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Oh, hello. My name's Casey Farris.
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I make videos on DaVinci Resolve here
on YouTube, and today we're talking about
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my five biggest concepts for Fusion.
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So if you're getting into fusion,
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these are, like, really important things
to wrap your head around.
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They will help everything be easier.
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Let's jump in.
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These are in no particular order because
they're all important concept number one.
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Each node in fusion
essentially has one job.
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I said this on a video
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a little while ago and got some pushback,
but I don't understand why.
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Because it is true.
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Media in one has pretty much one job.
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Import some media media out
has pretty much one job.
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Put the media back in the timeline.
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Something like a blur node has one job.
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Blur stuff.
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Right? A text node has one job.
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Makes them text.
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Now you can do
a lot of different things in each node,
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but they're all sort of grouped together
in doing that one main thing, right?
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So I can make text
or I could make text with a stroke, right?
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But it's all kind of part of making text.
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So really why this is helpful, I think, is
because if you're trying to figure out
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how to do something in fusion, I feel like
sometimes we'll look around in one node
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and say, okay, I have this making text,
why can't I run this media
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in through my text and have it
put the text over my footage?
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It's because if you want to do something
else major, like put something over
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something else, you need another node.
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This makes the footage.
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This makes the text a merge node,
which is this icon right here.
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I can just click it
once with my media in once selected.
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This merge node has one job.
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Put something over something else
and now we have our result.
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So that's kind of the thing.
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Even though a node can sort of
do multiple things.
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For instance, this text node,
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you can add shading element three,
which is basically a drop shadow, right?
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Or you can add a shadow node
and get a similar result.
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And that kind of stuff
like which you choose is really up to you.
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But for the most part,
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if you want to do something else
major, you're going to need another node.
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Next big concept is that you can use
one node for multiple things.
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So for instance,
if I want to have multiple copies of this
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text, I could control C
double click off, control V
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and connect this and then, you know,
move my text down, right?
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But then if I have to go back
and change my text,
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then I'd have to do that on both lines,
which might not be that big of a deal
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for something like this.
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But as things get more complicated,
that might be a little bit
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a little bit bigger deal.
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So remember, you can always take a node
and put it into multiple places
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and have two copies of the same node,
and then you can instantly update it
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because you only update one thing.
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This is really nice.
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If you're doing something
like drawing a mask,
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because then you can mask multiple things
with one mask.
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For instance,
I could make a mask around this rock
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and I could mask my
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text as well as my background.
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In fact, if I go to the settings
tab of the inspector of whatever
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I have selected, whatever I'm masking,
I can even invert this mask and do all
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kinds of fancy things here, all with one
mask that I don't have to remake or copy.
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Pretty neat.
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Next big concept is what a mask does.
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What a mask actually does is limit
what a node does.
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A lot of the time we might think of a mask
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as something that changes
the transparency of something.
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So if I take like this surgical mask
and put it on my text, I can see, okay,
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this makes it transparent
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outside of the mask and it only shows up
inside of the mask right?
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That seems to happen
for something like text.
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And that's kind of how it works
if you mask a text node
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and also get sort of the same result
if you mask emerge node very similar
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things show up inside of the mask
and don't show up outside of the mask.
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But the reason that mask controls
the transparency of either of those
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is what it's really doing
is telling the node to do whatever it does
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just inside of the mask and these nodes
happen to be make them text
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and you're saying, okay, make some text,
but just inside of the mask,
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which comes out as it's clear
outside of the mask and solid inside.
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Same thing for the merge.
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Put this text over
this footage is what the merge is doing,
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but just do it inside of the mask
so you get sort of the same result.
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But where I would get confused
is if you have something
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like a blur node, right?
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And you mask the blur,
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what I often thought when I was starting
to learn fusion was that,
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okay, I'm going to make this text
and I'm going to blur it
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and I want all of that
only to show up in this circle.
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And what actually happens
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if we blur this is that it's only blurry
inside of the circle.
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So this mask isn't
controlling the transparency anymore.
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It's just controlling
where the blur happens.
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It's limiting what that one node does.
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So what would happen
is I'd string all these effects together
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and I'd wonder why I couldn't, like,
cut it out,
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because that's what I always wanted to do
with the mask was just cut something out.
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Well, the answer,
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if you want to do something like that, is
grab the map Control node.
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You could also do this in the merge,
but sometimes you don't want to do this
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in the merge.
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Maybe you'll want to mask multiple things
before you merge them in different parts
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of the comp or something.
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You can take this map control node
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and if you select it
and go up to the inspector,
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there's a couple little options
under combine, combine alpha
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and then down here,
click on post multiply image.
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And now what this will do
if you take this ellipse mask
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and I plug this into the map control
under the green foreground triangle,
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then we have it
limiting to just inside of that mask,
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which if we take this round,
that cuts everything out.
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So that's a special way to use a mask.
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But generally,
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if you hook up a mask to a blue input,
it only limits what each node does.
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Another major concept
that's really important to get your head
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around with fusion
is that fusion will set the comp size
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by default based on your first node
or your background node.
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So this media in one,
this is setting the comp size.
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So and you can see it up here 2048 by 864.
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And that's really important to know
because sometimes that'll mess you up,
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especially if you're doing something
like drawing a mask on something
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and trying to use it for something else.
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Like if I were to take this picture,
which is a totally different size
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and aspect ratio and everything,
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and merge this over our media in one,
I could totally do that.
