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These are the user uploaded subtitles that are being translated: 1 00:00:00,150 --> 00:00:06,510 Congratulations on making it to the end of this section so the section was a drawing bootcamp and I 2 00:00:06,510 --> 00:00:11,790 took it through a bunch of exercises to really get your drawing skills up to par so that you start building 3 00:00:11,790 --> 00:00:17,220 up that muscle memory and you have more control over your pencil and a better understanding about drawing 4 00:00:17,520 --> 00:00:19,430 and the really important parts of it. 5 00:00:19,470 --> 00:00:22,800 So let's do a quick review of what we learned in this section. 6 00:00:22,800 --> 00:00:26,310 So the first thing we learn about is that we always want to remember to warm up. 7 00:00:26,310 --> 00:00:30,360 Warming up is really important so that we can really get our muscles loose and also get our creative 8 00:00:30,360 --> 00:00:31,890 mind loose. 9 00:00:31,890 --> 00:00:37,050 Next we talked about construction lines and wire frames and how they help us understand the form of 10 00:00:37,050 --> 00:00:37,610 an object. 11 00:00:37,620 --> 00:00:38,940 So we practice doing that a lot. 12 00:00:39,540 --> 00:00:44,070 Then we talked about how to rotate objects in our head three dimensionally and basically we have to 13 00:00:44,070 --> 00:00:48,660 do is one side of your object will become squashed in the other side will become stretched as it rotates 14 00:00:48,780 --> 00:00:49,980 around. 15 00:00:50,100 --> 00:00:54,150 Then we talked about overlap and how it creates space in your drawings. 16 00:00:54,150 --> 00:00:59,490 So for example a foot standing on the ground if you move the angle of the camera up a little bit you'll 17 00:00:59,490 --> 00:01:05,340 see that the the back foot will be a little bit higher so that adds depth because we created that overlap 18 00:01:05,400 --> 00:01:09,420 of one leg over the other leg avoid parallels and tangents in your drawing. 19 00:01:09,420 --> 00:01:14,940 So if you remember tangents that's where a line is just kind of merge into each other that looks really 20 00:01:14,940 --> 00:01:15,270 bad. 21 00:01:15,300 --> 00:01:16,270 Or where lines. 22 00:01:16,350 --> 00:01:23,330 So like a corner for example touches the edge of a line that looks really bad and parallels that's going 23 00:01:23,330 --> 00:01:27,270 to be when things look exactly the same on both sides of your geometry. 24 00:01:27,270 --> 00:01:30,420 So for example let's say that we have a human being standing there. 25 00:01:30,420 --> 00:01:32,900 If both their arms are in the same pose that's gonna be really born. 26 00:01:32,910 --> 00:01:35,330 If you can move one of those into a different pose. 27 00:01:35,430 --> 00:01:39,920 So they're not doing the same thing that's going to be a lot more interesting. 28 00:01:39,930 --> 00:01:40,320 All right. 29 00:01:40,320 --> 00:01:43,070 Then we learn how to draw light and loose. 30 00:01:43,100 --> 00:01:44,820 So that's really important when we're doing our roughs. 31 00:01:44,820 --> 00:01:48,270 We want to make sure that we're not pushing too hard with her pencil and we want to keep it nice and 32 00:01:48,270 --> 00:01:54,030 loose because if we get out tight and stuff we're not gonna be able to be as creative or really explore 33 00:01:54,240 --> 00:01:55,300 our character design. 34 00:01:55,300 --> 00:01:58,690 So we want to make sure that we're being really loose with our pencil. 35 00:01:58,830 --> 00:02:01,170 Then we talked about how to refine your drawing. 36 00:02:01,170 --> 00:02:04,950 So first we start with the rough number one which is going to be very light and very loose. 37 00:02:04,950 --> 00:02:10,260 This usually consists of simple shapes and forms and sometimes you block out some of the areas like 38 00:02:10,350 --> 00:02:12,620 the eyes and maybe the shape of the hair. 39 00:02:12,780 --> 00:02:17,340 And then we do a rough number two which rough number two is going to be where we start introducing more 40 00:02:17,430 --> 00:02:20,650 detail into there and our roughs are usually done with a colored pencil. 41 00:02:20,700 --> 00:02:24,840 You don't have to but we want to make sure that we're at least doing it lightly and loosely. 42 00:02:25,200 --> 00:02:29,700 And then finally we go in with a darker pencil or a different colored pencil and we can draw in our 43 00:02:29,700 --> 00:02:32,880 final character design on our roughs. 44 00:02:32,880 --> 00:02:39,270 Then we talked about drawing style and how we can create our own drawing style by one studying and copying 45 00:02:39,390 --> 00:02:44,040 other artists so that they kind of absorb into our creative mind. 46 00:02:44,040 --> 00:02:49,710 And we have a visual understanding of their style and then also just drawing from life and combining 47 00:02:49,710 --> 00:02:54,060 those things together and some of your own creative ideas to create your own style and remember it can 48 00:02:54,060 --> 00:02:56,310 take a while to get your own creative style. 49 00:02:56,310 --> 00:03:00,510 So don't be super frustrated if you don't have one right away. 50 00:03:00,570 --> 00:03:04,170 Then we talked about using references for your character designs. 51 00:03:04,170 --> 00:03:05,990 So there's two types of references. 52 00:03:06,030 --> 00:03:10,350 The first one is going to be copying so that's where you just look at some reference and you literally 53 00:03:10,350 --> 00:03:11,720 copy exactly what you see. 54 00:03:11,730 --> 00:03:15,690 You might change some things about it but for the most part you're just copying it exactly how you see 55 00:03:15,690 --> 00:03:17,300 it and applying it to your drawing. 56 00:03:17,310 --> 00:03:20,450 So this can consist of a pose a hairstyle clothing. 57 00:03:20,460 --> 00:03:22,620 It can be a lot of different things. 58 00:03:22,710 --> 00:03:25,010 Then there's going to be observation. 59 00:03:25,170 --> 00:03:30,300 So observation is just going to be where you look at something say for example a piece of clothing and 60 00:03:30,300 --> 00:03:35,490 then you redraw but you might change the angle you're just looking at it for informational purposes. 61 00:03:35,490 --> 00:03:38,290 So maybe you want to know where the pockets on a vest would be. 62 00:03:38,430 --> 00:03:42,360 Or maybe you want to know the general shape of a hairstyle. 63 00:03:42,360 --> 00:03:46,800 So that would be observational reference and both of them are fine using your drawings as long as you're 64 00:03:46,800 --> 00:03:48,850 not actually plagiarizing somebodies work. 65 00:03:48,850 --> 00:03:53,670 If people can recognize somebody else's work in your work then that's probably plagiarizing. 66 00:03:53,670 --> 00:03:56,940 And then lastly we want to build up our visual libraries. 67 00:03:56,940 --> 00:04:00,960 And the reason for this is because you might think you know what something looks like but when you go 68 00:04:00,960 --> 00:04:03,080 to try to draw it it looks really bad. 69 00:04:03,090 --> 00:04:08,070 And so we want to draw as many things as possible so that we can remember what those things look like 70 00:04:08,310 --> 00:04:14,280 and we can pull them out of our imagination or our head whenever we want and put them down on paper. 71 00:04:14,280 --> 00:04:14,610 All right. 72 00:04:14,630 --> 00:04:16,830 So that brings us to the end of this section. 73 00:04:16,830 --> 00:04:19,560 Thanks for watching and I'll see you guys in the next 1. 7533

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