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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,319 the secret to a good mix is probably 2 00:00:02,280 --> 00:00:06,240 much simpler than you think in this 3 00:00:04,319 --> 00:00:08,519 video Dan Worrell will go through the 4 00:00:06,240 --> 00:00:10,440 four essential elements that every great 5 00:00:08,519 --> 00:00:12,240 mix has in common if you like audio 6 00:00:10,440 --> 00:00:14,099 universities videos you'll definitely 7 00:00:12,240 --> 00:00:15,560 want to check out Dan's Channel I'll 8 00:00:14,099 --> 00:00:17,580 leave a link in the description below 9 00:00:15,560 --> 00:00:20,100 [Music] 10 00:00:17,580 --> 00:00:21,720 hi and first of all big thanks to Kyle 11 00:00:20,100 --> 00:00:24,600 for inviting me to guest on his channel 12 00:00:21,720 --> 00:00:26,880 my name is Dan and you might recognize 13 00:00:24,600 --> 00:00:28,859 my voice from official products demos 14 00:00:26,880 --> 00:00:30,300 and tutorials that I've made for various 15 00:00:28,859 --> 00:00:31,260 different plugin developers over the 16 00:00:30,300 --> 00:00:33,420 years 17 00:00:31,260 --> 00:00:35,399 I also have my own channel where I 18 00:00:33,420 --> 00:00:37,860 review plugins and talk about whatever 19 00:00:35,399 --> 00:00:39,840 interests me which tends to be Advanced 20 00:00:37,860 --> 00:00:42,260 Tweaky techniques like parallel 21 00:00:39,840 --> 00:00:44,579 filtering or mid-side processing tricks 22 00:00:42,260 --> 00:00:47,160 and I'm here to tell you now that most 23 00:00:44,579 --> 00:00:49,260 of them won't help you get a good mix 24 00:00:47,160 --> 00:00:50,820 my guess I should explain that 25 00:00:49,260 --> 00:00:52,980 I'm going to use a question I got from a 26 00:00:50,820 --> 00:00:54,899 viewer as a way into the topic 27 00:00:52,980 --> 00:00:58,860 the question was about how buses differ 28 00:00:54,899 --> 00:01:01,260 on Hardware consoles compared to a Daw 29 00:00:58,860 --> 00:01:03,539 I answered accordingly then got a 30 00:01:01,260 --> 00:01:05,299 follow-up question yes but how many 31 00:01:03,539 --> 00:01:07,320 buses do you get 32 00:01:05,299 --> 00:01:09,540 turns out they were worried that their 33 00:01:07,320 --> 00:01:11,520 mixes sound bad because they're using 34 00:01:09,540 --> 00:01:13,740 too many they have a template full of 35 00:01:11,520 --> 00:01:16,979 YouTuber tricks and techniques and were 36 00:01:13,740 --> 00:01:19,200 afraid that this was degrading the sound 37 00:01:16,979 --> 00:01:21,540 I haven't heard any of their mixes but I 38 00:01:19,200 --> 00:01:24,720 can guarantee the issue is not too many 39 00:01:21,540 --> 00:01:27,180 buses in reality if a mix sounds bad 40 00:01:24,720 --> 00:01:30,000 it's always because the basics are not 41 00:01:27,180 --> 00:01:31,860 right those Tweaky YouTuber tricks and 42 00:01:30,000 --> 00:01:34,680 techniques won't help you get a good mix 43 00:01:31,860 --> 00:01:37,320 together and I'm including my own 44 00:01:34,680 --> 00:01:40,439 they might when used appropriately help 45 00:01:37,320 --> 00:01:42,840 to elevate a good mix to a great mix but 46 00:01:40,439 --> 00:01:45,600 the good mix is a prerequisite and you 47 00:01:42,840 --> 00:01:50,520 get to that by fixing the fundamentals 48 00:01:45,600 --> 00:01:51,720 balance EQ Dynamics ambience 49 00:01:50,520 --> 00:01:54,540 better 50 00:01:51,720 --> 00:01:57,659 get the basics right for a better mix 51 00:01:54,540 --> 00:01:59,100 easy let's have a little chat about each 52 00:01:57,659 --> 00:02:01,140 of those 53 00:01:59,100 --> 00:02:02,759 now back in my live sound days there was 54 00:02:01,140 --> 00:02:04,500 a perennial question asked of Me by 55 00:02:02,759 --> 00:02:05,219 punters when I was running front of 56 00:02:04,500 --> 00:02:07,380 house 57 00:02:05,219 --> 00:02:10,020 especially back when we were using huge 58 00:02:07,380 --> 00:02:11,760 analog consoles with real pots instead 59 00:02:10,020 --> 00:02:13,379 of touch screens 60 00:02:11,760 --> 00:02:15,060 do you actually know what all those 61 00:02:13,379 --> 00:02:16,920 knobs and buttons do 62 00:02:15,060 --> 00:02:18,239 the question came up so often it was 63 00:02:16,920 --> 00:02:20,160 kind of a joke among front of house 64 00:02:18,239 --> 00:02:22,260 engineers and my answer would vary 65 00:02:20,160 --> 00:02:23,340 depending on how stressed and harassed I 66 00:02:22,260 --> 00:02:25,200 was feeling 67 00:02:23,340 --> 00:02:27,959 after a difficult sound check they might 68 00:02:25,200 --> 00:02:30,300 get a Curt yes that's my job 69 00:02:27,959 --> 00:02:32,459 if I was feeling more relaxed it might 70 00:02:30,300 --> 00:02:33,900 be having a clue mate but got away with 71 00:02:32,459 --> 00:02:36,480 it so far 72 00:02:33,900 --> 00:02:38,400 joking aside however there was one set 73 00:02:36,480 --> 00:02:39,660 of controls that I think most people 74 00:02:38,400 --> 00:02:42,840 understood 75 00:02:39,660 --> 00:02:44,280 the faders are the volume controls right 76 00:02:42,840 --> 00:02:46,680 push up the fader with a guitar 77 00:02:44,280 --> 00:02:47,700 scribbled underneath and the guitar will 78 00:02:46,680 --> 00:02:50,220 get louder 79 00:02:47,700 --> 00:02:51,720 this seems so obvious and intuitive that 80 00:02:50,220 --> 00:02:55,019 