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the secret to a good mix is probably
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much simpler than you think in this
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video Dan Worrell will go through the
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four essential elements that every great
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mix has in common if you like audio
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universities videos you'll definitely
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want to check out Dan's Channel I'll
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leave a link in the description below
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[Music]
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hi and first of all big thanks to Kyle
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for inviting me to guest on his channel
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my name is Dan and you might recognize
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my voice from official products demos
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and tutorials that I've made for various
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different plugin developers over the
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years
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I also have my own channel where I
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review plugins and talk about whatever
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interests me which tends to be Advanced
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Tweaky techniques like parallel
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filtering or mid-side processing tricks
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and I'm here to tell you now that most
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of them won't help you get a good mix
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my guess I should explain that
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I'm going to use a question I got from a
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viewer as a way into the topic
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the question was about how buses differ
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on Hardware consoles compared to a Daw
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I answered accordingly then got a
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follow-up question yes but how many
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buses do you get
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turns out they were worried that their
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mixes sound bad because they're using
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too many they have a template full of
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YouTuber tricks and techniques and were
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afraid that this was degrading the sound
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I haven't heard any of their mixes but I
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can guarantee the issue is not too many
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buses in reality if a mix sounds bad
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it's always because the basics are not
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right those Tweaky YouTuber tricks and
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techniques won't help you get a good mix
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together and I'm including my own
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they might when used appropriately help
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to elevate a good mix to a great mix but
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the good mix is a prerequisite and you
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get to that by fixing the fundamentals
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balance EQ Dynamics ambience
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better
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get the basics right for a better mix
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easy let's have a little chat about each
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of those
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now back in my live sound days there was
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a perennial question asked of Me by
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punters when I was running front of
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house
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especially back when we were using huge
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analog consoles with real pots instead
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of touch screens
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do you actually know what all those
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knobs and buttons do
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the question came up so often it was
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kind of a joke among front of house
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engineers and my answer would vary
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depending on how stressed and harassed I
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was feeling
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after a difficult sound check they might
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get a Curt yes that's my job
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if I was feeling more relaxed it might
