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the key thing is that I usually envision
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a great deal of the film
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in terms of editing on the page
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in drawings
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in editing sequences
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in edited sequences in
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editing designs some
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come to fruition some don't
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but mostly do
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mostly they do
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for example
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the fight scenes in Raging Bull and that sort of thing
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for the most part
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were all designed on paper diagrams
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drawings etc okay
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the thing about
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is that she knows how to put it together
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she knows what I intend in the original drawings
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um even if not looking at the drawings
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I could describe it to her
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and she knows a certain patterns
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she knows what I like that way
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and knows how to achieve it technically
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and then it's okay
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now it's gonna go from here to here to here
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and why isn't this working in the mid shot
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and why is the third
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the middle shot
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not quite working
30
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it's a series of three cuts
31
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one two three
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and why is the second okay
33
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maybe two frames too long on the second one
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take two frames off the second
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and so what about adding a frame on the third yeah
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add a frame on the third
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see that still off
38
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how about taking one framework the second
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and putting two frames on the tail on the third
40
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and that sort of thing
41
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understands what to do
42
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and doesn't turn to you and say oh
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this is ridiculous
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I don't wanna why don't we just leave it as it isn't
45
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going a purer way and simpler
46
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no this is what I'm doing
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you know um
48
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and doesn't argue with you on that point you know
49
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it it winds up to in the editing where um
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certain things that you think are clear
51
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when you shoot them
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are unclear
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and so we find different ways together to
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clarify those things that
55
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I agree should be clarified
56
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in in many cases
57
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this is taking me to unshotted territory in a way
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films that are
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pretty much based on strong narrative
60
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or strong storylines as you say
61
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plot more than narrative plot
62
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and I have an aversion to that sometimes
63
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and so screenings are very important
64
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and we get a feedback from people
65
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whether you understand certain things or not
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she deciphers it with me for me
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and then we talk about those issues
68
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which we try to to clarify
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and then at a certain point
70
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I realize the ones I don't want clarified
71
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that's the cast of the
72
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the dye is cast that's it
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these won't be clarified
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some will get it some won't
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some will like it some won't
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together we work that out
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and it's never been a situation of
78
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losing touch with the picture
79
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because she'll get me there they say
80
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and it's always for the film
81
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not for the
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with respect to the studio
83
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with respect to the financiers and other people
84
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other people have great deal of power
85
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in the process
86
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the loyalty is to the film in me
87
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rather than anyone else
88
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and in some cases too
89
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that's one of the reasons I kept working with De Niro
90
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in the 70s you know
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a lot of the actors
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number of actors
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great actors
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did at certain points
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have that power to recut a picture
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but he never took advantage of that
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and so um you tend to work with the people
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who you see eye to eye with in terms of philosophy
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life background
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and no matter how many suggestions
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no matter how much they work at you
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uh the real
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uh support is
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um my editor
105
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collaborator at Thelma
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to keep me on the line
107
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there are certain scenes that I love very much
108
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but we've had to lose them you know
109
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one of the key uh
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films we Learned that we Learned to a certain extent
111
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well at least we think anyway um
112
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was after hours
113
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we didn't have the ending of the script for some reason
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I forget I'd
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it's again as I say
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I was trying to learn how to make
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try to not learn but yeah
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I guess learn is the way
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or trying to find a way to make a movie again
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along with Michael Ballhouse and the style of the film
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all of the sort of thing and so
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the ending of the script wasn't very clear
123
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but I figured let's get there
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which is not a thing to do by the way
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John don't try that
126
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was it even Roman Polanski a few years ago
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I told him about the Ghost Rider
128
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I said that last shot is great
129
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he goes always get the last shot first
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that works for him
131
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but it worked
132
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last shot on that film is terrific
133
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all his films
134
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you know so once I get the last shot
135
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I know how to do the rest of the film
136
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it's great but again
137
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that's a process for him here
138
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here I was talking about oh
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after hours
140
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we didn't really have the ending
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I don't know where the hell he was gonna wind up
142
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you know and so I shot the script as
143
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as it was structured originally
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and the first cut
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I think was two hours and 35 minutes
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and you know it's funny
147
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the film is funny but
148
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two hours and 35 minutes it wasn't funny it was heavy
149
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disturbing I don't know what it was
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but it wasn't the picture that we had mind
151
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I found that reading something and imagining something
152
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when you shoot it it goes
153
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it takes longer
154
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the time on screen is
155
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is longer for some reason and so um
156
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we had to find ways to trim the story down
157
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until finally we got it to 90 minutes or 87 minutes
158
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the film might forget exactly what
159
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we tested with audiences too um
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for the laugh lines
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for the laugh
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to see if the audience was gonna go
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with the game
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you know today it's different
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today they have cell phones
166
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something like this wouldn't happen
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happen a different way
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but at that time
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there were no cell phones and
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um he could not get back uptown
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of course you couldn't take it literally anyway
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but if you're not willing to go
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um if you're not willing to do to
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to play the game
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then you're not gonna watch the film
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so that's something
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you're gonna lose that person
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that's it but here
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when we got them hooked and they went with it
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the faster the picture went the better
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and so I had to rewrite some scenes
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and do some reshooting
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uh for like
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four days or so
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um I shown the picture of Terry Gilliam
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um Michael Powell um um
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Steve Spielberg um
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they would call me with suggestions and things and um
189
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and so what we wound up doing
190
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was cutting two to three of our favorite scenes
191
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out of the picture
192
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that was a painful
193
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painful situation again
194
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what I mean by that is to um
195
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we're very lucky because the film was very low budget
196
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we're able to experiment
197
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and the idea then was to um
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learn about script construction even more you know
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and understand that certain things read one way
200
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play out longer um and
201
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it's advisable to least
202
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kind of know where the story is going for an ending
203
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to a certain extent
204
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not all the time but in case like that it was
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ultimately uh uh
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will screen a picture first
207
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we don't show it to anybody's just ourselves
208
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um as something George Lucas always said
209
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he says if you like your first cut
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you're in trouble
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if you don't get physically ill
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seeing your first assembly or rough cut
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something's wrong
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you always think by the way
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you're not gonna get physically ill but you do
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maybe a lot of other people
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even when the final
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final product is shown
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I don't know
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but um you know
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it's not what I wanted
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that this is complete
223
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this is misfiring here
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that isn't happening there
225
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and we use the edited patterns
226
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but it's not working here and there and so
227
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um we then hone in on what could be
228
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for certain reasons
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maybe special effects
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visuals or certain problems with availability of actors
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certain sections of films
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first map to do the middle first or the end
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or we find that we got to keep going back to the end
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because we always
235
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when we got to the end
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we were getting tired and wanted to screen the picture
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and we did less work on it
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so that needs all the work
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then we fix that
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and the beginning is long
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so we go back to that
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and it goes been
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just as is a working pre
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there is no way to describe a process
245
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you know now
246
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there are some directors who
247
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give the same scene to three editors
248
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they work that way and they
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brilliant brilliant
250
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there's some directors
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who give a scene to three or four editors
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and don't tell them
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and come up with some great films
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they used to do that
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were writers too
256
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that baby still do
257
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have two or three writers working on the same picture
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nobody knows
259
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um uh it's so
260
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so there are different ways to go
261
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everybody has a different process
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ultimately though
263
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you do have to look at it when it's finished
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or you think it's finished
265
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and it's never finished right
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it's never finished so
18246
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