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OK in this lecture we're going to be talking about how to rotate 30 forms in your head.
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So what I mean by this is let's say for example this Eraser is its own form.
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And what we want to do is we want to be able to draw this out of our head but not only out of our head
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but we want to be able to rotate and see it from different angles from top view from the bottom view.
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We want to be able to rotate that object in our head.
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Now this is a really useful skill and we'll take a little bit of practice and a good amount of observation
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but you will get it down.
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So what we're going to start with is we're just going to start with super simple forms.
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So the cube for example.
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So we're going to start off by just drawing a straight on sort of elevation view.
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So if you've ever seen blueprints for a house they usually come with elevation views which is just a
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side view or a front view of the house and there's no perspective.
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That means that there's no lines tapering off to a vanishing point.
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So let's go ahead and let's just draw a cube as a square strong some straight lines.
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All right great.
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So there's a cube but we're looking at it from the side so we're not really seeing very much information
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about it.
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So this is a side view somewhere go ahead and just label this a side
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and then I'm gonna go ahead and do a top down diagram so we can kind of see what the position of this
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cube is.
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If we were looking straight down on it and it's basically just going to look exactly the same
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so there is my top view.
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All right great.
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Now let's go ahead and let's rotate this.
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About 45 degrees so if we're looking at it from the top down view what we're gonna do is we're going
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to rotate it kind of like that.
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So just kind makes a diamond shape in a way but a small square or cube.
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So that's still our top down view.
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So what is it going to look like if we rotate over here.
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Well since we're doing this in an elevation style where there's no perspective whatsoever we're basically
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going to get the same sized Square
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as we had before
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that but this time we're going to get is we're going to see the corner right here because if we basically
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bring this down we're gonna get a corner right in the center of that because it's at a 45 degree angle.
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So now we can see this surface right here and we can see that surface right here when we're looking
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at it from the side view.
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So let's go ahead and let's draw a simple grid system on these cubes just so we can kind of get a better
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understanding of what's going on here.
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So if we're looking straight on to the side view of this cube we're basically just getting a grid system
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like that being projected on it.
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Now if we do the same thing to this one where basically we get that same grid system projected on both
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sides but it's gonna be squashed a little bit.
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So you can see that we get these lines going to the center and we get these lines going through here.
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So it's that same grid system but since we're seeing these two surfaces on this cube we're getting them
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squashed because we're seeing them on both sides but it still needs to fit within that same width.
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All right great.
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So let's go ahead and let's just shade one of these sides and just so you can kind of get a better feel
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for what's going on here.
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All right.
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So let's go ahead and let's take these same cubes and we're going to actually change it up a little
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bit.
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So we're going to do the same thing kind of but now we're going to see a little bit more of a top down
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view.
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So not a complete top down view like we see up here but it'll be similar.
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We want to just see some perspective.
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So we're now we're not doing elevations anymore.
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We're doing one point perspective cubes.
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So go ahead.
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Just draw a square for the front surface of my cube
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like that.
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But this time I'm going to see the top surface and it's going to taper off in two lines like this that
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are going to angle and towards each other and then you'll see the back line of this cube like that.
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So now I'm seeing a front view of the cube.
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I'm also seeing a little bit of that top surface up here.
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So if we were to go ahead and just draw that grid system on the surface of our cube again
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it would look like that.
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So this is basically that same cube but now we're introducing perspective and the camera is kind of
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moving a little bit more up.
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So we're seeing that top surface there.
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So what if we were to rotate this a 45 degree angle.
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It's basically going to be the same as this cue.
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But the difference is we're going to see that top view a little bit.
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So that means these top lines are going to angle inwards
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great.
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Now we can go and draw that grid system on their
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just like that.
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So you can see that we basically took this cube right here and we just angled the camera so is a little
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bit more above it.
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So we can see that top surface.
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Same with this one we move the camera up a little bit so we can see that top surface and that introduced
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perspective.
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All right let's go and shade this side and just so we can kind of grasp the form a little bit more.
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All right.
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So what's going on when we're rotating an object because this is kind of simple.
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It's going from a side view to a 45 degree angle view and that's simple enough but what if we want to
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do rotations in between.
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Let's go ahead and let's draw a cube at an angle.
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It doesn't have to be a specific angle because we just want to make sure that the next cube that we
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draw is rotated a little bit more.
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So it's basically going to be kind of a copy of that one right there.
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All right great.
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Then we can go ahead and draw that grid system on their
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perfect what we want to do now is we want to go ahead and we want to rotate this cube a little bit more
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so we want to kind of rotate it around in that direction.
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So what do we need to do in order to do that.
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Well what's going to happen is one of these faces are gonna squash and the angles are gonna get more
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tight and angular and the other side the angles can become a little bit more flat and it's going to
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stretch out.
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So let me show you what I mean.
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So basically this surface right here.
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That right there.
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If it's rotating that rotating around that way this is going to stretch
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and then this surface right here that's going to squash
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all right.
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So let's go ahead and do that.
