All language subtitles for 10 SIMPLE Tricks to MASTER Davinci Resolve FUSION

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These are the user uploaded subtitles that are being translated: 1 00:00:00,083 --> 00:00:03,750 So you want to know how to master fusion, but you really don't know 2 00:00:03,750 --> 00:00:04,958 where to get started. 3 00:00:04,958 --> 00:00:08,916 Well, you've come to the right place because in this video we're going 4 00:00:08,916 --> 00:00:12,125 to go over ten simple tricks to help 5 00:00:12,125 --> 00:00:15,750 you begin to master Da Vinci resolve fusion. 6 00:00:15,833 --> 00:00:17,875 So let's get into it. 7 00:00:17,875 --> 00:00:19,833 If you're new here, hit the subscribe on Anabelle 8 00:00:19,833 --> 00:00:23,458 notification to be updated on the newest Da Vinci resolve tutorials put out. 9 00:00:23,666 --> 00:00:28,083 Starting at number ten, there is a secret menu in the Fusion tab. 10 00:00:28,166 --> 00:00:32,375 If you right click on the middle right here where the play section is, 11 00:00:32,458 --> 00:00:36,666 this actually gives you the ability to toggle on and off high quality footage 12 00:00:36,833 --> 00:00:40,916 and motion blur so you can have smoother looking video in fusion 13 00:00:40,916 --> 00:00:42,416 when you're doing your effects. 14 00:00:42,416 --> 00:00:43,500 So if you've done all of that 15 00:00:43,500 --> 00:00:47,000 and you're still running into issues, try using optimized media. 16 00:00:47,041 --> 00:00:49,750 Alongside with this right click on your clip. 17 00:00:49,750 --> 00:00:53,541 Go to generate optimized media and wait for this thing to render out. 18 00:00:53,750 --> 00:00:58,833 So combined, all of those should give you smooth playback in fusion. 19 00:00:59,000 --> 00:00:59,875 Number nine. 20 00:00:59,875 --> 00:01:04,583 Let's be honest, we all hate those messy node trees and it really can be 21 00:01:04,583 --> 00:01:09,333 confusing as crap, especially if you're trying to know what's going on. 22 00:01:09,416 --> 00:01:14,041 Well, if you right click and go to options and go down to orthogonal pipes. 23 00:01:14,125 --> 00:01:18,083 This is going to give you 90 degree bends in all of your pipes here. 24 00:01:18,125 --> 00:01:21,125 So now it looks a lot cooler, but then it gets even better 25 00:01:21,250 --> 00:01:25,375 because if you right click again and go to a range and then select 26 00:01:25,375 --> 00:01:29,125 two grid, your nodes will be locked into the grid, 27 00:01:29,208 --> 00:01:34,250 making everything easier to keep things organized and just overall looking better 28 00:01:34,250 --> 00:01:38,625 and really like who doesn't enjoy like a nice looking node tree number 29 00:01:38,625 --> 00:01:43,833 eight fusion actually doesn't allow you to hear audio while you're adding effects. 30 00:01:44,000 --> 00:01:47,791 This can be a problem because having pop up effects that go 31 00:01:47,791 --> 00:01:51,708 along with your audio is just going to be harder to do in general. 32 00:01:51,708 --> 00:01:52,958 But it can be done. 33 00:01:52,958 --> 00:01:57,250 And really until this is fixed, which I actually really do think will happen, 34 00:01:57,291 --> 00:02:01,041 you can actually switch between the edit tab and the fusion tab 35 00:02:01,041 --> 00:02:05,208 and where you want to add like a word or a pop of effect. 36 00:02:05,333 --> 00:02:07,625 You leave your play head on in the edit tab 37 00:02:07,625 --> 00:02:12,333 and then just click over to Fusion tab and your play head will be the same place. 38 00:02:12,333 --> 00:02:14,125 At least you'll have a starting place. 39 00:02:14,125 --> 00:02:18,041 It's probably one of the only solutions just for an out number seven, 40 00:02:18,125 --> 00:02:22,541 you can bring multiple clips all at once into fusion. 