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These are the user uploaded subtitles that are being translated: 1 00:00:03,700 --> 00:00:04,070 OK. 2 00:00:04,100 --> 00:00:05,710 So it's been another day. 3 00:00:05,810 --> 00:00:11,510 I took a little at a time to step away from my work and I'm back again today on the third day. 4 00:00:11,930 --> 00:00:16,710 And I got a lot of feedback from students in the course and the Facebook group. 5 00:00:16,850 --> 00:00:20,360 And I asked them what they thought and they gave me a bunch of feedback so I'm going to apply some of 6 00:00:20,360 --> 00:00:21,230 that feedback today. 7 00:00:21,230 --> 00:00:25,400 Try a few things out and then what I'm going to do is I want to pick my favorite version and I'm going 8 00:00:25,400 --> 00:00:26,120 to further. 9 00:00:26,120 --> 00:00:30,560 So these are considered roughs and I'm going to further these rafts to a final finish piece of artwork 10 00:00:30,830 --> 00:00:33,600 that could be considered a final character design. 11 00:00:33,620 --> 00:00:37,970 So the first thing I want to do is I want to break these characters down into their kind of dynamic 12 00:00:37,970 --> 00:00:42,230 lines and shapes and forms and I want to talk about that with you a little bit because we learned about 13 00:00:42,230 --> 00:00:46,100 that in the course and so I want to show you kind of what was going through my head when I was designing 14 00:00:46,100 --> 00:00:47,390 these different poses. 15 00:00:47,390 --> 00:00:47,590 All right. 16 00:00:47,600 --> 00:00:50,770 So first of all let's talk about the lines of action. 17 00:00:50,780 --> 00:00:54,250 So with this pose these two poses right here they're basically the same. 18 00:00:54,380 --> 00:00:58,450 So as I was drawing him I knew that there was kind of a curve to her back. 19 00:00:58,610 --> 00:01:03,310 So I kind of her line of action kind of runs through her like that and then everything else has a line 20 00:01:03,330 --> 00:01:04,000 action as well. 21 00:01:04,010 --> 00:01:11,330 So we got a line of action through the by like that the calf goes like that scene with this other leg. 22 00:01:11,540 --> 00:01:17,010 This arm kind of curves like that and curves that way but yeah. 23 00:01:17,030 --> 00:01:21,830 So we get that line of action through that body if we look at this version right here see if the line 24 00:01:21,830 --> 00:01:27,980 of action kind of curves like this and we kind of get an S curve. 25 00:01:27,980 --> 00:01:33,170 So it's just kind of a slight S curve like that nice and subtle. 26 00:01:33,240 --> 00:01:33,590 All right. 27 00:01:33,590 --> 00:01:36,930 Everything else has a dynamic curve to it. 28 00:01:40,670 --> 00:01:41,690 All right. 29 00:01:41,940 --> 00:01:42,840 All right. 30 00:01:42,840 --> 00:01:47,940 Even her hair has some curve to it on both sides. 31 00:01:47,940 --> 00:01:51,290 Now let's talk about her axis so axis if you remember it. 32 00:01:51,300 --> 00:01:56,670 Just kind of like the area so we get the vertical axis a run through the body so the center of the face 33 00:01:57,330 --> 00:02:01,450 the center of the chest center of the pelvis. 34 00:02:02,400 --> 00:02:03,180 Right. 35 00:02:03,200 --> 00:02:10,890 We even get them running through the legs that we did on this character right here and see that upper 36 00:02:10,890 --> 00:02:15,290 chest is like that the pelvis is like that this leg is like that. 37 00:02:16,260 --> 00:02:16,500 Right. 38 00:02:16,530 --> 00:02:22,290 So pretty dynamic looking they're all angled at different angles and that's what creates that dynamic 39 00:02:22,290 --> 00:02:23,630 pose. 40 00:02:23,760 --> 00:02:26,820 Now if we're looking at the horizontal ones they're gonna look more like this. 41 00:02:26,820 --> 00:02:29,200 So if we look at this character the shoulder is up higher. 