All language subtitles for 07 - Camera Movements

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These are the user uploaded subtitles that are being translated: 1 00:00:03,590 --> 00:00:07,070 In addition to the different shot types, 2 00:00:07,065 --> 00:00:09,515 which include extreme close-up, 3 00:00:09,510 --> 00:00:12,350 close-up, medium close-up, medium, 4 00:00:12,345 --> 00:00:15,095 medium wide, wide and extreme wide. 5 00:00:15,090 --> 00:00:17,820 We can also create interesting compositions 6 00:00:17,820 --> 00:00:20,850 by how we angle and how we move the camera. 7 00:00:20,850 --> 00:00:23,330 Let's begin with the different angles. 8 00:00:23,325 --> 00:00:24,195 First. 9 00:00:24,195 --> 00:00:25,725 There's the high angle, 10 00:00:25,725 --> 00:00:27,675 aka bird's eye view, 11 00:00:27,670 --> 00:00:29,450 which is accomplished by pointing 12 00:00:29,450 --> 00:00:31,520 the camera down on a subject. 13 00:00:31,520 --> 00:00:35,180 This makes the subject appears smaller and inferior. 14 00:00:35,180 --> 00:00:39,020 A low angle, aka a worm's eye view. 15 00:00:39,020 --> 00:00:40,840 This does the opposite. 16 00:00:40,835 --> 00:00:43,135 Like pointing the camera up at a subject. 17 00:00:43,130 --> 00:00:45,710 It makes them appear larger and superior. 18 00:00:45,709 --> 00:00:48,649 And a Dutch angle is when the camera is tilted 19 00:00:48,650 --> 00:00:52,460 slightly sideways to make the shot appear on a diagonal. 20 00:00:52,460 --> 00:00:54,080 This is used to create an 21 00:00:54,080 --> 00:00:57,690 unbalanced and a feeling of discomfort. 22 00:00:58,420 --> 00:01:01,970 Now let's move on to some camera movements and we'll 23 00:01:01,970 --> 00:01:05,360 start with a quick review of the basic ones. Pan. 24 00:01:05,360 --> 00:01:07,100 When the camera remains in 25 00:01:07,100 --> 00:01:09,820 one place like it would on a tripod. 26 00:01:09,815 --> 00:01:13,255 And it rotates left to right or right to left. 27 00:01:13,250 --> 00:01:14,570 This is called pan, 28 00:01:14,570 --> 00:01:16,370 right and pan left. 29 00:01:16,370 --> 00:01:19,900 Some people may also say pan up and pan down. 30 00:01:19,895 --> 00:01:24,455 However, this movement is actually called a tilt. 31 00:01:27,460 --> 00:01:30,710 If we turn the camera sideways, 32 00:01:30,710 --> 00:01:32,420 that is considered rolling 33 00:01:32,420 --> 00:01:35,700 the camera and called a roll shot. 34 00:01:51,790 --> 00:01:56,090 When the camera moves up and down along the y-axis. 35 00:01:56,090 --> 00:02:00,540 This is called a crane shot or a pedestal shot. 36 00:02:15,340 --> 00:02:17,530 Trucking shot. 37 00:02:17,525 --> 00:02:22,475 In this type of shot moves sideways along the x-axis. 38 00:02:27,160 --> 00:02:30,010 Then there's the dolly shot, 39 00:02:30,005 --> 00:02:32,335 which moves toward or away from 40 00:02:32,330 --> 00:02:35,140 the subject along the z axis. 41 00:02:35,135 --> 00:02:36,865 This can also be referred to 42 00:02:36,860 --> 00:02:39,900 as pushing in and pulling up. 43 00:02:43,180 --> 00:02:45,650 It should not be confused 44 00:02:45,650 --> 00:02:47,630 with zooming in and zooming out. 45 00:02:47,630 --> 00:02:51,860 A zoom shot is when the camera stays static in one spot. 46 00:02:51,860 --> 00:02:53,960 And we zoom in and out by adjusting 47 00:02:53,960 --> 00:02:56,290 the focal length of a zoom lens. 48 00:02:56,285 --> 00:02:59,915 This cannot be done with a prime lens. 49 00:03:00,210 --> 00:03:02,800 