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These are the user uploaded subtitles that are being translated: 1 00:00:03,000 --> 00:00:04,611 Thanks to some styling, 2 00:00:04,611 --> 00:00:07,696 our website is starting to look a bit nicer. 3 00:00:07,696 --> 00:00:09,796 But it's still quite plain. 4 00:00:09,796 --> 00:00:12,248 What we could do is add some images, 5 00:00:12,248 --> 00:00:14,824 maybe one for each game we review. 6 00:00:14,824 --> 00:00:18,301 We'll also want to style these links by the way, 7 00:00:18,301 --> 00:00:20,742 but let's start from a review page. 8 00:00:20,742 --> 00:00:22,836 We could show an image here, 9 00:00:22,836 --> 00:00:24,556 representing this game. 10 00:00:24,631 --> 00:00:28,036 But where should we put the images in our project? 11 00:00:28,036 --> 00:00:30,562 We can create a folder, at the top level, 12 00:00:30,562 --> 00:00:31,965 called "public". 13 00:00:32,402 --> 00:00:35,060 Any files we put inside that folder 14 00:00:35,060 --> 00:00:37,718 will be treated as "static assets". 15 00:00:37,794 --> 00:00:39,994 Just to show you how it works, 16 00:00:39,994 --> 00:00:43,299 let's create a file named "test.txt", 17 00:00:43,299 --> 00:00:46,456 and write some text, like "Hello world!" 18 00:00:46,456 --> 00:00:48,629 That file will now be served 19 00:00:48,629 --> 00:00:50,337 by the Next.js server, 20 00:00:50,415 --> 00:00:54,496 and we can access it as "/test.txt". 21 00:00:54,496 --> 00:00:57,213 So, any file in the "public" folder 22 00:00:57,213 --> 00:00:59,852 will be returned exactly as it is. 23 00:00:59,930 --> 00:01:02,923 That's how we can serve images as well. 24 00:01:02,923 --> 00:01:06,102 If you look under the Resources for this lecture, 25 00:01:06,102 --> 00:01:09,370 you'll find a file called "images.zip", 26 00:01:09,370 --> 00:01:13,174 that contains a few pictures for our game reviews. 27 00:01:13,174 --> 00:01:16,682 So you can download this package to your machine. 28 00:01:16,682 --> 00:01:19,015 And you can save it directly inside 29 00:01:19,015 --> 00:01:20,814 the "next-reviews" project, 30 00:01:20,881 --> 00:01:22,522 in the "public" folder. 31 00:01:23,841 --> 00:01:26,167 So this will download it there. 32 00:01:26,167 --> 00:01:28,569 And I'll open it in Finder, that's 33 00:01:28,569 --> 00:01:30,193 the macOS File Manager. 34 00:01:30,264 --> 00:01:32,459 We can unzip this file directly 35 00:01:32,459 --> 00:01:34,371 inside the "public" folder, 36 00:01:34,441 --> 00:01:37,639 and it will create its own "images" folder. 37 00:01:37,639 --> 00:01:40,990 We can also delete these other two files now. 38 00:01:41,279 --> 00:01:45,023 Ok. We have some images to use in our project. 39 00:01:45,023 --> 00:01:47,014 Let's go back to our application. 40 00:01:48,383 --> 00:01:50,780 And I'll reload the Home page. 41 00:01:51,363 --> 00:01:54,370 "test.txt" doesn't exist any more. 42 00:01:54,370 --> 00:01:56,416 But inside "public" there's 43 00:01:56,416 --> 00:01:58,159 now an "images" folder, 44 00:01:58,235 --> 00:02:01,173 that contains three jpeg files. 45 00:02:01,173 --> 00:02:04,128 "stardew-valley.jpg" is a screenshot 46 00:02:04,128 --> 00:02:06,508 from the Stardew Valley game. 47 00:02:06,590 --> 00:02:08,907 Then there's one for "hollow-knight". 48 00:02:08,907 --> 00:02:11,564 And the third one is "hellblade". 49 00:02:11,564 --> 00:02:14,171 We don't have a page for this game yet, 50 00:02:14,171 --> 00:02:16,033 but we'll add one later on. 51 00:02:16,033 --> 00:02:18,240 Anyway, we have some images. 