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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,080 hello everybody hope you're doing 2 00:00:01,709 --> 00:00:06,330 marvelously well in this episode we're 3 00:00:04,080 --> 00:00:18,119 going to come up with 10 things that the 4 00:00:06,330 --> 00:00:20,730 pros do in every single mix please ever 5 00:00:18,119 --> 00:00:22,650 subscribe hit me notifications bell and 6 00:00:20,730 --> 00:00:26,220 you'll be notified when we have a new 7 00:00:22,650 --> 00:00:28,830 video so number one proper game staging 8 00:00:26,220 --> 00:00:38,760 the last thing we want to do is do 9 00:00:28,830 --> 00:00:41,070 something like this horrible clipping 10 00:00:38,760 --> 00:00:44,430 going to our master buss just not pretty 11 00:00:41,070 --> 00:00:46,980 you do that on multiple outputs and it's 12 00:00:44,430 --> 00:00:50,129 gonna sound whole number two create 13 00:00:46,980 --> 00:00:52,260 buses to really help you quickly and 14 00:00:50,129 --> 00:00:54,420 creatively mix your song okay as you can 15 00:00:52,260 --> 00:00:59,980 see here I've just demonstrated I have a 16 00:00:54,420 --> 00:01:05,660 piano bus I also have 17 00:00:59,980 --> 00:01:08,780 strings so there for instance we have 18 00:01:05,660 --> 00:01:17,420 multiple string outputs all going to one 19 00:01:08,780 --> 00:01:19,640 bus so if I want to control that so much 20 00:01:17,420 --> 00:01:21,530 easier once I have my blend it's the 21 00:01:19,640 --> 00:01:22,820 same thing for drums it's the same thing 22 00:01:21,530 --> 00:01:24,440 for any instrument once you have your 23 00:01:22,820 --> 00:01:26,510 blend that you love bussed them together 24 00:01:24,440 --> 00:01:29,960 and then you'll have overall control of 25 00:01:26,510 --> 00:01:32,330 that instrument so brush your drums 26 00:01:29,960 --> 00:01:33,860 brush your bass brush your keys brush 27 00:01:32,330 --> 00:01:36,080 your acoustic guitars your electric 28 00:01:33,860 --> 00:01:38,210 guitars your programming create buses 29 00:01:36,080 --> 00:01:39,470 you're then going to give yourself a lot 30 00:01:38,210 --> 00:01:41,000 of control and you'll be able to move 31 00:01:39,470 --> 00:01:45,290 really quickly through the mixing 32 00:01:41,000 --> 00:01:48,350 process 3 use high-pass filters properly 33 00:01:45,290 --> 00:01:50,660 this is a big one using high-pass 34 00:01:48,350 --> 00:01:51,500 properly gets rid of unwanted noises 35 00:01:50,660 --> 00:01:53,420 like AC 36 00:01:51,500 --> 00:01:56,090 and Rumble it's particularly a problem 37 00:01:53,420 --> 00:01:59,270 in vocals background vocals percussion 38 00:01:56,090 --> 00:02:01,580 and other such instruments use high 39 00:01:59,270 --> 00:02:03,740 passing properly and you'll open up the 40 00:02:01,580 --> 00:02:05,870 low end to let the kick and the bass 41 00:02:03,740 --> 00:02:08,060 guitar and other instruments down there 42 00:02:05,870 --> 00:02:09,619 really breathe properly here for 43 00:02:08,060 --> 00:02:17,060 instance I have an electric guitar which 44 00:02:09,619 --> 00:02:19,040 has a gentle slope at 100 bypass set it 45 00:02:17,060 --> 00:02:21,019 actually sounds thinner because I've 46 00:02:19,040 --> 00:02:23,630 boosted the fundamental singer but I've 47 00:02:21,019 --> 00:02:25,400 high-pass that 100 allowing gently 48 00:02:23,630 --> 00:02:27,800 high-pass there allowing the bass guitar 49 00:02:25,400 --> 00:02:29,690 and the kick to breathe more if you 50 00:02:27,800 --> 00:02:33,140 boost the fundamental low end in a 51 00:02:29,690 --> 00:02:35,299 signal and enhance that you can get rid 52 00:02:33,140 --> 00:02:36,980 of the low Rumble and the guitar and any 53 00:02:35,299 --> 00:02:39,610 other signal that you do this to will 54 00:02:36,980 --> 00:02:41,720 sound much fatter 55 00:02:39,610 --> 00:02:50,540 [Music] 56 00:02:41,720 --> 00:02:52,490 here for instance on the vocal rolling 57 00:02:50,540 --> 00:03:00,820 it 497 just gently getting rid of that 58 00:02:52,490 --> 00:03:03,170 unwanted I'll take it off back on 59 00:03:00,820 --> 00:03:05,420 audibly made absolutely no difference 60 00:03:03,170 --> 00:03:07,190 but what it may do is just get rid of 61 00:03:05,420 --> 00:03:09,500 some super low frequencies are in the 62 00:03:07,190 --> 00:03:12,380 way it's not expecting it to make a huge 63 00:03:09,500 --> 00:03:14,270 difference on its own but in a track the 64 00:03:12,380 --> 00:03:15,920 build up of a lot of low frequency like 65 00:03:14,270 --> 00:03:17,300 that in tons of different instruments it 66 00:03:15,920 --> 00:03:21,140 could cause a lot of problems number 67 00:03:17,300 --> 00:03:22,880 four focus and control your low end so 68 00:03:21,140 --> 00:03:25,400 for instance the kick drum may be 69 00:03:22,880 --> 00:03:27,470 boosted at about sixty Hertz the bass 70 00:03:25,400 --> 00:03:30,740 typically maybe a little boost at eighty 71 00:03:27,470 --> 00:03:32,690 there's going to be a crossover area at 72 00:03:30,740 --> 00:03:35,240 about a hundred and 110 which you'd 73 00:03:32,690 --> 00:03:37,430 learn to pull out you also might add 74 00:03:35,240 --> 00:03:39,920 around sixty on the bass just want to do 75 00:03:37,430 --> 00:03:41,660 a gentle slope to remove that that will 76 00:03:39,920 --> 00:03:44,630 clear low-end 77 00:03:41,660 --> 00:03:46,850 having the bass and the kick drum 78 00:03:44,630 --> 00:03:49,160 overlap each other will not give you 79 00:03:46,850 --> 00:03:51,470 more low-end it will give you a lot of 80 00:03:49,160 --> 00:03:54,830 mud and a lot of masking of frequencies 81 00:03:51,470 --> 00:03:57,470 so proper low-end control is fantastic 82 00:03:54,830 --> 00:04:00,920 so here you see a kick which illustrates 83 00:03:57,470 --> 00:04:02,540 everything we're talking about it's 84 00:04:00,920 --> 00:04:06,640 actually high past at thirty nine 85 00:04:02,540 --> 00:04:06,640 because there's a super low kick yeah 86 00:04:07,000 --> 00:04:13,340 but there's 11 DB cut a huge cut at a 87 00:04:10,549 --> 00:04:15,769 hundred Hertz because that is where the 88 00:04:13,340 --> 00:04:17,269 bass is living so here we see the bass 89 00:04:15,769 --> 00:04:21,109 synth plugin 90 00:04:17,269 --> 00:04:23,210 it's gently high past at sixty Hertz out 91 00:04:21,109 --> 00:04:26,330 of the way the kick drum is still some 92 00:04:23,210 --> 00:04:30,080 crossover area here and the kick drum 93 00:04:26,330 --> 00:04:32,630 has 110 pulled out of it between those 94 00:04:30,080 --> 00:04:34,440 two things they get out of each other's 95 00:04:32,630 --> 00:04:36,280 way 96 00:04:34,440 --> 00:04:39,199 [Music] 97 00:04:36,280 --> 00:04:41,870 simple management at the low end will 98 00:04:39,199 --> 00:04:43,939 really help your mix and it's something 99 00:04:41,870 --> 00:04:47,960 the professionals do really really well 100 00:04:43,939 --> 00:04:50,719 number five compression use it in stages 101 00:04:47,960 --> 00:04:53,479 now this is a big one and I get asked 102 00:04:50,719 --> 00:04:55,969 about this all the time for instance if 103 00:04:53,479 --> 00:04:59,240 you go to my vocal buss here you'll see 104 00:04:55,969 --> 00:05:02,389 there's multiple instances of serial 105 00:04:59,240 --> 00:05:04,219 compression that's a compressor followed 106 00:05:02,389 --> 00:05:08,439 by another compressor first of all we 107 00:05:04,219 --> 00:05:08,439 have a waves Renaissance compressor 108 00:05:09,580 --> 00:05:15,319 which is giving us about three to four 109 00:05:12,139 --> 00:05:18,020 DB of compression next we have a 110 00:05:15,319 --> 00:05:23,960 Renaissance Vox also by waves which is 111 00:05:18,020 --> 00:05:27,529 giving us again