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These are the user uploaded subtitles that are being translated: 1 00:00:00,210 --> 00:00:04,920 In this lecture we're going to be talking about how to draw three forms but more importantly how to 2 00:00:04,950 --> 00:00:07,170 understand three forms. 3 00:00:07,260 --> 00:00:12,180 So it's really important that we understand 30 forms when we're drawing our characters and the way we 4 00:00:12,180 --> 00:00:15,840 can do this is by using what's called wire frames and construction lines. 5 00:00:15,840 --> 00:00:22,050 Now we've already kind of gone over construction lines and this just helps us understand the surface 6 00:00:22,110 --> 00:00:23,300 of our form basically. 7 00:00:23,340 --> 00:00:27,340 And this is really important when you're drawing your characters because you need to understand what 8 00:00:27,340 --> 00:00:31,440 the three dimensional aspects of the different parts of your character are. 9 00:00:31,440 --> 00:00:33,300 So that way you can rotate them in your head. 10 00:00:33,390 --> 00:00:35,180 You can move them into different positions. 11 00:00:35,190 --> 00:00:39,430 So in this lecture we're gonna be talking about wire frames and construction lines. 12 00:00:39,540 --> 00:00:43,200 So let's go ahead and let's draw a cube somewhere go ahead. 13 00:00:43,200 --> 00:00:45,460 Just draw a nice big cube like this. 14 00:00:45,480 --> 00:00:53,330 I want to show two of the surfaces so we get some nice perspective in there. 15 00:01:12,000 --> 00:01:12,720 All right great. 16 00:01:13,520 --> 00:01:19,170 So now that we have a cube we can kind of understand just inherently what the surface of this Cuba is 17 00:01:19,410 --> 00:01:24,510 but just to make sure what we can do is we can go ahead and we can add a wireframe to this. 18 00:01:24,510 --> 00:01:27,900 So wireframe is basically just a grid system sort of. 19 00:01:28,260 --> 00:01:32,310 In this case is a grid system sometimes it won't even be a grid system it'll just be lines. 20 00:01:32,310 --> 00:01:36,030 But in this case we're gonna make it a grid system so we're just going to draw straight lines on the 21 00:01:36,030 --> 00:01:48,130 surface here. 22 00:01:48,650 --> 00:01:51,460 We'll do the same thing on the top of the line all my lines up 23 00:01:59,840 --> 00:02:06,370 and so as far as we can tell this grid system these lines are making up a flat surface. 24 00:02:06,380 --> 00:02:12,590 Now what if over here on this surface we want to go ahead and let's just draw on Ellipse on there. 25 00:02:12,590 --> 00:02:19,250 This won't be a perfect circle in perspective but it'll be close enough to draw the ellipse LIKE THAT. 26 00:02:19,310 --> 00:02:20,720 WHAT DO WE HAVE AN ELLIPSE on there. 27 00:02:20,750 --> 00:02:24,890 So let's go ahead and let's just draw a grid system all the way crosses but where we get to the edge 28 00:02:24,890 --> 00:02:25,450 of that ellipse. 29 00:02:25,460 --> 00:02:33,090 Let's go ahead and not draw in there for now. 30 00:02:33,430 --> 00:02:37,420 Now if we were to just go ahead and continue these lines through that ellipse it would basically just 31 00:02:37,420 --> 00:02:43,120 tell us that that is a flat surface but we can give it more information and more dimensions or not dimension 32 00:02:43,120 --> 00:02:48,840 but we can just change the surface and the form of our cube by changing the way our wire mesh goes. 33 00:02:48,860 --> 00:02:58,960 So many go ahead and draw these lines going across here as well avoid the circle for now. 34 00:02:59,120 --> 00:03:04,730 So what we can do is if we want to make this look like a round scooped out sort of concave sphere what 35 00:03:04,730 --> 00:03:08,270 we can do is we can go ahead and take instead of having this line go straight across we can curve it 36 00:03:08,270 --> 00:03:10,570 in like that. 37 00:03:10,780 --> 00:03:15,520 Do the same thing with this one to the point where we can't even see it then we can do the same thing 38 00:03:15,520 --> 00:03:16,120 with these. 