42 00:02:29,280 --> 00:02:34,340 Her eyes are pretty much level the bottom of her chest. 43 00:02:34,410 --> 00:02:39,480 And when we get to the hips it all changes because if you remember the vertical axis is we're like that. 44 00:02:39,480 --> 00:02:43,680 So that means that everything about the horizontal axis is are also going to change. 45 00:02:43,680 --> 00:02:49,980 So through the hips it's gonna be like that for the waist and hips like that and then the knees angle 46 00:02:49,980 --> 00:02:53,140 like that feeling like that. 47 00:02:53,300 --> 00:02:57,590 You can see we got all these really nice dynamic actresses and that's what we're looking for you'll 48 00:02:57,630 --> 00:02:59,700 see the same thing on this character. 49 00:02:59,700 --> 00:03:01,790 The shoulders are slightly tilted the head. 50 00:03:01,830 --> 00:03:06,200 If we look at the eyes it's slightly tilted in the opposite direction. 51 00:03:07,160 --> 00:03:12,570 The hips you can't see the other side but the hips are basically tilting like that because this hip 52 00:03:12,570 --> 00:03:20,640 right there is much higher than the other one because this foot is kind of pushing it upwards right. 53 00:03:20,760 --> 00:03:23,280 And the knees feet. 54 00:03:23,320 --> 00:03:23,580 All right. 55 00:03:23,580 --> 00:03:28,530 So all kind of all kinds of different angled actresses and that's what we're looking for when we're 56 00:03:28,530 --> 00:03:29,670 drawing our character designs. 57 00:03:29,670 --> 00:03:34,830 We're looking for all these different angled actresses and we're looking for those dynamic lines of 58 00:03:34,830 --> 00:03:35,380 action. 59 00:03:35,400 --> 00:03:39,720 So we don't just want a character of this character standing straight up and didn't have any weight 60 00:03:39,810 --> 00:03:43,840 or more weight on one foot than the other one hip wasn't up higher than the other. 61 00:03:43,890 --> 00:03:46,790 We're just kind of be a straight line and that would be incredibly boring. 62 00:03:46,800 --> 00:03:48,710 We don't want that. 63 00:03:49,050 --> 00:03:51,170 Another thing to talk about is the balance. 64 00:03:51,180 --> 00:03:56,190 So it's really important that her characters have balance or if they look imbalanced that we'd do that 65 00:03:56,190 --> 00:03:59,910 on purpose if they're like jumping or running that we're going to want them to look imbalanced. 66 00:03:59,970 --> 00:04:04,890 But in this case right here we were she's just standing so we want to make sure that she looks balanced. 67 00:04:04,890 --> 00:04:10,140 So if we draw a line coming straight down from the center of her chest that you can see that the line 68 00:04:10,200 --> 00:04:11,520 lands between her two feet. 69 00:04:11,910 --> 00:04:16,890 And not to mention she has a sword over here that she is also balancing on. 70 00:04:17,100 --> 00:04:20,490 I think I could really do a little bit more to make her look a little bit more balanced like if I were 71 00:04:20,490 --> 00:04:24,720 to take this whole section right here and kind of just swing it up and over just a tiny bit. 72 00:04:24,730 --> 00:04:29,070 So this hip is kind of popping out more in that legs kind of going down more like that that look better 73 00:04:29,080 --> 00:04:33,570 so if I do decide to continue on with this one right here and finish it off I'll definitely fix that 74 00:04:33,570 --> 00:04:34,200 up. 75 00:04:34,240 --> 00:04:38,130 Have a look at this character right here you can see if I draw a line coming down like that she looks 76 00:04:38,130 --> 00:04:44,430 balanced because even though both of her feet are on that side of her center of gravity she has a sword 77 00:04:44,430 --> 00:04:47,820 that she's leaning on and so that kind of acts as her third foot. 78 00:04:48,180 --> 00:04:52,410 And so by having a cane or a sword or something in there you can always use that to help you balance 79 00:04:52,410 --> 00:04:54,120 your characters. 