probably about another 112 00:05:23,960 --> 00:05:30,319 three to four DB of compression now we 113 00:05:27,529 --> 00:05:32,960 use this because each compressor has a 114 00:05:30,319 --> 00:05:35,870 different characteristic next up we have 115 00:05:32,960 --> 00:05:43,400 another our comp on the actual vocal 116 00:05:35,870 --> 00:05:44,990 compression bus none of these individual 117 00:05:43,400 --> 00:05:47,180 compressors is doing more than three 118 00:05:44,990 --> 00:05:49,879 possibly four D being fact this last one 119 00:05:47,180 --> 00:05:53,930 was doing more like two dB what they are 120 00:05:49,879 --> 00:05:56,149 each doing is providing gradual amounts 121 00:05:53,930 --> 00:05:58,219 of compression pushing the vocal forward 122 00:05:56,149 --> 00:06:01,099 without choking it a single compressor 123 00:05:58,219 --> 00:06:03,830 trying to do eight or ten DB s worth of 124 00:06:01,099 --> 00:06:07,819 gain reduction will probably choke it 125 00:06:03,830 --> 00:06:10,669 and with only one set of attack and 126 00:06:07,819 --> 00:06:12,740 release time set won't work in every 127 00:06:10,669 --> 00:06:15,020 single situation that's the other thing 128 00:06:12,740 --> 00:06:16,370 about using serial compression is you 129 00:06:15,020 --> 00:06:18,409 can use different attack and release 130 00:06:16,370 --> 00:06:20,149 times so compressors come in at 131 00:06:18,409 --> 00:06:22,460 different times and release at different 132 00:06:20,149 --> 00:06:25,939 times so in this blend of drums which is 133 00:06:22,460 --> 00:06:30,740 electronic and some real elements there 134 00:06:25,939 --> 00:06:33,550 is a drum sub here so individual 135 00:06:30,740 --> 00:06:36,860 channels are processed with compression 136 00:06:33,550 --> 00:06:38,659 but the drum sub itself all the drums 137 00:06:36,860 --> 00:06:40,279 grouped together has another set of 138 00:06:38,659 --> 00:06:42,740 compression going on it then at the very 139 00:06:40,279 --> 00:06:44,899 end on the master buss there's a 140 00:06:42,740 --> 00:06:46,909 separate set of compression so you can 141 00:06:44,899 --> 00:06:48,590 use small amounts of compression very 142 00:06:46,909 --> 00:06:50,210 often you can use it in Syria 143 00:06:48,590 --> 00:06:53,570 on your channel and you can run it into 144 00:06:50,210 --> 00:06:55,790 a bus and then that bus sense to the 145 00:06:53,570 --> 00:06:58,850 master bus small amounts of compression 146 00:06:55,790 --> 00:07:01,010 used often will really get the track to 147 00:06:58,850 --> 00:07:05,720 feel like it's got a ton of energy in it 148 00:07:01,010 --> 00:07:07,040 number six use plugins not only for the 149 00:07:05,720 --> 00:07:10,520 purpose they were intended 150 00:07:07,040 --> 00:07:14,030 are you compression and EQ but also use 151 00:07:10,520 --> 00:07:15,290 them for their sonic characteristics if 152 00:07:14,030 --> 00:07:18,200 you look at the mix for instance we've 153 00:07:15,290 --> 00:07:22,670 got going on here you can see I've got 154 00:07:18,200 --> 00:07:24,740 an API EQ a very famous EQ it has its 155 00:07:22,670 --> 00:07:27,590 own sonic characteristic but also 156 00:07:24,740 --> 00:07:30,980 there's many many others these EQs and 157 00:07:27,590 --> 00:07:33,170 compressors each have their own sonic 158 00:07:30,980 --> 00:07:35,660 characteristic many of you have watched 159 00:07:33,170 --> 00:07:38,630 tutorials with professional mixers and 160 00:07:35,660 --> 00:07:43,370 you've seen them open up plugins and do 161 00:07:38,630 --> 00:07:46,190 one DB of gain reduction it causes a lot 162 00:07:43,370 --> 00:07:50,540 of consternation and quite often joke 163 00:07:46,190 --> 00:07:53,660 videos the reality is is that it might 164 00:07:50,540 --> 00:07:55,850 only do one DB of gain reduction or two 165 00:07:53,660 --> 00:07:57,680 