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be having a clue mate but got away with
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it so far
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joking aside however there was one set
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of controls that I think most people
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understood
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the faders are the volume controls right
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push up the fader with a guitar
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scribbled underneath and the guitar will
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get louder
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this seems so obvious and intuitive that
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for most people it doesn't need
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explaining it wasn't always so the first
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consoles used rotary pots or switches to
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control volume someone had to actually
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invent the linear fader as we know it
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today and that the one was Tom Dowd
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but his implementation wasn't quite as
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we know it it was inverted
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pushing the fader up as we would call it
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today would make the signal quieter not
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louder
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that might seem weird and
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counter-intuitive to us but it's not as
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mad as it initially seems consider the
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precedent first organs traditionally use
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drawbars to control the levels of
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different partials and you pull these
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out towards you to make them louder or
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push them back in to make them quieter
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the configuration has a particular
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advantage in a broadcast context as
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you're guaranteed never to accidentally
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open up a channel by leaning your elbow
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on the console
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but the main reason Tom doubt configured
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it this way around and the reason I'm
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mentioning it now is because he felt
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that was the more intuitive arrangement
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pulling the fader towards you makes the
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part louder which pulls that part
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towards you in the mix
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and conversely pushing the fader away
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from you pushes that part further into
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the background
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of course it wasn't that much further
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back in time when recordings would be
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made using a single microphone or single
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horn and the balance between Parts would
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be determined by physically moving the
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musicians forward or backwards to change
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their relative distance from the
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transducer
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so perhaps it felt more natural to mimic
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this relationship with the fader travel
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back in those days
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and perhaps we need to be reminded of
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this relationship the faders determine
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the front to back depth of your mix and
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are the single most important factor
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if you don't have a good balance you
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don't have a good mix
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so what do I mean by a good balance
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first of all I definitely don't mean
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getting all the meters to read the same
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level
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your Daw meters probably show Peak
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levels those are important when you're
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tracking to show you how close you are
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to clipping but pretty much irrelevant
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otherwise they tell you almost nothing
