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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:04,830 OK in this lecture we're going to be talking about how to rotate 30 forms in your head. 2 00:00:04,860 --> 00:00:09,540 So what I mean by this is let's say for example this Eraser is its own form. 3 00:00:09,540 --> 00:00:13,680 And what we want to do is we want to be able to draw this out of our head but not only out of our head 4 00:00:13,710 --> 00:00:18,780 but we want to be able to rotate and see it from different angles from top view from the bottom view. 5 00:00:18,800 --> 00:00:22,140 We want to be able to rotate that object in our head. 6 00:00:22,140 --> 00:00:27,690 Now this is a really useful skill and we'll take a little bit of practice and a good amount of observation 7 00:00:27,960 --> 00:00:29,130 but you will get it down. 8 00:00:29,130 --> 00:00:34,260 So what we're going to start with is we're just going to start with super simple forms. 9 00:00:34,260 --> 00:00:36,210 So the cube for example. 10 00:00:36,330 --> 00:00:40,210 So we're going to start off by just drawing a straight on sort of elevation view. 11 00:00:40,210 --> 00:00:44,400 So if you've ever seen blueprints for a house they usually come with elevation views which is just a 12 00:00:44,400 --> 00:00:47,730 side view or a front view of the house and there's no perspective. 13 00:00:47,850 --> 00:00:50,610 That means that there's no lines tapering off to a vanishing point. 14 00:00:50,970 --> 00:01:02,360 So let's go ahead and let's just draw a cube as a square strong some straight lines. 15 00:01:02,830 --> 00:01:03,510 All right great. 16 00:01:03,510 --> 00:01:08,700 So there's a cube but we're looking at it from the side so we're not really seeing very much information 17 00:01:08,730 --> 00:01:09,450 about it. 18 00:01:09,450 --> 00:01:13,290 So this is a side view somewhere go ahead and just label this a side 19 00:01:19,260 --> 00:01:24,570 and then I'm gonna go ahead and do a top down diagram so we can kind of see what the position of this 20 00:01:24,570 --> 00:01:25,020 cube is. 21 00:01:25,020 --> 00:01:29,100 If we were looking straight down on it and it's basically just going to look exactly the same 22 00:01:34,240 --> 00:01:39,870 so there is my top view. 23 00:01:40,290 --> 00:01:41,580 All right great. 24 00:01:41,580 --> 00:01:43,570 Now let's go ahead and let's rotate this. 25 00:01:43,590 --> 00:01:47,280 About 45 degrees so if we're looking at it from the top down view what we're gonna do is we're going 26 00:01:47,280 --> 00:01:49,620 to rotate it kind of like that. 27 00:01:50,190 --> 00:01:54,420 So just kind makes a diamond shape in a way but a small square or cube. 28 00:01:55,260 --> 00:01:57,000 So that's still our top down view. 29 00:02:00,210 --> 00:02:02,220 So what is it going to look like if we rotate over here. 30 00:02:02,220 --> 00:02:08,190 Well since we're doing this in an elevation style where there's no perspective whatsoever we're basically 31 00:02:08,190 --> 00:02:09,870 going to get the same sized Square 32 00:02:13,390 --> 00:02:14,400 as we had before 33 00:02:21,060 --> 00:02:27,150 that but this time we're going to get is we're going to see the corner right here because if we basically 34 00:02:27,150 --> 00:02:31,910 bring this down we're gonna get a corner right in the center of that because it's at a 45 degree angle. 35 00:02:32,190 --> 00:02:37,590 So now we can see this surface right here and we can see that surface right here when we're looking 36 00:02:37,590 --> 00:02:39,270 at it from the side view. 37 00:02:39,420 --> 00:02:44,100 So let's go ahead and let's draw a simple grid system on these cubes just so we can kind of get a better 38 00:02:44,100 --> 00:02:46,230 understanding of what's going on here. 39 00:02:46,230 --> 00:02:51,840 So if we're looking straight on to the side view of this cube we're basically just getting a grid system 40 00:02:51,840 --> 00:02:53,770 like that being projected on it. 41 00:02:53,790 --> 00:02:57,810 Now if we do the same thing to this one where basically we get that same grid system projected on both 42 00:02:57,810 --> 00:02:59,960 sides but it's gonna be squashed a little bit. 43 00:03:00,000 --> 00:03:06,510 So you can see that we get these lines going to the center and we get these lines going through here. 44 00:03:06,590 --> 00:03:12,080 So it's that same grid system but since we're seeing these two surfaces on this cube we're getting them 45 00:03:12,200 --> 00:03:18,350 squashed because we're seeing them on both sides but it still needs to fit within that same width. 