All language subtitles for Nuke Compositing for 3D Artists week 1 - Classroom - CG Master Academy

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 01:00:05,125 --> 01:00:07,333 Hi, welcome to week one. This week, we're 2 01:00:07,416 --> 01:00:08,250 going to be covering 3 01:00:08,333 --> 01:00:10,083 a lot of topics, some 4 01:00:10,166 --> 01:00:12,375 basic operations in Nuke, but some of the 5 01:00:12,458 --> 01:00:12,833 things we'll be 6 01:00:12,916 --> 01:00:14,916 looking at will be reading 7 01:00:15,000 --> 01:00:17,708 in files and how to bring in multiple 8 01:00:17,791 --> 01:00:19,208 EXRs and files into your 9 01:00:19,291 --> 01:00:20,875 Nuke script and some of 10 01:00:20,958 --> 01:00:23,458 the components that we'll be looking at 11 01:00:23,541 --> 01:00:24,291 within the read note 12 01:00:24,375 --> 01:00:25,958 itself. From there, we'll be 13 01:00:26,041 --> 01:00:28,833 looking into color space in Nuke and how 14 01:00:28,916 --> 01:00:30,500 Nuke works in linear color 15 01:00:30,583 --> 01:00:32,041 and how to get everything 16 01:00:32,500 --> 01:00:34,666 into a linear color space so everything 17 01:00:34,750 --> 01:00:37,250 works as expected. From 18 01:00:37,333 --> 01:00:38,083 there, we will be looking 19 01:00:38,166 --> 01:00:42,083 into basic operations in Nuke with the 20 01:00:42,166 --> 01:00:43,333 merge node and its 21 01:00:43,416 --> 01:00:45,416 various operations such as the 22 01:00:45,500 --> 01:00:48,500 over, plus, multiply, and some various 23 01:00:48,583 --> 01:00:50,958 masking operations and stenciling 24 01:00:51,041 --> 01:00:52,500 operations in addition 25 01:00:52,666 --> 01:00:55,500 to the shuffle node and using a copy node 26 01:00:55,583 --> 01:00:56,916 to copy elements from 27 01:00:57,000 --> 01:00:58,416 one file set to another 28 01:00:58,541 --> 01:01:03,583 to use for mats and other aspects. We 29 01:01:03,666 --> 01:01:04,750 will also be looking at 30 01:01:04,833 --> 01:01:06,041 basic grading in Nuke, 31 01:01:06,375 --> 01:01:09,375 so using some of the most commonly used 32 01:01:09,458 --> 01:01:10,458 grading tools within 33 01:01:10,541 --> 01:01:11,875 Nuke like the grade node and 34 01:01:11,958 --> 01:01:15,750 color correct. From there, we'll dive 35 01:01:15,833 --> 01:01:17,291 into the various filters 36 01:01:17,375 --> 01:01:19,291 in Nuke such as the blur 37 01:01:19,375 --> 01:01:21,750 and the focus node and also using the Z 38 01:01:21,833 --> 01:01:23,916 to focus to use depth 39 01:01:24,000 --> 01:01:26,041 passes rendered from CG 40 01:01:26,583 --> 01:01:29,375 to apply depth of field to our renders. 41 01:01:30,041 --> 01:01:30,666 From there, we will 42 01:01:30,750 --> 01:01:33,875 jump into using the various 43 01:01:33,958 --> 01:01:35,958 renders that we've pulled in the read 44 01:01:36,041 --> 01:01:37,625 files to create a slap 45 01:01:37,708 --> 01:01:39,416 comp so that we could put 46 01:01:39,500 --> 01:01:43,458 all those layers together and to work out 47 01:01:43,541 --> 01:01:45,041 a basic comp with 48 01:01:45,125 --> 01:01:46,583 depth of field and proper 49 01:01:46,666 --> 01:01:49,166 holdouts and we will end things with 50 01:01:49,250 --> 01:01:51,750 using a right node to 51 01:01:51,833 --> 01:01:53,708 render out the slap comp that 52 01:01:53,791 --> 01:01:56,166 we've put together that will look 53 01:01:56,250 --> 01:01:59,375 something like this. And I 54 01:01:59,458 --> 01:02:00,333 look forward to going over 55 01:02:00,416 --> 01:02:02,041 these topics with you throughout the 56 01:02:02,125 --> 01:02:03,333 course. Thanks so much. 4163

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