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about how loud Your Parts sound if you
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match Peak levels for every channel your
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drums will be inaudible and the
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distorted guitar will totally obliterate
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everything else
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[Music]
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okay then you might respond I saw a
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video about gain staging using Vu meters
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so I'll just use those instead right
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wrong first of all there's nothing magic
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about Vu meters yes they average out
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signal levels to some degree and they
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represent loudness a bit better than
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Peak meters but they still kind of suck
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and won't help you with your balance
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so RMS metering then is that the answer
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well it's an improvement in the sense
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that RMS levels do track perceived
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loudness quite well if you set every
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channel to have the same RMS levels they
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should be reasonably well matched in
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terms of loudness and sound roughly the
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same volume
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likewise if you use the modern loudness
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meter and measured lufs instead of RMS
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but this is not what I mean by a good
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balance at least not necessarily perhaps
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sometimes you'll need every element of a
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mix to be equally present and
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significant but usually you don't let's
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remember that most people are not
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musicians and certainly not audio
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Engineers even if you're early and
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you're producing an engineering Journey
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your ears will likely be much better
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trained and refined than the average
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fan who I believe perceives music as
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singing with some exciting stuff behind
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it
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perhaps in your case the focal point is
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not a vocal but some other part instead
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that's fine but that part should
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probably be mixed firmly up front and
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prominent just as they would probably be
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up front and center stage for the live
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show
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if your listeners clear signposts as to
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what they should be focusing on by
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controlling the front to back depths of
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your mix with the faders it's important
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to note that as simple as it seems
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setting a good balance is a skill that
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needs to be learned and will improve
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with practice
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typical beginner mistakes include vocal
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too quiet
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remember that it's easier to reduce the
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front to back depth of a mix with
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compression than to do the opposite so
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probably better to ER on the side of too
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much lead vocal than the other way
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around
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drums too quiet I wonder if people are
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misled by the peak meters into thinking
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the drums are too loud and turn them
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down despite what they're hearing
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get those beats nice and loud and make
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your listeners want to shake their
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booties and finally bass part too loud
