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Our basic setup worked some want.
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OK, now let's refactor this sucker to use a register and I'll start by removing these people and show
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no so we won't need these guys because we'll set up a new one.
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And we're going to go here again with our array instruction and we'll set up a state again that is just
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a name.
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So you can call this burrito if you want.
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But I'm going to go with State and then we have a second thing, a function, a specific function by
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the name of dispatch.
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Again, you can call this whatever you want, but a common practice is using this dispatch.
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Why?
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Well, because when we invoke use reducer, again, we're getting a few things back.
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We're getting the state value.
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And then we're getting the dispatch function similar, like how we have with you state now, the difference
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right now is that in the U.S.
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Reduce there.
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The first thing we pass in is the reducers function and the difference between the U.S. state and U.S.
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registered at each and every time you want to do something with that whole state, you always, always,
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always must use this punch.
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And it's going to go through the user.
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And you can think of reduce function as something that takes the old state and takes in something called
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action, which you are going to cover a little bit later and then spits back that new state.
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So you always need to have that reduced function.
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And the kicker here is that eventually we'll move this into a separate file just so we have less code.
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And our main component, so reduce our function, it is just a simple function, so we set up a producer
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and then eventually it's going to look for two things.
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So state that is going to be the state right before the update and then the action.
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And you can think of actions of what are we trying to do now?
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For now, we'll just leave it blank and we'll get there in no time.
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So user juicer is looking for a juicer for the function of that will manipulate the state.
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And it will happen once we call dispatch or once we dispatch the action.
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I guess that is more proper way of saying that.
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And then the second one is that initial state.
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Now we can set us up as far as the separate variable if you want, or you can type it directly in here.
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I think I'm going to go here.
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I'm going to say CONSED and then default state and that is going to be my object.
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Now, any object what I would want?
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Well, we had a people, correct.
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So that was my people all.
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And for the time being is just going to be blanko than we had shall model.
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Right.
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So if you want you can go.
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Is model open.
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Let's maybe try it out that way.
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Is Motal open and by default is going to be false.
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So it's not going to be open.
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And then last one is going to be Motal content, whatever text we would want to place over here.
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So I'll have a model content and on here I'll just start with Hello World.
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Eventually of course it is going to be an empty string.
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And now where we have this used reducer, we pass it that default state again.
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You could have easily set this up as an object right here as well.
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Now once we have that, of course our app will break for multiple reasons.
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For example, there is no show model anymore.
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So first, what I would want you to do is just save and then slowly but surely we'll start dealing with
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these errors.
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And first, I would want to remove all these three functions if name is there as well as this one,
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because we won't need them anymore.
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And where we have show model, well, now we have a state, correct.
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That is the object.
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So now what I would want to do.
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Of course, is to change it around and say state and then is model open because that is the property
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that is responsible for showing the model.
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And then where we have the people, again, we need to go with state and then people.
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Now, of course, it is going to be an empty array.
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So don't be upset if there's nothing on the screen and of course, there's nothing there.
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So we are in good shape.
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And before we go any further, let me just pass in two things into the model or you know what?
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Let's start with one, and then eventually there's going to be another one once we set up the function.
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So in the model, I would want to set up a model content and I'll pass in state and then model again
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property that is coming from my state value.
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And then before we go any further, I also want to show the model.
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Meaning I would want to add some changes to the model where it's going to be the structure and two things
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model content and eventually close model function, which we don't have at the moment.
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And as far as the return, let's add a class name and then add model and then inside this paragraph.
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Let's just go with a model content.
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So model.
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Moral content not save, and now, of course, if you want to test out this manually, the only thing
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you need to do is just change these values.
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So we have the data right now.
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I'm not going to set up adding data because I want we will do through the register properly.
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Or if you want to see whether you can access these values in a state, simply set people equal to the
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data.
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Now, of course, you have the data just to show that it is still just an object.
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We're still accessing that in a state and it is an object and it has properties.
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So if I would want to show the moral.
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And of course, I'll say that it is true because I have state motto is open, so if it is true, then
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show the model and model Conan will be Hello World America is now.
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Of course, I have the hello world.
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Yes, of course we will do this dynamically starting from next video.
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But for now, just understand that we have a state which is an object and in that object we have these
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multiple properties.
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And the whole idea is why we're using that user juicer, because I only want to update these things
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once I call dispatch and once I pass in the proper action and I'll handle all of them in one place.
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It's only going to happen in one place in that producer and essentially it will just be affecting the
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state.
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So now let me go back to property values, where we have empty string, where it is hidden by default
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and the people will be an empty array and now we can start dealing with our producer.
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