80 00:04:54,120 --> 00:04:58,020 So this pose definitely balance same with the other one is basically the same thing rather than leaning 81 00:04:58,020 --> 00:04:58,880 on a sword. 82 00:04:58,950 --> 00:05:04,590 She is leaning on her hand and this knife or this dagger which is stuck in this log. 83 00:05:04,590 --> 00:05:08,700 So all of these poses are balanced and these are the things that I'm thinking of when I'm designing 84 00:05:08,700 --> 00:05:11,100 my characters is do they look dynamic. 85 00:05:11,100 --> 00:05:12,870 Did they have a dynamic pose. 86 00:05:12,870 --> 00:05:13,580 Are they balanced. 87 00:05:13,590 --> 00:05:17,940 And I'm paying attention to their shape language their proportions all that stuff. 88 00:05:17,940 --> 00:05:21,120 That's what we're really focusing on when we're doing the roughs. 89 00:05:21,120 --> 00:05:27,030 So first draw which is what I do with this great drawing line is that's just to kind of figure out what 90 00:05:27,030 --> 00:05:30,930 the balances what the gesture is and what the shapes the proportions all that is. 91 00:05:31,020 --> 00:05:36,530 And then the second rough which is this darker black line that's going to be for more detail. 92 00:05:36,560 --> 00:05:40,740 So at that point you can still kind of change things but it's a lot more to figure out what the detail 93 00:05:40,740 --> 00:05:40,830 is. 94 00:05:40,860 --> 00:05:43,770 So the facial expressions of the hand pose all that stuff. 95 00:05:44,040 --> 00:05:48,600 That's where you really detail it out and then we're gonna move on here in a second to the final version 96 00:05:48,810 --> 00:05:53,550 which is where we really clean up our drawing clean up our lines make sure everything looks really good 97 00:05:53,550 --> 00:05:54,380 and balance. 98 00:05:54,390 --> 00:06:00,120 So things like her hip over here we have swing that over we change all that stuff and we would finish 99 00:06:00,120 --> 00:06:02,940 it off as a polished piece of artwork. 100 00:06:03,030 --> 00:06:07,350 Now like I said I had a bunch of students that gave me some feedback on these and so what I want to 101 00:06:07,350 --> 00:06:10,310 do is I want to implement some of that feedback see if I like it. 102 00:06:10,380 --> 00:06:15,000 If not that's ok but it's always good to get feedback from other artists other people see what they 103 00:06:15,000 --> 00:06:15,270 think. 104 00:06:15,270 --> 00:06:19,340 See if they can read your character and understand who they are and what they are. 105 00:06:19,350 --> 00:06:20,520 So let's go ahead and begin 106 00:07:20,730 --> 00:07:21,210 OK. 107 00:07:21,250 --> 00:07:22,960 So I tried a few things out. 108 00:07:22,960 --> 00:07:30,220 So first of all added some scales onto these sort of shoulder pads and armed guards. 109 00:07:30,340 --> 00:07:31,840 I just thought it'd be interesting. 110 00:07:31,840 --> 00:07:34,960 I just had that idea the last day so I thought I'd add that in there. 111 00:07:34,990 --> 00:07:36,370 I like it. 112 00:07:36,430 --> 00:07:42,430 So some of the feedback I got from students with this specific way of putting the sword on her back 113 00:07:42,460 --> 00:07:48,010 as a lot of people said that it needed to either be in the small of her back or needed to be further 114 00:07:48,070 --> 00:07:48,460 up. 115 00:07:48,490 --> 00:07:56,320 So like up here I felt like it didn't look very good composition wise putting it up high but I do kind 116 00:07:56,320 --> 00:07:57,720 of like it in the small of her back. 117 00:07:57,730 --> 00:08:00,430 So I'm going to keep it there. 