41 00:02:22,708 --> 00:02:24,541 You can do this starting in the edit tab. 42 00:02:24,541 --> 00:02:27,541 If you select all of your clips that you want to be 43 00:02:27,541 --> 00:02:31,083 in the fusion composition, you right click on one of the clips 44 00:02:31,083 --> 00:02:35,041 and you go to create new fusion comp and this is going to put all of them 45 00:02:35,041 --> 00:02:39,625 into one composition and then just jump over to Fusion 46 00:02:39,833 --> 00:02:42,625 and you should have all of your media ends right there. 47 00:02:42,625 --> 00:02:46,708 You can do this manually one at a time by actually adding in a loader node 48 00:02:46,708 --> 00:02:50,750 and loading up the clip or the picture that you want to add into your fusion cup. 49 00:02:50,875 --> 00:02:52,750 It's slower, but you can do it. 50 00:02:52,750 --> 00:02:55,250 Number six, any color grid you do 51 00:02:55,250 --> 00:02:59,666 will not show up in fusion unless it's done in fusion. 52 00:02:59,750 --> 00:03:04,500 So I can add this really hard color grid to this clip in the color tab 53 00:03:04,583 --> 00:03:08,875 and go over to Fusion and you can see it's still the normal raw footage. 54 00:03:09,000 --> 00:03:12,625 But if you add your color correction infusion, you could actually see it 55 00:03:12,625 --> 00:03:14,000 in the color tab. 56 00:03:14,000 --> 00:03:14,666 I don't suggest 57 00:03:14,666 --> 00:03:18,500 doing color grades in fusion, mainly because there's a whole color tab 58 00:03:18,500 --> 00:03:21,875 that has so many more tools than the fusion tab has. 59 00:03:21,958 --> 00:03:25,291 But be aware not to add the same color grade infusion 60 00:03:25,291 --> 00:03:30,250 and the color tab at the same time because it'll just double the colors 61 00:03:30,250 --> 00:03:34,666 and it'll be like washed out or crazy colors and all that stuff. 62 00:03:34,666 --> 00:03:36,083 It's going to look ugly, really. 63 00:03:36,083 --> 00:03:39,958 If you want the most accurate representation of what your composition 64 00:03:39,958 --> 00:03:43,208 is going to look like, just checking the edit tab number five 65 00:03:43,250 --> 00:03:46,166 if you're good at this program, but you actually just can't keep anything 66 00:03:46,166 --> 00:03:47,708 organized, you're going to fumble 67 00:03:47,708 --> 00:03:50,125 through the whole thing and it's going to be super annoying. 68 00:03:50,125 --> 00:03:52,833 So tip number five is to use Underlay. 69 00:03:52,833 --> 00:03:54,500 These things are super important. 70 00:03:54,500 --> 00:03:55,375 They're really like 71 00:03:55,375 --> 00:03:59,666 almost the idea of like grouping nodes, but being able to see everything at once. 72 00:03:59,833 --> 00:04:04,000 You can grab and drag new nodes into this group can also easily 73 00:04:04,000 --> 00:04:05,125 just take things out. 74 00:04:05,125 --> 00:04:08,041 It really helps to visualize different parts of your project. 75 00:04:08,041 --> 00:04:10,791 Number four curves in the Spline tab. 76 00:04:10,791 --> 00:04:15,458 If you want to add a curve to any of your keyframes, open up the spline tab. 77 00:04:15,500 --> 00:04:18,500 Hit this fit two zoom button so you can see everything. 78 00:04:18,500 --> 00:04:20,375 Now we have the line we want to add the curve to. 79 00:04:20,375 --> 00:04:24,083 What you're going to do is you're going to drag over this 80 00:04:24,166 --> 00:04:27,000 and then hit F, and then you'll be able to move your curves 81 00:04:27,000 --> 00:04:31,291 around and create a sharp curve or a really subtle curve. 82 00:04:31,291 --> 00:04:34,875 All of this is to make your animations in fusion smoother 83 00:04:34,916 --> 00:04:38,916 because no one likes boring, choppy, or even just ugly animations. 84 00:04:38,958 --> 00:04:41,833 Number three, merge nodes in this program. 85 00:04:41,833 --> 00:04:46,416 Merge nodes are literally a way of life like they're everywhere. 