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In this lecture we're gonna be talking about how to come up with ideas for your characters and how to
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brainstorm.
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So the first thing when it comes to character design that you want to think about is story.
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We've already talked about story and I really emphasize how important it is.
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And it really is.
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It's the beginning part.
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So it kind of goes hand-in-hand with your silhouettes.
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If you don't really know what your character's story is and you don't really know what kind of silhouettes
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to be drawn if you don't know if it's an animal if you don't know if it's human stuff like that.
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So there's kind of some questions you need to answer to yourself before you can start designing a character.
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You might already have an idea in mind and maybe need to develop that a little further and we'll talk
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about that in this lecture.
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So I usually like to start off with.
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Where are they from.
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Where's my character from.
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Are they from the ocean.
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Are they from China.
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Are they from another planet or are they from a fantasy world.
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You know we need to figure out where they're from and that's another thing is distinguishing are they
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from our real world.
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Are they just going to be where normal everyday clothes or time period clothes.
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Are they going to be from a completely different world that's a fantasy world that you're making up.
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And so the clothing and the hairstyles and and the color of the skin can be whatever you want to be
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stuff like that.
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You know these are gonna be parameters that you're gonna want to use as a way to help you actually be
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more creative even though they're kind of feel like they could be blocks in your way having parameters
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will actually help you be creative because you kind of have some guidelines to follow along so that
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way your choices aren't unlimited.
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All right.
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The next thing that I like to look as I like to figure out whether they're a creature or they're part
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creature or maybe they're human animal or somewhere in between we need to figure that out.
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Then I'd like to also think about do they have powers you know are they magical or are they a magician
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can they blow fire like a dragon.
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You know what can they do if they can do stuff that's probably also going to go into the character design
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and what they're wearing and where they're from stuff like that.
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And then I also like to think about things like Are they more refined.
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Are they maybe from a wealthier family or something like that.
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Do they dress nicer or are they more rough.
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Are they more like a mountain man or maybe somebody that kind of travels the world like a world explorer
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nice and gruff and stuff like that.
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You know these are things that are going to really play into your character design.
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All right.
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So once I kind of answer some of these questions we need to figure out what our characters key signature
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trait is gonna be.
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Your character needs a thing basically it needs they need something whether it's their hairstyle or
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their clothing or maybe some sort of weapon they hold that is their one thing their thing that just
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makes you know exactly who that character is.
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Right.
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So we need to figure that out.
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And then once we have kind of figured that out we can play around with that we'll talk about that here
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in a minute.
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It's a good time to start doing some research.
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So if your characters from a certain part of the world or maybe the fantasy world that they're from
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is kind of inspired by a certain part of the world then you'd want to start researching that area of
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the world that culture and figuring out what it is in that culture that makes it look like that culture
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what are the shape languages what are the colors.
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Stuff like that you know and start getting inspired by it and start looking for reference.
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So not only are we looking for reference from whatever they're from but we're looking for reference
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of just character designs that we like and looking for reference of poses that we really like you know
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so we're just gathering all this reference image so that we can start accumulating it and putting it
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into our character design.
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Another thing that's really important is what is your character's goal.
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So what are they trying to do.
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This is gonna kind of help the character design as well.
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How did they do their hair.
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How.
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What are they wearing.
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All that's going to kind of play into like their main life goal.
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So even if they're not constantly working on that life goal a good character will have a goal in mind
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that they're trying to do.
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And so everything about them is going to kind of play into that goal.
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And another question I'd like to ask myself is where have they been.
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So we kind of talked about Jack Sparrow a long time ago in this course where we talked about how his
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costume and everything about him tells a story about where he's been you know like all the beads in
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his hair and the shinbone of a deer and his hair on the all the things tied onto his bell and stuff
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like that.
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They all tell a story you may not know exactly where they're from but you know that he's collected these
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things throughout his life he didn't just one day just put all that on and say I'm a pirate.
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He's collected over time.
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And so by understanding where your character has been in the past that can also help tell your character's
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story and maybe they're a young character maybe they haven't been very many places.
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And so that might show through in their costume design they might just wear something incredibly simple.
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And so you don't have to worry about that but that still is understanding where they bend so you understand
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that they might not have anything about them that really tells you about where they've been.