46 00:03:18,350 --> 00:03:19,070 All right great. 47 00:03:19,460 --> 00:03:24,350 So let's go ahead and let's just shade one of these sides and just so you can kind of get a better feel 48 00:03:26,650 --> 00:03:29,650 for what's going on here. 49 00:03:29,650 --> 00:03:29,940 All right. 50 00:03:29,980 --> 00:03:34,270 So let's go ahead and let's take these same cubes and we're going to actually change it up a little 51 00:03:34,270 --> 00:03:34,410 bit. 52 00:03:34,420 --> 00:03:38,530 So we're going to do the same thing kind of but now we're going to see a little bit more of a top down 53 00:03:38,530 --> 00:03:38,820 view. 54 00:03:38,890 --> 00:03:43,750 So not a complete top down view like we see up here but it'll be similar. 55 00:03:43,750 --> 00:03:45,190 We want to just see some perspective. 56 00:03:45,190 --> 00:03:46,900 So we're now we're not doing elevations anymore. 57 00:03:46,900 --> 00:03:49,260 We're doing one point perspective cubes. 58 00:03:49,270 --> 00:03:49,830 So go ahead. 59 00:03:49,830 --> 00:03:52,870 Just draw a square for the front surface of my cube 60 00:03:57,610 --> 00:03:58,230 like that. 61 00:03:58,720 --> 00:04:02,740 But this time I'm going to see the top surface and it's going to taper off in two lines like this that 62 00:04:02,740 --> 00:04:08,670 are going to angle and towards each other and then you'll see the back line of this cube like that. 63 00:04:08,710 --> 00:04:10,810 So now I'm seeing a front view of the cube. 64 00:04:10,840 --> 00:04:13,600 I'm also seeing a little bit of that top surface up here. 65 00:04:13,600 --> 00:04:20,740 So if we were to go ahead and just draw that grid system on the surface of our cube again 66 00:04:24,690 --> 00:04:25,590 it would look like that. 67 00:04:26,460 --> 00:04:30,600 So this is basically that same cube but now we're introducing perspective and the camera is kind of 68 00:04:30,600 --> 00:04:31,790 moving a little bit more up. 69 00:04:32,100 --> 00:04:34,750 So we're seeing that top surface there. 70 00:04:34,800 --> 00:04:38,340 So what if we were to rotate this a 45 degree angle. 71 00:04:38,460 --> 00:04:39,970 It's basically going to be the same as this cue. 72 00:04:39,990 --> 00:04:42,150 But the difference is we're going to see that top view a little bit. 73 00:04:42,150 --> 00:04:45,240 So that means these top lines are going to angle inwards 74 00:05:06,770 --> 00:05:07,300 great. 75 00:05:07,310 --> 00:05:09,170 Now we can go and draw that grid system on their 76 00:05:16,600 --> 00:05:18,060 just like that. 77 00:05:18,340 --> 00:05:23,740 So you can see that we basically took this cube right here and we just angled the camera so is a little 78 00:05:23,740 --> 00:05:24,360 bit more above it. 79 00:05:24,370 --> 00:05:26,290 So we can see that top surface. 80 00:05:26,320 --> 00:05:30,430 Same with this one we move the camera up a little bit so we can see that top surface and that introduced 81 00:05:30,430 --> 00:05:32,570 perspective. 82 00:05:32,580 --> 00:05:40,830 All right let's go and shade this side and just so we can kind of grasp the form a little bit more. 83 00:05:41,020 --> 00:05:41,290 All right. 84 00:05:41,320 --> 00:05:45,370 So what's going on when we're rotating an object because this is kind of simple. 85 00:05:45,490 --> 00:05:50,770 It's going from a side view to a 45 degree angle view and that's simple enough but what if we want to 86 00:05:50,770 --> 00:05:52,990 do rotations in between. 87 00:05:53,110 --> 00:05:57,370 Let's go ahead and let's draw a cube at an angle. 