Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,600 --> 00:00:01,466
Okay.
2
00:00:01,466 --> 00:00:04,233
Now I will show you the final steps I take
3
00:00:04,233 --> 00:00:07,233
in editing a photo to ensure
4
00:00:07,300 --> 00:00:10,866
it has excellent quality and looks great when viewed.
5
00:00:10,933 --> 00:00:12,466
Sometimes there is a need
6
00:00:12,466 --> 00:00:16,633
for subtle adjustments to the model's silhouette or clothing,
7
00:00:16,733 --> 00:00:19,166
and especially in photos taken from a distance
8
00:00:19,166 --> 00:00:22,166
where we can see the entire pose of our model.
9
00:00:22,300 --> 00:00:25,866
This is not as common with portraits, but it's still worth
10
00:00:26,066 --> 00:00:30,866
knowing how we can enhance our photos subtly.
11
00:00:30,933 --> 00:00:36,133
For this we will use the liquify filter.
12
00:00:36,233 --> 00:00:37,833
To do this, we need a layer
13
00:00:37,833 --> 00:00:40,966
with our entire edited photo flattened.
14
00:00:41,100 --> 00:00:43,633
So we will use the shortcut.
15
00:00:43,633 --> 00:00:48,566
Command and control it again.
16
00:00:48,633 --> 00:00:53,233
This will create a stamped layer with our photo
17
00:00:53,333 --> 00:00:55,566
and us convert this layer
18
00:00:55,566 --> 00:00:58,566
into a smart object.
19
00:00:58,733 --> 00:01:03,366
Right over here with the right click
20
00:01:03,433 --> 00:01:04,200
so that our
21
00:01:04,200 --> 00:01:09,100
edits will be in the form of a filter, allowing us to change it
22
00:01:09,166 --> 00:01:12,100
and improve the settings at any time.
23
00:01:12,100 --> 00:01:14,000
Okay. We have our smart object.
24
00:01:14,000 --> 00:01:17,600
Now we go to the liquify filter
25
00:01:17,700 --> 00:01:20,666
right up here,
26
00:01:20,666 --> 00:01:26,166
or we can use the shortcut shift command X
27
00:01:26,233 --> 00:01:28,466
to access it.
28
00:01:28,466 --> 00:01:32,400
This opens a window with all the tools for editing the shape of the face,
29
00:01:32,400 --> 00:01:36,700
eyes, nose, the silhouette, and more.
30
00:01:36,800 --> 00:01:38,133
I suggest not
31
00:01:38,133 --> 00:01:43,966
using the options under the face aware liquify tab, which recognize the face
32
00:01:43,966 --> 00:01:47,233
and allow us to make adjustments to the eyes,
33
00:01:47,233 --> 00:01:50,233
nose, lips or face shape
34
00:01:50,400 --> 00:01:53,833
using sliders like that.
35
00:01:53,933 --> 00:01:56,833
This method can easily overly change
36
00:01:56,833 --> 00:02:01,100
the model's face and make things worse instead of better.
37
00:02:01,200 --> 00:02:03,333
So it's much better to use
38
00:02:03,333 --> 00:02:07,466
the basic tools in this case and trust your hand.
39
00:02:07,533 --> 00:02:09,900
Remembering to only edit what
40
00:02:09,900 --> 00:02:15,333
you truly consider necessary and making very subtle movements.
41
00:02:15,400 --> 00:02:18,066
Be careful not to artificially distort
42
00:02:18,066 --> 00:02:22,000
the eyes nose or other facial elements.
43
00:02:22,100 --> 00:02:27,200
It's easy to go overboard at this stage, so I will show you
44
00:02:27,233 --> 00:02:32,866
only one or two tools that I use if I really need to.
45
00:02:32,966 --> 00:02:37,933
My main tool is the push left tool,
46
00:02:38,033 --> 00:02:41,366
which is located under the O Key.
47
00:02:41,433 --> 00:02:45,600
First and foremost, we start by adjusting the density,
48
00:02:45,866 --> 00:02:48,600
a setting to a level below ten.
49
00:02:48,600 --> 00:02:54,100
Six, for example, is fine, the pressure setting to no more than ten.
50
00:02:54,166 --> 00:02:58,933
Two We can control the brush size just like a normal brush
51
00:02:59,100 --> 00:03:04,766
with the shortcut command out and dragging the stylus left or right.
52
00:03:04,833 --> 00:03:09,033
This tool works in such a way that when we move it in a certain
53
00:03:09,033 --> 00:03:16,300
direction, the edge along which we draw moves to the left or right, up or down.
54
00:03:16,400 --> 00:03:18,666
Take a look at here.
