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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:04,890 In this lecture we're going to be talking about how to use a reference in your character design. 2 00:00:04,980 --> 00:00:08,010 So there's two basic ways that you can use reference. 3 00:00:08,010 --> 00:00:10,430 The first way is to copy reference. 4 00:00:10,500 --> 00:00:13,190 And the second way is to observe reference. 5 00:00:13,200 --> 00:00:17,450 So sometimes you want to use reference so that we can copy it and do art studies. 6 00:00:17,520 --> 00:00:21,720 And this allows us to build up our visual library like we talked about before. 7 00:00:21,720 --> 00:00:27,000 But sometimes you also want to copy because we just want to copy part of a reference directly into our 8 00:00:27,060 --> 00:00:27,870 art. 9 00:00:27,870 --> 00:00:32,310 Now I know there's a lot of controversy when it comes to copying and tracing and I'm not talking about 10 00:00:32,310 --> 00:00:38,010 plagiarizing somebody else's artwork or photography but I am talking about barring specific parts of 11 00:00:38,010 --> 00:00:38,090 it. 12 00:00:38,120 --> 00:00:41,860 So opposed for example or the form or something like that. 13 00:00:41,910 --> 00:00:48,750 Now you'll probably end up adjusting it anyways but there's nothing wrong with copying from another 14 00:00:48,750 --> 00:00:49,590 photograph. 15 00:00:49,590 --> 00:00:54,450 So for example right here we have this man standing there let's say that we wanted to copy his pose. 16 00:00:54,450 --> 00:00:58,040 Well we could go ahead and we could just start drawing his same pose. 17 00:00:58,050 --> 00:01:00,750 So when I start by drawing his head 18 00:01:06,650 --> 00:01:11,900 then it can go ahead and draw his neck and just observing what's going on here. 19 00:01:11,920 --> 00:01:19,990 Now this pose that I'm going to copy from this guy could possibly just be for an art reference I might 20 00:01:19,990 --> 00:01:25,930 not actually use it in my final drawing or I could just use this for my final drawing and you'll probably 21 00:01:25,930 --> 00:01:30,730 end up making adjustments along the way like I said and in the end it's not even going to look the same 22 00:01:31,000 --> 00:01:32,530 but it's a good starting point 23 00:02:00,100 --> 00:02:00,370 right. 24 00:02:00,400 --> 00:02:04,820 So I could just continue and go ahead and copy this and it's basically the same exact pose that he has 25 00:02:04,820 --> 00:02:05,120 there. 26 00:02:05,230 --> 00:02:06,560 I can go ahead and exaggerate. 27 00:02:06,580 --> 00:02:10,300 I could make the changes that I want but I'm basically copying this. 28 00:02:10,390 --> 00:02:13,450 I'm not really changing that much about it. 29 00:02:13,840 --> 00:02:19,150 And another thing you can do is you can trace now and there's a lot of controversy around tracing as 30 00:02:19,150 --> 00:02:23,770 well but I don't think there's anything wrong with it as long as you're not plagiarizing somebody else's 31 00:02:23,770 --> 00:02:29,160 work if you're changing something enough that people can't even tell it's from a specific photograph. 32 00:02:29,200 --> 00:02:30,600 I think it's completely fine. 33 00:02:30,610 --> 00:02:34,020 One of my favorite artists drew Suzanne who you're probably all familiar with. 34 00:02:34,030 --> 00:02:39,580 He does a lot of the famous movie posters for things like Indiana Jones and stuff like that. 35 00:02:39,610 --> 00:02:42,880 He always talks about how it's OK to trace. 36 00:02:42,880 --> 00:02:43,930 There's no problem with it. 37 00:02:43,960 --> 00:02:45,430 He traces all the time. 38 00:02:45,430 --> 00:02:49,330 So if you need a trace something or an aspect of a reference photo maybe a hand pose or something like 39 00:02:49,330 --> 00:02:49,830 that. 40 00:02:49,840 --> 00:02:50,730 Go for it. 41 00:02:50,800 --> 00:02:52,480 There aren't really that many roles in art. 42 00:02:52,480 --> 00:02:57,490 Just don't steal other people's work and don't like make your work look exactly like theirs and say 43 00:02:57,490 --> 00:02:59,550 that it's yours that's bad. 44 00:02:59,740 --> 00:03:07,990 OK so we could also trace so I could for example just come right up on him like this and just basically 45 00:03:07,990 --> 00:03:11,630 trace out his basic pose. 46 00:03:11,640 --> 00:03:14,980 I don't have to get in there and get all the detail or anything because all I want from this is his 47 00:03:14,980 --> 00:03:15,660 pose. 48 00:03:15,760 --> 00:03:20,290 Most times when you're using a reference you're looking for one specific thing. 