88 00:05:57,370 --> 00:06:00,850 It doesn't have to be a specific angle because we just want to make sure that the next cube that we 89 00:06:00,850 --> 00:06:02,790 draw is rotated a little bit more. 90 00:06:02,890 --> 00:06:05,620 So it's basically going to be kind of a copy of that one right there. 91 00:06:14,180 --> 00:06:15,000 All right great. 92 00:06:15,000 --> 00:06:16,980 Then we can go ahead and draw that grid system on their 93 00:06:27,960 --> 00:06:33,300 perfect what we want to do now is we want to go ahead and we want to rotate this cube a little bit more 94 00:06:33,330 --> 00:06:45,920 so we want to kind of rotate it around in that direction. 95 00:06:46,300 --> 00:06:48,080 So what do we need to do in order to do that. 96 00:06:48,360 --> 00:06:53,380 Well what's going to happen is one of these faces are gonna squash and the angles are gonna get more 97 00:06:53,380 --> 00:06:58,240 tight and angular and the other side the angles can become a little bit more flat and it's going to 98 00:06:58,240 --> 00:06:59,170 stretch out. 99 00:06:59,170 --> 00:07:00,310 So let me show you what I mean. 100 00:07:00,610 --> 00:07:06,320 So basically this surface right here. 101 00:07:06,540 --> 00:07:07,190 That right there. 102 00:07:07,190 --> 00:07:11,520 If it's rotating that rotating around that way this is going to stretch 103 00:07:14,340 --> 00:07:18,810 and then this surface right here that's going to squash 104 00:07:23,530 --> 00:07:23,760 all right. 105 00:07:23,770 --> 00:07:24,790 So let's go ahead and do that. 106 00:07:24,790 --> 00:07:27,520 So as this rotates around this side needs to stretch. 107 00:07:27,520 --> 00:07:32,020 So rather than drawing it at the same exact angle we want it to be a little bit longer because it's 108 00:07:32,020 --> 00:07:38,410 stretching out and we want this angle right here to go for more like that to being a little bit less 109 00:07:38,410 --> 00:07:40,210 angle and a little bit more flat 110 00:07:48,150 --> 00:07:50,340 maybe we could actually bring that out just a little bit more 111 00:07:53,470 --> 00:07:55,290 and then this surface right here. 112 00:07:55,390 --> 00:08:00,970 We want it to squash as it rotates around and we want this angle right here on the cube to get a little 113 00:08:00,970 --> 00:08:02,840 bit more angled upwards. 114 00:08:02,860 --> 00:08:05,470 It's gonna become a little bit more dramatic of an angle 115 00:08:11,750 --> 00:08:13,600 here you can bring that out a little bit more 116 00:08:24,890 --> 00:08:26,590 and go and darken these lines 117 00:08:38,910 --> 00:08:39,840 at our grid to it. 118 00:08:39,870 --> 00:08:47,690 So we have a little bit more of understanding of the surfaces. 119 00:08:47,790 --> 00:08:50,210 Great so there we go. 120 00:08:50,230 --> 00:08:53,050 So this may not be a perfect rotation. 121 00:08:53,230 --> 00:08:58,390 It seems like the camera kind of went down just a little bit from that view to that view but that's 122 00:08:58,390 --> 00:08:58,860 all right. 123 00:08:58,870 --> 00:09:02,700 The main thing we want to understand is how do we rotate that object. 124 00:09:03,010 --> 00:09:08,050 So if we want to rotate it one surface needs to become stretched and the other surface needs to become 125 00:09:08,050 --> 00:09:09,190 squashed. 126 00:09:09,340 --> 00:09:15,610 And then if we want a more top down view this surface up here needs to become stretched out more or 127 00:09:15,700 --> 00:09:16,640 so like right here. 128 00:09:16,660 --> 00:09:17,680 It becomes more stretched out. 129 00:09:17,680 --> 00:09:22,000 We see more of that surface and right here on this Cube It got squashed a little bit. 130 00:09:22,180 --> 00:09:27,670 And so that's creating more of a side view rather than a top down view. 131 00:09:27,670 --> 00:09:33,620 All right let's go ahead and let's look at some more examples so let's say that we were doing a sphere. 132 00:09:33,670 --> 00:09:40,030 So if we're doing a sphere we want to see the top down view. 133 00:09:41,050 --> 00:09:44,100 So I know it looks like a rectangle but a sphere looks like a rectangle. 