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yes I know you want to hear a really
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solid deep bass
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but you don't achieve that by cranking
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the bass part up loud rather by making
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sure that nothing is competing with it
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in those solid deep bass frequency
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ranges
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and that brings me to the second basic
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building block of a good mix EQ
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yes EQ can be used to mitigate or
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correct mistakes made when recording
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that's perfectly valid
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EQ can also be used creatively to shape
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the tone of a part to your liking
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without regard to what is correct
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also perfectly valid
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but there's a much more fundamental and
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vital application when it comes to
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mixing which we can think of as simply
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an extension of the First Fundamental
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EQ lets us control the balance of each
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different frequency band of the mix
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independently
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we can ensure that around 50 or 60 hertz
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the balance is dominated by the kick
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drum with the low fundamental of the
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bass guitar sitting behind it
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but we can reverse that up at 100 Hertz
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and sit the base in front of the kick
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for that frequency range and in doing so
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we can stop those parts interfering with
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one another and keep them both clearly
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audible at the same time
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there are two important points to grasp
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to understand why we need to do this
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first of all all the different elements
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we're mixing together end up as one
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stereo waveform all the separation
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between Parts is an illusion created
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inside the listener's head and second if
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there's something loud happening at a
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specific frequency you won't be able to
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hear quieter elements at or near that
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frequency this is known as frequency
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masking so as mix Engineers we need to
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make it easy for The Listener to decode
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as the waveform and separate it into its
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component parts if the most important
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frequencies of each instrument are mixed
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in front of the other elements while the
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less important frequencies are tapped
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behind the mix will have Clarity and
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separate which will be easy to
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distinguish each different part it'll be
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a pleasure to listen to
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but if the important frequencies of sum
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or all the parts are masked by the less
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important frequencies of other parts
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your mix will be cluttered and Confused
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your listener will strain to try to
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separate the parts and make sense of
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what they're hearing and might not
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succeed at all I like to think of it as
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weaving Parts together
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for a part to be clearly audible it
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needs to poke through the mix in at
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least one place if your bass guitar part
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for example is the loudest element at