DB or it might only boost a DB or two 166 00:07:55,850 --> 00:07:59,420 here and there also what it's doing is 167 00:07:57,680 --> 00:08:01,550 adding another sonic characteristic it 168 00:07:59,420 --> 00:08:04,550 might be adding additional saturation 169 00:08:01,550 --> 00:08:07,520 these are all things that will take your 170 00:08:04,550 --> 00:08:09,880 mix to another level number seven don't 171 00:08:07,520 --> 00:08:13,160 be afraid to use parallel compression 172 00:08:09,880 --> 00:08:15,230 parallel compression is your friend the 173 00:08:13,160 --> 00:08:17,810 secret to use parallel compression is 174 00:08:15,230 --> 00:08:20,540 still not necessarily have it that loud 175 00:08:17,810 --> 00:08:24,560 if you take your drum mix and then 176 00:08:20,540 --> 00:08:27,530 duplicate the sub you can squash the sub 177 00:08:24,560 --> 00:08:29,630 really dramatically and then pull it up 178 00:08:27,530 --> 00:08:32,270 very lightly underneath and it will add 179 00:08:29,630 --> 00:08:34,640 so much Energy's your drums people will 180 00:08:32,270 --> 00:08:37,880 do this on their to bus you can take 181 00:08:34,640 --> 00:08:39,890 your two bus mix and duplicate it so 182 00:08:37,880 --> 00:08:41,840 your whole mix is returning on a master 183 00:08:39,890 --> 00:08:44,240 fader and there is a duplicate of that 184 00:08:41,840 --> 00:08:46,910 master fader which has parallel 185 00:08:44,240 --> 00:08:49,490 compression on it really heavy parallel 186 00:08:46,910 --> 00:08:52,100 compression destroying the mix when 187 00:08:49,490 --> 00:08:56,090 turned up but brought down really 188 00:08:52,100 --> 00:08:59,360 lightly can add some extra energy glue 189 00:08:56,090 --> 00:09:01,970 and just excitement to the mix one of my 190 00:08:59,360 --> 00:09:04,339 personal favorite uses of parallel 191 00:09:01,970 --> 00:09:07,759 rushon is on acoustic guitars when 192 00:09:04,339 --> 00:09:11,120 playing arpeggios arpeggios when played 193 00:09:07,759 --> 00:09:12,819 lightly are very uneven so if you 194 00:09:11,120 --> 00:09:15,439 parallel compress the acoustic guitar 195 00:09:12,819 --> 00:09:17,779 very heavily and then introduce it 196 00:09:15,439 --> 00:09:20,300 underneath it will add energy to every 197 00:09:17,779 --> 00:09:22,939 single individual picked note as it's 198 00:09:20,300 --> 00:09:24,980 being played giving it more articulation 199 00:09:22,939 --> 00:09:27,470 so use parallel compression where you 200 00:09:24,980 --> 00:09:29,420 can't experiment on it everywhere that 201 00:09:27,470 --> 00:09:31,699 you want because in a low-level 202 00:09:29,420 --> 00:09:35,509 situation it can do amazing things 203 00:09:31,699 --> 00:09:39,379 number eight pan your instruments to 204 00:09:35,509 --> 00:09:40,939 create space and width in your mixes one 205 00:09:39,379 --> 00:09:44,269 of the biggest secrets that professional 206 00:09:40,939 --> 00:09:47,000 mixers do is utilize width in the chorus 207 00:09:44,269 --> 00:09:49,339 and then narrow the verses it seems very 208 00:09:47,000 --> 00:09:51,199 simplistic to explain but it's very 209 00:09:49,339 --> 00:09:53,959 straightforward you can just take your 210 00:09:51,199 --> 00:09:56,720 verse guitars and go fifty percent and 211 00:09:53,959 --> 00:09:59,569 then when the chorus comes up go for a 212 00:09:56,720 --> 00:10:02,360 hundred and suddenly you're using the 213 00:09:59,569 --> 00:10:04,730 full stereo with panning as your friend 214 00:10:02,360 --> 00:10:07,220 it's not only there to do things like 215 00:10:04,730 --> 00:10:09,889 help those choruses stand out from the 216 00:10:07,220 --> 00:10:13,750 verses but it's also there for other 217 00:10:09,889 --> 00:10:17,769 reasons such as giving a defined Center 218 00:10:13,750 --> 00:10:21,379 so if you pan your instruments around 219 00:10:17,769 --> 00:10:23,389 you'll kick your snare your vocal and 220 00:10:21,379 --> 00:10:25,550 your bass guitar all things that 221 00:10:23,389 --> 00:10:27,559 traditionally and most of a time work 222 00:10:25,550 --> 00:10:29,870 really well in the center you're 223 00:10:27,559 --> 00:10:33,110 creating space in the center for those 224 00:10:29,870 --> 00:10:35,720 instruments and that vocal to sit so get 225 00:10:33,110 --> 00:10:37,790 into panning to create space having a 226 00:10:35,720 --> 00:10:40,370 mix that stays completely stationary in 227 00:10:37,790 --> 00:10:41,990 the panning can be good but there's 228 00:10:40,370 --> 00:10:45,110 nothing more exciting and hearing things 229 00:10:41,990 --> 00:10:49,459 move wide to create extra dynamics and 230 00:10:45,110 --> 00:10:52,040 excitement in your mix 9 use reverbs and 231 00:10:49,459 --> 00:10:55,129 delays to create additional space and 232 00:10:52,040 --> 00:10:57,680 depth you'll find very very often that 233 00:10:55,129 --> 00:10:59,629 many professionals will use tons and 234 00:10:57,680 --> 00:11:01,279 tons of reverb scintillation however 235 00:10:59,629 --> 00:11:04,309 they may have three or four reverbs and 236 00:11:01,279 --> 00:11:05,809 or delays on the vocals at all time but 237 00:11:04,309 --> 00:11:08,839 they're using them in different levels 238 00:11:05,809 --> 00:11:11,389 they'll push up the reverb in a chorus 239 00:11:08,839 --> 00:11:13,730 where it gets denser but in a verse will 240 00:11:11,389 --> 00:11:15,600 come down the secret to using reverts 241 00:11:13,730 --> 00:11:18,000 and delays it's not only 242 00:11:15,600 --> 00:11:19,920 just to create a cavernous effect which 243 00:11:18,000 --> 00:11:22,259 is very obvious to make something sound 244 00:11:19,920 --> 00:11:25,319 dated you know 30s 40s 50s star 245 00:11:22,259 --> 00:11:28,949 recalling it is there to create space 246 00:11:25,319 --> 00:11:31,199 and depth spatial depth just a right 247 00:11:28,949 --> 00:11:34,050 amount of reverb some delays can really 248 00:11:31,199 --> 00:11:36,810 help place your instrument or your vocal 249 00:11:34,050 --> 00:11:38,899 in a mix a lot of the times those 250 00:11:36,810 --> 00:11:42,509 reverbs and delays are barely audible 251 00:11:38,899 --> 00:11:44,130 until they're muted there will be times 252 00:11:42,509 --> 00:11:46,740 as I was explaining earlier where you 253 00:11:44,130 --> 00:11:48,630 want a retro sounding track and so 254 00:11:46,740 --> 00:11:51,660 you'll have a lot of reverb that sounds 255 00:11:48,630 --> 00:11:54,360 super like 30s 40s or 50s but other 256 00:11:51,660 --> 00:11:57,360 times the effect is just there to create 257 00:11:54,360 --> 00:12:00,810 some separation and help the instrument 258 00:11:57,360 --> 00:12:04,380 or the vocal feel like it's inhabiting 259 00:12:00,810 --> 00:12:07,740 its own space number 10 and possibly the 260 00:12:04,380 --> 00:12:10,649 most important thing professionals use 261 00:12:07,740 --> 00:12:13,709 automation automation really is the 262 00:12:10,649 --> 00:12:16,649 secret key to taking your mix to the 263 00:12:13,709 --> 00:12:19,769 next level just EQ and compressing your 264 00:12:16,649 --> 00:12:21,509 track really really super flat it's 265 00:12:19,769 --> 00:12:23,699 great you can go in there and you can 266 00:12:21,509 --> 00:12:26,490 add more instruments to create dynamics 267 00:12:23,699 --> 00:12:28,980 however pushing your kick and snare up 268 00:12:26,490 --> 00:12:30,089 in the courses when it gets denser is a 269 00:12:28,980 --> 00:12:33,000 straightforward thing to do with 270 00:12:30,089 --> 00:12:35,339 automation however it can be even more 271 00:12:33,000 --> 00:12:37,230 than that as a separate guitar part 272 00:12:35,339 --> 00:12:39,480 maybe comes in and out and weed through 273 00:12:37,230 --> 