134 00:09:44,110 --> 00:09:47,920 If you don't have any shading on it or anything like that and you're just looking at it from a top down 135 00:09:47,920 --> 00:09:49,830 view or from a side view whichever one you want to call it. 136 00:09:49,840 --> 00:09:53,650 But in this case it's going to be a top down view. 137 00:09:53,800 --> 00:09:57,190 So when we see it from the top it looks like a rectangle when we see it from the front 138 00:10:00,640 --> 00:10:01,660 it looks like a circle 139 00:10:05,730 --> 00:10:09,990 then if we want to go ahead and rotate that to a 45 degree angle so from the top view it's gonna look 140 00:10:09,990 --> 00:10:10,650 like this 141 00:10:17,520 --> 00:10:24,060 and then from a side view basically going to go ahead and take this circle and we're going to squish 142 00:10:24,060 --> 00:10:24,180 it. 143 00:10:24,210 --> 00:10:30,070 So just like we had to squish these sides when it rotates we need to do the same thing here. 144 00:10:30,090 --> 00:10:32,280 So this circle needs to get squished in half basically. 145 00:10:32,280 --> 00:10:40,260 So we want to turn it into an ellipse like that and we want to get that same curve over here on this 146 00:10:40,260 --> 00:10:41,790 side. 147 00:10:41,800 --> 00:10:50,170 Now we can just draw two straight lines coming across like that. 148 00:10:50,910 --> 00:10:51,870 Great. 149 00:10:51,980 --> 00:10:57,130 And then let's go ahead let's draw crosshairs like that on that front surface so that that way we can 150 00:10:57,130 --> 00:11:03,550 see it too over here get a feeling for that surface then we'll draw a line down the center like that 151 00:11:03,880 --> 00:11:06,970 and I'm going to draw rings coming around here just to show 152 00:11:11,180 --> 00:11:13,570 the surface of that sphere. 153 00:11:13,790 --> 00:11:17,240 We wanted to we could even go ahead shade the bottom side just to kind of give us a little bit more 154 00:11:17,240 --> 00:11:21,040 information about what's going on there. 155 00:11:21,050 --> 00:11:22,040 All right great. 156 00:11:22,040 --> 00:11:25,800 So now what we want to see kind of like this cube over here we want a little bit more of a top down 157 00:11:25,800 --> 00:11:25,970 do you. 158 00:11:25,970 --> 00:11:31,340 So let's go ahead and take this view of the sphere where we're only seeing the round circle part of 159 00:11:31,340 --> 00:11:38,950 it and let's go ahead and redraw that. 160 00:11:39,930 --> 00:11:43,320 Now we're gonna go ahead and draw a line angling back like that and like that just like we did with 161 00:11:43,320 --> 00:11:44,030 this cube. 162 00:11:44,160 --> 00:11:49,680 But then instead of doing a straight line across we want to copy this arch right there to the back just 163 00:11:49,680 --> 00:11:51,560 like we did with this fear over here. 164 00:11:51,690 --> 00:11:55,170 I mean with that cylinder All right. 165 00:11:55,230 --> 00:12:01,900 So then let's go ahead and cross crosshairs and we'll go ahead and read these lines that wrap around 166 00:12:12,440 --> 00:12:16,340 Great Snow let's go ahead turn that to a 45 degree angle. 167 00:12:16,360 --> 00:12:19,540 So what we're going to get is we're gonna go ahead take this circle squish it 168 00:12:24,860 --> 00:12:30,620 just like we did up here and I'm gonna go ahead draw these lines going back in England 169 00:12:34,700 --> 00:12:38,060 and then we'll go ahead and add that curve right there right there. 170 00:12:44,480 --> 00:12:56,290 We can get at the cross hairs and these curved lines. 171 00:12:56,540 --> 00:13:00,600 So now what if we want to just rotate one of these slightly so kind of like we did with this cube over 172 00:13:00,600 --> 00:13:01,610 here. 173 00:13:01,650 --> 00:13:05,340 We want to rotate somewhere in between this view and that view right there. 