39 00:03:16,120 --> 00:03:17,260 So this will curve back. 40 00:03:17,260 --> 00:03:18,400 It will actually get overlap. 41 00:03:18,400 --> 00:03:23,680 You won't see it until it comes out right there to the same thing right there and do the same thing 42 00:03:23,740 --> 00:03:25,100 right there. 43 00:03:25,100 --> 00:03:29,260 And you can see that this tells us a lot more information about the surface because we have that wire 44 00:03:29,260 --> 00:03:30,020 mesh in there. 45 00:03:30,130 --> 00:03:31,420 So we know that that's not flat. 46 00:03:31,450 --> 00:03:34,070 It's actually curved and concave inside of there. 47 00:03:34,090 --> 00:03:38,850 We don't even have to add in any highlights or shadows or anything like that to give that information. 48 00:03:38,890 --> 00:03:43,600 Now we don't ever really want to draw these wire meshes on our characters sometimes we want to do a 49 00:03:43,600 --> 00:03:46,320 few construction lines here and there to help us understand the form. 50 00:03:47,050 --> 00:03:53,230 But the point of the wire mesh is it so that we can practice and exercise our ability to see form when 51 00:03:53,230 --> 00:03:59,370 we're drawing form and it's our ability to understand that form and its surface. 52 00:03:59,410 --> 00:04:05,590 And so by practicing it on different forms with this wire mesh it allows us to do that but I just want 53 00:04:05,590 --> 00:04:08,900 to specify that most time you're not going to want to be drawing that. 54 00:04:08,950 --> 00:04:11,080 So let's go ahead and have a look at another example. 55 00:04:11,080 --> 00:04:12,100 Let's go ahead and do a sphere. 56 00:04:12,100 --> 00:04:21,920 So I want to draw circle like this. 57 00:04:22,320 --> 00:04:26,250 What I want to do is I'm going to pick a point I want to pick a point down here and have a line going 58 00:04:26,250 --> 00:04:31,230 through that and just draw kind of a cone at the end of it and we'll be coming out this other side. 59 00:04:31,230 --> 00:04:36,980 We won't see where draw a cone on that side as well. 60 00:04:36,980 --> 00:04:41,600 So let's go ahead and let's try to understand the surface of this form. 61 00:04:41,630 --> 00:04:48,290 So we want to go ahead and add lines to it that kind of represent a beach ball so we can start by drawing 62 00:04:48,290 --> 00:04:49,840 a straight line coming across here. 63 00:04:49,850 --> 00:04:55,120 But then as we get out just like a beach ball these lines start to curve outwards like that. 64 00:04:55,250 --> 00:05:00,620 But as it gets to this back edge it's going to curve back around and wherever that this pole six through 65 00:05:00,620 --> 00:05:03,500 the backside of that ball that's where those are curving back around. 66 00:05:03,540 --> 00:05:07,730 So we don't want to actually see where they curve around to in the end so we can go ahead and just keep 67 00:05:07,730 --> 00:05:09,440 drawing these all the way around 68 00:05:17,670 --> 00:05:19,010 and start on this side as well 69 00:05:23,920 --> 00:05:24,520 perfect. 70 00:05:24,520 --> 00:05:28,740 So now we have a little bit more understanding of the surface of that sphere. 71 00:05:28,750 --> 00:05:31,170 Now this isn't necessarily perfect. 72 00:05:33,100 --> 00:05:35,610 Surface a grating but it's close enough. 73 00:05:35,620 --> 00:05:38,550 And like I said we just want to get things close enough. 74 00:05:38,560 --> 00:05:40,350 They don't have to be perfect when you're drawing characters. 75 00:05:40,360 --> 00:05:43,990 We don't have to go in there and draw perfect prospective lines of stuff like that to make sure that 76 00:05:43,990 --> 00:05:46,780 our forms and perspective was perfect. 