,900 --> 00:10:38,504 Right click and say new compound clip 215 00:10:38,604 --> 00:10:41,140 and we'll call this hello title 216 00:10:41,140 --> 00:10:44,143 like that, and then we can reuse this as much as we want. 217 00:10:44,310 --> 00:10:46,612 I just hold alt and drag this out, right? 218 00:10:46,612 --> 00:10:47,680 So these are all purple. 219 00:10:47,680 --> 00:10:50,683 And then if we're to right click open this in timeline 220 00:10:50,850 --> 00:10:55,287 and then go into this fusion comp and turn this background red, 221 00:10:55,354 --> 00:10:58,157 go back to our timeline one by clicking this little breadcrumb down here. 222 00:10:58,157 --> 00:11:01,560 Now we have all of our titles Red, because it's really 223 00:11:01,560 --> 00:11:04,630 reusing the same timeline cup, right? 224 00:11:04,864 --> 00:11:05,898 It's a little bit confusing. 225 00:11:05,898 --> 00:11:07,500 I imagine they're going to make a way to like 226 00:11:07,500 --> 00:11:10,069 set this as a master comp or something in the future, 227 00:11:10,069 --> 00:11:11,837 but that's the way that you do it right now. 228 00:11:11,837 --> 00:11:14,106 And I don't know about you, but most of the time, 229 00:11:14,106 --> 00:11:15,775 if I'm going to make another copy 230 00:11:15,775 --> 00:11:18,110 of something like a title, I usually want to change it 231 00:11:18,110 --> 00:11:20,012 without worrying about changing everything. 232 00:11:20,012 --> 00:11:20,646 But there you go. 233 00:11:20,646 --> 00:11:22,982 There's five major concepts inside of fusion. 234 00:11:22,982 --> 00:11:25,651 If you guys like this, make sure to let me know by hitting that like button. 235 00:11:25,651 --> 00:11:27,253 Now if you want more concepts. 236 00:11:27,253 --> 00:11:30,623 Well, I have some here in the queue, so let me know in the comments 237 00:11:30,623 --> 00:11:33,025 if that's what you want and I'll make that video. 238 00:11:33,025 --> 00:11:37,363 Speedy, quick, you know, speedy quick 239 00:11:37,463 --> 00:11:39,632 for you for. 21719

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