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How to transform node here,
Bring the size down,
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then a mask that I put on this image
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is going to be a lot different than a mask
that I put on this background image.
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Even if I scale this up right
like this, let's say I grab a mask
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and I start to draw this on my mountain
here and do a really, really great job.
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Look what
happens when I try to actually connect it.
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I take my mask
and I connect it to my media
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into which is my mountain picture.
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And look what happens.
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It messes everything up.
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It's so weird.
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And the reason for that is because it's
drawing this mask on a 2048 by 864 comp
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and then it's squeezing that comp
to try and fit this 4000 by 6000.
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And it just doesn't work at all.
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Now watch
what happens if we switch this around.
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I disconnect our media in one,
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grab our media into
and let's just put this in our merge.
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There we go.
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And now if I try and draw my mask,
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it works out great because my mask again
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is based on the sizing of our background
of our very first node here.
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So that worked out fine.
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And the reason they do this,
I'm assuming, is because you want to work
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on the highest quality footage
any time that you're compositing right.
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So if I have something like this
in my timeline
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and I have this zoomed in here
and then I switch back over to Fusion,
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it wants to work on the highest quality
footage it can,
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so it opens up the original footage
in its full resolution
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so that I can work with that.
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And then it will apply the transform
and everything for the edit page.
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So this is really frustrating
and kind of hard to work this way
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and at least for me, chances are,
if I'm going to zoom this in on the edit,
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I'm really only concerned with how
this part looks at this resolution.
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Right?
So here's kind of the workaround for that.
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If I'm going to do something like this,
what I'd like to do is go into fusion
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and I'll make a background node.
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And this background node over here
in our settings under image, I'm going
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to uncheck auto resolution right here
and then set my width to 1928 to 1080.
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And now I can use this background
as the first node.
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And look at this.
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It sets the settings for the comp
based on that background node.
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And now any time
that I have something like this picture
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and I want to make a mask,
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I can draw the mask
and I do a really great job this time.
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I can draw the mask right here.
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Then when I connect it to something
like my merge that will mask that
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perfectly and everything kind of works
how you think it would.
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Now, if you connect this to your media
in one, it'll still get messed up
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because it's applying that mask
and kind of trying to stretch it
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to our original footage.
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Still, you put that in emerge
and it will totally work out.
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This is why pretty much any time
that I start a new comp,
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I start with the background node,
because if you make a new fusion
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composition like this,
it'll automatically set that background
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node to your comp
settings 1920 by 1080 for me.
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And now we kind of start with a clean
slate and everything's going to work.
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How we think it'll work
and there's going to be no surprises.
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Last big concept changing a fusion comp
that's happening in the timeline
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is different than changing the fusion comp
that lives in the media pool.
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For instance,
if I double click on this fusion comp
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from my media pool, connect my background,
and let's put some text on it.
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All right.
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We've got our big
hello text on kind of a blue background.
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Okay. We drag this into our timeline.
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We have this blue background and it says
hello, Let's say we want to change this.
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Oh, I don't want this to say hello.
So I hit Fusion, right?
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Because I'm over the comp
in the timeline, switch
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the fusion, go back here
and say hello to go back to the edit.
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All right, great.
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That is good.
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And then later, years later,
I want to be like,
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Oh yeah, I need to use that
hello to tattle again.
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Oh, here it is right here.
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Grab it, put it in here and look.
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It just says hello again.
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What is the deal with that?
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Well, any time that you drag a fusion
up to your timeline
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or duplicate a comp in your timeline,
it makes a new copy of it
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and they're all independent
from each other.
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So this one can say Hello three,
and that's what I'll say hello for.
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And then this one still says hello.
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So if you want to change something
about this that you might want to reuse
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like, Oh, I actually want
all those backgrounds on purple,
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you'll want to change it in the fusion
comp right here, we'll turn this purple.
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And now none of these have turned purple,
but if I drag a new one, it's purple.
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So a lot of people say, okay, well, what
if I want to change the source footage?
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And I like I want everything to change.
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Well, a way around
that is to drag this into the timeline.
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Right click and say new compound clip
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and we'll call this hello title
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like that, and then we can reuse this
as much as we want.
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I just hold alt and drag this out, right?
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So these are all purple.
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And then if we're to right
click open this in timeline
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and then go into this fusion comp
and turn this background red,
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go back to our timeline one by clicking
this little breadcrumb down here.
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Now we have all of our titles Red,
because it's really
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reusing the same timeline cup, right?
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It's a little bit confusing.
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I imagine
they're going to make a way to like
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set this as a master comp
or something in the future,
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but that's the way that you do it
right now.
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And I don't know about you,
but most of the time,
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if I'm going to make another copy
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00:11:15,775 --> 00:11:18,110
of something like a title,
I usually want to change it
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00:11:18,110 --> 00:11:20,012
without worrying
about changing everything.
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But there you go.
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There's five
major concepts inside of fusion.
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If you guys like this, make sure to
let me know by hitting that like button.
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Now if you want more concepts.
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00:11:27,253 --> 00:11:30,623
Well, I have some here in the queue,
so let me know in the comments
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00:11:30,623 --> 00:11:33,025
if that's what you want
and I'll make that video.
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00:11:33,025 --> 00:11:37,363
Speedy, quick, you know, speedy quick
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00:11:37,463 --> 00:11:39,632
for you for.
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