55
00:03:18,666 --> 00:03:22,433
I'm drawing upward and gently, pushing the hairline
56
00:03:22,500 --> 00:03:28,033
to decrease its volume.
57
00:03:28,133 --> 00:03:30,933
Drawing downward
58
00:03:30,933 --> 00:03:33,933
increases it
59
00:03:34,166 --> 00:03:35,933
like so.
60
00:03:35,933 --> 00:03:38,400
This way we can subtly adjust the shape of the face
61
00:03:38,400 --> 00:03:43,400
from this side.
62
00:03:43,500 --> 00:03:46,800
Drawing downwards will
63
00:03:46,866 --> 00:03:50,200
move the edge to the right.
64
00:03:50,266 --> 00:03:53,966
Or we can slightly evened out the hairline
65
00:03:54,033 --> 00:03:59,066
with subtle movements like that.
66
00:03:59,133 --> 00:04:03,133
We can also gently pull in the nostril
67
00:04:03,233 --> 00:04:06,233
here with few movements like that
68
00:04:06,333 --> 00:04:10,666
to reduce the size of the nose.
69
00:04:10,766 --> 00:04:12,000
And the second tool
70
00:04:12,000 --> 00:04:15,800
is a bit more precise and can have a stronger impact.
71
00:04:15,800 --> 00:04:20,166
So you need to be careful with it even more.
72
00:04:20,233 --> 00:04:25,766
It's called forward Warp Tool Shortcut W
73
00:04:25,833 --> 00:04:28,133
And with this tool we simply move
74
00:04:28,133 --> 00:04:32,200
pixels in a way like smudging them
75
00:04:32,300 --> 00:04:34,300
so we can use it, for example,
76
00:04:34,300 --> 00:04:39,000
to elongate the model snake by gently
77
00:04:39,066 --> 00:04:43,466
moving downward like so
78
00:04:43,533 --> 00:04:43,866
here.
79
00:04:43,866 --> 00:04:47,766
Also, the density and pressure and rates should be very low,
80
00:04:47,833 --> 00:04:52,533
not to not to overdo things like that.
81
00:04:52,600 --> 00:04:55,100
I can push this down.
82
00:04:55,100 --> 00:04:59,233
This, this tool works by pushing pixels in the direction
83
00:04:59,233 --> 00:05:03,366
you move it like that.
84
00:05:03,433 --> 00:05:07,100
We can check the before and after states of our edits
85
00:05:07,100 --> 00:05:11,800
using the slider under the reconstruct button.
86
00:05:11,900 --> 00:05:13,800
So we can
87
00:05:13,800 --> 00:05:17,833
check before and after.
88
00:05:17,900 --> 00:05:20,066
Okay.
89
00:05:20,066 --> 00:05:22,600
If we notice that we've gone too far, somewhere
90
00:05:22,600 --> 00:05:26,533
we can use the reconstruct tool which is over here
91
00:05:26,533 --> 00:05:30,700
under the shortcut, our.
92
00:05:30,766 --> 00:05:32,800
This tool selectively restores
93
00:05:32,800 --> 00:05:36,433
the pre edit state in that particular area.
94
00:05:36,533 --> 00:05:39,100
Like maybe right here. Okay.
95
00:05:39,100 --> 00:05:44,366
We can click okay and confirm our edit.
96
00:05:44,433 --> 00:05:46,733
And now you can see that
97
00:05:46,733 --> 00:05:51,466
our liquify edits are in the form of smart filters.
98
00:05:51,566 --> 00:05:55,200
By double clicking on the label,
99
00:05:55,266 --> 00:05:58,700
we can revisit and further added them.
100
00:05:58,800 --> 00:06:01,366
All the edits are
101
00:06:01,366 --> 00:06:04,300
reversible and we can preview them
102
00:06:04,300 --> 00:06:08,500
using the reconstruct button.
103
00:06:08,566 --> 00:06:11,566
Okay.
104
00:06:11,766 --> 00:06:12,733
All right.
105
00:06:12,733 --> 00:06:15,966
So we have a before and after.
106
00:06:16,033 --> 00:06:21,633
Now let's add sharpening layer to our photo.
107
00:06:21,700 --> 00:06:24,133
Again, we will need a flattened layer
108
00:06:24,133 --> 00:06:27,500
on top of all other layers.
109
00:06:27,600 --> 00:06:31,900
Press the command alt shift e shortcut to create it.
110
00:06:32,000 --> 00:06:36,100
We can also convert it to a smart object
111
00:06:36,200 --> 00:06:37,900
so that our settings
112
00:06:37,900 --> 00:06:40,900
are reversible and editable.
113
00:06:41,066 --> 00:06:45,033
We go to the filter tab, choose other
114
00:06:45,100 --> 00:06:47,933
and help us.