77 00:05:46,780 --> 00:05:50,410 Then let's go ahead and let's add some rings around here so starting from this point I'm to go ahead 78 00:05:50,410 --> 00:05:51,550 and add a ring like that. 79 00:05:52,300 --> 00:05:55,890 So it's just kind of an ellipse now we go ahead and add another one right here around it. 80 00:05:55,900 --> 00:06:00,610 But bigger and as you can see it stays closer to this edge and it's touching the edge until we get out 81 00:06:00,610 --> 00:06:01,090 here. 82 00:06:01,240 --> 00:06:07,110 And then part of it is actually almost missing that we get out here and it just becomes kind of a curved 83 00:06:07,110 --> 00:06:07,930 line. 84 00:06:07,960 --> 00:06:09,810 We get out here and other curved line 85 00:06:15,380 --> 00:06:16,410 just like that. 86 00:06:16,430 --> 00:06:16,970 So there we go. 87 00:06:16,970 --> 00:06:23,660 Now we got a little bit more information about the surface of our sphere and this is just again to help 88 00:06:23,660 --> 00:06:25,570 us understand the surface of a sphere. 89 00:06:25,670 --> 00:06:28,420 But we don't necessarily have to draw this every time we draw a sphere. 90 00:06:28,420 --> 00:06:32,900 It's just so that our brain can really start wrapping around these forms. 91 00:06:33,650 --> 00:06:33,910 All right. 92 00:06:33,920 --> 00:06:37,400 So let's go ahead and let's draw another sphere and let's try some construction lines 93 00:06:41,790 --> 00:06:42,140 all right. 94 00:06:42,170 --> 00:06:47,460 So there we go there's our circle for the base for a sphere and let's say that we want let's draw three 95 00:06:47,730 --> 00:06:52,420 circles within this fear that will help us understand the sphere itself. 96 00:06:52,470 --> 00:06:56,820 So going to draw one ellipse like that and it's just touching from top to bottom 97 00:06:59,650 --> 00:07:02,440 and then going to do another one out here that'll be smaller. 98 00:07:02,440 --> 00:07:07,890 And we just want each one to be touching the top and the bottom like that. 99 00:07:08,330 --> 00:07:10,670 And I'm just drawing these kind of quickly. 100 00:07:10,990 --> 00:07:12,900 You don't want to go slow when you draw these. 101 00:07:12,900 --> 00:07:16,690 Otherwise you're not going to turn out very round. 102 00:07:16,690 --> 00:07:16,860 All right. 103 00:07:16,870 --> 00:07:17,280 Great. 104 00:07:17,290 --> 00:07:19,780 And then let's go ahead and do the same thing but from this side. 105 00:07:19,780 --> 00:07:25,480 So we know that we're kind of seeing this from angled from the side because we can actually see these. 106 00:07:25,510 --> 00:07:27,480 You could almost think of them as disks. 107 00:07:27,490 --> 00:07:31,420 Those are desks and we're seeing them in perspective inside of our sphere. 108 00:07:31,420 --> 00:07:38,910 So this is a clear sphere that we can go ahead and draw this right here like that. 109 00:07:38,950 --> 00:07:40,600 So it's touching from that edge to that edge. 110 00:07:40,600 --> 00:07:42,370 So it's just the same. 111 00:07:42,610 --> 00:07:50,680 And we'll do the ones down here as well. 112 00:07:50,700 --> 00:07:50,930 All right. 113 00:07:50,940 --> 00:07:51,420 Great. 114 00:07:51,840 --> 00:07:55,320 Now to get a little bit better understanding about this we can go ahead and draw a line where these 115 00:07:55,320 --> 00:08:00,360 two disk cross so I can go and draw a line right there and I'm just drawing from that point to that 116 00:08:00,360 --> 00:08:05,460 point where this circle touches that edge and where the bottom of the circle touches that edge. 117 00:08:05,550 --> 00:08:12,480 I can do the same to both of these and these are corners where they touch so we don't have to really 118 00:08:12,480 --> 00:08:13,620 do anything about those. 