for most people it doesn't need 81 00:02:51,720 --> 00:02:57,660 explaining it wasn't always so the first 82 00:02:55,019 --> 00:02:59,700 consoles used rotary pots or switches to 83 00:02:57,660 --> 00:03:01,980 control volume someone had to actually 84 00:02:59,700 --> 00:03:05,640 invent the linear fader as we know it 85 00:03:01,980 --> 00:03:08,099 today and that the one was Tom Dowd 86 00:03:05,640 --> 00:03:10,860 but his implementation wasn't quite as 87 00:03:08,099 --> 00:03:13,440 we know it it was inverted 88 00:03:10,860 --> 00:03:16,080 pushing the fader up as we would call it 89 00:03:13,440 --> 00:03:17,400 today would make the signal quieter not 90 00:03:16,080 --> 00:03:18,840 louder 91 00:03:17,400 --> 00:03:21,420 that might seem weird and 92 00:03:18,840 --> 00:03:24,000 counter-intuitive to us but it's not as 93 00:03:21,420 --> 00:03:26,760 mad as it initially seems consider the 94 00:03:24,000 --> 00:03:28,980 precedent first organs traditionally use 95 00:03:26,760 --> 00:03:31,200 drawbars to control the levels of 96 00:03:28,980 --> 00:03:34,140 different partials and you pull these 97 00:03:31,200 --> 00:03:38,000 out towards you to make them louder or 98 00:03:34,140 --> 00:03:38,000 push them back in to make them quieter 99 00:03:38,060 --> 00:03:42,480 the configuration has a particular 100 00:03:40,200 --> 00:03:44,099 advantage in a broadcast context as 101 00:03:42,480 --> 00:03:46,200 you're guaranteed never to accidentally 102 00:03:44,099 --> 00:03:48,000 open up a channel by leaning your elbow 103 00:03:46,200 --> 00:03:50,040 on the console 104 00:03:48,000 --> 00:03:51,900 but the main reason Tom doubt configured 105 00:03:50,040 --> 00:03:54,120 it this way around and the reason I'm 106 00:03:51,900 --> 00:03:56,400 mentioning it now is because he felt 107 00:03:54,120 --> 00:03:58,440 that was the more intuitive arrangement 108 00:03:56,400 --> 00:04:00,659 pulling the fader towards you makes the 109 00:03:58,440 --> 00:04:02,580 part louder which pulls that part 110 00:04:00,659 --> 00:04:05,040 towards you in the mix 111 00:04:02,580 --> 00:04:07,140 and conversely pushing the fader away 112 00:04:05,040 --> 00:04:08,760 from you pushes that part further into 113 00:04:07,140 --> 00:04:10,439 the background 114 00:04:08,760 --> 00:04:12,000 of course it wasn't that much further 115 00:04:10,439 --> 00:04:14,819 back in time when recordings would be 116 00:04:12,000 --> 00:04:17,220 made using a single microphone or single 117 00:04:14,819 --> 00:04:18,900 horn and the balance between Parts would 118 00:04:17,220 --> 00:04:21,000 be determined by physically moving the 119 00:04:18,900 --> 00:04:22,500 musicians forward or backwards to change 120 00:04:21,000 --> 00:04:23,639 their relative distance from the 121 00:04:22,500 --> 00:04:26,040 transducer 122 00:04:23,639 --> 00:04:27,660 so perhaps it felt more natural to mimic 123 00:04:26,040 --> 00:04:29,880 this relationship with the fader travel 124 00:04:27,660 --> 00:04:31,919 back in those days 125 00:04:29,880 --> 00:04:34,440 and perhaps we need to be reminded of 126 00:04:31,919 --> 00:04:37,080 this relationship the faders determine 127 00:04:34,440 --> 00:04:39,360 the front to back depth of your mix and 128 00:04:37,080 --> 00:04:41,580 are the single most important factor 129 00:04:39,360 --> 00:04:43,500 if you don't have a good balance you 130 00:04:41,580 --> 00:04:46,139 don't have a good mix 131 00:04:43,500 --> 00:04:47,699 so what do I mean by a good balance 132 00:04:46,139 --> 00:04:49,500 first of all I definitely don't mean 133 00:04:47,699 --> 00:04:50,940 getting all the meters to read the same 134 00:04:49,500 --> 00:04:53,520 level 135 00:04:50,940 --> 00:04:56,040 your Daw meters probably show Peak 136 00:04:53,520 --> 00:04:58,259 levels those are important when you're 137 00:04:56,040 --> 00:05:00,660 tracking to show you how close you are 138 00:04:58,259 --> 00:05:03,060 to clipping but pretty much irrelevant 139 00:05:00,660 --> 00:05:06,600 otherwise they tell you almost nothing 140 00:05:03,060 --> 00:05:09,120 about how loud Your Parts sound if you 141 00:05:06,600 --> 00:05:11,160 match Peak levels for every channel your 142 00:05:09,120 --> 00:05:13,199 drums will be inaudible and the 143 00:05:11,160 --> 00:05:13,870 distorted guitar will totally obliterate 144 00:05:13,199 --> 00:05:19,580 everything else 145 00:05:13,870 --> 00:05:22,620 [Music] 146 00:05:19,580 --> 00:05:25,139 okay then you might respond I saw a 147 00:05:22,620 --> 00:05:28,100 video about gain staging using Vu meters 148 00:05:25,139 --> 00:05:31,139 so I'll just use those instead right 149 00:05:28,100 --> 00:05:34,259 wrong first of all there's nothing magic 150 00:05:31,139 --> 00:05:36,720 about Vu meters yes they average out 151 00:05:34,259 --> 00:05:38,340 signal levels to some degree and they 152 00:05:36,720 --> 00:05:40,620 represent loudness a bit better than 153 00:05:38,340 --> 00:05:43,500 Peak meters but they still kind of suck 154 00:05:40,620 --> 00:05:47,180 and won't help you with your balance 155 00:05:43,500 --> 00:05:50,039 so RMS metering then is that the answer 156 00:05:47,180 --> 00:05:52,500 well it's an improvement in the sense 157 00:05:50,039 --> 00:05:55,380 that RMS levels do track perceived 158 00:05:52,500 --> 00:05:57,840 loudness quite