115
00:06:47,933 --> 00:06:50,700
Here we can zoom in
116
00:06:50,700 --> 00:06:54,533
to 100% with comment one.
117
00:06:54,600 --> 00:06:58,433
We aim for low ranges here to avoid oversharpening.
118
00:06:58,433 --> 00:07:01,533
The photo, which never looks good around
119
00:07:01,533 --> 00:07:04,866
two pixels, is usually fine.
120
00:07:04,933 --> 00:07:10,566
The goal is to have the detail as we care about
121
00:07:10,633 --> 00:07:11,366
up here
122
00:07:11,366 --> 00:07:15,633
in our preview like here, and we will control the strength
123
00:07:15,633 --> 00:07:19,700
of this effect using the layers, blending mode and opacity.
124
00:07:19,933 --> 00:07:24,533
So let's leave it at 1.6 click okay
125
00:07:24,600 --> 00:07:27,933
and we can change the blending mode to,
126
00:07:28,000 --> 00:07:31,966
let's say overlay and let's see the before
127
00:07:32,066 --> 00:07:34,433
and after.
128
00:07:34,433 --> 00:07:38,166
Zoom out a bit and have a look again.
129
00:07:38,233 --> 00:07:41,900
If we feel it's too sharp and the photo looks unnatural,
130
00:07:41,900 --> 00:07:45,900
we can change the blending mode to soft light
131
00:07:45,966 --> 00:07:48,333
or decrease the layers.
132
00:07:48,333 --> 00:07:51,833
Opacity.
133
00:07:51,900 --> 00:07:53,366
Okay.
134
00:07:53,366 --> 00:07:59,133
See, the hair around the model's face are a bit sharper.
135
00:07:59,133 --> 00:08:03,433
We have some details in the eye
136
00:08:03,533 --> 00:08:07,233
and on the lips as well.
137
00:08:07,300 --> 00:08:11,300
I think this level is okay
138
00:08:11,400 --> 00:08:12,733
and the last step in
139
00:08:12,733 --> 00:08:16,333
our work will be adding a subtle grain
140
00:08:16,433 --> 00:08:19,600
to make the photo more visually pleasing,
141
00:08:19,600 --> 00:08:25,166
less digital looking, and further enhance tonal transitions.
142
00:08:25,233 --> 00:08:30,866
I recommend this as a final touch to elevate the visual value of your work.
143
00:08:30,933 --> 00:08:31,266
We can
144
00:08:31,266 --> 00:08:35,033
create the grain using the noise filter,
145
00:08:35,100 --> 00:08:38,000
which is over here,
146
00:08:38,000 --> 00:08:41,233
but we have to add it to a gray
147
00:08:41,233 --> 00:08:44,233
layer above all of the other layers.
148
00:08:44,366 --> 00:08:47,933
Create the layer in the same way we created the dudgeon burn layer.
149
00:08:48,000 --> 00:08:52,266
So while holding the alt key, we create a new layer,
150
00:08:52,333 --> 00:08:55,933
change its mode to soft light
151
00:08:56,033 --> 00:08:58,900
and fill it with 50% gray.
152
00:08:58,900 --> 00:09:00,133
Click okay.
153
00:09:00,133 --> 00:09:02,900
Now let's add the noise filter.
154
00:09:02,900 --> 00:09:05,066
We go to the filter tab,
155
00:09:05,066 --> 00:09:08,966
select noise and add noise.
156
00:09:09,033 --> 00:09:11,666
Here I recommend
157
00:09:11,666 --> 00:09:14,966
using Gaussian and monochromatic.
158
00:09:15,033 --> 00:09:18,700
Let's zoom in to 100% see our noise.
159
00:09:18,800 --> 00:09:22,100
Choose a value that is not too high to avoid
160
00:09:22,100 --> 00:09:25,100
overdoing it like that.
161
00:09:25,233 --> 00:09:28,833
We just want to simulate a subtle film grain
162
00:09:28,900 --> 00:09:31,066
and around this range should be fine.
163
00:09:31,066 --> 00:09:32,400
Click. Okay.
164
00:09:32,400 --> 00:09:34,933
Our noise is obviously
165
00:09:34,933 --> 00:09:37,933
currently very sharp and digital looking,
166
00:09:38,133 --> 00:09:43,600
so we will want to blur it to make it softer.
167
00:09:43,666 --> 00:09:48,066
We go to the Blur filters, select
168
00:09:48,133 --> 00:09:52,566
Goshen Blur and set the radius to the minimum value
169
00:09:52,566 --> 00:09:57,133
that still allows the grain to be visible, but not too pronounced.