52 00:02:18,240 --> 00:02:20,976 Since they're inside the "public" folder, 53 00:02:20,976 --> 00:02:26,147 we can access them directly as "/images/hellblade.jpg" 54 00:02:26,147 --> 00:02:27,296 for example, 55 00:02:27,392 --> 00:02:29,252 and the browser will display it, 56 00:02:29,252 --> 00:02:32,249 because the Next.js server returns 57 00:02:32,249 --> 00:02:34,276 the jpeg file as it is. 58 00:02:34,364 --> 00:02:38,103 Ok, so let's use those images in our pages. 59 00:02:38,103 --> 00:02:40,985 Let's start from the Hollow Knight review, 60 00:02:40,985 --> 00:02:43,775 that I'll open in the browser as well. 61 00:02:43,775 --> 00:02:46,764 Here we can add an image after the Heading, 62 00:02:46,764 --> 00:02:49,256 and we'll use the standard HTML 63 00:02:49,256 --> 00:02:51,024 "img" element for now. 64 00:02:51,105 --> 00:02:55,749 The path will be "/images/hollow-knight.jpg". 65 00:02:56,025 --> 00:02:58,726 Then we should set the "alt" attribute, 66 00:02:58,726 --> 00:02:59,973 for accessibility. 67 00:03:00,043 --> 00:03:01,628 But we can leave it empty, 68 00:03:01,628 --> 00:03:05,022 because this will be a purely decorative image. 69 00:03:05,022 --> 00:03:08,287 The heading already contains the game title. 70 00:03:08,287 --> 00:03:10,637 And we can see the image on the page. 71 00:03:10,637 --> 00:03:12,807 Now, it's good practice to also 72 00:03:12,807 --> 00:03:14,418 specify the dimensions, 73 00:03:14,488 --> 00:03:17,142 so that the browser can reserve the right 74 00:03:17,142 --> 00:03:19,732 amount of space when rendering the page. 75 00:03:19,797 --> 00:03:23,415 Let's set the "width" to 640 pixels, 76 00:03:23,415 --> 00:03:26,112 and the "height" to 360. 77 00:03:26,955 --> 00:03:30,960 The original size is 1280x720, 78 00:03:30,960 --> 00:03:33,717 so this will preserve the aspect ratio, 79 00:03:33,717 --> 00:03:35,458 but we don't want the image 80 00:03:35,458 --> 00:03:37,135 to take up the whole page. 81 00:03:37,199 --> 00:03:40,020 We want to be able to see the text as well. 82 00:03:40,020 --> 00:03:41,895 If we're on a smaller screen, 83 00:03:41,895 --> 00:03:43,770 it will automatically shrink. 84 00:03:43,835 --> 00:03:45,978 Now, let's add some styles. 85 00:03:45,978 --> 00:03:49,422 We'll use Tailwind CSS classes as usual. 86 00:03:49,422 --> 00:03:51,092 Let's make it "rounded", 87 00:03:51,092 --> 00:03:54,515 just because rounded corners look nicer. 88 00:03:54,515 --> 00:03:57,389 We could also add some margin at the bottom, 89 00:03:57,389 --> 00:04:00,822 to leave some space before the text below. 90 00:04:00,822 --> 00:04:03,774 And I think that's good enough for this example. 91 00:04:03,774 --> 00:04:05,453 Let's copy this code 92 00:04:05,453 --> 00:04:08,849 and do exactly the same in the other review page, 93 00:04:08,849 --> 00:04:11,087 that is for Stardew Valley. 94 00:04:11,087 --> 00:04:12,910 Let me show the right page. 95 00:04:12,910 --> 00:04:15,735 So, we can paste the image code here, 96 00:04:15,810 --> 00:04:19,999 but we need to change it to "stardew-valley.jpg". 97 00:04:19,999 --> 00:04:22,492 And if we save, we see the right image. 98 00:04:22,492 --> 00:04:25,891 Ok. It's much better with a screenshot. 99 00:04:25,891 --> 00:04:28,766 So, to recap: we just need to put our 100 00:04:28,766 --> 00:04:31,330 images inside the "public" folder 101 00:04:31,408 --> 00:04:33,986 and the Next.js server will return 102 00:04:33,986 --> 00:04:35,958 them directly as they are. 103 00:04:36,034 --> 00:04:38,113 You can use the same approach 104 00:04:38,113 --> 00:04:40,048 for any other static asset, 105 00:04:40,119 --> 00:04:43,494 like videos, audio files, PDF documents, 106 00:04:43,494 --> 00:04:44,338 and so on. 7744

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