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OK.
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So it's been another day.
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I took a little at a time to step away from my work and I'm back again today on the third day.
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And I got a lot of feedback from students in the course and the Facebook group.
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And I asked them what they thought and they gave me a bunch of feedback so I'm going to apply some of
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that feedback today.
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Try a few things out and then what I'm going to do is I want to pick my favorite version and I'm going
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to further.
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So these are considered roughs and I'm going to further these rafts to a final finish piece of artwork
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that could be considered a final character design.
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So the first thing I want to do is I want to break these characters down into their kind of dynamic
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lines and shapes and forms and I want to talk about that with you a little bit because we learned about
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that in the course and so I want to show you kind of what was going through my head when I was designing
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these different poses.
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All right.
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So first of all let's talk about the lines of action.
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So with this pose these two poses right here they're basically the same.
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So as I was drawing him I knew that there was kind of a curve to her back.
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So I kind of her line of action kind of runs through her like that and then everything else has a line
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action as well.
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So we got a line of action through the by like that the calf goes like that scene with this other leg.
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This arm kind of curves like that and curves that way but yeah.
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So we get that line of action through that body if we look at this version right here see if the line
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of action kind of curves like this and we kind of get an S curve.
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So it's just kind of a slight S curve like that nice and subtle.
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All right.
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Everything else has a dynamic curve to it.
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All right.
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All right.
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Even her hair has some curve to it on both sides.
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Now let's talk about her axis so axis if you remember it.
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Just kind of like the area so we get the vertical axis a run through the body so the center of the face
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the center of the chest center of the pelvis.
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Right.
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We even get them running through the legs that we did on this character right here and see that upper
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chest is like that the pelvis is like that this leg is like that.
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Right.
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So pretty dynamic looking they're all angled at different angles and that's what creates that dynamic
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pose.
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Now if we're looking at the horizontal ones they're gonna look more like this.
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So if we look at this character the shoulder is up higher.
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Her eyes are pretty much level the bottom of her chest.
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And when we get to the hips it all changes because if you remember the vertical axis is we're like that.
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So that means that everything about the horizontal axis is are also going to change.
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So through the hips it's gonna be like that for the waist and hips like that and then the knees angle
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like that feeling like that.
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You can see we got all these really nice dynamic actresses and that's what we're looking for you'll
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see the same thing on this character.
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The shoulders are slightly tilted the head.
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If we look at the eyes it's slightly tilted in the opposite direction.
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The hips you can't see the other side but the hips are basically tilting like that because this hip
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right there is much higher than the other one because this foot is kind of pushing it upwards right.
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And the knees feet.
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All right.
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So all kind of all kinds of different angled actresses and that's what we're looking for when we're
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drawing our character designs.
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We're looking for all these different angled actresses and we're looking for those dynamic lines of
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action.
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So we don't just want a character of this character standing straight up and didn't have any weight
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or more weight on one foot than the other one hip wasn't up higher than the other.
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We're just kind of be a straight line and that would be incredibly boring.
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We don't want that.
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Another thing to talk about is the balance.
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So it's really important that her characters have balance or if they look imbalanced that we'd do that
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on purpose if they're like jumping or running that we're going to want them to look imbalanced.
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But in this case right here we were she's just standing so we want to make sure that she looks balanced.
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So if we draw a line coming straight down from the center of her chest that you can see that the line
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lands between her two feet.
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And not to mention she has a sword over here that she is also balancing on.
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I think I could really do a little bit more to make her look a little bit more balanced like if I were
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to take this whole section right here and kind of just swing it up and over just a tiny bit.
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So this hip is kind of popping out more in that legs kind of going down more like that that look better
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so if I do decide to continue on with this one right here and finish it off I'll definitely fix that
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up.
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Have a look at this character right here you can see if I draw a line coming down like that she looks
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balanced because even though both of her feet are on that side of her center of gravity she has a sword
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that she's leaning on and so that kind of acts as her third foot.
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And so by having a cane or a sword or something in there you can always use that to help you balance
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your characters.
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So this pose definitely balance same with the other one is basically the same thing rather than leaning
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on a sword.
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She is leaning on her hand and this knife or this dagger which is stuck in this log.
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So all of these poses are balanced and these are the things that I'm thinking of when I'm designing
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my characters is do they look dynamic.
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Did they have a dynamic pose.
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Are they balanced.
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And I'm paying attention to their shape language their proportions all that stuff.
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That's what we're really focusing on when we're doing the roughs.
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So first draw which is what I do with this great drawing line is that's just to kind of figure out what
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the balances what the gesture is and what the shapes the proportions all that is.
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And then the second rough which is this darker black line that's going to be for more detail.