118 00:08:00,430 --> 00:08:06,120 A few other things that I did as I tried rotating the sword on the second one right there. 119 00:08:06,130 --> 00:08:09,640 I tried to add a little bit more dimension to it by showing kind of the edge right there of the sword 120 00:08:10,480 --> 00:08:19,030 and kind of making it thinner because as the sword rotated around like this it would become thinner. 121 00:08:19,380 --> 00:08:21,550 And so I tried that out see what that looked like. 122 00:08:21,550 --> 00:08:26,410 And I also went ahead and I kind of moved her hips over a little bit to see how that looked and I think 123 00:08:26,410 --> 00:08:27,170 that looks much better. 124 00:08:27,170 --> 00:08:28,480 I think she looks more balanced. 125 00:08:29,170 --> 00:08:31,580 I think it just looks like more of a natural pose. 126 00:08:31,600 --> 00:08:35,120 So now what I have to do is I have to decide which one of these I want to take on to completion. 127 00:08:35,170 --> 00:08:40,160 I could do all these maybe I will eventually but just for this video I'm just gonna do one for now. 128 00:08:40,570 --> 00:08:44,800 So it really just comes down to personal preference which one you want to take to the final one. 129 00:08:44,800 --> 00:08:50,530 But I will say that you should choose well if you can only do one character design drawing or painting 130 00:08:51,130 --> 00:08:52,900 to really show people who your character is. 131 00:08:52,990 --> 00:09:00,120 Do one that really kind of captures as much of their attitude as much of who they are as possible. 132 00:09:00,600 --> 00:09:04,510 And so looking at these I think that this first one I actually did is probably going to be the best 133 00:09:04,510 --> 00:09:05,380 one for that. 134 00:09:05,380 --> 00:09:09,640 The reason for it is because she has a lot of facial expression her body has a lot of attitude in this 135 00:09:09,640 --> 00:09:09,930 one. 136 00:09:09,940 --> 00:09:16,660 You know she kind of looks like kick dragons butt and she has her sword on her back and I've heard that 137 00:09:16,660 --> 00:09:21,040 that kind of signifies somebody is an adventurer so I wanted to look like an adventurer. 138 00:09:21,160 --> 00:09:25,000 So I like that sword on her back and she's kind of stabbing a piece of wood. 139 00:09:25,000 --> 00:09:29,310 So it's almost like maybe she's saying something somebody or somebody said something to her just dab 140 00:09:29,320 --> 00:09:33,610 this log and just kind of making a point and giving him that look you know who knows. 141 00:09:33,670 --> 00:09:36,090 I just feel like this one just tells the most about my character. 142 00:09:36,100 --> 00:09:37,200 This one over here is cool too. 143 00:09:37,200 --> 00:09:43,660 I can probably work it a little bit more to show a little bit more of her character but just because 144 00:09:43,660 --> 00:09:47,290 this one's already so close to doing that I'm just gonna go ahead and further this one. 145 00:09:47,650 --> 00:09:52,810 So what I'm going to do is I'm just gonna basically take this design and I'm just going to start on 146 00:09:52,810 --> 00:09:57,100 a new layer or drawing paper and pencil you just draw the darker pencil or you could even trace it and 147 00:09:57,100 --> 00:10:02,020 redraw it but I'm just going to basically clean up this drawing I want to make sure things like her 148 00:10:02,020 --> 00:10:06,160 hand that the pose looks correct arm back here just everywhere where it looks really messy. 149 00:10:06,160 --> 00:10:10,630 I'm going to fix it up when I make the line artwork look really clean and then we'll talk about it afterwards 150 00:13:47,390 --> 00:13:47,830 OK. 151 00:13:47,840 --> 00:13:49,150 I think that looks pretty good. 152 00:13:49,160 --> 00:13:54,220 So as you can see I just cleaned up the lines so all the lines that used to be pretty messy. 