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All right.
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So what we have going on here is we have three character forms that I've drawn out now.
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These forms would probably be looking something more like the silhouette that you've chosen for your
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character design or your little thumbnail or whatever.
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But if you want to practice along with me you can go ahead and download these characters body forms
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in the resources of this lecture so you can kind of create your own character designs on top of them.
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Now I know that these are really stiff and static poses and that's exactly what we want.
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Right now we're not trying to focus on the dynamic poses or anything like that.
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We're just trying to figure out a lot of stuff with the costume the colors the hair stuff like that
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the shapes.
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You know like we're just trying to kind of tell a story without getting into the dynamic poses facial
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expressions.
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We can go a little bit into facial expressions but we're not gonna get super detailed with it we're
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also not going to go into face design yet or anything like that.
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So what do I mean by this.
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Well let's go ahead and let's just start sketching.
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So on this character form right here let's just say our character is happy so just kind of make them
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look happy
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right.
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And we can try all kinds of different things we can try different hairstyles.
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All right.
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And if you want if you're gonna be using color you could start using color at this point.
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So let's say for example we want this character to have let's say some purple like hair right.
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And this doesn't have to be the final color of purple.
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It can just kind of give the idea across that the hair is going to be purple.
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So don't think that what you're drawing here is really going to be the final character design.
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We're just trying out a bunch of different things a bunch of different looks.
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That's what this is all about.
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We're just having fun basically
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and we'll try giving this character some bangs.
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It's also good idea if you're doing this digitally to do this on a separate layer.
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If you're doing this on paper and pencil that's fine you can use colored pencils markers whatever you
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want or if you don't want to do any color with your character design that's totally fine as well you
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can just sketch this out with just black and white colors
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all right.
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You can see there are just kind of tried something different I just kind of had the hair flow out like
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that
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all right.
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And we can just try different things for the costumes so right now I'm not really designing a real character.
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But when you do it I would like you to kind of think a little bit more about the character that you're
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designing because I want you to be a little bit more thoughtful with what you're doing with right now.
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I'm just kind of having a little bit of fun
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with my characters kind of in some big sort of boots
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and this can be as sketchy or as refined as you want it to be.
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I recommend that it actually stays a little bit on the sketch your side so you don't get too uptight
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about your design looking perfect.
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This is just about testing out and trying out different ideas
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let's go and add some color to her dress
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grab something lighter so kind of contrast with her hair even a little bit lighter than that
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maybe I'll just know actually paint this behind on a different layer
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so I can just kind of paint that behind my actual drawing that just kind of a nice part of digitally
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painting.
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But if you can't do that because you're doing on paper in pencil that's totally fine don't worry about
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it this is all about plane.
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So the way I want you to think about character design is starting from the very beginning is gonna be
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the most playful time.
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The time to make the most mistakes.
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And it's also the time when you want to spend the most time so you're not afraid of making mistakes
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you're just kind of like letting it flow out of you and you're getting a bunch of bad drawings out and
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good drawings out good silhouettes bad silhouettes.
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And as you start moving through the process of character design and start getting on to drawing things
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like the pose and you want to get a little bit more refined but you can still stay a little loose and
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rough and then once you get to drawing your first version of your final character design then you can
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start doing things like
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a little bit more refined a little bit more nicer looking and you're just going to continually refine
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until you get towards the end and your final character design drawing.
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It should take a little bit less time than everything else took but it should be the most refined and
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everything needs to look really good.
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And I would dare to say almost perfect.
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That's where you really want to make sure that things are looking really good but in a phase like this
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everything can just stay really messy and you can just play around and not be afraid of messing things
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up or anything like that.
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Let's try something interesting.
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I know a lot of you might not be doing color and that's ok but since I'm doing this digitally I'll just
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go ahead and just do a little bit of color on my character's feel make that a little bit more orange
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color maybe red
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is going to make her body a little bit more of a reddish pink color and it kind of will fade into this
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white color of the skin on her face.
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Right.
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Maybe her hands are more like that color same with her legs
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grab like a brown or something like that let's play around let's see maybe a green yellow
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looking at that I'm actually almost thinking let's just leave those boots white
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and Kevin white boots looks kind of cool.