If we're using prime lenses 50 00:03:02,800 --> 00:03:04,600 and changing the focal length, 51 00:03:04,600 --> 00:03:07,410 this is called punching in and punching out. 52 00:03:07,405 --> 00:03:11,055 It can also be done by keeping the same focal length, 53 00:03:11,050 --> 00:03:13,900 but moving the camera closer or further from 54 00:03:13,900 --> 00:03:18,470 the subject as long as the camera angle remains the same. 55 00:03:45,460 --> 00:03:49,280 Lastly, there is the arc shot, 56 00:03:49,280 --> 00:03:51,940 which is a version of the tracking shot. 57 00:03:51,935 --> 00:03:53,755 But as you may have guessed, 58 00:03:53,750 --> 00:03:55,160 the camera moves along 59 00:03:55,160 --> 00:03:58,650 a circular path around the subject. 60 00:04:04,840 --> 00:04:09,230 If the camera doesn't move at all in any way. 61 00:04:09,230 --> 00:04:11,390 This is called a static shot, 62 00:04:11,390 --> 00:04:14,780 which is exactly what I'm using to fill in these lessons. 63 00:04:14,780 --> 00:04:17,740 Lastly, there is a POV, 64 00:04:17,735 --> 00:04:19,825 which stands for point of view, 65 00:04:19,820 --> 00:04:22,850 meaning the camera takes the place of an object. 66 00:04:22,850 --> 00:04:24,970 And it can be any object like 67 00:04:24,965 --> 00:04:28,235 a security camera or a vehicle. 68 00:04:38,380 --> 00:04:42,530 The camera can also become the character's eyes, 69 00:04:42,530 --> 00:04:44,810 which makes the audience feel like they're in 70 00:04:44,810 --> 00:04:46,790 the character's head and seeing 71 00:04:46,790 --> 00:04:50,490 the world the same way the character sees it. 72 00:05:00,550 --> 00:05:03,890 This type of shock can be any of the movements we 73 00:05:03,890 --> 00:05:06,800 just discussed or combinations of them. 74 00:05:06,800 --> 00:05:09,200 The shots can also be perfectly still or 75 00:05:09,200 --> 00:05:11,950 very shaky because the world is being viewed. 76 00:05:11,945 --> 00:05:15,595 However, the character or the object would see things. 77 00:05:15,590 --> 00:05:17,300 The best part about this kind of 78 00:05:17,300 --> 00:05:19,760 shot is there are no rules. 79 00:05:19,760 --> 00:05:21,920 And when editing, the smoothest way 80 00:05:21,920 --> 00:05:23,510 to include these shots is 81 00:05:23,510 --> 00:05:27,530 to show the object right before or after the POV shot. 82 00:05:27,530 --> 00:05:29,300 For character POV. 83 00:05:29,300 --> 00:05:31,930 Normally the character will first be shown 84 00:05:31,925 --> 00:05:35,285 looking at something which is called the setup shot. 85 00:05:35,285 --> 00:05:36,895 And then we cut to 86 00:05:36,890 --> 00:05:39,530 their POV of what it is that they're looking at. 87 00:05:39,530 --> 00:05:42,990 Whether it's an object or another person. 88 00:05:50,800 --> 00:05:53,120 One piece of advice, 89 00:05:53,120 --> 00:05:57,140 it's best not to make these shots too shaky or last too 90 00:05:57,140 --> 00:05:59,260 long as it can cause headaches 91 00:05:59,255 --> 00:06:02,075 and motion sickness for some audience members. 92 00:06:02,075 --> 00:06:05,125 The Blair Witch Project is a popular example that 93 00:06:05,120 --> 00:06:08,120 causes some people to suffer motion sickness. 94 00:06:08,120 --> 00:06:12,100 Whereas the film Being John Milankovitch, in my opinion, 95 00:06:12,095 --> 00:06:15,065 is a great example that uses POV as well, 96 00:06:15,065 --> 00:06:17,435 but doesn't overdo it. 6955

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