153 00:13:54,500 --> 00:13:56,550 I just kind of made them into one solid line. 154 00:13:56,680 --> 00:14:02,330 I also paid attention to my line thickness and line quality so I'd like to point out is that anywhere 155 00:14:02,330 --> 00:14:05,870 where you have lines crossing like this so let's say you have a line going like that and have a line 156 00:14:05,870 --> 00:14:09,860 going into it like that or maybe even two lines what you want to do is want to make sure that you darken 157 00:14:09,860 --> 00:14:14,690 that were those meets you want to make sure that you darken and thicken up that line right there right 158 00:14:14,710 --> 00:14:15,180 there. 159 00:14:15,250 --> 00:14:20,090 And it can taper off as it gets into these other areas but that will really help distinguish between 160 00:14:20,150 --> 00:14:21,310 the different lines. 161 00:14:21,410 --> 00:14:24,390 And I try to do that as best I could in here. 162 00:14:25,010 --> 00:14:26,630 So see any areas where the lines meet. 163 00:14:26,640 --> 00:14:33,200 So like right here for example on arm you can see that that part can be thickened up and it just kind 164 00:14:33,200 --> 00:14:37,550 of helps the drawing along but still important you pay attention to your line quality if you're doing 165 00:14:37,580 --> 00:14:40,540 a drawing of a character using line art. 166 00:14:40,580 --> 00:14:45,080 If you're going to be painting them solid kind of like an oil painting or digital painting then you 167 00:14:45,080 --> 00:14:47,800 have to worry about your line quality really. 168 00:14:47,990 --> 00:14:52,400 But if you are doing lines make sure that you're paying attention to the line quality how thick and 169 00:14:52,400 --> 00:14:56,990 thin how light and dark those are because that's gonna make a huge difference. 170 00:14:56,990 --> 00:15:00,620 Another thing is that when it comes to line quality we want to make sure that we're getting that nice 171 00:15:00,620 --> 00:15:03,350 dark thick lines in the areas where we want our viewers to focus. 172 00:15:03,350 --> 00:15:09,770 So for example right here in the eyes I thickened up the lines on the profile a little bit more of my 173 00:15:09,770 --> 00:15:14,000 character so that her profile kind of stands out a little bit more right. 174 00:15:14,000 --> 00:15:15,440 So all that's really important 175 00:15:18,940 --> 00:15:23,840 so now that we have a finished and full character design what we can do now is we can go ahead and add 176 00:15:23,840 --> 00:15:25,030 some color to that. 177 00:15:25,040 --> 00:15:26,540 So this is the really fun part. 178 00:15:26,540 --> 00:15:29,250 Now you may be doing paper and pencil and that's fine. 179 00:15:29,540 --> 00:15:31,920 You can use colored pencil or paint watercolors. 180 00:15:31,970 --> 00:15:36,440 There's all different types ways to add color to your character designs if you're working in a digital 181 00:15:36,440 --> 00:15:37,080 medium. 182 00:15:37,080 --> 00:15:41,520 Then there's a plethora of ways to add color to this. 183 00:15:41,540 --> 00:15:45,800 So I want to be working in Photoshop to add my color and I'll kind of explain that process along the 184 00:15:45,800 --> 00:15:46,640 way. 185 00:15:46,640 --> 00:15:52,640 So first off you can see right here that I have a color palette and I stole this from another character 186 00:15:52,640 --> 00:15:56,810 design actually so I can't really steal color palettes. 187 00:15:56,810 --> 00:15:57,570 They're just colors. 