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Congratulations on making it to the end of this section so the section was a drawing bootcamp and I
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took it through a bunch of exercises to really get your drawing skills up to par so that you start building
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up that muscle memory and you have more control over your pencil and a better understanding about drawing
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and the really important parts of it.
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So let's do a quick review of what we learned in this section.
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So the first thing we learn about is that we always want to remember to warm up.
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Warming up is really important so that we can really get our muscles loose and also get our creative
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mind loose.
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Next we talked about construction lines and wire frames and how they help us understand the form of
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an object.
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So we practice doing that a lot.
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Then we talked about how to rotate objects in our head three dimensionally and basically we have to
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do is one side of your object will become squashed in the other side will become stretched as it rotates
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around.
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Then we talked about overlap and how it creates space in your drawings.
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So for example a foot standing on the ground if you move the angle of the camera up a little bit you'll
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see that the the back foot will be a little bit higher so that adds depth because we created that overlap
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of one leg over the other leg avoid parallels and tangents in your drawing.
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So if you remember tangents that's where a line is just kind of merge into each other that looks really
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bad.
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Or where lines.
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So like a corner for example touches the edge of a line that looks really bad and parallels that's going
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to be when things look exactly the same on both sides of your geometry.
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So for example let's say that we have a human being standing there.
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If both their arms are in the same pose that's gonna be really born.
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If you can move one of those into a different pose.
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So they're not doing the same thing that's going to be a lot more interesting.
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All right.
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Then we learn how to draw light and loose.
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So that's really important when we're doing our roughs.
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We want to make sure that we're not pushing too hard with her pencil and we want to keep it nice and
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loose because if we get out tight and stuff we're not gonna be able to be as creative or really explore
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our character design.
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So we want to make sure that we're being really loose with our pencil.
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Then we talked about how to refine your drawing.
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So first we start with the rough number one which is going to be very light and very loose.
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This usually consists of simple shapes and forms and sometimes you block out some of the areas like
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the eyes and maybe the shape of the hair.
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And then we do a rough number two which rough number two is going to be where we start introducing more
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detail into there and our roughs are usually done with a colored pencil.
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You don't have to but we want to make sure that we're at least doing it lightly and loosely.
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And then finally we go in with a darker pencil or a different colored pencil and we can draw in our
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final character design on our roughs.
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Then we talked about drawing style and how we can create our own drawing style by one studying and copying
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other artists so that they kind of absorb into our creative mind.
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And we have a visual understanding of their style and then also just drawing from life and combining
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those things together and some of your own creative ideas to create your own style and remember it can
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take a while to get your own creative style.
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So don't be super frustrated if you don't have one right away.
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Then we talked about using references for your character designs.
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So there's two types of references.
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The first one is going to be copying so that's where you just look at some reference and you literally
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copy exactly what you see.
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You might change some things about it but for the most part you're just copying it exactly how you see
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it and applying it to your drawing.
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So this can consist of a pose a hairstyle clothing.
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It can be a lot of different things.
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Then there's going to be observation.
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So observation is just going to be where you look at something say for example a piece of clothing and
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then you redraw but you might change the angle you're just looking at it for informational purposes.
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So maybe you want to know where the pockets on a vest would be.
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Or maybe you want to know the general shape of a hairstyle.
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So that would be observational reference and both of them are fine using your drawings as long as you're
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not actually plagiarizing somebodies work.
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If people can recognize somebody else's work in your work then that's probably plagiarizing.
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And then lastly we want to build up our visual libraries.
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And the reason for this is because you might think you know what something looks like but when you go
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to try to draw it it looks really bad.
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And so we want to draw as many things as possible so that we can remember what those things look like
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and we can pull them out of our imagination or our head whenever we want and put them down on paper.
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All right.
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So that brings us to the end of this section.
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Thanks for watching and I'll see you guys in the next 1.
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