119 00:08:13,920 --> 00:08:18,480 I can do the same thing up here just like that. 120 00:08:19,080 --> 00:08:25,830 And that also doing this exercise gives us a little bit more understanding about what the sphere is 121 00:08:25,920 --> 00:08:28,870 and how things can fit inside of it. 122 00:08:28,890 --> 00:08:30,240 So let's go ahead and let's label these. 123 00:08:30,240 --> 00:08:31,440 So that's a wireframe 124 00:08:36,230 --> 00:08:39,850 This is a wireframe. 125 00:08:41,800 --> 00:08:51,000 And these I would consider more of construction lines. 126 00:08:51,990 --> 00:08:52,240 All right. 127 00:08:52,260 --> 00:08:55,160 Let's go ahead and move on and look at a few more things. 128 00:08:55,230 --> 00:08:58,200 And if you wanted to do this a little bit more simple what you could do is you could just draw a sphere 129 00:08:58,200 --> 00:08:58,560 here 130 00:09:02,610 --> 00:09:09,150 and just two two crossing desks so you could do a disk like that and a disk like this 131 00:09:12,410 --> 00:09:14,430 right. 132 00:09:14,610 --> 00:09:20,390 Draw a line right there to show where that's crossing through each other. 133 00:09:20,390 --> 00:09:24,290 And that's just a simpler version of that right there anyways. 134 00:09:24,450 --> 00:09:26,880 So let's go ahead and let's move on. 135 00:09:26,880 --> 00:09:29,130 So how else can we use construction lines. 136 00:09:29,130 --> 00:09:31,840 Well let's say that we are drawing a cone. 137 00:09:31,920 --> 00:09:38,520 So we go ahead and just draw lips like that and then we're gonna go ahead and draw a point going up 138 00:09:38,520 --> 00:09:40,020 to about the center 139 00:09:44,540 --> 00:09:50,010 where we can use construction lines to help us understand this form so we can go ahead and just copy 140 00:09:50,010 --> 00:09:52,490 this curve basically and draw it around like that 141 00:09:57,510 --> 00:10:00,280 that just helps us understand this form a little bit more 142 00:10:09,040 --> 00:10:12,210 and as you can see in this case I just did the outside surface line. 143 00:10:12,220 --> 00:10:18,700 So kind of like with the sphere here with this wireframe there I kind of did just a wireframe around 144 00:10:18,700 --> 00:10:19,920 this. 145 00:10:20,230 --> 00:10:24,100 I didn't really draw the actual discs in there that go all the way around. 146 00:10:24,100 --> 00:10:29,470 Is this as if this was a see through comb so you can do it either way. 147 00:10:29,470 --> 00:10:35,020 You can draw it like this we can see through it or you can draw it like this or you just draw the surface 148 00:10:35,020 --> 00:10:37,510 lines that wrap around it but you can't see through it. 149 00:10:38,540 --> 00:10:38,970 OK. 150 00:10:38,980 --> 00:10:40,390 Let's do a sphere. 151 00:10:40,390 --> 00:10:48,200 So go ahead drawn over like that dark net and a little bit. 152 00:10:48,630 --> 00:10:52,140 Then I'll draw a line coming off like this light coming off like that. 153 00:10:52,140 --> 00:10:57,730 Copy that curve over to the backside. 154 00:10:57,850 --> 00:11:03,400 Now we can go ahead and add some wireframe into this just by adding some lines that wrap around it in 155 00:11:03,420 --> 00:11:04,770 the same curve 156 00:11:11,530 --> 00:11:16,060 so really these could be thought of as wire frames or they can be thought of as construction lines they 157 00:11:16,060 --> 00:11:19,330 kind of are interchangeable and it's not really that important what you call them. 158 00:11:19,330 --> 00:11:24,640 It's just the whole concept of all of this is understanding the surface and understanding it in your 159 00:11:24,640 --> 00:11:24,940 mind. 160 00:11:24,940 --> 00:11:30,660 So once we do these exercises it'll help us when we're drawing our character so if we draw a forearm 161 00:11:30,670 --> 00:11:35,800 for example and it's a cylinder we're gonna understand how that curves around because in our mind we 162 00:11:35,800 --> 00:11:41,470 can see that grid system around that or those or lines construction lines that wrap around the surface 163 00:11:41,470 --> 00:11:42,970 of that. 164 00:11:42,990 --> 00:11:45,220 So this is all nice and dandy. 