174 00:13:05,370 --> 00:13:07,560 Maybe that view and the side view. 175 00:13:07,560 --> 00:13:08,880 So what do we need to do to do that. 176 00:13:08,910 --> 00:13:15,030 So let's go ahead and let's just draw a cylinder at a 45 degree angle 177 00:13:27,780 --> 00:13:29,620 and we'll go ahead put that grid system on their 178 00:13:37,360 --> 00:13:38,600 maps. 179 00:13:38,600 --> 00:13:40,700 Make sure you follow the same curve on this 180 00:13:45,150 --> 00:13:46,170 perfect. 181 00:13:46,290 --> 00:13:50,010 And then if we want to go ahead and we want to rotate it around. 182 00:13:50,620 --> 00:14:00,100 So just like we do with the other one it's going to rotate something like that. 183 00:14:00,910 --> 00:14:01,570 How do we do that. 184 00:14:01,720 --> 00:14:04,890 Well we basically do the same thing that we did with this cube over here. 185 00:14:04,960 --> 00:14:07,720 We need to squish one side and we need to stretch the other. 186 00:14:07,720 --> 00:14:12,700 So in this case since it's rotating the same way this front surface right there is gonna get squished 187 00:14:12,790 --> 00:14:19,080 so go and squish it like that more of an squished ellipse. 188 00:14:19,450 --> 00:14:25,150 And that means that this curve right here all the way through to the other side is gonna be more squished 189 00:14:25,150 --> 00:14:30,790 to it'll be closer to a straight line than it will be to the roundness of a circle. 190 00:14:30,790 --> 00:14:34,630 Now we can go ahead and then this surface right here is going to get stretched. 191 00:14:34,720 --> 00:14:39,220 So I actually need to stretch it out a little bit more so if we go ahead take our pencil let's go ahead 192 00:14:39,220 --> 00:14:42,040 and kind of measure that to get an idea and used to be longer than that. 193 00:14:42,100 --> 00:14:48,310 So I need to probably bring it out more to like right there and I'll go ahead draw a line connecting 194 00:14:48,310 --> 00:14:49,090 those edges 195 00:15:04,520 --> 00:15:05,650 and draw that grid on their 196 00:15:12,290 --> 00:15:13,340 perfect. 197 00:15:13,340 --> 00:15:21,410 So now we have a slightly rotated cylinder right there so just remember the main thing about rotating 198 00:15:21,410 --> 00:15:25,040 objects is surfaces are either gonna squish or they're going to stretch. 199 00:15:25,910 --> 00:15:30,860 So if we're seeing more if the the surface is like this and then it's rotating around so we can see 200 00:15:30,860 --> 00:15:31,190 it. 201 00:15:31,340 --> 00:15:36,820 It's gonna become more stretched and if it's rotating away you can see my hand looks like it gets thinner. 202 00:15:36,860 --> 00:15:41,720 That's because it is turning away so it's going to squish. 203 00:15:41,720 --> 00:15:43,920 All right let's have a look at one more example. 204 00:15:43,940 --> 00:15:50,510 So we looked at the side profile rotations What if we want to rotate from more of a sort of side view 205 00:15:50,510 --> 00:15:51,820 to more of a top down view. 206 00:15:51,830 --> 00:15:54,150 So let's use a pyramid for an example. 207 00:15:54,890 --> 00:16:04,690 So if we go ahead and we draw the base of a pyramid we're going to draw it kind of like a a cube surface 208 00:16:04,750 --> 00:16:10,660 the top of a surface like that in perspective the winner go to draw a line from corner to corner like 209 00:16:10,660 --> 00:16:12,260 that so we can find the center. 210 00:16:12,430 --> 00:16:18,010 And I'm going to draw a line coming straight up from that and that's going to be the peak of our pyramid. 211 00:16:18,010 --> 00:16:20,070 It can be wherever we want. 212 00:16:20,080 --> 00:16:24,160 So what we want to do is we want to go ahead and connect each corner to the peak of the pyramid so the 213 00:16:24,160 --> 00:16:26,080 peak the pyramid will be there. 214 00:16:26,150 --> 00:16:32,320 We'll go ahead draw a line from here to there to that corner one from that corner to the peak right 215 00:16:32,320 --> 00:16:36,180 there and one from that peak down to that corner just like that. 216 00:16:36,220 --> 00:16:39,870 And then this part back here will be covered so we don't have to draw that. 217 00:16:40,570 --> 00:16:44,120 Go ahead darken those lines down there. 