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In this section we're gonna be talking about characters and their forms and proportions.
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So what our character form and proportions.
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Well let's go and label this page.
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So first off we already kind of know what a form is.
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So all characters are broken up into their simple form so forms are just anything that's three dimensional
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has multiple surfaces.
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So for example a cube is a form
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a cylinder is a form
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and those are just examples of forms and our forms can come in different variations.
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So for example we can have organic forms so things that are more curved or maybe for example the cylinder
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it can be curved and one side can be bigger and the other side can be tapered off and become smaller.
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So we have these different types of forms then we have proportions.
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So what is a proportion.
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Well
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portions are basically the distances and the sizes between different parts of the body.
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So for an example let's go ahead and let's just sketch out a quick little arm.
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All right.
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So let's say that we have a character like this the proportions are going to basically be the distances
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between different parts.
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So for example the distance between the shoulder and the elbow and then the distance between the elbow
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and the wrist and we'll talk more about this in in the next lecture so I'm not going to go super in
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depth with this but abortions are basically just referring to what are the relationships between these
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are these the same.
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Are they shorter or longer.
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And when we change these it really changes the way our character looks and makes them look either more
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real or more like a cartoon character.
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So this where we really got to have fun is with our proportions and with our forms.
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So one thing to take note of is that when you're drawing your forms and your portions of your character
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all of this should take place in the rough phase of your drawing.
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So when we're drawing nice and loose and drawing out our form so for example the head we draw a cylinder
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like this head our construction loans to market where the eyes and maybe the mouth go well add a chin
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stuff like that.
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Those are all your forms and your proportions and this all happens in the rough phase.
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You don't want to be working on your proportions and forms once you get to your final drawing and your
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darkening and your lines and solidifying the design you want to make sure that you have all of that
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roughed out sketched out so that when it comes to the very end and you add in those final lines all
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you're really adding is detail and defining where those lines should be.
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Now proportions and forms like I said can be exaggerated and this is where it really comes into play
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with character design.
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So for example let's say that we are drawing a person
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like this.
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This is going to be their chest.
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Some breaking their chest down into a simple rectangular cube form and we'll just do a cylinder for
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the neck
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just sitting right on top of that rectangular cube.
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Then we go ahead and do the head was gonna kind of and sort of an egg shape here for the head.
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Can go and mark out the center of the face
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some some like that simple like that.
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Well what we can do now is we can go ahead and we can take the same form but we're gonna exaggerate
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the form.
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So for example I can kind of make this more of an organic form and I can enlarges so I can go ahead
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and first start off by drawing this rectangle here and I'm gonna have it taper towards the bottom so
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it's a little bit smaller towards the bottom and I'm having it kind of curve.
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So like this just add more dynamics to my design.
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And we add kind of a curve to this shape here
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now we can go ahead and.
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The neck in
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and I could even go ahead and kind of change the proportions of the set so I can make it a lot longer.
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Of ahead
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all right.
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Something like that.
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Now you can see that these are very similar but they're different because we change the forms in the
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proportions so you can see that basically every character design that's a human character design is
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going to be based off of an actual real human.
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We're just changing the proportions and we're changing the forms.
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So let's have a look at another example.
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Sometimes we can just really simplify a form down.
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So for example we can just simplify a character into just a super simple shape.
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So let's do kind of a maybe like an eggplant type shape.
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Something like that
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and add some construction lines just so we can kind of understand this a little bit better.
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Right.
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But just a simple form like that and then we can just base an entire character off of that form.
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So rather than getting complicated with a bunch of different forms what do we try to fit a character
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into this form so maybe we could do a head right there.
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Right.
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Go ahead and give it a little.
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Give this person a little arm.
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Go ahead make this kind of an old lady character so could go ahead and sketch out her risk coming out
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like that.
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Right.
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I'm not going to get too detailed with this.
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This is just to kind of show an example.
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Give her some curly hair
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give her a cane
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maybe turn this form into kind of a dress
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right.
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And so even though we added a little bit to this form it's still that same basic form and almost her
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entire body is built off that form.
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So sometimes you can use the idea of forms and proportions to really just simplify things.