49 00:03:20,290 --> 00:03:24,340 So in this case we're looking for the pose and we'll go over the different type of things that you might 50 00:03:24,340 --> 00:03:27,220 be looking for when you're using a reference 51 00:03:37,510 --> 00:03:38,270 snack 200. 52 00:03:38,300 --> 00:03:41,350 Grab that move overseas see it so you can see I can just trace that. 53 00:03:41,420 --> 00:03:43,790 So both of those are forms of copying. 54 00:03:43,790 --> 00:03:48,680 So and let's say that for example you already have a character and you already have their pose for the 55 00:03:48,680 --> 00:03:50,840 most part but maybe you want their arm up like this. 56 00:03:50,840 --> 00:03:55,230 Well maybe I'll just go ahead and you'll just trace out this arm right here and that's all you're gonna 57 00:03:55,250 --> 00:03:56,780 use from the reference. 58 00:03:56,840 --> 00:04:01,080 So there's a first version of reference using a reference. 59 00:04:01,190 --> 00:04:05,090 So then the second way we can use reference is we can observe it. 60 00:04:05,120 --> 00:04:10,000 So if we're drawing an art study it's gonna be the same as copying we're going to be observing it and 61 00:04:10,010 --> 00:04:15,110 we're gonna be drawing as exactly as possible so we could draw this girl and observe her and put her 62 00:04:15,110 --> 00:04:16,650 into our visual library. 63 00:04:16,670 --> 00:04:21,830 Now another way that we can use it with observation is we can observe things and then change things 64 00:04:21,830 --> 00:04:22,640 quite a bit. 65 00:04:22,640 --> 00:04:27,320 So for example let's say that I was drawing some sort of a character so a female character and I wanted 66 00:04:27,320 --> 00:04:30,860 to look similar to her maybe she's wearing a hat or something like that but I don't want it to just 67 00:04:30,860 --> 00:04:32,270 look like a copy of this photograph. 68 00:04:32,270 --> 00:04:35,660 Maybe I want her face look different maybe your hair will be a little bit different but let's say I 69 00:04:35,660 --> 00:04:37,820 want to have a hat and a sweater. 70 00:04:37,820 --> 00:04:43,020 I want her looking in a different direction so I can go ahead start by drawing 71 00:04:48,620 --> 00:04:49,700 then we'll go ahead and give her 72 00:04:53,500 --> 00:04:54,070 chin 73 00:05:02,150 --> 00:05:07,190 and then looking at this hat and just observing it and I want to kind of capture that same look in mind. 74 00:05:07,190 --> 00:05:11,480 So maybe I'll kind of have this hat come around like this kind of flopped on the front 75 00:06:02,230 --> 00:06:07,410 maybe I'll kind of take some of her hair do the same thing put across her face like that 76 00:06:18,290 --> 00:06:18,940 right. 77 00:06:19,040 --> 00:06:22,480 And this is obviously my first rough. 78 00:06:22,490 --> 00:06:26,960 I would go in there a second time and detail this out more change things make things look really good. 79 00:06:26,960 --> 00:06:28,700 And then I'd go back in there and do my final drawing. 80 00:06:28,880 --> 00:06:32,450 But I just want to show you the example of how I could take this and kind of change it. 81 00:06:32,450 --> 00:06:36,600 So I changed the position of her head I obviously made it so it doesn't look like her. 82 00:06:36,650 --> 00:06:40,090 It's more of an animation styled character. 83 00:06:40,090 --> 00:06:42,750 Give her a sweater similar to the one she's wearing in the photograph. 84 00:06:42,830 --> 00:06:47,960 But I use this reference to kind of inspire me and also just to kind of help me understand what this 85 00:06:47,960 --> 00:06:49,360 hat would look like honor. 86 00:06:49,490 --> 00:06:53,390 And then I just kind of changed the position of it kind of change things so this kind of Devitt thing 87 00:06:53,510 --> 00:06:54,380 right there. 88 00:06:54,380 --> 00:06:58,610 I didn't think that looked very clean or very good with this character so I went ahead and I just got 89 00:06:58,610 --> 00:06:59,900 rid of that. 90 00:07:00,090 --> 00:07:05,630 You can see how we can look at reference and we can just kind of apply that to the idea of our character 91 00:07:05,630 --> 00:07:08,120 design but we don't necessarily have to copy it. 92 00:07:08,150 --> 00:07:11,240 So those are two forms of using a reference. 93 00:07:11,240 --> 00:07:14,840 So let's have a look at just a few examples of things that we might want to use for reference because 94 00:07:14,840 --> 00:07:18,440 like I said we're gonna usually use a piece of reference for one specific thing. 