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Maybe I'll just add a little bit of a little bit of shading on them.
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Maybe a little bit of blue shading just to kind of make them not look so plain
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All right.
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So let's go ahead and let's do another one.
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And so that's kind of one version of doing it if you want.
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If you're just doing color for example you can just just get crazy messy.
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So let's try.
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Let's go for something like some red hair.
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Make it completely saturated so for the hair we could like to start painting things and seeing what
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we like.
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So
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right we can just start doing some crazy stuff.
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And if you don't like it just move on to the next body form or erase it whatever you want.
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Nothing here has to be perfect.
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All right.
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So I think you get the concept.
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So what I'm gonna do is I'm gonna go ahead and I'm gonna timelapse these last two and I'll just kind
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of finish them up and give you the differences and you want to really kind of try really drastically
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different ideas with these.
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So if you're doing even the same character for all these you still don't want to look the same.
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So I don't want to do another one over here with a dress that looks slightly different.
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So has purple hair.
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I want to do another version that looks just completely different trying different ideas out and stuff
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trying different skin colors whatever it is that you want to change about it but you want each concept
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to be completely different.
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And then if there's certain things you like about them then we can go ahead.
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And later we can kind of combine those together and redraw a final one on one of these character forms
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and that will have our kind of final character concept.
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And then from there we can start actually doing our character illustration.
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All right I'm gonna go ahead timelapse this and I'll see you when I'm done.
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All right.
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So there we go.
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So I've done three of these now and they're all different characters so it's not like I was doing these
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for the same character when you do them you're gonna be doing these for the same character and just
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trying out different looks different shapes hairstyles trying to figure out what their thing is their
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thing that makes them unique and it should usually just be about one thing.
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This first one kind of has her own thing it's just kind of I would say kind of that thing right there
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in the shape of her hair you know like if you saw her.
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It's pretty iconic looking I would say.
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I mean it could be worked on but this character has a look and she has her thing that would let you
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know it's that character.
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This one right here is pretty generic so not the greatest example but it's a good example for you to
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see what kind of not to do.
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So like that it's not that this is a bad design or a bad costume design or anything like that.
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It's that there's not much about her that really makes her stand out maybe her hairstyle a little bit
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kind of the shape we have going on like that and then this girl over here you can see that she has her
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thing she's kind of like on fire and each one of these characters kind of tell a story you know they
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have their vibe.
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This one right here she kind of almost seems like a hippie almost.
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She has like a hippie type of vibe and hippie type of clothing in a way but she clearly isn't from our
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world.
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She's almost from another planet.
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On this one right here kind of has almost like a G.I. Joe vibe and this girl over here she tells a story
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word.
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I mean we don't know where she's from or what her exact story is maybe she's just completely like a
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character in somebody's imagination or something like that you know.
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But she's a girl and her head's on fire and she has red hair and she looks a little angry so maybe she's
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kind of an angry character and that kind of goes into being a character that has fire coming out of
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your head I guess.
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But her clothes kind of tell you that she like cares about fashion she's not just some like crazy savage
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fire god or something like that.
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She she's kind of a little bit more refined and she where she likes her fashion I guess.
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So it's just these kind of decisions that kind of tell you about the character.
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If we were to have taken her character this one right here and made her in something a little bit more
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scary looking as far as her clothing goes you know like making it all look ripped up and tattered and
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stuff and old her character might be a little bit more rough looking but right here she looks a little
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bit more refined.
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And so these are things that you're trying to make decisions on right now on this point.
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That's what this is all about is coming up with ideas and making decisions trying things out.
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And so you want to do a lot of these for each character design.
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You don't just want to do one or two you want to do as many as you can as many as you have time for
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until you find what you want your character to look like.
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All right.
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That brings us to the end of this lecture.
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So remember that you can download these body forms and the resources of this lecture and once you've
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done a few of these what I want you to do is I want you to post them to the Cuban a section of the course
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so I can see them because I would really love to see the character designs that you're coming up with
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because this is really the beginning process of the character design where in this course you're actually
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getting to design your own characters.
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And I really want to see that.
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So go ahead post that and I will see you in the next course.
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