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These are the user uploaded subtitles that are being translated: 1 00:00:01,133 --> 00:00:01,699 hi everyone 2 00:00:01,700 --> 00:00:03,666 welcome to our course on creating high tech 3 00:00:03,666 --> 00:00:05,466 projectile weaponry and Nuke X 4 00:00:05,933 --> 00:00:08,533 last class we created our particle stream 5 00:00:08,533 --> 00:00:11,033 to add to our beam effect 6 00:00:11,066 --> 00:00:13,666 this class we're going to wrap it up and 7 00:00:14,266 --> 00:00:17,033 just finesse the effect and final it 8 00:00:17,366 --> 00:00:19,833 so this is the effect 9 00:00:20,300 --> 00:00:22,000 viewing the entire script 10 00:00:22,000 --> 00:00:24,266 with all the other lens flares and plate flares 11 00:00:24,266 --> 00:00:26,599 that we did for our previous effect 12 00:00:26,933 --> 00:00:27,999 uh looks pretty good 13 00:00:28,000 --> 00:00:29,900 um everything's working pretty good 14 00:00:29,900 --> 00:00:32,466 we may want to reduce the intensity of the beam 15 00:00:32,466 --> 00:00:34,299 within the particles itself 16 00:00:34,300 --> 00:00:36,600 and just clean up some of the overlap uh 17 00:00:36,600 --> 00:00:38,400 over the nozzle of the particles 18 00:00:38,400 --> 00:00:40,666 which is what we're gonna do now just to uh 19 00:00:41,300 --> 00:00:43,666 to kinda clean and tidy everything up 20 00:00:46,300 --> 00:00:51,000 so if we go to frame where the beam starts 21 00:00:51,100 --> 00:00:52,500 and the particle start 22 00:00:53,066 --> 00:00:54,133 we'll see that 23 00:00:54,133 --> 00:00:55,299 so I'll just view 24 00:00:57,133 --> 00:00:58,666 the part of the stream where 25 00:00:58,666 --> 00:00:59,533 or the part of the script 26 00:00:59,533 --> 00:01:01,666 where the particles go over the plate 27 00:01:01,666 --> 00:01:03,766 so I just wanna get rid of this overlap here 28 00:01:03,766 --> 00:01:06,033 so all I'm gonna do is I'm just going to uh 29 00:01:07,566 --> 00:01:09,766 mask that out with a rhodo shape 30 00:01:11,966 --> 00:01:13,299 find my shape there 31 00:01:14,733 --> 00:01:16,299 all I'm gonna do is just 32 00:01:18,800 --> 00:01:20,700 create a shape like this 33 00:01:22,733 --> 00:01:24,233 feather it a little bit 34 00:01:28,333 --> 00:01:30,099 I'm just gonna grab the 35 00:01:30,733 --> 00:01:33,033 tracker that we have for the beam 36 00:01:34,733 --> 00:01:36,499 attach it to our rhodo paint 37 00:01:39,100 --> 00:01:41,633 then I'll use the mask input of the overnode 38 00:01:42,666 --> 00:01:46,233 and I will set this to invert 39 00:02:00,400 --> 00:02:01,300 there we go 40 00:02:05,333 --> 00:02:07,366 now we'll track with the uh 41 00:02:08,766 --> 00:02:10,366 weapon fire as well 42 00:02:12,533 --> 00:02:14,199 does seem like 43 00:02:38,533 --> 00:02:41,499 seems that our particle effect is a little bit off 44 00:02:42,900 --> 00:02:44,466 alignment wise to the nozzle 45 00:02:44,466 --> 00:02:47,399 so I'm just going to actually 46 00:02:49,500 --> 00:02:51,000 hand animate that 47 00:02:52,466 --> 00:02:53,533 for the problem parts 48 00:02:53,533 --> 00:02:56,233 so looks like we're good there so I will 49 00:02:58,866 --> 00:03:01,033 is that a frame there that's at zero 50 00:03:04,100 --> 00:03:06,566 I will just slide this down 51 00:03:13,366 --> 00:03:14,199 there we go 52 00:03:28,666 --> 00:03:30,933 the internal beam seems a little strong 53 00:03:30,933 --> 00:03:32,399 so I think I'm going to 54 00:03:32,466 --> 00:03:35,366 reduce the opacity and brightness of that a little bit 55 00:03:35,966 --> 00:03:37,166 it's quite strong 56 00:03:38,166 --> 00:03:39,499 especially when we