218 00:16:44,120 --> 00:16:45,550 So now we have a view of a pyramid. 219 00:16:46,030 --> 00:16:50,560 Let's go ahead and let's shade on one side. 220 00:16:50,590 --> 00:16:51,750 Sylvia Corchado 221 00:16:54,600 --> 00:16:57,780 now let's go ahead and do a midtown shadow on this side. 222 00:16:57,820 --> 00:17:01,150 You'll see why we're doing this in a second it's just so that when we see the top down view it makes 223 00:17:01,150 --> 00:17:05,470 a little bit more sense that we can go ahead and draw two lines coming off like this. 224 00:17:05,710 --> 00:17:07,080 And that's gonna be our cash. 225 00:17:07,080 --> 00:17:07,420 Shadow 226 00:17:10,370 --> 00:17:12,780 that far off. 227 00:17:12,830 --> 00:17:13,440 All right great. 228 00:17:13,790 --> 00:17:15,920 So now let's go ahead and let's do more of a top down view. 229 00:17:15,920 --> 00:17:16,420 So we want. 230 00:17:16,430 --> 00:17:21,060 We don't want to do a complete top down view but we want to do more of a top down view. 231 00:17:21,080 --> 00:17:24,920 We want to be able to see these back surfaces because we're looking down on it so much. 232 00:17:24,920 --> 00:17:29,450 So what we need to do is we need to go ahead and redraw the surface or the square that we use to build 233 00:17:29,450 --> 00:17:30,140 our pyramid off of. 234 00:17:30,160 --> 00:17:32,880 But we want to see it more stretched out. 235 00:17:32,900 --> 00:17:36,560 So rather than being squashed like this or like we had it right here where it looks more like a diamond 236 00:17:36,560 --> 00:17:38,170 we want to kind of stretch it out. 237 00:17:38,180 --> 00:17:39,960 So it looks closer to a square. 238 00:17:40,010 --> 00:17:45,800 It still needs to be squashed a little bit so we're not seeing a complete top down view something like 239 00:17:45,800 --> 00:17:46,460 that. 240 00:17:46,460 --> 00:17:52,010 Give us more of a top down view then we'll draw a line to the from corner to corner to find the center 241 00:17:52,040 --> 00:17:53,260 where they cross. 242 00:17:53,280 --> 00:17:54,930 No just draw a line straight up. 243 00:17:55,730 --> 00:18:00,890 And what we need to do here is as a camera or the viewer begins to move more towards above. 244 00:18:00,890 --> 00:18:06,680 So if our camera is up here now looking looking down at that pyramid what we need to do is we need to 245 00:18:06,680 --> 00:18:13,370 start squishing things like how tall our pyramid appears to be in 2D at least it's not necessarily it's 246 00:18:13,370 --> 00:18:16,970 not actually getting squished but the way we're viewing it is becoming more swish. 247 00:18:16,970 --> 00:18:21,440 So let's go ahead and measure that line right there their pencil. 248 00:18:21,460 --> 00:18:22,910 It's about that long. 249 00:18:23,150 --> 00:18:24,580 So it needs to be shorter than that. 250 00:18:24,590 --> 00:18:27,110 So that's about how long it was before. 251 00:18:27,110 --> 00:18:28,430 We need to bring it down quite a bit. 252 00:18:28,430 --> 00:18:31,220 So I want to go ahead and bring it down to write about their 253 00:18:34,400 --> 00:18:39,650 now I'm just guesstimating you can draw all this stuff in perfect perspective and make sure you're rotating 254 00:18:39,650 --> 00:18:44,330 it perfectly but this is about how to rotate it and your head is not about how to draw the actual prospective 255 00:18:44,330 --> 00:18:48,980 lines in the horizon line and rotate it perfectly it's about no one in your head how to rotate something 256 00:18:49,220 --> 00:18:53,030 and it doesn't have to be perfect especially when you're drawing character designs it just has to be 257 00:18:53,030 --> 00:18:53,990 close enough. 