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So at that point you can still kind of change things but it's a lot more to figure out what the detail
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is.
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So the facial expressions of the hand pose all that stuff.
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That's where you really detail it out and then we're gonna move on here in a second to the final version
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which is where we really clean up our drawing clean up our lines make sure everything looks really good
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and balance.
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So things like her hip over here we have swing that over we change all that stuff and we would finish
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it off as a polished piece of artwork.
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Now like I said I had a bunch of students that gave me some feedback on these and so what I want to
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do is I want to implement some of that feedback see if I like it.
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If not that's ok but it's always good to get feedback from other artists other people see what they
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think.
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See if they can read your character and understand who they are and what they are.
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So let's go ahead and begin
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OK.
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So I tried a few things out.
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So first of all added some scales onto these sort of shoulder pads and armed guards.
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I just thought it'd be interesting.
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I just had that idea the last day so I thought I'd add that in there.
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I like it.
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So some of the feedback I got from students with this specific way of putting the sword on her back
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as a lot of people said that it needed to either be in the small of her back or needed to be further
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up.
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So like up here I felt like it didn't look very good composition wise putting it up high but I do kind
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of like it in the small of her back.
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So I'm going to keep it there.
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A few other things that I did as I tried rotating the sword on the second one right there.
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I tried to add a little bit more dimension to it by showing kind of the edge right there of the sword
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and kind of making it thinner because as the sword rotated around like this it would become thinner.
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And so I tried that out see what that looked like.
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And I also went ahead and I kind of moved her hips over a little bit to see how that looked and I think
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that looks much better.
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I think she looks more balanced.
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I think it just looks like more of a natural pose.
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So now what I have to do is I have to decide which one of these I want to take on to completion.
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I could do all these maybe I will eventually but just for this video I'm just gonna do one for now.
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So it really just comes down to personal preference which one you want to take to the final one.
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But I will say that you should choose well if you can only do one character design drawing or painting
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to really show people who your character is.
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Do one that really kind of captures as much of their attitude as much of who they are as possible.
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And so looking at these I think that this first one I actually did is probably going to be the best
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one for that.
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The reason for it is because she has a lot of facial expression her body has a lot of attitude in this
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one.
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You know she kind of looks like kick dragons butt and she has her sword on her back and I've heard that
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that kind of signifies somebody is an adventurer so I wanted to look like an adventurer.
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So I like that sword on her back and she's kind of stabbing a piece of wood.
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So it's almost like maybe she's saying something somebody or somebody said something to her just dab
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this log and just kind of making a point and giving him that look you know who knows.
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I just feel like this one just tells the most about my character.
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This one over here is cool too.
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I can probably work it a little bit more to show a little bit more of her character but just because
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this one's already so close to doing that I'm just gonna go ahead and further this one.
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So what I'm going to do is I'm just gonna basically take this design and I'm just going to start on
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a new layer or drawing paper and pencil you just draw the darker pencil or you could even trace it and
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redraw it but I'm just going to basically clean up this drawing I want to make sure things like her
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hand that the pose looks correct arm back here just everywhere where it looks really messy.
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I'm going to fix it up when I make the line artwork look really clean and then we'll talk about it afterwards
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OK.
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I think that looks pretty good.
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So as you can see I just cleaned up the lines so all the lines that used to be pretty messy.
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I just kind of made them into one solid line.
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I also paid attention to my line thickness and line quality so I'd like to point out is that anywhere
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where you have lines crossing like this so let's say you have a line going like that and have a line
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going into it like that or maybe even two lines what you want to do is want to make sure that you darken
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that were those meets you want to make sure that you darken and thicken up that line right there right
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there.
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And it can taper off as it gets into these other areas but that will really help distinguish between
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the different lines.
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And I try to do that as best I could in here.
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So see any areas where the lines meet.
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So like right here for example on arm you can see that that part can be thickened up and it just kind
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of helps the drawing along but still important you pay attention to your line quality if you're doing
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a drawing of a character using line art.
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If you're going to be painting them solid kind of like an oil painting or digital painting then you
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have to worry about your line quality really.
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But if you are doing lines make sure that you're paying attention to the line quality how thick and
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thin how light and dark those are because that's gonna make a huge difference.
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Another thing is that when it comes to line quality we want to make sure that we're getting that nice
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dark thick lines in the areas where we want our viewers to focus.
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So for example right here in the eyes I thickened up the lines on the profile a little bit more of my
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character so that her profile kind of stands out a little bit more right.
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So all that's really important
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so now that we have a finished and full character design what we can do now is we can go ahead and add
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some color to that.
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So this is the really fun part.