well if you set every 159 00:05:55,380 --> 00:05:59,400 channel to have the same RMS levels they 160 00:05:57,840 --> 00:06:01,680 should be reasonably well matched in 161 00:05:59,400 --> 00:06:04,039 terms of loudness and sound roughly the 162 00:06:01,680 --> 00:06:04,039 same volume 163 00:06:05,639 --> 00:06:12,620 likewise if you use the modern loudness 164 00:06:07,979 --> 00:06:12,620 meter and measured lufs instead of RMS 165 00:06:13,100 --> 00:06:18,840 but this is not what I mean by a good 166 00:06:15,660 --> 00:06:20,759 balance at least not necessarily perhaps 167 00:06:18,840 --> 00:06:22,380 sometimes you'll need every element of a 168 00:06:20,759 --> 00:06:25,860 mix to be equally present and 169 00:06:22,380 --> 00:06:27,180 significant but usually you don't let's 170 00:06:25,860 --> 00:06:29,160 remember that most people are not 171 00:06:27,180 --> 00:06:31,740 musicians and certainly not audio 172 00:06:29,160 --> 00:06:33,360 Engineers even if you're early and 173 00:06:31,740 --> 00:06:35,759 you're producing an engineering Journey 174 00:06:33,360 --> 00:06:38,340 your ears will likely be much better 175 00:06:35,759 --> 00:06:41,460 trained and refined than the average 176 00:06:38,340 --> 00:06:43,560 fan who I believe perceives music as 177 00:06:41,460 --> 00:06:44,400 singing with some exciting stuff behind 178 00:06:43,560 --> 00:06:46,500 it 179 00:06:44,400 --> 00:06:48,740 perhaps in your case the focal point is 180 00:06:46,500 --> 00:06:51,600 not a vocal but some other part instead 181 00:06:48,740 --> 00:06:53,880 that's fine but that part should 182 00:06:51,600 --> 00:06:56,160 probably be mixed firmly up front and 183 00:06:53,880 --> 00:06:57,960 prominent just as they would probably be 184 00:06:56,160 --> 00:06:59,160 up front and center stage for the live 185 00:06:57,960 --> 00:07:01,620 show 186 00:06:59,160 --> 00:07:03,539 if your listeners clear signposts as to 187 00:07:01,620 --> 00:07:05,280 what they should be focusing on by 188 00:07:03,539 --> 00:07:08,100 controlling the front to back depths of 189 00:07:05,280 --> 00:07:09,780 your mix with the faders it's important 190 00:07:08,100 --> 00:07:11,759 to note that as simple as it seems 191 00:07:09,780 --> 00:07:13,860 setting a good balance is a skill that 192 00:07:11,759 --> 00:07:15,300 needs to be learned and will improve 193 00:07:13,860 --> 00:07:18,479 with practice 194 00:07:15,300 --> 00:07:19,680 typical beginner mistakes include vocal 195 00:07:18,479 --> 00:07:21,720 too quiet 196 00:07:19,680 --> 00:07:23,340 remember that it's easier to reduce the 197 00:07:21,720 --> 00:07:26,099 front to back depth of a mix with 198 00:07:23,340 --> 00:07:28,080 compression than to do the opposite so 199 00:07:26,099 --> 00:07:29,580 probably better to ER on the side of too 200 00:07:28,080 --> 00:07:31,139 much lead vocal than the other way 201 00:07:29,580 --> 00:07:34,139 around 202 00:07:31,139 --> 00:07:36,240 drums too quiet I wonder if people are 203 00:07:34,139 --> 00:07:38,280 misled by the peak meters into thinking 204 00:07:36,240 --> 00:07:40,380 the drums are too loud and turn them 205 00:07:38,280 --> 00:07:42,419 down despite what they're hearing 206 00:07:40,380 --> 00:07:43,800 get those beats nice and loud and make 207 00:07:42,419 --> 00:07:47,280 your listeners want to shake their 208 00:07:43,800 --> 00:07:49,800 booties and finally bass part too loud 209 00:07:47,280 --> 00:07:51,419 yes I know you want to hear a really 210 00:07:49,800 --> 00:07:53,280 solid deep bass 211 00:07:51,419 --> 00:07:56,099 but you don't achieve that by cranking 212 00:07:53,280 --> 00:07:57,900 the bass part up loud rather by making 213 00:07:56,099 --> 00:08:00,300 sure that nothing is competing with it 214 00:07:57,900 --> 00:08:02,340 in those solid deep bass frequency 215 00:08:00,300 --> 00:08:04,500 ranges 216 00:08:02,340 --> 00:08:07,440 and that brings me to the second basic 217 00:08:04,500 --> 00:08:10,319 building block of a good mix EQ 218 00:08:07,440 --> 00:08:12,060 yes EQ can be used to mitigate or 219 00:08:10,319 --> 00:08:14,580 correct mistakes made when recording 220 00:08:12,060 --> 00:08:17,280 that's perfectly valid 221 00:08:14,580 --> 00:08:19,080 EQ can also be used creatively to shape 222 00:08:17,280 --> 00:08:22,080 the tone of a part to your liking 223 00:08:19,080 --> 00:08:24,300 without regard to what is correct 224 00:08:22,080 --> 00:08:26,220 also perfectly valid 225 00:08:24,300 --> 00:08:28,080 but there's a much more fundamental and 226 00:08:26,220 --> 00:08:30,900 vital application when it comes to 227 00:08:28,080 --> 00:08:33,539 mixing which we can think of as simply 228 00:08:30,900 --> 00:08:36,419 an extension of the First Fundamental 229 00:08:33,539 --> 00:08:38,039 EQ lets us control the balance of each 230 00:08:36,419 --> 00:08:39,839 different frequency band of the mix 231 00:08:38,039 --> 00:08:42,839 independently 232 00:08:39,839 --> 00:08:44,820 we can ensure that around 50 or 60 hertz 233 00:08:42,839 --> 00:08:47,160 the balance is dominated by the kick 234 00:08:44,820 --> 00:08:49,500 drum with the low fundamental of the 235 00:08:47,160 --> 00:08:52,019 bass guitar sitting behind it 236 00:08:49,500 --> 00:08:54,120 but we can reverse that up at 100 Hertz 237 00:08:52,019 --> 00:08:57,540 and sit the base in front