165 00:11:45,240 --> 00:11:48,990 Understand how to do this on just simple shapes like that. 166 00:11:48,990 --> 00:11:54,080 But what if we're doing more organic shapes so let's say let's do a simple cloud shape for example. 167 00:11:54,090 --> 00:12:01,200 I'm gonna go ahead and just kind of sketch out some ovals like that and this is gonna be basically circles 168 00:12:01,200 --> 00:12:07,110 and perspective just being squashed because the angle we're looking at him from and then I'm going to 169 00:12:07,110 --> 00:12:11,310 go ahead and just draw kind of a round shape coming off each one 170 00:12:15,420 --> 00:12:18,300 just like that and then I can go ahead and outline that 171 00:12:35,510 --> 00:12:35,960 like that. 172 00:12:36,470 --> 00:12:41,390 So now we kind of have the form of a sort of cartoonish looking cloud but we can go ahead and use this 173 00:12:41,390 --> 00:12:45,650 form and try to understand it better by drawing construction lines. 174 00:12:45,720 --> 00:12:49,670 So I go ahead and start by making this bottom surface flat and I can do that by just drawing straight 175 00:12:49,670 --> 00:12:50,810 lines coming across the 176 00:12:54,660 --> 00:12:57,680 like back now that looks like a flat surface. 177 00:12:57,680 --> 00:13:00,160 Now we could also go ahead and shave that and a little bit. 178 00:13:00,500 --> 00:13:01,390 But you don't have to. 179 00:13:01,460 --> 00:13:07,540 But I just think it helps kind of differentiate between the two surfaces that we can go ahead just start 180 00:13:07,540 --> 00:13:11,950 drawing curved lines around these round sort of spherical surfaces 181 00:13:25,790 --> 00:13:33,380 like that and now we have some wire framing going around our cloud and it really is helping us understand 182 00:13:34,880 --> 00:13:36,290 what kind of surface this cloud has. 183 00:13:36,290 --> 00:13:39,330 So it's around on top and flat on the bottom. 184 00:13:39,380 --> 00:13:43,760 All right let's go ahead and look at another example so let's say we do some kind of like almost like 185 00:13:43,760 --> 00:13:44,500 a carrot shape. 186 00:13:44,510 --> 00:13:47,700 So it's kind of a rounded triangle shape like that. 187 00:13:47,700 --> 00:14:01,820 That'll be the base of our form I guess it looks kind of like candy corn actually. 188 00:14:01,890 --> 00:14:07,070 So now we can just go ahead and add some rings that kind of wrap around this so I can wrap it around 189 00:14:07,070 --> 00:14:14,370 like this one right there right there right there. 190 00:14:14,510 --> 00:14:24,380 Maybe we could even add a little bit more of those in just have more understanding right. 191 00:14:24,500 --> 00:14:29,730 So by adding those lines then we just get a better understanding of what that surfaces. 192 00:14:29,880 --> 00:14:35,160 Let's say that we were doing some mountains or something like that some cartoonish mountain so we're 193 00:14:35,160 --> 00:14:39,290 not going to be super detailed ones but just to get the point across. 194 00:14:39,500 --> 00:14:41,670 You're gonna be very similar to the clouds basically. 195 00:14:53,670 --> 00:14:54,960 Just draw something like that 196 00:14:59,860 --> 00:15:07,970 then we can go ahead and just draw some bands that come across these rounded surfaces that will draw 197 00:15:07,970 --> 00:15:09,150 those all the way across from 198 00:15:24,090 --> 00:15:27,900 like that by drawing those lines. 