86 00:04:46,541 --> 00:04:50,208 If you have any sort of composition, you need a merge node. 87 00:04:50,333 --> 00:04:53,333 And I mean on the high bar alone, there's like three different 88 00:04:53,333 --> 00:04:54,583 kinds of merge nodes. 89 00:04:54,583 --> 00:04:57,416 You have like a normal merge node, you have your particle 90 00:04:57,416 --> 00:05:00,416 merge node and then you have a 3D merge node. 91 00:05:00,500 --> 00:05:03,833 And the thing is, as each of these merge nodes are just different. 92 00:05:04,041 --> 00:05:06,041 You can only merge up to four things 93 00:05:06,041 --> 00:05:08,875 with a normal merge node with a particle merge node. 94 00:05:08,875 --> 00:05:12,541 You can actually only add up to three nodes together 95 00:05:12,625 --> 00:05:15,958 and with the 3D merge node as far as I can tell, 96 00:05:16,041 --> 00:05:18,125 you can add it up to unlimited nodes. 97 00:05:18,125 --> 00:05:21,583 Like I just started adding in like so many nodes here. 98 00:05:21,625 --> 00:05:22,625 It's crazy. 99 00:05:22,625 --> 00:05:26,458 That's also really awesome because it has a lot of potential for you to do stuff. 100 00:05:26,458 --> 00:05:30,291 Speaking of 3D, number two is that you can literally work 101 00:05:30,541 --> 00:05:36,083 in like full 3D space within the program with like no plugins at all. 102 00:05:36,125 --> 00:05:38,125 You don't need the studio version for this. 103 00:05:38,125 --> 00:05:43,958 So to begin working in 3D space, all you really need is like a render 3D node. 104 00:05:44,000 --> 00:05:49,250 Then from there you can start adding in other nodes like 3D text, 3D cameras. 105 00:05:49,250 --> 00:05:52,250 As long as it's a 3D node, you can add it in. 106 00:05:52,250 --> 00:05:56,833 And another small tip for 3D, just learn how to use the 3D camera. 107 00:05:56,916 --> 00:06:02,458 It's so awesome and it'll save you so much time with your animations in 3D space. 108 00:06:02,458 --> 00:06:03,416 It's pretty cool. 109 00:06:03,416 --> 00:06:07,666 And finally is number one, you can actually save 110 00:06:07,708 --> 00:06:10,708 all the things that you do, like all of your nodes, 111 00:06:10,708 --> 00:06:14,500 all of your effects, all of your transitions, and then just use them again. 112 00:06:14,541 --> 00:06:18,833 So let's say you made a weapon transition and you just use it all the time. 113 00:06:18,958 --> 00:06:22,500 Well, instead of having to actually just make the whole thing over again, 114 00:06:22,708 --> 00:06:24,208 you're going to highlight all of your nodes. 115 00:06:24,208 --> 00:06:27,416 Aside from your media end and your media out right click on 116 00:06:27,416 --> 00:06:31,791 any new that's highlighted, go to settings and then save all hours. 117 00:06:31,833 --> 00:06:35,458 Name it, save it in your fusion templates. 118 00:06:35,541 --> 00:06:36,208 So then in your 119 00:06:36,208 --> 00:06:39,958 next video, when you want this same weapon transition, 120 00:06:40,208 --> 00:06:43,041 you can just go into your effects tab, 121 00:06:43,041 --> 00:06:45,916 grab it and drag all of your nodes out 122 00:06:45,916 --> 00:06:49,875 and it will just save you so much time, my friends. 123 00:06:50,041 --> 00:06:51,541 Did I miss something on this list? 124 00:06:51,541 --> 00:06:52,083 Let me know 125 00:06:52,083 --> 00:06:55,875 in the comments below, because that's where the real conversation happens. 126 00:06:55,875 --> 00:07:00,250 As usual, the video on the top is a video all about the hologram effect 127 00:07:00,250 --> 00:07:01,166 in the venture result, 128 00:07:01,166 --> 00:07:05,250 and it's super sick guys, if you haven't seen that, go check it out. 129 00:07:05,250 --> 00:07:09,625 And the video on the bottom is a video that YouTube thinks that you would like. 130 00:07:09,708 --> 00:07:12,000 But until the next one piece. 12242

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