of the kick 238 00:08:54,120 --> 00:08:59,760 for that frequency range and in doing so 239 00:08:57,540 --> 00:09:01,920 we can stop those parts interfering with 240 00:08:59,760 --> 00:09:03,440 one another and keep them both clearly 241 00:09:01,920 --> 00:09:05,940 audible at the same time 242 00:09:03,440 --> 00:09:07,820 there are two important points to grasp 243 00:09:05,940 --> 00:09:10,620 to understand why we need to do this 244 00:09:07,820 --> 00:09:12,779 first of all all the different elements 245 00:09:10,620 --> 00:09:15,660 we're mixing together end up as one 246 00:09:12,779 --> 00:09:18,180 stereo waveform all the separation 247 00:09:15,660 --> 00:09:21,360 between Parts is an illusion created 248 00:09:18,180 --> 00:09:23,100 inside the listener's head and second if 249 00:09:21,360 --> 00:09:25,140 there's something loud happening at a 250 00:09:23,100 --> 00:09:27,540 specific frequency you won't be able to 251 00:09:25,140 --> 00:09:29,880 hear quieter elements at or near that 252 00:09:27,540 --> 00:09:33,540 frequency this is known as frequency 253 00:09:29,880 --> 00:09:35,580 masking so as mix Engineers we need to 254 00:09:33,540 --> 00:09:38,040 make it easy for The Listener to decode 255 00:09:35,580 --> 00:09:40,500 as the waveform and separate it into its 256 00:09:38,040 --> 00:09:42,720 component parts if the most important 257 00:09:40,500 --> 00:09:45,300 frequencies of each instrument are mixed 258 00:09:42,720 --> 00:09:46,920 in front of the other elements while the 259 00:09:45,300 --> 00:09:49,200 less important frequencies are tapped 260 00:09:46,920 --> 00:09:51,540 behind the mix will have Clarity and 261 00:09:49,200 --> 00:09:53,700 separate which will be easy to 262 00:09:51,540 --> 00:09:55,800 distinguish each different part it'll be 263 00:09:53,700 --> 00:09:57,720 a pleasure to listen to 264 00:09:55,800 --> 00:10:00,540 but if the important frequencies of sum 265 00:09:57,720 --> 00:10:02,160 or all the parts are masked by the less 266 00:10:00,540 --> 00:10:05,060 important frequencies of other parts 267 00:10:02,160 --> 00:10:07,920 your mix will be cluttered and Confused 268 00:10:05,060 --> 00:10:09,779 your listener will strain to try to 269 00:10:07,920 --> 00:10:11,459 separate the parts and make sense of 270 00:10:09,779 --> 00:10:13,860 what they're hearing and might not 271 00:10:11,459 --> 00:10:15,720 succeed at all I like to think of it as 272 00:10:13,860 --> 00:10:18,360 weaving Parts together 273 00:10:15,720 --> 00:10:19,920 for a part to be clearly audible it 274 00:10:18,360 --> 00:10:22,740 needs to poke through the mix in at 275 00:10:19,920 --> 00:10:25,560 least one place if your bass guitar part 276 00:10:22,740 --> 00:10:27,420 for example is the loudest element at 277 00:10:25,560 --> 00:10:29,519 say 100 Hertz 278 00:10:27,420 --> 00:10:31,560 you'll be able to hear it clearly and it 279 00:10:29,519 --> 00:10:32,399 will provide a solid low fundamental for 280 00:10:31,560 --> 00:10:34,380 the mix 281 00:10:32,399 --> 00:10:36,420 if that's the only place it pokes 282 00:10:34,380 --> 00:10:39,060 through the mix however it'll seem very 283 00:10:36,420 --> 00:10:41,399 warm and soft because all the aggressive 284 00:10:39,060 --> 00:10:44,459 frequencies are higher than that 285 00:10:41,399 --> 00:10:45,899 and if you want a part to seem big it 286 00:10:44,459 --> 00:10:48,240 will probably need to poke through the 287 00:10:45,899 --> 00:10:50,640 mix in more than one place 288 00:10:48,240 --> 00:10:52,500 for an aggressive flea style slap bass 289 00:10:50,640 --> 00:10:54,420 part you'll probably need to make sure 290 00:10:52,500 --> 00:10:59,279 that the bass weaves back to the front 291 00:10:54,420 --> 00:11:01,019 of the mix around for 2K or 2K5 region 292 00:10:59,279 --> 00:11:03,180 for the kick drum you might want this to 293 00:11:01,019 --> 00:11:05,339 dominate down at 50 hertz 294 00:11:03,180 --> 00:11:07,500 but then thread it behind the other 295 00:11:05,339 --> 00:11:09,360 elements for most of the mid-range 296 00:11:07,500 --> 00:11:12,779 and bring it back to the front for the 297 00:11:09,360 --> 00:11:15,420 clicky region around 405k 298 00:11:12,779 --> 00:11:18,360 if our brain hears the Deep 50 hertz 299 00:11:15,420 --> 00:11:21,300 thump clearly and the aggressive 5K 300 00:11:18,360 --> 00:11:23,940 click clearly it will link those two and 301 00:11:21,300 --> 00:11:27,000 perceive it as a huge powerful kick 302 00:11:23,940 --> 00:11:29,640 occupying all the region in between 303 00:11:27,000 --> 00:11:31,440 important to note that while I'm saying 304 00:11:29,640 --> 00:11:33,779 those two frequencies are the important 305 00:11:31,440 --> 00:11:35,760 ones for the kick that doesn't mean you 306 00:11:33,779 --> 00:11:37,920 should totally remove everything else 307 00:11:35,760 --> 00:11:40,200 doing that is likely to break the 308 00:11:37,920 --> 00:11:43,019 illusion and just sound weird 309 00:11:40,200 --> 00:11:45,060 rather use the EQ to gently push those 310 00:11:43,019 --> 00:11:47,279 less important frequencies behind the 311 00:11:45,060 --> 00:11:48,959 other elements but allow The Listener to 312 00:11:47,279 --> 00:11:50,579 still get little glimpses of that thread 313 00:11:48,959 --> 00:11:53,640 in the background so they understand 314 