view it 57 00:03:41,400 --> 00:03:43,033 at the very end of our script 58 00:03:43,200 --> 00:03:45,133 uh one thing to notice that I am 59 00:03:45,133 --> 00:03:47,533 I have disabled our previous effect 60 00:03:47,533 --> 00:03:50,166 of our distortion blast from our previous courses 61 00:03:50,166 --> 00:03:51,466 or previous classes 62 00:03:52,133 --> 00:03:55,866 so this beam effect is a replacement to that 63 00:03:55,866 --> 00:03:58,066 so if we were wanting to view the original effect 64 00:03:58,066 --> 00:04:00,266 we would turn all the beam stuff on off 65 00:04:00,266 --> 00:04:03,066 and turn this on and vice versa 66 00:04:05,100 --> 00:04:07,466 so viewing the entire script 67 00:04:23,700 --> 00:04:28,066 here we go I'm gonna go and adjust our opacity 68 00:04:29,466 --> 00:04:31,033 of the beam itself 69 00:04:33,666 --> 00:04:35,999 so choose a frame where it's really bright 70 00:04:36,000 --> 00:04:38,900 and use that as our reference frame 71 00:04:42,733 --> 00:04:44,199 for our color correction 72 00:04:53,566 --> 00:04:56,433 so the beam is off there 73 00:04:56,700 --> 00:04:57,900 it was fully on 74 00:04:57,900 --> 00:05:02,100 so let's go in the middle and see the point five so 75 00:05:02,100 --> 00:05:04,466 I want to see some of that nice blue that we had in it 76 00:05:04,466 --> 00:05:07,233 and not just a white it out effect 77 00:05:16,766 --> 00:05:18,233 yeah something like that 78 00:05:40,900 --> 00:05:43,900 we can also add a grade note to our um 79 00:05:44,300 --> 00:05:46,166 particles here and see if we can 80 00:05:46,766 --> 00:05:49,199 reduce some opacity through that as well 81 00:05:51,600 --> 00:05:53,866 by using RGBA and using a gain 82 00:05:55,333 --> 00:05:56,899 and kind of gain it down a little bit 83 00:05:56,900 --> 00:06:00,433 but I don't wanna lose my little detail here 84 00:06:13,100 --> 00:06:16,600 and even though play with some more color variation 85 00:06:16,966 --> 00:06:20,299 to help separate some of the colors a bit 86 00:06:35,766 --> 00:06:38,866 let's take a look at that see what that looks like 87 00:06:41,300 --> 00:06:43,100 and I think we could be done 88 00:07:06,600 --> 00:07:07,966 see how it was before 89 00:07:28,800 --> 00:07:31,400 again patience is key when working with particles 90 00:07:31,400 --> 00:07:34,000 very heavy stuff take some time 91 00:07:34,700 --> 00:07:35,666 all right well 92 00:07:35,733 --> 00:07:37,599 actually think this was working pretty good 93 00:07:37,600 --> 00:07:38,666 so we'll leave it as is 94 00:07:38,666 --> 00:07:41,166 so this is an alternate 95 00:07:41,200 --> 00:07:43,466 look to creating projectile weaponry 96 00:07:43,466 --> 00:07:44,966 as you can see you know 97 00:07:45,500 --> 00:07:48,100 a lot of this is trial and error and just kind of 98 00:07:48,100 --> 00:07:49,466 you know pushing things 99 00:07:49,466 --> 00:07:50,566 trying things 100 00:07:50,733 --> 00:07:51,733 different opacities 101 00:07:51,733 --> 00:07:53,566 different animations give different looks 102 00:07:53,566 --> 00:07:54,666 so you know 103 00:07:54,666 --> 00:07:55,933 whenever you're doing this kind of stuff 104 00:07:55,933 --> 00:07:58,099 please feel free to try all kinds of stuff 105 00:07:58,100 --> 00:08:01,133 so I appreciate you guys joining me for this journey 106 00:08:01,133 --> 00:08:01,899 on this course 107 00:08:01,900 --> 00:08:02,933 and I hope you join 108 00:08:02,933 --> 00:08:04,666 you join me on my next one 109 00:08:04,733 --> 00:08:05,599 thank you very much 110 00:08:05,600 --> 00:08:06,900 see you next time bye bye 7736

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