188 00:15:57,590 --> 00:16:03,740 So so I kind of stole some of these eye color picked them off of another character design and these 189 00:16:03,740 --> 00:16:07,970 are just kind of skin tones and I just kind of wanted to capture some of the same skin tones but I have 190 00:16:07,970 --> 00:16:13,490 a feeling I'm probably actually end up changing these colors anyways and so I'll start with these and 191 00:16:13,490 --> 00:16:18,130 all adjusted as I go and what I'm going to do is I'm going to start filling in different colors on here. 192 00:16:18,130 --> 00:16:23,870 So for example if I go ahead and I take this light skin tone I'm going to start on a new layer underneath 193 00:16:23,870 --> 00:16:27,380 my liner I'm going to start filling the sentence you can see if I start filling that in it fills in 194 00:16:27,470 --> 00:16:32,510 underneath my liner and that's because I want to go back and change the color of my liner and I so want 195 00:16:32,510 --> 00:16:40,430 to see that later so I can start filling hearse face in with this color for example I also want to make 196 00:16:40,430 --> 00:16:45,920 sure that I'm keeping all of these on separate layers so that way I can adjust them as I want so I'll 197 00:16:45,920 --> 00:16:47,330 keep all the skin tones on one layer. 198 00:16:47,330 --> 00:16:52,850 So for example I'd fill our face in anywhere else where it shows our skin which actually that's basically 199 00:16:52,970 --> 00:16:58,310 it's just her face so her face would be one layer and then I would add a new layer. 200 00:16:58,310 --> 00:17:00,280 For let's say her clothing. 201 00:17:00,290 --> 00:17:08,430 So let's say I grabbed a green just go on just this more of a green color. 202 00:17:08,480 --> 00:17:12,920 I don't know if that'll be a good color but let's just say I wanted to fill in this part of her clothes 203 00:17:12,920 --> 00:17:19,220 like this probably make all of our clothing on one layer so the more I can separate these layers the 204 00:17:19,220 --> 00:17:21,290 more I can adjust those colors later. 205 00:17:21,320 --> 00:17:23,680 So I want to make sure that I keep everything nice and separate. 206 00:17:23,690 --> 00:19:49,100 And so yeah I'm going to go and fill in all the colors and I'll see you when I'm done. 207 00:19:49,310 --> 00:19:53,840 Now that we have all those base colors painted in it's time to start adding some color to our line work. 208 00:19:53,870 --> 00:19:58,580 So because I'm working in Photoshop that allows me to actually paint in my line work the way I do this 209 00:19:58,580 --> 00:20:00,050 is by creating a clipping layer mask. 210 00:20:00,050 --> 00:20:03,580 Now if you're working in a digital software there should be a way to do this. 211 00:20:03,590 --> 00:20:04,610 So in Photoshop. 212 00:20:04,640 --> 00:20:10,620 I'm gonna do is I'm gonna go to my line or work which is it should be at the very top. 213 00:20:10,790 --> 00:20:11,780 There it is. 214 00:20:11,810 --> 00:20:16,060 I'll just add a new layer above that right click it create a clipping layer mask. 215 00:20:16,070 --> 00:20:21,080 And what that allows me to do is if I go ahead and select let's say for example this color right here 216 00:20:21,950 --> 00:20:25,630 now I can go ahead and grab a better brush for this. 217 00:20:25,640 --> 00:20:29,340 Now I can go ahead and I can paint in my line work as you can see right there. 218 00:20:29,510 --> 00:20:33,050 I can change color of it just by painting it in Oregon to race it out. 219 00:20:33,050 --> 00:20:35,160 And it only goes onto that layer. 220 00:20:35,180 --> 00:20:37,480 So that's what I'm gonna be doing for this next step. 221 00:20:37,580 --> 00:20:42,380 And the way I'm going to be choosing my colors is I want the color to be kind of a darker version of 222 00:20:42,380 --> 00:20:43,170 whatever its next. 223 00:20:43,190 --> 00:20:47,300 So on the face for example you can see that I can colored in with this darker kind of version of the 224 00:20:47,300 --> 00:20:47,890 skin tone. 225 00:20:47,900 --> 00:20:50,210 I can do the same thing on the nose right. 