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hello everybody hope you're doing
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marvelously well in this episode we're
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going to come up with 10 things that the
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pros do in every single mix please ever
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subscribe hit me notifications bell and
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you'll be notified when we have a new
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video so number one proper game staging
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the last thing we want to do is do
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something like this horrible clipping
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going to our master buss just not pretty
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you do that on multiple outputs and it's
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gonna sound whole number two create
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buses to really help you quickly and
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creatively mix your song okay as you can
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see here I've just demonstrated I have a
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piano bus I also have
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strings so there for instance we have
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multiple string outputs all going to one
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bus so if I want to control that so much
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easier once I have my blend it's the
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same thing for drums it's the same thing
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for any instrument once you have your
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blend that you love bussed them together
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and then you'll have overall control of
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that instrument so brush your drums
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brush your bass brush your keys brush
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your acoustic guitars your electric
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guitars your programming create buses
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you're then going to give yourself a lot
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of control and you'll be able to move
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really quickly through the mixing
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process 3 use high-pass filters properly
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this is a big one using high-pass
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properly gets rid of unwanted noises
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like AC
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and Rumble it's particularly a problem
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in vocals background vocals percussion
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and other such instruments use high
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passing properly and you'll open up the
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low end to let the kick and the bass
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guitar and other instruments down there
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really breathe properly here for
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instance I have an electric guitar which
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has a gentle slope at 100 bypass set it
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actually sounds thinner because I've
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boosted the fundamental singer but I've
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high-pass that 100 allowing gently
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high-pass there allowing the bass guitar
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and the kick to breathe more if you
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boost the fundamental low end in a
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signal and enhance that you can get rid
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of the low Rumble and the guitar and any
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other signal that you do this to will
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sound much fatter
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[Music]
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here for instance on the vocal rolling
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it 497 just gently getting rid of that
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unwanted I'll take it off back on
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audibly made absolutely no difference
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but what it may do is just get rid of
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some super low frequencies are in the
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way it's not expecting it to make a huge
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difference on its own but in a track the
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build up of a lot of low frequency like
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that in tons of different instruments it
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could cause a lot of problems number
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four focus and control your low end so
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for instance the kick drum may be
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boosted at about sixty Hertz the bass
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typically maybe a little boost at eighty
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there's going to be a crossover area at
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about a hundred and 110 which you'd
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learn to pull out you also might add
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around sixty on the bass just want to do
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a gentle slope to remove that that will
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clear low-end
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having the bass and the kick drum
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overlap each other will not give you
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more low-end it will give you a lot of
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mud and a lot of masking of frequencies
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so proper low-end control is fantastic
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so here you see a kick which illustrates
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everything we're talking about it's
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actually high past at thirty nine
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because there's a super low kick yeah
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but there's 11 DB cut a huge cut at a
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hundred Hertz because that is where the
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bass is living so here we see the bass
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synth plugin
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it's gently high past at sixty Hertz out
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of the way the kick drum is still some
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crossover area here and the kick drum
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has 110 pulled out of it between those
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two things they get out of each other's
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way
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[Music]
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simple management at the low end will
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really help your mix and it's something
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the professionals do really really well
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number five compression use it in stages
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now this is a big one and I get asked
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about this all the time for instance if
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you go to my vocal buss here you'll see
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there's multiple instances of serial
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compression that's a compressor followed
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by another compressor first of all we
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have a waves Renaissance compressor
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which is giving us about three to four
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DB of compression next we have a
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Renaissance Vox also by waves which is
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giving us again probably about another
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three to four DB of compression now we
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use this because each compressor has a
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different characteristic next up we have
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another our comp on the actual vocal
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compression bus none of these individual
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compressors is doing more than three
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possibly four D being fact this last one
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was doing more like two dB what they are
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each doing is providing gradual amounts
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of compression pushing the vocal forward
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without choking it a single compressor
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trying to do eight or ten DB s worth of
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gain reduction will probably choke it
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and with only one set of attack and
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release time set won't work in every
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single situation that's the other thing
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about using serial compression is you
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can use different attack and release
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times so compressors come in at
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different times and release at different
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times so in this blend of drums which is
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electronic and some real elements there
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is a drum sub here so individual
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channels are processed with compression
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but the drum sub itself all the drums
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grouped together has another set of
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compression going on it then at the very
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end on the master buss there's a
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separate set of compression so you can
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use small amounts of compression very
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often you can use it in Syria
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on your channel and you can run it into
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a bus and then that bus sense to the
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master bus small amounts of compression
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used often will really get the track to
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feel like it's got a ton of energy in it
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number six use plugins not only for the
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purpose they were intended
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are you compression and EQ but also use
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them for their sonic characteristics if
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you look at the mix for instance we've
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got going on here you can see I've got
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an API EQ a very famous EQ it has its
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own sonic characteristic but also
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there's many many others these EQs and
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compressors each have their own sonic
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characteristic many of you have watched
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tutorials with professional mixers and
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you've seen them open up plugins and do
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one DB of gain reduction it causes a lot
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of consternation and quite often joke
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videos the reality is is that it might
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only do one DB of gain reduction or two
