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Not bad, not bad ones, we have covered how we can use you state whether I think it also makes sense
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if we would take a look at how we can use with an object because there is a gotcha.
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So, again, we're looking for the set of Holder, then we're looking for use state object.
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And once we say we should see the use state object example, and of course, we just need to navigate
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to that particular file, which is in the set up again, and then use state object ajaz.
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And of course I would want to use my hook.
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So let's go with the values.
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I'm going to go with person and then that person and that is going to be equal to my use state and then
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I'll pass in that object directly.
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Again, that is something that I would want you to keep in mind where you can passing the variable like
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what you just did with an array, or we can pass in directly.
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So in this case, I'll pass in the object what it's going to be name.
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Now, that name will be Peter than age will be twenty four.
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So let's do that.
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And then lastly, we'll have some kind of message message and I'll set this up as a string so beautifully.
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I have my object.
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So let's call this a random online message so I want to receive.
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Of course, we are in good shape, and if we want to consult the person, of course, will be able to
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see our object.
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Not bad at all.
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Now, the thing is, what happens if we change this value and what God you should be looking for?
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Because with Aura, it was somewhat straightforward, where in one case we just wiped out all the data
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when we set it back to an empty right.
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And then the second thing we had the function that was just returning a new era.
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Now, this is going to be a little bit different because we'll have some values that we would want to
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preserve.
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Now, let me showcase what I'm talking about.
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I'll start with my return, where I'll set it back to a fragment.
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And then in here, let's try a few adding 3s.
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So first we'll look for person, name, person and notice, since it is an object, of course I have
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my value.
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I'm accessing my state value and then I'm just looking for a property.
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Now I will copy and paste and I'll just change these ones around where of course we'll have age here.
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We'll have also a message and let's say and there it is, Peter.
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Twenty four and a random message.
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And eventually I would want to have a button that changes the message again, button class nine for
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the stylings of Bethanne and then on Click.
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And in here, let's call the change message, change message a function that we haven't created yet.
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So in button, let's write change message and let's come up with that function.
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So in here, consed change message, that is my function.
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I'm not looking for any arguments in this case, but I would want to invoke my set person.
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Now what you'll notice though, that for example, if I want to change the message to a whole world,
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the problem is going to be that when we invoke this function, essentially we wipe out all the values.
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Remember I told you when we set up these values, the state where it can be anything that you don't
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want.
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So even though in the beginning we went with an object, if we invoke the function that changes the
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state value and we pass in a string, this will be a string.
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So originally we had an object and we're treating like an object or a person named person.
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And then the message are here.
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I just wipe out the data and then I say, you know what, it is going to be a hellhole.
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Now, you could make an argument.
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All right, but what if we would set this up as an object and I'll pass in the proper of message.
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So in this case, our same message is equal to the world.
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And technically, you are correct where now we will change only the message, but again, the rest of
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the data gets wiped out.
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So what is the solution?
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Well, the solution is using a separate operator where if you remember which operator, we first copy
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the values and then we come up with whichever value we would want to override.
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So how we would fix this in this scenario?
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I would go with that and that person and then comma.
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And then I'm just going to say, you know what?
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Leave these two values, the name and age as they are and overwrite only the message.
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So this is the gotcha.
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For example, if you're using the object, then you need to make sure that you always, always use the
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separate operator.
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Or there's also some other older setup where essentially you copy the old values from the state value
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and then you just decide which one you would want to choose.
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In this case, we want to change the whole world.
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So, of course, once we click, notice how we also change only the message.
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