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say 100 Hertz
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you'll be able to hear it clearly and it
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will provide a solid low fundamental for
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the mix
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if that's the only place it pokes
282
00:10:34,380 --> 00:10:39,060
through the mix however it'll seem very
283
00:10:36,420 --> 00:10:41,399
warm and soft because all the aggressive
284
00:10:39,060 --> 00:10:44,459
frequencies are higher than that
285
00:10:41,399 --> 00:10:45,899
and if you want a part to seem big it
286
00:10:44,459 --> 00:10:48,240
will probably need to poke through the
287
00:10:45,899 --> 00:10:50,640
mix in more than one place
288
00:10:48,240 --> 00:10:52,500
for an aggressive flea style slap bass
289
00:10:50,640 --> 00:10:54,420
part you'll probably need to make sure
290
00:10:52,500 --> 00:10:59,279
that the bass weaves back to the front
291
00:10:54,420 --> 00:11:01,019
of the mix around for 2K or 2K5 region
292
00:10:59,279 --> 00:11:03,180
for the kick drum you might want this to
293
00:11:01,019 --> 00:11:05,339
dominate down at 50 hertz
294
00:11:03,180 --> 00:11:07,500
but then thread it behind the other
295
00:11:05,339 --> 00:11:09,360
elements for most of the mid-range
296
00:11:07,500 --> 00:11:12,779
and bring it back to the front for the
297
00:11:09,360 --> 00:11:15,420
clicky region around 405k
298
00:11:12,779 --> 00:11:18,360
if our brain hears the Deep 50 hertz
299
00:11:15,420 --> 00:11:21,300
thump clearly and the aggressive 5K
300
00:11:18,360 --> 00:11:23,940
click clearly it will link those two and
301
00:11:21,300 --> 00:11:27,000
perceive it as a huge powerful kick
302
00:11:23,940 --> 00:11:29,640
occupying all the region in between
303
00:11:27,000 --> 00:11:31,440
important to note that while I'm saying
304
00:11:29,640 --> 00:11:33,779
those two frequencies are the important
305
00:11:31,440 --> 00:11:35,760
ones for the kick that doesn't mean you
306
00:11:33,779 --> 00:11:37,920
should totally remove everything else
307
00:11:35,760 --> 00:11:40,200
doing that is likely to break the
308
00:11:37,920 --> 00:11:43,019
illusion and just sound weird
309
00:11:40,200 --> 00:11:45,060
rather use the EQ to gently push those
310
00:11:43,019 --> 00:11:47,279
less important frequencies behind the
311
00:11:45,060 --> 00:11:48,959
other elements but allow The Listener to
312
00:11:47,279 --> 00:11:50,579
still get little glimpses of that thread
313
00:11:48,959 --> 00:11:53,640
in the background so they understand
314
00:11:50,579 --> 00:11:55,980
that it's all one big kick drum
315
00:11:53,640 --> 00:11:58,200
and a quick disclaimer the numbers I
316
00:11:55,980 --> 00:12:00,000
quote here are just examples while they
317
00:11:58,200 --> 00:12:01,560
are fairly typical the important
318
00:12:00,000 --> 00:12:04,380
frequencies might be different for your
319
00:12:01,560 --> 00:12:07,260
mix I'm definitely not saying that 50
320
00:12:04,380 --> 00:12:09,480
hertz and 5 kilohertz will always be the
321
00:12:07,260 --> 00:12:12,420
most important kick frequencies
322
00:12:09,480 --> 00:12:13,680
final point about EQ again it takes
323
00:12:12,420 --> 00:12:15,959
practice
324
00:12:13,680 --> 00:12:18,959
more specifically you need to train your
325
00:12:15,959 --> 00:12:20,760
ears to recognize different frequencies
326
00:12:18,959 --> 00:12:22,440
I've talked about that recently on my
327
00:12:20,760 --> 00:12:23,820
own channel however so I won't repeat
328
00:12:22,440 --> 00:12:26,700
myself
329
00:12:23,820 --> 00:12:29,120
instead let's move on to Dynamics I want
330
00:12:26,700 --> 00:12:32,279
to split them into two separate Concepts
331
00:12:29,120 --> 00:12:34,079
macrodynamics and microdynamics
332
00:12:32,279 --> 00:12:36,120
acrodynamics are what classical
333
00:12:34,079 --> 00:12:38,940
musicians mean when they use the term
334
00:12:36,120 --> 00:12:39,839
Dynamics the difference between loud and
335
00:12:38,940 --> 00:12:41,820
quiet
336
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a very Dynamic piece would be something
337
00:12:41,820 --> 00:12:47,820
that has very quiet pianissimo sections
338
00:12:44,220 --> 00:12:50,040
and also very loud fortissimo sections
339
00:12:47,820 --> 00:12:52,380
in a mixed context the main way we
340
00:12:50,040 --> 00:12:54,060
manipulate macrodynamics is through
341
00:12:52,380 --> 00:12:55,440
volume automation
342
00:12:54,060 --> 00:12:56,220
and there are two main reasons to do
343
00:12:55,440 --> 00:12:58,139
this
344
00:12:56,220 --> 00:13:00,180
first of all you might just need to
345
00:12:58,139 --> 00:13:02,279
correct excessive Dynamics in the
346
00:13:00,180 --> 00:13:04,019
performance especially something like a
347
00:13:02,279 --> 00:13:06,839
vocal part
348
00:13:04,019 --> 00:13:08,940
but second we can change the balance for
349
00:13:06,839 --> 00:13:10,260
different parts of the mix for Creative
350
00:13:08,940 --> 00:13:12,600
reasons
351
00:13:10,260 --> 00:13:14,519
we can think of this as simply an
352
00:13:12,600 --> 00:13:17,100
extension of the first principle once
353
00:13:14,519 --> 00:13:19,260
again rather than setting one static
354
00:13:17,100 --> 00:13:21,680
balance for the whole song we can
355
00:13:19,260 --> 00:13:24,300
optimize the balance for each section
356
00:13:21,680 --> 00:13:26,700
rather than just sign posting what's
357
00:13:24,300 --> 00:13:27,920
important you can give your listeners a
358
00:13:26,700 --> 00:13:30,300
guided tour
359
00:13:27,920 --> 00:13:32,279
perhaps a part needs to be a little
360
00:13:30,300 --> 00:13:33,959
louder the first time it comes in to
361
00:13:32,279 --> 00:13:36,600
grab the listener's attention and
362
00:13:33,959 --> 00:13:38,339
establish itself clearly what can then
363
00:13:36,600 --> 00:13:40,139
sit back a little later on in the song
364
00:13:38,339 --> 00:13:42,440