226 00:20:50,240 --> 00:20:53,840 And that just kind of helps soften everything up a little bit. 227 00:20:53,840 --> 00:20:59,240 Another example would be if I come down here let's say on her hair for example if I go ahead and select 228 00:20:59,240 --> 00:21:06,440 her hair I'm gonna go ahead and drop that color down so it's a lot darker maybe a little bit more saturated 229 00:21:07,290 --> 00:21:11,020 and I can go ahead and fill that line work in with that color 230 00:23:12,260 --> 00:23:13,040 so there we go. 231 00:23:13,040 --> 00:23:14,550 So we added that color to the line. 232 00:23:14,840 --> 00:23:18,110 And it really just kind of livens it up softens the lines up a little bit. 233 00:23:18,140 --> 00:23:23,090 So it's a little bit easier on the eyes are not such a harsh dark lines everywhere and it just kind 234 00:23:23,090 --> 00:23:25,430 of makes the colors pop a little bit more. 235 00:23:25,430 --> 00:23:30,470 And it makes it feel more like a round three dimensional shape rather than being a two dimensional flat 236 00:23:31,370 --> 00:23:32,500 cartoon. 237 00:23:32,540 --> 00:23:37,940 Now as I go through this design of the color you'll notice that I adjust things a lot along the way 238 00:23:37,950 --> 00:23:39,020 and I'll continue to do that. 239 00:23:39,020 --> 00:23:43,760 That's a big part about color design is that you want to adjust things as you go along figure out what 240 00:23:43,760 --> 00:23:48,110 looks best together so you might have noticed that I change the color of the wood of the log or the 241 00:23:48,110 --> 00:23:55,100 bark I change the color of this dark kind of a dark grayish blue color used to be a lighter blue color 242 00:23:55,100 --> 00:23:57,560 and I kind of do saturated that and darkened it. 243 00:23:57,650 --> 00:24:01,220 And so I'm just playing around with all this until I get it to the colors that I want and I'll continue 244 00:24:01,220 --> 00:24:03,280 to do that throughout this character design 245 00:24:07,630 --> 00:24:12,640 the last part is going to be adding in all of our detail or shading highlights and shadows stuff like 246 00:24:12,640 --> 00:24:13,150 that. 247 00:24:13,150 --> 00:24:17,110 So I'm going to go ahead begin what I'm going to do is I'm going to first start by painting on individual 248 00:24:17,110 --> 00:24:23,410 layers so where I have my color layers so the skin layer for example I'm going to add in some shading 249 00:24:23,410 --> 00:24:26,900 on that layer I'll add in some blush and then I'll go from there. 250 00:24:26,920 --> 00:24:31,180 The next step after that will be to take all my layers and combine them together so that they're one 251 00:24:31,180 --> 00:24:35,590 solid layer and they're going to go ahead and just start doing some digital painting on top of that 252 00:24:35,590 --> 00:24:38,370 and just add whatever else I want to add in there. 253 00:24:38,380 --> 00:24:39,880 So let's go ahead and begin 254 00:28:41,670 --> 00:28:42,000 all right. 255 00:28:42,030 --> 00:28:43,130 So here we go. 256 00:28:43,150 --> 00:28:45,540 A completely finished character concept design. 257 00:28:45,640 --> 00:28:48,390 We went through the whole entire process from start to finish. 258 00:28:48,460 --> 00:28:52,680 I started off of this character design without even any idea of what it was gonna be so you kind of 259 00:28:52,990 --> 00:28:55,950 kind of got to see me develop the idea as it went along. 260 00:28:55,960 --> 00:28:58,840 I added feedback to it and I colored it and everything. 261 00:28:58,870 --> 00:29:02,590 So I really hope you enjoyed watching this and I'll see you next time. 26824

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