00:11:50,579 --> 00:11:55,980 that it's all one big kick drum 315 00:11:53,640 --> 00:11:58,200 and a quick disclaimer the numbers I 316 00:11:55,980 --> 00:12:00,000 quote here are just examples while they 317 00:11:58,200 --> 00:12:01,560 are fairly typical the important 318 00:12:00,000 --> 00:12:04,380 frequencies might be different for your 319 00:12:01,560 --> 00:12:07,260 mix I'm definitely not saying that 50 320 00:12:04,380 --> 00:12:09,480 hertz and 5 kilohertz will always be the 321 00:12:07,260 --> 00:12:12,420 most important kick frequencies 322 00:12:09,480 --> 00:12:13,680 final point about EQ again it takes 323 00:12:12,420 --> 00:12:15,959 practice 324 00:12:13,680 --> 00:12:18,959 more specifically you need to train your 325 00:12:15,959 --> 00:12:20,760 ears to recognize different frequencies 326 00:12:18,959 --> 00:12:22,440 I've talked about that recently on my 327 00:12:20,760 --> 00:12:23,820 own channel however so I won't repeat 328 00:12:22,440 --> 00:12:26,700 myself 329 00:12:23,820 --> 00:12:29,120 instead let's move on to Dynamics I want 330 00:12:26,700 --> 00:12:32,279 to split them into two separate Concepts 331 00:12:29,120 --> 00:12:34,079 macrodynamics and microdynamics 332 00:12:32,279 --> 00:12:36,120 acrodynamics are what classical 333 00:12:34,079 --> 00:12:38,940 musicians mean when they use the term 334 00:12:36,120 --> 00:12:39,839 Dynamics the difference between loud and 335 00:12:38,940 --> 00:12:41,820 quiet 336 00:12:39,839 --> 00:12:44,220 a very Dynamic piece would be something 337 00:12:41,820 --> 00:12:47,820 that has very quiet pianissimo sections 338 00:12:44,220 --> 00:12:50,040 and also very loud fortissimo sections 339 00:12:47,820 --> 00:12:52,380 in a mixed context the main way we 340 00:12:50,040 --> 00:12:54,060 manipulate macrodynamics is through 341 00:12:52,380 --> 00:12:55,440 volume automation 342 00:12:54,060 --> 00:12:56,220 and there are two main reasons to do 343 00:12:55,440 --> 00:12:58,139 this 344 00:12:56,220 --> 00:13:00,180 first of all you might just need to 345 00:12:58,139 --> 00:13:02,279 correct excessive Dynamics in the 346 00:13:00,180 --> 00:13:04,019 performance especially something like a 347 00:13:02,279 --> 00:13:06,839 vocal part 348 00:13:04,019 --> 00:13:08,940 but second we can change the balance for 349 00:13:06,839 --> 00:13:10,260 different parts of the mix for Creative 350 00:13:08,940 --> 00:13:12,600 reasons 351 00:13:10,260 --> 00:13:14,519 we can think of this as simply an 352 00:13:12,600 --> 00:13:17,100 extension of the first principle once 353 00:13:14,519 --> 00:13:19,260 again rather than setting one static 354 00:13:17,100 --> 00:13:21,680 balance for the whole song we can 355 00:13:19,260 --> 00:13:24,300 optimize the balance for each section 356 00:13:21,680 --> 00:13:26,700 rather than just sign posting what's 357 00:13:24,300 --> 00:13:27,920 important you can give your listeners a 358 00:13:26,700 --> 00:13:30,300 guided tour 359 00:13:27,920 --> 00:13:32,279 perhaps a part needs to be a little 360 00:13:30,300 --> 00:13:33,959 louder the first time it comes in to 361 00:13:32,279 --> 00:13:36,600 grab the listener's attention and 362 00:13:33,959 --> 00:13:38,339 establish itself clearly what can then 363 00:13:36,600 --> 00:13:40,139 sit back a little later on in the song 364 00:13:38,339 --> 00:13:42,440 When some other part needs to be the 365 00:13:40,139 --> 00:13:42,440 focus 366 00:13:45,540 --> 00:13:48,380 thank you 367 00:13:51,779 --> 00:13:54,779 foreign 368 00:13:53,339 --> 00:13:56,399 of course a good arrangement will 369 00:13:54,779 --> 00:13:58,980 address most of those issues in other 370 00:13:56,399 --> 00:14:00,899 ways for example the first time that 371 00:13:58,980 --> 00:14:02,279 part comes in you can simply ensure 372 00:14:00,899 --> 00:14:03,660 there's nothing else going on that 373 00:14:02,279 --> 00:14:05,820 competes 374 00:14:03,660 --> 00:14:08,100 put some sympathetic volume automation 375 00:14:05,820 --> 00:14:10,680 can greatly enhance a good arrangement 376 00:14:08,100 --> 00:14:13,019 and can make a song much more engaging 377 00:14:10,680 --> 00:14:15,380 and easy to listen to especially for the 378 00:14:13,019 --> 00:14:15,380 first time 379 00:14:16,019 --> 00:14:21,180 alright so what about microdynamics 380 00:14:19,260 --> 00:14:23,160 this is what mix or mastering Engineers 381 00:14:21,180 --> 00:14:25,980 might be referring to when discussing 382 00:14:23,160 --> 00:14:27,839 Dynamics depending on the context 383 00:14:25,980 --> 00:14:30,839 if a mastering engineer refers to a mix 384 00:14:27,839 --> 00:14:33,180 as very dynamic they might mean it has a 385 00:14:30,839 --> 00:14:35,700 high peak to average ratio that the 386 00:14:33,180 --> 00:14:38,160 transients are very prominent 387 00:14:35,700 --> 00:14:40,139 acoustic drums naturally have a very 388 00:14:38,160 --> 00:14:42,300 high peak to average ratio 389 00:14:40,139 --> 00:14:44,339 so our natural and minimally processed 390 00:14:42,300 --> 00:14:47,880 recording of a drum kit will tend to be 391 00:14:44,339 --> 00:14:50,279 very dynamic in microdynamic terms 392 00:14:47,880 --> 00:14:52,079 but if the drummer pounds away with the 393 00:14:50,279 --> 00:14:54,660 same energy for the whole song that 394 00:14:52,079 --> 00:14:57,600 recording could