When some other part needs to be the
365
00:13:40,139 --> 00:13:42,440
focus
366
00:13:45,540 --> 00:13:48,380
thank you
367
00:13:51,779 --> 00:13:54,779
foreign
368
00:13:53,339 --> 00:13:56,399
of course a good arrangement will
369
00:13:54,779 --> 00:13:58,980
address most of those issues in other
370
00:13:56,399 --> 00:14:00,899
ways for example the first time that
371
00:13:58,980 --> 00:14:02,279
part comes in you can simply ensure
372
00:14:00,899 --> 00:14:03,660
there's nothing else going on that
373
00:14:02,279 --> 00:14:05,820
competes
374
00:14:03,660 --> 00:14:08,100
put some sympathetic volume automation
375
00:14:05,820 --> 00:14:10,680
can greatly enhance a good arrangement
376
00:14:08,100 --> 00:14:13,019
and can make a song much more engaging
377
00:14:10,680 --> 00:14:15,380
and easy to listen to especially for the
378
00:14:13,019 --> 00:14:15,380
first time
379
00:14:16,019 --> 00:14:21,180
alright so what about microdynamics
380
00:14:19,260 --> 00:14:23,160
this is what mix or mastering Engineers
381
00:14:21,180 --> 00:14:25,980
might be referring to when discussing
382
00:14:23,160 --> 00:14:27,839
Dynamics depending on the context
383
00:14:25,980 --> 00:14:30,839
if a mastering engineer refers to a mix
384
00:14:27,839 --> 00:14:33,180
as very dynamic they might mean it has a
385
00:14:30,839 --> 00:14:35,700
high peak to average ratio that the
386
00:14:33,180 --> 00:14:38,160
transients are very prominent
387
00:14:35,700 --> 00:14:40,139
acoustic drums naturally have a very
388
00:14:38,160 --> 00:14:42,300
high peak to average ratio
389
00:14:40,139 --> 00:14:44,339
so our natural and minimally processed
390
00:14:42,300 --> 00:14:47,880
recording of a drum kit will tend to be
391
00:14:44,339 --> 00:14:50,279
very dynamic in microdynamic terms
392
00:14:47,880 --> 00:14:52,079
but if the drummer pounds away with the
393
00:14:50,279 --> 00:14:54,660
same energy for the whole song that
394
00:14:52,079 --> 00:14:57,600
recording could simultaneously have very
395
00:14:54,660 --> 00:14:59,420
little in the way of macrodynamics
396
00:14:57,600 --> 00:15:02,820
anyway the main tool we use to control
397
00:14:59,420 --> 00:15:04,920
microdynamics is compression and this is
398
00:15:02,820 --> 00:15:06,120
hugely important to modern pop and rock
399
00:15:04,920 --> 00:15:08,399
music
400
00:15:06,120 --> 00:15:10,800
obviously Distortion and distorted
401
00:15:08,399 --> 00:15:13,380
guitar amps in particular had a huge
402
00:15:10,800 --> 00:15:14,699
impact on modern music my now musical
403
00:15:13,380 --> 00:15:16,260
landscape would be radically different
404
00:15:14,699 --> 00:15:18,480
without it
405
00:15:16,260 --> 00:15:21,060
I would say that compression and
406
00:15:18,480 --> 00:15:23,220
compressed drums in particular have had
407
00:15:21,060 --> 00:15:25,380
an equally large impact
408
00:15:23,220 --> 00:15:28,500
but unlike Distortion which is pretty
409
00:15:25,380 --> 00:15:31,380
easy to hear compression is subliminal
410
00:15:28,500 --> 00:15:33,000
most people don't notice it consciously
411
00:15:31,380 --> 00:15:35,040
and this is probably part of the reason
412
00:15:33,000 --> 00:15:37,199
it's so effective your listener doesn't
413
00:15:35,040 --> 00:15:38,880
know why they just know those drummed
414
00:15:37,199 --> 00:15:42,500
sound like they're exploding from the
415
00:15:38,880 --> 00:15:42,500
speakers and they like it
416
00:15:47,550 --> 00:15:58,830
[Applause]
417
00:15:48,600 --> 00:15:59,840
[Music]
418
00:15:58,830 --> 00:16:14,030
[Applause]
419
00:15:59,840 --> 00:16:14,030
[Music]
420
00:16:14,300 --> 00:16:17,959
thank you
421
00:16:18,480 --> 00:16:27,669
[Music]
422
00:16:27,860 --> 00:16:32,100
so learning to use compression is
423
00:16:30,120 --> 00:16:33,899
another huge part of learning to mix
424
00:16:32,100 --> 00:16:35,459
modern music styles
425
00:16:33,899 --> 00:16:38,339
and learning to hear a compression
426
00:16:35,459 --> 00:16:40,139
consciously is a big part of that
427
00:16:38,339 --> 00:16:41,759
but there's a recent video on my own
428
00:16:40,139 --> 00:16:44,220
channel in which I talk about ear
429
00:16:41,759 --> 00:16:45,420
training strategies both for EQ and
430
00:16:44,220 --> 00:16:47,699
compression
431
00:16:45,420 --> 00:16:49,920
and there's a load of resources on this
432
00:16:47,699 --> 00:16:51,540
channel in my own covering specific
433
00:16:49,920 --> 00:16:52,980
compression techniques
434
00:16:51,540 --> 00:16:55,199
I'm trying to keep this video more
435
00:16:52,980 --> 00:16:57,300
conceptual and philosophical so I'll
436
00:16:55,199 --> 00:16:59,160
leave compression there and move on to
437
00:16:57,300 --> 00:17:00,480
my final fundamental
438
00:16:59,160 --> 00:17:02,759
ambience
439
00:17:00,480 --> 00:17:04,919
by which I mean all types of Reverb And
440
00:17:02,759 --> 00:17:06,900
Delay effects but especially the
441
00:17:04,919 --> 00:17:08,819
subliminal ones that you don't notice
442
00:17:06,900 --> 00:17:10,679
unless they're missing
443
00:17:08,819 --> 00:17:13,140
this is the first of my basic principles
444
00:17:10,679 --> 00:17:14,520
that isn't just really some extension of
445
00:17:13,140 --> 00:17:16,199
balance
446
00:17:14,520 --> 00:17:18,000
and it's also going to require the
447
00:17:16,199 --> 00:17:19,559
biggest insight into the workings of our
448
00:17:18,000 --> 00:17:21,540
own brains
449
00:17:19,559 --> 00:17:23,880
imagine this scenario
450
00:17:21,540 --> 00:17:25,020
you make a video recording of a musical
451
00:17:23,880 --> 00:17:27,780
performance
452
00:17:25,020 --> 00:17:29,760
it turns out well except the sound from
453
00:17:27,780 --> 00:17:31,500
the camera mic is much too roomy and
454
00:17:29,760 --> 00:17:33,960
ambient
455
00:17:31,500 --> 00:17:35,400
of course it is right for professional
456
00:17:33,960 --> 00:17:37,500
results you're going to need a separate
457
00:17:35,400 --> 00:17:39,419
multi-track recording and mix down which