00:12:40,980 your mix the snare might be covered by 274 00:12:39,480 --> 00:12:43,110 that so you're gonna have to get there 275 00:12:40,980 --> 00:12:45,449 and automate a snare up here and there 276 00:12:43,110 --> 00:12:48,029 not everything is solved by using 277 00:12:45,449 --> 00:12:50,220 compressors making everything as loud as 278 00:12:48,029 --> 00:12:52,709 each other using compression and 279 00:12:50,220 --> 00:12:54,569 limiting is not going to make your mix 280 00:12:52,709 --> 00:12:56,279 sound incredibly professional it will 281 00:12:54,569 --> 00:12:58,259 make it sound like a big blob and a 282 00:12:56,279 --> 00:13:02,069 brick square wave but you want to get in 283 00:12:58,259 --> 00:13:04,800 there and automate and create interest 284 00:13:02,069 --> 00:13:07,800 that's a big big deal creating interest 285 00:13:04,800 --> 00:13:09,779 making things come and go so get in 286 00:13:07,800 --> 00:13:12,509 there at the end of your mix and spend 287 00:13:09,779 --> 00:13:13,829 some time doing some automation finding 288 00:13:12,509 --> 00:13:15,949 out things that are covered that still 289 00:13:13,829 --> 00:13:17,699 need to be audible pushing them up 290 00:13:15,949 --> 00:13:19,319 deciding when something needs to be 291 00:13:17,699 --> 00:13:20,910 featured like a guitar part needs to 292 00:13:19,319 --> 00:13:22,500 come up like a riff in the middle of a 293 00:13:20,910 --> 00:13:25,319 main guitar part needs to maybe be 294 00:13:22,500 --> 00:13:27,059 featured and then the opposite finding 295 00:13:25,319 --> 00:13:29,470 when a rhythm guitar shouldn't be 296 00:13:27,059 --> 00:13:33,010 featured should just be supportive maybe 297 00:13:29,470 --> 00:13:36,130 a piano part that's all things that come 298 00:13:33,010 --> 00:13:39,070 with automation so have a great time 299 00:13:36,130 --> 00:13:40,660 recording a mixing and remember one of 300 00:13:39,070 --> 00:13:43,090 the most important things if you really 301 00:13:40,660 --> 00:13:46,650 want to mix professionally is make sure 302 00:13:43,090 --> 00:13:49,180 you're mixing the right things record 303 00:13:46,650 --> 00:13:52,600 everything the way you want to hear it 304 00:13:49,180 --> 00:13:55,030 record the parts so that when you come 305 00:13:52,600 --> 00:13:57,640 to mix they make sense now obviously if 306 00:13:55,030 --> 00:14:00,250 you're mixing somebody else's work don't 307 00:13:57,640 --> 00:14:01,630 be afraid to mute quite often I'll get 308 00:14:00,250 --> 00:14:03,760 something to mix which has five 309 00:14:01,630 --> 00:14:06,850 different guitar parts on each side and 310 00:14:03,760 --> 00:14:08,950 they're playing conflicting parts they 311 00:14:06,850 --> 00:14:10,960 might be in tune and the parts might fit 312 00:14:08,950 --> 00:14:11,320 together but my ear doesn't know where 313 00:14:10,960 --> 00:14:14,370 to go 314 00:14:11,320 --> 00:14:18,010 so sometimes automation can also mean 315 00:14:14,370 --> 00:14:19,840 muting so if your own production think 316 00:14:18,010 --> 00:14:21,640 that way if you're mixing somebody 317 00:14:19,840 --> 00:14:23,860 else's stuff and you want to give them 318 00:14:21,640 --> 00:14:27,040 the best results sometimes muting is the 319 00:14:23,860 --> 00:14:28,840 key to a great mix thank you ever so 320 00:14:27,040 --> 00:14:31,480 much for watching I really appreciate it 321 00:14:28,840 --> 00:14:32,920 please download the cheat sheet it's got 322 00:14:31,480 --> 00:14:35,710 all of the things we just talked about 323 00:14:32,920 --> 00:14:37,390 in great detail so go and download that 324 00:14:35,710 --> 00:14:39,330 have a marvelous time recording and 325 00:14:37,390 --> 00:14:49,679 mixing and we'll see you again very soon 326 00:14:39,330 --> 00:14:49,679 [Music] 24828

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