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DB or it might only boost a DB or two
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here and there also what it's doing is
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adding another sonic characteristic it
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might be adding additional saturation
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these are all things that will take your
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mix to another level number seven don't
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be afraid to use parallel compression
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parallel compression is your friend the
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secret to use parallel compression is
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still not necessarily have it that loud
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if you take your drum mix and then
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duplicate the sub you can squash the sub
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really dramatically and then pull it up
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very lightly underneath and it will add
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so much Energy's your drums people will
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do this on their to bus you can take
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your two bus mix and duplicate it so
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your whole mix is returning on a master
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fader and there is a duplicate of that
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master fader which has parallel
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compression on it really heavy parallel
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compression destroying the mix when
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turned up but brought down really
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lightly can add some extra energy glue
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and just excitement to the mix one of my
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personal favorite uses of parallel
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rushon is on acoustic guitars when
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playing arpeggios arpeggios when played
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lightly are very uneven so if you
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parallel compress the acoustic guitar
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very heavily and then introduce it
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underneath it will add energy to every
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single individual picked note as it's
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being played giving it more articulation
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so use parallel compression where you
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can't experiment on it everywhere that
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you want because in a low-level
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situation it can do amazing things
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number eight pan your instruments to
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create space and width in your mixes one
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of the biggest secrets that professional
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mixers do is utilize width in the chorus
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and then narrow the verses it seems very
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simplistic to explain but it's very
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straightforward you can just take your
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verse guitars and go fifty percent and
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then when the chorus comes up go for a
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hundred and suddenly you're using the
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full stereo with panning as your friend
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it's not only there to do things like
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help those choruses stand out from the
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verses but it's also there for other
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reasons such as giving a defined Center
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so if you pan your instruments around
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you'll kick your snare your vocal and
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your bass guitar all things that
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traditionally and most of a time work
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really well in the center you're
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creating space in the center for those
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instruments and that vocal to sit so get
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into panning to create space having a
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mix that stays completely stationary in
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the panning can be good but there's
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nothing more exciting and hearing things
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move wide to create extra dynamics and
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excitement in your mix 9 use reverbs and
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delays to create additional space and
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depth you'll find very very often that
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many professionals will use tons and
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tons of reverb scintillation however
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they may have three or four reverbs and
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or delays on the vocals at all time but
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they're using them in different levels
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they'll push up the reverb in a chorus
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where it gets denser but in a verse will
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come down the secret to using reverts
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and delays it's not only
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just to create a cavernous effect which
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is very obvious to make something sound
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dated you know 30s 40s 50s star
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recalling it is there to create space
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and depth spatial depth just a right
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amount of reverb some delays can really
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help place your instrument or your vocal
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in a mix a lot of the times those
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reverbs and delays are barely audible
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until they're muted there will be times
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as I was explaining earlier where you
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want a retro sounding track and so
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you'll have a lot of reverb that sounds
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super like 30s 40s or 50s but other
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times the effect is just there to create
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some separation and help the instrument
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or the vocal feel like it's inhabiting
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its own space number 10 and possibly the
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most important thing professionals use
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automation automation really is the
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secret key to taking your mix to the
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next level just EQ and compressing your
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track really really super flat it's
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great you can go in there and you can
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add more instruments to create dynamics
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however pushing your kick and snare up
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in the courses when it gets denser is a
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straightforward thing to do with
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automation however it can be even more
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than that as a separate guitar part
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maybe comes in and out and weed through
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your mix the snare might be covered by
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that so you're gonna have to get there
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and automate a snare up here and there
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not everything is solved by using
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compressors making everything as loud as
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each other using compression and
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limiting is not going to make your mix
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sound incredibly professional it will
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make it sound like a big blob and a
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brick square wave but you want to get in
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there and automate and create interest
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that's a big big deal creating interest
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making things come and go so get in
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there at the end of your mix and spend
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some time doing some automation finding
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out things that are covered that still
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need to be audible pushing them up
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deciding when something needs to be
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featured like a guitar part needs to
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come up like a riff in the middle of a
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main guitar part needs to maybe be
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featured and then the opposite finding
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when a rhythm guitar shouldn't be
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featured should just be supportive maybe
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a piano part that's all things that come
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with automation so have a great time
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recording a mixing and remember one of
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the most important things if you really
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want to mix professionally is make sure
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you're mixing the right things record
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everything the way you want to hear it
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record the parts so that when you come
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to mix they make sense now obviously if
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you're mixing somebody else's work don't
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be afraid to mute quite often I'll get
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something to mix which has five
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different guitar parts on each side and
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they're playing conflicting parts they
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might be in tune and the parts might fit
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together but my ear doesn't know where
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to go
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so sometimes automation can also mean
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muting so if your own production think
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that way if you're mixing somebody
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else's stuff and you want to give them
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the best results sometimes muting is the
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key to a great mix thank you ever so
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much for watching I really appreciate it
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please download the cheat sheet it's got
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all of the things we just talked about
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in great detail so go and download that
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have a marvelous time recording and
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mixing and we'll see you again very soon
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[Music]
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