458
00:17:37,500 --> 00:17:40,799
could then replace the camera audio in
459
00:17:39,419 --> 00:17:43,200
post
460
00:17:40,799 --> 00:17:45,240
but why is that
461
00:17:43,200 --> 00:17:47,220
the camera mic was right near your head
462
00:17:45,240 --> 00:17:49,620
while you were recording
463
00:17:47,220 --> 00:17:51,960
it didn't sound too roomy to you at the
464
00:17:49,620 --> 00:17:54,240
time it sounded great
465
00:17:51,960 --> 00:17:57,120
why is the microphone picking up so much
466
00:17:54,240 --> 00:17:59,039
of the room when your ears didn't
467
00:17:57,120 --> 00:18:00,240
the answer is kind of shocking and
468
00:17:59,039 --> 00:18:02,820
surprising
469
00:18:00,240 --> 00:18:05,760
your ears do pick up all that excess
470
00:18:02,820 --> 00:18:08,340
roominess just like the microphone did
471
00:18:05,760 --> 00:18:10,559
but your brain filters it out before you
472
00:18:08,340 --> 00:18:12,660
get to actually hear it
473
00:18:10,559 --> 00:18:14,940
as soon as you enter a room your brain
474
00:18:12,660 --> 00:18:17,520
starts to pick up subtle acoustic Clues
475
00:18:14,940 --> 00:18:19,080
and figures out what that room's Reverb
476
00:18:17,520 --> 00:18:21,299
characteristics are
477
00:18:19,080 --> 00:18:23,160
and it then subtracts those Reverb
478
00:18:21,299 --> 00:18:25,620
characteristics from whatever your ears
479
00:18:23,160 --> 00:18:28,620
pick up so you can as far as possible
480
00:18:25,620 --> 00:18:30,600
hear the sound as it really is
481
00:18:28,620 --> 00:18:31,919
the process is kind of similar to the
482
00:18:30,600 --> 00:18:34,380
way we see color
483
00:18:31,919 --> 00:18:36,780
we don't just perceive the raw data from
484
00:18:34,380 --> 00:18:39,299
our eyes our brain first makes a
485
00:18:36,780 --> 00:18:41,820
judgment about the ambient light then
486
00:18:39,299 --> 00:18:44,100
corrects for it and only then decides
487
00:18:41,820 --> 00:18:46,200
what color it's going to show you
488
00:18:44,100 --> 00:18:48,419
that's why under the right circumstances
489
00:18:46,200 --> 00:18:51,780
some people can see address as blue and
490
00:18:48,419 --> 00:18:54,299
black when it's actually golden White
491
00:18:51,780 --> 00:18:56,400
or was it the other way around
492
00:18:54,299 --> 00:18:58,440
anyway this Cuts right to the heart of
493
00:18:56,400 --> 00:19:00,840
why we need recording engineers and
494
00:18:58,440 --> 00:19:03,120
Studios at all we're not trying to
495
00:19:00,840 --> 00:19:05,220
accurately capture the sound in the room
496
00:19:03,120 --> 00:19:06,480
your camera mic probably did that quite
497
00:19:05,220 --> 00:19:08,580
well in fact
498
00:19:06,480 --> 00:19:10,740
we're trying to trick The Listener into
499
00:19:08,580 --> 00:19:12,720
hearing the sound as they would have if
500
00:19:10,740 --> 00:19:14,400
they were in the room
501
00:19:12,720 --> 00:19:15,840
there are basically two different ways
502
00:19:14,400 --> 00:19:18,059
to deal with the issue
503
00:19:15,840 --> 00:19:19,799
first of all we can record in glorious
504
00:19:18,059 --> 00:19:21,600
sounding rooms
505
00:19:19,799 --> 00:19:23,760
and that doesn't necessarily mean long
506
00:19:21,600 --> 00:19:26,400
and Lush sounding Reverb Tales
507
00:19:23,760 --> 00:19:28,260
because in fact the smaller the room the
508
00:19:26,400 --> 00:19:30,419
less the effect of the Acoustics is
509
00:19:28,260 --> 00:19:33,720
Reverb as we would normally think of it
510
00:19:30,419 --> 00:19:35,640
and the more it becomes a type of EQ
511
00:19:33,720 --> 00:19:37,320
I'm planning at some point a video for
512
00:19:35,640 --> 00:19:40,200
my own channel called what's the
513
00:19:37,320 --> 00:19:41,640
difference between Reverb and EQ and the
514
00:19:40,200 --> 00:19:43,620
answer to that question isn't as simple
515
00:19:41,640 --> 00:19:46,140
as you might expect
516
00:19:43,620 --> 00:19:48,840
meanwhile though consider the Acoustics
517
00:19:46,140 --> 00:19:50,880
of an old-school telephone booth
518
00:19:48,840 --> 00:19:52,860
you're probably imagining boxy
519
00:19:50,880 --> 00:19:55,320
resonances rather than any obvious
520
00:19:52,860 --> 00:19:57,360
Reverb Tale
521
00:19:55,320 --> 00:19:58,500
now consider the body of an acoustic
522
00:19:57,360 --> 00:20:01,440
guitar
523
00:19:58,500 --> 00:20:03,360
it's a trapped volume of air just like a
524
00:20:01,440 --> 00:20:05,160
room only smaller
525
00:20:03,360 --> 00:20:07,679
but its effect on the sound of the
526
00:20:05,160 --> 00:20:10,320
guitar is much more like that of an EQ
527
00:20:07,679 --> 00:20:12,120
than that of a Reverb so a great
528
00:20:10,320 --> 00:20:14,280
sounding room could mean one that
529
00:20:12,120 --> 00:20:16,980
doesn't skew the frequency response too
530
00:20:14,280 --> 00:20:20,700
much but keeps the sound relatively flat
531
00:20:16,980 --> 00:20:22,919
or shapes it in gently flattering ways
532
00:20:20,700 --> 00:20:24,179
this approach is problematic in a couple
533
00:20:22,919 --> 00:20:26,700
of different ways
534
00:20:24,179 --> 00:20:28,620
few of us have easy access to Glorious
535
00:20:26,700 --> 00:20:30,360
sounding rooms for a start
536
00:20:28,620 --> 00:20:32,039
I'm guessing the majority of you are
537
00:20:30,360 --> 00:20:33,360
working in some kind of home or project
538
00:20:32,039 --> 00:20:36,120
Studio
539
00:20:33,360 --> 00:20:38,039
and even fewer of us have access to a
540
00:20:36,120 --> 00:20:38,880
range of different glorious sounding
541
00:20:38,039 --> 00:20:40,320
rooms
542
00:20:38,880 --> 00:20:42,360
because the Acoustics that are
543
00:20:40,320 --> 00:20:45,179
flattering for a grand piano might not
544
00:20:42,360 --> 00:20:47,280
be so ideal for rock drums
545
00:20:45,179 --> 00:20:49,919
the other problem with this approach is
546
00:20:47,280 --> 00:20:51,660
recording the right amount of room
547
00:20:49,919 --> 00:20:53,760
the most obvious way to control the
548
00:20:51,660 --> 00:20:56,820