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So as this rotates around this side needs to stretch.
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So rather than drawing it at the same exact angle we want it to be a little bit longer because it's
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stretching out and we want this angle right here to go for more like that to being a little bit less
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angle and a little bit more flat
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maybe we could actually bring that out just a little bit more
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and then this surface right here.
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We want it to squash as it rotates around and we want this angle right here on the cube to get a little
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bit more angled upwards.
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It's gonna become a little bit more dramatic of an angle
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here you can bring that out a little bit more
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and go and darken these lines
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at our grid to it.
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So we have a little bit more of understanding of the surfaces.
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Great so there we go.
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So this may not be a perfect rotation.
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It seems like the camera kind of went down just a little bit from that view to that view but that's
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all right.
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The main thing we want to understand is how do we rotate that object.
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So if we want to rotate it one surface needs to become stretched and the other surface needs to become
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squashed.
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And then if we want a more top down view this surface up here needs to become stretched out more or
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so like right here.
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It becomes more stretched out.
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We see more of that surface and right here on this Cube It got squashed a little bit.
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And so that's creating more of a side view rather than a top down view.
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All right let's go ahead and let's look at some more examples so let's say that we were doing a sphere.
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So if we're doing a sphere we want to see the top down view.
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So I know it looks like a rectangle but a sphere looks like a rectangle.
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If you don't have any shading on it or anything like that and you're just looking at it from a top down
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view or from a side view whichever one you want to call it.
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But in this case it's going to be a top down view.
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So when we see it from the top it looks like a rectangle when we see it from the front
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it looks like a circle
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then if we want to go ahead and rotate that to a 45 degree angle so from the top view it's gonna look
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like this
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and then from a side view basically going to go ahead and take this circle and we're going to squish
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it.
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So just like we had to squish these sides when it rotates we need to do the same thing here.
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So this circle needs to get squished in half basically.
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So we want to turn it into an ellipse like that and we want to get that same curve over here on this
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side.
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Now we can just draw two straight lines coming across like that.
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Great.
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And then let's go ahead let's draw crosshairs like that on that front surface so that that way we can
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see it too over here get a feeling for that surface then we'll draw a line down the center like that
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and I'm going to draw rings coming around here just to show
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the surface of that sphere.
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We wanted to we could even go ahead shade the bottom side just to kind of give us a little bit more
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information about what's going on there.
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All right great.
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So now what we want to see kind of like this cube over here we want a little bit more of a top down
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do you.
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So let's go ahead and take this view of the sphere where we're only seeing the round circle part of
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it and let's go ahead and redraw that.
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Now we're gonna go ahead and draw a line angling back like that and like that just like we did with
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this cube.
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But then instead of doing a straight line across we want to copy this arch right there to the back just
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like we did with this fear over here.
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I mean with that cylinder All right.
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So then let's go ahead and cross crosshairs and we'll go ahead and read these lines that wrap around
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Great Snow let's go ahead turn that to a 45 degree angle.
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So what we're going to get is we're gonna go ahead take this circle squish it
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just like we did up here and I'm gonna go ahead draw these lines going back in England
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and then we'll go ahead and add that curve right there right there.
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We can get at the cross hairs and these curved lines.
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So now what if we want to just rotate one of these slightly so kind of like we did with this cube over
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here.
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We want to rotate somewhere in between this view and that view right there.
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Maybe that view and the side view.
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So what do we need to do to do that.
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So let's go ahead and let's just draw a cylinder at a 45 degree angle
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and we'll go ahead put that grid system on their
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maps.
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Make sure you follow the same curve on this
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perfect.
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And then if we want to go ahead and we want to rotate it around.
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So just like we do with the other one it's going to rotate something like that.
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How do we do that.
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Well we basically do the same thing that we did with this cube over here.
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We need to squish one side and we need to stretch the other.
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So in this case since it's rotating the same way this front surface right there is gonna get squished
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so go and squish it like that more of an squished ellipse.
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And that means that this curve right here all the way through to the other side is gonna be more squished
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to it'll be closer to a straight line than it will be to the roundness of a circle.
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Now we can go ahead and then this surface right here is going to get stretched.
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So I actually need to stretch it out a little bit more so if we go ahead take our pencil let's go ahead
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and kind of measure that to get an idea and used to be longer than that.
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So I need to probably bring it out more to like right there and I'll go ahead draw a line connecting
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those edges
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and draw that grid on their
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perfect.
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So now we have a slightly rotated cylinder right there so just remember the main thing about rotating
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objects is surfaces are either gonna squish or they're going to stretch.
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So if we're seeing more if the the surface is like this and then it's rotating around so we can see
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it.
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It's gonna become more stretched and if it's rotating away you can see my hand looks like it gets thinner.
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That's because it is turning away so it's going to squish.
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All right let's have a look at one more example.
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So we looked at the side profile rotations What if we want to rotate from more of a sort of side view
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to more of a top down view.
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So let's use a pyramid for an example.