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Now really quick before in this lecture I just want to show you one more thing about proportions and
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that is how you can change them.
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So we're gonna use a face as an example.
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So let's say that we just draw a head right.
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If you're familiar with the Loomis head we're basically just gonna be drawing kind of a Loomis head
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with correct proportions.
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So we start with a circle.
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Then we add some sort of a chin.
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You can choose whatever kind of job you want
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right.
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And that might be looking a little oval.
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My head's not directly above it.
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And so sometimes I tend to draw things a little stretched out when I'm recording these lectures so I'll
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try to squish that back down a little bit.
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They want us to look kind of accurate to an actual person's face.
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All right then right at the center of that circle we'll go and draw a straight line and that'll represent
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our eyebrow line
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we'll draw the center of the face the nose line and the hairline go and at the middle of the lip line.
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Right.
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And so I can go and draw a character but their eyebrows on the eyebrow line
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something like that and then I'll go ahead and give them some eyes somebody give them some kind of regular
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sized eyes.
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Now I'm drawing this really quickly.
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So this might not look super good but I'll try to get the proportions looking pretty decent so that
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way you get the concept of how we can change proportions to make our characters look a more exaggerated
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more fantastical and sometimes you might not want to do this.
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But most time there's gonna be some level of exaggeration in your character give him some lips.
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Give him some ears so the ears tablet ears shouldn't go any higher than the eyebrow line.
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All right great.
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So that right there is somebody that has pretty decent proportions are pretty accurate to the actual
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human face.
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So how can we take this and go ahead and exaggerate it to make it look more like the style of character
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we want so we can change all kinds of things about proportions everything from the size of different
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facial parts so the lips or the nose or the eyes for example or we can even start moving things around
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for example proportions include things like where the eyebrows lay on the face where the hairline starts
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and where the nose starts and we'll talk more about this later in the course we'll talk about what the
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correct proportions are but for now you just need to understand that we can move these things around.
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So if we go ahead we draw another character to draw this one a little bit bigger so you guys can see
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it better.
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So first off I can kind of reshape that jaw out a little bit and just make it a little bit more simple
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just kind of like a point like that to the center of the face and that we can do things like we can
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bring that eyebrow line down so rather than running through the center of the circle let's go and bring
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it down just a little bit not too much but a little bit further down in the middle of that circle because
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that's where the eyebrow line would tend to be.
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And then the nose line.
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Let's go ahead and put the nose line right there on the bottom of that circle line rather than a little
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bit higher like we did over there and we'll go ahead and do a line for the mouth right in the center
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of there.
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So already we're changing all the proportions compared to a real human's head.
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So now we can go ahead and sketch in those years so on follow the rule that the ears never go higher
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than the eyebrows.
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Otherwise it's gonna look kind of weird.
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We can break that rule sometimes but in this case I don't want to.
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All right.
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And then what we can do is we can go ahead and put those eyebrows on
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put them right there on the eyebrow line.
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All right.
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And then we can go ahead and add the ISO for the eyes what I'm going to do is I'm gonna go ahead and
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add some I's that are pretty large.
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I want them to be a lot larger than actual eyes.
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So messing with the proportions by making these eyes larger.
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Go ahead and add the nose.
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It's going to do a V shape like that to represent the nose cone to make it more into a triangle maybe
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go and darken and lines start to refine the drawing.
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We can even change things on this style of character.
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I'm going to kind of make them look a little bit cross-eyed not really cross-eyed but they're just gonna
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be looking a little bit more towards and towards the center
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that might actually be a little bit too much.
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So kind of reposition the iris they're just kind of like that couldn't fill it in.
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Give me a little kind of a little smirk like that.
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Just a simple line.
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There you go.
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Now you can see that we drew two faces that are pretty similar.
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They're both kind of female faces.
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They have similar eyebrows similar shaped eyes.
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But the main difference is we've moved all the proportions so we changed the proportions between the
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eyebrows and the top of the head.
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We moved the nose down a little bit and we moved the mouth down a little bit.
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And we also did things like enlarge the eyes.
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So these are all different types of things you can do to make your characters look different and also
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give them different styles.
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That brings us to the end of this lecture.
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Thanks for watching and I'll see you guys in the next one.
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