199 00:15:27,900 --> 00:15:31,830 You just get a little bit better idea of what that surfaces like. 200 00:15:31,830 --> 00:15:38,370 Now one sort of example that's gonna be really important to understand is where surfaces change from 201 00:15:38,430 --> 00:15:43,920 one surface or angle or roundness or whatever it is it changes from area to area. 202 00:15:43,950 --> 00:15:48,890 So an example of this would be let's say for example my full arm when we're drawing character for arm 203 00:15:48,900 --> 00:15:50,590 sometimes we want to do something like this. 204 00:15:50,580 --> 00:15:55,890 So I want to start by drawing on it lips like that because we're gonna be drawing sort of a cylinder 205 00:15:55,890 --> 00:15:56,910 shape. 206 00:15:56,910 --> 00:16:00,950 So it's gonna taper off like this. 207 00:16:01,560 --> 00:16:05,580 So it kind of looks like it's gonna be a tapered cylinder but what we're going to do is at the other 208 00:16:05,580 --> 00:16:07,650 side it's actually gonna morph into the rest area. 209 00:16:07,680 --> 00:16:12,600 So we get a round area here and then it morphs into more of a square sort of shape down here at the 210 00:16:12,600 --> 00:16:23,860 bottom so we can go head draw that square shape in at the other end just like that. 211 00:16:24,690 --> 00:16:29,930 So what does that look like the transition from that form on that side to this form on this side. 212 00:16:29,940 --> 00:16:30,380 Let's go ahead. 213 00:16:30,390 --> 00:16:35,770 Let's kind of draw a corner piece coming off like that that kind of fades out towards the middle. 214 00:16:36,120 --> 00:16:39,300 So we're gonna start off around here with our wireframe 215 00:16:44,890 --> 00:16:49,310 and as we start to hit that line right there that's where things are gonna change. 216 00:16:49,460 --> 00:16:54,020 So we're gonna start getting still these round lines but they're gonna start to angle right there and 217 00:16:54,020 --> 00:16:59,870 pivot at that corner because those round ones for a few and then they're going to start going straight 218 00:17:01,760 --> 00:17:02,240 like that 219 00:17:10,810 --> 00:17:14,950 so that's more of a complex form that we would want to understand how it's work and how it's going from 220 00:17:14,950 --> 00:17:18,660 a round smooth shape to a more angular square shape. 221 00:17:18,670 --> 00:17:18,970 All right. 222 00:17:19,330 --> 00:17:26,080 So basically these are all wire frames and some of them could be considered construction lines but generally 223 00:17:26,080 --> 00:17:29,770 construction lines you're going to draw and your drawings and you're under drawn at least. 224 00:17:29,830 --> 00:17:33,700 So for example on a character's head when we draw the sphere of the head we draw the center line of 225 00:17:33,700 --> 00:17:35,500 the head and the eyeline. 226 00:17:35,500 --> 00:17:38,740 Those are construction lines and those wrap around the form. 227 00:17:38,740 --> 00:17:43,210 And so those are considered construction lines wire frames would be lines like this that you would never 228 00:17:43,210 --> 00:17:45,040 actually draw when you're doing your drawings. 229 00:17:45,100 --> 00:17:50,740 They're more as an exercise so you can start training your brain to actually see the surface of the 230 00:17:50,740 --> 00:17:52,450 form in your head. 231 00:17:52,480 --> 00:17:52,710 All right. 232 00:17:52,720 --> 00:17:54,240 That brings us to the end of this lecture. 233 00:17:54,250 --> 00:17:56,920 So I want you to make sure that you're drawing along with me. 234 00:17:56,980 --> 00:18:01,030 And once you've finished this page that you just that I just drew I wanted to go ahead and posted to 235 00:18:01,030 --> 00:18:05,380 the Q and A section of the course so we can all see the work you're doing now if you have any questions 236 00:18:05,380 --> 00:18:10,630 make sure you also post those to the Q and A section of the course and I will see you guys in the next 237 00:18:10,630 --> 00:18:11,140 lecture. 23326

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