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So if we go ahead and we draw the base of a pyramid we're going to draw it kind of like a a cube surface
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the top of a surface like that in perspective the winner go to draw a line from corner to corner like
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that so we can find the center.
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And I'm going to draw a line coming straight up from that and that's going to be the peak of our pyramid.
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It can be wherever we want.
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So what we want to do is we want to go ahead and connect each corner to the peak of the pyramid so the
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peak the pyramid will be there.
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We'll go ahead draw a line from here to there to that corner one from that corner to the peak right
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there and one from that peak down to that corner just like that.
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And then this part back here will be covered so we don't have to draw that.
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Go ahead darken those lines down there.
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So now we have a view of a pyramid.
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Let's go ahead and let's shade on one side.
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Sylvia Corchado
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now let's go ahead and do a midtown shadow on this side.
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You'll see why we're doing this in a second it's just so that when we see the top down view it makes
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a little bit more sense that we can go ahead and draw two lines coming off like this.
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And that's gonna be our cash.
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Shadow
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that far off.
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All right great.
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So now let's go ahead and let's do more of a top down view.
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So we want.
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We don't want to do a complete top down view but we want to do more of a top down view.
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We want to be able to see these back surfaces because we're looking down on it so much.
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So what we need to do is we need to go ahead and redraw the surface or the square that we use to build
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our pyramid off of.
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But we want to see it more stretched out.
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So rather than being squashed like this or like we had it right here where it looks more like a diamond
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we want to kind of stretch it out.
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So it looks closer to a square.
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It still needs to be squashed a little bit so we're not seeing a complete top down view something like
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that.
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Give us more of a top down view then we'll draw a line to the from corner to corner to find the center
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where they cross.
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No just draw a line straight up.
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And what we need to do here is as a camera or the viewer begins to move more towards above.
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So if our camera is up here now looking looking down at that pyramid what we need to do is we need to
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start squishing things like how tall our pyramid appears to be in 2D at least it's not necessarily it's
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not actually getting squished but the way we're viewing it is becoming more swish.
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So let's go ahead and measure that line right there their pencil.
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It's about that long.
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So it needs to be shorter than that.
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So that's about how long it was before.
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We need to bring it down quite a bit.
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So I want to go ahead and bring it down to write about their
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now I'm just guesstimating you can draw all this stuff in perfect perspective and make sure you're rotating
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it perfectly but this is about how to rotate it and your head is not about how to draw the actual prospective
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lines in the horizon line and rotate it perfectly it's about no one in your head how to rotate something
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and it doesn't have to be perfect especially when you're drawing character designs it just has to be
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close enough.
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So now we'll go ahead and connect from that corner to that point from that corner of that point from
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that corner to that point
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now.
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I think that this example didn't work out so well.
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So we're going to go and redraw another one so if I go ahead and show this in and I do a midterm shadow
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over here and then I do my cash shadow coming off like that
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you can see that we are seeing a little bit more of a different view.
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It's a little bit more of a top down view but we didn't get the effect I was talking about where we
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can see all four sides so let's go ahead and let's redraw one more just so I can kind of show you exactly
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what it is that I'm talking about.
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So grab me a piece of paper.
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So in this case let's go ahead and let's just draw almost a perfect diamond like this.
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So we're just drawing that surface down there.
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It's gonna be the tiniest bit squashed but not by a whole lot.
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Then we're gonna go ahead and find that middle and then our line is and come straight up.
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But in this case it's going to be much much shorter because we're seeing it from such a top down view.
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If we're looking straight onto it it would actually just appear to be a dot.
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We're looking straight down on it but we're angled a little bit more towards the side just the tiniest
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bit.
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And so we're gonna actually still see that center line that peaks up of where the tip of our pyramid
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is.
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So now we can go ahead Mark that as our point and draw a line connecting from that corner that corner
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will connect back to all our corners and because we can see these back surfaces now they're going to
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connect back to those corners as well.
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It's gotten dark in all these lines.
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So now we can go ahead and shading our core shadow
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shading our tones.
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We can go ahead and draw the guides for cash shadow shape that in
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dark in this core shadow in just a little bit more
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but I can see this is basically the same pyramid we're just seeing it for more of a top down view.
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So that's how we go ahead and we take something from a side view and make it more of a top down view.
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We do the same thing we do over here.
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We just squish it vertically instead of horizontally.
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So all rotating things in your head is about squishing and stretching different surfaces depending on
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how it's rotating.
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Now this is going to take a little bit of observation and I recommend you draw things from life because
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it's going to rotate them and then draw and rotate it and draw it especially just simple things like
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a cube or sphere or whatever all spheres the same everywhere.
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So don't draw a sphere in rotation but cubes and cylinders and all kinds of stuff like that draw him
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from life and rotate them a little bit and draw them again and you're gonna start to really understand
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how things work and rotate in the real world but this is a really important part of character zine is
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being able to rotate forms Well that brings us to the end of this lecture.
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Thanks for watching and I'll see you guys in the next one.
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