simultaneously have very 395 00:14:54,660 --> 00:14:59,420 little in the way of macrodynamics 396 00:14:57,600 --> 00:15:02,820 anyway the main tool we use to control 397 00:14:59,420 --> 00:15:04,920 microdynamics is compression and this is 398 00:15:02,820 --> 00:15:06,120 hugely important to modern pop and rock 399 00:15:04,920 --> 00:15:08,399 music 400 00:15:06,120 --> 00:15:10,800 obviously Distortion and distorted 401 00:15:08,399 --> 00:15:13,380 guitar amps in particular had a huge 402 00:15:10,800 --> 00:15:14,699 impact on modern music my now musical 403 00:15:13,380 --> 00:15:16,260 landscape would be radically different 404 00:15:14,699 --> 00:15:18,480 without it 405 00:15:16,260 --> 00:15:21,060 I would say that compression and 406 00:15:18,480 --> 00:15:23,220 compressed drums in particular have had 407 00:15:21,060 --> 00:15:25,380 an equally large impact 408 00:15:23,220 --> 00:15:28,500 but unlike Distortion which is pretty 409 00:15:25,380 --> 00:15:31,380 easy to hear compression is subliminal 410 00:15:28,500 --> 00:15:33,000 most people don't notice it consciously 411 00:15:31,380 --> 00:15:35,040 and this is probably part of the reason 412 00:15:33,000 --> 00:15:37,199 it's so effective your listener doesn't 413 00:15:35,040 --> 00:15:38,880 know why they just know those drummed 414 00:15:37,199 --> 00:15:42,500 sound like they're exploding from the 415 00:15:38,880 --> 00:15:42,500 speakers and they like it 416 00:15:47,550 --> 00:15:58,830 [Applause] 417 00:15:48,600 --> 00:15:59,840 [Music] 418 00:15:58,830 --> 00:16:14,030 [Applause] 419 00:15:59,840 --> 00:16:14,030 [Music] 420 00:16:14,300 --> 00:16:17,959 thank you 421 00:16:18,480 --> 00:16:27,669 [Music] 422 00:16:27,860 --> 00:16:32,100 so learning to use compression is 423 00:16:30,120 --> 00:16:33,899 another huge part of learning to mix 424 00:16:32,100 --> 00:16:35,459 modern music styles 425 00:16:33,899 --> 00:16:38,339 and learning to hear a compression 426 00:16:35,459 --> 00:16:40,139 consciously is a big part of that 427 00:16:38,339 --> 00:16:41,759 but there's a recent video on my own 428 00:16:40,139 --> 00:16:44,220 channel in which I talk about ear 429 00:16:41,759 --> 00:16:45,420 training strategies both for EQ and 430 00:16:44,220 --> 00:16:47,699 compression 431 00:16:45,420 --> 00:16:49,920 and there's a load of resources on this 432 00:16:47,699 --> 00:16:51,540 channel in my own covering specific 433 00:16:49,920 --> 00:16:52,980 compression techniques 434 00:16:51,540 --> 00:16:55,199 I'm trying to keep this video more 435 00:16:52,980 --> 00:16:57,300 conceptual and philosophical so I'll 436 00:16:55,199 --> 00:16:59,160 leave compression there and move on to 437 00:16:57,300 --> 00:17:00,480 my final fundamental 438 00:16:59,160 --> 00:17:02,759 ambience 439 00:17:00,480 --> 00:17:04,919 by which I mean all types of Reverb And 440 00:17:02,759 --> 00:17:06,900 Delay effects but especially the 441 00:17:04,919 --> 00:17:08,819 subliminal ones that you don't notice 442 00:17:06,900 --> 00:17:10,679 unless they're missing 443 00:17:08,819 --> 00:17:13,140 this is the first of my basic principles 444 00:17:10,679 --> 00:17:14,520 that isn't just really some extension of 445 00:17:13,140 --> 00:17:16,199 balance 446 00:17:14,520 --> 00:17:18,000 and it's also going to require the 447 00:17:16,199 --> 00:17:19,559 biggest insight into the workings of our 448 00:17:18,000 --> 00:17:21,540 own brains 449 00:17:19,559 --> 00:17:23,880 imagine this scenario 450 00:17:21,540 --> 00:17:25,020 you make a video recording of a musical 451 00:17:23,880 --> 00:17:27,780 performance 452 00:17:25,020 --> 00:17:29,760 it turns out well except the sound from 453 00:17:27,780 --> 00:17:31,500 the camera mic is much too roomy and 454 00:17:29,760 --> 00:17:33,960 ambient 455 00:17:31,500 --> 00:17:35,400 of course it is right for professional 456 00:17:33,960 --> 00:17:37,500 results you're going to need a separate 457 00:17:35,400 --> 00:17:39,419 multi-track recording and mix down which 458 00:17:37,500 --> 00:17:40,799 could then replace the camera audio in 459 00:17:39,419 --> 00:17:43,200 post 460 00:17:40,799 --> 00:17:45,240 but why is that 461 00:17:43,200 --> 00:17:47,220 the camera mic was right near your head 462 00:17:45,240 --> 00:17:49,620 while you were recording 463 00:17:47,220 --> 00:17:51,960 it didn't sound too roomy to you at the 464 00:17:49,620 --> 00:17:54,240 time it sounded great 465 00:17:51,960 --> 00:17:57,120 why is the microphone picking up so much 466 00:17:54,240 --> 00:17:59,039 of the room when your ears didn't 467 00:17:57,120 --> 00:18:00,240 the answer is kind of shocking and 468 00:17:59,039 --> 00:18:02,820 surprising 469 00:18:00,240 --> 00:18:05,760 your ears do pick up all that excess 470 00:18:02,820 --> 00:18:08,340 roominess just like the microphone did 471 00:18:05,760 --> 00:18:10,559 but your brain filters it out before you 472 00:18:08,340 --> 00:18:12,660 get to actually hear it 473 00:18:10,559 --> 00:18:14,940 as soon as you enter a room your brain 474 00:18:12,660 --> 00:18:17,520 starts to pick up subtle acoustic Clues 475 00:18:14,940 --> 00:18:19,080 and figures out what that room's Reverb 476 00:18:17,520 --> 00:18:21,299 characteristics are 477 00:18:19,080 --> 00:18:23,160 and it then subtracts those Reverb 478 00:18:21,299 --> 00:18:25,620 