258 00:18:54,470 --> 00:18:59,930 So now we'll go ahead and connect from that corner to that point from that corner of that point from 259 00:18:59,930 --> 00:19:01,460 that corner to that point 260 00:19:06,630 --> 00:19:07,150 now. 261 00:19:07,160 --> 00:19:11,500 I think that this example didn't work out so well. 262 00:19:11,960 --> 00:19:17,150 So we're going to go and redraw another one so if I go ahead and show this in and I do a midterm shadow 263 00:19:17,150 --> 00:19:20,870 over here and then I do my cash shadow coming off like that 264 00:19:25,020 --> 00:19:28,260 you can see that we are seeing a little bit more of a different view. 265 00:19:28,260 --> 00:19:32,220 It's a little bit more of a top down view but we didn't get the effect I was talking about where we 266 00:19:32,220 --> 00:19:38,340 can see all four sides so let's go ahead and let's redraw one more just so I can kind of show you exactly 267 00:19:38,340 --> 00:19:39,740 what it is that I'm talking about. 268 00:19:40,560 --> 00:19:42,240 So grab me a piece of paper. 269 00:19:42,270 --> 00:19:46,140 So in this case let's go ahead and let's just draw almost a perfect diamond like this. 270 00:19:46,140 --> 00:19:50,040 So we're just drawing that surface down there. 271 00:19:50,040 --> 00:19:54,430 It's gonna be the tiniest bit squashed but not by a whole lot. 272 00:19:56,950 --> 00:20:02,800 Then we're gonna go ahead and find that middle and then our line is and come straight up. 273 00:20:02,830 --> 00:20:07,700 But in this case it's going to be much much shorter because we're seeing it from such a top down view. 274 00:20:07,750 --> 00:20:11,110 If we're looking straight onto it it would actually just appear to be a dot. 275 00:20:11,140 --> 00:20:16,240 We're looking straight down on it but we're angled a little bit more towards the side just the tiniest 276 00:20:16,240 --> 00:20:16,780 bit. 277 00:20:16,840 --> 00:20:22,600 And so we're gonna actually still see that center line that peaks up of where the tip of our pyramid 278 00:20:22,600 --> 00:20:23,050 is. 279 00:20:23,050 --> 00:20:27,940 So now we can go ahead Mark that as our point and draw a line connecting from that corner that corner 280 00:20:28,310 --> 00:20:33,640 will connect back to all our corners and because we can see these back surfaces now they're going to 281 00:20:33,640 --> 00:20:36,010 connect back to those corners as well. 282 00:20:36,040 --> 00:20:47,630 It's gotten dark in all these lines. 283 00:20:48,140 --> 00:20:51,740 So now we can go ahead and shading our core shadow 284 00:20:58,980 --> 00:21:00,650 shading our tones. 285 00:21:06,240 --> 00:21:11,920 We can go ahead and draw the guides for cash shadow shape that in 286 00:21:14,930 --> 00:21:17,240 dark in this core shadow in just a little bit more 287 00:21:29,230 --> 00:21:35,130 but I can see this is basically the same pyramid we're just seeing it for more of a top down view. 288 00:21:35,260 --> 00:21:39,850 So that's how we go ahead and we take something from a side view and make it more of a top down view. 289 00:21:39,910 --> 00:21:41,370 We do the same thing we do over here. 290 00:21:41,380 --> 00:21:44,240 We just squish it vertically instead of horizontally. 291 00:21:44,440 --> 00:21:49,900 So all rotating things in your head is about squishing and stretching different surfaces depending on 292 00:21:49,900 --> 00:21:51,670 how it's rotating. 293 00:21:51,670 --> 00:21:56,350 Now this is going to take a little bit of observation and I recommend you draw things from life because 294 00:21:56,350 --> 00:22:00,310 it's going to rotate them and then draw and rotate it and draw it especially just simple things like 295 00:22:00,310 --> 00:22:03,190 a cube or sphere or whatever all spheres the same everywhere. 296 00:22:03,190 --> 00:22:09,370 So don't draw a sphere in rotation but cubes and cylinders and all kinds of stuff like that draw him 297 00:22:09,370 --> 00:22:13,990 from life and rotate them a little bit and draw them again and you're gonna start to really understand 298 00:22:13,990 --> 00:22:20,020 how things work and rotate in the real world but this is a really important part of character zine is 299 00:22:20,020 --> 00:22:24,850 being able to rotate forms Well that brings us to the end of this lecture. 300 00:22:24,850 --> 00:22:27,880 Thanks for watching and I'll see you guys in the next one. 28789

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