170
00:09:57,233 --> 00:10:00,300
So maybe around one pixel for
171
00:10:00,300 --> 00:10:03,300
this example should be okay.
172
00:10:03,300 --> 00:10:06,733
And now we have our grain.
173
00:10:06,833 --> 00:10:08,933
See how nicely it blends
174
00:10:08,933 --> 00:10:14,133
with the background in the face, creating a more cohesive look.
175
00:10:14,200 --> 00:10:18,166
We can further play with the blending modes and opacity.
176
00:10:18,266 --> 00:10:20,466
For example,
177
00:10:20,466 --> 00:10:25,600
linear light will give us a very pronounced grain with a cool analog
178
00:10:25,600 --> 00:10:31,666
like contrast, but it's obviously too, too harsh and too strong
179
00:10:31,766 --> 00:10:33,900
so we can decrease the layers.
180
00:10:33,900 --> 00:10:37,433
Opacity
181
00:10:37,500 --> 00:10:40,300
like so,
182
00:10:40,300 --> 00:10:44,600
and we will achieve a nice analog grain.
183
00:10:44,700 --> 00:10:49,700
Let's see
184
00:10:49,800 --> 00:10:51,433
before and after.
185
00:10:51,433 --> 00:10:54,733
Yeah, I think this looks very cool.
186
00:10:54,833 --> 00:10:59,766
And actually with this step we finished working on our photo.
187
00:10:59,833 --> 00:11:01,900
Don't forget to save it.
188
00:11:01,900 --> 00:11:06,400
Come on this and exported
189
00:11:06,500 --> 00:11:08,300
to the desired format
190
00:11:08,300 --> 00:11:12,366
using the save us function.
191
00:11:12,433 --> 00:11:14,433
All right,
192
00:11:14,433 --> 00:11:15,900
let's compare what we've done
193
00:11:15,900 --> 00:11:18,900
with our base imported photo.
194
00:11:18,933 --> 00:11:23,333
Hold the alt key and click the AI icon next to the background layer.
195
00:11:23,500 --> 00:11:26,500
That's our before
196
00:11:26,633 --> 00:11:27,700
and that's our after.
197
00:11:27,700 --> 00:11:31,300
Well, I think it looks quite good.
198
00:11:31,400 --> 00:11:33,133
And with just a few simple
199
00:11:33,133 --> 00:11:36,966
tools, we've brought our photo to a level that could easily be
200
00:11:36,966 --> 00:11:42,266
printed in a fashion magazine or used in an advertisements.
201
00:11:42,333 --> 00:11:45,800
If at this point you notice something that doesn't appeal to
202
00:11:45,800 --> 00:11:49,900
you still, such as the color grading or whatever,
203
00:11:49,966 --> 00:11:53,733
you can still refine it from a fresh perspective.
204
00:11:53,833 --> 00:11:59,166
I see that we have too much cyan in our photo, so I will remove it
205
00:11:59,166 --> 00:12:03,833
with a color balance adjustment layer and let's see what happens.
206
00:12:03,900 --> 00:12:09,133
So let's remove cyan and a bit red,
207
00:12:09,233 --> 00:12:14,700
maybe add a bit of blue to
208
00:12:14,766 --> 00:12:17,133
so it's not that green.
209
00:12:17,133 --> 00:12:20,133
Yeah, that, that looks better to my eye at this point.
210
00:12:20,400 --> 00:12:23,166
And I also feel that this photo can still benefit
211
00:12:23,166 --> 00:12:26,366
from further brightening.
212
00:12:26,433 --> 00:12:28,833
So I'll add a curves
213
00:12:28,833 --> 00:12:34,900
adjustment layer and gently lighten it.
214
00:12:34,966 --> 00:12:36,766
All right,
215
00:12:36,766 --> 00:12:38,966
that's it.
216
00:12:38,966 --> 00:12:41,966
The workflow I've shown you is reliable
217
00:12:41,966 --> 00:12:46,500
in most cases and applicable to most photos you will work on.
218
00:12:46,566 --> 00:12:51,700
I hope you've learned a lot and these lessons will be valuable in your work.
219
00:12:51,800 --> 00:12:56,066
Making it fast and enjoyable without unnecessary complications
220
00:12:56,133 --> 00:12:58,900
or fancy techniques.
221
00:12:58,900 --> 00:13:02,566
As a professional retoucher who has worked on campaigns
222
00:13:02,566 --> 00:13:07,666
for top brands and editorials for major magazines for many years,
223
00:13:07,766 --> 00:13:10,300
I always stick to the steps
224
00:13:10,300 --> 00:13:14,200
I've shown you and I've never been disappointed.
225
00:13:14,300 --> 00:13:16,200
Thanks for watching. Bye.
16954
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.