characteristics from whatever your ears 479 00:18:23,160 --> 00:18:28,620 pick up so you can as far as possible 480 00:18:25,620 --> 00:18:30,600 hear the sound as it really is 481 00:18:28,620 --> 00:18:31,919 the process is kind of similar to the 482 00:18:30,600 --> 00:18:34,380 way we see color 483 00:18:31,919 --> 00:18:36,780 we don't just perceive the raw data from 484 00:18:34,380 --> 00:18:39,299 our eyes our brain first makes a 485 00:18:36,780 --> 00:18:41,820 judgment about the ambient light then 486 00:18:39,299 --> 00:18:44,100 corrects for it and only then decides 487 00:18:41,820 --> 00:18:46,200 what color it's going to show you 488 00:18:44,100 --> 00:18:48,419 that's why under the right circumstances 489 00:18:46,200 --> 00:18:51,780 some people can see address as blue and 490 00:18:48,419 --> 00:18:54,299 black when it's actually golden White 491 00:18:51,780 --> 00:18:56,400 or was it the other way around 492 00:18:54,299 --> 00:18:58,440 anyway this Cuts right to the heart of 493 00:18:56,400 --> 00:19:00,840 why we need recording engineers and 494 00:18:58,440 --> 00:19:03,120 Studios at all we're not trying to 495 00:19:00,840 --> 00:19:05,220 accurately capture the sound in the room 496 00:19:03,120 --> 00:19:06,480 your camera mic probably did that quite 497 00:19:05,220 --> 00:19:08,580 well in fact 498 00:19:06,480 --> 00:19:10,740 we're trying to trick The Listener into 499 00:19:08,580 --> 00:19:12,720 hearing the sound as they would have if 500 00:19:10,740 --> 00:19:14,400 they were in the room 501 00:19:12,720 --> 00:19:15,840 there are basically two different ways 502 00:19:14,400 --> 00:19:18,059 to deal with the issue 503 00:19:15,840 --> 00:19:19,799 first of all we can record in glorious 504 00:19:18,059 --> 00:19:21,600 sounding rooms 505 00:19:19,799 --> 00:19:23,760 and that doesn't necessarily mean long 506 00:19:21,600 --> 00:19:26,400 and Lush sounding Reverb Tales 507 00:19:23,760 --> 00:19:28,260 because in fact the smaller the room the 508 00:19:26,400 --> 00:19:30,419 less the effect of the Acoustics is 509 00:19:28,260 --> 00:19:33,720 Reverb as we would normally think of it 510 00:19:30,419 --> 00:19:35,640 and the more it becomes a type of EQ 511 00:19:33,720 --> 00:19:37,320 I'm planning at some point a video for 512 00:19:35,640 --> 00:19:40,200 my own channel called what's the 513 00:19:37,320 --> 00:19:41,640 difference between Reverb and EQ and the 514 00:19:40,200 --> 00:19:43,620 answer to that question isn't as simple 515 00:19:41,640 --> 00:19:46,140 as you might expect 516 00:19:43,620 --> 00:19:48,840 meanwhile though consider the Acoustics 517 00:19:46,140 --> 00:19:50,880 of an old-school telephone booth 518 00:19:48,840 --> 00:19:52,860 you're probably imagining boxy 519 00:19:50,880 --> 00:19:55,320 resonances rather than any obvious 520 00:19:52,860 --> 00:19:57,360 Reverb Tale 521 00:19:55,320 --> 00:19:58,500 now consider the body of an acoustic 522 00:19:57,360 --> 00:20:01,440 guitar 523 00:19:58,500 --> 00:20:03,360 it's a trapped volume of air just like a 524 00:20:01,440 --> 00:20:05,160 room only smaller 525 00:20:03,360 --> 00:20:07,679 but its effect on the sound of the 526 00:20:05,160 --> 00:20:10,320 guitar is much more like that of an EQ 527 00:20:07,679 --> 00:20:12,120 than that of a Reverb so a great 528 00:20:10,320 --> 00:20:14,280 sounding room could mean one that 529 00:20:12,120 --> 00:20:16,980 doesn't skew the frequency response too 530 00:20:14,280 --> 00:20:20,700 much but keeps the sound relatively flat 531 00:20:16,980 --> 00:20:22,919 or shapes it in gently flattering ways 532 00:20:20,700 --> 00:20:24,179 this approach is problematic in a couple 533 00:20:22,919 --> 00:20:26,700 of different ways 534 00:20:24,179 --> 00:20:28,620 few of us have easy access to Glorious 535 00:20:26,700 --> 00:20:30,360 sounding rooms for a start 536 00:20:28,620 --> 00:20:32,039 I'm guessing the majority of you are 537 00:20:30,360 --> 00:20:33,360 working in some kind of home or project 538 00:20:32,039 --> 00:20:36,120 Studio 539 00:20:33,360 --> 00:20:38,039 and even fewer of us have access to a 540 00:20:36,120 --> 00:20:38,880 range of different glorious sounding 541 00:20:38,039 --> 00:20:40,320 rooms 542 00:20:38,880 --> 00:20:42,360 because the Acoustics that are 543 00:20:40,320 --> 00:20:45,179 flattering for a grand piano might not 544 00:20:42,360 --> 00:20:47,280 be so ideal for rock drums 545 00:20:45,179 --> 00:20:49,919 the other problem with this approach is 546 00:20:47,280 --> 00:20:51,660 recording the right amount of room 547 00:20:49,919 --> 00:20:53,760 the most obvious way to control the 548 00:20:51,660 --> 00:20:56,820 ratio between direct and reflected sound 549 00:20:53,760 --> 00:20:58,500 is to move the microphone closer to or 550 00:20:56,820 --> 00:21:00,480 further from the source 551 00:20:58,500 --> 00:21:02,700 but it can be very difficult to gauge 552 00:21:00,480 --> 00:21:04,740 this correctly on the day especially if 553 00:21:02,700 --> 00:21:07,320 you're tracking up parts one by one and 554 00:21:04,740 --> 00:21:09,360 you don't have the full context yet 555 00:21:07,320 --> 00:21:11,039 so the obvious solution there is to use 556 00:21:09,360 --> 00:21:13,440 multiple microphones 557 00:21:11,039 --> 00:21:16,080 Place one close to the source to pick up 558 