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Now you may be doing paper and pencil and that's fine.
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You can use colored pencil or paint watercolors.
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There's all different types ways to add color to your character designs if you're working in a digital
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medium.
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Then there's a plethora of ways to add color to this.
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So I want to be working in Photoshop to add my color and I'll kind of explain that process along the
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way.
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So first off you can see right here that I have a color palette and I stole this from another character
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design actually so I can't really steal color palettes.
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They're just colors.
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So so I kind of stole some of these eye color picked them off of another character design and these
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are just kind of skin tones and I just kind of wanted to capture some of the same skin tones but I have
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a feeling I'm probably actually end up changing these colors anyways and so I'll start with these and
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all adjusted as I go and what I'm going to do is I'm going to start filling in different colors on here.
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So for example if I go ahead and I take this light skin tone I'm going to start on a new layer underneath
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my liner I'm going to start filling the sentence you can see if I start filling that in it fills in
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underneath my liner and that's because I want to go back and change the color of my liner and I so want
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to see that later so I can start filling hearse face in with this color for example I also want to make
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sure that I'm keeping all of these on separate layers so that way I can adjust them as I want so I'll
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keep all the skin tones on one layer.
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So for example I'd fill our face in anywhere else where it shows our skin which actually that's basically
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it's just her face so her face would be one layer and then I would add a new layer.
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For let's say her clothing.
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So let's say I grabbed a green just go on just this more of a green color.
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I don't know if that'll be a good color but let's just say I wanted to fill in this part of her clothes
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like this probably make all of our clothing on one layer so the more I can separate these layers the
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more I can adjust those colors later.
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So I want to make sure that I keep everything nice and separate.
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And so yeah I'm going to go and fill in all the colors and I'll see you when I'm done.
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Now that we have all those base colors painted in it's time to start adding some color to our line work.
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So because I'm working in Photoshop that allows me to actually paint in my line work the way I do this
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is by creating a clipping layer mask.
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Now if you're working in a digital software there should be a way to do this.
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So in Photoshop.
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I'm gonna do is I'm gonna go to my line or work which is it should be at the very top.
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There it is.
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I'll just add a new layer above that right click it create a clipping layer mask.
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And what that allows me to do is if I go ahead and select let's say for example this color right here
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now I can go ahead and grab a better brush for this.
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Now I can go ahead and I can paint in my line work as you can see right there.
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I can change color of it just by painting it in Oregon to race it out.
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And it only goes onto that layer.
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So that's what I'm gonna be doing for this next step.
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And the way I'm going to be choosing my colors is I want the color to be kind of a darker version of
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whatever its next.
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So on the face for example you can see that I can colored in with this darker kind of version of the
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skin tone.
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I can do the same thing on the nose right.
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And that just kind of helps soften everything up a little bit.
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Another example would be if I come down here let's say on her hair for example if I go ahead and select
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her hair I'm gonna go ahead and drop that color down so it's a lot darker maybe a little bit more saturated
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and I can go ahead and fill that line work in with that color
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so there we go.
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So we added that color to the line.
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And it really just kind of livens it up softens the lines up a little bit.
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So it's a little bit easier on the eyes are not such a harsh dark lines everywhere and it just kind
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of makes the colors pop a little bit more.
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And it makes it feel more like a round three dimensional shape rather than being a two dimensional flat
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cartoon.
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Now as I go through this design of the color you'll notice that I adjust things a lot along the way
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and I'll continue to do that.
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That's a big part about color design is that you want to adjust things as you go along figure out what
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looks best together so you might have noticed that I change the color of the wood of the log or the
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bark I change the color of this dark kind of a dark grayish blue color used to be a lighter blue color
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and I kind of do saturated that and darkened it.
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And so I'm just playing around with all this until I get it to the colors that I want and I'll continue
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to do that throughout this character design
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the last part is going to be adding in all of our detail or shading highlights and shadows stuff like
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that.
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So I'm going to go ahead begin what I'm going to do is I'm going to first start by painting on individual
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layers so where I have my color layers so the skin layer for example I'm going to add in some shading
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on that layer I'll add in some blush and then I'll go from there.
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The next step after that will be to take all my layers and combine them together so that they're one
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solid layer and they're going to go ahead and just start doing some digital painting on top of that
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and just add whatever else I want to add in there.
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So let's go ahead and begin
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all right.
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So here we go.
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A completely finished character concept design.
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We went through the whole entire process from start to finish.
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I started off of this character design without even any idea of what it was gonna be so you kind of
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kind of got to see me develop the idea as it went along.
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I added feedback to it and I colored it and everything.
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So I really hope you enjoyed watching this and I'll see you next time.
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