ratio between direct and reflected sound
549
00:20:53,760 --> 00:20:58,500
is to move the microphone closer to or
550
00:20:56,820 --> 00:21:00,480
further from the source
551
00:20:58,500 --> 00:21:02,700
but it can be very difficult to gauge
552
00:21:00,480 --> 00:21:04,740
this correctly on the day especially if
553
00:21:02,700 --> 00:21:07,320
you're tracking up parts one by one and
554
00:21:04,740 --> 00:21:09,360
you don't have the full context yet
555
00:21:07,320 --> 00:21:11,039
so the obvious solution there is to use
556
00:21:09,360 --> 00:21:13,440
multiple microphones
557
00:21:11,039 --> 00:21:16,080
Place one close to the source to pick up
558
00:21:13,440 --> 00:21:17,640
predominantly direct sound then Place
559
00:21:16,080 --> 00:21:20,100
ambient microphones to pick up
560
00:21:17,640 --> 00:21:22,020
predominantly reflected sound and blend
561
00:21:20,100 --> 00:21:24,120
them to taste later
562
00:21:22,020 --> 00:21:25,620
those of us that lack access to Glorious
563
00:21:24,120 --> 00:21:28,320
rooms are forced to take a different
564
00:21:25,620 --> 00:21:31,080
approach we use a close mic again to
565
00:21:28,320 --> 00:21:33,059
pick up mostly direct signal and then we
566
00:21:31,080 --> 00:21:35,820
use some kind of artificial Reverb
567
00:21:33,059 --> 00:21:37,799
instead of the ambient mics
568
00:21:35,820 --> 00:21:38,760
this is a very powerful and flexible
569
00:21:37,799 --> 00:21:41,280
approach
570
00:21:38,760 --> 00:21:44,640
but in what is becoming a theme in this
571
00:21:41,280 --> 00:21:46,500
video it also requires some ear training
572
00:21:44,640 --> 00:21:49,020
you need to become more consciously
573
00:21:46,500 --> 00:21:51,840
aware of Reverb especially the very
574
00:21:49,020 --> 00:21:53,460
short small room kind so that you can
575
00:21:51,840 --> 00:21:54,679
recognize when you need to add more of
576
00:21:53,460 --> 00:21:57,539
it to your mix
577
00:21:54,679 --> 00:21:59,640
it's a strange contradiction that while
578
00:21:57,539 --> 00:22:02,039
having Reverb burnt into a recording
579
00:21:59,640 --> 00:22:04,440
kind of breaks the brain's ability to
580
00:22:02,039 --> 00:22:07,200
remove that Reverb as it would if you
581
00:22:04,440 --> 00:22:09,419
were in the room having no Reflections
582
00:22:07,200 --> 00:22:10,919
at all in a recording usually doesn't
583
00:22:09,419 --> 00:22:13,440
sound good either
584
00:22:10,919 --> 00:22:15,960
with none of the usual spatial cues the
585
00:22:13,440 --> 00:22:18,240
sound seems to float in a void it seems
586
00:22:15,960 --> 00:22:20,900
small and lost
587
00:22:18,240 --> 00:22:20,900
foreign
588
00:22:23,890 --> 00:22:46,670
[Music]
589
00:22:45,780 --> 00:23:46,140
thank you
590
00:22:46,670 --> 00:23:49,140
[Music]
591
00:23:46,140 --> 00:23:49,140
foreign
592
00:23:57,440 --> 00:24:02,460
pop music the lead vocal is often
593
00:24:00,120 --> 00:24:05,220
presented very dry and upfront with no
594
00:24:02,460 --> 00:24:08,159
obvious Reverb but it's never actually
595
00:24:05,220 --> 00:24:10,559
dry a completely dry vocal will sound
596
00:24:08,159 --> 00:24:12,140
like it's stuck on top and disconnected
597
00:24:10,559 --> 00:24:14,880
from the rest of the mix
598
00:24:12,140 --> 00:24:17,520
in fact there will be just enough early
599
00:24:14,880 --> 00:24:19,919
Reflections to satisfy your brain that
600
00:24:17,520 --> 00:24:22,380
yes indeed that vocal is right up in
601
00:24:19,919 --> 00:24:24,900
your face unlike everything else it
602
00:24:22,380 --> 00:24:27,080
takes practice and ear training before
603
00:24:24,900 --> 00:24:28,980
you can nail that every time
604
00:24:27,080 --> 00:24:31,080
now of course there are other
605
00:24:28,980 --> 00:24:34,140
considerations when mixing as well as
606
00:24:31,080 --> 00:24:36,179
those four fundamentals I listed if I
607
00:24:34,140 --> 00:24:38,640
were to add a fifth it would probably be
608
00:24:36,179 --> 00:24:41,039
saturation and distortion
609
00:24:38,640 --> 00:24:43,799
but while it is certainly possible for a
610
00:24:41,039 --> 00:24:45,780
mix to be too clean if that's the only
611
00:24:43,799 --> 00:24:48,659
problem with the mix it's probably
612
00:24:45,780 --> 00:24:49,799
already a good mix just maybe not great
613
00:24:48,659 --> 00:24:52,620
yet
614
00:24:49,799 --> 00:24:54,720
but that's okay a good mix is already a
615
00:24:52,620 --> 00:24:57,900
great achievement and a great foundation
616
00:24:54,720 --> 00:25:00,000
on which to build a great mix this is
617
00:24:57,900 --> 00:25:01,919
the stage at which the Tweaky YouTuber
618
00:25:00,000 --> 00:25:03,360
tricks might start to make a positive
619
00:25:01,919 --> 00:25:06,299
difference
620
00:25:03,360 --> 00:25:07,559
and my final tip get to that stage as
621
00:25:06,299 --> 00:25:09,900
fast as you can
622
00:25:07,559 --> 00:25:12,419
take care of the basics first thing in
623
00:25:09,900 --> 00:25:14,640
your mix work quickly and don't
624
00:25:12,419 --> 00:25:16,380
overthink your moves they're all
625
00:25:14,640 --> 00:25:18,120
provisional anyway at that stage because
626
00:25:16,380 --> 00:25:21,000
you don't have the context of a good mix
627
00:25:18,120 --> 00:25:23,280
in which to judge them once you have a
628
00:25:21,000 --> 00:25:25,140
good mix and the basics are in place you
629
00:25:23,280 --> 00:25:27,120
can then make good judgments about the
630
00:25:25,140 --> 00:25:29,340
subtle tweaks and embellishments that
631
00:25:27,120 --> 00:25:31,559
might take it up another level
632
00:25:29,340 --> 00:25:34,500
getting to that stage quickly is not
633
00:25:31,559 --> 00:25:36,900
only more fun but will also invariably
634
00:25:34,500 --> 00:25:39,960
result in a better mix
635
00:25:36,900 --> 00:25:43,340
okay that's all thanks for watching and
636
00:25:39,960 --> 00:25:43,340
thanks again to Kyle for having me
637
00:25:47,840 --> 00:25:59,070
[Music]
46100
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