00:21:13,440 --> 00:21:17,640 predominantly direct sound then Place 559 00:21:16,080 --> 00:21:20,100 ambient microphones to pick up 560 00:21:17,640 --> 00:21:22,020 predominantly reflected sound and blend 561 00:21:20,100 --> 00:21:24,120 them to taste later 562 00:21:22,020 --> 00:21:25,620 those of us that lack access to Glorious 563 00:21:24,120 --> 00:21:28,320 rooms are forced to take a different 564 00:21:25,620 --> 00:21:31,080 approach we use a close mic again to 565 00:21:28,320 --> 00:21:33,059 pick up mostly direct signal and then we 566 00:21:31,080 --> 00:21:35,820 use some kind of artificial Reverb 567 00:21:33,059 --> 00:21:37,799 instead of the ambient mics 568 00:21:35,820 --> 00:21:38,760 this is a very powerful and flexible 569 00:21:37,799 --> 00:21:41,280 approach 570 00:21:38,760 --> 00:21:44,640 but in what is becoming a theme in this 571 00:21:41,280 --> 00:21:46,500 video it also requires some ear training 572 00:21:44,640 --> 00:21:49,020 you need to become more consciously 573 00:21:46,500 --> 00:21:51,840 aware of Reverb especially the very 574 00:21:49,020 --> 00:21:53,460 short small room kind so that you can 575 00:21:51,840 --> 00:21:54,679 recognize when you need to add more of 576 00:21:53,460 --> 00:21:57,539 it to your mix 577 00:21:54,679 --> 00:21:59,640 it's a strange contradiction that while 578 00:21:57,539 --> 00:22:02,039 having Reverb burnt into a recording 579 00:21:59,640 --> 00:22:04,440 kind of breaks the brain's ability to 580 00:22:02,039 --> 00:22:07,200 remove that Reverb as it would if you 581 00:22:04,440 --> 00:22:09,419 were in the room having no Reflections 582 00:22:07,200 --> 00:22:10,919 at all in a recording usually doesn't 583 00:22:09,419 --> 00:22:13,440 sound good either 584 00:22:10,919 --> 00:22:15,960 with none of the usual spatial cues the 585 00:22:13,440 --> 00:22:18,240 sound seems to float in a void it seems 586 00:22:15,960 --> 00:22:20,900 small and lost 587 00:22:18,240 --> 00:22:20,900 foreign 588 00:22:23,890 --> 00:22:46,670 [Music] 589 00:22:45,780 --> 00:23:46,140 thank you 590 00:22:46,670 --> 00:23:49,140 [Music] 591 00:23:46,140 --> 00:23:49,140 foreign 592 00:23:57,440 --> 00:24:02,460 pop music the lead vocal is often 593 00:24:00,120 --> 00:24:05,220 presented very dry and upfront with no 594 00:24:02,460 --> 00:24:08,159 obvious Reverb but it's never actually 595 00:24:05,220 --> 00:24:10,559 dry a completely dry vocal will sound 596 00:24:08,159 --> 00:24:12,140 like it's stuck on top and disconnected 597 00:24:10,559 --> 00:24:14,880 from the rest of the mix 598 00:24:12,140 --> 00:24:17,520 in fact there will be just enough early 599 00:24:14,880 --> 00:24:19,919 Reflections to satisfy your brain that 600 00:24:17,520 --> 00:24:22,380 yes indeed that vocal is right up in 601 00:24:19,919 --> 00:24:24,900 your face unlike everything else it 602 00:24:22,380 --> 00:24:27,080 takes practice and ear training before 603 00:24:24,900 --> 00:24:28,980 you can nail that every time 604 00:24:27,080 --> 00:24:31,080 now of course there are other 605 00:24:28,980 --> 00:24:34,140 considerations when mixing as well as 606 00:24:31,080 --> 00:24:36,179 those four fundamentals I listed if I 607 00:24:34,140 --> 00:24:38,640 were to add a fifth it would probably be 608 00:24:36,179 --> 00:24:41,039 saturation and distortion 609 00:24:38,640 --> 00:24:43,799 but while it is certainly possible for a 610 00:24:41,039 --> 00:24:45,780 mix to be too clean if that's the only 611 00:24:43,799 --> 00:24:48,659 problem with the mix it's probably 612 00:24:45,780 --> 00:24:49,799 already a good mix just maybe not great 613 00:24:48,659 --> 00:24:52,620 yet 614 00:24:49,799 --> 00:24:54,720 but that's okay a good mix is already a 615 00:24:52,620 --> 00:24:57,900 great achievement and a great foundation 616 00:24:54,720 --> 00:25:00,000 on which to build a great mix this is 617 00:24:57,900 --> 00:25:01,919 the stage at which the Tweaky YouTuber 618 00:25:00,000 --> 00:25:03,360 tricks might start to make a positive 619 00:25:01,919 --> 00:25:06,299 difference 620 00:25:03,360 --> 00:25:07,559 and my final tip get to that stage as 621 00:25:06,299 --> 00:25:09,900 fast as you can 622 00:25:07,559 --> 00:25:12,419 take care of the basics first thing in 623 00:25:09,900 --> 00:25:14,640 your mix work quickly and don't 624 00:25:12,419 --> 00:25:16,380 overthink your moves they're all 625 00:25:14,640 --> 00:25:18,120 provisional anyway at that stage because 626 00:25:16,380 --> 00:25:21,000 you don't have the context of a good mix 627 00:25:18,120 --> 00:25:23,280 in which to judge them once you have a 628 00:25:21,000 --> 00:25:25,140 good mix and the basics are in place you 629 00:25:23,280 --> 00:25:27,120 can then make good judgments about the 630 00:25:25,140 --> 00:25:29,340 subtle tweaks and embellishments that 631 00:25:27,120 --> 00:25:31,559 might take it up another level 632 00:25:29,340 --> 00:25:34,500 getting to that stage quickly is not 633 00:25:31,559 --> 00:25:36,900 only more fun but will also invariably 634 00:25:34,500 --> 00:25:39,960 result in a better mix 635 00:25:36,900 --> 00:25:43,340 okay that's all thanks for watching and 636 00:25:39,960 --> 00:25:43,340 thanks again to Kyle for having me 637 00:25:47,840 --> 00:25:59,070 [Music] 46100

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