95 00:07:18,440 --> 00:07:23,300 So in this case we kind of used this reference just as an inspiration for what our character might look 96 00:07:23,300 --> 00:07:28,790 like what they might be wearing but some other examples of things would be lighting. 97 00:07:28,790 --> 00:07:32,360 So we might use a piece of reference just to observe the lighting. 98 00:07:32,360 --> 00:07:35,950 So in this case this girl has a light from the side of her face while the front of her face. 99 00:07:35,960 --> 00:07:39,800 But we're senior from the side so we're kind of seeing what that looks like when her form is lit from 100 00:07:39,800 --> 00:07:41,360 the side. 101 00:07:41,480 --> 00:07:44,030 Another thing we might want to look at is form. 102 00:07:44,030 --> 00:07:47,730 So right here you can see that I traced out the form of this man's head. 103 00:07:47,730 --> 00:07:50,190 We might want to understand the form if someone's head. 104 00:07:50,210 --> 00:07:55,130 And as you can see this man right here he has very square head his four head is a little bit more square 105 00:07:55,130 --> 00:08:00,860 his chin is a little bit more square and that's the type of stuff we can learn from when we study from 106 00:08:00,890 --> 00:08:02,610 reference next. 107 00:08:02,660 --> 00:08:06,780 We could study opposed so let's say that we wanted to take this person's pose. 108 00:08:06,850 --> 00:08:12,320 We could exaggerated a little bit make it our own character but we could kind of look at this and either 109 00:08:12,320 --> 00:08:18,020 copy it or we could just use it as an observational to unobserved kind of his line of action through 110 00:08:18,020 --> 00:08:22,870 his leg or whatever and try to copy that into our own characters pose next. 111 00:08:22,880 --> 00:08:26,300 Sometimes we might want to use reference for historical accuracy. 112 00:08:26,300 --> 00:08:33,200 So for example here I have some old drawings from medieval times Renaissance times I'm not sure but 113 00:08:33,200 --> 00:08:36,920 we could use this as a reference so if you're doing a character from this time period or maybe even 114 00:08:36,920 --> 00:08:41,990 just a character that's inspired from this time period we could look at some reference of their costumes 115 00:08:41,990 --> 00:08:43,760 to make sure things that things look. 116 00:08:43,760 --> 00:08:45,580 Time period correct. 117 00:08:45,590 --> 00:08:52,490 We could also use fashion photos so that we could use these for costumes and styles and stuff like that 118 00:08:53,600 --> 00:08:54,670 as well as hairstyles. 119 00:08:54,680 --> 00:08:57,380 We can also use reference for hairstyles. 120 00:08:57,380 --> 00:09:01,670 Then lastly we can also use reference for things like facial expressions so if you don't know what a 121 00:09:01,670 --> 00:09:05,360 certain facial expression looks like you can look at some reference so we can see here that this girl 122 00:09:06,080 --> 00:09:10,670 is making kind of a nervous face and we might not really know how to draw it but if we look at some 123 00:09:10,670 --> 00:09:12,970 reference of it we could break it down and simplify it. 124 00:09:12,980 --> 00:09:19,070 So even if we don't make it look just like or we can see that we kind of get some distressed eyebrows 125 00:09:19,100 --> 00:09:21,620 so the eyebrows are kind of arched up a little bit and down 126 00:09:24,910 --> 00:09:25,230 right 127 00:09:29,640 --> 00:09:33,000 her eyes are pretty much normal but they're looking over to the side 128 00:09:39,020 --> 00:09:41,690 and then her mouth as you can see is kind of turned down 129 00:09:46,900 --> 00:09:48,240 and put some teeth through their 130 00:09:52,730 --> 00:09:58,470 AND WE COULD PROBABLY KEEP WORKING ON THIS UNTIL WE GET IT REALLY LOOKING does her distress the way 131 00:09:58,470 --> 00:09:59,470 we want or to. 132 00:09:59,640 --> 00:10:03,810 But you can see that by looking at some reference of some facial expressions we can go ahead and apply 133 00:10:03,810 --> 00:10:06,000 that to our own designs. 134 00:10:06,000 --> 00:10:06,260 All right. 135 00:10:06,270 --> 00:10:08,010 That brings us to the end of this lecture. 136 00:10:08,010 --> 00:10:10,520 Now if you have any questions about how to use reference. 137 00:10:10,590 --> 00:10:14,880 Go ahead and ask them in the CUNY section of the course and I'll make sure that they get answered. 138 00:10:14,910 --> 00:10:18,360 Thanks for watching this lecture and I will see you guys in the next one. 13767

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